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*Events [#n85f9a97]
>
#contents
**Teleport Event [#tdbb1da5]
Move the specified event on the map to the specified coor...
#ref(Teleport_Event.png)
#br
-''Moving Event''
Specify the event to be moved from among the events exist...
-''Specify Orientation''
Select the orientation of the player after the move.
--''Maintain''
Keep the orientation before the move.
--''Upward/Downward/Leftward/Rightward''
After moving, turn to the specified orientation.
-''Specify from Map''
Specify the destination from a map that has already been ...
--''Registered Destinations''
If a destination has already been registered for another ...
--''X/Y/Z Coordinates''
Specify the coordinates of the destination by entering nu...
-''Specify with Variable Boxes''
Specify the X, Y, and Z coordinates of the destination, e...
--''Auto''
If checked, the Y coordinate of the destination will use ...
**Change Event Orientation [#d21771d7]
Change the orientation of the event.
#ref(Change_Event_Orientation.png)
#br
-''Up, Down, Left and Right''
Change the direction in which the radio button is checked.
-''Face Random Direction''
Change the orientation to either up, down, left, or right.
-''Spin Around''
One rotation on the spot.
-''Face Specified Angle''
Change the orientation to the specified angle.
-''Face Towards Player''
Turn this event in the direction of the player.
-''Face Opposite Player''
Turn this event in the opposite direction from where the ...
-''4 Fixed Direction''
If checked, the orientation will always be 4 directions (...
**Make Event Walk [#l1333075]
Make the event walk in the specified number of steps and ...
#ref(Make_Event_Walk.png)
#br
-''Direction''
--''Walk in Direction Facing''
--''Walk to Specified Angle''
--''Walk Towards Player''
--''Walk Away from Player''
--''Walk in Random Direction''
-''Number of Steps''
Specify the number of steps between 0.01 and 100. Up to t...
--''Lock Orientation''
If checked, it moves with the orientation fixed.
--''Pass Through Player/Events''
If checked, it will move through the player and all other...
--''Ignore Elevation''
If checked, it moves ignoring the difference in steps.
--''Abort if Unable to Move''
If checked, event execution will be aborted if it collide...
--''Keep Current Motion''
If checked, the specified animation will play and move.
--''Change Orientation Smoothly''
If checked, it will smoothly turn to the specified direct...
**Change Event Movement Speed [#n030e145]
Change the event's movement speed to any desired speed.
#ref(Change_Event_Movement_Speed.png)
#br
-''Speed Type''
-- -3: Slowest
-- -2: Slower
-- -1: Slow
-- 0: Normal
-- 1: Fast
-- 2: Faster
-- 3: Fastest
**Make Event Invisible/Visible [#v9b70fad]
Make or undo the event transparent.
#ref(Make_Event_Invisible_Visible.png)
#br
-''Invisible''
Make the event display transparent and invisible.
-''Visible''
Restore the event display to its original state.
-''Time until Complete''
You can specify the time it takes to make invisible/visib...
The opaque/translucent state of the cast graphic at "the ...
In other words, if the "state" changes during transparenc...
--''Wait to Complete''
If checked, the next event will not be executed until the...
**Change Event Graphic [#l2633d6f]
Change the graphic and motion of the event to be displaye...
#ref(Change_Event_Graphic.png)
#br
**Change Event Motion [#nf9b4686]
Change the motion of the event to be displayed on the scr...
#ref(Change_Event_Motion.png)
#br
**Change Event Y Coordinate [#pb6cf632]
Change the Y coordinate (height) of the event.
#ref(Change_Event_Y_Coordinate.png)
#br
-''Specifying Method of Y Coordinate''
--''Specify from the Current Value''
Select this option to specify the height at which the eve...
--''Specify the Absolute Value''
Select this option to specify that the bottom of the map ...
-''Y Coordinate to be Changed''
Specify a value between 0.1 and 50 for the change.
-''Time to Change''
Specify the time between 0.1 and 120 seconds to make the ...
-''Moving Speed''
Specify acceleration/deceleration during movement.
--Constant
Move at a constant speed.
--Acceleration
Move with acceleration.
--Deceleration
Move with deceleration.
-''Wait until Y Coordinate Change Completes''
If checked, the next event will not be executed until the...
**Start Event Falling [#c6811f4d]
When the event is in the air, executing this event will i...
#ref(Start_Event_Falling.png)
#br
-''Gravitational Acceleration''
//Specify a value between 0.01 and 100. The standard is 1...
Specify a value between 0.00 and 100. The standard is 1. ...
If set to 0, the "Move with Physics Engine" Y-axis direct...
