Event Overview
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*About Event Templates and Advanced Events [#b9a12026]
RPG Developer Bakin uses "events" to control all game mov...
#Contents
***''Event Templates'' [#kc08c3b3]
This function allows you to create common situations duri...
See also the "Event Templates" section of the [[Stamps Pa...
#ref(EventTemplate_EN_1.png)
#br
***''Custom Events'' [#wf4df15e]
It is used to create detailed movements that cannot be ac...
See [[Event Editor Features]] for instructions on how to ...
#ref(./高度なイベント.png,50%)
#br
***''Common Events'' [#o1b6efd6]
Common Events are events that can be called up and execut...
See also the [[Common Event Palette]] for a description o...
#ref(./コモンイベント.png,50%)
#br
--''Common Events''
These events are available on maps and during battles. Th...
---''No Trigger (Execute from Another Event)''
---''Automatically Start (Only Once)''
---''Automatically Start (Repeat)''
---''Automatically Start (Only Once in Parallel)''
---''Automatically Start (Repeat in Parallel)''
--''Battle Events''
They can only be used during battles. The " Event Start C...
---''In Battle, At the Beginning of Battle''
---''In Battle, Every Turn''
---''In Battle, Repeat in Parallel''
---''In Battle, At the Ending of Battle''
---''In Battle, At the Beginning of Action''
---''In Battle, At the End of Action''
---''In Battle, When Command Selection Starts''
---''In Battle, When Command is Decided''
---''In Battle, When Command Selection is Canceled''
***Cast Events [#j1df1e1b]
These are events that can be assigned to casts in Databas...
It can be used for purposes such as creating monsters tha...
You can select a cast of Ally/Enemy/Both from the Map Edi...
Note that all cast events share the same identical conten...
***Item Events [#e27f261d]
These are events that can be assigned to items in Databas...
See Weapon/Armor Items in the "Dungeon RPG Sample" for an...
The item event is triggered when an item is obtained.
End:
*About Event Templates and Advanced Events [#b9a12026]
RPG Developer Bakin uses "events" to control all game mov...
#Contents
***''Event Templates'' [#kc08c3b3]
This function allows you to create common situations duri...
See also the "Event Templates" section of the [[Stamps Pa...
#ref(EventTemplate_EN_1.png)
#br
***''Custom Events'' [#wf4df15e]
It is used to create detailed movements that cannot be ac...
See [[Event Editor Features]] for instructions on how to ...
#ref(./高度なイベント.png,50%)
#br
***''Common Events'' [#o1b6efd6]
Common Events are events that can be called up and execut...
See also the [[Common Event Palette]] for a description o...
#ref(./コモンイベント.png,50%)
#br
--''Common Events''
These events are available on maps and during battles. Th...
---''No Trigger (Execute from Another Event)''
---''Automatically Start (Only Once)''
---''Automatically Start (Repeat)''
---''Automatically Start (Only Once in Parallel)''
---''Automatically Start (Repeat in Parallel)''
--''Battle Events''
They can only be used during battles. The " Event Start C...
---''In Battle, At the Beginning of Battle''
---''In Battle, Every Turn''
---''In Battle, Repeat in Parallel''
---''In Battle, At the Ending of Battle''
---''In Battle, At the Beginning of Action''
---''In Battle, At the End of Action''
---''In Battle, When Command Selection Starts''
---''In Battle, When Command is Decided''
---''In Battle, When Command Selection is Canceled''
***Cast Events [#j1df1e1b]
These are events that can be assigned to casts in Databas...
It can be used for purposes such as creating monsters tha...
You can select a cast of Ally/Enemy/Both from the Map Edi...
Note that all cast events share the same identical conten...
***Item Events [#e27f261d]
These are events that can be assigned to items in Databas...
See Weapon/Armor Items in the "Dungeon RPG Sample" for an...
The item event is triggered when an item is obtained.
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