Live2D Toolkit
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* ''RPG Developer Bakin Live2D Toolkit'' [#c0d0d24c]
#ref(./SNS用バナー_template.png,50%)
//バナー画像を挿入
*'' Live2D Toolkit Overview'' [#x65d12cd]
[[''&size(20){日本語ページはこちら};'':https://rpgbakin.c...
[[''&size(20){ Click here to download the Live2D Toolkit ...
**Contents [#wba642be]
#contents
**Update History [#d647cfbd]
- ''2026/06/18'': Release
**License [#h9bdd5b6]
This DLC uses the Live2D Cubism SDK. If you use this DLC ...
[[''&size(20){SDK Release License};'':https://www.live2d....
#br
In addition, the Live2D models included in this DLC may b...
[[''&size(15){Guidelines};'':https://www.live2d.com/en/le...
**Introduction: [#xa91c0b0]
''Bring Your Game to Life—Animate Your Characters with Li...
“Live2D Toolkit” is a free expansion DLC that allows you ...
''Purpose and Features of This Tool''
- ''Game Development in RPG Developer Bakin Using Live2D ...
#br
''Main Features''
---''Import Live2D Models''
You can easily import Live2D models into your Bakin proje...
---''Placeable on both 3D maps and the in-game screen''
Imported Live2D models can be placed on 3D maps and displ...
---''Supports lighting and post-effects''
You can apply lighting and post-effects using Bakin's loc...
This allows you to make characters blend naturally into t...
---''Supports simultaneous display of multiple models''
You can place and display multiple Live2D models simultan...
The conversation panel can display up to two models at a ...
This allows you to naturally stage dialogue scenes betwee...
---''Automatic playback of breathing, blinking, and lip-s...
Imported Live2D models automatically play breathing and b...
You can add or edit the parameters used for breathing fro...
---''Switch motions and expressions from event panels''
You can control the playback of Live2D model motions and ...
You can implement effects such as “smile here” or “play t...
---''Includes a sample project''
After purchasing the DLC, you can download and use a samp...
You can see examples of how to position models and use ev...
---''Implementation in existing projects''
You can use the Live2D Toolkit features by adding this DL...
Note: Depending on the status of your project and your en...
---------------------------------------------
''Supported Platforms and System Requirements''
- RPG Developer Bakin
- Version: 2.5.0 or later
''Compatible Models''
Supports Live2D Cubism models exported using the followin...
- SDK 3.0 / Cubism 3.0 (3.2)
- SDK 3.3 / Cubism 3.3
- SDK 4.0 / Cubism 4.0
- SDK 4.2 / Cubism 4.2
- SDK 5.0 / Cubism 5.0
Note: Models exported using Cubism 5.3 or later are not s...
---------------------------------------------
**''How to Install'' [#p0001580]
- Please download “RPG Developer Bakin Live2D Toolkit” fr...
[[''&size(20){ Click here to download the Live2D Toolkit ...
- Please verify that the download is taking place in the ...
- Launch Bakin. If “Live2D” has been added to the Resourc...
#ref(./リソース_メニュー.png,50%)
//リソースのLive2Dアイコンの画像を挿入
**Live2D Trademark Display [#r7db65e3]
You can access the Live2D Trademark Display dialog by sel...
-- Review Live2D Trademark Display Guidelines
Click to view the trademark display guidelines online.
#br
-- Add Live2D Logo to the Title Screen
Click to add a layout that includes the Live2D logo to th...
**''How to Import'' [#c45b19fc]
You can import the file using one of the following methods.
In each case, please import ‘'model3.json’'.
|CENTER:400|LEFT:500|c
|[[&ref(https://img.youtube.com/vi/wNB7lCJwG-g/mqdefault....
|~|This video demonstrates how to import Live2D models in...
***''Importing Files into the Map Editor via Drag-and-Dro...
Drag and drop the ''model3.json'' file for the model you ...
A 2D stamp will be generated automatically.
//#ref(./▲.png,50%)
//マップへドロップする画像を挿入
***''Importing Files by Drag-and-Drop to the Live2D List ...
Drag and drop the “model3.json” file for the model you wa...
//#ref(./▲.png,50%)
//Live2Dリストへドロップする画像を挿入
***''Select “model3.json” from the “Add Resource” Button ...
Click the “Add Resource” button, select the model's “mode...
//#ref(./▲.png,50%)
//assetpickerの画像を挿入
---------------------------------------------
''Create a Stamp''
If you want to display it on a map or use it in a convers...
#ref(リソース_スタンプボタン.png)
//リソースのスタンプ化ボタンの画像を挿入
-- [[''What are 'Stamps'?;'':https://rpgbakin.com/pukiwik...
By clicking the Create Stamp button at the top of the Res...
---------------------------------------------
*What You Can Do in the “Live2D” Resource Menu [#m8c9efe3]
In the Live2D section of the Resources menu, you can conf...
