Jumping (Beginner Tutorial)
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Start:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Jumping [#b5d135db]
''Let’s set it up so that your player cast can jump by pr...
''Jumping can make gameplay more fun, but it can also mak...
**Enabling Jumping [#k77c3098]
''To make jumping work, you first need to assign a jump b...
Go to Game Definition > [[Move and Operate]], and click t...
#ref(./Jumping_1.jpg,40%)
#br
"Click the cell in the “Assignment 1” column under ‘Funct...
Then click the OK button to close the dialog box."
#ref(./Jumping_2.jpg,40%)
#br
''Once the jump button is set, you’ll need to allow jumpi...
From the [[Map List Palette]], select Map_2.
After converting the Event Template placed at the cave en...
From the Command Selector, add the “Switches” category > ...
#ref(./Jumping_3.jpg,40%)
#br
Place the starting point in front of the cave entrance on...
Once inside the cave, try pressing the button you assigne...
**Opening the Labyrinth Door [#k5bf21ee]
''Now that you can open the treasure chest, let's create ...
***Open the Door When the Condition Is Met [#o7ad7f93]
''Let’s make the door open once all five treasure chests ...
Using the “Number of Opened Chests” variable you created ...
''First, use the [[Map List Palette]] to create the map w...
#ref(./Jumping_4.jpg,40%)
#br
''Once you've created the boss map, return to Map_3 in th...
The Event Conversion Dialog will appear — simply press OK...
This will open the Event Editor with the labyrinth door a...
#ref(./Jumping_5.jpg,40%)
#br
''Set the event name to: Labyrinth Door.''
The first sheet is to display the door even when the cond...
Let’s just name this sheet “Closed State”.
#ref(./Jumping_6.jpg,40%)
#br
''Next, create a new event sheet for opening the door whe...
In the Sheet List, add a new sheet and name it “Door Open...
Set the Sheet Condition to “Variable Box”, and specify th...
Set the Event Trigger to: Automatically Start (Only Once ...
From the Command Selector, go to the Events category and ...
#ref(./Jumping_7.jpg,40%)
#br
''Open the Asset Picker by clicking the Reference button,...
Click Add and Exit to close the Asset Picker.
#ref(./Jumping_8.jpg,40%)
#br
''Next, from the Command Selector, go to the Switch categ...
Click the Event Switch Number field to open the Select Va...
Click the name field for the newly added Local0, and rena...
#ref(./Jumping_9.jpg,40%)
#br
''Now, let’s create a sheet to handle the map transition.''
In the Sheet List, add a new sheet and name it “Map Trans...
Set the Sheet Condition to “Event Switch”, and select “Do...
Under “Change Elements During Sheet Execution,” enable “C...
Set the Event Trigger to: ''When Player Makes Contact wit...
''Then, use the Command Selector to add the following pan...
From the Screen Effects category: add the Brighten/Darken...
From the Sounds category: add the Play Sound Effect panel...
From the Player category: add the Teleport Player panel.→...
From the Screen Effects category: add another Brighten/Da...
#ref(./Jumping_10.jpg,40%)
#br
''Finally, test your game to make sure the door opens onc...
**Disabling Jumping [#j37c8612]
''Jumping can be fun, but from a game design perspective,...
One common issue is when the player jumps into areas of t...
While it’s tempting to include jumping as a feature, it’s...
''For this reason, we’ll disable jumping in all maps exce...
Double-click the “Labyrinth Door” event to open the Event...
At the beginning of the Map Transfer sheet, add a panel b...
#ref(./Jumping_11.jpg,40%)
#br
-''Jump height''
You can adjust the jump height by going to Game Definitio...
Try setting it to something like “10” and see what happens!
-''Map rendering settings''
Up to this point, the map rendering settings were intenti...
Now, go to [[Map Settings Palette]] > Rendering Settings ...
#br
When you test play the map, the screen may appear slightl...
In [[Map Settings Palette]] > Rendering Settings, try adj...
#ref(./Jumping_12.jpg,40%)
#br
-''Point light''
You can also place a point light above the treasure chest...
Feel free to customize and build out the map however you ...
#ref(./Jumping_13.jpg,40%)
#br
----
''Next, we’ll head to the boss room—and try changing the ...
----
''&size(16){Next: [[Switching the Camera:https://rpgbakin...
''&size(16){Previous: [[Use variables:https://rpgbakin.co...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
End:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Jumping [#b5d135db]
''Let’s set it up so that your player cast can jump by pr...
''Jumping can make gameplay more fun, but it can also mak...
**Enabling Jumping [#k77c3098]
''To make jumping work, you first need to assign a jump b...
Go to Game Definition > [[Move and Operate]], and click t...
#ref(./Jumping_1.jpg,40%)
#br
"Click the cell in the “Assignment 1” column under ‘Funct...
Then click the OK button to close the dialog box."
#ref(./Jumping_2.jpg,40%)
#br
''Once the jump button is set, you’ll need to allow jumpi...
From the [[Map List Palette]], select Map_2.
After converting the Event Template placed at the cave en...
From the Command Selector, add the “Switches” category > ...
#ref(./Jumping_3.jpg,40%)
#br
Place the starting point in front of the cave entrance on...
Once inside the cave, try pressing the button you assigne...
**Opening the Labyrinth Door [#k5bf21ee]
''Now that you can open the treasure chest, let's create ...
***Open the Door When the Condition Is Met [#o7ad7f93]
''Let’s make the door open once all five treasure chests ...
Using the “Number of Opened Chests” variable you created ...
''First, use the [[Map List Palette]] to create the map w...
#ref(./Jumping_4.jpg,40%)
#br
''Once you've created the boss map, return to Map_3 in th...
The Event Conversion Dialog will appear — simply press OK...
This will open the Event Editor with the labyrinth door a...
#ref(./Jumping_5.jpg,40%)
#br
''Set the event name to: Labyrinth Door.''
The first sheet is to display the door even when the cond...
Let’s just name this sheet “Closed State”.
#ref(./Jumping_6.jpg,40%)
#br
''Next, create a new event sheet for opening the door whe...
In the Sheet List, add a new sheet and name it “Door Open...
Set the Sheet Condition to “Variable Box”, and specify th...
Set the Event Trigger to: Automatically Start (Only Once ...
From the Command Selector, go to the Events category and ...
#ref(./Jumping_7.jpg,40%)
#br
''Open the Asset Picker by clicking the Reference button,...
Click Add and Exit to close the Asset Picker.
#ref(./Jumping_8.jpg,40%)
#br
''Next, from the Command Selector, go to the Switch categ...
Click the Event Switch Number field to open the Select Va...
Click the name field for the newly added Local0, and rena...
#ref(./Jumping_9.jpg,40%)
#br
''Now, let’s create a sheet to handle the map transition.''
In the Sheet List, add a new sheet and name it “Map Trans...
Set the Sheet Condition to “Event Switch”, and select “Do...
Under “Change Elements During Sheet Execution,” enable “C...
Set the Event Trigger to: ''When Player Makes Contact wit...
''Then, use the Command Selector to add the following pan...
From the Screen Effects category: add the Brighten/Darken...
From the Sounds category: add the Play Sound Effect panel...
From the Player category: add the Teleport Player panel.→...
From the Screen Effects category: add another Brighten/Da...
#ref(./Jumping_10.jpg,40%)
#br
''Finally, test your game to make sure the door opens onc...
**Disabling Jumping [#j37c8612]
''Jumping can be fun, but from a game design perspective,...
One common issue is when the player jumps into areas of t...
While it’s tempting to include jumping as a feature, it’s...
''For this reason, we’ll disable jumping in all maps exce...
Double-click the “Labyrinth Door” event to open the Event...
At the beginning of the Map Transfer sheet, add a panel b...
#ref(./Jumping_11.jpg,40%)
#br
-''Jump height''
You can adjust the jump height by going to Game Definitio...
Try setting it to something like “10” and see what happens!
-''Map rendering settings''
Up to this point, the map rendering settings were intenti...
Now, go to [[Map Settings Palette]] > Rendering Settings ...
#br
When you test play the map, the screen may appear slightl...
In [[Map Settings Palette]] > Rendering Settings, try adj...
#ref(./Jumping_12.jpg,40%)
#br
-''Point light''
You can also place a point light above the treasure chest...
Feel free to customize and build out the map however you ...
#ref(./Jumping_13.jpg,40%)
#br
----
''Next, we’ll head to the boss room—and try changing the ...
----
''&size(16){Next: [[Switching the Camera:https://rpgbakin...
''&size(16){Previous: [[Use variables:https://rpgbakin.co...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
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