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*What are items? [#o3ec9dd2]
This section creates data for items used by cast members ...
#ref(./Database_Items.png,50%)
#br
#contents
**Function Description [#pfac834d]
***Item List [#tbf82648]
This is a list of registered items
#ref(./Items Add.png,60%)
#br
- ''Add''
Add an item.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data of the selected items.
- ''Paste''
Paste the copied item data into the last column.
- ''Delete''
Delete item data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
The specified tags can be used to narrow down the entries...
#br
''&color(red){(!)};''When specifying multiple tags, pleas...
If you put #atk#def, it will be displayed regardless of w...
if you put a space like #atk #def, it will not be display...
**Item Properties [#pfac834d]
#ref(./Database_Items_Name.png,80%)
#br
-''Name''
Enter a name for the item.
You can also write descriptions of items to be displayed ...
-''Item Event Settings''
You can specify your own events for the item.
The types of event panels available are limited.
The event is activated when this item is obtained.
--''Icon Image''
Specify an icon for this item to be displayed in the game...
--''3D Model''
Specify a 3D model of this item to be displayed in the ga...
-''Motion When Used''
Specify the motion of the cast when this item is used fro...
**Item Properties and Change Elements (Ability, Resistanc...
//COLOR(#FF0000):画像入る
#ref(./Database_Items_ChangeElements.png,80%)
#br
-''Basic Settings''
Specify basic information such as item type and price.
--''Consumables''
When turned on, this item is specified as a consumable.
When a consumable item is used as an item, the number of ...
--''Weapons''
When turned on, this item can be equipped as a weapon.
If "Armors" is also turned on, the item can be equipped a...
--''Armors''
When turned on, this item can be equipped as armor.
Note, however, that it cannot be equipped anywhere unless...
If "Weapons" is turned on at the same time, it can be equ...
--''Price''
Specify the price for this item.
--''Available Stocks''
Specify the quantity of this item that can be owned at th...
--''Attack Range''
This setting is enabled when "Use Attack Range" is turned...
The unit of attack range is the grid on the battle layout.
The possible attack range by range value depends on the s...
See below for details.
[[Rules and Operations#AttackRange]]
--''Enhanceable''
When turned on, it is possible to use events to enhance t...
See [[Enhancement Item:https://rpgbakin.com/pukiwiki_en/?...
--''Available on Maps''
If turned on, this item can be used on the maps.
--''Available in Battles''
If turned on, this item can be used in battles.
#br
Please note that in some cases, forgetting to specify the...
Specifying off both items will make the item unusable in ...
If "Available in Maps/Battles" is turned on for "Weapons"...
-''Item Abilities''
Specify the effect when the item is possessed/used.
The Add button opens the "Ability Selector".
Selecting an effect closes the dialog, and it allows you ...
''&color(red){(!)};''The ability to be invalid for the ty...
--''Enable Switch''
Turning it off will disable the entry.
Please use this function for debugging and other purposes.
--''Target''
The “target status” can be switched using the “Change Sta...
--''Ability Selector''
Switch the "Categories" and select the "Ability" that you...
If you specify an ""Ability" that can only be set to one ...
#ref(./Database_Items_AbilitySelector.png,60%)
#br
--''Weapon/Armor''
These are abilities related to weapons/armor.
The abilities specified will only be activated when the i...
---''Damage Formula (HP)'' (for weapons)
Specify the damage formula that determines the amount of ...
After selecting this ability, press the "Edit" button to ...
''&color(red){(!)};''If no damage formula is specified, t...
#br
''Formula Editor''
Damage formulas can be customized using four arithmetic o...
#ref(./Database_FormulaEditor.png,80%)
#br
---''Attack Attribute'' (for weapons)
Specify the "attributes" that will accompany the attack a...
You can also specify Attribute Attack Power ("a.eatk" in ...
#br
If you specify a "state" for the attack attribute, the op...
''&color(red){(!)};''If "state" is specified for the atta...
This is treated differently from Attribute "none" and is ...
---''One Step Forward When Acting'' (for weapons)
Specify whether the equipped cast takes one step forward ...
You can choose from "No", "Use Cast Settings", "Yes", and...
