Fonts
[
Front page
] [
New
|
Page list
|
Search
|
Recent changes
|
Help
|
Log in
]
Start:
*Fonts [#z9fded8d]
Font in the Resource menu allows you to set font details.
#ref(./Resources_Font.png,50%)
#br
#Contents
**Attention [#g0958656]
- Please make sure to check the license (usage permission...
We are not responsible for any problems that may occur in...
- Fonts used in layouts and events are imported into the ...
However, fonts specified only in string variables are not...
Right-click on the required font in Resources > Fonts and...
#br
- The display scale of the displayed font is affected by ...
- Fonts are rasterized at game runtime using the value sp...
Therefore, if the font is enlarged beyond the specified...
- When a game produced in HD (1280x720) is run full scree...
The Run-Time Resolution can be changed in Game Definition...
- Comparing the case where the font is set to Size 100 an...
This is because the blurring caused by anti-aliasing (smo...
- In addition, the kerning (adjustment of letter spacing)...
When scale is applied, the size may have a fractional...
Fonts also have an invisible drawing area around the ...
**Font List [#f6c2fa6b]
#ref(./Resources_Font_List.png,70%)
#br
This is a list of registered fonts.
-''Add Button''
Add fonts.
You can import ttf/otf files.
-''Folder utton''
Add administrative folders.
If there are selections, include them and make them into ...
After adding folders, data can be moved by drag & drop.
-''Copy Button''
Copy selections.
-''Paste Button''
Paste the copied entries.
-''Trash Button''
Delete selections.
**Font List: Right-click menu [#f46f6688]
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
In the font list, right-click to view.
#br
-''Cut''
Cut selections.
-''Copy''
Copy selections.
-''Paste''
Cut and paste the copied entries.
-''Delete''
Delete selections.
-''Rename File by Resource Name''
(Not used in Fonts.)
-''Specify Local Name''
※Valid only when a folder is selected
This is a folder name localization function.
You can set folder names according to each language when ...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
-''Open the Resources Folder in Explorer''
(Not used in Fonts.)
-''Rename File by Resource Name''
Rename the set font file name with the name of the font c...
-''Open the Resources Folder in Explorer''
Open the folder where the resource is stored.
-''Open the Import Folder in Explorer''
Open the folder for import. (If there is a folder for upd...
-''Copy GUID''
Copy the GUID.
-''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
-''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a public work, resour...
Therefore, resources that are used only by plugins instal...
**Font Preview [#i7396d5c]
#ref(./Resources_Font_Preview.png,70%)
#br
-''Strings to be Used for Preview''
You can enter a text string to be displayed during preview.
--[[Text Commands:https://rpgbakin.com/pukiwiki_en/?Text+...
--''Undo''
Restore the preview string to the default string.
**Font Properties [#k0dd6a48]
#ref(./Resources_Font_Properties.png,70%)
#br
-''Name''
Specify the name of the font.
(You can also change the name by double-clicking the entr...
-''Font Types''
Display font type (data format).
-''File Name''
Display file name.
-''Font Size''
Specify the font display size (pixel).
-''Default Scale''
Specify the scale of the font.
The actual rendering size is the value obtained by multip...
-''Ruby Scale''
Specify the vertical scale of the ruby for the character ...
-''Ruby Y Offset''
Specify the distance between the ruby and the character t...
-''Y Coordinate Offset''
Specify the offset of the vertical position relative to t...
Use this to align baselines when used with other fonts at...
-''Line Spacing Offset''
Specify the width of the line spacing.
--"About Rendering when Multiple Fonts are Mixed on a Sin...
When characters of various sizes are mixed together, the ...
-''Bold Effect Amount''
Specify the amount of Bold effect to be applied to the fo...
Unlike the “pseudo-bold effect,” which is implemented in ...
***Tips [#z588af95]
- ''Vertical alignment when multiple fonts are mixed on o...
When characters of various sizes are mixed together, the ...
If you want to align the vertical position of multiple fo...
#br
Example: Put a minus value in the “line spacing offset”...
#br
The “Font Preview” visualizes the range where the text ...
- ''Switching Message Fonts by Scene''
If you want to switch the message or conversation text fo...
***Tips [#b82d8a69]
- ''Vertical Alignment when Multiple Fonts are Mixed on O...
When characters of various sizes are mixed together, the ...
If you want to align the vertical position of multiple fo...
Example: In that line, enter a negative value for the "Li...
#br
The “Font Preview” visualizes the range of characters to ...
- ''Switching Message Fonts for Each Scene''
If you want to switch the font of messages and conversati...
End:
*Fonts [#z9fded8d]
Font in the Resource menu allows you to set font details.
#ref(./Resources_Font.png,50%)
#br
#Contents
**Attention [#g0958656]
- Please make sure to check the license (usage permission...
We are not responsible for any problems that may occur in...
- Fonts used in layouts and events are imported into the ...
However, fonts specified only in string variables are not...
Right-click on the required font in Resources > Fonts and...
#br
- The display scale of the displayed font is affected by ...
- Fonts are rasterized at game runtime using the value sp...
Therefore, if the font is enlarged beyond the specified...
- When a game produced in HD (1280x720) is run full scree...
The Run-Time Resolution can be changed in Game Definition...
- Comparing the case where the font is set to Size 100 an...
This is because the blurring caused by anti-aliasing (smo...
- In addition, the kerning (adjustment of letter spacing)...
When scale is applied, the size may have a fractional...
Fonts also have an invisible drawing area around the ...
**Font List [#f6c2fa6b]
#ref(./Resources_Font_List.png,70%)
#br
This is a list of registered fonts.
-''Add Button''
Add fonts.
You can import ttf/otf files.
-''Folder utton''
Add administrative folders.
If there are selections, include them and make them into ...
After adding folders, data can be moved by drag & drop.
-''Copy Button''
Copy selections.
-''Paste Button''
Paste the copied entries.
-''Trash Button''
Delete selections.
**Font List: Right-click menu [#f46f6688]
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
In the font list, right-click to view.
#br
-''Cut''
Cut selections.
-''Copy''
Copy selections.
-''Paste''
Cut and paste the copied entries.
-''Delete''
Delete selections.
-''Rename File by Resource Name''
(Not used in Fonts.)
-''Specify Local Name''
※Valid only when a folder is selected
This is a folder name localization function.
You can set folder names according to each language when ...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
-''Open the Resources Folder in Explorer''
(Not used in Fonts.)
-''Rename File by Resource Name''
Rename the set font file name with the name of the font c...
-''Open the Resources Folder in Explorer''
Open the folder where the resource is stored.
-''Open the Import Folder in Explorer''
Open the folder for import. (If there is a folder for upd...
-''Copy GUID''
Copy the GUID.
-''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
-''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a public work, resour...
Therefore, resources that are used only by plugins instal...
**Font Preview [#i7396d5c]
#ref(./Resources_Font_Preview.png,70%)
#br
-''Strings to be Used for Preview''
You can enter a text string to be displayed during preview.
--[[Text Commands:https://rpgbakin.com/pukiwiki_en/?Text+...
--''Undo''
Restore the preview string to the default string.
**Font Properties [#k0dd6a48]
#ref(./Resources_Font_Properties.png,70%)
#br
-''Name''
Specify the name of the font.
(You can also change the name by double-clicking the entr...
-''Font Types''
Display font type (data format).
-''File Name''
Display file name.
-''Font Size''
Specify the font display size (pixel).
-''Default Scale''
Specify the scale of the font.
The actual rendering size is the value obtained by multip...
-''Ruby Scale''
Specify the vertical scale of the ruby for the character ...
-''Ruby Y Offset''
Specify the distance between the ruby and the character t...
-''Y Coordinate Offset''
Specify the offset of the vertical position relative to t...
Use this to align baselines when used with other fonts at...
-''Line Spacing Offset''
Specify the width of the line spacing.
--"About Rendering when Multiple Fonts are Mixed on a Sin...
When characters of various sizes are mixed together, the ...
-''Bold Effect Amount''
Specify the amount of Bold effect to be applied to the fo...
Unlike the “pseudo-bold effect,” which is implemented in ...
***Tips [#z588af95]
- ''Vertical alignment when multiple fonts are mixed on o...
When characters of various sizes are mixed together, the ...
If you want to align the vertical position of multiple fo...
#br
Example: Put a minus value in the “line spacing offset”...
#br
The “Font Preview” visualizes the range where the text ...
- ''Switching Message Fonts by Scene''
If you want to switch the message or conversation text fo...
***Tips [#b82d8a69]
- ''Vertical Alignment when Multiple Fonts are Mixed on O...
When characters of various sizes are mixed together, the ...
If you want to align the vertical position of multiple fo...
Example: In that line, enter a negative value for the "Li...
#br
The “Font Preview” visualizes the range of characters to ...
- ''Switching Message Fonts for Each Scene''
If you want to switch the font of messages and conversati...
Page: