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#Contents
----
*Tool Features [#zc71fff2]
**[General] [#uec009e6]
***Can you make a first-person game? [#d25a7c8c]
First-person games can also be created.
- When creating a project from the "Create New" in the to...
- Specify a first-person camera with the Camera Tool. A ...
In the first person view, it would be appropriate to spec...
***Can I make a multiplayer game? [#vb62ed8f]
Not supported at this time.
***Can I import my own assets? [#r285fe48]
You can import assets such as 3D/2D/sound/movies for use ...
Please see [[Specifications of Various Assets:https://rpg...
***Is there any DLC for graphics, sound, etc.? [#s2f0b3c0]
Paid and free DLC are available on Steam.
For a list of DLCs, please click below.
--''[[Steam DLC list page:https://store.steampowered.com/...
***How do I import assets from DLCs? [#maef1782]
Clicking the "Add" button on each category in the resourc...
For 2D/3D assets, you may want to import "stamps".
See [[3D Stamps - Import and Export:https://rpgbakin.com/...
***Can I backup my project? How can I edit from a backed ...
Backup file settings can be made in the Top Menu > Config...
To resume editing from a saved backup file, go to the Top...
***Is there a way to make the font used in a work exporte...
First, please make sure that the rights to the font you w...
First, specify "Use the Standard Font" in the Top Menu > ...
Next, place the font file "font.ttf" you wish to use dire...
***Is it possible to specify in-game configurations to en...
//At this time, the ability to enable/disable the dash du...
Dash can be prohibited by using the "[[Event Panel Enable...
***Is there a way to change how the game is operated usin...
It is not possible at this time to change the operating m...
----
**[Plug-ins] [#e6f687f9]
***Can I customize the game engine itself by programming?...
You can create plug-ins using C#.
However, during the Early Access period, the areas that c...
Please see [[What are Plug-ins?]] for more information ab...
***After applying the Bakin update, when I launched the p...
This dialog will appear if you have applied the Battle Pl...
Please try the followings:
-- ''If the plug-ins of the Battle Plug-in Sample project...
Use "Copy Battle-Related Scripts to Game File" in the Map...
-- ''If you have modified the battle plug-in by yourself''
First back up the current battle plug-ins, then perform a...
-- ''If you are using a battle plug-in created by someone...
Please ask the battle plug-in creator to upgrade the vers...
----
**[Events] [#s67b6a78]
***Can I prevent an event specified object from falling t...
Right-click on the event placed on the map editor and mak...
"Falling by Gravity" can also be toggled on and off in th...
***SEs imported in Resources > Sounds cannot be selected ...
Specify the property "Type" as "SE" for the imported soun...
//***Why is a sound effect I put on an event too quiet fo...
//Please make sure it is not specified for 3D sound.
//If "Play as 3D Sound" is turned on in the command scrip...
***Sound effects do not play or sound extremely low. [#ga...
If "Play as 3D sound" in the "Play Sound Effect" event pa...
***Is it possible to widen the collision detection of an ...
The collision range can be specified from "Custom Collisi...
***Can I give event data I have created to others? [#r4c4...
Event contents can be exchanged through external files us...
However, resources specified in the event must be exchang...
(e.g., the image data specified in the command script "Di...
***Custom events placed on the map are not showing up whe...
If a condition is specified for an event to execute, the ...
For example, let's say you want to create a "villager who...
If you want to keep the villager visible regardless of wh...
If there are multiple event sheets, it will check the she...
Please note that if the sheet on which the condition is m...
***Events fired using the "Generate Events" panel disappe...
In the Database > Casts > Others tab, you can specify "Ev...
***How do I get the player to enter a "value" during the ...
If you create an input screen with only numbers displayed...
***How do I change the name of a cast member with an even...
From the Input Support button in the event panel displayi...
***If an event with "Automatically Start (Repeat in Paral...
If you do not insert a frame elapse, the system is design...
If you are not sure when to put it in, we recommend just ...
***When an imported image is displayed as a sprite using ...
This can be solved by going to Resources > Images or Reso...
***Can I change the name of a character who is not in the...
Not possible at this time.
----
**[Databese] [#j3dc5022]
***What is the formula for calculating the increase in ca...
See Formula for Calculating Level Increase by Experience ...
***Is it possible to change the formula for calculating d...
This can be changed by giving them a weapon item and edit...
***Can I specify more than one attribute for a cast (char...
This can be done by using a system of classes and subclas...
Currently, one attribute can be specified as a cast-speci...
***Sometimes an attack misses even if the Accuracy in Dat...
Whether an attack hits or not is determined by taking int...
***At the end of the battle, the effect of the "state" th...
For state properties that affect the battle result, turn ...
----
**[Resources] [#j75bacad]
***How can the terrains be added? [#na6d1126]
You can add more by going to Resources > Terrains and loa...
See [[Assets - Terrains]] for more information.
***Can I change the sound of footsteps when walking on te...
Footsteps can be specified in Resources > Terrain Propert...
Import the sound effect you want to use for the footstep ...
The interval between footstep sounds is a point for futur...
***I imported a model using the asset picker but it does ...
It is the "stamp" that can be placed in Bakin and placed ...
If you are importing graphic assets from the DLC, usually...
Non-stamped resources can be made into stamps by using th...
Stamps that are not in any folder in the file tree are in...
***I created a battle effect (particle), but the effect d...
In Resources > Particle Properties, specify the appropria...
***Can I change the same property options on multiple sta...
Yes, it is possible.
Select multiple resources you wish to change, and rewrite...
***How can I display the polygons on the back side? [#c62...
In Resources > Materials Properties, specify Double Sided...
***How to solve the problem when the game starts behaving...
There is no certain way to do this, as it depends on your...
However, the process can be reduced by removing collision...
Please check the Resources for the stamps you are using a...
***After importing a .fbx, I get a dialog to select the p...
If there are materials in the project that have "all the ...
This dialog allows you to choose whether to share the mat...
Materials can be reassigned in Resources > 3D Stamps even...
You can share materials with models in your project by as...
#br
[Advantages/Disadvantages of Sharing]
--''Advantages''
---By simply adjusting one material, you can adjust all o...
--- No more need to have useless material data.
--''Disadvantages''
---It is not possible to adjust the appearance of only on...
In this case, copy the shared material at Resources > Mat...
Reassign that copied material to the object you want to a...
#br
#ref(./Material_ImportedMaterialsDialog.png,80%)
#br
--The "Material Sharing" dialog contains the following op...
--- Automatically Assign Materials
Automatically assign materials with the same texture in t...
If there are multiple materials with the same textures, t...
All "untextured materials" are imported as new materials.
#br
--- Add All as "New Materials"
Even if there are materials with the same textures in the...
Select this if you do not want to share materials with ot...
#br
--- Manually Select Materials to Assign
For each material of the model to be imported, manually s...
If there are multiple materials with the same textures, y...
For "untextured materials," select the material to be ass...
#br
--''What does "all textures are the same material" mean?''
It refers to a material in which all the textures specifi...
For example, if a material has textures specified for the...
#br
#ref(./Material_Imported Materials_1.png,50%)
#br
***What is the maximum size of the images (height and wid...
The size of images that can be used depends on the GPU of...
If you have a high-performance GPU, you can of course han...
However, please consider the size used, as the environmen...
Note that the size of the "original image of the slice an...
----
**[Layout Tool] [#ub41f7c3]
***Why do the checkboxes in the Layout Tool "Layout to be...
Screens with no checkboxes in the layout are screens that...
The checkboxes can be used in the game by specifying them...
***I created a new item selection screen layout with the ...
Screens that do not have a check box to the left of each ...
***How do I create a thumbnail of a project I am working ...
The thumbnail will be thumbnail.png located directly unde...
You can also make a thumbnail of the title screen, etc. b...
***Can I export layout data and pass them on to other use...
Yes, it is possible. All resources contained in layouts c...
See [[Layout Tool]] for more information.
----
**[Map Editor] [#kacb5348]
***Can I hide the Quick Toolbar in the Map Editor? [#i5db...
//It can be turned on or off in the Top Menu > Configurat...
You can specify whether to turn the display on or off at ...
The Quick Toolbar also has a function to fix the display ...
---Top Menu > [[Configuration]]
---Map Editor > [[Menu Bar:https://rpgbakin.com/pukiwiki_...
---Map Editor > [[Menu Bar:https://rpgbakin.com/pukiwiki_...
***Is it possible to erase the project file path in the u...
You can turn off the display by going to the "View" menu ...
***Can I rotate the battle layout? [#wbad48ff]
Not possible at this time. We are currently considering h...
***Can I copy maps to a different project? [#i0dc91d8]
Yes, it is possible. With a few exceptions, the resources...
See [[Multiple Launch of Bakin]] for more information.
----
**[Game Definition] [#e4ba786c]
***Can I turn on/off jump and zoom operations depending o...
You can specify the assignment of actions to keys and but...
//If it is a jump, you can turn off the jump by commentin...
// // --- Jump
// bind JUMP X
// bind JUMP PAD_BUTTON3
See [[Assign Input Device:https://rpgbakin.com/pukiwiki_e...
***Can I rotate the camera directly with mouse input duri...
Not possible at this time.
**[Other] [#r33f9a5b]
***The operating character cannot climb steps. / It can w...
During test play, open the debug window using the F5 key ...
Falling by Gravity can be toggled on and off from the con...
The "height of steps that can be climbed" and "jumping of...
***Is it possible to switch between normal and reverse ca...
It is possible.
The camera operation can be switched on the configuration...
***How is the success rate of "escape" during a battle de...
The success rate of "escape" on the player's side is dete...
If the "escape" attempt fails, the success rate increases...
(1.5 - Highest Agility of the Enemy Party / Highest Agil...
Highest Agility of the Enemy Party: The agility value of...
Highest Agility of the Party (Player): The agility value...
If the monster chooses to "escape," the decision is not m...
----
*Operating Environment/Created Works[#hb8e0511]
***What is the operating environment of the tool? [#xbcdb...
See [[System Requirements]] for details on operating envi...
In addition, a "Sample Game for Operation Check" is avail...
(Please refer to the notes on the use of this game.)
***What is the operating environment for the created work...
It is the same as the operating environment of the tool.
***Does it work with Windows 11? [#we9c0034]
It works.
***Is it available for Mac? Are there any plans to offer...
At this time, only the Windows version is available.
***Test play and sample games are running slow, can this ...
If you are using an NVIDIA GPU and experiencing slowdowns...
https://store.steampowered.com/news/app/1036640/view/3398...
----
***Can I have other people play with my created work? [#m...
Yes, it is possible.
The [[Utilities/Export:https://rpgbakin.com/pukiwiki_en/?...
You can give the exported exe file to another person with...
However, the PC of the player must meet the [[System Requ...
***Are there any restrictions on the content of the work ...
There are no restrictions on the content of games created...
However, we are not responsible for the content of the cr...
Please confirm the license agreement for the main unit an...
https://rpgbakin.com/pukiwiki/#reea24f1
***Can I sell the games I have created? [#gc6973c3]
Yes, you can.
No royalties will be paid to us for distribution, whether...
However, we are not responsible for the content of the cr...
Please confirm the license agreement for the main unit an...
https://rpgbakin.com/pukiwiki/#reea24f1
***Can I sell games using songs or 3D models purchased as...
The content may be sold in accordance with the terms and ...
***Can the assets used in the " Sample Game for Operation...
All can be used.
***Can I create an application for mobile devices? [#kc68...
At this time, only works for the PC can be produced.
However, as with the previous "SMILE GAME BUILDER" tool, ...
***Can I export my work for mobile or consumer use? [#g76...
Although the schedule is not yet decided, we plan to prov...
***Is there any way to create and distribute a patch for ...
We believe it is possible if you create a patch file usin...
***What types of controllers can be used in games exporte...
Only XInput controllers are supported at this time.
(On Bakin, DirectInput controllers are also available, th...
***The tool does not launch. [#sf8538f8]
//For those who have problems with this tool not launchin...
If this tool does not launch, see [[When Problems Occur:h...
End:
#Contents
----
*Tool Features [#zc71fff2]
**[General] [#uec009e6]
***Can you make a first-person game? [#d25a7c8c]
First-person games can also be created.
- When creating a project from the "Create New" in the to...
- Specify a first-person camera with the Camera Tool. A ...
In the first person view, it would be appropriate to spec...
***Can I make a multiplayer game? [#vb62ed8f]
Not supported at this time.
***Can I import my own assets? [#r285fe48]
You can import assets such as 3D/2D/sound/movies for use ...
Please see [[Specifications of Various Assets:https://rpg...
***Is there any DLC for graphics, sound, etc.? [#s2f0b3c0]
Paid and free DLC are available on Steam.
For a list of DLCs, please click below.
--''[[Steam DLC list page:https://store.steampowered.com/...
***How do I import assets from DLCs? [#maef1782]
Clicking the "Add" button on each category in the resourc...
For 2D/3D assets, you may want to import "stamps".
See [[3D Stamps - Import and Export:https://rpgbakin.com/...
***Can I backup my project? How can I edit from a backed ...
Backup file settings can be made in the Top Menu > Config...
To resume editing from a saved backup file, go to the Top...
***Is there a way to make the font used in a work exporte...
First, please make sure that the rights to the font you w...
First, specify "Use the Standard Font" in the Top Menu > ...
Next, place the font file "font.ttf" you wish to use dire...
***Is it possible to specify in-game configurations to en...
//At this time, the ability to enable/disable the dash du...
Dash can be prohibited by using the "[[Event Panel Enable...
***Is there a way to change how the game is operated usin...
It is not possible at this time to change the operating m...
----
**[Plug-ins] [#e6f687f9]
***Can I customize the game engine itself by programming?...
You can create plug-ins using C#.
However, during the Early Access period, the areas that c...
Please see [[What are Plug-ins?]] for more information ab...
***After applying the Bakin update, when I launched the p...
This dialog will appear if you have applied the Battle Pl...
Please try the followings:
-- ''If the plug-ins of the Battle Plug-in Sample project...
Use "Copy Battle-Related Scripts to Game File" in the Map...
-- ''If you have modified the battle plug-in by yourself''
First back up the current battle plug-ins, then perform a...
-- ''If you are using a battle plug-in created by someone...
Please ask the battle plug-in creator to upgrade the vers...
----
**[Events] [#s67b6a78]
***Can I prevent an event specified object from falling t...
Right-click on the event placed on the map editor and mak...
"Falling by Gravity" can also be toggled on and off in th...
***SEs imported in Resources > Sounds cannot be selected ...
Specify the property "Type" as "SE" for the imported soun...
//***Why is a sound effect I put on an event too quiet fo...
//Please make sure it is not specified for 3D sound.
//If "Play as 3D Sound" is turned on in the command scrip...
***Sound effects do not play or sound extremely low. [#ga...
If "Play as 3D sound" in the "Play Sound Effect" event pa...
***Is it possible to widen the collision detection of an ...
The collision range can be specified from "Custom Collisi...
***Can I give event data I have created to others? [#r4c4...
Event contents can be exchanged through external files us...
However, resources specified in the event must be exchang...
(e.g., the image data specified in the command script "Di...
***Custom events placed on the map are not showing up whe...
If a condition is specified for an event to execute, the ...
For example, let's say you want to create a "villager who...
If you want to keep the villager visible regardless of wh...
If there are multiple event sheets, it will check the she...
Please note that if the sheet on which the condition is m...
***Events fired using the "Generate Events" panel disappe...
In the Database > Casts > Others tab, you can specify "Ev...
***How do I get the player to enter a "value" during the ...
If you create an input screen with only numbers displayed...
***How do I change the name of a cast member with an even...
From the Input Support button in the event panel displayi...
***If an event with "Automatically Start (Repeat in Paral...
If you do not insert a frame elapse, the system is design...
If you are not sure when to put it in, we recommend just ...
***When an imported image is displayed as a sprite using ...
This can be solved by going to Resources > Images or Reso...
***Can I change the name of a character who is not in the...
Not possible at this time.
