Common Event Palette
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*Common Event Palette [#d4ded348]
Specify events that will not be placed on maps, but will ...
Common Events are categorized into Common Events, which c...
//COLOR(#FF0000):画像入る
#ref(./Commonevents_Palette_EN.png,80%)
#contents
**Feature Description [#pfac834d]
-''Add Button''
Add a new common event.
--If "Common Event Folder" is selected in the list, the "...
#ref(./Add Common Event.png,80%)
--If the "Battle Event Folder" is selected in the list, t...
For information on specifying custom event settings, see ...
-''Folder Button''
Create new folders under the Common Event Folder and the ...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selection.
-''Delete Button''
Delete the selection.
-''Search''
Narrow down the entries to be displayed in the list.
Enter a keyword to narrow down the search in the text inp...
**Common Event Folder [#pfac834d]
Add or double-click on the event name in the list to open...
Except for "Custom Events," only one of each of the commo...
In addition, when converted to a custom event, the follow...
--No Trigger (Execute from Another Event)
--Automatically Start (Only Once)
--Automatically Start (Repeat)
--Automatically Start (Only Once in Parallel)
--Automatically Start (Repeat in Parallel)
-''Custom Event''
Use the event editor to specify events with a combination...
Multiple common events created in "Custom Events" can be ...
-''Count Timer''
Execution of this common event will display the timer and...
//COLOR(#FF0000):画像入る(カウンタータイマー:テンプレー...
#ref(./Countdown Timer.png,80%)
--''Variable Box to be Used''
Specify the variable box to be used as the time for the t...
The value assigned to the variable box is in seconds.
--''Each Display Position''
Specify the position of the numbers and the separator in ...
--''Image Management Number''
Specify the number of the time display and the image cont...
--''Image of ":" (separator)''
Specify the symbol that separates minutes and seconds.
--''Image of Numbers''
Select the font for the numbers displaying the time.
--''Convert to Custom Event''
Convert to a format that can be specified in more detail ...
However, once this conversion is done, it is not possible...
//COLOR(#FF0000):画像入る(ゲーム画面でのタイマーの使用例)
#ref(./CountdownGameplay1200.png,50%)
-''Compass Event''
When this common event is placed, a compass (direction in...
//COLOR(#FF0000):画像入る(コンパス:テンプレート)
#ref(./Compass Event.png,80%)
--''Coordinate Position''
Specify the position at which the compass is to be displa...
--''Image Management Number''
Specify the image control number for each background (com...
--''Convert to Custom Event''
Convert to a format that can be specified in more detail ...
However, once this conversion is done, it is not possible...
//COLOR(#FF0000):画像入る(ゲーム画面でのコンパスの使用例)
#ref(./Compass Gameplay 1200.png,50%)
-''Display Money in Possession as Score''
When you place this common event, the money in possession...
//COLOR(#FF0000):画像入る(スコア:テンプレート)
#ref(./Display Money in Possession as Score.png,80%)
--''Variable Box to be Used''
If you want to display a value other than the possession ...
--''Coordinate Position''
Specify the position at which the score is to be displaye...
--''Image Number''
Specify the image control number to be used.
--''String to be Displayed Before the Score''
Specify the string that precedes the number, which is "SC...
--''Convert to Custom Event''
Convert to a format that can be specified in more detail ...
However, once this conversion is done, it is not possible...
//COLOR(#FF0000):画像入る(ゲーム画面でのスコアの使用例)
#ref(./Display Money Gameplay 1200.png,50%)
-''Display Variable as Score''
When this common event is placed, certain variable will b...
//COLOR(#FF0000):画像入る(ハイスコア:テンプレート)
#ref(./Display Variable as Score.png,80%)
--''Variable Bos to be Used''
Specify the variable you want to display as a score.
--''Coordinate Position''
Specify the position at which the score is to be displaye...
--''Image Number''
Specify the image control number to be used.
--''String to be Displayed Before the Score''
Specify the string that precedes the number, which is "HI...
--''Convert to Custom Event''
Convert to a format that can be specified in more detail ...
However, once this conversion is done, it is not possible...
//COLOR(#FF0000):画像入る(ゲーム画面でのハイスコアの使用...
#ref(./Display Variable Gameplay 1200.png,50%)
-''Letterboxing''
When this common event is specified, a black band will be...
#ref(./Letterboxing.png,80%)
--''Switch to be Used''
Specify a switch to display the letterboxing.
Also, assigning 2 to the variable causes the black band t...
--''Convert to Custom Event''
Convert to a format that can be specified in more detail ...
However, once this conversion is done, it is not possible...
//COLOR(#FF0000):画像入る(ゲーム画面での黒帯の使用例)
#ref(./Letterboxing Gameplay 1200.png,50%)
**Battle Event Folder[#pfac834d]
You can create "battle events" that are triggered during ...
Add or double-click on the event name in the list to open...
-You can choose from the following conditions for startin...
--In Battle, At the Beginning of Battle
--In Battle, Every Turn
--In Battle, Repeat in Parallel
--In Battle, At the Ending of Battle
--In Battle, At the Beginning of Action
--In Battle, At the End of Action
--In Battle, When Command Selection Starts
--In Battle, When Command is Decided
--In Battle, When Command Selection is Canceled
End:
*Common Event Palette [#d4ded348]
Specify events that will not be placed on maps, but will ...
