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Start:
*Control [#b01e7648]
>
#contents
**Wait Specified Time [#dff88a4d]
The process is stopped until the time specified in the wa...
#ref(Wait_Specified_Time.png)
#br
**Start Loop [#c13f873d]
Start loop processing.
#ref(Start_Loop.png)
#br
-Assign the Number of Loops
When turned on, the number of times to loop can be assign...
After looping an assigned number of times, it moves to th...
--Counting Variable
You can specify a variable to which you want to assign th...
**Escape from Loop [#i1847b9d]
Exit from the loop process.
#ref(Escape_from_Loop.png)
#br
**End Event [#o6fdd37c]
The event is terminated.
#ref(End_Event.png)
#br
**Execute Common Event [#ze821002]
Invoke a common event that has already been created.
#ref(Execute_Common_Event.png)
#br
**Generate Events [#v8d850b6]
Generate events dynamically.
#ref(Generate_Events.png)
#br
-''Event to be Generated''
Specify the events to be generated.
-''Shooting Source''
Specify the source from which the generated events are fi...
-''Generating Direction''
Specify the direction in which the generated events will ...
--''Standard 0 Degrees''
Choose one of the following five
Downward (South) of Map
Direction Which Generating Source is Facing to
Looking at Player from Generating Source
Looking at This Event from Generating Source
Looking at Event [ ] from Generating Source
-''Angle''
Click inside the circle to determine the direction, or en...
-''Shooting Method''
Specify the number or conditions under which a single fir...
--''Number of Events''
Specify the number of events to be fired in one execution.
--''Angle to Shift per Generation''
Specify the angle at which one event is fired each time o...
--''Random Angle Range''
The angle is randomly shifted by a maximum of that value ...
For example, if the setting is to fire in the direction o...
--''Wait Time per Generation''
Specify the time between events to be generated.
-''Wait until Shooting Complete''
The next process is not executed until all events have be...
**Delete Event [#zf0aada9]
Delete the event.
#ref(Delete_Event.png)
#br
**Exit Game [#b80e48f7]
Terminate the game in one of the following ways
#ref(Exit_Game.png)
#br
--''Return to Title Screen''
--''Game Over''
**Call C# Program [#t9fe882d]
The function of the C# program (.cs file) assigned to the...
See [[What are Plug-ins?]] and [[Plug-in Samples]] for C#...
#ref(Call_C_Program.png)
#br
-''C# Method to Call''
If the assigned .cs program has a callable function, you ...
**Forced Save [#x39512eb]
Save the play data to the assigned save slot.
#ref(Forced_Save.png)
#br
-''Usual Data''
Save the play data to the save slot with the number assig...
-''Auto Save Data''
Save the play data to a special save slot for auto save.
**Forced Load [#a3a78f55]
Load play data from the assigned save slot.
#ref(Forced_Load.png)
#br
-''Usual Data''
Load play data from the save slot with the number assigne...
-''Auto Save Data''
Load play data from a special save slot for auto save.
**Change Game Speed [#i1804f05]
You can change the time elapsed speed of the game engine ...
Game speed will return to normal speed (100%) when enteri...
#ref(Change_Game_Speed.png)
- ''Game Speed (%)''
It can be specified from 1 to 2000%.
''&color(red){(!)};'' Excessively high game speeds may ca...
The speed limit will vary depending on factors such as th...
When speeding up, please play and check and set the appro...
- ''Auto Proceeding Conversations and Messages''
If checked, the game speed will not restore the normal sp...
-- ''Undo if Selection Waiting Occurs''
If checked, the game speed will restore the normal speed ...
For example, speed is restored after scenes such as choos...
-- ''Switch to Turn On When Undoing''
Checking the box turns on the specified event switch.
-- ''Mute Sound Effects''
If checked, sound effects are muted during game speed cha...
Movie sounds are also treated as sound effects.
End:
*Control [#b01e7648]
>
#contents
**Wait Specified Time [#dff88a4d]
The process is stopped until the time specified in the wa...
#ref(Wait_Specified_Time.png)
#br
**Start Loop [#c13f873d]
Start loop processing.
#ref(Start_Loop.png)
#br
-Assign the Number of Loops
When turned on, the number of times to loop can be assign...
After looping an assigned number of times, it moves to th...
--Counting Variable
You can specify a variable to which you want to assign th...
**Escape from Loop [#i1847b9d]
Exit from the loop process.
#ref(Escape_from_Loop.png)
#br
**End Event [#o6fdd37c]
The event is terminated.
#ref(End_Event.png)
#br
**Execute Common Event [#ze821002]
Invoke a common event that has already been created.
#ref(Execute_Common_Event.png)
#br
**Generate Events [#v8d850b6]
Generate events dynamically.
#ref(Generate_Events.png)
#br
-''Event to be Generated''
Specify the events to be generated.
-''Shooting Source''
Specify the source from which the generated events are fi...
-''Generating Direction''
Specify the direction in which the generated events will ...
--''Standard 0 Degrees''
Choose one of the following five
Downward (South) of Map
Direction Which Generating Source is Facing to
Looking at Player from Generating Source
Looking at This Event from Generating Source
Looking at Event [ ] from Generating Source
-''Angle''
Click inside the circle to determine the direction, or en...
-''Shooting Method''
Specify the number or conditions under which a single fir...
--''Number of Events''
Specify the number of events to be fired in one execution.
--''Angle to Shift per Generation''
Specify the angle at which one event is fired each time o...
--''Random Angle Range''
The angle is randomly shifted by a maximum of that value ...
For example, if the setting is to fire in the direction o...
--''Wait Time per Generation''
Specify the time between events to be generated.
-''Wait until Shooting Complete''
The next process is not executed until all events have be...
**Delete Event [#zf0aada9]
Delete the event.
#ref(Delete_Event.png)
#br
**Exit Game [#b80e48f7]
Terminate the game in one of the following ways
#ref(Exit_Game.png)
#br
--''Return to Title Screen''
--''Game Over''
**Call C# Program [#t9fe882d]
The function of the C# program (.cs file) assigned to the...
See [[What are Plug-ins?]] and [[Plug-in Samples]] for C#...
#ref(Call_C_Program.png)
#br
-''C# Method to Call''
If the assigned .cs program has a callable function, you ...
**Forced Save [#x39512eb]
Save the play data to the assigned save slot.
#ref(Forced_Save.png)
#br
-''Usual Data''
Save the play data to the save slot with the number assig...
-''Auto Save Data''
Save the play data to a special save slot for auto save.
**Forced Load [#a3a78f55]
Load play data from the assigned save slot.
#ref(Forced_Load.png)
#br
-''Usual Data''
Load play data from the save slot with the number assigne...
-''Auto Save Data''
Load play data from a special save slot for auto save.
**Change Game Speed [#i1804f05]
You can change the time elapsed speed of the game engine ...
Game speed will return to normal speed (100%) when enteri...
#ref(Change_Game_Speed.png)
- ''Game Speed (%)''
It can be specified from 1 to 2000%.
''&color(red){(!)};'' Excessively high game speeds may ca...
The speed limit will vary depending on factors such as th...
When speeding up, please play and check and set the appro...
- ''Auto Proceeding Conversations and Messages''
If checked, the game speed will not restore the normal sp...
-- ''Undo if Selection Waiting Occurs''
If checked, the game speed will restore the normal speed ...
For example, speed is restored after scenes such as choos...
-- ''Switch to Turn On When Undoing''
Checking the box turns on the specified event switch.
-- ''Mute Sound Effects''
If checked, sound effects are muted during game speed cha...
Movie sounds are also treated as sound effects.
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