----
**[Databese] [#j3dc5022]
***What is the formula for calculating the increase in ca...
See Formula for Calculating Level Increase by Experience ...
***Is it possible to change the formula for calculating d...
This can be changed by giving them a weapon item and edit...
***Can I specify more than one attribute for a cast (char...
This can be done by using a system of classes and subclas...
Currently, one attribute can be specified as a cast-speci...
***Sometimes an attack misses even if the Accuracy in Dat...
Whether an attack hits or not is determined by taking int...
***At the end of the battle, the effect of the "state" th...
For state properties that affect the battle result, turn ...
----
**[Resources] [#j75bacad]
***How can the terrains be added? [#na6d1126]
You can add more by going to Resources > Terrains and loa...
See [[Assets - Terrains]] for more information.
***Can I change the sound of footsteps when walking on te...
Footsteps can be specified in Resources > Terrain Propert...
Import the sound effect you want to use for the footstep ...
The interval between footstep sounds is a point for futur...
***I imported a model using the asset picker but it does ...
It is the "stamp" that can be placed in Bakin and placed ...
If you are importing graphic assets from the DLC, usually...
Non-stamped resources can be made into stamps by using th...
Stamps that are not in any folder in the file tree are in...
***I created a battle effect (particle), but the effect d...
In Resources > Particle Properties, specify the appropria...
***Can I change the same property options on multiple sta...
Yes, it is possible.
Select multiple resources you wish to change, and rewrite...
***How can I display the polygons on the back side? [#c62...
In Resources > Materials Properties, specify Double Sided...
***How to solve the problem when the game starts behaving...
There is no certain way to do this, as it depends on your...
However, the process can be reduced by removing collision...
Please check the Resources for the stamps you are using a...
***After importing a .fbx, I get a dialog to select the p...
If there are materials in the project that have "all the ...
This dialog allows you to choose whether to share the mat...
Materials can be reassigned in Resources > 3D Stamps even...
You can share materials with models in your project by as...
#br
[Advantages/Disadvantages of Sharing]
--''Advantages''
---By simply adjusting one material, you can adjust all o...
--- No more need to have useless material data.
--''Disadvantages''
---It is not possible to adjust the appearance of only on...
In this case, copy the shared material at Resources > Mat...
Reassign that copied material to the object you want to a...
#br
#ref(./Material_ImportedMaterialsDialog.png,80%)
#br
--The "Material Sharing" dialog contains the following op...
--- Automatically Assign Materials
Automatically assign materials with the same texture in t...
If there are multiple materials with the same textures, t...
All "untextured materials" are imported as new materials.
#br
--- Add All as "New Materials"
Even if there are materials with the same textures in the...
Select this if you do not want to share materials with ot...
#br
--- Manually Select Materials to Assign
For each material of the model to be imported, manually s...
If there are multiple materials with the same textures, y...
For "untextured materials," select the material to be ass...
#br
--''What does "all textures are the same material" mean?''
It refers to a material in which all the textures specifi...
For example, if a material has textures specified for the...
#br
#ref(./Material_Imported Materials_1.png,50%)
#br
***What is the maximum size of the images (height and wid...
The size of images that can be used depends on the GPU of...
If you have a high-performance GPU, you can of course han...
However, please consider the size used, as the environmen...
Note that the size of the "original image of the slice an...
----
**[Layout Tool] [#ub41f7c3]
***Why do the checkboxes in the Layout Tool "Layout to be...
Screens with no checkboxes in the layout are screens that...
The checkboxes can be used in the game by specifying them...
***I created a new item selection screen layout with the ...
Screens that do not have a check box to the left of each ...
***How do I create a thumbnail of a project I am working ...
The thumbnail will be thumbnail.png located directly unde...
You can also make a thumbnail of the title screen, etc. b...
***Can I export layout data and pass them on to other use...
Yes, it is possible. All resources contained in layouts c...
See [[Layout Tool]] for more information.
----
**[Map Editor] [#kacb5348]
***Can I hide the Quick Toolbar in the Map Editor? [#i5db...
//It can be turned on or off in the Top Menu > Configurat...
