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*''Crafting System Plugin Manual'' [#sa2fc2db]
Version 2.0.4 (For Bakin v1.15+)
By Jagonz
#contents
**Introduction [#b318cbf5]
This plugin allows you to create craftable items with cus...
Key features include:
- Automatic generation of a unique ID for each item
- Definition of required materials
- Support for custom item categories
- Customizable price values
- Execution of specific events when crafting
- Setting required player level for certain items
- User-friendly GUI to manage craftable items
In-game, craftable items can display:
- Icon, name, description, stats, resistances, recovery e...
- Customizable layout (with required tags preserved)
- Glossary system for translation
----
**Installation [#y55ca4b7]
- Please purchase “RPG_Developer Bakin Crafting System” o...
[[''&size(20){Steam Store Crafting System};'':https://sto...
- After Steam installs the plugin, it appears in RPG Baki...
- Navigate to: ''Functions → Expanded Features → Crafting...
At first launch, the following will be auto-installed:
- Script + common event with crafting logic
- Default layouts
- Item IDs for craftables
Save the project → Installation complete.
----
**Basic configuration [#df1ef895]
***Automatically create default variables [#ad773ef4]
- Bottom-right of plugin menu → ''Create vars'' button.
- Creates all variables the system may use.
- Variables defined in “Bakin Variables” section.
#note(warn){{
If you want custom variable names, configure them in ''Ba...
Changing names without understanding may break the system.
}}
----
***Creating a Craftable item [#nd7f9529]
- Plugin menu → ''Craftable items''.
- Left panel bottom: "+" to create new craftable item.
***Adding Materials (Ingredients) [#efdd97ac]
- Right panel → ''Materials'' section.
-- Click "+" to add
-- Select from dropdown
-- Set required amount
-- Click ''Save''
----
**In-game usage [#vfcd8be5]
***Item Learning [#k1d41003]
- Assign IDs to string variable ''items to learn'' (comma...
- Turn ON switch ''execute learn''.
Example: Potion(ID:3), Magic Potion(ID:5)
→ items to learn = "3,5"
System processes and registers them as known recipes.
***Opening the crafting UI [#p0611c1b]
- Switch ''open crafting'' = ON → UI opens.
- Default 1080p layout used.
- Switch need not be turned OFF.
- See ''Layout section'' for details.
----
*Functions [#gfb76a13]
**Main Functions [#h126746f]
- Direct Crafting → craft instantly
- Disable default categories → hide weapons/armor
- Hide unknown items → fully invisible instead of "?????"
- Hide normal stats (Legacy)
- Hide dynamic stats (Legacy)
- Hide resistances
- Disable toast msg
**Visual Settings [#l8c190aa]
- Icon size (pre-2.0.4)
- Icon X/Y offset
**ID Generation and Update buttons [#u523a940]
- Overwrite current IDs (checkbox)
- Generate IDs (button)
- Layouts (button)
- Script (button)
**Debug Functions [#bdce2fc4]
- Learn all items
- Show item IDs
- Free items
- Advanced logs
- Disable layout motions
- Disable sound
----
*Glossary [#q4f89f5a]
- Customize in-game text of crafting interface
- Translate, theme-adapt, rename labels
**Default Categories [#ea9cb916]
- Items / Weapons / Armor / Everything
**Titles [#h159132e]
- Unknown item (?????)
- Stats title
- Materials title
- Amount label ($1 replaced by value)
- Price label ($1 replaced by price)
- Items Held ($1 replaced by number)
- HP Recovery / MP Recovery
- Required Level ($1 replaced by level)
**Static Stats [#x8010b5b]
- Rename stat labels (Attack, Defense, HP, etc.)
- Toggle visibility with ''Use'' checkbox
**Messages [#wc87fc3b]
- Item Crafted ($1=item, $2=amount)
- Can’t carry more ($1=item, $2=amount)
- Inventory full
- Fail result
----
*Bakin variables [#e6ff2f6f]
#note(warn){{
Do not change unless you fully understand. Incorrect edit...
}}
**Main variables [#l8b53a85]
- items to learn (string)
- execute learn (switch)
- execute forget (switch)
- custom category (string)
- open crafting (switch)
- layout to use (string, case-sensitive)
- close crafting (switch)
- disable craftMsg (switch)
- direct craft (switch)
**Sound Variables [#tb520d02]
- csOpenSound, csCloseSound, csCraftSound, csPageSound, c...