Imported Live2D models are stored in the ‘’[■■■\Project N...
You can navigate to this location by selecting ‘'Open the...
#ref(./リソース_全体.png,50%)
//リソース全体
**Live2D List [#n8c8b820]
This is a list of registered Live2D assets.
#ref(リソース_Live2Dリスト.png)
//Live2D リスト
-''Add Button''
Adds a Live2D model from the Asset Picker.
-''Folder Button''
Adds a folder for organization and management.
If multiple entries are selected, pressing this button wi...
After creating a folder, you can move data by dragging an...
-''Update File Button''
Specifies a folder for data updates.
When clicked for the first time, you will be prompted to ...
Once configured, you can update data directly from that f...
This is useful when you want to keep editable source data...
-''Copy Button''
Copies the selected entries.
-''Paste Button''
Pastes the copied entries.
-''Trash Button''
Deletes the selected entries.
-''Stamp Button''
Registers the selected entries as stamps.
**Live2D List / Right-Click Menu [#o14a0b63]
#ref(リソース_コンテキストメニュー.png)
//コンテキストメニューの画像
-''Cut''
Cuts the selected models.
-''Copy''
Copies the selected models.
-''Paste''
Pastes the cut or copied models.
-''Delete''
Deletes the selected models.
-''Rename File by Resource Name''
This cannot be used with Live2D. Please rename the file b...
-''Specify Local Name''
Note: Valid only when selecting a folder.
This feature localizes folder names.
You can set the English folder name that will appear when...
-''Export Selected Elements''
Exports the selected elements as an .exrbr file. If multi...
The .exrbr file format consolidates various resources and...
-''Open the Resources Folder in Explorer''
Open the folder where the resources are stored.
-''Open the Import Folder in Explorer''
Open the import folder. (If there is a folder for updatin...
-''Copy GUID''
Copy the model-specific GUID.
-''Sort This Hierarchy by Name''
Sorts the entries within the selected hierarchy or folder...
-''Sort Selected Elements by Name''
Sort only the entries that have been selected.
-''Be Sure to Include in Published Work Export''
When exporting as a published work, ensure that the selec...
''&color(red){(Important Notes)};''When exporting a proje...
Therefore, for resources used exclusively by plugins inst...
**Live2D Preview [#v1d6d801]
This is the Live2D preview screen. You can move the view ...
You can check the selected facial expression and motion.
#ref(./リソース_プレビュー.png,50%)
//コンテキストメニューの画像
***''Facial Expression'' [#x6dc0c26]
Click to switch between facial expressions in the preview...
You cannot make changes within Bakin.
If you want to change the name of a facial expression, pl...
#ref(リソース_表情.png)
//表情の画像を挿入
***''Motion'' [#nc2105cd]
Click to play the preview.
#ref(リソース_モーション.png)
//モーションの画像を挿入
- ''Internal Name''
The motion's internal name is displayed. You cannot make ...
The motion's internal name is displayed by appending “_n”...
- ''Motion Name''
You can enter a motion name by clicking on it. Use this m...
By matching it with [[''Motion Name List'':https://rpgbak...
- ''Loop''
Turning this on will cause the motion to loop.
**''Live2D Properties'' [#j8e3eb27]
#ref(リソース_プロパティ.png)
//プロパティの画像を挿入
- ''Name''
Set the name of the Live2D model.
- ''Rendering''
-- ''Canvas Scale''
This scale value specifies the resolution used when rende...
It determines the rendering size based on the model's can...
#br
Setting this value lower reduces the rendering load, but ...
A low canvas scale can cause outlines to appear blurry or...
''&color(red){(Important Notes)};''Performance will decre...
Conversely, if you want to display the image smaller on t...
-- ''Render Area Width Scale''
Specifies the horizontal size of the area where the Live2...
This adjusts the width of the rendering area rather than ...
If the model is cut off during motion playback, widening ...
-- ''Render Area Height Scale''
Specifies the vertical size of the area where the Live2D ...
This adjusts the height of the rendering area rather than...
If the model is cut off during motion playback, expanding...
-- ''Render Scale''
Specifies the final display scale for the entire Live2D m...
This parameter determines the actual size of the model as...
-- ''X Position Offset''
Adjusts the horizontal positions of Live2D.
-- ''Y Position Offset''
Adjusts the vertical position of Live2D.
-- ''&color(red){注意点:};''
Changing the offset will also change the position on the ...
''&color(red){POINT};'':If you want to display the same m...
- ''Billboard Type''
Select how to display the billboard (a flat polygon with ...
#ref(./リソース_ビルボードタイプ.png,50%)
//ビルボードの画像を挿入
-- Billboard: Changes orientation in response to the came...
-- Vertical Billboard: Changes orientation only along the...
-- No Billboard: Doesn't change orientation regardless of...
- ''Blend Mode''
Select the method for rendering Live2D models on 3D maps.