-''Wait for Fall to Complete''
If checked, the next event will not be executed until the...
**Change Event Traversable Terrains [#fe56a3ed]
Change the passage attributes specified for the " Terrain...
#ref(Change_Event_Traversable_Terrains.png)
#br
-''Entering and Exiting Non-Traversable Terrains''
--''Disable (Normal)''
The event will be impassable.
--''Enable''
The event will be passable.
Passage attributes can be referenced and modified in "Res...
**Change Event Scale [#t55c5650]
Change the scale (size) of the 3D model specified for the...
#ref(Change_Event_Scale.png)
#br
-''Scale to be Changed''
It can be specified between 0 and 50.
-''Time to Change''
It can be specified between 0 and 120 seconds; if set to ...
-''Wait until Scale Change Completes''
If checked, the next event will not be executed until the...
**Snap Event on Grid [#ke0963b2]
Fit the event to the nearest grid (square).
#ref(Snap_Event_on_Grid.png)
#br
**Make Event Walk to Specified Coordinates [#q61e5471]
Walk the event by specifying the coordinates of the map.
''&color(red){[Regarding the Behavior when Specifying the...
If the moving target player/event is set to "Falling by G...
Please note that in order to make the player walk while a...
#ref(Make_Event_Walk_to_Specified_Coordinates.png)
#br
-''Specify from Map''
Specify the destination from the maps you have already cr...
--''Registered Destinations''
If a destination has already been registered for another ...
--''X/Y/Z Coordinates''
Specify the coordinates of the destination by entering va...
-''Specify with Variable Boxes''
Specify the X, Y, and Z coordinates of the destination, e...
--''Auto''
If checked, the Y coordinate of the destination will use ...
-''Orientation at the End of Move''
Specify the orientation at the end of the move from one o...
--''Face Direction of Moving''
Make it face the direction of movement.
--''Face Specified Angle''
Enter the angle directly as a value or specify the angle ...
--''Time Required for Move''
Specify between 0 and 60 seconds.
-''Interpolation''
Specify acceleration/deceleration settings during the move.
--''Constant''
It always moves at a constant speed.
--''Acceleration''
It moves with gradual acceleration.
--''Deceleration''
It moves with gradual deceleration.
--''Acc. to Decel.''
It accelerates at the start of the movement and decelerat...
--''Curve Movement''
If checked, the movement to the specified point will be c...
-''Keep Current Motion''
If checked, the specified animation will play and move.
-''Wait to Complete''
If checked, the next event will not be executed until the...
-''Abort if Unable to Move''
If checked, event execution will be aborted if it collide...
--''Pass Through Events''
If "Abort if Unable to Move" is checked, it can be specif...
Check this box to avoid bumping into events while moving.
**Rotate Event [#h74761fc]
Rotate the event's orientation and angle, which can be sp...
#ref(Rotate_Event.png)
#br
**Move Event with Physics Engine [#za781c2e]
Inertia is applied when the event moves.
#ref(Move_Event_with_Physics_Engine.png)
#br
**Change Display State of Event Subgraphic [#h4c4fc85]
You can display or hide the subgraphic of the stamp displ...
#ref(Change_Display_State_of_Event_Subgraphic.png)
#br
-''Subgraphic Number to be Changed''
If multiple subgraphics are specified, you can specify wh...
Subgraphic numbers can be found in the properties of this...
-''Time to Change (sec)''
Specify the number of seconds to spend changing the displ...
**Make Event as Operation Target [#a8d9799f]
This is an event panel that allows you to move other even...
Since the execution of this event panel, the specified ev...
If you want to restore the original state, use this panel...
#ref(Make_Event_as_Operation_Target.png)
**Apply Blend Shapes to This Event [#r9bb76c2]
Apply a clip created in Resources > Blend Shapes to this ...
For example, you can apply a clip of an "angry" expressio...
Note that in order to apply clips to a stamp, the blend s...
#ref(Apply_Blend_Shapes_to_This_Event.png)
#br
-''Clip Name''
Assign a clip name to be applied.
Assign the name of the clip contained in the blend shapes...
-''Time until Complete''
Specify how long it takes to apply the clip.
-''Reset Keys Other Than Assigned''
Reset all keys except those contained in the assigned clip.
**Change This Event's Turning Speed [#gf2fb5f5]
Specify how many degrees per frame this event will turn w...
Increasing the value causes it to turn faster.
The standard turning speed in the game can be specified u...
#ref(Change_This_Events_Turning_Speed.png)
#br
-''Turning Speed''
Assign the angle at which to turn per frame.
