Event Editor Features
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*''Event Editor Features'' [#l9dfa2c5]
The Event Editor is a tool that allows you to edit "event...
#ref(./EventEditor.png,50%)
#br
#Contents
**''Name'' [#e35b13ce]
You can change event names.
**''Sheet List (Lower Priority)'' [#if480b11]
This is a list of event sheets.
An event consists of one or more "event sheets".
The list is divided into "normal sheets" and "parallel sh...
-''Add Sheet Button''
When "Normal Sheet" is selected on the list, "Normal Shee...
-''Change Sheet Name Button''
Click to rename the selected event sheet.
-''Copy Button''
Copy the selected event sheets and save to the clipboard.
-''Paste Button''
Paste the event sheets stored on the clipboard.
-''Delete Button''
Delete the selected event sheet.
-''Sheet List''
This is a list of event sheets.
The order of the sheets can be rearranged by left draggin...
#br
Event sheets are usually processed from the “top” sheet i...
The event conditions are checked from the top of the list...
#br
Parallel event sheets are usually processed after event s...
The position of the parallel event sheet on the list does...
**C# Program Assignment [#o4a76bdd]
Specify [[Plug-ins:https://rpgbakin.com/pukiwiki_en/#z900...
**''Conditions to Run This Sheet'' [#c3761beb]
Specify the conditions under which the selected event she...
If multiple conditions are specified, it will be executed...
If no condition is specified, it is executed unconditiona...
-''Add Sheet Condition''
Click to select execution conditions from a pull-down menu.
---You can cut/copy/paste the condition panel in the cont...
--''Event Switch''
#ref(Event_Switch.png)
#br
Specify the event switch to be checked and on/off.
#br
--''Variable Box''
#ref(Variable_Box.png)
#br
Specify the name of the variable box to be checked, the v...
#br
--''Money in Possession''
#ref(Money in Possession.png)
#br
Specify the value of money in possession to be checked an...
#br
--''Items''
#ref(Items.png)
#br
Specify the item name and number of possessions to be che...
You can also specify whether or not to include items that...
#br
--''Party''
//COLOR(#FF0000):画像入る(仲間を選択した時の設定ダイアロ...
#ref(Party.png)
#br
Select the name of the party member to be checked and whe...
#br
--''Coordinates for This Event''
#ref(Coordinates for This Event.png)
#br
Select whether this event is within or outside the range ...
#br
--''Collision State for This Event''
#ref(Collision State for This Event.png)
#br
Select what this event will execute when it comes in cont...
Contact direction can also be specified.
Checking the "Including Non-Collision Targets" checkbox a...
#br
-- ''Battle Phase (for Battle Event Only)''
Select which phase of the battle in progress.
The phases that can be selected are as follows:
"When Battle Starts", "During the Battle", "When Battle E...
#br
---"When Battle Starts", "During the Battle", "When Battl...
#ref(./EventSheet_BattlePhase_1.png)
#br
---"At the Beginning of Action", "At the End of Action"
#ref(./EventSheet_BattlePhase_2.png)
#br
---"When Command Selection Starts", "When Command is Deci...
#ref(./EventSheet_BattlePhase_3.png)
#br
#br
---"When Result Ends"
Please note that "When Result Ends" will also be executed...
#br
-''Delete Button''
Delete the selected execution condition.
#br
***''Change Elements During Sheet Execution'' [#mbd814da]
Specify the elements that will change when the selected s...
#ref(./Change_Elements_During_Sheet_Execution.png,80%)
#br
-''Collision Settings''
Specify the behavior of this event when it contacts somet...
--''Collide with Player''
When turned on, this event has a collision detection and ...
When turned off, it will pass through even if the player ...
--''Collide with Other Events''
When turned on, it collides with other events.
--''Move When Push''
When turned on, if the player moves toward this event, it...
--''Custom Collide Range''
When turned on, you can change the size of the collision ...
The default collision detection size is "width x depth x ...
In the case of map objects, it depends on their respectiv...
--''Collide Range''
This can be specified when the above is turned on.
Click to open the dialog box for specifying the collision...
Enter and specify the width, depth, and height, respectiv...
