Creating a Map 2 (Beginner Tutorial)
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''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Creating a Map 2 [#q3d83c84]
''Place trees and a river on the terrain you’ve created, ...
''Let’s also use “Post Effects,” one of Bakin’s key featu...
**Placing Stamps [#r0bd0f1a]
***Creating a Forest [#v762599e]
''You’ll start placing trees, rivers, and houses on the m...
In Bakin, maps are created by placing resources called ''...
Everything you place on maps—whether 3D or 2D—is consider...
''Let’s begin by placing some trees in the back area of t...
First, turn off the ''“Snap to Grid” button'' located at ...
#ref(./Creating a Map 2_1.jpg,40%)
#br
''Next, open the [[Stamps Palette]] on the right side of ...
In the file tree under the Objects tab, go to: BasicSet >...
Your mouse cursor will change to a box-like shape.
#ref(./Creating a Map 2_2.jpg,40%)
#br
''Now try dragging in the back area of the map.''
Trees will be placed, creating a “forest.”
If you make a mistake, press Undo (Ctrl+Z) to go back. Tr...
#ref(./Creating a Map 2_3.gif)
#br
''Next, let’s delete the trees you just placed.''
Select the “Eraser” tool from the [[Tools Palette]] and d...
Of course, you can also use Undo to revert to the state b...
#ref(./Creating a Map 2_4.jpg,40%)
#br
''Once all the trees are removed, select the tree stamp a...
Trees with slight variations in rotation and height will ...
This is a feature called the ''“Random Pen,”'' which is a...
For detailed settings of the Random Pen, please refer to ...
#ref(./Creating a Map 2_5.jpg,40%)
#br
***Creating a River [#w83c7132]
''Just like other objects, river surfaces are placed usin...
From the [[Stamps Palette]], navigate to: BasicSet > rese...
After placing it, drag the green bar on the manipulator (...
Once the water surface is lifted, click the “Scale Adjust...
The manipulator will change shape.
#ref(./Creating a Map 2_6.jpg,40%)
#br
''Now drag the ends of the red and blue bars to resize th...
Try expanding it until it covers the entire riverbed.
#ref(./Creating a Map 2_7.jpg,40%)
#br
''The ability to easily adjust size and rotation is one o...
If you want to fine-tune angles or positions using precis...
Click the water surface you placed earlier in the Map Edi...
You can directly enter values in the property fields for ...
#ref(./Creating a Map 2_8.jpg,40%)
#br
''Next, let’s add some rocks into the river.''
From the [[Stamps Palette]], go to: BasicSet > Nature > R...
Click on the area where you want to place the rock.
Then, use the “Scale Adjustment” button or the “Angle Adj...
Try adjusting the manipulator to change the rock’s size o...
If you want to resize the object without altering its sha...
Once you're happy with the rock's size and angle, press t...
#ref(./Creating a Map 2_9.gif)
#br
''Now let’s add a splash effect around the rock.''
From the [[Stamps Palette]], go to: BasicSet > Particles,...
Place it next to the rock to create a splash effect.
#ref(./Creating a Map 2_10.jpg,40%)
#br
***Placing a House and a Bridge [#cbd34489]
''Let’s try placing a bridge across the river.''
First, ''turn on the “Snap to Grid” button'' located at t...
With that enabled, go to the Objects tab in the [[Stamps ...
After selecting it, click on the spot where you want to p...
When you move the bridge using the manipulator, you’ll no...
#ref(./Creating a Map 2_11.jpg,40%)
#br
''Next, let’s place a house in front of the forest.''
Just like when you selected the bridge, go to the Buildin...
#ref(./Creating a Map 2_12.jpg,40%)
#br
***Detailing the Map [#j24c0ccd]
''Your map is mostly complete now.''
Let’s add some undergrowth beneath the forest trees.
First, turn off the “Snap to Grid” button. Then, go to th...
Next, open the Particles folder in the [[Stamps Palette]]...
