Common Events (Beginner Tutorial)
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''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Common Events [#t2ddc708]
''Common events are events that can be called from almost...
''See also: [[Common Event Palette]]''
#ref(./Common Events_1.jpg,40%)
#br
**Events Not Tied to Maps [#v19fa7bb]
''Normal events only work when the player is present on t...
''In contrast, common events can be triggered regardless ...
For this reason, it’s helpful to define the features and ...
''Example: Monitoring Button Input''
You can create an event that performs an action or displa...
The example below uses the “Repeat in Parallel” trigger t...
#ref(./Common Events_2.jpg,40%)
#br
**Calling from Other Events [#b64a1dbd]
''You can simplify your event setup by creating frequentl...
''Example: Show/Hide UI''
Suppose you need to show or hide a screen UI composed of ...
By creating a common event using panels like "Display Lay...
//#ref(./Common Events_2.jpg,40%)
//#br
**Calling from Skills or Items [#i1e43d34]
''In the database, you can assign a "Common Event to be C...
''Example: Skill Activation Effects''
In the sample game Orb Stories, the skill Fire has a comm...
For more information, see the Creation Tips: [[Cutscene w...
&ref(./Common Events_3.jpg,20%); &ref(./Common Events_4.j...
#br
**Calling from Layouts [#b9ea180e]
''By configuring the Layout Tool, you can set up menu opt...
''Example: Effects When Selecting Menu Options''
In the sample game Dungeon RPG Sample, the first inn scen...
In Layout Tool > Screen List > “In-Game Effects” > “Free ...
In its properties: Action is set to "Close and Call Commo...
#ref(./Common Events_5.jpg,40%)
#br
This setup ensures that when the player selects "Organiza...
**Important Notes on Using Common Events [#kfbbe941]
''As your game becomes more complex, you may end up creat...
''Be careful: if you have too many common events set with...
Since common events can run anywhere in the game, they ca...
If the trigger is set to "Repeat in Parallel", the event ...
Refer to the [[Creation Tips]]: "What to Do When the Game...
//#ref(./Common Events_6.jpg,40%)
//#br
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//''&size(16){Next: [[Creating a Map 2:https://rpgbakin.c...
''&size(16){Previous: [[Creating an Event 3:https://rpgba...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
End:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Common Events [#t2ddc708]
''Common events are events that can be called from almost...
''See also: [[Common Event Palette]]''
#ref(./Common Events_1.jpg,40%)
#br
**Events Not Tied to Maps [#v19fa7bb]
''Normal events only work when the player is present on t...
''In contrast, common events can be triggered regardless ...
For this reason, it’s helpful to define the features and ...
''Example: Monitoring Button Input''
You can create an event that performs an action or displa...
The example below uses the “Repeat in Parallel” trigger t...
#ref(./Common Events_2.jpg,40%)
#br
**Calling from Other Events [#b64a1dbd]
''You can simplify your event setup by creating frequentl...
''Example: Show/Hide UI''
Suppose you need to show or hide a screen UI composed of ...
By creating a common event using panels like "Display Lay...
//#ref(./Common Events_2.jpg,40%)
//#br
**Calling from Skills or Items [#i1e43d34]
''In the database, you can assign a "Common Event to be C...
''Example: Skill Activation Effects''
In the sample game Orb Stories, the skill Fire has a comm...
For more information, see the Creation Tips: [[Cutscene w...
&ref(./Common Events_3.jpg,20%); &ref(./Common Events_4.j...
#br
**Calling from Layouts [#b9ea180e]
''By configuring the Layout Tool, you can set up menu opt...
''Example: Effects When Selecting Menu Options''
In the sample game Dungeon RPG Sample, the first inn scen...
In Layout Tool > Screen List > “In-Game Effects” > “Free ...
In its properties: Action is set to "Close and Call Commo...
#ref(./Common Events_5.jpg,40%)
#br
This setup ensures that when the player selects "Organiza...
**Important Notes on Using Common Events [#kfbbe941]
''As your game becomes more complex, you may end up creat...
''Be careful: if you have too many common events set with...
Since common events can run anywhere in the game, they ca...
If the trigger is set to "Repeat in Parallel", the event ...
Refer to the [[Creation Tips]]: "What to Do When the Game...
//#ref(./Common Events_6.jpg,40%)
//#br
----
//''&size(16){Next: [[Creating a Map 2:https://rpgbakin.c...
''&size(16){Previous: [[Creating an Event 3:https://rpgba...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
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