//COLOR(#FF0000):画像入る(エリアの範囲選択ダイアログ)
#ref(./Collide Range.png,60%)
#br
-''Movement Settings''
Specify whether and how this event will be moved.
--''Orientation Control''
Specify one of three methods of controlling event orienta...
---''Normal''
Automatically changes orientation when moved or spoken to.
---''Fixed''
It does not change direction when moving or when spoken to.
---''Free (Use Physics)''
Change the orientation by physics.
--''Orientation''
Specify the orientation of the event on the map.
--''Movement Speed''
Specify one of seven speeds of movement for this event.
For events that do not move, there is no need to specify.
--''Movement Pattern''
Specify the movement pattern for this event.
---''Idle''
It does not move and stays where it is.
---''Random''
Move in irregular directions.
---''Approach''
Move closer to the player.
---''Run Away''
Move away from the player.
--''Movement Frequency''
Specify the frequency at which this event will move from ...
The less frequently, the longer it is stopped.
--''Limit Movement Range''
When turned on, you can determine the range within which ...
--''Movement Range''
This can be specified when the above is turned on.
Click to open the dialog box for specifying the range of ...
Enter the coordinates of the range or specify them with t...
Drag left to select a range, drag right to scroll the scr...
//COLOR(#FF0000):画像入る(エリアの範囲選択ダイアログ)
#ref(./Specify the Movement Range.png,60%)
#br
-''Graphic Settings''
Graphic settings for this event.
--''Graphic Name''
The graphic name of the currently selected event is displ...
The graphic you specify will appear in the preview below.
--''Motion''
Specify the motion of the event.
Click on the motion name pull-down to select it, or click...
-- ''Image for Displaying Map''
An icon image can be specified on the mini map to indicat...
See [[Creation Tips-Mini Map:https://rpgbakin.com/pukiwik...
The icon is selected from the images registered in Game D...
**''Command Script to be Activated During Sheet Execution...
This is the screen for operating "command scripts" that c...
//COLOR(#FF0000):画像入る
#ref(./Command Script to be Activated DuringSheet Exectut...
#br
-''Copy''
Copy the selected event panel to the clipboard.
-''Cut''
Cut out the selected event panel and save it to the clipb...
-''Paste''
Paste the event panel in the clipboard.
-''Delete''
Delete the selected event panel.
-''Editing Method''
Select the display format of the command script screen.
Since the functions that can be performed are the same, i...
--''Panel''
Click to change the display format to panel mode.
The panel mode is to graphically arrange the event panels...
#ref(./Panel.png,40%)
#br
--''Text''
Click to change the display format to text mode.
The event panel is displayed in text mode, one line of se...
This type also allows you to select multiple lines for co...
#ref(./Text.png,40%)
#br
-''Import''
Load a script in text format from an external source.
-''Export''
Export the current event to a text-format script.
**''Script Edit Screen'' [#nf08c6f3]
-''Event Starts''
Specify the trigger that will cause the event to be execu...
Every event begins with this panel.
--''How to start''
Specify the trigger that will cause the event to be execu...
The settings available in this field vary depending on th...
|BGCOLOR(#bbbbbb):Custom Events|BGCOLOR(#bbbbbb):|
|When Player Talks|It works when the player talks to it.|
|When Player Makes Contact with Event|It works when the p...
|When Event Makes Contact with Player|It works when the p...
|Start Automatically|When a map with an event placed on i...
|Execute in Parallel|Execute a single or repeated event w...
|BGCOLOR(#bbbbbb):Common Events|BGCOLOR(#bbbbbb):|
|No Trigger|It works when called by other events.|
|Automatically Start|When a map with an event placed on i...
|Execute in Parallel|Execute a single or repeated event w...
|BGCOLOR(#bbbbbb):Battle Events|BGCOLOR(#bbbbbb):|
|When Battle Starts|It works at the start of a battle.|
|Every Turn|It works every battle turn.|
|Repeat in Parallel|Repeat the event without interrupting...
|When Battle Ends|It works after the battle is over and b...
|At the Beginning of Action|It works at the beginning of ...
|At the End of Action|It works at the end of each cast's ...
|When Command Selection Starts|It works at the start of t...
|When Command is Decided|It works when a battle command i...
|When Command Selection is Canceled|It works when canceli...
