Decal Stamps
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*Decal Stamps [#n12ca09f]
Decal stamps allow 2D images to be projected onto terrain...
It is easy to understand if you imagine a scene where ima...
Decal stamps can not only be placed on maps as objects, b...
#ref(./Resouces_DecalStamps.png,50%)
#br
#Contents
- ''&color(red){(!)};''''About Preset Decal Stamps''
If you have created a project with previous version of Ba...
+ Press the Add Decal Stamp List button under Resources >...
+ Select ''BasicSet'' in the Additional Menu (leftmost me...
+ Select the decals you wish to import from the Asset col...
**Decal Stamp Setting Options [#c5c92b20]
***Decal Stamp List [#v6512569]
This is a list of registered decal stamps.
#ref(./Resouces_DecalStampsList.png,50%)
#br
- ''Add Button''
Add a decal stamp.
Only materials that have "decal shader" specified as the ...
- ''Folder Button''
Add a folder to manage stamps.
Multiple selected stamps can be grouped into a folder, an...
- ''Copy Button''
Copy the selected stamps.
- ''Paste Button''
Paste the selected stamps.
- ''Trash Button''
Delete the selected stamps.
''&color(red){(!)};''Newly added decal stamps are placed ...
If you create a folder in the Decal Stamp List, the creat...
//★コンテキストメニューはのちほど追加
**Decal Stamp List / Right-Click Menu [#r2e6754f]
Right-click in the decal stamp list to view.
//COLOR(#FF0000):画像入る
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
-''Cut''
Cut out the decal stamps.
-''Copy''
Copy the decal stamps.
-''Paste''
Paste the cut and copied decal stamps.
-''Delete''
Delete the decal stamps.
-''Rename File by Resource Name''
Not used with decal stamps.
-''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
-''Open the Resources Folder in Explorer''
Not used with decal stamps.
-''Open the Import Folder in Explorer''
Open the folder for import. (If there is a folder for upd...
-''Copy GUID''
Copy the specific GUID.
-''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
-''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
***Decal Preview [#q33cc6a7]
The decal selected in the list is displayed.
#ref(./Resouces_DecalPreview.png,50%)
#br
***Decal Settings [#k9de5657]
#ref(./Resouces_DecalSettings.png,50%)
#br
- ''Name''
Specify a name for the stamp.
(You can also change it by clicking twice on the stamp na...
- ''Material Name''
This is the name of the material being specified.
- ''Materials''
This is a thumbnail of the material specified.
Click on a thumbnail to select the material to be assigned.
You can also use the jump button to go to the setting scr...
- ''Width''
Specify a base size for placement of the decal stamp in t...
The "size" of the bounding box displayed during placement...
- ''Elevation''
Specify the base height at which the decal stamp will be ...
The "height" of the bounding box displayed during placeme...
The larger this value, the easier it is for the decal to ...
**How to Use Decals [#z79af215]
***Creating and Using Decal Stamps [#ac551a53]
+''Press the Add button in the Resources > Decal Stamp li...
In the "Resources" tab or "Local Files" tab of the Asset ...
A material will be generated using the image you specifie...
(!)Note that if you create a decal by selecting an image ...
+''Newly added decal stamps are placed in the Map Editor ...
If you create a folder in the Decal Stamp List, the creat...
+''Select a decal stamp from the [[Stamps Palette]]>Objec...
''&color(red){(!)};''If you move the camera in the Map Ed...
#ref(./Resouces_Decal_Tips_1.png,40%)
#br
''&color(red){(!)};''When projecting onto a surface that ...
Picture in your mind what you are projecting with a proje...
-- ''If you want to project a decal on an object, you nee...
Select the material of the target object in the Resource ...
''&color(red){(!)};''If you cannot see the effect in the ...
This is an existing bug at the Ver. 1.10. It will be fixe...
-- ''The order in which the decal stamps are rendered is ...
The higher the value specified for this option, the more ...
''&color(red){(!)};''If you select decal shader for a mat...
- ''You can "Convert to Event" from the context menu by r...
Alternatively, click on a decal stamp and press the hotke...
''&color(red){(!)};''Converting a decal stamp to an event...
When projecting a decal against the ground, the decal sta...
***Notes on Decal Stamps [#h7d7cf35]
- ''Impact on Decal Processing Load''
Using large sized images as decals or using too many deca...
Please note that this will increase the processing load o...
#br
The advantage of "decals" is that they can be used as sta...
The "decals" do not need to consider how far away from th...
#br
Plate polygons, on the other hand, have the advantage tha...
Please compare the advantages of each.
-''Impact of Turning on "Decal Target" for Processing Loa...
Turn on "Decal Target" in Resources > Materials to projec...
It is difficult to say whether turning this option on wil...
However, the effect of the change in rendering order and ...
- ''Decal Projection''
The way the decal looks is related to the material (decal...
Adjust the visibility by tweaking the various settings.
''&color(red){(!)};''The F7 key is the hotkey that opens ...
End:
*Decal Stamps [#n12ca09f]
Decal stamps allow 2D images to be projected onto terrain...
It is easy to understand if you imagine a scene where ima...
Decal stamps can not only be placed on maps as objects, b...
#ref(./Resouces_DecalStamps.png,50%)
#br
#Contents
- ''&color(red){(!)};''''About Preset Decal Stamps''
If you have created a project with previous version of Ba...
+ Press the Add Decal Stamp List button under Resources >...
+ Select ''BasicSet'' in the Additional Menu (leftmost me...
+ Select the decals you wish to import from the Asset col...
**Decal Stamp Setting Options [#c5c92b20]
***Decal Stamp List [#v6512569]
This is a list of registered decal stamps.
#ref(./Resouces_DecalStampsList.png,50%)
#br
- ''Add Button''
Add a decal stamp.
Only materials that have "decal shader" specified as the ...
- ''Folder Button''
Add a folder to manage stamps.
Multiple selected stamps can be grouped into a folder, an...
- ''Copy Button''
Copy the selected stamps.
- ''Paste Button''
Paste the selected stamps.
- ''Trash Button''
Delete the selected stamps.
''&color(red){(!)};''Newly added decal stamps are placed ...
If you create a folder in the Decal Stamp List, the creat...
//★コンテキストメニューはのちほど追加
**Decal Stamp List / Right-Click Menu [#r2e6754f]
Right-click in the decal stamp list to view.
//COLOR(#FF0000):画像入る
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
-''Cut''
Cut out the decal stamps.
-''Copy''
Copy the decal stamps.
-''Paste''
Paste the cut and copied decal stamps.
-''Delete''
Delete the decal stamps.
-''Rename File by Resource Name''
Not used with decal stamps.
-''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
-''Open the Resources Folder in Explorer''
Not used with decal stamps.
-''Open the Import Folder in Explorer''
Open the folder for import. (If there is a folder for upd...
-''Copy GUID''
Copy the specific GUID.
-''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
-''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
***Decal Preview [#q33cc6a7]
The decal selected in the list is displayed.
#ref(./Resouces_DecalPreview.png,50%)
#br
***Decal Settings [#k9de5657]
#ref(./Resouces_DecalSettings.png,50%)
#br
- ''Name''
Specify a name for the stamp.
(You can also change it by clicking twice on the stamp na...
- ''Material Name''
This is the name of the material being specified.
- ''Materials''
This is a thumbnail of the material specified.
Click on a thumbnail to select the material to be assigned.
You can also use the jump button to go to the setting scr...
- ''Width''
Specify a base size for placement of the decal stamp in t...
The "size" of the bounding box displayed during placement...
- ''Elevation''
Specify the base height at which the decal stamp will be ...
The "height" of the bounding box displayed during placeme...
The larger this value, the easier it is for the decal to ...
**How to Use Decals [#z79af215]
***Creating and Using Decal Stamps [#ac551a53]
+''Press the Add button in the Resources > Decal Stamp li...
In the "Resources" tab or "Local Files" tab of the Asset ...
A material will be generated using the image you specifie...
(!)Note that if you create a decal by selecting an image ...
+''Newly added decal stamps are placed in the Map Editor ...
If you create a folder in the Decal Stamp List, the creat...
+''Select a decal stamp from the [[Stamps Palette]]>Objec...
''&color(red){(!)};''If you move the camera in the Map Ed...
#ref(./Resouces_Decal_Tips_1.png,40%)
#br
''&color(red){(!)};''When projecting onto a surface that ...
Picture in your mind what you are projecting with a proje...
-- ''If you want to project a decal on an object, you nee...
Select the material of the target object in the Resource ...
''&color(red){(!)};''If you cannot see the effect in the ...
This is an existing bug at the Ver. 1.10. It will be fixe...
-- ''The order in which the decal stamps are rendered is ...
The higher the value specified for this option, the more ...
''&color(red){(!)};''If you select decal shader for a mat...
- ''You can "Convert to Event" from the context menu by r...
Alternatively, click on a decal stamp and press the hotke...
''&color(red){(!)};''Converting a decal stamp to an event...
When projecting a decal against the ground, the decal sta...
***Notes on Decal Stamps [#h7d7cf35]
- ''Impact on Decal Processing Load''
Using large sized images as decals or using too many deca...
Please note that this will increase the processing load o...
#br
The advantage of "decals" is that they can be used as sta...
The "decals" do not need to consider how far away from th...
#br
Plate polygons, on the other hand, have the advantage tha...
Please compare the advantages of each.
-''Impact of Turning on "Decal Target" for Processing Loa...
Turn on "Decal Target" in Resources > Materials to projec...
It is difficult to say whether turning this option on wil...
However, the effect of the change in rendering order and ...
- ''Decal Projection''
The way the decal looks is related to the material (decal...
Adjust the visibility by tweaking the various settings.
''&color(red){(!)};''The F7 key is the hotkey that opens ...
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