Creating an Event 3 (Beginner Tutorial)
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''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Creating an Event 3 [#dae06a6b]
''Continuing from the previous page, we’ll set up a mecha...
''In this section, we’ll also briefly explain an importan...
**"Stone Block" Event [#te048ee4]
''Let’s create an event for a stone block that can be mov...
When the player steps on the block, it will carry them to...
***Disabling Falling by Gravity [#z8cc5da8]
''First, select the terrain at the bottom of the cliff an...
When the Event Editor opens, click the Graphic field in t...
Go to the Ready to Use tab > 3D Stamps > reserved > For E...
Once the stone block is set, close the Event Editor for n...
#ref(./Creating an Event 3_1.jpg,40%)
#br
Back in the Map Editor, use the manipulator to lift the d...
A warning dialog will appear during this step — press OK ...
#ref(./Creating an Event 3_2.jpg,40%)
#br
Now try a test play. As you approach the cliff, you’ll no...
#ref(./Creating an Event 3_3.jpg,40%)
#br
Right-click the stone block and choose ''"Falling by Grav...
A dialog will appear saying "Falling by Gravity is turned...
#ref(./Creating an Event 3_4.jpg,40%)
#br
''Try another test play.''
Now that Falling by Gravity is disabled, the stone block ...
#ref(./Creating an Event 3_5.jpg,40%)
#br
''In Bakin, events that are placed in mid-air will natura...
''However, by disabling natural fall, you can create even...
***Moving a Stone Block [#m5f3cf82]
''Double-click the stone block in the Map Editor to open ...
''1. In the Sheet List, rename the "Event Sheet" to "Bloc...
''2. In the Sheet Conditions section, click the Add butto...
Click the event switch field to open the Select Variable ...
Leave all other settings unchanged.
''3. In the Change Elements During Sheet Execution sectio...
''4. In the “Command Script” field, change “Event Starts”...
''5. Click the "+" button, then from the Command Selector...
Set Wait Time to 2 seconds.
#ref(./Creating an Event 3_6.jpg,40%)
#br
''6. From the Command Selector, go to the "Events" catego...
Click the "Specify the Destination" button under "Specify...
''7. Click the desired destination for the stone block on...
Click OK to close the window.
(If you know the exact XYZ coordinates, you can input the...
#ref(./Creating an Event 3_7.jpg,40%)
#br
''8. Right-click the "Wait Specified Time" panel you adde...
Then, right-click the bottom-most "+" button and choose P...
''9. Right-click the "Make Event Walk to Specified Coordi...
Then, right-click the bottom-most "+" button and choose P...
''10. Click the second (pasted) "Make Event Walk to Speci...
Click the "Specify the Destination" button under "Specify...
In the window that opens, click on the location where the...
#ref(./Creating an Event 3_8.jpg,40%)
#br
The "Block Moves" sheet should now look like this:
#ref(./Creating an Event 3_9.jpg,40%)
#br
Return to the Map Editor and check the position of the ye...
#ref(./Creating an Event 3_10.jpg,40%)
#br
''&size(16){(Question)};''
When you start test play, this event (the stone block) is...
What must happen during gameplay for it to appear?
Also, how could you modify this event so that the stone b...
''Let's test!''
Start the test play. As you progress, the stone block wil...
Time it carefully, hop on the stone, and cross to the oth...
***Try Changing the Event Settings [#d171fd02]
''Let’s make a few adjustments to the event settings for ...
Double-click the Stone Block in the map to open the Event...
First, in the "Change Elements During Sheet Execution" se...
#ref(./Creating an Event 3_11.jpg,40%)
#br
Now when the stone block moves, it spins to face the dire...
Setting "Orientation Control" to "Normal" makes the objec...
Double-click the stone block to revert the change you jus...
After that, change “Event Starts” (event trigger) to ''"A...
#ref(./Creating an Event 3_12.jpg,40%)
#br
Now if you test play again, the stone block starts moving...
However, you’ll notice that the player becomes unresponsi...