You can specify whether to turn the display on or off at ...
The Quick Toolbar also has a function to fix the display ...
---Top Menu > [[Configuration]]
---Map Editor > [[Menu Bar:https://rpgbakin.com/pukiwiki_...
---Map Editor > [[Menu Bar:https://rpgbakin.com/pukiwiki_...
***Is it possible to erase the project file path in the u...
You can turn off the display by going to the "View" menu ...
***Can I rotate the battle layout? [#wbad48ff]
Not possible at this time. We are currently considering h...
***Can I copy maps to a different project? [#i0dc91d8]
Yes, it is possible. With a few exceptions, the resources...
See [[Multiple Launch of Bakin]] for more information.
----
**[Game Definition] [#e4ba786c]
***Can I turn on/off jump and zoom operations depending o...
You can specify the assignment of actions to keys and but...
//If it is a jump, you can turn off the jump by commentin...
// // --- Jump
// bind JUMP X
// bind JUMP PAD_BUTTON3
See [[Assign Input Device:https://rpgbakin.com/pukiwiki_e...
***Can I rotate the camera directly with mouse input duri...
Not possible at this time.
**[Other] [#r33f9a5b]
***The operating character cannot climb steps. / It can w...
During test play, open the debug window using the F5 key ...
Falling by Gravity can be toggled on and off from the con...
The "height of steps that can be climbed" and "jumping of...
***Is it possible to switch between normal and reverse ca...
It is possible.
The camera operation can be switched on the configuration...
***How is the success rate of "escape" during a battle de...
The success rate of "escape" on the player's side is dete...
If the "escape" attempt fails, the success rate increases...
(1.5 - Highest Agility of the Enemy Party / Highest Agil...
Highest Agility of the Enemy Party: The agility value of...
Highest Agility of the Party (Player): The agility value...
If the monster chooses to "escape," the decision is not m...
----
*Operating Environment/Created Works[#hb8e0511]
***What is the operating environment of the tool? [#xbcdb...
See [[System Requirements]] for details on operating envi...
In addition, a "Sample Game for Operation Check" is avail...
(Please refer to the notes on the use of this game.)
***What is the operating environment for the created work...
It is the same as the operating environment of the tool.
***Does it work with Windows 11? [#we9c0034]
It works.
***Is it available for Mac? Are there any plans to offer...
At this time, only the Windows version is available.
***Test play and sample games are running slow, can this ...
If you are using an NVIDIA GPU and experiencing slowdowns...
https://store.steampowered.com/news/app/1036640/view/3398...
----
***Can I have other people play with my created work? [#m...
Yes, it is possible.
The [[Utilities/Export:https://rpgbakin.com/pukiwiki_en/?...
You can give the exported exe file to another person with...
However, the PC of the player must meet the [[System Requ...
***Are there any restrictions on the content of the work ...
There are no restrictions on the content of games created...
However, we are not responsible for the content of the cr...
Please confirm the license agreement for the main unit an...
https://rpgbakin.com/pukiwiki/#reea24f1
***Can I sell the games I have created? [#gc6973c3]
Yes, you can.
No royalties will be paid to us for distribution, whether...
However, we are not responsible for the content of the cr...
Please confirm the license agreement for the main unit an...
https://rpgbakin.com/pukiwiki/#reea24f1
***Can I sell games using songs or 3D models purchased as...
The content may be sold in accordance with the terms and ...
***Can the assets used in the " Sample Game for Operation...
All can be used.
***Can I create an application for mobile devices? [#kc68...
At this time, only works for the PC can be produced.
However, as with the previous "SMILE GAME BUILDER" tool, ...
***Can I export my work for mobile or consumer use? [#g76...
Although the schedule is not yet decided, we plan to prov...
***Is there any way to create and distribute a patch for ...
We believe it is possible if you create a patch file usin...
***What types of controllers can be used in games exporte...
Only XInput controllers are supported at this time.
(On Bakin, DirectInput controllers are also available, th...
***The tool does not launch. [#sf8538f8]
//For those who have problems with this tool not launchin...
If this tool does not launch, see [[When Problems Occur:h...
Page: