Debug Features (Beginner Tutorial)
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''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Debug Features [#yf46be98]
''Game development is a cycle of creating, test-playing, ...
''This section introduces useful debug features to help y...
''You can always come back to this page later if you pref...
**Turning Event Switches On/Off [#o7ffe7a4]
''First, let's look at how to use event switches to skip ...
Place the starting point next to the old man on Map_2, th...
Press the ''&size(18){F5};'' key to open the ''&size(18){...
#ref(./Debug Features_1.jpg,40%)
#br
''The [[Debug Window]] allows you to monitor and control ...
Start by checking the "Disable Encounters" option under t...
Now try running around on the map—you’ll notice that you ...
#ref(./Debug Features_2.jpg,40%)
#br
''Next, open the "Variable Monitor" tab.''
You’ll see a tree list showing the event switch names you...
Find the switch labeled "Gave the Item", click its curren...
#ref(./Debug Features_3.jpg,40%)
#br
This forces the stone block to start moving, even though ...
''The reason the stone block moved is because changing th...
An event switch value of "0" means OFF, and "1" means ON.
What you just did was force the "Gave the Item" switch—no...
In the Debug Window, you can modify values such as event ...
Also, as you play and switches change during events, thei...
When you end test play, all changes made in the Debug Win...
Be sure to check out the [[Debug Window:https://rpgbakin....
**Increasing the Items [#a897e75b]
''Next, let's explain how to change the number of items y...
After starting the test play, press the ''&size(18){F6};'...
#ref(./Debug Features_4.jpg,40%)
#br
''The [[Cast Parameter Check View:https://rpgbakin.com/pu...
From the Edit menu, select Item, then go to the "Increase...
#ref(./Debug Features_5.jpg,40%)
#br
Without talking to the old man, check the treasure chest....
Press the Esc key to open the menu and check your player ...
The [[Cast Parameter Check View:https://rpgbakin.com/puk...
Be sure to make good use of it!
**Checking Collisions [#u74aee8d]
''There is also a feature to check the collision detectio...
During test play, open the window’s top menu and select O...
The collision hitboxes for events will be displayed with ...
#ref(./Debug Features_6.jpg,40%)
#br
If you notice problems such as no contact registering wit...
----
''Effectively using debug features greatly improves your ...
''Try using them actively to experience how helpful they ...
----
''&size(16){Next: [[Use variables:https://rpgbakin.com/pu...
''&size(16){Previous: [[Creating an Event 3:https://rpgba...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
End:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Debug Features [#yf46be98]
''Game development is a cycle of creating, test-playing, ...
''This section introduces useful debug features to help y...
''You can always come back to this page later if you pref...
**Turning Event Switches On/Off [#o7ffe7a4]
''First, let's look at how to use event switches to skip ...
Place the starting point next to the old man on Map_2, th...
Press the ''&size(18){F5};'' key to open the ''&size(18){...
#ref(./Debug Features_1.jpg,40%)
#br
''The [[Debug Window]] allows you to monitor and control ...
Start by checking the "Disable Encounters" option under t...
Now try running around on the map—you’ll notice that you ...
#ref(./Debug Features_2.jpg,40%)
#br
''Next, open the "Variable Monitor" tab.''
You’ll see a tree list showing the event switch names you...
Find the switch labeled "Gave the Item", click its curren...
#ref(./Debug Features_3.jpg,40%)
#br
This forces the stone block to start moving, even though ...
''The reason the stone block moved is because changing th...
An event switch value of "0" means OFF, and "1" means ON.
What you just did was force the "Gave the Item" switch—no...
In the Debug Window, you can modify values such as event ...
Also, as you play and switches change during events, thei...
When you end test play, all changes made in the Debug Win...
Be sure to check out the [[Debug Window:https://rpgbakin....
**Increasing the Items [#a897e75b]
''Next, let's explain how to change the number of items y...
After starting the test play, press the ''&size(18){F6};'...
#ref(./Debug Features_4.jpg,40%)
#br
''The [[Cast Parameter Check View:https://rpgbakin.com/pu...
From the Edit menu, select Item, then go to the "Increase...
#ref(./Debug Features_5.jpg,40%)
#br
Without talking to the old man, check the treasure chest....
Press the Esc key to open the menu and check your player ...
The [[Cast Parameter Check View:https://rpgbakin.com/puk...
Be sure to make good use of it!
**Checking Collisions [#u74aee8d]
''There is also a feature to check the collision detectio...
During test play, open the window’s top menu and select O...
The collision hitboxes for events will be displayed with ...
#ref(./Debug Features_6.jpg,40%)
#br
If you notice problems such as no contact registering wit...
----
''Effectively using debug features greatly improves your ...
''Try using them actively to experience how helpful they ...
----
''&size(16){Next: [[Use variables:https://rpgbakin.com/pu...
''&size(16){Previous: [[Creating an Event 3:https://rpgba...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
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