Creating an Event 2 (Beginner Tutorial)
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''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Creating an Event 2 [#o2ddf0c5]
''Let’s create an event where, once the player fulfills t...
''The process will become a bit more complex from here.''
''For now, follow the instructions step by step. You can ...
**Creating a Custom Event [#s2b77ff8]
**"Old Man" Event [#saeab0cb]
''Let’s begin by creating the event for the old man.''
Up to this point, we've been modifying event templates, b...
''First, select a grid tile in front of the cliff on Map_...
This will open the Event Editor and create a blank event.
''You'll use this action frequently, so be sure to rememb...
#ref(./Creating an Event 2_1.jpg,40%)
#br
***"First Conversation" Sheet [#aec8d415]
''First, in section (1) of the Event Editor, rename the e...
Next, we’ll create four event sheets for this event.
''Note:'' '''Feel free to change the event sheet names an...
''In section (2) (Sheet List)'', double-click the event s...
Next, ''click the arrow next to “Graphic Name” (3)'' to s...
In the Asset Picker, go to the "Ready-to-Use" tab > 2D St...
#ref(./Creating an Event 2_2.jpg,40%)
#br
Once the graphic is set, create the event content with th...
''1. Click the "+" button to open the Command Selector, a...
In the "Text to be Displayed" field, enter the following:
'''If you bring me the item from that treasure chest, I’l...
'''Here, take this key to open it.'''
Click the “Cast 2 to be Displayed” field, then select “Re...
Select “Normal” for the expression.
Turn on the “Make Cast 2 Talk” checkbox.
#ref(./Creating an Event 2_3.jpg,40%)
#br
''2. From the Status category in the Command Selector, ad...
Click the "Select Item" field and choose Golden Key from ...
#ref(./Creating an Event 2_4.jpg,40%)
#br
''3. From the Conversation category, add the "Display Mes...
In the "Text to be Displayed" field, enter:
'''You received the key.'''
#ref(./Creating an Event 2_5.jpg,40%)
#br
''4. From the Switch category, add the "Event Switch ON/O...
Click the "Event Switch Number" field to open the Select ...
Click the name field for the newly created Local0, and re...
#ref(./Creating an Event 2_6.jpg,40%)
#br
The "First Conversation" sheet will look like this when c...
#ref(./Creating an Event 2_7.jpg,40%)
#br
***"Before Obtaining the Item" Sheet [#t138c6a8]
''Next, let's create the event sheet that plays when you ...
''1) In the Sheet List, select the “First Conversation” s...
Rename the new sheet that appears above the “First Conver...
''2) In the “Sheet Conditions” section, click the Add but...
Click on the Event Switch field, then in the “Select Vari...
Leave all other settings unchanged.
''3) In the “Command Scripts” section, use the Command Se...
Enter the following text into the “Text to be Displayed” ...
'''What? You still haven't brought me the letter?'''
Turn on the “Make Cast 2 Talk” checkbox.
Your “Before Obtaining the Item” sheet should now look li...
#ref(./Creating an Event 2_8.jpg,40%)
#br
***"After Obtaining the Item" Sheet [#gb40353f]
''Now let’s create the scene that plays after opening the...
''1) In the Sheet List, select the “Before Obtaining the ...
Rename the new sheet that appears above the “Before Obtai...
''2) In the “Sheet Conditions” section, click the Add but...
Click on the Item field and select the “Spirit Orbs” from...
Leave all other settings unchanged.
''3) In the “Command Script” section, use the Command Sel...
Enter the following text into the “Text to be Displayed” ...
'''Ah, yes, that's it. Now, step onto the stone block and...
Turn on “Make Cast 2 Talk” and set the expression to “hap...
''4) From the Command Selector, go to the “Switch” catego...
Click the “Event Switch Number” field, then in the opened...
Click the name of the newly added “Variable0” and rename ...
Your “After Obtaining the Item” sheet should now look lik...
#ref(./Creating an Event 2_9.jpg,40%)
#br
***"After Giving the Item" Sheet [#s303cf3b]
''Finally, let’s create the scene that plays when you tal...
''1) In the Sheet List, select the “After Obtaining the I...
Rename the new sheet that appears above “After Obtaining ...
''2) In the “Sheet Conditions” section, click the Add but...
Click the Event Switch field, and in the “Select Variable...
Leave all other settings unchanged.