#ref(./リソース_描画モード.png,50%)
//描画モードの画像を挿入
-- ''Opaque:''
Renders the Live2D model as an opaque object.
Translucent areas are not rendered.
This offers the best rendering performance.
#br
Use this for models that do not require translucent rende...
-- ''TranslucentAlpha:''
Renders the Live2D model as a translucent object.
The translucent areas are displayed.
#br
Rendering costs are higher than in Opaque mode.
Cloud shadow textures on the map are not displayed.
Black blurring may occur when adjusting the multiply colo...
If there are translucent objects such as camera DOF or pa...
When using additive rendering, areas with an alpha value ...
#br
-- ''TranslucentPreMult:''
Renders the Live2D model as a translucent object.
The translucent areas are displayed.
#br
Rendering costs are higher than in Opaque mode.
Cloud shadow textures on the map are not displayed.
Black blurring may occur when adjusting the multiply colo...
Transparent objects such as the camera's DOF or particles...
You can render into 3D space while taking additive blendi...
''&color(red){(Important Notes)};''If your design include...
- ''Breathing''
The Live2D model's breathing is automatically animated us...
The parameter values fluctuate smoothly up and down to cr...
#ref(リソース_呼吸.png)
//呼吸の画像を挿入
-- ''Add''
Adds a parameter.
-- ''Delete''
Deletes the selected row.
-- ''Name''
Click ▼ to select a parameter.
Choose the parameter you want to include in the breathing...
-- ''ID''
Displays the ID of the selected parameter.
-- ''Min''
Displays the minimum value of the selected parameter.
-- ''Max''
Displays the maximum value of the selected parameter.
-- ''Center''
The reference value used for the breathing animation.
Specifies the center position of the waveform.
Changing this value shifts the midpoint of the breathing ...
-- ''Amplitude''
Specifies the intensity of the breathing motion.
Increasing the value makes chest movement and body sway m...
Decreasing the value results in subtler breathing.
-- ''Cycle''
The duration of one breathing cycle (inhale and exhale).
Unit: seconds
#br
Increasing the value makes the breathing slower.
Decreasing the value makes the breathing faster.
* Display Method [#l216f789]
Imported Live2D models can be both “placed on 3D maps” an...
** How to Display Live2D on 3D Maps [#z05ab588]
- ''Objects''
Place Live2D models converted to 2D stamps on maps.
Use this to display them on maps in their default state.
Since you cannot change facial expressions or play animat...
#br
- ''Events''
-- [[''Event Overview'':https://rpgbakin.com/pukiwiki_en/...
Place the Live2D model—converted into a 2D stamp—on a map...
In the event, you can change facial expressions and play ...
#br
When displaying Live2D in an event, you can play back mot...
#br
-- ''Playing Motion with Event Sheet Switching''
Use this when you want to change the initial state of an ...
Change the motion of [[‘'Change Elements During Sheet Exe...
#br
-- ''Event Panel''
By using “Change Player Motion” and “Change Event Motion,...
--- [[''Change Player Motion'':https://rpgbakin.com/pukiw...
--- [[''Change Event Motion'':https://rpgbakin.com/pukiwi...
#br
--''&color(red){POINT};:Sample Project''
The usage examples below can be found in the “Live2D Tool...
--- [[''Make Event as Operation Target'':https://rpgbakin...
--- [[''Orthographic Projection'':https://rpgbakin.com/pu...
** ''How to Display Live2D on the Screen'' [#o4b1069a]
To display a Live2D model on the screen as a 2D image, us...
- ''Display Conversation''
Use this when you want to display a 2D stamp with “Live2D...
#ref(画面にLive2Dを表示する方法_会話.png)
-- By using [[''Display Conversation'':https://rpgbakin.c...
Clicking “Cast 1/2 to be Displayed” opens the Asset Picker.
Select “2D Stamps” from the Asset Picker types, then sele...
#br
--- You can specify the motions and facial expressions to...
By using conversation panels multiple times, you can crea...
#br
---If you check the “Make Cast 1/2 Talk” box, the “Live2D...
#br
--- ''&color(red){POINT};'':How to Change the Position of...
'You can change the casts’ positions by adjusting the pos...
Additionally, if you want to change positions during the ...
#br
-''Display Image''
Please use this when you want to display a single “Live2D...
#ref(画面にLive2Dを表示する方法_イメージを表示.png)
-- You can display Live2D models using [[''Display Image....
Click ''Preview (Click to Select Image)'' to open the Ass...
Select ''Live2D'' from the Asset Picker, then choose the ...
Note: For this event only, select ''Live2D'' instead of a...
--- ''&color(red){POINT};'':If you want to play a motion,...
By using the “Display Image” panel multiple times, you ca...
*Event Panel [#a20f86d2]
Event Panels Compatible with Live2D
You can use Live2D models in the event panels listed below.