Common Events are categorized into Common Events, which c...
//COLOR(#FF0000):画像入る
#ref(./Commonevents_Palette_EN.png,80%)
#contents
**Feature Description [#pfac834d]
-''Add Button''
Add a new common event.
--If "Common Event Folder" is selected in the list, the "...
#ref(./Add Common Event.png,80%)
--If the "Battle Event Folder" is selected in the list, t...
For information on specifying custom event settings, see ...
-''Folder Button''
Create new folders under the Common Event Folder and the ...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selection.
-''Delete Button''
Delete the selection.
-''Search''
Narrow down the entries to be displayed in the list.
Enter a keyword to narrow down the search in the text inp...
**Common Event Folder [#pfac834d]
Add or double-click on the event name in the list to open...
Except for "Custom Events," only one of each of the commo...
In addition, when converted to a custom event, the follow...
--No Trigger (Execute from Another Event)
--Automatically Start (Only Once)
--Automatically Start (Repeat)
--Automatically Start (Only Once in Parallel)
--Automatically Start (Repeat in Parallel)
-''Custom Event''
Use the event editor to specify events with a combination...
Multiple common events created in "Custom Events" can be ...
-''Count Timer''
Execution of this common event will display the timer and...
//COLOR(#FF0000):画像入る(カウンタータイマー:テンプレー...
#ref(./Countdown Timer.png,80%)
--''Variable Box to be Used''
Specify the variable box to be used as the time for the t...
The value assigned to the variable box is in seconds.
--''Each Display Position''
Specify the position of the numbers and the separator in ...
--''Image Management Number''
Specify the number of the time display and the image cont...
--''Image of ":" (separator)''
Specify the symbol that separates minutes and seconds.
--''Image of Numbers''
Select the font for the numbers displaying the time.
--''Convert to Custom Event''
Convert to a format that can be specified in more detail ...
However, once this conversion is done, it is not possible...
//COLOR(#FF0000):画像入る(ゲーム画面でのタイマーの使用例)
#ref(./CountdownGameplay1200.png,50%)
-''Compass Event''
When this common event is placed, a compass (direction in...
//COLOR(#FF0000):画像入る(コンパス:テンプレート)
#ref(./Compass Event.png,80%)
--''Coordinate Position''
Specify the position at which the compass is to be displa...
--''Image Management Number''
Specify the image control number for each background (com...
--''Convert to Custom Event''
Convert to a format that can be specified in more detail ...
However, once this conversion is done, it is not possible...
//COLOR(#FF0000):画像入る(ゲーム画面でのコンパスの使用例)
#ref(./Compass Gameplay 1200.png,50%)
-''Display Money in Possession as Score''
When you place this common event, the money in possession...
//COLOR(#FF0000):画像入る(スコア:テンプレート)
#ref(./Display Money in Possession as Score.png,80%)
--''Variable Box to be Used''
If you want to display a value other than the possession ...
--''Coordinate Position''
Specify the position at which the score is to be displaye...
--''Image Number''
Specify the image control number to be used.
--''String to be Displayed Before the Score''
Specify the string that precedes the number, which is "SC...
--''Convert to Custom Event''
Convert to a format that can be specified in more detail ...
However, once this conversion is done, it is not possible...
//COLOR(#FF0000):画像入る(ゲーム画面でのスコアの使用例)
#ref(./Display Money Gameplay 1200.png,50%)
-''Display Variable as Score''
When this common event is placed, certain variable will b...
//COLOR(#FF0000):画像入る(ハイスコア:テンプレート)
#ref(./Display Variable as Score.png,80%)
--''Variable Bos to be Used''
Specify the variable you want to display as a score.
--''Coordinate Position''
Specify the position at which the score is to be displaye...
--''Image Number''
Specify the image control number to be used.
--''String to be Displayed Before the Score''
Specify the string that precedes the number, which is "HI...
--''Convert to Custom Event''
Convert to a format that can be specified in more detail ...
However, once this conversion is done, it is not possible...
//COLOR(#FF0000):画像入る(ゲーム画面でのハイスコアの使用...
#ref(./Display Variable Gameplay 1200.png,50%)
-''Letterboxing''
When this common event is specified, a black band will be...
#ref(./Letterboxing.png,80%)
--''Switch to be Used''
Specify a switch to display the letterboxing.
Also, assigning 2 to the variable causes the black band t...
--''Convert to Custom Event''
Convert to a format that can be specified in more detail ...
However, once this conversion is done, it is not possible...
//COLOR(#FF0000):画像入る(ゲーム画面での黒帯の使用例)
#ref(./Letterboxing Gameplay 1200.png,50%)
**Battle Event Folder[#pfac834d]
You can create "battle events" that are triggered during ...
Add or double-click on the event name in the list to open...
-You can choose from the following conditions for startin...
--In Battle, At the Beginning of Battle
--In Battle, Every Turn
--In Battle, Repeat in Parallel
--In Battle, At the Ending of Battle
--In Battle, At the Beginning of Action
--In Battle, At the End of Action
--In Battle, When Command Selection Starts
--In Battle, When Command is Decided
--In Battle, When Command Selection is Canceled
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