|At the End of Result|It works after the end of the resul...
|BGCOLOR(#bbbbbb):Cast Events|BGCOLOR(#bbbbbb):|
|When Player Talks|It works when the player talks to it.|
|When Player Makes Contact with Event|It works when the p...
|When Event Makes Contact with Player|It works when the p...
|Start Automatically|When a map with an event placed on i...
|Execute in Parallel|Execute a single or repeated event w...
|BGCOLOR(#bbbbbb):Item Events|BGCOLOR(#bbbbbb):|
|When Obtaining the Item|It works when obtaining an item.|
#br
Please refer to the video below for the event start timin...
(It will be easier to understand if you actually set up e...
#ref(./BattleEvent_trigger_640.mp4)
--''Ignore Elevation''
If checked, the elevation difference is ignored when judg...
If they are next to each other, they can talk to others a...
--''React from One Step Ahead''
If checked, it will respond even one step ahead when talk...
The player can talk to the clerk who is behind the counter.
//-''Arrow''
//The order of progression of events is indicated by arro...
//When a control event panel such as a conditional branch...
-''Adding an Event Panel''
//The (+) icon on the arrow connecting the event panel to...
//Clicking on it will bring up the "Command Script" dialo...
Click below to add an event panel.
The Add button opens the Command Selector where you can s...
See [[Event Panels (Command Scripts)]] for more informati...
|Editing Method|Add Button|h
|Panel Mode|+ Icon|
|Text Mode|Insert Event Panel button|
-''Context Menu ''
Right-click on the script edit screen to display a contex...
You can copy/cut/delete or comment out event panels.
-''End Event''
This is an end mark for the end of the event.
***''Comment Out'' [#a4dffc2f]
You can select "Comment Out/Cancel" by right-clicking on ...
The text mode allows multiple lines to be selected and co...
---Commented out panels will not be executed until they a...
This is especially useful for debugging events.
However, please be careful not to forget to release the c...
''[Left: Panel Mode, Right: Text Mode]''
&ref(./Comment_Out.png,50%); &ref(./Comment_Out_Text.png,...
#br
End:
*''Event Editor Features'' [#l9dfa2c5]
The Event Editor is a tool that allows you to edit "event...
#ref(./EventEditor.png,50%)
#br
#Contents
**''Name'' [#e35b13ce]
You can change event names.
**''Sheet List (Lower Priority)'' [#if480b11]
This is a list of event sheets.
An event consists of one or more "event sheets".
The list is divided into "normal sheets" and "parallel sh...
-''Add Sheet Button''
When "Normal Sheet" is selected on the list, "Normal Shee...
-''Change Sheet Name Button''
Click to rename the selected event sheet.
-''Copy Button''
Copy the selected event sheets and save to the clipboard.
-''Paste Button''
Paste the event sheets stored on the clipboard.
-''Delete Button''
Delete the selected event sheet.
-''Sheet List''
This is a list of event sheets.
The order of the sheets can be rearranged by left draggin...
#br
Event sheets are usually processed from the “top” sheet i...
The event conditions are checked from the top of the list...
#br
Parallel event sheets are usually processed after event s...
The position of the parallel event sheet on the list does...
**C# Program Assignment [#o4a76bdd]
Specify [[Plug-ins:https://rpgbakin.com/pukiwiki_en/#z900...
**''Conditions to Run This Sheet'' [#c3761beb]
Specify the conditions under which the selected event she...
If multiple conditions are specified, it will be executed...
If no condition is specified, it is executed unconditiona...
-''Add Sheet Condition''
Click to select execution conditions from a pull-down menu.
---You can cut/copy/paste the condition panel in the cont...
--''Event Switch''
#ref(Event_Switch.png)
#br
Specify the event switch to be checked and on/off.
#br
--''Variable Box''
#ref(Variable_Box.png)
#br
Specify the name of the variable box to be checked, the v...
#br
--''Money in Possession''
#ref(Money in Possession.png)
#br
Specify the value of money in possession to be checked an...
#br
--''Items''
#ref(Items.png)
#br
Specify the item name and number of possessions to be che...
You can also specify whether or not to include items that...