**Display Conversation [#a24e530a]
[[''Display Conversation'':https://rpgbakin.com/pukiwiki_...
You can set up dialogue scenes between cast members.
Along with the text on the screen, you can display the re...
** Display Image [#oc94e482]
[[''Display Image'':https://rpgbakin.com/pukiwiki_en/?Scr...
Displays the specified Live2D resource.
If you want to play a motion, you can select it from the ...
By using the “Display Image” panel multiple times, you ca...
** Change Image Expression [#n724065f]
#ref(イメージの表情を変更.png)
This changes the Live2D expression for the management num...
You can set the interpolation time in the Change Event Ex...
** Move Image [#j7334c8d]
[[''Move Image'':https://rpgbakin.com/pukiwiki_en/?Screen...
You can move the specified Live2D to any location.
** Delete Image [#l1f38821]
[[''Delete Image'':https://rpgbakin.com/pukiwiki_en/?Scre...
Removes the Live2D with the management number specified i...
** Change Player Motion [#ub078cab]
[[''Change Player Motion'':https://rpgbakin.com/pukiwiki_...
Change the player's motion.<\n
In the Change Player Motion panel, you can set the interp...
** Change Event Motion [#me4bbf78]
[[''Change Event Motion'':https://rpgbakin.com/pukiwiki_e...
Change the event's motion.<\n>
In the Change Event Motion panel, you can set the interpo...
** Change Player Expression [#wc6cbe2c]
#ref(プレイヤーの表情を変更.png)
//プレイヤーの表情を変更の画像を挿入
This changes the expression of a player with a Live2D mod...
You can set the interpolation time in the Change Player E...
** Change Event Expression [#j4a0186a]
#ref(イベントの表情を変更.png)
//イベントの表情を変更の画像を挿入
This changes the expression for an event that has a Live2...
You can set the interpolation time in the Change Event Ex...
*Restrictions [#h58817b2]
- Models exported using Cubism 5.3 or later are not suppo...
- Please note that there are restrictions on the “Translu...
-- Rendering Settings: Cloud shadow textures do not apply...
-- Game Definition > [[Rules and Rendering]] > Does not s...
-- Elements with transparency processing—such as blur fro...
-- When playing back a motion with modified multiply and ...
*FAQ [#n55fee4e]
*** Q. I cannot view models exported from Cubism 5.3 or l...
A. This DLC is compatible with models exported using Cubi...
Features added in Cubism 5.3 or later are not supported b...
Please re-export your model by specifying a target versio...
*** Q. The model appears blurry. The image quality has de...
A. The canvas scale may be set to a low value.
Setting it to a higher value will improve image quality. ...
*** Q. The edges of the model are cut off when displayed....
A. The horizontal and vertical scales of the rendering ar...
*** Q. When I place the model on a map, it floats. [#a3d8...
There are several ways to work around this.
1. Set the rendering area to just above the character's f...
2. Assign a simple collision to the Live2D model and enab...
3. In the “Live2D Cubism Editor,” align the model's posit...
*** Q. The game is running slowly. [#e9ffb43c]
A. You can reduce the rendering load by lowering the canv...
You can also reduce the load by using smaller texture siz...
*** Q. I want to change the character's size. [#x87132a6]
A. Please adjust the overall size using the Render Scale.
*** Q. I want to set a Live2D model for the main characte...
A. You can configure this by changing the [[''Graphic for...
*** Q. If the main character is a Live2D model, they won'...
A.This is the specification.
You can manually create and configure events and scripts ...
You will need to use the “Live2D Cubism Editor” and “Live...
*** Q. I want to use Live2D models in my battle party. [#...
A. Please use [[''Change Cast Graphic'':https://rpgbakin....
Currently, Bakin does not offer a mirror flip feature.
*** Q. I want to set up collision detection for a Live2D ...
A. Please assign the [[''Simple Collision Settings'':http...
//*** Q. カメラの注視点が「なし(ワールド座標)」の際Live...
//注視点がイベントと30より離れている場合は更新しない仕様...
//カメラとイベントの距離を近づけ、画角の調整を行ってくだ...
*** Q. I want to disable Live2D physics or change the int...
A. Currently, this cannot be configured from within Bakin.
*** Q. When I used 2D stamps created with Live2D in battl...
A. 2D resources do not check for the completion of motion...
*** Q. I want to rearrange the motions in the Live2D of t...
A. Currently, the sorting order cannot be changed. The or...
*** Q. I don't know where the internal name of a motion i...
A. The internal name of a motion is displayed as the grou...
*** Q. In the Map Editor, event symbols appear in front o...
A. This is the specification. This specification has been...
*** Q. If I make it a 2D stamp, it's too far away to see....
A. If you right-click on the preview screen and select “R...
*** Q. I accidentally clicked “Cancel” on the Live2D Plug...
A. Please restart Bakin without saving your project. The ...
End:
* ''RPG Developer Bakin Live2D Toolkit'' [#c0d0d24c]
#ref(./SNS用バナー_template.png,50%)
//バナー画像を挿入
*'' Live2D Toolkit Overview'' [#x65d12cd]
[[''&size(20){日本語ページはこちら};'':https://rpgbakin.c...