---''Parts'' (for armors)
You can select the equipment part from "None", "Arm Armor...
---''Critical Hit Rate'' (for weapons/armors)
When equipped, specify the rate of critical damage from n...
---''Max Damage/Recovery Amount'' (for weapons/armors)
This value is added to the "Basic Max Damage/Recovery Amo...
--''Consumption Status''
The ability to affect the consumption value of a consumpt...
---''Recover (HP)''
Specify the recovery value of the consumption status when...
The status name in parentheses () indicates the consumpti...
---''Recovery Formula (HP)''
Specify the formula that determines the amount of the con...
The status name in parentheses () indicates the consumpti...
''&color(red){(!)};''The "User Status" element is invalid...
--''Change in Status''
The ability to change the value of each status when this ...
There is a limit to the final status value that considers...
Please read the [[Status Editor:https://rpgbakin.com/puki...
ex. The status of the keyword "mhp" (default name is "Max...
--''Change in Resistance:Attribute'' (for weapons/armors)
The ability to change the cast's resistance to "attribute...
--''Change in Resistance:State'' (for weapons/armors)
The ability to change the cast's resistance to "states" w...
--''State Granting''
When this item is used, it is the ability to grant a "sta...
--''State Recovery''
When this item is used, it is the ability to remove the "...
//--''Advanced Settings''
--''Special''
---''Assign When Handling Skill''
The ability to activate an assigned "skill" when using an...
The available scenes (map/battle) for this item will foll...
---''Common Event to be Called''
The ability to activate a registered "common event" when ...
For example, by assigning a common event that takes them ...
-''Effect When Used''
Specify the effect when this item is used from the asset ...
It is also used as an effect when attacking with a weapon...
**Item Properties: Others [#laf0872e]
#ref(./Database_Items_Others.png,80%)
#br
-''Picture Book''
You can specify the settings to be displayed in the "Pict...
The "Picture Book" screen can be created using the Layout...
You can specify when they will be registered in the "Pict...
--- ''Register to Picture Book''
If turned on, this item will be displayed in the Picture ...
--- ''Referent''
Various data on the item specified here can be displayed ...
End:
*What are items? [#o3ec9dd2]
This section creates data for items used by cast members ...
#ref(./Database_Items.png,50%)
#br
#contents
**Function Description [#pfac834d]
***Item List [#tbf82648]
This is a list of registered items
#ref(./Items Add.png,60%)
#br
- ''Add''
Add an item.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data of the selected items.
- ''Paste''
Paste the copied item data into the last column.
- ''Delete''
Delete item data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
The specified tags can be used to narrow down the entries...
#br
''&color(red){(!)};''When specifying multiple tags, pleas...
If you put #atk#def, it will be displayed regardless of w...
if you put a space like #atk #def, it will not be display...
**Item Properties [#pfac834d]
#ref(./Database_Items_Name.png,80%)
#br
-''Name''
Enter a name for the item.
You can also write descriptions of items to be displayed ...
-''Item Event Settings''
You can specify your own events for the item.
The types of event panels available are limited.
The event is activated when this item is obtained.
--''Icon Image''
Specify an icon for this item to be displayed in the game...
--''3D Model''
Specify a 3D model of this item to be displayed in the ga...
-''Motion When Used''
Specify the motion of the cast when this item is used fro...
**Item Properties and Change Elements (Ability, Resistanc...
//COLOR(#FF0000):画像入る
#ref(./Database_Items_ChangeElements.png,80%)
#br
-''Basic Settings''
Specify basic information such as item type and price.
--''Consumables''
When turned on, this item is specified as a consumable.
When a consumable item is used as an item, the number of ...
--''Weapons''
When turned on, this item can be equipped as a weapon.
If "Armors" is also turned on, the item can be equipped a...
--''Armors''
When turned on, this item can be equipped as armor.
Note, however, that it cannot be equipped anywhere unless...
If "Weapons" is turned on at the same time, it can be equ...
--''Price''
Specify the price for this item.
--''Available Stocks''
Specify the quantity of this item that can be owned at th...
--''Attack Range''
This setting is enabled when "Use Attack Range" is turned...
The unit of attack range is the grid on the battle layout.
The possible attack range by range value depends on the s...
See below for details.
[[Rules and Operations#AttackRange]]
--''Enhanceable''
When turned on, it is possible to use events to enhance t...
See [[Enhancement Item:https://rpgbakin.com/pukiwiki_en/?...
--''Available on Maps''
If turned on, this item can be used on the maps.
--''Available in Battles''
If turned on, this item can be used in battles.
#br
Please note that in some cases, forgetting to specify the...
Specifying off both items will make the item unusable in ...
If "Available in Maps/Battles" is turned on for "Weapons"...
-''Item Abilities''
Specify the effect when the item is possessed/used.
The Add button opens the "Ability Selector".
Selecting an effect closes the dialog, and it allows you ...
''&color(red){(!)};''The ability to be invalid for the ty...
--''Enable Switch''
Turning it off will disable the entry.
Please use this function for debugging and other purposes.
--''Target''
The “target status” can be switched using the “Change Sta...
--''Ability Selector''
Switch the "Categories" and select the "Ability" that you...
If you specify an ""Ability" that can only be set to one ...
#ref(./Database_Items_AbilitySelector.png,60%)
#br
--''Weapon/Armor''
These are abilities related to weapons/armor.
The abilities specified will only be activated when the i...
---''Damage Formula (HP)'' (for weapons)
Specify the damage formula that determines the amount of ...
After selecting this ability, press the "Edit" button to ...
''&color(red){(!)};''If no damage formula is specified, t...
#br
''Formula Editor''
Damage formulas can be customized using four arithmetic o...
#ref(./Database_FormulaEditor.png,80%)
#br
---''Attack Attribute'' (for weapons)
Specify the "attributes" that will accompany the attack a...
You can also specify Attribute Attack Power ("a.eatk" in ...
#br
If you specify a "state" for the attack attribute, the op...
''&color(red){(!)};''If "state" is specified for the atta...
This is treated differently from Attribute "none" and is ...
---''One Step Forward When Acting'' (for weapons)
Specify whether the equipped cast takes one step forward ...
You can choose from "No", "Use Cast Settings", "Yes", and...
---''Parts'' (for armors)
You can select the equipment part from "None", "Arm Armor...
---''Critical Hit Rate'' (for weapons/armors)
When equipped, specify the rate of critical damage from n...
---''Max Damage/Recovery Amount'' (for weapons/armors)
This value is added to the "Basic Max Damage/Recovery Amo...
--''Consumption Status''
The ability to affect the consumption value of a consumpt...
---''Recover (HP)''
Specify the recovery value of the consumption status when...
The status name in parentheses () indicates the consumpti...
---''Recovery Formula (HP)''
Specify the formula that determines the amount of the con...
The status name in parentheses () indicates the consumpti...
''&color(red){(!)};''The "User Status" element is invalid...
--''Change in Status''
The ability to change the value of each status when this ...
There is a limit to the final status value that considers...
Please read the [[Status Editor:https://rpgbakin.com/puki...
ex. The status of the keyword "mhp" (default name is "Max...
--''Change in Resistance:Attribute'' (for weapons/armors)
The ability to change the cast's resistance to "attribute...
--''Change in Resistance:State'' (for weapons/armors)
The ability to change the cast's resistance to "states" w...
--''State Granting''
When this item is used, it is the ability to grant a "sta...
--''State Recovery''
When this item is used, it is the ability to remove the "...
//--''Advanced Settings''
--''Special''
---''Assign When Handling Skill''
The ability to activate an assigned "skill" when using an...
The available scenes (map/battle) for this item will foll...
---''Common Event to be Called''
The ability to activate a registered "common event" when ...
For example, by assigning a common event that takes them ...
-''Effect When Used''
Specify the effect when this item is used from the asset ...
It is also used as an effect when attacking with a weapon...
**Item Properties: Others [#laf0872e]
#ref(./Database_Items_Others.png,80%)
#br
-''Picture Book''
You can specify the settings to be displayed in the "Pict...
The "Picture Book" screen can be created using the Layout...
You can specify when they will be registered in the "Pict...
--- ''Register to Picture Book''
If turned on, this item will be displayed in the Picture ...
--- ''Referent''
Various data on the item specified here can be displayed ...
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