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Start:
*Control [#b01e7648]
>
#contents
**Wait Specified Time [#dff88a4d]
The process is stopped until the time specified in the wa...
If 0 seconds is specified, waits for 1 frame.
#ref(Wait_Specified_Time.png)
#br
**Start Loop [#c13f873d]
Start loop processing.
#ref(Start_Loop.png)
#br
-Assign the Number of Loops
When turned on, the number of times to loop can be assign...
After looping an assigned number of times, it moves to th...
--''Counting Variable''
You can specify a variable to which you want to assign th...
-- ''Initial Value''
Initial values can be set for variables for counting.
**Escape from Loop [#i1847b9d]
Exit from the loop process.
#ref(Escape_from_Loop.png)
#br
**End Event [#o6fdd37c]
The event is terminated.
#ref(End_Event.png)
#br
**Execute Common Event [#ze821002]
Invoke a common event that has already been created.
#ref(Execute_Common_Event.png)
#br
-''Wait until the Event is Executable''
If checked, if the “Common Event to be Executed” was alre...
If unchecked, if it was already executing, it will be ass...
-''Wait to Complete''
If checked, the next panel will not be executed until the...
-''Start Execution from Next Frame (~1.13.1 compatible)''
If checked, processing of events called through this pane...
This is compatible with the execution method up to Ver. 1...
If unchecked, processing of the target event will begin i...
**Generate Events [#v8d850b6]
Generate events dynamically.
#ref(Generate_Events.png)
#br
-''Event to be Generated''
Specify the events to be generated.
-''Shooting Source''
Specify the source from which the generated events are fi...
-''Offset''
Specify the offset value from the origin of the "Shooting...
Depending on the value you set, it will be displayed away...
--''Apply Orientation''
When checked, the offset value is rotated according to th...
-''Generating Direction''
Specify the direction in which the generated events will ...
--''Standard 0 Degrees''
Choose one of the following five:
Downward (South) of Map
Looking at Player from Generator
Looking at This Event from Generator
Direction that Generator is Facing
Looking at Event [ ] from Generator
-''Angle''
Click inside the circle to determine the direction, or en...
-''Shooting Method''
Specify the number or conditions under which a single fir...
--''Number of Events''
Specify the number of events to be fired in one execution.
--''Angle to Shift per Generation''
Specify the angle at which one event is fired each time o...
--''Random Angle Range''
The angle is randomly shifted by a maximum of that value ...
For example, if the setting is to fire in the direction o...
--''Wait Time per Generation''
Specify the time between events to be generated.
-''Wait until Shooting Complete''
The next process is not executed until all events have be...
**Delete Event [#zf0aada9]
Delete the event.
#ref(Delete_Event.png)
#br
**Exit Game [#b80e48f7]
Terminate the game in one of the following ways
#ref(Exit_Game.png)
#br
--''Return to Title Screen''
--''Game Over''
**Call C# Program [#t9fe882d]
The function of the C# program (.cs file) assigned to the...
See [[What are Plugins?]] and [[Plugin Samples]] for C# p...
#ref(Call_C_Program.png)
#br
-''C# Method to Call''
If the assigned .cs program has a callable function, you ...
**Forced Save [#x39512eb]
Save the play data to the assigned save slot.
#ref(Forced_Save.png)
#br
-''Usual Data''
Save the play data to the save slot with the number assig...
-''Auto Save Data''
Save the play data to a special save slot for auto save.
**Forced Load [#a3a78f55]
Load play data from the assigned save slot.
#ref(Forced_Load.png)
#br
-''Usual Data''
Load play data from the save slot with the number assigne...
-''Auto Save Data''
Load play data from a special save slot for auto save.
**Change Game Speed [#i1804f05]
You can change the time elapsed speed of the game engine ...
Game speed will return to normal speed (100%) when enteri...
#ref(Change_Game_Speed.png)
- ''Game Speed (%)''
It can be specified from 1 to 2000%.
''&color(red){(!)};'' Excessively high game speeds may ca...
The speed limit will vary depending on factors such as th...
When speeding up, please play and check and set the appro...
- ''Auto Proceeding Conversations and Messages''
If checked, the game speed will not restore the normal sp...
-- ''Undo if Selection Waiting Occurs''
If checked, the game speed will restore the normal speed ...
For example, speed is restored after scenes such as choos...
-- ''Switch to Turn On When Undoing''
Checking the box turns on the specified event switch.
-- '''Omit Physics Update''
If checked, physics processing will be skipped during gam...
When this panel is used for event skipping, enabling this...
- ''Mute Sound Effects''
If checked, sound effects and fanfare will be muted durin...
//If checked, sound effects are muted during game speed c...
Movie sounds are also treated as sound effects.
''&color(red){(!)};''If “Undo if Selection Waiting Occurs...