#br
--''Party''
//COLOR(#FF0000):画像入る(仲間を選択した時の設定ダイアロ...
#ref(Party.png)
#br
Select the name of the party member to be checked and whe...
#br
--''Coordinates for This Event''
#ref(Coordinates for This Event.png)
#br
Select whether this event is within or outside the range ...
#br
--''Collision State for This Event''
#ref(Collision State for This Event.png)
#br
Select what this event will execute when it comes in cont...
Contact direction can also be specified.
Checking the "Including Non-Collision Targets" checkbox a...
#br
-- ''Battle Phase (for Battle Event Only)''
Select which phase of the battle in progress.
The phases that can be selected are as follows:
"When Battle Starts", "During the Battle", "When Battle E...
#br
---"When Battle Starts", "During the Battle", "When Battl...
#ref(./EventSheet_BattlePhase_1.png)
#br
---"At the Beginning of Action", "At the End of Action"
#ref(./EventSheet_BattlePhase_2.png)
#br
---"When Command Selection Starts", "When Command is Deci...
#ref(./EventSheet_BattlePhase_3.png)
#br
#br
---"When Result Ends"
Please note that "When Result Ends" will also be executed...
#br
-''Delete Button''
Delete the selected execution condition.
#br
***''Change Elements During Sheet Execution'' [#mbd814da]
Specify the elements that will change when the selected s...
#ref(./Change_Elements_During_Sheet_Execution.png,80%)
#br
-''Collision Settings''
Specify the behavior of this event when it contacts somet...
--''Collide with Player''
When turned on, this event has a collision detection and ...
When turned off, it will pass through even if the player ...
--''Collide with Other Events''
When turned on, it collides with other events.
--''Move When Push''
When turned on, if the player moves toward this event, it...
--''Custom Collide Range''
When turned on, you can change the size of the collision ...
The default collision detection size is "width x depth x ...
In the case of map objects, it depends on their respectiv...
--''Collide Range''
This can be specified when the above is turned on.
Click to open the dialog box for specifying the collision...
Enter and specify the width, depth, and height, respectiv...
//COLOR(#FF0000):画像入る(エリアの範囲選択ダイアログ)
#ref(./Collide Range.png,60%)
#br
-''Movement Settings''
Specify whether and how this event will be moved.
--''Orientation Control''
Specify one of three methods of controlling event orienta...
---''Normal''
Automatically changes orientation when moved or spoken to.
---''Fixed''
It does not change direction when moving or when spoken to.
---''Free (Use Physics)''
Change the orientation by physics.
--''Orientation''
Specify the orientation of the event on the map.
--''Movement Speed''
Specify one of seven speeds of movement for this event.
For events that do not move, there is no need to specify.
--''Movement Pattern''
Specify the movement pattern for this event.
---''Idle''
It does not move and stays where it is.
---''Random''
Move in irregular directions.
---''Approach''
Move closer to the player.
---''Run Away''
Move away from the player.
--''Movement Frequency''
Specify the frequency at which this event will move from ...
The less frequently, the longer it is stopped.
--''Limit Movement Range''
When turned on, you can determine the range within which ...
--''Movement Range''
This can be specified when the above is turned on.
Click to open the dialog box for specifying the range of ...
Enter the coordinates of the range or specify them with t...
Drag left to select a range, drag right to scroll the scr...
//COLOR(#FF0000):画像入る(エリアの範囲選択ダイアログ)
#ref(./Specify the Movement Range.png,60%)
#br
-''Graphic Settings''
Graphic settings for this event.
--''Graphic Name''
The graphic name of the currently selected event is displ...
The graphic you specify will appear in the preview below.
--''Motion''
Specify the motion of the event.
Click on the motion name pull-down to select it, or click...
-- ''Image for Displaying Map''
An icon image can be specified on the mini map to indicat...
See [[Creation Tips-Mini Map:https://rpgbakin.com/pukiwik...
The icon is selected from the images registered in Game D...
**''Command Script to be Activated During Sheet Execution...
This is the screen for operating "command scripts" that c...
//COLOR(#FF0000):画像入る
#ref(./Command Script to be Activated DuringSheet Exectut...
#br
-''Copy''
Copy the selected event panel to the clipboard.