**Experimental variables [#lae99593]
- craftResult (-1=fail, 0=normal, 1=best quality)
- waitForSwitch (pauses until OFF)
- commonToWait (event executed before crafting resumes)
----
*Layout section [#a03a24f4]
**Layout controls [#zc6384cc]
- Up/Down → navigate list
- Left/Right → page change
- Dash → change category
- Action → craft/select amount
- Cancel → back/close
**How to use a specific layout [#uf7f1fa6]
- Set string variable ''layout to use'' = layout name (ca...
- Open with ''open crafting'' switch
- Reset on exit
**Set layout sounds [#o0b041e7]
- csOpenSound, csCloseSound, csCraftSound, etc.
- Must match audio resource names in project
- Reset on exit
**How to create custom layouts [#r3ad0f69]
- Copy default as base
- Do not delete functional tags
- Hide/delete/move UI as needed
- Static labels allowed (without $n special char)
**Layout-Specific Panels [#gbedf149]
- [LayoutName] - stack → stack selection
- [LayoutName] - msg → toast message
----
*C# Functions [#r2e0f03a]
Attach ''CraftingSystem.cs'' to an event (not multiple co...
- OpenCraftingPanel("layout")
- LearnItems("1,2,3")
- ForgetItems("4,5")
- SetCustomCategories("potions,herbs,food")
- ForceClose()
- UseDirectCraft(1/0)
- DisableToastMsg(1/0)
**Debug C# Functions [#lf722676]
- LearnEveryItem()
- ForgetEveryItem()
- GetAllItems(amount)
----
*Craftable Items Interface Breakdown [#qfce497c]
**Craftable Item Fields [#h55bb8dc]
- ID (auto, don’t modify)
- Price (optional)
- Category
- Event (common event on craft)
- Level (requirement)
- Color (hex code for name)
**Advanced Material Settings [#bef8601a]
- Is Variable → check variable ID instead of DB
- Is Cast → depends on cast member
- Keep Item (2.0.2) → retain material after crafting
**Reward list [#pfc5c88e]
- Items only
- Use tag $money(100) for currency rewards
**Advanced item fields (2.0.2) [#m80b7c6d]
- Wait for common event (with craftResult)
- Do not obtain item
**Information variables (2.0.2) [#v8afe5a0]
Strings: curCraftID, curCraftName, curCraftPrice, curCraf...
Arrays: curCraftMaterials, curCraftMaterialsAmount, curCr...
End:
*''Crafting System Plugin Manual'' [#sa2fc2db]
Version 2.0.4 (For Bakin v1.15+)
By Jagonz
#contents
**Introduction [#b318cbf5]
This plugin allows you to create craftable items with cus...
Key features include:
- Automatic generation of a unique ID for each item
- Definition of required materials
- Support for custom item categories
- Customizable price values
- Execution of specific events when crafting
- Setting required player level for certain items
- User-friendly GUI to manage craftable items
In-game, craftable items can display:
- Icon, name, description, stats, resistances, recovery e...
- Customizable layout (with required tags preserved)
- Glossary system for translation
----
**Installation [#y55ca4b7]
- Please purchase “RPG_Developer Bakin Crafting System” o...
[[''&size(20){Steam Store Crafting System};'':https://sto...
- After Steam installs the plugin, it appears in RPG Baki...
- Navigate to: ''Functions → Expanded Features → Crafting...
At first launch, the following will be auto-installed:
- Script + common event with crafting logic
- Default layouts
- Item IDs for craftables
Save the project → Installation complete.
----
**Basic configuration [#df1ef895]
***Automatically create default variables [#ad773ef4]
- Bottom-right of plugin menu → ''Create vars'' button.
- Creates all variables the system may use.
- Variables defined in “Bakin Variables” section.
#note(warn){{
If you want custom variable names, configure them in ''Ba...
Changing names without understanding may break the system.
}}
----
***Creating a Craftable item [#nd7f9529]
- Plugin menu → ''Craftable items''.
- Left panel bottom: "+" to create new craftable item.
***Adding Materials (Ingredients) [#efdd97ac]
- Right panel → ''Materials'' section.
-- Click "+" to add
-- Select from dropdown
-- Set required amount
-- Click ''Save''
----
**In-game usage [#vfcd8be5]
***Item Learning [#k1d41003]
- Assign IDs to string variable ''items to learn'' (comma...
- Turn ON switch ''execute learn''.
Example: Potion(ID:3), Magic Potion(ID:5)
→ items to learn = "3,5"
System processes and registers them as known recipes.
***Opening the crafting UI [#p0611c1b]
- Switch ''open crafting'' = ON → UI opens.
- Default 1080p layout used.
- Switch need not be turned OFF.
- See ''Layout section'' for details.
----
*Functions [#gfb76a13]
**Main Functions [#h126746f]
- Direct Crafting → craft instantly
- Disable default categories → hide weapons/armor
- Hide unknown items → fully invisible instead of "?????"
- Hide normal stats (Legacy)
- Hide dynamic stats (Legacy)
- Hide resistances
- Disable toast msg
**Visual Settings [#l8c190aa]
- Icon size (pre-2.0.4)
- Icon X/Y offset
**ID Generation and Update buttons [#u523a940]
- Overwrite current IDs (checkbox)
- Generate IDs (button)
- Layouts (button)
- Script (button)
**Debug Functions [#bdce2fc4]
- Learn all items
- Show item IDs
- Free items
- Advanced logs
- Disable layout motions
- Disable sound
----
*Glossary [#q4f89f5a]
- Customize in-game text of crafting interface
- Translate, theme-adapt, rename labels
**Default Categories [#ea9cb916]
- Items / Weapons / Armor / Everything
**Titles [#h159132e]
- Unknown item (?????)
- Stats title
- Materials title
- Amount label ($1 replaced by value)
- Price label ($1 replaced by price)
- Items Held ($1 replaced by number)
- HP Recovery / MP Recovery
- Required Level ($1 replaced by level)
**Static Stats [#x8010b5b]
- Rename stat labels (Attack, Defense, HP, etc.)
- Toggle visibility with ''Use'' checkbox
**Messages [#wc87fc3b]
- Item Crafted ($1=item, $2=amount)
- Can’t carry more ($1=item, $2=amount)
- Inventory full
- Fail result
----
*Bakin variables [#e6ff2f6f]
#note(warn){{
Do not change unless you fully understand. Incorrect edit...
}}
**Main variables [#l8b53a85]
- items to learn (string)
- execute learn (switch)
- execute forget (switch)
- custom category (string)
- open crafting (switch)
- layout to use (string, case-sensitive)
- close crafting (switch)
- disable craftMsg (switch)
- direct craft (switch)
**Sound Variables [#tb520d02]
- csOpenSound, csCloseSound, csCraftSound, csPageSound, c...
**Experimental variables [#lae99593]
- craftResult (-1=fail, 0=normal, 1=best quality)
- waitForSwitch (pauses until OFF)
- commonToWait (event executed before crafting resumes)
----
*Layout section [#a03a24f4]
**Layout controls [#zc6384cc]
- Up/Down → navigate list
- Left/Right → page change
- Dash → change category
- Action → craft/select amount
- Cancel → back/close
**How to use a specific layout [#uf7f1fa6]
- Set string variable ''layout to use'' = layout name (ca...
- Open with ''open crafting'' switch
- Reset on exit
**Set layout sounds [#o0b041e7]
- csOpenSound, csCloseSound, csCraftSound, etc.
- Must match audio resource names in project
- Reset on exit
**How to create custom layouts [#r3ad0f69]
- Copy default as base
- Do not delete functional tags
- Hide/delete/move UI as needed
- Static labels allowed (without $n special char)
**Layout-Specific Panels [#gbedf149]
- [LayoutName] - stack → stack selection
- [LayoutName] - msg → toast message
----
*C# Functions [#r2e0f03a]
Attach ''CraftingSystem.cs'' to an event (not multiple co...
- OpenCraftingPanel("layout")
- LearnItems("1,2,3")
- ForgetItems("4,5")
- SetCustomCategories("potions,herbs,food")
- ForceClose()
- UseDirectCraft(1/0)
- DisableToastMsg(1/0)
**Debug C# Functions [#lf722676]
- LearnEveryItem()
- ForgetEveryItem()
- GetAllItems(amount)
----
*Craftable Items Interface Breakdown [#qfce497c]
**Craftable Item Fields [#h55bb8dc]
- ID (auto, don’t modify)
- Price (optional)
- Category
- Event (common event on craft)
- Level (requirement)
- Color (hex code for name)
**Advanced Material Settings [#bef8601a]
- Is Variable → check variable ID instead of DB
- Is Cast → depends on cast member
- Keep Item (2.0.2) → retain material after crafting
**Reward list [#pfc5c88e]
- Items only
- Use tag $money(100) for currency rewards
**Advanced item fields (2.0.2) [#m80b7c6d]
- Wait for common event (with craftResult)
- Do not obtain item
**Information variables (2.0.2) [#v8afe5a0]
Strings: curCraftID, curCraftName, curCraftPrice, curCraf...
Arrays: curCraftMaterials, curCraftMaterialsAmount, curCr...
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