Layout Tool Overview
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*Layout Tool Overview [#cbeb4d2a]
The "Layout Tool" is a function that allows you to create...
Basically, a layout is created by assembling various part...
(There is also a "Free Layout for Event" screen that is n...
Multiple layouts can be created for each screen, and layo...
See [[Layout Tool]] for information on the functionality ...
#Contents
**Overview of Game Screen Layout Creation [#w7004d82]
The design of each screen in the Bakin game is created in...
+Create a "layout" for each "screen" in the game.
+Create that "layout" with a combination of "layout parts".
- &size(18){Screens};
Represents each screen in the game.
They are lined up in the "Screen List" in the leftmost co...
- &size(18){Layouts};
Each screen can have multiple layouts.
The created layouts will be listed in the "Layout to be A...
You can specify and change which layout is displayed on e...
Each layout can also specify its behavior with properties.
- &size(18){Layout Parts};
These are the parts that make up layouts.
Layout parts are roughly divided into containers and pane...
Each part can have its behavior specified by its properti...
''See the example below.''
Three layouts are created for the "Menu" screen. There is...
The layout named "Master" consists of various parts in th...
Also, the check box for the "Master" layout is checked.
This means that this is the default layout for the Menu s...
Using an event, the Menu screen can be changed to other l...
#ref(./LayoutTool_Overview.png,70%)
#br
***Screen Connection [#m2de13e2]
Some screens can be used by being called after certain sc...
For example, the screen that appears before an item is us...
&size(18){"Menu" screen -> "Item Selection" screen -> "It...
Also, when making a purchase in the store, the screen sho...
&size(18){"Store Selection" screen -> "Buy" screen -> "Qu...
''See the diagram below.''
-Screens with white-based icons in the screen list are "c...
These screens have check boxes in the Layout column that ...
-Screens with black-based icons in the Screen List are "s...
There is no check box in the Layout column.
(Some screens can be called up by using events.)
#ref(./LayoutTool_ScreenList.png,70%)
#br
''&color(red){Important};''
In each screen layout, the layout name "&color(red){red t...
The contents of the system layout cannot be changed.
Copy and paste the layout in the "Layout to be Assigned" ...
**Create Layouts [#n732a0ff]
Open a Bakin project and create it using the Master Menu ...
+Select the screen for which you want to create a layout ...
+Add a layout (or copy and paste an existing layout) in t...
+Change layout properties as needed.
+Add necessary layout parts in the layout parts tree.
+Specify the settings for the added layout parts in the p...
The "Layout Part Properties" will appear in the same colu...
#ref(./LayoutTool_Step.png,70%)
#br
//レイアウトツールには、以下の機能があります。
//-''画面リスト''
//ゲーム内で使用される画面の一覧から、編集したい画面を選...
//画面は、大きく7つのカテゴリに分けられています。
//--''タイトル''
//ゲームのタイトル画面です。タイトルのほか、新規で始める...
//--''システム''
//ローディング中の演出と起動ロゴの設定ができます。
//--''ゲーム内演出''
//マップ移動時のマップ名の表示のさせ方やゲームオーバー時...
//--''メニュー''
//アイテム選択時や図鑑の表示方法、ステータス画面など、ゲ...
//--''会話''
//NPCとの会話やテロップの表示などの設定が行えます。
//--''ショップ''
//お店や宿屋を利用時に表示される各種メニューを設定できま...
//--''バトル''
//バトル時のメッセージやステータスの表示や、リザルト画面...
//-''割り当てるレイアウト''
//ゲーム中のそれぞれのシーンに割り当てるレイアウトを設定...
//-''レイアウトパーツの追加''
//レイアウトパーツを新規に作成するさいには、あらかじめ用...
//-''レイアウトパーツのプロパティ設定''
//レイアウトを構成する要素である「レイアウトパーツ」に、...
End:
*Layout Tool Overview [#cbeb4d2a]
The "Layout Tool" is a function that allows you to create...
Basically, a layout is created by assembling various part...
(There is also a "Free Layout for Event" screen that is n...
Multiple layouts can be created for each screen, and layo...
See [[Layout Tool]] for information on the functionality ...
#Contents
**Overview of Game Screen Layout Creation [#w7004d82]
The design of each screen in the Bakin game is created in...
+Create a "layout" for each "screen" in the game.
+Create that "layout" with a combination of "layout parts".
- &size(18){Screens};
Represents each screen in the game.
They are lined up in the "Screen List" in the leftmost co...
- &size(18){Layouts};
Each screen can have multiple layouts.
The created layouts will be listed in the "Layout to be A...
You can specify and change which layout is displayed on e...
Each layout can also specify its behavior with properties.
- &size(18){Layout Parts};
These are the parts that make up layouts.
Layout parts are roughly divided into containers and pane...
Each part can have its behavior specified by its properti...
''See the example below.''
Three layouts are created for the "Menu" screen. There is...
The layout named "Master" consists of various parts in th...
Also, the check box for the "Master" layout is checked.
This means that this is the default layout for the Menu s...
Using an event, the Menu screen can be changed to other l...
#ref(./LayoutTool_Overview.png,70%)
#br
***Screen Connection [#m2de13e2]
Some screens can be used by being called after certain sc...
For example, the screen that appears before an item is us...
&size(18){"Menu" screen -> "Item Selection" screen -> "It...
Also, when making a purchase in the store, the screen sho...
&size(18){"Store Selection" screen -> "Buy" screen -> "Qu...
''See the diagram below.''
-Screens with white-based icons in the screen list are "c...
These screens have check boxes in the Layout column that ...
-Screens with black-based icons in the Screen List are "s...
There is no check box in the Layout column.
(Some screens can be called up by using events.)
#ref(./LayoutTool_ScreenList.png,70%)
#br
''&color(red){Important};''
In each screen layout, the layout name "&color(red){red t...
The contents of the system layout cannot be changed.
Copy and paste the layout in the "Layout to be Assigned" ...
**Create Layouts [#n732a0ff]
Open a Bakin project and create it using the Master Menu ...
+Select the screen for which you want to create a layout ...
+Add a layout (or copy and paste an existing layout) in t...
+Change layout properties as needed.
+Add necessary layout parts in the layout parts tree.
+Specify the settings for the added layout parts in the p...
The "Layout Part Properties" will appear in the same colu...
#ref(./LayoutTool_Step.png,70%)
#br
//レイアウトツールには、以下の機能があります。
//-''画面リスト''
//ゲーム内で使用される画面の一覧から、編集したい画面を選...
//画面は、大きく7つのカテゴリに分けられています。
//--''タイトル''
//ゲームのタイトル画面です。タイトルのほか、新規で始める...
//--''システム''
//ローディング中の演出と起動ロゴの設定ができます。
//--''ゲーム内演出''
//マップ移動時のマップ名の表示のさせ方やゲームオーバー時...
//--''メニュー''
//アイテム選択時や図鑑の表示方法、ステータス画面など、ゲ...
//--''会話''
//NPCとの会話やテロップの表示などの設定が行えます。
//--''ショップ''
//お店や宿屋を利用時に表示される各種メニューを設定できま...
//--''バトル''
//バトル時のメッセージやステータスの表示や、リザルト画面...
//-''割り当てるレイアウト''
//ゲーム中のそれぞれのシーンに割り当てるレイアウトを設定...
//-''レイアウトパーツの追加''
//レイアウトパーツを新規に作成するさいには、あらかじめ用...
//-''レイアウトパーツのプロパティ設定''
//レイアウトを構成する要素である「レイアウトパーツ」に、...
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