Event Battle (Beginner Tutorial)
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Start:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Event Battle [#l13da227]
''We're finally nearing the end of this tutorial.''
''As a final step, let's create an event battle that trig...
**Placing the Boss [#ba025eef]
''Place the boss in the hall area of the “Boss map”.''
In this case, the boss will be placed as an “object,” and...
From the [[Stamps Palette]] under the Objects tab > 2D Ca...
For this example, we've placed “BOSS_Wizard_A.”
#ref(./Event Battle_1.jpg,40%)
#br
***Creating a Boss Battle Map [#t66b37dd]
''Now, let's create a new map "BossBattleMap" specificall...
Design the terrain and objects so they don’t interfere wi...
Try to match the atmosphere of the “Boss Room” map, and c...
Here’s a sample battle map we've created for reference:
#ref(./Event Battle_2.jpg,40%)
#br
**Event Battle [#q2baf64f]
''Let’s place the boss battle event in the corridor betwe...
Click on the terrain and press G to open the Event Editor...
#ref(./Event Battle_3.jpg,40%)
#br
''Event Name: Boss Battle''
Event Sheet Name: Boss Battle
Collision Range: Expand the range to cover the width of t...
Event Trigger: ''When Player Makes Contact with Event''
From the Command Selector, go to the Conditional Judgment...
In the panel settings: Check the box for Inescapable and ...
For the monster, choose the same boss you placed earlier ...
#ref(./Event Battle_4.jpg,40%)
#br
''Click the Placement button to select the battle map and...
Select the “BossBattleMap” you just created, and adjust t...
Please press the “Battle Test” button to check that the b...
#ref(./Event Battle_5.jpg,40%)
#br
''The Execute Battle and Check Results panel allows branc...
Under the "When Won" branch, add a panel from the Screen ...
#ref(./Event Battle_6.jpg,40%)
#br
''Try a test play. (You can adjust the starting point or ...
In the “Boss map”, if the player defeats the boss, they w...
If you feel the post-battle scene is too bland, consider ...
***Retry Feature [#x13c5140]
''Let’s add a feature so that when the player loses to th...
''Open the Boss Battle event and, at the top of the event...
When the panel opens: Check Advanced Settings and click E...
Turn on "Move", then click on the entrance area of the ma...
Set HP on Revival to 100%
If you want to restore MP as well, click the Add button u...
#ref(./Event Battle_8.jpg,40%)
#br
''Now, when testing the game, the player will be able to ...
''Note:'' '''In the sample game Orb Stories, the event “L...
'''Feel free to check it out as a reference.'''
**Changing Player Status [#e7cb2d4a]
''"With the current data, the player cast’s status is too...
''So, let’s try changing status values like HP and attack...
''Go to Database > Casts and select “HERO.”''
Change the maximum HP and attack power.
Click the ''“Equipment and Abilities”'' tab, then click t...
Try adding your favorite skills.
The “Assassin Blade” skill has been configured as a debug...
#ref(./Event Battle_9.jpg,40%)
#br
**Cross-Save Variables [#y4c7d13a]
''Finally, let’s add a mechanism that enables “post-clear...
''In the “Boss Battle” event, before the “Display Title S...
Click the Event Switch Number field, and in the dialog th...
Click the Add button to create a new variable. Rename “Cr...
#ref(./Event Battle_10.jpg,40%)
#br
During a test play, open the [[Debug Window]] > Variable ...
After defeating the boss, confirm that the GameClear vari...
''In Bakin, all event switches and regular variables are ...
This allows you to create branching paths or events such ...
We won’t use this feature further in this tutorial, but t...
''Note:'' '''In the sample game Orb Stories, the title sc...
**Setting the Starting Point [#z44b6c4d]
''Now that the boss battle is complete, let's set the gam...
Once you've done that, try playing through the game from ...
----
''&size(16){Now the basic structure of your game is compl...
''You can keep expanding it by adding new events, adjusti...
''Or even creating a party system so the player adventure...
''{With Ctrl+Z and [[backup files:https://rpgbakin.com/pu...
''&size(20){Try using Bakin’s many features to bring your...
----
//''&size(16){Next: [[Creating a Map 2:https://rpgbakin.c...
''&size(16){Previous: [[Switching the Camera:https://rpgb...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
End:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Event Battle [#l13da227]
''We're finally nearing the end of this tutorial.''
''As a final step, let's create an event battle that trig...
**Placing the Boss [#ba025eef]
''Place the boss in the hall area of the “Boss map”.''
In this case, the boss will be placed as an “object,” and...
From the [[Stamps Palette]] under the Objects tab > 2D Ca...
For this example, we've placed “BOSS_Wizard_A.”
#ref(./Event Battle_1.jpg,40%)
#br
***Creating a Boss Battle Map [#t66b37dd]
''Now, let's create a new map "BossBattleMap" specificall...
Design the terrain and objects so they don’t interfere wi...
Try to match the atmosphere of the “Boss Room” map, and c...
Here’s a sample battle map we've created for reference:
#ref(./Event Battle_2.jpg,40%)
#br
**Event Battle [#q2baf64f]
''Let’s place the boss battle event in the corridor betwe...
Click on the terrain and press G to open the Event Editor...
#ref(./Event Battle_3.jpg,40%)
#br
''Event Name: Boss Battle''
Event Sheet Name: Boss Battle
Collision Range: Expand the range to cover the width of t...
Event Trigger: ''When Player Makes Contact with Event''
From the Command Selector, go to the Conditional Judgment...
In the panel settings: Check the box for Inescapable and ...
For the monster, choose the same boss you placed earlier ...
#ref(./Event Battle_4.jpg,40%)
#br
''Click the Placement button to select the battle map and...
Select the “BossBattleMap” you just created, and adjust t...
Please press the “Battle Test” button to check that the b...
#ref(./Event Battle_5.jpg,40%)
#br
''The Execute Battle and Check Results panel allows branc...
Under the "When Won" branch, add a panel from the Screen ...
#ref(./Event Battle_6.jpg,40%)
#br
''Try a test play. (You can adjust the starting point or ...
In the “Boss map”, if the player defeats the boss, they w...
If you feel the post-battle scene is too bland, consider ...
***Retry Feature [#x13c5140]
''Let’s add a feature so that when the player loses to th...
''Open the Boss Battle event and, at the top of the event...
When the panel opens: Check Advanced Settings and click E...
Turn on "Move", then click on the entrance area of the ma...
Set HP on Revival to 100%
If you want to restore MP as well, click the Add button u...
#ref(./Event Battle_8.jpg,40%)
#br
''Now, when testing the game, the player will be able to ...
''Note:'' '''In the sample game Orb Stories, the event “L...
'''Feel free to check it out as a reference.'''
**Changing Player Status [#e7cb2d4a]
''"With the current data, the player cast’s status is too...
''So, let’s try changing status values like HP and attack...
''Go to Database > Casts and select “HERO.”''
Change the maximum HP and attack power.
Click the ''“Equipment and Abilities”'' tab, then click t...
Try adding your favorite skills.
The “Assassin Blade” skill has been configured as a debug...
#ref(./Event Battle_9.jpg,40%)
#br
**Cross-Save Variables [#y4c7d13a]
''Finally, let’s add a mechanism that enables “post-clear...
''In the “Boss Battle” event, before the “Display Title S...
Click the Event Switch Number field, and in the dialog th...
Click the Add button to create a new variable. Rename “Cr...
#ref(./Event Battle_10.jpg,40%)
#br
During a test play, open the [[Debug Window]] > Variable ...
After defeating the boss, confirm that the GameClear vari...
''In Bakin, all event switches and regular variables are ...
This allows you to create branching paths or events such ...
We won’t use this feature further in this tutorial, but t...
''Note:'' '''In the sample game Orb Stories, the title sc...
**Setting the Starting Point [#z44b6c4d]
''Now that the boss battle is complete, let's set the gam...
Once you've done that, try playing through the game from ...
----
''&size(16){Now the basic structure of your game is compl...
''You can keep expanding it by adding new events, adjusti...
''Or even creating a party system so the player adventure...
''{With Ctrl+Z and [[backup files:https://rpgbakin.com/pu...
''&size(20){Try using Bakin’s many features to bring your...
----
//''&size(16){Next: [[Creating a Map 2:https://rpgbakin.c...
''&size(16){Previous: [[Switching the Camera:https://rpgb...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
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