End:
*Control [#b01e7648]
>
#contents
**Wait Specified Time [#dff88a4d]
The process is stopped until the time specified in the wa...
If 0 seconds is specified, waits for 1 frame.
#ref(Wait_Specified_Time.png)
#br
**Start Loop [#c13f873d]
Start loop processing.
#ref(Start_Loop.png)
#br
-Assign the Number of Loops
When turned on, the number of times to loop can be assign...
After looping an assigned number of times, it moves to th...
--''Counting Variable''
You can specify a variable to which you want to assign th...
-- ''Initial Value''
Initial values can be set for variables for counting.
**Escape from Loop [#i1847b9d]
Exit from the loop process.
#ref(Escape_from_Loop.png)
#br
**End Event [#o6fdd37c]
The event is terminated.
#ref(End_Event.png)
#br
**Execute Common Event [#ze821002]
Invoke a common event that has already been created.
#ref(Execute_Common_Event.png)
#br
-''Wait until the Event is Executable''
If checked, if the “Common Event to be Executed” was alre...
If unchecked, if it was already executing, it will be ass...
-''Wait to Complete''
If checked, the next panel will not be executed until the...
-''Start Execution from Next Frame (~1.13.1 compatible)''
If checked, processing of events called through this pane...
This is compatible with the execution method up to Ver. 1...
If unchecked, processing of the target event will begin i...
**Generate Events [#v8d850b6]
Generate events dynamically.
#ref(Generate_Events.png)
#br
-''Event to be Generated''
Specify the events to be generated.
-''Shooting Source''
Specify the source from which the generated events are fi...
-''Offset''
Specify the offset value from the origin of the "Shooting...
Depending on the value you set, it will be displayed away...
--''Apply Orientation''
When checked, the offset value is rotated according to th...
-''Generating Direction''
Specify the direction in which the generated events will ...
--''Standard 0 Degrees''
Choose one of the following five:
Downward (South) of Map
Looking at Player from Generator
Looking at This Event from Generator
Direction that Generator is Facing
Looking at Event [ ] from Generator
-''Angle''
Click inside the circle to determine the direction, or en...
-''Shooting Method''
Specify the number or conditions under which a single fir...
--''Number of Events''
Specify the number of events to be fired in one execution.
--''Angle to Shift per Generation''
Specify the angle at which one event is fired each time o...
--''Random Angle Range''
The angle is randomly shifted by a maximum of that value ...
For example, if the setting is to fire in the direction o...
--''Wait Time per Generation''
Specify the time between events to be generated.
-''Wait until Shooting Complete''
The next process is not executed until all events have be...
**Delete Event [#zf0aada9]
Delete the event.
#ref(Delete_Event.png)
#br
**Exit Game [#b80e48f7]
Terminate the game in one of the following ways
#ref(Exit_Game.png)
#br
--''Return to Title Screen''
--''Game Over''
**Call C# Program [#t9fe882d]
The function of the C# program (.cs file) assigned to the...
See [[What are Plugins?]] and [[Plugin Samples]] for C# p...
#ref(Call_C_Program.png)
#br
-''C# Method to Call''
If the assigned .cs program has a callable function, you ...
**Forced Save [#x39512eb]
Save the play data to the assigned save slot.
#ref(Forced_Save.png)
#br
-''Usual Data''
Save the play data to the save slot with the number assig...
-''Auto Save Data''
Save the play data to a special save slot for auto save.
**Forced Load [#a3a78f55]
Load play data from the assigned save slot.
#ref(Forced_Load.png)
#br
-''Usual Data''
Load play data from the save slot with the number assigne...
-''Auto Save Data''
Load play data from a special save slot for auto save.
**Change Game Speed [#i1804f05]
You can change the time elapsed speed of the game engine ...
Game speed will return to normal speed (100%) when enteri...
#ref(Change_Game_Speed.png)
- ''Game Speed (%)''
It can be specified from 1 to 2000%.
''&color(red){(!)};'' Excessively high game speeds may ca...
The speed limit will vary depending on factors such as th...
When speeding up, please play and check and set the appro...
- ''Auto Proceeding Conversations and Messages''
If checked, the game speed will not restore the normal sp...
-- ''Undo if Selection Waiting Occurs''
If checked, the game speed will restore the normal speed ...
For example, speed is restored after scenes such as choos...
-- ''Switch to Turn On When Undoing''
Checking the box turns on the specified event switch.
-- '''Omit Physics Update''
If checked, physics processing will be skipped during gam...
When this panel is used for event skipping, enabling this...
- ''Mute Sound Effects''
If checked, sound effects and fanfare will be muted durin...
//If checked, sound effects are muted during game speed c...
Movie sounds are also treated as sound effects.
''&color(red){(!)};''If “Undo if Selection Waiting Occurs...
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