''3) In the “Command Script” section, use the Command Sel...
Enter the following text in the “Text to be Displayed” fi...
'''Hurry along now.'''
Turn on “Make Cast 2 Talk” and set the expression to “nor...
Your “After Giving the Item” sheet should now look like t...
#ref(./Creating an Event 2_10.jpg,40%)
#br
''That completes the old man's event.''
''Next, let's place the treasure chest that gives you the...
**Treasure Chest Event [#n9f31301]
''To obtain the Spirit Orb, we’ll modify an event templat...
***"Check the Treasure Chest" Sheet [#d3a40460]
''We’ll set conditions so that the chest only opens if th...
''1) In the Stamp Palette, select the “Treasure Chest (Ge...
When the event template opens, click the “Item to be Obta...
#ref(./Creating an Event 2_11.jpg,40%)
#br
''2) Once the Event Editor opens, in the “Check the Treas...
Click the item field and choose “Golden Key” from the Ass...
Leave all other settings unchanged.
#ref(./Creating an Event 2_12.jpg,40%)
#br
''Once you've done this, try a test play.''
First, ''move the starting point closer to the cliff'', a...
You'll notice that the treasure chest is not appearing.
#ref(./Creating an Event 2_13.jpg,40%)
#br
''This happens because neither of the two sheets within t...
***"No Key" Sheet [#le850985]
''To display the chest even when the player does not have...
Double-click the chest to open the Event Editor.
''1) In the Sheet List, select the “Check the Treasure Ch...
Rename the new sheet that appears above “Inspect Chest” t...
Drag the “No Key” sheet below the “Check the Treasure Che...
This sheet won’t have any conditions, so if it’s placed a...
Your “No Key” sheet should now look like this:
#ref(./Creating an Event 2_14.jpg,40%)
#br
''Try running a test play now.''
The chest should now be visible even before talking to th...
''Sheets like this—used to show graphics when no other sh...
#br
----
''The old man and treasure chest events are now complete.''
''On the next page, we’ll set up the mechanism that allow...
----
''&size(16){Next: [[Creating an Event 3:https://rpgbakin....
''&size(16){Previous: [[Creating an Event 1:https://rpgba...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
End:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Creating an Event 2 [#o2ddf0c5]
''Let’s create an event where, once the player fulfills t...
''The process will become a bit more complex from here.''
''For now, follow the instructions step by step. You can ...
**Creating a Custom Event [#s2b77ff8]
**"Old Man" Event [#saeab0cb]
''Let’s begin by creating the event for the old man.''
Up to this point, we've been modifying event templates, b...
''First, select a grid tile in front of the cliff on Map_...
This will open the Event Editor and create a blank event.
''You'll use this action frequently, so be sure to rememb...
#ref(./Creating an Event 2_1.jpg,40%)
#br
***"First Conversation" Sheet [#aec8d415]
''First, in section (1) of the Event Editor, rename the e...
Next, we’ll create four event sheets for this event.
''Note:'' '''Feel free to change the event sheet names an...
''In section (2) (Sheet List)'', double-click the event s...
Next, ''click the arrow next to “Graphic Name” (3)'' to s...
In the Asset Picker, go to the "Ready-to-Use" tab > 2D St...
#ref(./Creating an Event 2_2.jpg,40%)
#br
Once the graphic is set, create the event content with th...
''1. Click the "+" button to open the Command Selector, a...
In the "Text to be Displayed" field, enter the following:
'''If you bring me the item from that treasure chest, I’l...
'''Here, take this key to open it.'''
Click the “Cast 2 to be Displayed” field, then select “Re...
Select “Normal” for the expression.
Turn on the “Make Cast 2 Talk” checkbox.
#ref(./Creating an Event 2_3.jpg,40%)
#br
''2. From the Status category in the Command Selector, ad...
Click the "Select Item" field and choose Golden Key from ...
#ref(./Creating an Event 2_4.jpg,40%)
#br
''3. From the Conversation category, add the "Display Mes...
In the "Text to be Displayed" field, enter:
'''You received the key.'''
#ref(./Creating an Event 2_5.jpg,40%)
#br
''4. From the Switch category, add the "Event Switch ON/O...
Click the "Event Switch Number" field to open the Select ...
Click the name field for the newly created Local0, and re...
#ref(./Creating an Event 2_6.jpg,40%)
#br
The "First Conversation" sheet will look like this when c...
#ref(./Creating an Event 2_7.jpg,40%)
#br
***"Before Obtaining the Item" Sheet [#t138c6a8]
''Next, let's create the event sheet that plays when you ...
''1) In the Sheet List, select the “First Conversation” s...
Rename the new sheet that appears above the “First Conver...
''2) In the “Sheet Conditions” section, click the Add but...
Click on the Event Switch field, then in the “Select Vari...
Leave all other settings unchanged.
''3) In the “Command Scripts” section, use the Command Se...
Enter the following text into the “Text to be Displayed” ...
'''What? You still haven't brought me the letter?'''
Turn on the “Make Cast 2 Talk” checkbox.
Your “Before Obtaining the Item” sheet should now look li...
#ref(./Creating an Event 2_8.jpg,40%)
#br
***"After Obtaining the Item" Sheet [#gb40353f]
''Now let’s create the scene that plays after opening the...
''1) In the Sheet List, select the “Before Obtaining the ...
Rename the new sheet that appears above the “Before Obtai...
''2) In the “Sheet Conditions” section, click the Add but...
Click on the Item field and select the “Spirit Orbs” from...
Leave all other settings unchanged.
''3) In the “Command Script” section, use the Command Sel...
Enter the following text into the “Text to be Displayed” ...
'''Ah, yes, that's it. Now, step onto the stone block and...
Turn on “Make Cast 2 Talk” and set the expression to “hap...
''4) From the Command Selector, go to the “Switch” catego...
Click the “Event Switch Number” field, then in the opened...
Click the name of the newly added “Variable0” and rename ...
Your “After Obtaining the Item” sheet should now look lik...
#ref(./Creating an Event 2_9.jpg,40%)
#br
***"After Giving the Item" Sheet [#s303cf3b]
''Finally, let’s create the scene that plays when you tal...
''1) In the Sheet List, select the “After Obtaining the I...
Rename the new sheet that appears above “After Obtaining ...
''2) In the “Sheet Conditions” section, click the Add but...
Click the Event Switch field, and in the “Select Variable...
Leave all other settings unchanged.
''3) In the “Command Script” section, use the Command Sel...
Enter the following text in the “Text to be Displayed” fi...
'''Hurry along now.'''
Turn on “Make Cast 2 Talk” and set the expression to “nor...
Your “After Giving the Item” sheet should now look like t...
#ref(./Creating an Event 2_10.jpg,40%)
#br
''That completes the old man's event.''
''Next, let's place the treasure chest that gives you the...
**Treasure Chest Event [#n9f31301]
''To obtain the Spirit Orb, we’ll modify an event templat...
***"Check the Treasure Chest" Sheet [#d3a40460]
''We’ll set conditions so that the chest only opens if th...
''1) In the Stamp Palette, select the “Treasure Chest (Ge...
When the event template opens, click the “Item to be Obta...
#ref(./Creating an Event 2_11.jpg,40%)
#br
''2) Once the Event Editor opens, in the “Check the Treas...
Click the item field and choose “Golden Key” from the Ass...
Leave all other settings unchanged.
#ref(./Creating an Event 2_12.jpg,40%)
#br
''Once you've done this, try a test play.''
First, ''move the starting point closer to the cliff'', a...
You'll notice that the treasure chest is not appearing.
#ref(./Creating an Event 2_13.jpg,40%)
#br
''This happens because neither of the two sheets within t...
***"No Key" Sheet [#le850985]
''To display the chest even when the player does not have...
Double-click the chest to open the Event Editor.
''1) In the Sheet List, select the “Check the Treasure Ch...
Rename the new sheet that appears above “Inspect Chest” t...
Drag the “No Key” sheet below the “Check the Treasure Che...
This sheet won’t have any conditions, so if it’s placed a...
Your “No Key” sheet should now look like this:
#ref(./Creating an Event 2_14.jpg,40%)
#br
''Try running a test play now.''
The chest should now be visible even before talking to th...
''Sheets like this—used to show graphics when no other sh...
#br
----
''The old man and treasure chest events are now complete.''
''On the next page, we’ll set up the mechanism that allow...
----
''&size(16){Next: [[Creating an Event 3:https://rpgbakin....
''&size(16){Previous: [[Creating an Event 1:https://rpgba...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
Page: