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#Contents
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*Tool Features [#zc71fff2]
**[General] [#uec009e6]
***Can you make a first-person game? [#d25a7c8c]
First-person games can also be created.
- When creating a project from the "Create New" in the to...
- Specify a first-person camera with the Camera Tool. A ...
In the first person view, it would be appropriate to spec...
***Can I make a multiplayer game? [#vb62ed8f]
Not supported at this time.
***Can I import my own assets? [#r285fe48]
You can import assets such as 3D/2D/sound/movies for use ...
Please see [[Specifications of Various Assets:https://rpg...
***Is there any DLC for graphics, sound, etc.? [#s2f0b3c0]
Paid and free DLC are available on Steam.
For a list of DLCs, please click below.
--''[[Steam DLC list page:https://store.steampowered.com/...
***How do I import assets from DLCs? [#maef1782]
Clicking the "Add" button on each category in the resourc...
For 2D/3D assets, you may want to import "stamps".
See [[3D Stamps - Import and Export:https://rpgbakin.com/...
***Can I backup my project? How can I edit from a backed ...
Backup file settings can be made in the Top Menu > Config...
To resume editing from a saved backup file, go to the Top...
***Is there a way to make the font used in a work exporte...
First, please make sure that the rights to the font you w...
First, specify "Use the Standard Font" in the Top Menu > ...
Next, place the font file "font.ttf" you wish to use dire...
***Is it possible to specify in-game configurations to en...
Dash can be prohibited by using the "[[Event Panel Enable...
***Is there a way to change how the game is operated usin...
It is not possible at this time to change the operating m...
***Is there a difference in PC performance load between t...
It depends on the complexity of the collision, but if the...
***Please tell me how long backup files are automatically...
Also, if a backup file (or folder) has been automatically...
The storage period is 30 days.
The backup data is stored in the “backup” folder within t...
Please move the saved data back to the “backup” folder an...
However, please note that when you open a project and beg...
If backup data is deleted, there is no way to restore it.
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**[Plugins] [#e6f687f9]
***Can I customize the game engine itself by programming?...
You can create plugins using C#.
However, during the Early Access period, the areas that c...
Please see [[What are Plugins?]] for more information abo...
***After applying the Bakin update, when I launched the p...
This dialog will appear if you have applied the Battle Pl...
Please try the followings:
-- ''If the plugins of the Battle Plugin Sample project a...
Use "Copy Battle-Related Scripts to Game File" in the Map...
-- ''If you have modified the battle plugin by yourself''
First back up the current battle plugins, then perform an...
-- ''If you are using a battle plugin created by someone ...
Please ask the battle plugin creator to upgrade the versi...
***Can I load custom classes? [#oa18e87d]
Yes.
You can use separate .cs files through the custom meta sy...
Please refer to the documentation below for details.
https://rpgbakin.com/pukiwiki_en/?What+are+Plugins%3F#fbd...
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**[Events] [#s67b6a78]
***Can I prevent an event specified object from falling t...
Right-click on the event placed on the map editor and mak...
"Falling by Gravity" can also be toggled on and off in th...
***SEs imported in Resources > Sounds cannot be selected ...
Specify the property "Type" as "SE" for the imported soun...
***Sound effects do not play or sound extremely low. [#ga...
If "Play as 3D sound" in the "Play Sound Effect" event pa...
***Is it possible to widen the collision detection of an ...
The collision range can be specified from "Custom Collisi...
***Can I give event data I have created to others? [#r4c4...
Event contents can be exchanged through external files us...
However, resources specified in the event must be exchang...
(e.g., the image data specified in the command script "Di...
***Custom events placed on the map are not showing up whe...
If a condition is specified for an event to execute, the ...
For example, let's say you want to create a "villager who...
If you want to keep the villager visible regardless of wh...
If there are multiple event sheets, it will check the she...
Please note that if the sheet on which the condition is m...
***Events fired using the "Generate Events" panel disappe...
In the Database > Casts > Others tab, you can specify "Ev...
***How do I get the player to enter a "value" during the ...
If you create an input screen with only numbers displayed...
***How do I change the name of a cast member with an even...
From the Input Support button in the event panel displayi...
***If an event with "Automatically Start (Repeat in Paral...
If you do not insert a frame elapse, the system is design...
If you are not sure when to put it in, we recommend just ...
***When an imported image is displayed as a sprite using ...
This can be solved by going to Resources > Images or Reso...
***Can I change the name of a character who is not in the...
Not possible at this time.
***Is it possible to change the size of the character spr...
The following methods are available:
-The image data itself is reduced in size and re-imported.
-Adjust the layer scale of the sprite for the Conversatio...
If you are using the default “DialogueAnimation” sprite s...
Then go to System Resources > [[Screen Transition Effects...
***I want to place a bridge over a crack in the ground so...
One method is to create a “Before the Bridge is Built” ev...
Before the bridge is built, use the “Custom Collide Range...
***Can I change a cast member’s attribute during the game...
If I assign attributes through class, it results in dual ...
One method is to set the cast member’s attribute to “None...
Another possible approach is to use equipment items:
- Go to Database > Casts > Equipment and Abilities, and ...
- Do not display that slot in the layout (treat it like ...
- Apply the attribute through the item’s abilities.
***Can I register a specific cast member in the picture b...
Yes. Use the “Add/Remove Party Member” panel to temporari...
This will register the cast member in the picture book.
https://rpgbakin.com/pukiwiki_en/?Party#je319574
***Can I change a cast member’s name (including party mem...
Yes, you can do this by using the “Advanced String Variab...
***Is there a way to get the player’s current position (x...
Yes. In the “Advanced Variable Box Operation” panel, use ...
***Can I pause the currently playing BGM (BGM①), play ano...
For the second track (BGM②), use the “Play Fanfare” panel.
***When I turn ON “Use Physical Keyboard” in the text inp...
As of Version 2.4, only one input method can be used at a...
You can use either keyboard input or D-pad/gamepad input,...
***Can I change the entrance and exit animations of portr...
Yes, you can.
Go to Game Definition > System Resources > Screen Transit...
You can refer to the default sprite set "DialogueAnimatio...
Additionally, you can override the animation specified in...
***How can I change character positioning or lighting whe...
You can create a dedicated camera for conversation portra...
Rendering settings can also be configured for the camera,...
***Where can I change the animation used when conversatio...
You can change it from:
Game Definition > [[System Resources]] > Conversation Cas...
You can also change it during events using the [[Change S...
***How can I decrease status values using the “Change Cas...
Enter a negative value.
***How can I change the size of a “Decal Stamp” used as a...
You can adjust the event’s scale in the Map Editor.
You can also change it using the “Change Event Scale” pan...
To change the base size of the decal itself, go to Resour...
***How are subgraphic motions selected? [#yc2ac0f5]
Subgraphic motions are synchronized with the main graphic...
For example:
If the main motion is wait, the subgraphic uses wait.
If the main motion is walk, the subgraphic uses walk.
***How can I change the “Fixed Equipment” status from an ...
In Database > State Definition > [[State Abilities:https:...
Create a State with the desired ability, then apply that ...
***Can I display only one choice in a choice window? (Exa...
In the “Select from Selection and Check Results” panel, y...
By default, the panel contains two choices: “Yes” and “No...
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**[Databese] [#j3dc5022]
***What is the formula for calculating the increase in ca...
See Formula for Calculating Level Increase by Experience ...
***Is it possible to change the formula for calculating d...
This can be changed by giving them a weapon item and edit...
***Can I specify more than one attribute for a cast (char...
This can be done by using a system of classes and subclas...
Currently, one attribute can be specified as a cast-speci...
***Sometimes an attack misses even if the Accuracy in Dat...
Whether an attack hits or not is determined by taking int...
***At the end of the battle, the effect of the "state" th...
For state properties that affect the battle result, turn ...
***I created a skill that increases a cast member's statu...
It’s recommended to assign a Call Common Event to the ski...
***Is there a limit to the number of items or cast member...
There is no hard limit on the number of entries in the da...
However, depending on your working environment, having a ...
It’s recommended to first register sample entries and dup...
***Can I add a “Luck”-like status and have it affect thin...
Yes, you can indirectly reflect a Luck status in various ...
+In Database > Casts, add a “Luck” stat.
+In Database > State Definitions, create a state (e.g., S...
+Use a common event or similar system to monitor each cas...
***How can I create key items (items that cannot be sold ...
In Database > Items, set the item’s price to 0.
***Can I create weapons with additional abilities such as...
Yes, this is possible.
Refer to the item abilities section in the manual and con...
https://rpgbakin.com/pukiwiki_en/?Items#s52b19d5
--Poison the enemy on attack
Set the desired state (e.g., Poison) in:
Item Abilities > Attack Attribute
--Become poisoned while equipped
Set the desired state (e.g., Poison) in:
Item Abilities > Ability When Equipped: States
***How can I trigger an event when an item is used? [#b0e...
First, create the event as a common event.
Then, in Database > Items, select the target item and ass...
***Can I create items that cannot be sold? [#n5bcc9fb]
Yes.
In Database > [[Items]], set the item’s "Price" to 0 to m...
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**[Resources] [#j75bacad]
***How can the terrains be added? [#na6d1126]
You can add more by going to Resources > Terrains and loa...
See [[Assets - Terrains]] for more information.
***Can I change the sound of footsteps when walking on te...
Footsteps can be specified in Resources > Terrain Propert...
Import the sound effect you want to use for the footstep ...
The interval between footstep sounds is a point for futur...
***I imported a model using the asset picker but it does ...
It is the "stamp" that can be placed in Bakin and placed ...
If you are importing graphic assets from the DLC, usually...
Non-stamped resources can be made into stamps by using th...
Stamps that are not in any folder in the file tree are in...
***I created a battle effect (particle), but the effect d...
In Resources > Particle Properties, specify the appropria...
***Can I change the same property options on multiple sta...
Yes, it is possible.
Select multiple resources you wish to change, and rewrite...
***How can I display the polygons on the back side? [#c62...
In Resources > Materials Properties, specify Double Sided...
***How to solve the problem when the game starts behaving...
There is no certain way to do this, as it depends on your...
However, the process can be reduced by removing collision...
Please check the Resources for the stamps you are using a...
***After importing a .fbx, I get a dialog to select the p...
If there are materials in the project that have "all the ...
This dialog allows you to choose whether to share the mat...
Materials can be reassigned in Resources > 3D Stamps even...
You can share materials with models in your project by as...
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[Advantages/Disadvantages of Sharing]
--''Advantages''
---By simply adjusting one material, you can adjust all o...
--- No more need to have useless material data.
--''Disadvantages''
---It is not possible to adjust the appearance of only on...
In this case, copy the shared material at Resources > Mat...
Reassign that copied material to the object you want to a...
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#ref(./Material_ImportedMaterialsDialog.png,80%)
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--The "Material Sharing" dialog contains the following op...
--- Automatically Assign Materials
Automatically assign materials with the same texture in t...
If there are multiple materials with the same textures, t...
All "untextured materials" are imported as new materials.
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--- Add All as "New Materials"
Even if there are materials with the same textures in the...
Select this if you do not want to share materials with ot...
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--- Manually Select Materials to Assign
For each material of the model to be imported, manually s...
If there are multiple materials with the same textures, y...
For "untextured materials," select the material to be ass...
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--''What does "all textures are the same material" mean?''
It refers to a material in which all the textures specifi...
For example, if a material has textures specified for the...
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#ref(./Material_Imported Materials_1.png,50%)
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***What is the maximum size of the images (height and wid...
The size of images that can be used depends on the GPU of...
If you have a high-performance GPU, you can of course han...
However, please consider the size used, as the environmen...
Note that the size of the "original image of the slice an...
***What should I do if the sound quality of an imported s...
If the sampling frequency of the sound file is set to 48 ...
***Can I use a texture with semi-transparent (alpha chann...
Semi-transparent is not applied to 2D stamps (billboards).
*** In Resources > [[Particles]] settings, changing the v...
This setting defines how many seconds the system waits be...
***Can I adjust the volume of environmental sounds in the...
Environmental sounds are treated as a type of SE (sound e...
If you want to change their volume, go to Resources > Sou...
***When I use an imported image for a cast member portrai...
Go to Resources > [[Images]] and turn off the “SRGB” sett...
It is recommended to use the SRGB setting as follows:
- Turn "SRGB" ON for objects displayed on maps
- Turn "SRGB" OFF for images not placed on maps, such as...
***Can I use GIF files? [#gbd343a0]
At this time, Bakin does not support the playback of GIF ...
You can import them as resources, but they will be treate...
***What is the default font used in Bakin? [#w4916a17]
The font used is M+.
This font can be used freely without any special licensin...
***Can terrain textures include alpha information? [#v058...
This is not supported in the current specifications.
***How can I import a character created in Blender? [#eee...
Please see [[3D Characters]].
***I want to display a “state” icon above a cast characte...
The icon position depends on the collision height of the ...
Adjust the collision size in Resources > [[3D Stamps]] or...
***How can I fix imported 3D models appearing overexposed...
In Resources > [[Textures]] properties, check whether "SR...
For textures used on map objects, enabling SRGB is genera...
***How can I prevent imported VRoid model eyebrows from f...
Adjust the Cutoff Threshold in the shader properties under:
Resources > [[Materials]]
***How do I adjust the scale of particles? [#te51ff71]
You can change the scale in Resources > [[Particles]].
***Why do sound effects from particles placed on the map ...
Sound effects assigned to particles are treated as 3D sou...
Because of this, the volume changes depending on the dist...
Far away = quieter
Close up = louder
For 3D sound settings, see Resources > Sounds > [[Sound S...
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**[Layout Tool] [#ub41f7c3]
***Why do the checkboxes in the Layout Tool "Layout to be...
Screens with no checkboxes in the layout are screens that...
The checkboxes can be used in the game by specifying them...
***I created a new item selection screen layout with the ...
Screens that do not have a check box to the left of each ...
***How do I create a thumbnail of a project I am working ...
The thumbnail will be thumbnail.png located directly unde...
You can also make a thumbnail of the title screen, etc. b...
***Can I export layout data and pass them on to other use...
Yes, it is possible. All resources contained in layouts c...
See [[Layout Tool]] for more information.
***How can I add a border to the font used for messages, ...
In the properties of the text panel within the layout on ...
***How can I display the experience points (EXP) earned o...
Open the layout tool for the sample game Orb Stories, and...
The special format \partyexp[] is specified in the “Param...
***Can I create a menu command that triggers a Common Eve...
Yes. In the Layout Tool, go to the submenu container unde...
In its “Action” property, assign one of the following act...
- “Call Common Event”
- “Close and Call Common Event” (this closes the menu be...
***How can I display the status of both the selected part...
Please refer to the “Member_Dungeon_Change” layout used i...
***Is there a way to create a quest list or quest managem...
While a bit unconventional, you can use the item selectio...
+Create items in the database with names corresponding to...
+Add a tag such as "#Quest" to each of these items.
+In Layout Tool > Item Selection Screen, set the item man...
***Can I create a menu using the free layout for events a...
Yes. Assign a common event to each menu entry, and trigge...
Since common events internally have coordinates, you can:
1. Use “Teleport Event” to move it to a desired position.
2. Generate a new event using “This Event” as the source.
This allows you to spawn events at any location.
***I am using the cast picture book to create a monster p...
Yes. In the Layout Tool, add a text panel as a layout par...
Then, set the property “Specify What to Display in the Pa...
`\currentdictionarydesc[]`
This will display the description entered in Database > C...
***When I sort items by name in the Layout Tool, items en...
This is the intended behavior.
As a workaround, please try one of the following methods:
- Change the sorting method to "Database Order" (this fol...
- Use zero-padded numbering such as 001, 002, etc., to en...
***How can I prevent skills that have not yet been learne...
Please set #known in the layout property "Management Tags...
This will ensure that only discovered entries are listed.
If nothing is specified, it is intended behavior that und...
***Why are newly added database statuses not displayed in...
Please make sure the parameter used in the special format...
***How can I remove the “Escape” command from battle comm...
Go to:
Game Definition > Rules & Rendering > [[Battle Related:ht...
Then turn off "Show 'Escape' Command".
See also: Production Tips > [[Party Menu:https://rpgbakin...
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**[Map Editor] [#kacb5348]
***Can I hide the Quick Toolbar in the Map Editor? [#i5db...
//It can be turned on or off in the Top Menu > Configurat...
You can specify whether to turn the display on or off at ...
The Quick Toolbar also has a function to fix the display ...
---Top Menu > [[Configuration]]
---Map Editor > [[Menu Bar:https://rpgbakin.com/pukiwiki_...
---Map Editor > [[Menu Bar:https://rpgbakin.com/pukiwiki_...
***Is it possible to erase the project file path in the u...
You can turn off the display by going to the "View" menu ...
***Can I rotate the battle layout? [#wbad48ff]
Not possible at this time. We are currently considering h...
***Can I copy maps to a different project? [#i0dc91d8]
Yes, it is possible. With a few exceptions, the resources...
See [[Multiple Launch of Bakin]] for more information.
***Can terrain be cut out and used as block-like objects?...
Yes.
Right-click the terrain and select "Export Model" from th...
See also: Map Settings Palette > [[Context Menu:https://r...
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**[Game Definition] [#e4ba786c]
***Can I turn on/off jump and zoom operations depending o...
You can specify the assignment of actions to keys and but...
See [[Assign Input Device:https://rpgbakin.com/pukiwiki_e...
***Can I rotate the camera directly with mouse input duri...
Not possible at this time.
***Can I change the color of the silhouette shown when th...
Yes, you can change it.
The default color can be set in Game Definition > [[Rules...
If you specify "000000" as the color, the silhouette will...
You can also toggle the silhouette on/off during events b...
***Where can I change the transition effect used when ent...
You can change it from:
Game Definition > [[System Resources]] > Screen Transitio...
You can also change it by an event using the [[Change Scr...
***After enabling “Use Internal Format” and converting re...
No additional manual conversion work is required.
When "Use Internal Format" is enabled, resource conversio...
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**[Battle] [#p9f70932]
***How is the success rate of "escape" during a battle de...
The success rate of "escape" on the player's side is dete...
If the "escape" attempt fails, the success rate increases...
(1.5 - Highest Agility of the Enemy Party / Highest Agil...
Highest Agility of the Enemy Party: The agility value of...
Highest Agility of the Party (Player): The agility value...
If the monster chooses to "escape," the decision is not m...
***Why is the newly created "State" not removed when the ...
Please add a State Disabling ability for the created "Sta...
***After modifying the Dungeon RPG Sample to increase the...
This is likely because, in the battle layout (which deter...
Whether an attack can reach a target depends on the relat...
(For example, front-row enemies may be within range, whil...
Also, the battle layout needs to be configured based on t...
In this case, please refer to the layout settings and adj...
[[Introduce the Concept of "Front Row/Back Row" to the Pa...
[[Use Attack Range:https://rpgbakin.com/pukiwiki_en/?Rule...
[[Enemy Distribution:https://rpgbakin.com/pukiwiki_en/?Ma...
***During an enemy’s attack, can I create a camera that s...
Yes, you can control the camera through events using the ...
By using a Battle Event, you can get the target’s coordin...
***Is there a way to automatically trigger an event when ...
Use a Battle Event.
Set the event trigger to “In Battle, Repeat in Parallel,”...
If the HP reaches 0 or the specified state (in this case,...
***Can I force the battle command screen to close during ...
As of Ver. 2.4, it is not possible to close the battle co...
***Can I make defeated party members disappear from battl...
Yes. Use a Battle Event to detect whether a party member ...
Then, use the “Add/Remove Party Member” panel to remove t...
***How can I display the amount of EXP gained as a gauge ...
Please refer to the ESP gauge shown in the battle result ...
In the slider panel, set the “Parameters Reflected in the...
***Even after defeating an enemy in battle, the “state” i...
In Database > State Definition:
For the "Instant Death" state, add "State Disabling" for ...
In other words, if you configure it so that all other sta...
***Can I trigger multiple motions or effects when using a...
Yes. Use the “Obtain Battle Information” panel to get the...
Then, use the “Make Battle Cast as Operation Target” pane...
This allows you to apply “Change Event Motion” and “Show ...
https://rpgbakin.com/pukiwiki_en/?Battles
***In normal battles, what determines the action order? [...
Unless you force an action order using Battle Events, the...
This value is calculated from multiple factors such as th...
If you want a specific cast member to always act first, y...
***Is there a way to change an enemy’s graphic during bat...
For example, switching between armored and unarmored vers...
Yes. In a Battle Event, first use the “Make Battle Cast a...
Then, use an event command to change the graphic based on...
***Is there a way to get the current position (x, y, z) o...
Yes. First, use the “Make Battle Cast as Operation Target...
Then, in the “Advanced Variable Box Operation” panel, use...
***How can I make a character automatically take a step f...
You can configure this under the following settings:
--Database > Casts > Battle Tab > Battle Action AI
--Database > Item Abilities > One Step Forward When Acting
***How can I create a sound-only effect for attacks or sk...
Using the [[Sprite Tool]], you can create an effect with ...
***Can I create enemies that use specific skills every ce...
Yes.
You can configure this in:
Database > Casts > Battle Tab > [[Battle Action AI:https:...
Use the turn number conditions to create that behavior.
***Can I create an item that restores HP every time the c...
Yes.