[[''&size(20){ Click here to download the Live2D Toolkit ...
**Contents [#wba642be]
#contents
**Update History [#d647cfbd]
- ''2026/06/18'': Release
**License [#h9bdd5b6]
This DLC uses the Live2D Cubism SDK. If you use this DLC ...
[[''&size(20){SDK Release License};'':https://www.live2d....
#br
In addition, the Live2D models included in this DLC may b...
[[''&size(15){Guidelines};'':https://www.live2d.com/en/le...
**Introduction: [#xa91c0b0]
''Bring Your Game to Life—Animate Your Characters with Li...
“Live2D Toolkit” is a free expansion DLC that allows you ...
''Purpose and Features of This Tool''
- ''Game Development in RPG Developer Bakin Using Live2D ...
#br
''Main Features''
---''Import Live2D Models''
You can easily import Live2D models into your Bakin proje...
---''Placeable on both 3D maps and the in-game screen''
Imported Live2D models can be placed on 3D maps and displ...
---''Supports lighting and post-effects''
You can apply lighting and post-effects using Bakin's loc...
This allows you to make characters blend naturally into t...
---''Supports simultaneous display of multiple models''
You can place and display multiple Live2D models simultan...
The conversation panel can display up to two models at a ...
This allows you to naturally stage dialogue scenes betwee...
---''Automatic playback of breathing, blinking, and lip-s...
Imported Live2D models automatically play breathing and b...
You can add or edit the parameters used for breathing fro...
---''Switch motions and expressions from event panels''
You can control the playback of Live2D model motions and ...
You can implement effects such as “smile here” or “play t...
---''Includes a sample project''
After purchasing the DLC, you can download and use a samp...
You can see examples of how to position models and use ev...
---''Implementation in existing projects''
You can use the Live2D Toolkit features by adding this DL...
Note: Depending on the status of your project and your en...
---------------------------------------------
''Supported Platforms and System Requirements''
- RPG Developer Bakin
- Version: 2.5.0 or later
''Compatible Models''
Supports Live2D Cubism models exported using the followin...
- SDK 3.0 / Cubism 3.0 (3.2)
- SDK 3.3 / Cubism 3.3
- SDK 4.0 / Cubism 4.0
- SDK 4.2 / Cubism 4.2
- SDK 5.0 / Cubism 5.0
Note: Models exported using Cubism 5.3 or later are not s...
---------------------------------------------
**''How to Install'' [#p0001580]
- Please download “RPG Developer Bakin Live2D Toolkit” fr...
[[''&size(20){ Click here to download the Live2D Toolkit ...
- Please verify that the download is taking place in the ...
- Launch Bakin. If “Live2D” has been added to the Resourc...
#ref(./リソース_メニュー.png,50%)
//リソースのLive2Dアイコンの画像を挿入
**Live2D Trademark Display [#r7db65e3]
You can access the Live2D Trademark Display dialog by sel...
-- Review Live2D Trademark Display Guidelines
Click to view the trademark display guidelines online.
#br
-- Add Live2D Logo to the Title Screen
Click to add a layout that includes the Live2D logo to th...
**''How to Import'' [#c45b19fc]
You can import the file using one of the following methods.
In each case, please import ‘'model3.json’'.
|CENTER:400|LEFT:500|c
|[[&ref(https://img.youtube.com/vi/wNB7lCJwG-g/mqdefault....
|~|This video demonstrates how to import Live2D models in...
***''Importing Files into the Map Editor via Drag-and-Dro...
Drag and drop the ''model3.json'' file for the model you ...
A 2D stamp will be generated automatically.
//#ref(./▲.png,50%)
//マップへドロップする画像を挿入
***''Importing Files by Drag-and-Drop to the Live2D List ...
Drag and drop the “model3.json” file for the model you wa...
//#ref(./▲.png,50%)
//Live2Dリストへドロップする画像を挿入
***''Select “model3.json” from the “Add Resource” Button ...
Click the “Add Resource” button, select the model's “mode...
//#ref(./▲.png,50%)
//assetpickerの画像を挿入
---------------------------------------------
''Create a Stamp''
If you want to display it on a map or use it in a convers...
#ref(リソース_スタンプボタン.png)
//リソースのスタンプ化ボタンの画像を挿入
-- [[''What are 'Stamps'?;'':https://rpgbakin.com/pukiwik...
By clicking the Create Stamp button at the top of the Res...
---------------------------------------------
*What You Can Do in the “Live2D” Resource Menu [#m8c9efe3]
In the Live2D section of the Resources menu, you can conf...
Imported Live2D models are stored in the ‘’[■■■\Project N...
You can navigate to this location by selecting ‘'Open the...
#ref(./リソース_全体.png,50%)
//リソース全体
**Live2D List [#n8c8b820]
This is a list of registered Live2D assets.
#ref(リソース_Live2Dリスト.png)
//Live2D リスト
-''Add Button''
Adds a Live2D model from the Asset Picker.
-''Folder Button''
Adds a folder for organization and management.
If multiple entries are selected, pressing this button wi...
After creating a folder, you can move data by dragging an...
-''Update File Button''
Specifies a folder for data updates.
When clicked for the first time, you will be prompted to ...
Once configured, you can update data directly from that f...
This is useful when you want to keep editable source data...
-''Copy Button''
Copies the selected entries.
-''Paste Button''
Pastes the copied entries.
-''Trash Button''
Deletes the selected entries.
-''Stamp Button''
Registers the selected entries as stamps.
**Live2D List / Right-Click Menu [#o14a0b63]
#ref(リソース_コンテキストメニュー.png)
//コンテキストメニューの画像
-''Cut''
Cuts the selected models.
-''Copy''
Copies the selected models.
-''Paste''
Pastes the cut or copied models.
-''Delete''
Deletes the selected models.
-''Rename File by Resource Name''
This cannot be used with Live2D. Please rename the file b...
-''Specify Local Name''
Note: Valid only when selecting a folder.
This feature localizes folder names.
You can set the English folder name that will appear when...
-''Export Selected Elements''
Exports the selected elements as an .exrbr file. If multi...
The .exrbr file format consolidates various resources and...
-''Open the Resources Folder in Explorer''
Open the folder where the resources are stored.
-''Open the Import Folder in Explorer''
Open the import folder. (If there is a folder for updatin...
-''Copy GUID''
Copy the model-specific GUID.
-''Sort This Hierarchy by Name''
Sorts the entries within the selected hierarchy or folder...
-''Sort Selected Elements by Name''
Sort only the entries that have been selected.
-''Be Sure to Include in Published Work Export''
When exporting as a published work, ensure that the selec...
''&color(red){(Important Notes)};''When exporting a proje...
Therefore, for resources used exclusively by plugins inst...
**Live2D Preview [#v1d6d801]
This is the Live2D preview screen. You can move the view ...
You can check the selected facial expression and motion.
#ref(./リソース_プレビュー.png,50%)
//コンテキストメニューの画像
***''Facial Expression'' [#x6dc0c26]
Click to switch between facial expressions in the preview...
You cannot make changes within Bakin.
If you want to change the name of a facial expression, pl...
#ref(リソース_表情.png)
//表情の画像を挿入
***''Motion'' [#nc2105cd]
Click to play the preview.
#ref(リソース_モーション.png)
//モーションの画像を挿入
- ''Internal Name''
The motion's internal name is displayed. You cannot make ...
The motion's internal name is displayed by appending “_n”...
- ''Motion Name''
You can enter a motion name by clicking on it. Use this m...
By matching it with [[''Motion Name List'':https://rpgbak...
- ''Loop''
Turning this on will cause the motion to loop.
**''Live2D Properties'' [#j8e3eb27]
#ref(リソース_プロパティ.png)
//プロパティの画像を挿入
- ''Name''
Set the name of the Live2D model.
- ''Rendering''
-- ''Canvas Scale''
This scale value specifies the resolution used when rende...
It determines the rendering size based on the model's can...
#br
Setting this value lower reduces the rendering load, but ...
A low canvas scale can cause outlines to appear blurry or...
''&color(red){(Important Notes)};''Performance will decre...
Conversely, if you want to display the image smaller on t...
-- ''Render Area Width Scale''
Specifies the horizontal size of the area where the Live2...
This adjusts the width of the rendering area rather than ...
If the model is cut off during motion playback, widening ...
-- ''Render Area Height Scale''
Specifies the vertical size of the area where the Live2D ...
This adjusts the height of the rendering area rather than...
If the model is cut off during motion playback, expanding...
-- ''Render Scale''
Specifies the final display scale for the entire Live2D m...
This parameter determines the actual size of the model as...
-- ''X Position Offset''
Adjusts the horizontal positions of Live2D.
-- ''Y Position Offset''
Adjusts the vertical position of Live2D.
-- ''&color(red){注意点:};''
Changing the offset will also change the position on the ...
''&color(red){POINT};'':If you want to display the same m...
- ''Billboard Type''
Select how to display the billboard (a flat polygon with ...
#ref(./リソース_ビルボードタイプ.png,50%)
//ビルボードの画像を挿入
-- Billboard: Changes orientation in response to the came...
-- Vertical Billboard: Changes orientation only along the...
-- No Billboard: Doesn't change orientation regardless of...
- ''Blend Mode''
Select the method for rendering Live2D models on 3D maps.
