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Start:
*Control [#b01e7648]
>
#contents
**Wait Specified Time [#dff88a4d]
The process is stopped until the time specified in the wa...
#ref(Wait_Specified_Time.png)
#br
**Start Loop [#c13f873d]
Start loop processing.
#ref(Start_Loop.png)
#br
-Assign the Number of Loops
When turned on, the number of times to loop can be assign...
After looping an assigned number of times, it moves to th...
--Counting Variable
You can specify a variable to which you want to assign th...
**Escape from Loop [#i1847b9d]
Exit from the loop process.
#ref(Escape_from_Loop.png)
#br
**End Event [#o6fdd37c]
The event is terminated.
#ref(End_Event.png)
#br
**Execute Common Event [#ze821002]
Invoke a common event that has already been created.
#ref(Execute_Common_Event.png)
#br
**Generate Events [#v8d850b6]
Generate events dynamically.
#ref(Generate_Events.png)
#br
-''Event to be Generated''
Specify the events to be generated.
-''Shooting Source''
Specify the source from which the generated events are fi...
-''Generating Direction''
Specify the direction in which the generated events will ...
--''Standard 0 Degrees''
Choose one of the following five
Downward (South) of Map
Direction Which Generating Source is Facing to
Looking at Player from Generating Source
Looking at This Event from Generating Source
Looking at Event [ ] from Generating Source
-''Angle''
Click inside the circle to determine the direction, or en...
-''Shooting Method''
Specify the number or conditions under which a single fir...
--''Number of Events''
Specify the number of events to be fired in one execution.
--''Angle to Shift per Generation''
Specify the angle at which one event is fired each time o...
--''Random Angle Range''
The angle is randomly shifted by a maximum of that value ...
For example, if the setting is to fire in the direction o...
--''Wait Time per Generation''
Specify the time between events to be generated.
-''Wait until Shooting Complete''
The next process is not executed until all events have be...
**Delete Event [#zf0aada9]
Delete the event.
#ref(Delete_Event.png)
#br
**Exit Game [#b80e48f7]
Terminate the game in one of the following ways
#ref(Exit_Game.png)
#br
--''Return to Title Screen''
--''Game Over''
**Call C# Program [#t9fe882d]
The function of the C# program (.cs file) assigned to the...
See [[What are Plug-ins?]] and [[Plug-in Samples]] for C#...
#ref(Call_C_Program.png)
#br
-C# Method to Call
If the assigned .cs program has a callable function, you ...
End:
*Control [#b01e7648]
>
#contents
**Wait Specified Time [#dff88a4d]
The process is stopped until the time specified in the wa...
#ref(Wait_Specified_Time.png)
#br
**Start Loop [#c13f873d]
Start loop processing.
#ref(Start_Loop.png)
#br
-Assign the Number of Loops
When turned on, the number of times to loop can be assign...
After looping an assigned number of times, it moves to th...
--Counting Variable
You can specify a variable to which you want to assign th...
**Escape from Loop [#i1847b9d]
Exit from the loop process.
#ref(Escape_from_Loop.png)
#br
**End Event [#o6fdd37c]
The event is terminated.
#ref(End_Event.png)
#br
**Execute Common Event [#ze821002]
Invoke a common event that has already been created.
#ref(Execute_Common_Event.png)
#br
**Generate Events [#v8d850b6]
Generate events dynamically.
#ref(Generate_Events.png)
#br
-''Event to be Generated''
Specify the events to be generated.
-''Shooting Source''
Specify the source from which the generated events are fi...
-''Generating Direction''
Specify the direction in which the generated events will ...
--''Standard 0 Degrees''
Choose one of the following five
Downward (South) of Map
Direction Which Generating Source is Facing to
Looking at Player from Generating Source
Looking at This Event from Generating Source
Looking at Event [ ] from Generating Source
-''Angle''
Click inside the circle to determine the direction, or en...
-''Shooting Method''
Specify the number or conditions under which a single fir...
--''Number of Events''
Specify the number of events to be fired in one execution.
--''Angle to Shift per Generation''
Specify the angle at which one event is fired each time o...
--''Random Angle Range''
The angle is randomly shifted by a maximum of that value ...
For example, if the setting is to fire in the direction o...
--''Wait Time per Generation''
Specify the time between events to be generated.
-''Wait until Shooting Complete''
The next process is not executed until all events have be...
**Delete Event [#zf0aada9]
Delete the event.
#ref(Delete_Event.png)
#br
**Exit Game [#b80e48f7]
Terminate the game in one of the following ways
#ref(Exit_Game.png)
#br
--''Return to Title Screen''
--''Game Over''
**Call C# Program [#t9fe882d]
The function of the C# program (.cs file) assigned to the...
See [[What are Plug-ins?]] and [[Plug-in Samples]] for C#...
#ref(Call_C_Program.png)
#br
-C# Method to Call
If the assigned .cs program has a callable function, you ...
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