End:
*Events [#n85f9a97]
>
#contents
**Teleport Event [#tdbb1da5]
Move the specified event on the map to the specified coor...
#ref(Teleport_Event.png)
#br
-''Moving Event''
Specify the event to be moved from among the events exist...
-''Specify Orientation''
Select the orientation of the player after the move.
--''Maintain''
Keep the orientation before the move.
--''Upward/Downward/Leftward/Rightward''
After moving, turn to the specified orientation.
-''Specify from Map''
Specify the destination from a map that has already been ...
--''Registered Destinations''
If a destination has already been registered for another ...
--''X/Y/Z Coordinates''
Specify the coordinates of the destination by entering nu...
-''Specify with Variable Boxes''
Specify the X, Y, and Z coordinates of the destination, e...
--''Auto''
If checked, the Y coordinate of the destination will use ...
**Change Event Orientation [#d21771d7]
Change the orientation of the event.
#ref(Change_Event_Orientation.png)
#br
-''Up, Down, Left and Right''
Change the direction in which the radio button is checked.
-''Face Random Direction''
Change the orientation to either up, down, left, or right.
-''Spin Around''
One rotation on the spot.
-''Face Specified Angle''
Change the orientation to the specified angle.
-''Face Towards Player''
Turn this event in the direction of the player.
-''Face Opposite Player''
Turn this event in the opposite direction from where the ...
-''4 Fixed Direction''
If checked, the orientation will always be 4 directions (...
**Make Event Walk [#l1333075]
Make the event walk in the specified number of steps and ...
#ref(Make_Event_Walk.png)
#br
-''Direction''
--''Walk in Direction Facing''
--''Walk to Specified Angle''
--''Walk Towards Player''
--''Walk Away from Player''
--''Walk in Random Direction''
-''Number of Steps''
Specify the number of steps between 0.01 and 100. Up to t...
--''Lock Orientation''
If checked, it moves with the orientation fixed.
--''Pass Through Player/Events''
If checked, it will move through the player and all other...
--''Ignore Elevation''
If checked, it moves ignoring the difference in steps.
--''Abort if Unable to Move''
If checked, event execution will be aborted if it collide...
--''Keep Current Motion''
If checked, the specified animation will play and move.
--''Change Orientation Smoothly''
If checked, it will smoothly turn to the specified direct...
**Change Event Movement Speed [#n030e145]
Change the event's movement speed to any desired speed.
#ref(Change_Event_Movement_Speed.png)
#br
-''Speed Type''
-- -3: Slowest
-- -2: Slower
-- -1: Slow
-- 0: Normal
-- 1: Fast
-- 2: Faster
-- 3: Fastest
**Make Event Invisible/Visible [#v9b70fad]
Make or undo the event transparent.
#ref(Make_Event_Invisible_Visible.png)
#br
-''Invisible''
Make the event display transparent and invisible.
-''Visible''
Restore the event display to its original state.
-''Time until Complete''
You can specify the time it takes to make invisible/visib...
The opaque/translucent state of the cast graphic at "the ...
In other words, if the "state" changes during transparenc...
--''Wait to Complete''
If checked, the next event will not be executed until the...
**Change Event Graphic [#l2633d6f]
Change the graphic and motion of the event to be displaye...
#ref(Change_Event_Graphic.png)
#br
**Change Event Motion [#nf9b4686]
Change the motion of the event to be displayed on the scr...
#ref(Change_Event_Motion.png)
#br
**Change Event Y Coordinate [#pb6cf632]
Change the Y coordinate (height) of the event.
#ref(Change_Event_Y_Coordinate.png)
#br
-''Specifying Method of Y Coordinate''
--''Specify from the Current Value''
Select this option to specify the height at which the eve...
--''Specify the Absolute Value''
Select this option to specify that the bottom of the map ...
-''Y Coordinate to be Changed''
Specify a value between 0.1 and 50 for the change.
-''Time to Change''
Specify the time between 0.1 and 120 seconds to make the ...
-''Moving Speed''
Specify acceleration/deceleration during movement.
--Constant
Move at a constant speed.
--Acceleration
Move with acceleration.
--Deceleration
Move with deceleration.
-''Wait until Y Coordinate Change Completes''
If checked, the next event will not be executed until the...
**Start Event Falling [#c6811f4d]
When the event is in the air, executing this event will i...
#ref(Start_Event_Falling.png)
#br
-''Gravitational Acceleration''
//Specify a value between 0.01 and 100. The standard is 1...
Specify a value between 0.00 and 100. The standard is 1. ...
If set to 0, the "Move with Physics Engine" Y-axis direct...
-''Wait for Fall to Complete''
If checked, the next event will not be executed until the...
**Change Event Traversable Terrains [#fe56a3ed]
Change the passage attributes specified for the " Terrain...
#ref(Change_Event_Traversable_Terrains.png)
#br
-''Entering and Exiting Non-Traversable Terrains''
--''Disable (Normal)''
The event will be impassable.
--''Enable''
The event will be passable.
Passage attributes can be referenced and modified in "Res...
**Change Event Scale [#t55c5650]
Change the scale (size) of the 3D model specified for the...
#ref(Change_Event_Scale.png)
#br
-''Scale to be Changed''
It can be specified between 0 and 50.
-''Time to Change''
It can be specified between 0 and 120 seconds; if set to ...
-''Wait until Scale Change Completes''
If checked, the next event will not be executed until the...
**Snap Event on Grid [#ke0963b2]
Fit the event to the nearest grid (square).
#ref(Snap_Event_on_Grid.png)
#br
**Make Event Walk to Specified Coordinates [#q61e5471]
Walk the event by specifying the coordinates of the map.
''&color(red){[Regarding the Behavior when Specifying the...
If the moving target player/event is set to "Falling by G...
Please note that in order to make the player walk while a...
#ref(Make_Event_Walk_to_Specified_Coordinates.png)
#br
-''Specify from Map''
Specify the destination from the maps you have already cr...
--''Registered Destinations''
If a destination has already been registered for another ...
--''X/Y/Z Coordinates''
Specify the coordinates of the destination by entering va...
-''Specify with Variable Boxes''
Specify the X, Y, and Z coordinates of the destination, e...
--''Auto''
If checked, the Y coordinate of the destination will use ...
-''Orientation at the End of Move''
Specify the orientation at the end of the move from one o...
--''Face Direction of Moving''
Make it face the direction of movement.
--''Face Specified Angle''
Enter the angle directly as a value or specify the angle ...
--''Time Required for Move''
Specify between 0 and 60 seconds.
-''Interpolation''
Specify acceleration/deceleration settings during the move.
--''Constant''
It always moves at a constant speed.
--''Acceleration''
It moves with gradual acceleration.
--''Deceleration''
It moves with gradual deceleration.
--''Acc. to Decel.''
It accelerates at the start of the movement and decelerat...
--''Curve Movement''
If checked, the movement to the specified point will be c...
-''Keep Current Motion''
If checked, the specified animation will play and move.
-''Wait to Complete''
If checked, the next event will not be executed until the...
-''Abort if Unable to Move''
If checked, event execution will be aborted if it collide...
--''Pass Through Events''
If "Abort if Unable to Move" is checked, it can be specif...
Check this box to avoid bumping into events while moving.
**Rotate Event [#h74761fc]
Rotate the event's orientation and angle, which can be sp...
#ref(Rotate_Event.png)
#br
**Move Event with Physics Engine [#za781c2e]
Inertia is applied when the event moves.
#ref(Move_Event_with_Physics_Engine.png)
#br
**Change Display State of Event Subgraphic [#h4c4fc85]
You can display or hide the subgraphic of the stamp displ...
#ref(Change_Display_State_of_Event_Subgraphic.png)
#br
-''Subgraphic Number to be Changed''
If multiple subgraphics are specified, you can specify wh...
Subgraphic numbers can be found in the properties of this...
-''Time to Change (sec)''
Specify the number of seconds to spend changing the displ...
**Make Event as Operation Target [#a8d9799f]
This is an event panel that allows you to move other even...
Since the execution of this event panel, the specified ev...
If you want to restore the original state, use this panel...
#ref(Make_Event_as_Operation_Target.png)
**Apply Blend Shapes to This Event [#r9bb76c2]
Apply a clip created in Resources > Blend Shapes to this ...
For example, you can apply a clip of an "angry" expressio...
Note that in order to apply clips to a stamp, the blend s...
#ref(Apply_Blend_Shapes_to_This_Event.png)
#br
-''Clip Name''
Assign a clip name to be applied.
Assign the name of the clip contained in the blend shapes...
-''Time until Complete''
Specify how long it takes to apply the clip.
-''Reset Keys Other Than Assigned''
Reset all keys except those contained in the assigned clip.
**Change This Event's Turning Speed [#gf2fb5f5]
Specify how many degrees per frame this event will turn w...
Increasing the value causes it to turn faster.
The standard turning speed in the game can be specified u...
#ref(Change_This_Events_Turning_Speed.png)
#br
-''Turning Speed''
Assign the angle at which to turn per frame.
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