Creating an Event 1 (Beginner Tutorial)
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''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Creating an Event 1 [#r3813b99]
''In Bakin, you can create a wide variety of events by co...
''Let’s try creating an event without using an event temp...
***Event Basics [#i2a634b7]
Move to another map, "Change the BGM," "Add a new member ...
All of these are events.
Recover at an inn, "Briefly show a cast member's image wh...
These are also all events.
An event consists of three parts: ''&size(16){“the condit...
When the specified conditions are met and the designated ...
This is the basic idea behind how events work.
***Inside an Event Template [#lacf0c74]
''First, let’s take a look at what kind of event panels a...
Double-click the event symbol (the marker with an "E") pl...
In the dialog that opens, click the "Convert to Custom Ev...
#ref(./Creating an Event 1_1.jpg,40%)
#br
This will open the [[Event Editor]], showing the internal...
Let’s take a look at what’s happening inside.
#ref(./Creating an Event 1_2.jpg,40%)
#br
(1) The "Conditions to Run This Sheet" field (sheet condi...
Next, (2) the "Event Starts" (event trigger) defines what...
Since "When Player Makes Contact with Event" is set here,...
Then we have (3) the "Command Script to be Activated Duri...
In Bakin, events are created by placing various Event Pan...
Looking at the panels from top to bottom, we can see the ...
Now let’s go through each panel one by one.
Click on "Play Sound Effect", which is right under "Event...
#ref(./Creating an Event 1_3.jpg,40%)
#br
In the "Play Sound Effect" panel, you can configure which...
When this event runs, the sound effect "SE_Move_1" will b...
The next panel is the "Brighten/Darken Screen" panel.
This panel is configured to darken the screen over 0.2 se...
#ref(./Creating an Event 1_4.jpg,40%)
#br
Next is the "Teleport Player" panel.
Click the "Specify Destination" button to see which map a...
Since the preceding "Brighten/Darken Screen" panel is set...
#ref(./Creating an Event 1_5.jpg,40%)
#br
Finally, the event ends with another "Brighten/Darken Scr...
Once the screen is fully bright again, the event finishes.
#ref(./Creating an Event 1_6.jpg,40%)
#br
***Modifying the Event [#rbbb6b42]
''Let’s try adding a few elements to this event.''
Scroll down to the “Brighten/Darken Screen” panel and cli...
When the Command Selector dialog appears, select “Sounds”...
#ref(./Creating an Event 1_7.jpg,40%)
#br
Next, choose the “Play Sound Effect” panel from the comma...
You can now choose your preferred sound effect from withi...
#ref(./Creating an Event 1_8.jpg,40%)
#br
Now click the “+” button below the panel you just added,...
From the command list, choose the “Display Message” panel.
#ref(./Creating an Event 1_9.jpg,40%)
#br
In the “Text to be Displayed” field, enter any text you'd...
''Once you’ve closed the editor, try doing a test play.''
Move from Map_2 to Map_1. After the fade-in finishes, the...
This is how you build an event—by arranging panels in chr...
#ref(./Creating an Event 1_10.jpg,40%)
#br
***Event Sheets and Event Switches [#h8246ca3]
''Once you’ve confirmed that Map_2 is open in the Map Edi...
From the [[Stamps Palette]], go to the “Event” tab, then ...
Try a test play. When the player interacts with the chest...
If you speak to the opened chest again, a message saying ...
Now return to the Map Editor and double-click the treasur...
When the Event Template window opens, click the “Convert ...
#ref(./Creating an Event 1_11.jpg,40%)
#br
This time, unlike the earlier map transfer example, you'l...
Each event sheet contains activation conditions and speci...
Here’s what each sheet is for:
-“Check the Treasure Chest” sheet handles the interaction...
- “After Check it” sheet is triggered after the chest has...
''When determining which event to run, the engine checks ...
If the activation condition of the top sheet isn't met (2...
Once it finds a sheet whose conditions are satisfied, and...
Let’s try something: Select the “After Check it” sheet in...
Close the Event Editor by clicking OK, then test play aga...
#ref(./Creating an Event 1_12.jpg,40%)
#br
Now, after opening the chest, if you talk to it again, yo...
That’s because we deleted the “After Check it” event shee...
After the test play, return to the Map Editor and select ...
Then place the “Treasure Chest – Get Money” again from th...
The “Check the Treasure Chest” sheet defines what happens...
If you review the event panels and remember how the chest...
For example, after increasing the player's money, the eve...
Now, let’s look at the final panel: “Event Switch ON/OFF....
#ref(./Creating an Event 1_13.jpg,40%)
#br
It appears to turn on an [[Event Switch]] called “L:NO NA...
This switch is used in the “After Check it” event sheet.
Open the “After Check it” sheet again from the list.
You’ll see that under “Conditions to Run This Sheet,” it ...
#ref(./Creating an Event 1_14.jpg,40%)
#br
''Here’s how this event flow works:''
1) The system checks the “After Check it” sheet’s conditi...
2) Since the “Check the Treasure Chest” sheet has no spec...
3) At the end of the “Check the Treasure Chest” sheet, th...
That concludes the flow for the first time the player che...
4) The system checks the conditions for the “After Check ...
Because the event switch remains ON after the chest is op...
----
''Event switches are essential tools for managing the flo...
''For more details, see the [[Event Switchs:https://rpgba...
''The “Event Switch ON/OFF” panel can be found in the “Sw...
''Next, let’s create a more advanced setup using events!''
----
''&size(16){Next: [[Creating an Event 2:https://rpgbakin....
''&size(16){Previous: [[Changing Battle BGM and Transitio...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
End:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Creating an Event 1 [#r3813b99]
''In Bakin, you can create a wide variety of events by co...
''Let’s try creating an event without using an event temp...
***Event Basics [#i2a634b7]
Move to another map, "Change the BGM," "Add a new member ...
All of these are events.
Recover at an inn, "Briefly show a cast member's image wh...
These are also all events.
An event consists of three parts: ''&size(16){“the condit...
When the specified conditions are met and the designated ...
This is the basic idea behind how events work.
***Inside an Event Template [#lacf0c74]
''First, let’s take a look at what kind of event panels a...
Double-click the event symbol (the marker with an "E") pl...
In the dialog that opens, click the "Convert to Custom Ev...
#ref(./Creating an Event 1_1.jpg,40%)
#br
This will open the [[Event Editor]], showing the internal...
Let’s take a look at what’s happening inside.
#ref(./Creating an Event 1_2.jpg,40%)
#br
(1) The "Conditions to Run This Sheet" field (sheet condi...
Next, (2) the "Event Starts" (event trigger) defines what...
Since "When Player Makes Contact with Event" is set here,...
Then we have (3) the "Command Script to be Activated Duri...
In Bakin, events are created by placing various Event Pan...
Looking at the panels from top to bottom, we can see the ...
Now let’s go through each panel one by one.
Click on "Play Sound Effect", which is right under "Event...
#ref(./Creating an Event 1_3.jpg,40%)
#br
In the "Play Sound Effect" panel, you can configure which...
When this event runs, the sound effect "SE_Move_1" will b...
The next panel is the "Brighten/Darken Screen" panel.
This panel is configured to darken the screen over 0.2 se...
#ref(./Creating an Event 1_4.jpg,40%)
#br
Next is the "Teleport Player" panel.
Click the "Specify Destination" button to see which map a...
Since the preceding "Brighten/Darken Screen" panel is set...
#ref(./Creating an Event 1_5.jpg,40%)
#br
Finally, the event ends with another "Brighten/Darken Scr...
Once the screen is fully bright again, the event finishes.
#ref(./Creating an Event 1_6.jpg,40%)
#br
***Modifying the Event [#rbbb6b42]
''Let’s try adding a few elements to this event.''
Scroll down to the “Brighten/Darken Screen” panel and cli...
When the Command Selector dialog appears, select “Sounds”...
#ref(./Creating an Event 1_7.jpg,40%)
#br
Next, choose the “Play Sound Effect” panel from the comma...
You can now choose your preferred sound effect from withi...
#ref(./Creating an Event 1_8.jpg,40%)
#br
Now click the “+” button below the panel you just added,...
From the command list, choose the “Display Message” panel.
#ref(./Creating an Event 1_9.jpg,40%)
#br
In the “Text to be Displayed” field, enter any text you'd...
''Once you’ve closed the editor, try doing a test play.''
Move from Map_2 to Map_1. After the fade-in finishes, the...
This is how you build an event—by arranging panels in chr...
#ref(./Creating an Event 1_10.jpg,40%)
#br
***Event Sheets and Event Switches [#h8246ca3]
''Once you’ve confirmed that Map_2 is open in the Map Edi...
From the [[Stamps Palette]], go to the “Event” tab, then ...
Try a test play. When the player interacts with the chest...
If you speak to the opened chest again, a message saying ...
Now return to the Map Editor and double-click the treasur...
When the Event Template window opens, click the “Convert ...
#ref(./Creating an Event 1_11.jpg,40%)
#br
This time, unlike the earlier map transfer example, you'l...
Each event sheet contains activation conditions and speci...
Here’s what each sheet is for:
-“Check the Treasure Chest” sheet handles the interaction...
- “After Check it” sheet is triggered after the chest has...
''When determining which event to run, the engine checks ...
If the activation condition of the top sheet isn't met (2...
Once it finds a sheet whose conditions are satisfied, and...
Let’s try something: Select the “After Check it” sheet in...
Close the Event Editor by clicking OK, then test play aga...
#ref(./Creating an Event 1_12.jpg,40%)
#br
Now, after opening the chest, if you talk to it again, yo...
That’s because we deleted the “After Check it” event shee...
After the test play, return to the Map Editor and select ...
Then place the “Treasure Chest – Get Money” again from th...
The “Check the Treasure Chest” sheet defines what happens...
If you review the event panels and remember how the chest...
For example, after increasing the player's money, the eve...
Now, let’s look at the final panel: “Event Switch ON/OFF....
#ref(./Creating an Event 1_13.jpg,40%)
#br
It appears to turn on an [[Event Switch]] called “L:NO NA...
This switch is used in the “After Check it” event sheet.
Open the “After Check it” sheet again from the list.
You’ll see that under “Conditions to Run This Sheet,” it ...
#ref(./Creating an Event 1_14.jpg,40%)
#br
''Here’s how this event flow works:''
1) The system checks the “After Check it” sheet’s conditi...
2) Since the “Check the Treasure Chest” sheet has no spec...
3) At the end of the “Check the Treasure Chest” sheet, th...
That concludes the flow for the first time the player che...
4) The system checks the conditions for the “After Check ...
Because the event switch remains ON after the chest is op...
----
''Event switches are essential tools for managing the flo...
''For more details, see the [[Event Switchs:https://rpgba...
''The “Event Switch ON/OFF” panel can be found in the “Sw...
''Next, let’s create a more advanced setup using events!''
----
''&size(16){Next: [[Creating an Event 2:https://rpgbakin....
''&size(16){Previous: [[Changing Battle BGM and Transitio...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
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