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*What you can do with the Resource Menu "Images" [#r02f2a...
Here you can see the basic elements of 2D images (texture...
//COLOR(#FF0000):画像入る
#ref(./Images.png,50%)
#contents
**Image Setting Options [#gf49bb81]
//COLOR(#FF0000):画像入る
#ref(./Images List.png,70%)
-''Add Button''
Add textures from the asset picker.
-''Folder Button''
Add a folder.
Foldering can be performed by clicking the button with mu...
You can also move data by drag & drop after adding folders.
-''Update Information button''
Update data.
When data is added, the folder path where the data was lo...
If the data is from a game file created by another PC, th...
Use this function if you wish to place data for editing i...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selection.
-''Trash Button''
Delete the selection.
-''Stamp Button''
Register the selection as a stamp.
-''2D Animation Button''
Basically, it is used for dot-cast image images.
Generate 2D animation from the selected texture.
The generated animation will be added to "2D Stamps > Sli...
-''Export Button''
Copy the selections to any folder.
**Image List / Right-Click Menu [#r2e6754f]
Right-click in the image list to view.
//COLOR(#FF0000):画像入る
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
-''Cut''
Cut out the images.
-''Copy''
Copy the images.
-''Paste''
Paste the cut and copied images.
-''Delete''
Delete the images.
-''Rename File by Resource Name''
Rename the specified file with the name currently on the ...
-''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
-''Open the Resources Folder in Explorer''
Open the folder where the resource is stored.
-''Open the Import Folder in Explorer''
Open the folder for import. (If there is a folder for upd...
-''Copy GUID''
Copy the specific GUID.
-''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
-''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Texture Preview [#zc02cee9]
This is a preview screen of textures. You can check the s...
//COLOR(#FF0000):画像入る
#ref(Images Texture Preview.png)
-''Auto Button''
Specify the preview size.
**Texture Settings [#j8672f9a]
Specify detailed texture settings.
//COLOR(#FF0000):画像入る
#ref(Images Texture Settings.png)
-''Name''
Specify a name for the texture.
(You can also change it by clicking twice on the data you...
-''Basic''
--''File Name''
The file name of the texture specified.
--''Folder Name''
The folder name and folder path of the specified texture.
--''Image X Size''
The horizontal pixel size of the texture.
--''Image Y Size''
The vertical pixel size of the texture.
--''Number of Bits''
The number of bits in the texture.
--''Image Type''
Texture image format.
--''Shape''
Specify the texture to be used for the texture.
---''[2D]'' Select when using general textures.
---''[Cube]'' Select this option with a texture to be use...
Textures used in Cube must be in hdr format.
---''[3D] ''Select to use as LUT for color grading.
--''SRGB''
SRGB must be turned on for textures that are used as colo...
If the texture file name has "_albedo", it is automatical...
-''3D Settings''
These settings are for 3D assets only.
For more details, please refer to "Textures" in the 3D me...
-''2D Settings''
This option is specified when the texture is used as a 2D...
//COLOR(#FF0000):画像入る
#ref(2D Settings.png)
--''Slice''
Specify how this texture will be divided.
--''X Slices''
Used to specify pixels/number of divisions.
--''Y Slices''
Used to specify pixels/number of divisions.
--''Render 1px Smaller (for CountSlice only)''
When used in CountSlice, render one pixel smaller in ...
It is mainly used for sprites to create the parts of the ...
--''Maintain Aspect Ratio of Frame (Priority to Short Sid...
When used with WindowSlice, the frame aspect ratio is...
Mainly used for window frames used in menus.
--''FillType''
Specify how to fill all but the four corners of the windo...
--''Top''
Specify the division position of the upper side.
--''Left''
Specify the division position of the left side.
--''Right''
Specify the division position of the right side.
--''Bottom''
Specify the division position of the lower side.
End:
*What you can do with the Resource Menu "Images" [#r02f2a...
Here you can see the basic elements of 2D images (texture...
//COLOR(#FF0000):画像入る
#ref(./Images.png,50%)
#contents
**Image Setting Options [#gf49bb81]
//COLOR(#FF0000):画像入る
#ref(./Images List.png,70%)
-''Add Button''
Add textures from the asset picker.
-''Folder Button''
Add a folder.
Foldering can be performed by clicking the button with mu...
You can also move data by drag & drop after adding folders.
-''Update Information button''
Update data.
When data is added, the folder path where the data was lo...
If the data is from a game file created by another PC, th...
Use this function if you wish to place data for editing i...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selection.
-''Trash Button''
Delete the selection.
-''Stamp Button''
Register the selection as a stamp.
-''2D Animation Button''
Basically, it is used for dot-cast image images.
Generate 2D animation from the selected texture.
The generated animation will be added to "2D Stamps > Sli...
-''Export Button''
Copy the selections to any folder.
**Image List / Right-Click Menu [#r2e6754f]
Right-click in the image list to view.
//COLOR(#FF0000):画像入る
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
-''Cut''
Cut out the images.
-''Copy''
Copy the images.
-''Paste''
Paste the cut and copied images.
-''Delete''
Delete the images.
-''Rename File by Resource Name''
Rename the specified file with the name currently on the ...
-''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
-''Open the Resources Folder in Explorer''
Open the folder where the resource is stored.
-''Open the Import Folder in Explorer''
Open the folder for import. (If there is a folder for upd...
-''Copy GUID''
Copy the specific GUID.
-''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
-''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Texture Preview [#zc02cee9]
This is a preview screen of textures. You can check the s...
//COLOR(#FF0000):画像入る
#ref(Images Texture Preview.png)
-''Auto Button''
Specify the preview size.
**Texture Settings [#j8672f9a]
Specify detailed texture settings.
//COLOR(#FF0000):画像入る
#ref(Images Texture Settings.png)
-''Name''
Specify a name for the texture.
(You can also change it by clicking twice on the data you...
-''Basic''
--''File Name''
The file name of the texture specified.
--''Folder Name''
The folder name and folder path of the specified texture.
--''Image X Size''
The horizontal pixel size of the texture.
--''Image Y Size''
The vertical pixel size of the texture.
--''Number of Bits''
The number of bits in the texture.
--''Image Type''
Texture image format.
--''Shape''
Specify the texture to be used for the texture.
---''[2D]'' Select when using general textures.
---''[Cube]'' Select this option with a texture to be use...
Textures used in Cube must be in hdr format.
---''[3D] ''Select to use as LUT for color grading.
--''SRGB''
SRGB must be turned on for textures that are used as colo...
If the texture file name has "_albedo", it is automatical...
-''3D Settings''
These settings are for 3D assets only.
For more details, please refer to "Textures" in the 3D me...
-''2D Settings''
This option is specified when the texture is used as a 2D...
//COLOR(#FF0000):画像入る
#ref(2D Settings.png)
--''Slice''
Specify how this texture will be divided.
--''X Slices''
Used to specify pixels/number of divisions.
--''Y Slices''
Used to specify pixels/number of divisions.
--''Render 1px Smaller (for CountSlice only)''
When used in CountSlice, render one pixel smaller in ...
It is mainly used for sprites to create the parts of the ...
--''Maintain Aspect Ratio of Frame (Priority to Short Sid...
When used with WindowSlice, the frame aspect ratio is...
Mainly used for window frames used in menus.
--''FillType''
Specify how to fill all but the four corners of the windo...
--''Top''
Specify the division position of the upper side.
--''Left''
Specify the division position of the left side.
--''Right''
Specify the division position of the right side.
--''Bottom''
Specify the division position of the lower side.
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