Event Overview
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*About Event Templates and Advanced Events [#b9a12026]
RPG Developer Bakin uses "events" to control all game mov...
#Contents
**Event Type [#e6191e75]
***''Event Templates'' [#kc08c3b3]
This function allows you to create common situations duri...
See also the "Event Templates" section of the [[Stamps Pa...
#ref(EventTemplate_EN_1.png)
#br
***''Custom Events'' [#wf4df15e]
It is used to create detailed movements that cannot be ac...
See [[Event Editor Features]] for instructions on how to ...
#ref(./高度なイベント.png,50%)
#br
***''Common Events'' [#o1b6efd6]
Common Events are events that can be called up and execut...
See also the [[Common Event Palette]] for a description o...
#ref(./コモンイベント.png,50%)
#br
--''Common Events''
These are events that can be called and executed at any t...
Below are some examples of how to use common events:
---''Create a common event that monitors input buttons an...
---''Turn frequently used processes into common events an...
---''Create effects or animations as common events for wh...
--''Battle Events''
These are events that can be referenced during battles.
They can be triggered at various points during a battle, ...
Examples include:
---Insert a conversation scene during or after a battle.
---Identify which cast member was attacked and perform an...
***Cast Events [#j1df1e1b]
These are events that can be assigned to casts in Databas...
It can be used for purposes such as creating monsters tha...
You can select a cast of Ally/Enemy/Both from the Map Edi...
Note that all cast events share the same identical conten...
***Item Events [#e27f261d]
These are events that can be assigned to items in Databas...
See Weapon/Armor Items in the "Dungeon RPG Sample" for an...
The item event is triggered when an item is obtained.
End:
*About Event Templates and Advanced Events [#b9a12026]
RPG Developer Bakin uses "events" to control all game mov...
#Contents
**Event Type [#e6191e75]
***''Event Templates'' [#kc08c3b3]
This function allows you to create common situations duri...
See also the "Event Templates" section of the [[Stamps Pa...
#ref(EventTemplate_EN_1.png)
#br
***''Custom Events'' [#wf4df15e]
It is used to create detailed movements that cannot be ac...
See [[Event Editor Features]] for instructions on how to ...
#ref(./高度なイベント.png,50%)
#br
***''Common Events'' [#o1b6efd6]
Common Events are events that can be called up and execut...
See also the [[Common Event Palette]] for a description o...
#ref(./コモンイベント.png,50%)
#br
--''Common Events''
These are events that can be called and executed at any t...
Below are some examples of how to use common events:
---''Create a common event that monitors input buttons an...
---''Turn frequently used processes into common events an...
---''Create effects or animations as common events for wh...
--''Battle Events''
These are events that can be referenced during battles.
They can be triggered at various points during a battle, ...
Examples include:
---Insert a conversation scene during or after a battle.
---Identify which cast member was attacked and perform an...
***Cast Events [#j1df1e1b]
These are events that can be assigned to casts in Databas...
It can be used for purposes such as creating monsters tha...
You can select a cast of Ally/Enemy/Both from the Map Edi...
Note that all cast events share the same identical conten...
***Item Events [#e27f261d]
These are events that can be assigned to items in Databas...
See Weapon/Armor Items in the "Dungeon RPG Sample" for an...
The item event is triggered when an item is obtained.
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