Convert VRM to FBX and Import to Bakin
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*Convert VRM to FBX and Import to Bakin [#d7de0b61]
Bakin's supported format for 3D assets is FBX.
Therefore, .vrm format files, which are often used for 3D...
There are several methods of conversion, but here we will...
Vroid Studio Steam: https://store.steampowered.com/app/1...
Blender Steam: https://store.steampowered.com/app/365670...
At the same time, we will explain how to apply Mixamo's c...
Mixamo URL: https://www.mixamo.com/
"Vroid Studio" and "Blender", which appear in the followi...
#Contents
**Steps to Import VRoid -> Blender -> Mixamo -> Bakin (Ca...
***Creating a Folder to Store Data [#q4044217]
First, create a folder somewhere to store the data you ar...
It will be easier to identify the model if it is the name...
***Creating a VRM File [#lc4db3a6]
+First, create a model using "Vroid Studio".
Please refer to the "Vroid Studio" reference for details ...
#br
+Select "VRM Export".
#br
+Set the number of materials to "2" in Material Reduction.
Assign a texture atlas resolution.
''(!) Placing multiple models with large texture sizes on...
#br
+Export by pressing the Export button.
Either version of VRM is acceptable.
The other settings are not necessary when converted to FBX.
#br
+Save it in the "Model Folder".
***Conversion to .fbx [#t0323865]
The following images are for "Blender" 4.0, but the proce...
+Please install an add-on that imports .vrm into "Blender".
There are various add-ons, such as "VRM IMPORTER," so ple...
#br
+Select File > Import > VRM.
Select the .vrm you wish to import in the file view.
When doing so, check the "Extract texture images into the...
#br
#ref(./BlenderVRMimport_1.png,60%)
#br
+After importing, delete unnecessary objects.
Please note that there may be hidden objects.
The red box in the image is an example of objects to be d...
#br
#ref(./BlenderVRMimport_2.png,60%)
#br
+Select File > Export > FBX.
Export to the "Model Folder" with the following settings:
-- ''Include > Object Types'': Select Empty, Armature, or...
-- ''Transform'': Scale 0.01, Check "Apply Unit" and "Use...
-- ''Geometry'': Check "Tangent Space" only; uncheck "App...
-- Otherwise, the default settings are acceptable.
#br
#ref(./BlenderVRMimport_3.png,60%)
#br
***Add Motions [#xd371151]
+Motions are added using "Mixamo".
Please register and log in to "Mixamo".
#br
+Press the Upload Character button and drag and drop the ...
#br
+Once uploaded, an untextured model of the character will...
#br
+Select the motion you like, apply detailed settings in t...
The settings for this are as follows:
Format (FBX Binary), Skin (Without Skin), Frames per Seco...
#br
+In the "Model Folder," create a folder called "motions" ...
***Import to Bakin [#f7f5dc8c]
''*Important*''
Here we describe how to do the import using the attached ...
This is because the def file allows for the linking of te...
The attached def file is only supported when exported wit...
- ''Preparation before Importing''
+Specify the attached material settings file (VRM_Materia...
The link to download the def file is at the bottom of thi...
#br
-''Importing Models into Bakin''
+Go to Resources > 3D Stamps > Add > Local File tab, sele...
The "Material Sharing" dialog will appear when the second...
#br
+If you continue to import other VRM models, you may want...
#br
A textured 3D stamp with the toon shader specified for ma...
If you want to adjust the toon shader, see [[Shaders]].
The following is the process of linking motions created b...
-''Importing Motions into Bakin''
+Return to Resources > 3D Stamps and click on Motion Sett...
#br
+Click on the Resources tab, select and add the model for...
#br
+Go to Resources > Motions and select the model you just ...
#br
+Delete T-pose motion that is in Motion Sets Settings > M...
#br
+Press the Add Motion button to open the Local File tab a...
FBXs for imported motion will be added to Resources > Mod...
#br
+Change the "Motion Name" of the added motion according t...
This allows for the automatic assignment of assigned moti...
#br
At this point, motion is assigned to the 3D stamp.
See Resources > [[Blend Shapes]] for more information on ...
Finally, set up collisions as needed.
-''Collision Settings''
+At this point, the collision is assigned a simple collis...
Go to Resources > 3D Stamps and specify the appropriate c...
-- Specify a vertical capsule with Simple Collision Setti...
-- Turn on Accurate Collision. Then go to Resources > Phy...
End:
*Convert VRM to FBX and Import to Bakin [#d7de0b61]
Bakin's supported format for 3D assets is FBX.
Therefore, .vrm format files, which are often used for 3D...
There are several methods of conversion, but here we will...
Vroid Studio Steam: https://store.steampowered.com/app/1...
Blender Steam: https://store.steampowered.com/app/365670...
At the same time, we will explain how to apply Mixamo's c...
Mixamo URL: https://www.mixamo.com/
"Vroid Studio" and "Blender", which appear in the followi...
#Contents
**Steps to Import VRoid -> Blender -> Mixamo -> Bakin (Ca...
***Creating a Folder to Store Data [#q4044217]
First, create a folder somewhere to store the data you ar...
It will be easier to identify the model if it is the name...
***Creating a VRM File [#lc4db3a6]
+First, create a model using "Vroid Studio".
Please refer to the "Vroid Studio" reference for details ...
#br
+Select "VRM Export".
#br
+Set the number of materials to "2" in Material Reduction.
Assign a texture atlas resolution.
''(!) Placing multiple models with large texture sizes on...
#br
+Export by pressing the Export button.
Either version of VRM is acceptable.
The other settings are not necessary when converted to FBX.
#br
+Save it in the "Model Folder".
***Conversion to .fbx [#t0323865]
The following images are for "Blender" 4.0, but the proce...
+Please install an add-on that imports .vrm into "Blender".
There are various add-ons, such as "VRM IMPORTER," so ple...
#br
+Select File > Import > VRM.
Select the .vrm you wish to import in the file view.
When doing so, check the "Extract texture images into the...
#br
#ref(./BlenderVRMimport_1.png,60%)
#br
+After importing, delete unnecessary objects.
Please note that there may be hidden objects.
The red box in the image is an example of objects to be d...
#br
#ref(./BlenderVRMimport_2.png,60%)
#br
+Select File > Export > FBX.
Export to the "Model Folder" with the following settings:
-- ''Include > Object Types'': Select Empty, Armature, or...
-- ''Transform'': Scale 0.01, Check "Apply Unit" and "Use...
-- ''Geometry'': Check "Tangent Space" only; uncheck "App...
-- Otherwise, the default settings are acceptable.
#br
#ref(./BlenderVRMimport_3.png,60%)
#br
***Add Motions [#xd371151]
+Motions are added using "Mixamo".
Please register and log in to "Mixamo".
#br
+Press the Upload Character button and drag and drop the ...
#br
+Once uploaded, an untextured model of the character will...
#br
+Select the motion you like, apply detailed settings in t...
The settings for this are as follows:
Format (FBX Binary), Skin (Without Skin), Frames per Seco...
#br
+In the "Model Folder," create a folder called "motions" ...
***Import to Bakin [#f7f5dc8c]
''*Important*''
Here we describe how to do the import using the attached ...
This is because the def file allows for the linking of te...
The attached def file is only supported when exported wit...
- ''Preparation before Importing''
+Specify the attached material settings file (VRM_Materia...
The link to download the def file is at the bottom of thi...
#br
-''Importing Models into Bakin''
+Go to Resources > 3D Stamps > Add > Local File tab, sele...
The "Material Sharing" dialog will appear when the second...
#br
+If you continue to import other VRM models, you may want...
#br
A textured 3D stamp with the toon shader specified for ma...
If you want to adjust the toon shader, see [[Shaders]].
The following is the process of linking motions created b...
-''Importing Motions into Bakin''
+Return to Resources > 3D Stamps and click on Motion Sett...
#br
+Click on the Resources tab, select and add the model for...
#br
+Go to Resources > Motions and select the model you just ...
#br
+Delete T-pose motion that is in Motion Sets Settings > M...
#br
+Press the Add Motion button to open the Local File tab a...
FBXs for imported motion will be added to Resources > Mod...
#br
+Change the "Motion Name" of the added motion according t...
This allows for the automatic assignment of assigned moti...
#br
At this point, motion is assigned to the 3D stamp.
See Resources > [[Blend Shapes]] for more information on ...
Finally, set up collisions as needed.
-''Collision Settings''
+At this point, the collision is assigned a simple collis...
Go to Resources > 3D Stamps and specify the appropriate c...
-- Specify a vertical capsule with Simple Collision Setti...
-- Turn on Accurate Collision. Then go to Resources > Phy...
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