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Start:
* Conversation [#v3ac43f2]
>
#contents
** Display Conversation [#k7420ba8]
You can set up conversation scenes between cast members.
Rendering stamps specified in "Cast to be Displayed" can ...
#ref(Display_Conversation.png)
#br
-''Text to be Displayed''
Enter the text to be displayed as a conversation.
Fill in the cast lines to be spoken.
--''Input Support''
By adding Command Input Support to text, you can add spec...
Please use the Input Support button to enter Command Inpu...
A list of Command Input Supports can be found at the [[Te...
The type of Command Input Support available depends on th...
-''Cast to be Displayed''
Assign 2D/3D stamps to be displayed on the left and right...
---You can assign a motion to be displayed.
---When specifying a 3D stamp with [[Blend Shapes]], you ...
---The camera and rendering settings for the conversation...
--''Make Cast 1/2 Talk''
Assign the cast that is talking.
The image of a cast not assigned will be darkened.
---If you want your cast to do blinking/lip-synching, you...
--''Flip Horizontal''
If checked, the cast image is displayed flipped left to r...
--''Billboard''
This can only be specified when a 2D stamp is selected as...
If checked, 2D stamps are rendered in 3D.
-''Window Display Position''
You can assign message windows and speech bubbles specifi...
In order to assign a display position for the message win...
The default layout of the conversation screen in Layout T...
--''Speech Bubble''
Specify a target for the speech bubble on the map.
-''Use Map's Light Source''
When checked, the lighting information specified in "Rend...
** Display Message [#b6a65259]
Display text in the message window.
-By adding Input Support to the text, you can add specifi...
Use the Input Support button to enter command inputs.
For a list of Input Supports, see the [[Text Decoration/C...
The type of Input Supports that can be used depends on th...
-If "Hide Window" is checked, only the text can be displa...
-You can specify a message window or speech bubble specif...
To specify the display position of the message window, a ...
The default layout of the conversation screen in the Layo...
#ref(Display_Message.png)
#br
**Display Ticker Text [#tefb1e65]
Display text on the entire screen. Suitable for use in pr...
-If "Make Ticker Scroll" is checked, the text will automa...
In order to scroll the ticker, it is necessary to create ...
The default layout of the ticker screen in the Layout Too...
-By adding Input Support to the text, you can add specifi...
Use the Input Support button to enter command inputs.
For a list of Input Supports, see the [[Text Decoration/C...
The type of Input Supports that can be used depends on th...
#ref(Display_Ticker_Text.png)
#br
''Input Support for Wait, Instant Display, Waiting for In...
**Display Emoticon [#o21dbd58]
//Play the emoticon on the event or player.
Play emoticon (sprites) centered on the specified event o...
#ref(Display_Emoticon.png)
#br
-''Display Position''
-- ''Display on This Event''
Play the effect at the coordinates where this event is lo...
-- ''Display on Player''
Play the effect at the coordinates where the player is lo...
--''2nd ~ 8th Cast in the Party''
Play the effect at the coordinates where the 2nd to 8th c...
-''Select Emoticon''
Assign an emoticon to be displayed.
-''Wait to Complete''
Wait for the next event panel to be executed until the di...
**Change Map Cast Expression [#b7e7a067]
Change the facial expressions of the cast in the map. To ...
#ref(Change_Map_Cast_Expression.png)
#br
**Add Strings to Backlogs [#w6f66ed5]
You can set text that is not displayed during the game an...
It is intended to be used to put a separator such as “ En...
#ref(Add_Strings_to_Backlogs.png)
#br
End:
* Conversation [#v3ac43f2]
>
#contents
** Display Conversation [#k7420ba8]
You can set up conversation scenes between cast members.
Rendering stamps specified in "Cast to be Displayed" can ...
#ref(Display_Conversation.png)
#br
-''Text to be Displayed''
Enter the text to be displayed as a conversation.
Fill in the cast lines to be spoken.
--''Input Support''
By adding Command Input Support to text, you can add spec...
Please use the Input Support button to enter Command Inpu...
A list of Command Input Supports can be found at the [[Te...
The type of Command Input Support available depends on th...
-''Cast to be Displayed''
Assign 2D/3D stamps to be displayed on the left and right...
---You can assign a motion to be displayed.
---When specifying a 3D stamp with [[Blend Shapes]], you ...
---The camera and rendering settings for the conversation...
--''Make Cast 1/2 Talk''
Assign the cast that is talking.
The image of a cast not assigned will be darkened.
---If you want your cast to do blinking/lip-synching, you...
--''Flip Horizontal''
If checked, the cast image is displayed flipped left to r...
--''Billboard''
This can only be specified when a 2D stamp is selected as...
If checked, 2D stamps are rendered in 3D.
-''Window Display Position''
You can assign message windows and speech bubbles specifi...
In order to assign a display position for the message win...
The default layout of the conversation screen in Layout T...
--''Speech Bubble''
Specify a target for the speech bubble on the map.
-''Use Map's Light Source''
When checked, the lighting information specified in "Rend...
** Display Message [#b6a65259]
Display text in the message window.
-By adding Input Support to the text, you can add specifi...
Use the Input Support button to enter command inputs.
For a list of Input Supports, see the [[Text Decoration/C...
The type of Input Supports that can be used depends on th...
-If "Hide Window" is checked, only the text can be displa...
-You can specify a message window or speech bubble specif...
To specify the display position of the message window, a ...
The default layout of the conversation screen in the Layo...
#ref(Display_Message.png)
#br
**Display Ticker Text [#tefb1e65]
Display text on the entire screen. Suitable for use in pr...
-If "Make Ticker Scroll" is checked, the text will automa...
In order to scroll the ticker, it is necessary to create ...
The default layout of the ticker screen in the Layout Too...
-By adding Input Support to the text, you can add specifi...
Use the Input Support button to enter command inputs.
For a list of Input Supports, see the [[Text Decoration/C...
The type of Input Supports that can be used depends on th...
#ref(Display_Ticker_Text.png)
#br
''Input Support for Wait, Instant Display, Waiting for In...
**Display Emoticon [#o21dbd58]
//Play the emoticon on the event or player.
Play emoticon (sprites) centered on the specified event o...
#ref(Display_Emoticon.png)
#br
-''Display Position''
-- ''Display on This Event''
Play the effect at the coordinates where this event is lo...
-- ''Display on Player''
Play the effect at the coordinates where the player is lo...
--''2nd ~ 8th Cast in the Party''
Play the effect at the coordinates where the 2nd to 8th c...
-''Select Emoticon''
Assign an emoticon to be displayed.
-''Wait to Complete''
Wait for the next event panel to be executed until the di...
**Change Map Cast Expression [#b7e7a067]
Change the facial expressions of the cast in the map. To ...
#ref(Change_Map_Cast_Expression.png)
#br
**Add Strings to Backlogs [#w6f66ed5]
You can set text that is not displayed during the game an...
It is intended to be used to put a separator such as “ En...
#ref(Add_Strings_to_Backlogs.png)
#br
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