-''Cut''
Cut out the selected event panel and save it to the clipb...
-''Paste''
Paste the event panel in the clipboard.
-''Delete''
Delete the selected event panel.
-''Editing Method''
Select the display format of the command script screen.
Since the functions that can be performed are the same, i...
--''Panel''
Click to change the display format to panel mode.
The panel mode is to graphically arrange the event panels...
#ref(./Panel.png,40%)
#br
--''Text''
Click to change the display format to text mode.
The event panel is displayed in text mode, one line of se...
This type also allows you to select multiple lines for co...
#ref(./Text.png,40%)
#br
-''Import''
Load a script in text format from an external source.
-''Export''
Export the current event to a text-format script.
**''Script Edit Screen'' [#nf08c6f3]
-''Event Starts''
Specify the trigger that will cause the event to be execu...
Every event begins with this panel.
--''How to start''
Specify the trigger that will cause the event to be execu...
The settings available in this field vary depending on th...
|BGCOLOR(#bbbbbb):Custom Events|BGCOLOR(#bbbbbb):|
|When Player Talks|It works when the player talks to it.|
|When Player Makes Contact with Event|It works when the p...
|When Event Makes Contact with Player|It works when the p...
|Start Automatically|When a map with an event placed on i...
|Execute in Parallel|Execute a single or repeated event w...
|BGCOLOR(#bbbbbb):Common Events|BGCOLOR(#bbbbbb):|
|No Trigger|It works when called by other events.|
|Automatically Start|When a map with an event placed on i...
|Execute in Parallel|Execute a single or repeated event w...
|BGCOLOR(#bbbbbb):Battle Events|BGCOLOR(#bbbbbb):|
|When Battle Starts|It works at the start of a battle.|
|Every Turn|It works every battle turn.|
|Repeat in Parallel|Repeat the event without interrupting...
|When Battle Ends|It works after the battle is over and b...
|At the Beginning of Action|It works at the beginning of ...
|At the End of Action|It works at the end of each cast's ...
|When Command Selection Starts|It works at the start of t...
|When Command is Decided|It works when a battle command i...
|When Command Selection is Canceled|It works when canceli...
|At the End of Result|It works after the end of the resul...
|BGCOLOR(#bbbbbb):Cast Events|BGCOLOR(#bbbbbb):|
|When Player Talks|It works when the player talks to it.|
|When Player Makes Contact with Event|It works when the p...
|When Event Makes Contact with Player|It works when the p...
|Start Automatically|When a map with an event placed on i...
|Execute in Parallel|Execute a single or repeated event w...
|BGCOLOR(#bbbbbb):Item Events|BGCOLOR(#bbbbbb):|
|When Obtaining the Item|It works when obtaining an item.|
#br
Please refer to the video below for the event start timin...
(It will be easier to understand if you actually set up e...
#ref(./BattleEvent_trigger_640.mp4)
--''Ignore Elevation''
If checked, the elevation difference is ignored when judg...
If they are next to each other, they can talk to others a...
--''React from One Step Ahead''
If checked, it will respond even one step ahead when talk...
The player can talk to the clerk who is behind the counter.
//-''Arrow''
//The order of progression of events is indicated by arro...
//When a control event panel such as a conditional branch...
-''Adding an Event Panel''
//The (+) icon on the arrow connecting the event panel to...
//Clicking on it will bring up the "Command Script" dialo...
Click below to add an event panel.
The Add button opens the Command Selector where you can s...
See [[Event Panels (Command Scripts)]] for more informati...
|Editing Method|Add Button|h
|Panel Mode|+ Icon|
|Text Mode|Insert Event Panel button|
-''Context Menu ''
Right-click on the script edit screen to display a contex...
You can copy/cut/delete or comment out event panels.
-''End Event''
This is an end mark for the end of the event.
***''Comment Out'' [#a4dffc2f]
You can select "Comment Out/Cancel" by right-clicking on ...
The text mode allows multiple lines to be selected and co...
---Commented out panels will not be executed until they a...
This is especially useful for debugging events.
However, please be careful not to forget to release the c...
''[Left: Panel Mode, Right: Text Mode]''
&ref(./Comment_Out.png,50%); &ref(./Comment_Out_Text.png,...
#br
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