Using a battle event with the "At the End of Action" trig...
Possible ways to check equipped items include:
Use the "Advanced String Variable Operation" panel to sto...
Create a unique "State" for the item in Database > [[Stat...
Then, in Database > Items > [[Item Abilities:https://rpgb...
If the cast member has that state, it means the item is e...
***Can I change how likely enemies are to target a cast m...
Yes. You can change this by using a State.
Go to Database > State Definition > [[State Abilities:htt...
You can check each cast member’s target rate in the [[Cas...
***How can I change the graphics used for battle damage n...
You can configure them in:
Game Definition > System Graphics > Battles > “Numbers fo...
Register images for the numbers 0–9 in Resources > Images.
(For image property settings, refer to the existing damag...
At the moment, the animation used when damage numbers app...
***Which damage formula is used in map battles? [#a61be98b]
The same formula used for normal attacks in battle is app...
If the cast member has a weapon equipped, the weapon’s da...
If no weapon is equipped, the cast member’s “Bare Handed ...
***How is an enemy’s item drop rate calculated? [#ucce0376]
The final drop rate is calculated as follows:
(Base Item Drop Rate * (100 + Total Item Drop Rate Bonuse...
For example, if the total item drop rate bonus from State...
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**[Other] [#r33f9a5b]
***The operating character cannot climb steps. / It can w...
During test play, open the debug window using the F5 key ...
Falling by Gravity can be toggled on and off from the con...
The "height of steps that can be climbed" and "jumping of...
***Is it possible to switch between normal and reverse ca...
It is possible.
The camera operation can be switched on the configuration...
***Parts of the conditions in the Event Panel or Event Sh...
Try adjusting the text size in your Windows display setti...
***How can I change the project thumbnail shown in the Hi...
Place an image named "thumbnail.png" (size: 256×144) in t...
You can also save a thumbnail by right-clicking in the La...
Additionally, by using the camera button at the top of th...
***Is it okay to use double-byte characters (such as Japa...
Yes, that is not a problem. It will also work correctly i...
***When setting the game icon during export, sizes above ...
Windows uses only the following icon sizes: 16, 32, 48, a...
If you set the Explorer view to “Extra Large Icons,” you ...
Note: Windows caches icon data, so even if you export a n...
As a workaround, you can temporarily rename the .exe file...
***Is there a way to install Bakin without using Steam? [...
Currently, Bakin can only be installed via Steam.
***Can the DLCs for “SMILE GAME BUILDER” also be used wit...
Asset DLCs (3D models and sounds) for SMILE GAME BUILDER ...
--Corpse Party Tenjin Primary School Pack
Please be sure to review the End User License Agreement (...
***Are there any specific "Common Redistributables" that ...
The exported game requires .NET Framework 4.6.2. However,...
***Is the Steam Input API implemented in games created wi...
Steam Input support is automatically enabled by Steam whe...
No special setup is required on the Bakin side.
***Does it support VR? [#c39ecd12]
No, VR is not supported.
***Is there any benefit to buying the “SMILE GAME BUILDER...
This bundle is mainly intended for users who already own ...
Assets from “SMILE GAME BUILDER” can also be used in “Bak...
Some paid DLC characters from “SMILE GAME BUILDER” have a...
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*Operating Environment/Created Works[#hb8e0511]
***What is the operating environment of the tool? [#xbcdb...
See [[System Requirements]] for details on operating envi...
In addition, a "Sample Game for Operation Check" is avail...
(Please refer to the notes on the use of this game.)
***What is the operating environment for the created work...
It is the same as the operating environment of the tool.
***Does it work with Windows 11? [#we9c0034]
It works.
***Is it available for Mac? Are there any plans to offer...
At this time, only the Windows version is available.
***Test play and sample games are running slow, can this ...
If you are using an NVIDIA GPU and experiencing slowdowns...
https://store.steampowered.com/news/app/1036640/view/3398...
----
***Can I have other people play with my created work? [#m...
Yes, it is possible.
The [[Utilities/Export:https://rpgbakin.com/pukiwiki_en/?...
You can give the exported exe file to another person with...
However, the PC of the player must meet the [[System Requ...
***Are there any restrictions on the content of the work ...
There are no restrictions on the content of games created...
However, we are not responsible for the content of the cr...
Please confirm the license agreement for the main unit an...
https://rpgbakin.com/pukiwiki/#reea24f1
***Can I create adult games with Bakin? [#n2f707ea]
Please refer to Article 7 of the End User License Agreeme...
As long as you follow this clause, creating adult games i...
***Can I sell the games I have created? [#gc6973c3]
Yes, you can.
No royalties will be paid to us for distribution, whether...
However, we are not responsible for the content of the cr...
Please confirm the license agreement for the main unit an...
https://rpgbakin.com/pukiwiki/#reea24f1
***Can I sell games using songs or 3D models purchased as...
The content may be sold in accordance with the terms and ...
***Can the assets used in the " Sample Game for Operation...
All can be used.
***Can I create an application for mobile devices? [#kc68...
At this time, only works for the PC can be produced.
However, as with the previous "SMILE GAME BUILDER" tool, ...
***Can I export my work for mobile or consumer use? [#g76...
Although the schedule is not yet decided, we plan to prov...
***Is there any way to create and distribute a patch for ...
We believe it is possible if you create a patch file usin...
***What types of controllers can be used in games exporte...
Only XInput controllers are supported at this time.
(On Bakin, DirectInput controllers are also available, th...
***Does this tool support Steam Family Sharing? [#k29211ae]
No, it is not supported due to Steam’s policies.
According to Valve, Family Sharing currently applies only...
***Can I use Bakin to create background visuals for a vid...
Yes, you are free to use it.
However, in accordance with Section 7, Paragraph 2 of the...
***Can I create arranged versions of the BGM and use them...
Yes, you may arrange the music as long as it is used with...
It is also fine if the arranged music is included in game...
When publishing videos, please include the notice describ...
Please refer to the Bakin EULA for details (available on ...
***Is it okay to publish a project that is still in devel...
Yes, it is perfectly fine to publish a project that is st...
Several projects have already been published, so feel fre...
***Are there any existing “command-line arguments” (e.g.,...
As of version 2.4, the following command-line options are...
/FS=false
Disables full-screen mode. If “Launch with Full-scre...
/L=**language** (e.g., /L=en)
Forces the specified language to be used at startup.
Currently, no command-line options are implemented for re...
***How can I move a project to a new PC? [#v8edd55e]
Copy the entire project folder from the old PC to the new...
Then, in Bakin installed on the new PC, open the project ...
If you also want to migrate your work environment setting...
1) In the Steam Library, click the gear icon on the right.
2) Select Manage > Browse Local Files.
3) Copy the following files from the opened folder:
settings.dat
mapedit_docking.config
hotkey.dat (if you customized hotkeys)
Then, on the new PC, open the same folder through the Ste...
Notes
settings.dat may contain path information from the old PC...
Window positions and sizes may be affected if the screen ...
***The tool does not launch. [#sf8538f8]
If this tool does not launch, see [[When Problems Occur:h...
***I downloaded the sample games from the official site, ...
Please make sure that your PC's graphics board drivers ar...
If the above does not solve the problem, please see [[Whe...