#ref(./リソース_描画モード.png,50%)
//描画モードの画像を挿入
-- ''Opaque:''
Renders the Live2D model as an opaque object.
Translucent areas are not rendered.
This offers the best rendering performance.
#br
Use this for models that do not require translucent rende...
-- ''TranslucentAlpha:''
Renders the Live2D model as a translucent object.
The translucent areas are displayed.
#br
Rendering costs are higher than in Opaque mode.
Cloud shadow textures on the map are not displayed.
Black blurring may occur when adjusting the multiply colo...
If there are translucent objects such as camera DOF or pa...
When using additive rendering, areas with an alpha value ...
#br
-- ''TranslucentPreMult:''
Renders the Live2D model as a translucent object.
The translucent areas are displayed.
#br
Rendering costs are higher than in Opaque mode.
Cloud shadow textures on the map are not displayed.
Black blurring may occur when adjusting the multiply colo...
Transparent objects such as the camera's DOF or particles...
You can render into 3D space while taking additive blendi...
''&color(red){(Important Notes)};''If your design include...
- ''Breathing''
The Live2D model's breathing is automatically animated us...
The parameter values fluctuate smoothly up and down to cr...
#ref(リソース_呼吸.png)
//呼吸の画像を挿入
-- ''Add''
Adds a parameter.
-- ''Delete''
Deletes the selected row.
-- ''Name''
Click ▼ to select a parameter.
Choose the parameter you want to include in the breathing...
-- ''ID''
Displays the ID of the selected parameter.
-- ''Min''
Displays the minimum value of the selected parameter.
-- ''Max''
Displays the maximum value of the selected parameter.
-- ''Center''
The reference value used for the breathing animation.
Specifies the center position of the waveform.
Changing this value shifts the midpoint of the breathing ...
-- ''Amplitude''
Specifies the intensity of the breathing motion.
Increasing the value makes chest movement and body sway m...
Decreasing the value results in subtler breathing.
-- ''Cycle''
The duration of one breathing cycle (inhale and exhale).
Unit: seconds
#br
Increasing the value makes the breathing slower.
Decreasing the value makes the breathing faster.
* Display Method [#l216f789]
Imported Live2D models can be both “placed on 3D maps” an...
** How to Display Live2D on 3D Maps [#z05ab588]
- ''Objects''
Place Live2D models converted to 2D stamps on maps.
Use this to display them on maps in their default state.
Since you cannot change facial expressions or play animat...
#br
- ''Events''
-- [[''Event Overview'':https://rpgbakin.com/pukiwiki_en/...
Place the Live2D model—converted into a 2D stamp—on a map...
In the event, you can change facial expressions and play ...
#br
When displaying Live2D in an event, you can play back mot...
#br
-- ''Playing Motion with Event Sheet Switching''
Use this when you want to change the initial state of an ...
Change the motion of [[‘'Change Elements During Sheet Exe...
#br
-- ''Event Panel''
By using “Change Player Motion” and “Change Event Motion,...
--- [[''Change Player Motion'':https://rpgbakin.com/pukiw...
--- [[''Change Event Motion'':https://rpgbakin.com/pukiwi...
#br
--''&color(red){POINT};:Sample Project''
The usage examples below can be found in the “Live2D Tool...
--- [[''Make Event as Operation Target'':https://rpgbakin...
--- [[''Orthographic Projection'':https://rpgbakin.com/pu...
** ''How to Display Live2D on the Screen'' [#o4b1069a]
To display a Live2D model on the screen as a 2D image, us...
- ''Display Conversation''
Use this when you want to display a 2D stamp with “Live2D...
#ref(画面にLive2Dを表示する方法_会話.png)
-- By using [[''Display Conversation'':https://rpgbakin.c...
Clicking “Cast 1/2 to be Displayed” opens the Asset Picker.
Select “2D Stamps” from the Asset Picker types, then sele...
#br
--- You can specify the motions and facial expressions to...
By using conversation panels multiple times, you can crea...
#br
---If you check the “Make Cast 1/2 Talk” box, the “Live2D...
#br
--- ''&color(red){POINT};'':How to Change the Position of...
'You can change the casts’ positions by adjusting the pos...
Additionally, if you want to change positions during the ...
#br
-''Display Image''
Please use this when you want to display a single “Live2D...
#ref(画面にLive2Dを表示する方法_イメージを表示.png)
-- You can display Live2D models using [[''Display Image....
Click ''Preview (Click to Select Image)'' to open the Ass...
Select ''Live2D'' from the Asset Picker, then choose the ...
Note: For this event only, select ''Live2D'' instead of a...
--- ''&color(red){POINT};'':If you want to play a motion,...
By using the “Display Image” panel multiple times, you ca...
*Event Panel [#a20f86d2]
Event Panels Compatible with Live2D
You can use Live2D models in the event panels listed below.
**Display Conversation [#a24e530a]
[[''Display Conversation'':https://rpgbakin.com/pukiwiki_...
You can set up dialogue scenes between cast members.
Along with the text on the screen, you can display the re...
** Display Image [#oc94e482]
[[''Display Image'':https://rpgbakin.com/pukiwiki_en/?Scr...
Displays the specified Live2D resource.
If you want to play a motion, you can select it from the ...
By using the “Display Image” panel multiple times, you ca...
** Change Image Expression [#n724065f]
#ref(イメージの表情を変更.png)
This changes the Live2D expression for the management num...
You can set the interpolation time in the Change Event Ex...
** Move Image [#j7334c8d]
[[''Move Image'':https://rpgbakin.com/pukiwiki_en/?Screen...
You can move the specified Live2D to any location.
** Delete Image [#l1f38821]
[[''Delete Image'':https://rpgbakin.com/pukiwiki_en/?Scre...
Removes the Live2D with the management number specified i...
** Change Player Motion [#ub078cab]
[[''Change Player Motion'':https://rpgbakin.com/pukiwiki_...
Change the player's motion.<\n
In the Change Player Motion panel, you can set the interp...
** Change Event Motion [#me4bbf78]
[[''Change Event Motion'':https://rpgbakin.com/pukiwiki_e...
Change the event's motion.<\n>
In the Change Event Motion panel, you can set the interpo...
** Change Player Expression [#wc6cbe2c]
#ref(プレイヤーの表情を変更.png)
//プレイヤーの表情を変更の画像を挿入
This changes the expression of a player with a Live2D mod...
You can set the interpolation time in the Change Player E...
** Change Event Expression [#j4a0186a]
#ref(イベントの表情を変更.png)
//イベントの表情を変更の画像を挿入
This changes the expression for an event that has a Live2...
You can set the interpolation time in the Change Event Ex...
*Restrictions [#h58817b2]
- Models exported using Cubism 5.3 or later are not suppo...
- Please note that there are restrictions on the “Translu...
-- Rendering Settings: Cloud shadow textures do not apply...
-- Game Definition > [[Rules and Rendering]] > Does not s...
-- Elements with transparency processing—such as blur fro...
-- When playing back a motion with modified multiply and ...
*FAQ [#n55fee4e]
*** Q. I cannot view models exported from Cubism 5.3 or l...
A. This DLC is compatible with models exported using Cubi...
Features added in Cubism 5.3 or later are not supported b...
Please re-export your model by specifying a target versio...
*** Q. The model appears blurry. The image quality has de...
A. The canvas scale may be set to a low value.
Setting it to a higher value will improve image quality. ...
*** Q. The edges of the model are cut off when displayed....
A. The horizontal and vertical scales of the rendering ar...
*** Q. When I place the model on a map, it floats. [#a3d8...
There are several ways to work around this.
1. Set the rendering area to just above the character's f...
2. Assign a simple collision to the Live2D model and enab...
3. In the “Live2D Cubism Editor,” align the model's posit...
*** Q. The game is running slowly. [#e9ffb43c]
A. You can reduce the rendering load by lowering the canv...
You can also reduce the load by using smaller texture siz...
*** Q. I want to change the character's size. [#x87132a6]
A. Please adjust the overall size using the Render Scale.
*** Q. I want to set a Live2D model for the main characte...
A. You can configure this by changing the [[''Graphic for...
*** Q. If the main character is a Live2D model, they won'...
A.This is the specification.
You can manually create and configure events and scripts ...
You will need to use the “Live2D Cubism Editor” and “Live...
*** Q. I want to use Live2D models in my battle party. [#...
A. Please use [[''Change Cast Graphic'':https://rpgbakin....
Currently, Bakin does not offer a mirror flip feature.
*** Q. I want to set up collision detection for a Live2D ...
A. Please assign the [[''Simple Collision Settings'':http...
//*** Q. カメラの注視点が「なし(ワールド座標)」の際Live...
//注視点がイベントと30より離れている場合は更新しない仕様...
//カメラとイベントの距離を近づけ、画角の調整を行ってくだ...
*** Q. I want to disable Live2D physics or change the int...
A. Currently, this cannot be configured from within Bakin.
*** Q. When I used 2D stamps created with Live2D in battl...
A. 2D resources do not check for the completion of motion...
*** Q. I want to rearrange the motions in the Live2D of t...
A. Currently, the sorting order cannot be changed. The or...
*** Q. I don't know where the internal name of a motion i...
A. The internal name of a motion is displayed as the grou...
*** Q. In the Map Editor, event symbols appear in front o...
A. This is the specification. This specification has been...
*** Q. If I make it a 2D stamp, it's too far away to see....
A. If you right-click on the preview screen and select “R...
*** Q. I accidentally clicked “Cancel” on the Live2D Plug...
A. Please restart Bakin without saving your project. The ...
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