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Start:
*What are items? [#o3ec9dd2]
This section creates data for items used by cast members ...
//COLOR(#FF0000):画像入る
#ref(./Database_Items.png,50%)
#br
#contents
**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Items Add.png,80%)
#br
- ''Add''
Add an item.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data of the selected items.
- ''Paste''
Paste the copied item data into the last column.
- ''Delete''
Delete item data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
The specified tags can be used to narrow down the entries...
**Item Properties [#pfac834d]
#ref(./Database_Items_Name.png,80%)
#br
-''Name''
Enter a name for the item.
You can also write descriptions of items to be displayed ...
-''Custom Event Settings''
You can specify your own events for the item.
The types of event panels available are limited.
The event is activated when this item is obtained.
-''Basic Settings''
Specify basic information such as item types and prices.
--''Consumables''
If turned on, this item will be specified as a consumable...
--''Weapon''
If turned on, this item will be specified as a weapon.
If armor is also turned on at the same time, it can be eq...
--''Armor''
If turned on, this item will be specified as a weapon.
If armor is also turned on at the same time, it can be eq...
--''Price''
Specify the price for this item.
--''Available Stocks''
Specify the quantity of this item that can be owned at th...
--''Attack Range''
This setting is enabled when "Use Attack Range" is turned...
The unit of attack range is the grid on the battle layout.
The possible attack range by range value depends on the s...
See below for details.
[[Rules and Operations#AttackRange]]
--''Enhanceable''
If turned on, you will be able to use events to enhance t...
--''Available in Maps''
If turned on, this item can be used on the maps.
--''Available in Battles''
If turned on, this item can be used in battles.
--''Icon Image''
Specify an icon for this item to be displayed in the game...
--''3D Model''
Specify a 3D model of this item to be displayed in the ga...
**Item Properties: Change Elements (Ability, Resistance, ...
//COLOR(#FF0000):画像入る
#ref(./Database_Items_ChangeElements.png,80%)
#br
-''Weapon Specific Settings''
Specify settings related to weapons.
--''Attack Attribute''
Specify the attributes to accompany attacks with this wea...
"Attributes" can be registered in "Attribute Definition" ...
--''Attribute Attack Power''
When an attribute attack is given, enter the damage value...
--''One Step Forward When Acting''
Specify whether to take one step forward when attacking.
You can choose from "No," "Use Cast Settings," "Yes," or ...
-''Armor Specific Settings''
Specify settings related to armor.
--''Parts''
Select the part of the armor to be equipped: shield, head...
-''Equipment Item Settings''
Specify the settings related to common parameters for wea...
--''Critical Rate''
Specify the critical rate between 0 to 100 when performin...
--''Max Damage/Recovery Amount''
This value is added to the "Basic Max Damage/Recovery Amo...
-''Consumable Settings''
Specify various settings related to consumables.
--''HP Recovery Amount''
Enter the amount of HP recovery.
--''HP Recovery Rate''
Enter the HP recovery rate.
--''MP Recovery Amount''
Enter the amount of MP recovery.
--''MP Recovery Rate''
Enter the MP recovery rate.
-''Change in Abilities''
Specify the amount of change in various ability values wh...
--''Change in Attack Power''
Specify the value of the change in attack power.
--''Change in Defense Power''
Specify the value of the change in defense power.
--''Change in Maximum HP''
Specify the value of the change in maximum HP.
--''Change in Maximum MP''
Specify the value of the change in maximum MP.
--''Change in Magical Power''
Specify the value of the change in magical power.
--''Change in Agility''
Specify the value of the change in agility.
--''Change in Evasion Rate''
Specify the value of the change in evasion rate when equi...
Values beyond the range of 0% to 100% are ignored when th...
--''Change in Accuracy''
Specify the value of the change in accuracy when equipped.
Values beyond the range of 0% to 100% are ignored when th...
-''Advanced Settings''
The effect of this item can be specified using the same e...
--''Assign When Handling Skill''
The data registered in "Skills" will be used to add the s...
--''Common Event to be Called''
Specify the registered "Common Event".
-''Change in Resistance (Attributes)''
Specify the resistance change for the attribute.
The list displays the attributes registered under "Attrib...
-''Change in Resistance (State)''
Specify the resistance to state changes.
The list displays the states registered under "State Defi...
-''State Recovery''
Select the state changes that this item will heal.
The states can be created using "State Definition" in the...
Turn on the check box for the state change you wish to re...
-''Damage Formula''
Specify the damage formula when this item is used in batt...
--''Formula Editor''
The "..." icon to the right of the formula allows you to ...
//COLOR(#FF0000):画像入る(計算式編集ダイアログ)
#ref(./Database_FormulaEditor.png,80%)
#br
**Item Properties: Effects [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_Items_Effects.png,80%)
#br
-''Effect When Used''
Specify the effect when this item is used from the asset ...
-''Motion When Used''
Specify the motion of the cast when this item is used fro...
**Item Properties: Others [#laf0872e]
#ref(./Database_Items_Others.png,80%)
#br
-''Picture Book''
You can specify the settings to be displayed in the "Pict...
The "Picture Book" screen can be created using the Layout...
You can specify when they will be registered in the "Pict...
--- ''Register to Picture Book''
If turned on, this item will be displayed in the Picture ...
--- ''Referent''
Various data on the item specified here can be displayed ...
End:
*What are items? [#o3ec9dd2]
This section creates data for items used by cast members ...
//COLOR(#FF0000):画像入る
#ref(./Database_Items.png,50%)
#br
#contents
**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Items Add.png,80%)
#br
- ''Add''
Add an item.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data of the selected items.
- ''Paste''
Paste the copied item data into the last column.
- ''Delete''
Delete item data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
The specified tags can be used to narrow down the entries...
**Item Properties [#pfac834d]
#ref(./Database_Items_Name.png,80%)
#br
-''Name''
Enter a name for the item.
You can also write descriptions of items to be displayed ...
-''Custom Event Settings''
You can specify your own events for the item.
The types of event panels available are limited.
The event is activated when this item is obtained.
-''Basic Settings''
Specify basic information such as item types and prices.
--''Consumables''
If turned on, this item will be specified as a consumable...
--''Weapon''
If turned on, this item will be specified as a weapon.
If armor is also turned on at the same time, it can be eq...
--''Armor''
If turned on, this item will be specified as a weapon.
If armor is also turned on at the same time, it can be eq...
--''Price''
Specify the price for this item.
--''Available Stocks''
Specify the quantity of this item that can be owned at th...
--''Attack Range''
This setting is enabled when "Use Attack Range" is turned...
The unit of attack range is the grid on the battle layout.
The possible attack range by range value depends on the s...
See below for details.
[[Rules and Operations#AttackRange]]
--''Enhanceable''
If turned on, you will be able to use events to enhance t...
--''Available in Maps''
If turned on, this item can be used on the maps.
--''Available in Battles''
If turned on, this item can be used in battles.
--''Icon Image''
Specify an icon for this item to be displayed in the game...
--''3D Model''
Specify a 3D model of this item to be displayed in the ga...
**Item Properties: Change Elements (Ability, Resistance, ...
//COLOR(#FF0000):画像入る
#ref(./Database_Items_ChangeElements.png,80%)
#br
-''Weapon Specific Settings''
Specify settings related to weapons.
--''Attack Attribute''
Specify the attributes to accompany attacks with this wea...
"Attributes" can be registered in "Attribute Definition" ...
--''Attribute Attack Power''
When an attribute attack is given, enter the damage value...
--''One Step Forward When Acting''
Specify whether to take one step forward when attacking.
You can choose from "No," "Use Cast Settings," "Yes," or ...
-''Armor Specific Settings''
Specify settings related to armor.
--''Parts''
Select the part of the armor to be equipped: shield, head...
-''Equipment Item Settings''
Specify the settings related to common parameters for wea...
--''Critical Rate''
Specify the critical rate between 0 to 100 when performin...
--''Max Damage/Recovery Amount''
This value is added to the "Basic Max Damage/Recovery Amo...
-''Consumable Settings''
Specify various settings related to consumables.
--''HP Recovery Amount''
Enter the amount of HP recovery.
--''HP Recovery Rate''
Enter the HP recovery rate.
--''MP Recovery Amount''
Enter the amount of MP recovery.
--''MP Recovery Rate''
Enter the MP recovery rate.
-''Change in Abilities''
Specify the amount of change in various ability values wh...
--''Change in Attack Power''
Specify the value of the change in attack power.
--''Change in Defense Power''
Specify the value of the change in defense power.
--''Change in Maximum HP''
Specify the value of the change in maximum HP.
--''Change in Maximum MP''
Specify the value of the change in maximum MP.
--''Change in Magical Power''
Specify the value of the change in magical power.
--''Change in Agility''
Specify the value of the change in agility.
--''Change in Evasion Rate''
Specify the value of the change in evasion rate when equi...
Values beyond the range of 0% to 100% are ignored when th...
--''Change in Accuracy''
Specify the value of the change in accuracy when equipped.
Values beyond the range of 0% to 100% are ignored when th...
-''Advanced Settings''
The effect of this item can be specified using the same e...
--''Assign When Handling Skill''
The data registered in "Skills" will be used to add the s...
--''Common Event to be Called''
Specify the registered "Common Event".
-''Change in Resistance (Attributes)''
Specify the resistance change for the attribute.
The list displays the attributes registered under "Attrib...
-''Change in Resistance (State)''
Specify the resistance to state changes.
The list displays the states registered under "State Defi...
-''State Recovery''
Select the state changes that this item will heal.
The states can be created using "State Definition" in the...
Turn on the check box for the state change you wish to re...
-''Damage Formula''
Specify the damage formula when this item is used in batt...
--''Formula Editor''
The "..." icon to the right of the formula allows you to ...
//COLOR(#FF0000):画像入る(計算式編集ダイアログ)
#ref(./Database_FormulaEditor.png,80%)
#br
**Item Properties: Effects [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_Items_Effects.png,80%)
#br
-''Effect When Used''
Specify the effect when this item is used from the asset ...
-''Motion When Used''
Specify the motion of the cast when this item is used fro...
**Item Properties: Others [#laf0872e]
#ref(./Database_Items_Others.png,80%)
#br
-''Picture Book''
You can specify the settings to be displayed in the "Pict...
The "Picture Book" screen can be created using the Layout...
You can specify when they will be registered in the "Pict...
--- ''Register to Picture Book''
If turned on, this item will be displayed in the Picture ...
--- ''Referent''
Various data on the item specified here can be displayed ...
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