End:
#Contents
----
*Tool Features [#zc71fff2]
**[General] [#uec009e6]
***Can you make a first-person game? [#d25a7c8c]
First-person games can also be created.
- When creating a project from the "Create New" in the to...
- Specify a first-person camera with the Camera Tool. A ...
In the first person view, it would be appropriate to spec...
***Can I make a multiplayer game? [#vb62ed8f]
Not supported at this time.
***Can I import my own assets? [#r285fe48]
You can import assets such as 3D/2D/sound/movies for use ...
Please see [[Specifications of Various Assets:https://rpg...
***Is there any DLC for graphics, sound, etc.? [#s2f0b3c0]
Paid and free DLC are available on Steam.
For a list of DLCs, please click below.
--''[[Steam DLC list page:https://store.steampowered.com/...
***How do I import assets from DLCs? [#maef1782]
Clicking the "Add" button on each category in the resourc...
For 2D/3D assets, you may want to import "stamps".
See [[3D Stamps - Import and Export:https://rpgbakin.com/...
***Can I backup my project? How can I edit from a backed ...
Backup file settings can be made in the Top Menu > Config...
To resume editing from a saved backup file, go to the Top...
***Is there a way to make the font used in a work exporte...
First, please make sure that the rights to the font you w...
First, specify "Use the Standard Font" in the Top Menu > ...
Next, place the font file "font.ttf" you wish to use dire...
***Is it possible to specify in-game configurations to en...
Dash can be prohibited by using the "[[Event Panel Enable...
***Is there a way to change how the game is operated usin...
It is not possible at this time to change the operating m...
***Is there a difference in PC performance load between t...
It depends on the complexity of the collision, but if the...
***Please tell me how long backup files are automatically...
Also, if a backup file (or folder) has been automatically...
The storage period is 30 days.
The backup data is stored in the “backup” folder within t...
Please move the saved data back to the “backup” folder an...
However, please note that when you open a project and beg...
If backup data is deleted, there is no way to restore it.
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----
**[Plugins] [#e6f687f9]
***Can I customize the game engine itself by programming?...
You can create plugins using C#.
However, during the Early Access period, the areas that c...
Please see [[What are Plugins?]] for more information abo...
***After applying the Bakin update, when I launched the p...
This dialog will appear if you have applied the Battle Pl...
Please try the followings:
-- ''If the plugins of the Battle Plugin Sample project a...
Use "Copy Battle-Related Scripts to Game File" in the Map...
-- ''If you have modified the battle plugin by yourself''
First back up the current battle plugins, then perform an...
-- ''If you are using a battle plugin created by someone ...
Please ask the battle plugin creator to upgrade the versi...
***Can I load custom classes? [#oa18e87d]
Yes.
You can use separate .cs files through the custom meta sy...
Please refer to the documentation below for details.
https://rpgbakin.com/pukiwiki_en/?What+are+Plugins%3F#fbd...
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**[Events] [#s67b6a78]
***Can I prevent an event specified object from falling t...
Right-click on the event placed on the map editor and mak...
"Falling by Gravity" can also be toggled on and off in th...
***SEs imported in Resources > Sounds cannot be selected ...
Specify the property "Type" as "SE" for the imported soun...
***Sound effects do not play or sound extremely low. [#ga...
If "Play as 3D sound" in the "Play Sound Effect" event pa...
***Is it possible to widen the collision detection of an ...
The collision range can be specified from "Custom Collisi...
***Can I give event data I have created to others? [#r4c4...
Event contents can be exchanged through external files us...
However, resources specified in the event must be exchang...
(e.g., the image data specified in the command script "Di...
***Custom events placed on the map are not showing up whe...
If a condition is specified for an event to execute, the ...
For example, let's say you want to create a "villager who...
If you want to keep the villager visible regardless of wh...
If there are multiple event sheets, it will check the she...
Please note that if the sheet on which the condition is m...
***Events fired using the "Generate Events" panel disappe...
In the Database > Casts > Others tab, you can specify "Ev...
***How do I get the player to enter a "value" during the ...
If you create an input screen with only numbers displayed...
***How do I change the name of a cast member with an even...
From the Input Support button in the event panel displayi...
***If an event with "Automatically Start (Repeat in Paral...
If you do not insert a frame elapse, the system is design...
If you are not sure when to put it in, we recommend just ...
***When an imported image is displayed as a sprite using ...
This can be solved by going to Resources > Images or Reso...
***Can I change the name of a character who is not in the...
Not possible at this time.
***Is it possible to change the size of the character spr...
The following methods are available:
-The image data itself is reduced in size and re-imported.
-Adjust the layer scale of the sprite for the Conversatio...
If you are using the default “DialogueAnimation” sprite s...
Then go to System Resources > [[Screen Transition Effects...
***I want to place a bridge over a crack in the ground so...
One method is to create a “Before the Bridge is Built” ev...
Before the bridge is built, use the “Custom Collide Range...
***Can I change a cast member’s attribute during the game...
If I assign attributes through class, it results in dual ...
One method is to set the cast member’s attribute to “None...
Another possible approach is to use equipment items:
- Go to Database > Casts > Equipment and Abilities, and ...
- Do not display that slot in the layout (treat it like ...
- Apply the attribute through the item’s abilities.
***Can I register a specific cast member in the picture b...
Yes. Use the “Add/Remove Party Member” panel to temporari...
This will register the cast member in the picture book.
https://rpgbakin.com/pukiwiki_en/?Party#je319574
***Can I change a cast member’s name (including party mem...
Yes, you can do this by using the “Advanced String Variab...
***Is there a way to get the player’s current position (x...
Yes. In the “Advanced Variable Box Operation” panel, use ...
***Can I pause the currently playing BGM (BGM①), play ano...
For the second track (BGM②), use the “Play Fanfare” panel.
***When I turn ON “Use Physical Keyboard” in the text inp...
As of Version 2.4, only one input method can be used at a...
You can use either keyboard input or D-pad/gamepad input,...
***Can I change the entrance and exit animations of portr...
Yes, you can.
Go to Game Definition > System Resources > Screen Transit...
You can refer to the default sprite set "DialogueAnimatio...
Additionally, you can override the animation specified in...
***How can I change character positioning or lighting whe...
You can create a dedicated camera for conversation portra...
Rendering settings can also be configured for the camera,...
***Where can I change the animation used when conversatio...
You can change it from:
Game Definition > [[System Resources]] > Conversation Cas...
You can also change it during events using the [[Change S...
***How can I decrease status values using the “Change Cas...
Enter a negative value.
***How can I change the size of a “Decal Stamp” used as a...
You can adjust the event’s scale in the Map Editor.
You can also change it using the “Change Event Scale” pan...
To change the base size of the decal itself, go to Resour...
***How are subgraphic motions selected? [#yc2ac0f5]
Subgraphic motions are synchronized with the main graphic...
For example:
If the main motion is wait, the subgraphic uses wait.
If the main motion is walk, the subgraphic uses walk.
***How can I change the “Fixed Equipment” status from an ...
In Database > State Definition > [[State Abilities:https:...
Create a State with the desired ability, then apply that ...
***Can I display only one choice in a choice window? (Exa...
In the “Select from Selection and Check Results” panel, y...
By default, the panel contains two choices: “Yes” and “No...