***Parallel Execution [#d3c491a1]
''Events that use the term “parallel” in their trigger se...
#ref(./Creating an Event 3_13.jpg,40%)
#br
''Normally, when an event starts running, it holds the en...
This means the player cannot move or perform any actions ...
''In contrast, parallel events run without halting the ga...
They operate alongside other events and allow the player ...
Use this knowledge to choose between Normal and Parallel ...
#ref(./Creating an Event 3_16.jpg,40%)
#br
So, in this case, because you used a non-parallel trigger...
//You can find a more detailed explanation on the [[Paral...
**Creating an Event to Enter the Cave [#l3ca397c]
''Now that you can cross the cliff, let’s create an event...
''First, open the [[Map List Palette]], and add a new map...
Please set the destination to the newly added cave map (M...
Next, click the “Settings” button next to “Collision Size”.
In the dialog that appears, enter "3" for the X value.
#ref(./Creating an Event 3_14.jpg,40%)
#br
Once you close the event template, you’ll notice that the...
(If you don’t see this box, make sure ''the Collision Dis...
#ref(./Creating an Event 3_15.jpg,40%)
#br
This white box represents the event’s ''&size(18){collisi...
If the box is too small, the player may have trouble inte...
----
''Now you're able to cross the cliff and enter the cave!''
''This is a great time to try customizing the event a lit...
- ''Show a message when the player interacts with the tre...
- ''Make the old man walk away after the player gives him...
- ''After handing over the Spirit Orb, remove it from the...
''You can also tweak the placement of the old man and tre...
''By now, you’ve probably been test playing many times an...
''Wouldn’t it be nice if you could make that a bit easier...
''Let’s look at how to use the debugging features on the ...
----
''&size(16){Next: [[Debug Features:https://rpgbakin.com/p...
''&size(16){Previous: [[Creating an Event 2:https://rpgba...
----
''&size(16){[[Event Switches:https://rpgbakin.com/pukiwik...
''&size(16){[[Common Events:https://rpgbakin.com/pukiwiki...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
End:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Creating an Event 3 [#dae06a6b]
''Continuing from the previous page, we’ll set up a mecha...
''In this section, we’ll also briefly explain an importan...
**"Stone Block" Event [#te048ee4]
''Let’s create an event for a stone block that can be mov...
When the player steps on the block, it will carry them to...
***Disabling Falling by Gravity [#z8cc5da8]
''First, select the terrain at the bottom of the cliff an...
When the Event Editor opens, click the Graphic field in t...
Go to the Ready to Use tab > 3D Stamps > reserved > For E...
Once the stone block is set, close the Event Editor for n...
#ref(./Creating an Event 3_1.jpg,40%)
#br
Back in the Map Editor, use the manipulator to lift the d...
A warning dialog will appear during this step — press OK ...
#ref(./Creating an Event 3_2.jpg,40%)
#br
Now try a test play. As you approach the cliff, you’ll no...
#ref(./Creating an Event 3_3.jpg,40%)
#br
Right-click the stone block and choose ''"Falling by Grav...
A dialog will appear saying "Falling by Gravity is turned...
#ref(./Creating an Event 3_4.jpg,40%)
#br
''Try another test play.''
Now that Falling by Gravity is disabled, the stone block ...
#ref(./Creating an Event 3_5.jpg,40%)
#br
''In Bakin, events that are placed in mid-air will natura...
''However, by disabling natural fall, you can create even...
***Moving a Stone Block [#m5f3cf82]
''Double-click the stone block in the Map Editor to open ...
''1. In the Sheet List, rename the "Event Sheet" to "Bloc...
''2. In the Sheet Conditions section, click the Add butto...
Click the event switch field to open the Select Variable ...
Leave all other settings unchanged.
''3. In the Change Elements During Sheet Execution sectio...
''4. In the “Command Script” field, change “Event Starts”...
''5. Click the "+" button, then from the Command Selector...
Set Wait Time to 2 seconds.
#ref(./Creating an Event 3_6.jpg,40%)
#br
''6. From the Command Selector, go to the "Events" catego...
Click the "Specify the Destination" button under "Specify...
''7. Click the desired destination for the stone block on...
Click OK to close the window.
(If you know the exact XYZ coordinates, you can input the...
#ref(./Creating an Event 3_7.jpg,40%)
#br
''8. Right-click the "Wait Specified Time" panel you adde...
Then, right-click the bottom-most "+" button and choose P...
''9. Right-click the "Make Event Walk to Specified Coordi...
Then, right-click the bottom-most "+" button and choose P...
''10. Click the second (pasted) "Make Event Walk to Speci...
Click the "Specify the Destination" button under "Specify...
In the window that opens, click on the location where the...
#ref(./Creating an Event 3_8.jpg,40%)
#br
The "Block Moves" sheet should now look like this:
#ref(./Creating an Event 3_9.jpg,40%)
#br
Return to the Map Editor and check the position of the ye...
#ref(./Creating an Event 3_10.jpg,40%)
#br
''&size(16){(Question)};''
When you start test play, this event (the stone block) is...
What must happen during gameplay for it to appear?
Also, how could you modify this event so that the stone b...
''Let's test!''
Start the test play. As you progress, the stone block wil...
Time it carefully, hop on the stone, and cross to the oth...
***Try Changing the Event Settings [#d171fd02]
''Let’s make a few adjustments to the event settings for ...
Double-click the Stone Block in the map to open the Event...
First, in the "Change Elements During Sheet Execution" se...
#ref(./Creating an Event 3_11.jpg,40%)
#br
Now when the stone block moves, it spins to face the dire...
Setting "Orientation Control" to "Normal" makes the objec...
Double-click the stone block to revert the change you jus...
After that, change “Event Starts” (event trigger) to ''"A...
#ref(./Creating an Event 3_12.jpg,40%)
#br
Now if you test play again, the stone block starts moving...
However, you’ll notice that the player becomes unresponsi...
***Parallel Execution [#d3c491a1]
''Events that use the term “parallel” in their trigger se...
#ref(./Creating an Event 3_13.jpg,40%)
#br
''Normally, when an event starts running, it holds the en...
This means the player cannot move or perform any actions ...
''In contrast, parallel events run without halting the ga...
They operate alongside other events and allow the player ...
Use this knowledge to choose between Normal and Parallel ...
#ref(./Creating an Event 3_16.jpg,40%)
#br
So, in this case, because you used a non-parallel trigger...
//You can find a more detailed explanation on the [[Paral...
**Creating an Event to Enter the Cave [#l3ca397c]
''Now that you can cross the cliff, let’s create an event...
''First, open the [[Map List Palette]], and add a new map...
Please set the destination to the newly added cave map (M...
Next, click the “Settings” button next to “Collision Size”.
In the dialog that appears, enter "3" for the X value.
#ref(./Creating an Event 3_14.jpg,40%)
#br
Once you close the event template, you’ll notice that the...
(If you don’t see this box, make sure ''the Collision Dis...
#ref(./Creating an Event 3_15.jpg,40%)
#br
This white box represents the event’s ''&size(18){collisi...
If the box is too small, the player may have trouble inte...
----
''Now you're able to cross the cliff and enter the cave!''
''This is a great time to try customizing the event a lit...
- ''Show a message when the player interacts with the tre...
- ''Make the old man walk away after the player gives him...
- ''After handing over the Spirit Orb, remove it from the...
''You can also tweak the placement of the old man and tre...
''By now, you’ve probably been test playing many times an...
''Wouldn’t it be nice if you could make that a bit easier...
''Let’s look at how to use the debugging features on the ...
----
''&size(16){Next: [[Debug Features:https://rpgbakin.com/p...
''&size(16){Previous: [[Creating an Event 2:https://rpgba...
----
''&size(16){[[Event Switches:https://rpgbakin.com/pukiwik...
''&size(16){[[Common Events:https://rpgbakin.com/pukiwiki...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
Page: