Encounter Battle (Beginner Tutorial)
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Start:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Encounter Battle [#lbed92fa]
''We will make it so that a battle with enemies occurs wi...
***Encounter Battle Settings [#g64cb0eb]
''After selecting Map_2 in the [[Map List Palette]], open...
In this tab, you can set the area on the map where, how o...
In the "Enemy Distribution" list, you can specify the are...
Here, we will configure the default area, which covers th...
#ref(./Encounter Battle_1.jpg,40%)
#br
Scroll down to the bottom of the "Enemy Distribution" tab...
In the Asset Picker that appears, select "Slime Lava" (th...
#ref(./Encounter Battle_2.jpg,40%)
#br
Now, move the starting point to Map_2 and try a test play.
After walking around for a while, a battle with Slime Lav...
Once the battle starts, you can end the test play.
#ref(./Encounter Battle_3.jpg,40%)
#br
***Battle Backgrounds [#k91dfb1d]
''Some users may have noticed that when a battle starts, ...
To solve this, let’s create a special "battle background ...
In the [[Map List Palette]], click the Add button to crea...
Click the map name in the map list and rename it to "Batt...
#ref(./Encounter Battle_4.jpg,40%)
#br
Without making any changes to BattleMap, go back to the [...
Scroll down to the "Selected Appearance Area Properties" ...
Once "BattleMap" has been assigned as the battle backgrou...
The Battle Test dialog will appear — click the "Test Play...
#ref(./Encounter Battle_5.jpg,40%)
#br
This time, there's nothing blocking the camera, and both ...
#ref(./Encounter Battle_3.jpg,40%)
#br
In Bakin, a special battle camera is used when entering c...
Because of this, it's a good idea to create a separate ma...
Before assigning a "Battle Background", battles were taki...
***Battle Layout [#l8f1f538]
''Another important element related to the battle backgro...
In Map_2, go to the "Enemy Distribution" tab and turn on ...
The "Placement Editor" dialog will open.
In this dialog, you can do the following two things:
"1) Set the central position for the placement of enemies...
Red numbers represent enemies, and blue numbers represent...
2) Define the relative positions of enemies and allies du...
#ref(./Encounter Battle_7.jpg,40%)
#br
The camera during battle is based on the center point of ...
Because of this, the part of the battle background map th...
The default battle layout is set in Game Definition > [[R...
***Battle Test [#n51e61ba]
''The Battle Test feature you used earlier is something y...
Click the "Battle Test" button to open the Battle Test di...
Click the "Add" button to add a character of your choice ...
Next, set "Number of Monsters" to 1, and then click the "...
#ref(./Encounter Battle_8.jpg,40%)
#br
The battle will begin with two allies and one Slime Lava....
After the battle result screen appears, the battle will a...
***Displaying Enemy Encounter Areas on the Map Editor [#o...
''Let’s create a new area in the Enemy Distribution list.''
Click the "Add Area" button to add a new area, then click...
In the Range Selection Dialog that appears, drag on the m...
Try setting which enemies appear in this area.
You can customize the enemies that appear in each area, t...
#ref(./Encounter Battle_9.jpg,40%)
#br
After adding the area, turn on the "Enemy Encounter Areas...
The areas where enemies are set to appear will be display...
You can toggle this button on or off as needed.
#ref(./Encounter Battle_10.jpg,40%)
#br
----
''With this, you can now encounter enemies and start batt...
''Next, let’s try adjusting the strength of the enemies a...
----
''&size(16){Next: [[Setting Up Enemies:https://rpgbakin.c...
''&size(16){Previous: [[Move between maps(Event template...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
End:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Encounter Battle [#lbed92fa]
''We will make it so that a battle with enemies occurs wi...
***Encounter Battle Settings [#g64cb0eb]
''After selecting Map_2 in the [[Map List Palette]], open...
In this tab, you can set the area on the map where, how o...
In the "Enemy Distribution" list, you can specify the are...
Here, we will configure the default area, which covers th...
#ref(./Encounter Battle_1.jpg,40%)
#br
Scroll down to the bottom of the "Enemy Distribution" tab...
In the Asset Picker that appears, select "Slime Lava" (th...
#ref(./Encounter Battle_2.jpg,40%)
#br
Now, move the starting point to Map_2 and try a test play.
After walking around for a while, a battle with Slime Lav...
Once the battle starts, you can end the test play.
#ref(./Encounter Battle_3.jpg,40%)
#br
***Battle Backgrounds [#k91dfb1d]
''Some users may have noticed that when a battle starts, ...
To solve this, let’s create a special "battle background ...
In the [[Map List Palette]], click the Add button to crea...
Click the map name in the map list and rename it to "Batt...
#ref(./Encounter Battle_4.jpg,40%)
#br
Without making any changes to BattleMap, go back to the [...
Scroll down to the "Selected Appearance Area Properties" ...
Once "BattleMap" has been assigned as the battle backgrou...
The Battle Test dialog will appear — click the "Test Play...
#ref(./Encounter Battle_5.jpg,40%)
#br
This time, there's nothing blocking the camera, and both ...
#ref(./Encounter Battle_3.jpg,40%)
#br
In Bakin, a special battle camera is used when entering c...
Because of this, it's a good idea to create a separate ma...
Before assigning a "Battle Background", battles were taki...
***Battle Layout [#l8f1f538]
''Another important element related to the battle backgro...
In Map_2, go to the "Enemy Distribution" tab and turn on ...
The "Placement Editor" dialog will open.
In this dialog, you can do the following two things:
"1) Set the central position for the placement of enemies...
Red numbers represent enemies, and blue numbers represent...
2) Define the relative positions of enemies and allies du...
#ref(./Encounter Battle_7.jpg,40%)
#br
The camera during battle is based on the center point of ...
Because of this, the part of the battle background map th...
The default battle layout is set in Game Definition > [[R...
***Battle Test [#n51e61ba]
''The Battle Test feature you used earlier is something y...
Click the "Battle Test" button to open the Battle Test di...
Click the "Add" button to add a character of your choice ...
Next, set "Number of Monsters" to 1, and then click the "...
#ref(./Encounter Battle_8.jpg,40%)
#br
The battle will begin with two allies and one Slime Lava....
After the battle result screen appears, the battle will a...
***Displaying Enemy Encounter Areas on the Map Editor [#o...
''Let’s create a new area in the Enemy Distribution list.''
Click the "Add Area" button to add a new area, then click...
In the Range Selection Dialog that appears, drag on the m...
Try setting which enemies appear in this area.
You can customize the enemies that appear in each area, t...
#ref(./Encounter Battle_9.jpg,40%)
#br
After adding the area, turn on the "Enemy Encounter Areas...
The areas where enemies are set to appear will be display...
You can toggle this button on or off as needed.
#ref(./Encounter Battle_10.jpg,40%)
#br
----
''With this, you can now encounter enemies and start batt...
''Next, let’s try adjusting the strength of the enemies a...
----
''&size(16){Next: [[Setting Up Enemies:https://rpgbakin.c...
''&size(16){Previous: [[Move between maps(Event template...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
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