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**[Databese] [#j3dc5022]
***What is the formula for calculating the increase in ca...
See Formula for Calculating Level Increase by Experience ...
***Is it possible to change the formula for calculating d...
This can be changed by giving them a weapon item and edit...
***Can I specify more than one attribute for a cast (char...
This can be done by using a system of classes and subclas...
Currently, one attribute can be specified as a cast-speci...
***Sometimes an attack misses even if the Accuracy in Dat...
Whether an attack hits or not is determined by taking int...
***At the end of the battle, the effect of the "state" th...
For state properties that affect the battle result, turn ...
***I created a skill that increases a cast member's statu...
It’s recommended to assign a Call Common Event to the ski...
***Is there a limit to the number of items or cast member...
There is no hard limit on the number of entries in the da...
However, depending on your working environment, having a ...
It’s recommended to first register sample entries and dup...
***Can I add a “Luck”-like status and have it affect thin...
Yes, you can indirectly reflect a Luck status in various ...
+In Database > Casts, add a “Luck” stat.
+In Database > State Definitions, create a state (e.g., S...
+Use a common event or similar system to monitor each cas...
***How can I create key items (items that cannot be sold ...
In Database > Items, set the item’s price to 0.
***Can I create weapons with additional abilities such as...
Yes, this is possible.
Refer to the item abilities section in the manual and con...
https://rpgbakin.com/pukiwiki_en/?Items#s52b19d5
--Poison the enemy on attack
Set the desired state (e.g., Poison) in:
Item Abilities > Attack Attribute
--Become poisoned while equipped
Set the desired state (e.g., Poison) in:
Item Abilities > Ability When Equipped: States
***How can I trigger an event when an item is used? [#b0e...
First, create the event as a common event.
Then, in Database > Items, select the target item and ass...
***Can I create items that cannot be sold? [#n5bcc9fb]
Yes.
In Database > [[Items]], set the item’s "Price" to 0 to m...
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**[Resources] [#j75bacad]
***How can the terrains be added? [#na6d1126]
You can add more by going to Resources > Terrains and loa...
See [[Assets - Terrains]] for more information.
***Can I change the sound of footsteps when walking on te...
Footsteps can be specified in Resources > Terrain Propert...
Import the sound effect you want to use for the footstep ...
The interval between footstep sounds is a point for futur...
***I imported a model using the asset picker but it does ...
It is the "stamp" that can be placed in Bakin and placed ...
If you are importing graphic assets from the DLC, usually...
Non-stamped resources can be made into stamps by using th...
Stamps that are not in any folder in the file tree are in...
***I created a battle effect (particle), but the effect d...
In Resources > Particle Properties, specify the appropria...
***Can I change the same property options on multiple sta...
Yes, it is possible.
Select multiple resources you wish to change, and rewrite...
***How can I display the polygons on the back side? [#c62...
In Resources > Materials Properties, specify Double Sided...
***How to solve the problem when the game starts behaving...
There is no certain way to do this, as it depends on your...
However, the process can be reduced by removing collision...
Please check the Resources for the stamps you are using a...
***After importing a .fbx, I get a dialog to select the p...
If there are materials in the project that have "all the ...
This dialog allows you to choose whether to share the mat...
Materials can be reassigned in Resources > 3D Stamps even...
You can share materials with models in your project by as...
#br
[Advantages/Disadvantages of Sharing]
--''Advantages''
---By simply adjusting one material, you can adjust all o...
--- No more need to have useless material data.
--''Disadvantages''
---It is not possible to adjust the appearance of only on...
In this case, copy the shared material at Resources > Mat...
Reassign that copied material to the object you want to a...
#br
#ref(./Material_ImportedMaterialsDialog.png,80%)
#br
--The "Material Sharing" dialog contains the following op...
--- Automatically Assign Materials
Automatically assign materials with the same texture in t...
If there are multiple materials with the same textures, t...
All "untextured materials" are imported as new materials.
#br
--- Add All as "New Materials"
Even if there are materials with the same textures in the...
Select this if you do not want to share materials with ot...
#br
--- Manually Select Materials to Assign
For each material of the model to be imported, manually s...
If there are multiple materials with the same textures, y...
For "untextured materials," select the material to be ass...
#br
--''What does "all textures are the same material" mean?''
It refers to a material in which all the textures specifi...
For example, if a material has textures specified for the...
#br
#ref(./Material_Imported Materials_1.png,50%)
#br
***What is the maximum size of the images (height and wid...
The size of images that can be used depends on the GPU of...
If you have a high-performance GPU, you can of course han...
However, please consider the size used, as the environmen...
Note that the size of the "original image of the slice an...
***What should I do if the sound quality of an imported s...
If the sampling frequency of the sound file is set to 48 ...
***Can I use a texture with semi-transparent (alpha chann...
Semi-transparent is not applied to 2D stamps (billboards).
*** In Resources > [[Particles]] settings, changing the v...
This setting defines how many seconds the system waits be...
***Can I adjust the volume of environmental sounds in the...
Environmental sounds are treated as a type of SE (sound e...
If you want to change their volume, go to Resources > Sou...
***When I use an imported image for a cast member portrai...
Go to Resources > [[Images]] and turn off the “SRGB” sett...
It is recommended to use the SRGB setting as follows:
- Turn "SRGB" ON for objects displayed on maps
- Turn "SRGB" OFF for images not placed on maps, such as...
***Can I use GIF files? [#gbd343a0]
At this time, Bakin does not support the playback of GIF ...
You can import them as resources, but they will be treate...
***What is the default font used in Bakin? [#w4916a17]
The font used is M+.
This font can be used freely without any special licensin...
***Can terrain textures include alpha information? [#v058...
This is not supported in the current specifications.
***How can I import a character created in Blender? [#eee...
Please see [[3D Characters]].
***I want to display a “state” icon above a cast characte...
The icon position depends on the collision height of the ...
Adjust the collision size in Resources > [[3D Stamps]] or...
***How can I fix imported 3D models appearing overexposed...
In Resources > [[Textures]] properties, check whether "SR...
For textures used on map objects, enabling SRGB is genera...
***How can I prevent imported VRoid model eyebrows from f...
Adjust the Cutoff Threshold in the shader properties under:
Resources > [[Materials]]
***How do I adjust the scale of particles? [#te51ff71]
You can change the scale in Resources > [[Particles]].
***Why do sound effects from particles placed on the map ...
Sound effects assigned to particles are treated as 3D sou...
Because of this, the volume changes depending on the dist...
Far away = quieter
Close up = louder
For 3D sound settings, see Resources > Sounds > [[Sound S...
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**[Layout Tool] [#ub41f7c3]
***Why do the checkboxes in the Layout Tool "Layout to be...
Screens with no checkboxes in the layout are screens that...
The checkboxes can be used in the game by specifying them...
***I created a new item selection screen layout with the ...
Screens that do not have a check box to the left of each ...
***How do I create a thumbnail of a project I am working ...
The thumbnail will be thumbnail.png located directly unde...
You can also make a thumbnail of the title screen, etc. b...
***Can I export layout data and pass them on to other use...
Yes, it is possible. All resources contained in layouts c...
See [[Layout Tool]] for more information.
***How can I add a border to the font used for messages, ...
In the properties of the text panel within the layout on ...