#ref(./Creating a Map 2_13.jpg,40%)
#br
***Post Effects [#f25fdc7b]
''Now, let’s change the map from a daytime scene to a sun...
Open the [[Map Settings Palette]] on the right side of th...
From the list of rendering presets, select “Nightfall.”
#ref(./Creating a Map 2_14.jpg,40%)
#br
''Bakin offers easy adjustment of post effects such as li...
You can think of post effects as filters applied to the e...
By changing these filters, you can give the same map a co...
#ref(./Creating a Map 2_15.gif)
#br
Try experimenting with the various presets in the renderi...
See the Map Settings palette > [[Rendering:https://rpgbak...
One of Bakin’s standout features is how easily you can ap...
Explore different visual styles and see what you can crea...
***Setting Up Sound [#ma08d399]
''Lastly, let’s set the background sound for when the pla...
In the [[Map Settings Palette]], switch to the [[Basic]] ...
Click the -> next to “Environmental Sound” under the “Sou...
From the Asset Picker, choose: BGS > BGS_River_01
#ref(./Creating a Map 2_16.jpg,40%)
#br
-''About the Asset Picker''
This dialog allows you to choose from various resources i...
It will appear frequently, so be sure to get familiar wit...
#ref(./Creating a Map 2_17.jpg,40%)
#br
Please note: sounds set here will not play in the Map Edi...
You will hear them during “Test Play,” which we’ll cover ...
***Saving the Project [#h6f0749c]
''Once you've come this far, click the “SAVE” button at t...
While you'll be prompted to save when closing the project...
Note: Bakin also features automatic backup. For more deta...
#ref(./Creating a Map 2_18.jpg,40%)
#br
----
''That completes your first map!''
''From here, feel free to place more stamps or experiment...
//''Refer to the [[Map Creation Tips]] to help polish you...
''Next, let’s move on to Test Play and try walking around...
----
''&size(16){Next: [[Test Play:https://rpgbakin.com/pukiwi...
''&size(16){Previous: [[Creating a Map 1:https://rpgbakin...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
End:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Creating a Map 2 [#q3d83c84]
''Place trees and a river on the terrain you’ve created, ...
''Let’s also use “Post Effects,” one of Bakin’s key featu...
**Placing Stamps [#r0bd0f1a]
***Creating a Forest [#v762599e]
''You’ll start placing trees, rivers, and houses on the m...
In Bakin, maps are created by placing resources called ''...
Everything you place on maps—whether 3D or 2D—is consider...
''Let’s begin by placing some trees in the back area of t...
First, turn off the ''“Snap to Grid” button'' located at ...
#ref(./Creating a Map 2_1.jpg,40%)
#br
''Next, open the [[Stamps Palette]] on the right side of ...
In the file tree under the Objects tab, go to: BasicSet >...
Your mouse cursor will change to a box-like shape.
#ref(./Creating a Map 2_2.jpg,40%)
#br
''Now try dragging in the back area of the map.''
Trees will be placed, creating a “forest.”
If you make a mistake, press Undo (Ctrl+Z) to go back. Tr...
#ref(./Creating a Map 2_3.gif)
#br
''Next, let’s delete the trees you just placed.''
Select the “Eraser” tool from the [[Tools Palette]] and d...
Of course, you can also use Undo to revert to the state b...
#ref(./Creating a Map 2_4.jpg,40%)
#br
''Once all the trees are removed, select the tree stamp a...
Trees with slight variations in rotation and height will ...
This is a feature called the ''“Random Pen,”'' which is a...
For detailed settings of the Random Pen, please refer to ...
#ref(./Creating a Map 2_5.jpg,40%)
#br
***Creating a River [#w83c7132]
''Just like other objects, river surfaces are placed usin...
From the [[Stamps Palette]], navigate to: BasicSet > rese...
After placing it, drag the green bar on the manipulator (...
Once the water surface is lifted, click the “Scale Adjust...
The manipulator will change shape.
#ref(./Creating a Map 2_6.jpg,40%)
#br
''Now drag the ends of the red and blue bars to resize th...
Try expanding it until it covers the entire riverbed.
#ref(./Creating a Map 2_7.jpg,40%)
#br
''The ability to easily adjust size and rotation is one o...
If you want to fine-tune angles or positions using precis...
Click the water surface you placed earlier in the Map Edi...
You can directly enter values in the property fields for ...
#ref(./Creating a Map 2_8.jpg,40%)
#br
''Next, let’s add some rocks into the river.''
From the [[Stamps Palette]], go to: BasicSet > Nature > R...
Click on the area where you want to place the rock.
Then, use the “Scale Adjustment” button or the “Angle Adj...
Try adjusting the manipulator to change the rock’s size o...
If you want to resize the object without altering its sha...
Once you're happy with the rock's size and angle, press t...
#ref(./Creating a Map 2_9.gif)
#br
''Now let’s add a splash effect around the rock.''
From the [[Stamps Palette]], go to: BasicSet > Particles,...
Place it next to the rock to create a splash effect.
#ref(./Creating a Map 2_10.jpg,40%)
#br
***Placing a House and a Bridge [#cbd34489]
''Let’s try placing a bridge across the river.''
First, ''turn on the “Snap to Grid” button'' located at t...
With that enabled, go to the Objects tab in the [[Stamps ...
After selecting it, click on the spot where you want to p...
When you move the bridge using the manipulator, you’ll no...
#ref(./Creating a Map 2_11.jpg,40%)
#br
''Next, let’s place a house in front of the forest.''
Just like when you selected the bridge, go to the Buildin...
#ref(./Creating a Map 2_12.jpg,40%)
#br
***Detailing the Map [#j24c0ccd]
''Your map is mostly complete now.''
Let’s add some undergrowth beneath the forest trees.
First, turn off the “Snap to Grid” button. Then, go to th...
Next, open the Particles folder in the [[Stamps Palette]]...
#ref(./Creating a Map 2_13.jpg,40%)
#br
***Post Effects [#f25fdc7b]
''Now, let’s change the map from a daytime scene to a sun...
Open the [[Map Settings Palette]] on the right side of th...
From the list of rendering presets, select “Nightfall.”
#ref(./Creating a Map 2_14.jpg,40%)
#br
''Bakin offers easy adjustment of post effects such as li...
You can think of post effects as filters applied to the e...
By changing these filters, you can give the same map a co...
#ref(./Creating a Map 2_15.gif)
#br
Try experimenting with the various presets in the renderi...
See the Map Settings palette > [[Rendering:https://rpgbak...
One of Bakin’s standout features is how easily you can ap...
Explore different visual styles and see what you can crea...
***Setting Up Sound [#ma08d399]
''Lastly, let’s set the background sound for when the pla...
In the [[Map Settings Palette]], switch to the [[Basic]] ...
Click the -> next to “Environmental Sound” under the “Sou...
From the Asset Picker, choose: BGS > BGS_River_01
#ref(./Creating a Map 2_16.jpg,40%)
#br
-''About the Asset Picker''
This dialog allows you to choose from various resources i...
It will appear frequently, so be sure to get familiar wit...
#ref(./Creating a Map 2_17.jpg,40%)
#br
Please note: sounds set here will not play in the Map Edi...
You will hear them during “Test Play,” which we’ll cover ...
***Saving the Project [#h6f0749c]
''Once you've come this far, click the “SAVE” button at t...
While you'll be prompted to save when closing the project...
Note: Bakin also features automatic backup. For more deta...
#ref(./Creating a Map 2_18.jpg,40%)
#br
----
''That completes your first map!''
''From here, feel free to place more stamps or experiment...
//''Refer to the [[Map Creation Tips]] to help polish you...
''Next, let’s move on to Test Play and try walking around...
----
''&size(16){Next: [[Test Play:https://rpgbakin.com/pukiwi...
''&size(16){Previous: [[Creating a Map 1:https://rpgbakin...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
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