***How can I display the experience points (EXP) earned o...
Open the layout tool for the sample game Orb Stories, and...
The special format \partyexp[] is specified in the “Param...
***Can I create a menu command that triggers a Common Eve...
Yes. In the Layout Tool, go to the submenu container unde...
In its “Action” property, assign one of the following act...
- “Call Common Event”
- “Close and Call Common Event” (this closes the menu be...
***How can I display the status of both the selected part...
Please refer to the “Member_Dungeon_Change” layout used i...
***Is there a way to create a quest list or quest managem...
While a bit unconventional, you can use the item selectio...
+Create items in the database with names corresponding to...
+Add a tag such as "#Quest" to each of these items.
+In Layout Tool > Item Selection Screen, set the item man...
***Can I create a menu using the free layout for events a...
Yes. Assign a common event to each menu entry, and trigge...
Since common events internally have coordinates, you can:
1. Use “Teleport Event” to move it to a desired position.
2. Generate a new event using “This Event” as the source.
This allows you to spawn events at any location.
***I am using the cast picture book to create a monster p...
Yes. In the Layout Tool, add a text panel as a layout par...
Then, set the property “Specify What to Display in the Pa...
`\currentdictionarydesc[]`
This will display the description entered in Database > C...
***When I sort items by name in the Layout Tool, items en...
This is the intended behavior.
As a workaround, please try one of the following methods:
- Change the sorting method to "Database Order" (this fol...
- Use zero-padded numbering such as 001, 002, etc., to en...
***How can I prevent skills that have not yet been learne...
Please set #known in the layout property "Management Tags...
This will ensure that only discovered entries are listed.
If nothing is specified, it is intended behavior that und...
***Why are newly added database statuses not displayed in...
Please make sure the parameter used in the special format...
***How can I remove the “Escape” command from battle comm...
Go to:
Game Definition > Rules & Rendering > [[Battle Related:ht...
Then turn off "Show 'Escape' Command".
See also: Production Tips > [[Party Menu:https://rpgbakin...
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**[Map Editor] [#kacb5348]
***Can I hide the Quick Toolbar in the Map Editor? [#i5db...
//It can be turned on or off in the Top Menu > Configurat...
You can specify whether to turn the display on or off at ...
The Quick Toolbar also has a function to fix the display ...
---Top Menu > [[Configuration]]
---Map Editor > [[Menu Bar:https://rpgbakin.com/pukiwiki_...
---Map Editor > [[Menu Bar:https://rpgbakin.com/pukiwiki_...
***Is it possible to erase the project file path in the u...
You can turn off the display by going to the "View" menu ...
***Can I rotate the battle layout? [#wbad48ff]
Not possible at this time. We are currently considering h...
***Can I copy maps to a different project? [#i0dc91d8]
Yes, it is possible. With a few exceptions, the resources...
See [[Multiple Launch of Bakin]] for more information.
***Can terrain be cut out and used as block-like objects?...
Yes.
Right-click the terrain and select "Export Model" from th...
See also: Map Settings Palette > [[Context Menu:https://r...
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**[Game Definition] [#e4ba786c]
***Can I turn on/off jump and zoom operations depending o...
You can specify the assignment of actions to keys and but...
See [[Assign Input Device:https://rpgbakin.com/pukiwiki_e...
***Can I rotate the camera directly with mouse input duri...
Not possible at this time.
***Can I change the color of the silhouette shown when th...
Yes, you can change it.
The default color can be set in Game Definition > [[Rules...
If you specify "000000" as the color, the silhouette will...
You can also toggle the silhouette on/off during events b...
***Where can I change the transition effect used when ent...
You can change it from:
Game Definition > [[System Resources]] > Screen Transitio...
You can also change it by an event using the [[Change Scr...
***After enabling “Use Internal Format” and converting re...
No additional manual conversion work is required.
When "Use Internal Format" is enabled, resource conversio...
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**[Battle] [#p9f70932]
***How is the success rate of "escape" during a battle de...
The success rate of "escape" on the player's side is dete...
If the "escape" attempt fails, the success rate increases...
(1.5 - Highest Agility of the Enemy Party / Highest Agil...
Highest Agility of the Enemy Party: The agility value of...
Highest Agility of the Party (Player): The agility value...
If the monster chooses to "escape," the decision is not m...
***Why is the newly created "State" not removed when the ...
Please add a State Disabling ability for the created "Sta...
***After modifying the Dungeon RPG Sample to increase the...
This is likely because, in the battle layout (which deter...
Whether an attack can reach a target depends on the relat...
(For example, front-row enemies may be within range, whil...
Also, the battle layout needs to be configured based on t...
In this case, please refer to the layout settings and adj...
[[Introduce the Concept of "Front Row/Back Row" to the Pa...
[[Use Attack Range:https://rpgbakin.com/pukiwiki_en/?Rule...
[[Enemy Distribution:https://rpgbakin.com/pukiwiki_en/?Ma...
***During an enemy’s attack, can I create a camera that s...
Yes, you can control the camera through events using the ...
By using a Battle Event, you can get the target’s coordin...
***Is there a way to automatically trigger an event when ...
Use a Battle Event.
Set the event trigger to “In Battle, Repeat in Parallel,”...
If the HP reaches 0 or the specified state (in this case,...
***Can I force the battle command screen to close during ...
As of Ver. 2.4, it is not possible to close the battle co...
***Can I make defeated party members disappear from battl...
Yes. Use a Battle Event to detect whether a party member ...
Then, use the “Add/Remove Party Member” panel to remove t...
***How can I display the amount of EXP gained as a gauge ...
Please refer to the ESP gauge shown in the battle result ...
In the slider panel, set the “Parameters Reflected in the...
***Even after defeating an enemy in battle, the “state” i...
In Database > State Definition:
For the "Instant Death" state, add "State Disabling" for ...
In other words, if you configure it so that all other sta...
***Can I trigger multiple motions or effects when using a...
Yes. Use the “Obtain Battle Information” panel to get the...
Then, use the “Make Battle Cast as Operation Target” pane...
This allows you to apply “Change Event Motion” and “Show ...
https://rpgbakin.com/pukiwiki_en/?Battles
***In normal battles, what determines the action order? [...
Unless you force an action order using Battle Events, the...
This value is calculated from multiple factors such as th...
If you want a specific cast member to always act first, y...
***Is there a way to change an enemy’s graphic during bat...
For example, switching between armored and unarmored vers...
Yes. In a Battle Event, first use the “Make Battle Cast a...
Then, use an event command to change the graphic based on...
***Is there a way to get the current position (x, y, z) o...
Yes. First, use the “Make Battle Cast as Operation Target...
Then, in the “Advanced Variable Box Operation” panel, use...
***How can I make a character automatically take a step f...
You can configure this under the following settings:
--Database > Casts > Battle Tab > Battle Action AI
--Database > Item Abilities > One Step Forward When Acting
***How can I create a sound-only effect for attacks or sk...
Using the [[Sprite Tool]], you can create an effect with ...
***Can I create enemies that use specific skills every ce...
Yes.
You can configure this in:
Database > Casts > Battle Tab > [[Battle Action AI:https:...
Use the turn number conditions to create that behavior.
***Can I create an item that restores HP every time the c...
Yes.
Using a battle event with the "At the End of Action" trig...
Possible ways to check equipped items include:
Use the "Advanced String Variable Operation" panel to sto...
Create a unique "State" for the item in Database > [[Stat...
Then, in Database > Items > [[Item Abilities:https://rpgb...
If the cast member has that state, it means the item is e...
***Can I change how likely enemies are to target a cast m...
Yes. You can change this by using a State.
Go to Database > State Definition > [[State Abilities:htt...
You can check each cast member’s target rate in the [[Cas...
***How can I change the graphics used for battle damage n...
You can configure them in:
Game Definition > System Graphics > Battles > “Numbers fo...
Register images for the numbers 0–9 in Resources > Images.
(For image property settings, refer to the existing damag...
At the moment, the animation used when damage numbers app...
***Which damage formula is used in map battles? [#a61be98b]
The same formula used for normal attacks in battle is app...
If the cast member has a weapon equipped, the weapon’s da...
If no weapon is equipped, the cast member’s “Bare Handed ...
***How is an enemy’s item drop rate calculated? [#ucce0376]
The final drop rate is calculated as follows:
(Base Item Drop Rate * (100 + Total Item Drop Rate Bonuse...
For example, if the total item drop rate bonus from State...
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**[Other] [#r33f9a5b]
***The operating character cannot climb steps. / It can w...
During test play, open the debug window using the F5 key ...
Falling by Gravity can be toggled on and off from the con...
The "height of steps that can be climbed" and "jumping of...
***Is it possible to switch between normal and reverse ca...
It is possible.
The camera operation can be switched on the configuration...
***Parts of the conditions in the Event Panel or Event Sh...
Try adjusting the text size in your Windows display setti...
***How can I change the project thumbnail shown in the Hi...
Place an image named "thumbnail.png" (size: 256×144) in t...
You can also save a thumbnail by right-clicking in the La...
Additionally, by using the camera button at the top of th...
***Is it okay to use double-byte characters (such as Japa...
Yes, that is not a problem. It will also work correctly i...
***When setting the game icon during export, sizes above ...
Windows uses only the following icon sizes: 16, 32, 48, a...
If you set the Explorer view to “Extra Large Icons,” you ...
Note: Windows caches icon data, so even if you export a n...
As a workaround, you can temporarily rename the .exe file...
***Is there a way to install Bakin without using Steam? [...
Currently, Bakin can only be installed via Steam.
***Can the DLCs for “SMILE GAME BUILDER” also be used wit...
Asset DLCs (3D models and sounds) for SMILE GAME BUILDER ...
--Corpse Party Tenjin Primary School Pack
Please be sure to review the End User License Agreement (...
***Are there any specific "Common Redistributables" that ...
The exported game requires .NET Framework 4.6.2. However,...
***Is the Steam Input API implemented in games created wi...
Steam Input support is automatically enabled by Steam whe...
No special setup is required on the Bakin side.
***Does it support VR? [#c39ecd12]
No, VR is not supported.
***Is there any benefit to buying the “SMILE GAME BUILDER...
This bundle is mainly intended for users who already own ...
Assets from “SMILE GAME BUILDER” can also be used in “Bak...
Some paid DLC characters from “SMILE GAME BUILDER” have a...
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*Operating Environment/Created Works[#hb8e0511]
***What is the operating environment of the tool? [#xbcdb...
See [[System Requirements]] for details on operating envi...
In addition, a "Sample Game for Operation Check" is avail...
(Please refer to the notes on the use of this game.)
***What is the operating environment for the created work...
It is the same as the operating environment of the tool.
***Does it work with Windows 11? [#we9c0034]
It works.
***Is it available for Mac? Are there any plans to offer...
At this time, only the Windows version is available.
***Test play and sample games are running slow, can this ...
If you are using an NVIDIA GPU and experiencing slowdowns...
https://store.steampowered.com/news/app/1036640/view/3398...
----
***Can I have other people play with my created work? [#m...
Yes, it is possible.
The [[Utilities/Export:https://rpgbakin.com/pukiwiki_en/?...
You can give the exported exe file to another person with...
However, the PC of the player must meet the [[System Requ...
***Are there any restrictions on the content of the work ...
There are no restrictions on the content of games created...
However, we are not responsible for the content of the cr...
Please confirm the license agreement for the main unit an...
https://rpgbakin.com/pukiwiki/#reea24f1
***Can I create adult games with Bakin? [#n2f707ea]
Please refer to Article 7 of the End User License Agreeme...
As long as you follow this clause, creating adult games i...
***Can I sell the games I have created? [#gc6973c3]
Yes, you can.
No royalties will be paid to us for distribution, whether...
However, we are not responsible for the content of the cr...
Please confirm the license agreement for the main unit an...
https://rpgbakin.com/pukiwiki/#reea24f1
***Can I sell games using songs or 3D models purchased as...
The content may be sold in accordance with the terms and ...
***Can the assets used in the " Sample Game for Operation...
All can be used.
***Can I create an application for mobile devices? [#kc68...
At this time, only works for the PC can be produced.
However, as with the previous "SMILE GAME BUILDER" tool, ...
***Can I export my work for mobile or consumer use? [#g76...
Although the schedule is not yet decided, we plan to prov...
***Is there any way to create and distribute a patch for ...
We believe it is possible if you create a patch file usin...
***What types of controllers can be used in games exporte...
Only XInput controllers are supported at this time.
(On Bakin, DirectInput controllers are also available, th...
***Does this tool support Steam Family Sharing? [#k29211ae]
No, it is not supported due to Steam’s policies.
According to Valve, Family Sharing currently applies only...
***Can I use Bakin to create background visuals for a vid...
Yes, you are free to use it.
However, in accordance with Section 7, Paragraph 2 of the...
***Can I create arranged versions of the BGM and use them...
Yes, you may arrange the music as long as it is used with...
It is also fine if the arranged music is included in game...
When publishing videos, please include the notice describ...
Please refer to the Bakin EULA for details (available on ...
***Is it okay to publish a project that is still in devel...
Yes, it is perfectly fine to publish a project that is st...
Several projects have already been published, so feel fre...
***Are there any existing “command-line arguments” (e.g.,...
As of version 2.4, the following command-line options are...
/FS=false
Disables full-screen mode. If “Launch with Full-scre...
/L=**language** (e.g., /L=en)
Forces the specified language to be used at startup.
Currently, no command-line options are implemented for re...
***How can I move a project to a new PC? [#v8edd55e]
Copy the entire project folder from the old PC to the new...
Then, in Bakin installed on the new PC, open the project ...
If you also want to migrate your work environment setting...
1) In the Steam Library, click the gear icon on the right.
2) Select Manage > Browse Local Files.
3) Copy the following files from the opened folder:
settings.dat
mapedit_docking.config
hotkey.dat (if you customized hotkeys)
Then, on the new PC, open the same folder through the Ste...
Notes
settings.dat may contain path information from the old PC...
Window positions and sizes may be affected if the screen ...
***The tool does not launch. [#sf8538f8]
If this tool does not launch, see [[When Problems Occur:h...
***I downloaded the sample games from the official site, ...
Please make sure that your PC's graphics board drivers ar...
If the above does not solve the problem, please see [[Whe...
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