Localization Toolkit
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*Localization Toolkit [#z4064be5]
[[''&size(20){日本語ページはこちら};'':https://rpgbakin.c...
#contents
*Introduction: Overview of Localization Toolkit [#j5557103]
This tool is an expansion (DLC) to allow language switchi...
''Purpose and Function of this Tool''
-''Text Localization: ''
--Supported languages can be added on the editor, and in-...
--Duplicate texts are automatically grouped together for ...
--You can also export all strings in the game to an .xlsx...
-''Resource Localization:''
--You can replace the resources used in the game, such as...
---------------------------------------------
''Supported Platforms and Prerequisites''
-RPG Developer Bakin
- Version: 2.0.0 or later
---------------------------------------------
***''How to Get Started'' [#o756588a]
- Please purchase “RPG Developer Bakin Localization Toolk...
-- [[''&size(20){Steam Store Localization Toolkit};'':htt...
- Please check that the download is in progress on the St...
- Launch BAKIN, and if “Localize” has been added to the m...
** ''Overview of the Localization Workflow'' [#yf16c6db]
+Set the base language and fallback language
+Add supported languages for text localization
+Enter translation data for each supported language
+Perform test play after applying localization
+Export the game project by outputting the published build
**Basic Settings [#ub9d13dc]
***Selecting the ''Base Language'' [#fa5b2336]
Set the base language for the project. This will be the r...
+ Click the box to the right of "Base Language."
+ From the displayed "Local List," select the desired lan...
- ''Note:'' If there is no text in the fallback language,...
---------------------------------------------
''Selecting the Fallback Language''
The ''fallback language'' is used as a substitute when a ...
+ Click the box to the right of "Fallback Language."
+ Select the desired language from the dropdown menu.
---------------------------------------------
**''Adding and Removing Supported Languages'' [#s943fb36]
By adding or removing supported languages, you define whi...
-''To Add a Supported Language:''
--Click the "Add Supported Language" button.
--From the displayed "Local List," select the language yo...
---''Note:''
---You can jump to matching entries by entering the initi...
---If you select a language that has already been added, ...
- ''To Remove a Supported Language:''
--Click the "Remove Supported Language" button.
--From the displayed "Local List," select the language yo...
- ''&color(red){Important:};''''You cannot add or remove ...
**''Text Localization'' [#s2830479]
The text localization feature allows you to efficiently m...
***Core Features [#mfe68e34]
-''Import/Export Data:''
-- By selecting the ''Import or Export'' button at the t...
-''Merge Identical Text Entries:''
When the "Merge Identical Texts" checkbox is selected, id...
-''Filtering:''
By entering a keyword in the filter input field, you can ...
-''Sorting:''
By clicking on the header of each column in the list, you...
***Fields [#fb8bdff9]
-''Type:''
--Display the type of the text entry.
-''Usage Location:''
--Show where the text is used within the game.
-''Base Language:''
--Display the text in the base language.
-- ''&color(red){You can modify the text shown in the bas...
-''Added Languages:''
--You can enter text corresponding to the base language.
**''Import/Export Function'' [#r9ac672b]
By selecting the Import or Export button, you can export ...
***''Import'' [#m5e41cae]
+ Select the Excel (.xlsx) file to import from Explorer.
+ In the Local List, check the locales you want to add, t...
- ''Note:'' If additional locales were added while editin...
***''Export'' [#ea6cc2de]
+ Select Save in Explorer to output (export) an Excel (.x...
** ''Resource Localization'' [#xdbbf23a]
You can replace in-game resources such as images and audi...
**Localizable Resource Types [#v9d4f3b0]
BGM, sound effects (SE), environmental sounds, terrain, m...
***Core Features [#p93557ca]
-''Add/Remove Resources:''
Use the Add and Remove buttons at the top of the screen t...
-''Adding Base Language Resources:''
Click the Add button, select the resource type in the Ass...
--''Note:'' You can select and add multiple resources at ...
-''Selecting Alternate Resources:''
For each language, you can assign an alternative resource...
-- ''Note:'' Once added, the resource type cannot be chan...
*** ''Important Notes for Each Resource:'' [#l8487034]
- ''3D Stamps:''
-- Subgraphics will also be replaced.
- ''Models:''
-- If you replace the same model with one that only diffe...
- ''Motions:''
-- The motion names must match.
- ''Blend Shapes:''
-- The clip names must match.
- ''Materials:''
-- This also affects decals placed on maps.
- ''Textures:''
-- Simply changing the textures of 3D stamps, decals, and...
- ''Sprites:''
-- If the motion names do not match, they will not be dis...
- ''Fonts:''
-- Special characters will be displayed as long as the fo...
-- You can select fonts for each language.
- ''Other:''
--If the size is scaled when placing maps, the replacemen...
** ''Test Play with Localization Applied'' [#f83da1b6]
Test play allows you to actually see the language switchi...
*** ''How to Use'' [#le001406]
+ In the Map Editor, click the "…" button next to "Test P...
+ From the displayed menu, select "Test Play with Localiz...
+ Choose the language you want to test. The game will lau...
- ''&color(red){Important Note:};'' ''The project will be...
** ''Language Switching in the Exported Game'' [#radd2b27]
''&color(red){In the exported game, the initial language ...
To switch languages manually, select the language you wis...
End:
*Localization Toolkit [#z4064be5]
[[''&size(20){日本語ページはこちら};'':https://rpgbakin.c...
#contents
*Introduction: Overview of Localization Toolkit [#j5557103]
This tool is an expansion (DLC) to allow language switchi...
''Purpose and Function of this Tool''
-''Text Localization: ''
--Supported languages can be added on the editor, and in-...
--Duplicate texts are automatically grouped together for ...
--You can also export all strings in the game to an .xlsx...
-''Resource Localization:''
--You can replace the resources used in the game, such as...
---------------------------------------------
''Supported Platforms and Prerequisites''
-RPG Developer Bakin
- Version: 2.0.0 or later
---------------------------------------------
***''How to Get Started'' [#o756588a]
- Please purchase “RPG Developer Bakin Localization Toolk...
-- [[''&size(20){Steam Store Localization Toolkit};'':htt...
- Please check that the download is in progress on the St...
- Launch BAKIN, and if “Localize” has been added to the m...
** ''Overview of the Localization Workflow'' [#yf16c6db]
+Set the base language and fallback language
+Add supported languages for text localization
+Enter translation data for each supported language
+Perform test play after applying localization
+Export the game project by outputting the published build
**Basic Settings [#ub9d13dc]
***Selecting the ''Base Language'' [#fa5b2336]
Set the base language for the project. This will be the r...
+ Click the box to the right of "Base Language."
+ From the displayed "Local List," select the desired lan...
- ''Note:'' If there is no text in the fallback language,...
---------------------------------------------
''Selecting the Fallback Language''
The ''fallback language'' is used as a substitute when a ...
+ Click the box to the right of "Fallback Language."
+ Select the desired language from the dropdown menu.
---------------------------------------------
**''Adding and Removing Supported Languages'' [#s943fb36]
By adding or removing supported languages, you define whi...
-''To Add a Supported Language:''
--Click the "Add Supported Language" button.
--From the displayed "Local List," select the language yo...
---''Note:''
---You can jump to matching entries by entering the initi...
---If you select a language that has already been added, ...
- ''To Remove a Supported Language:''
--Click the "Remove Supported Language" button.
--From the displayed "Local List," select the language yo...
- ''&color(red){Important:};''''You cannot add or remove ...
**''Text Localization'' [#s2830479]
The text localization feature allows you to efficiently m...
***Core Features [#mfe68e34]
-''Import/Export Data:''
-- By selecting the ''Import or Export'' button at the t...
-''Merge Identical Text Entries:''
When the "Merge Identical Texts" checkbox is selected, id...
-''Filtering:''
By entering a keyword in the filter input field, you can ...
-''Sorting:''
By clicking on the header of each column in the list, you...
***Fields [#fb8bdff9]
-''Type:''
--Display the type of the text entry.
-''Usage Location:''
--Show where the text is used within the game.
-''Base Language:''
--Display the text in the base language.
-- ''&color(red){You can modify the text shown in the bas...
-''Added Languages:''
--You can enter text corresponding to the base language.
**''Import/Export Function'' [#r9ac672b]
By selecting the Import or Export button, you can export ...
***''Import'' [#m5e41cae]
+ Select the Excel (.xlsx) file to import from Explorer.
+ In the Local List, check the locales you want to add, t...
- ''Note:'' If additional locales were added while editin...
***''Export'' [#ea6cc2de]
+ Select Save in Explorer to output (export) an Excel (.x...
** ''Resource Localization'' [#xdbbf23a]
You can replace in-game resources such as images and audi...
**Localizable Resource Types [#v9d4f3b0]
BGM, sound effects (SE), environmental sounds, terrain, m...
***Core Features [#p93557ca]
-''Add/Remove Resources:''
Use the Add and Remove buttons at the top of the screen t...
-''Adding Base Language Resources:''
Click the Add button, select the resource type in the Ass...
--''Note:'' You can select and add multiple resources at ...
-''Selecting Alternate Resources:''
For each language, you can assign an alternative resource...
-- ''Note:'' Once added, the resource type cannot be chan...
*** ''Important Notes for Each Resource:'' [#l8487034]
- ''3D Stamps:''
-- Subgraphics will also be replaced.
- ''Models:''
-- If you replace the same model with one that only diffe...
- ''Motions:''
-- The motion names must match.
- ''Blend Shapes:''
-- The clip names must match.
- ''Materials:''
-- This also affects decals placed on maps.
- ''Textures:''
-- Simply changing the textures of 3D stamps, decals, and...
- ''Sprites:''
-- If the motion names do not match, they will not be dis...
- ''Fonts:''
-- Special characters will be displayed as long as the fo...
-- You can select fonts for each language.
- ''Other:''
--If the size is scaled when placing maps, the replacemen...
** ''Test Play with Localization Applied'' [#f83da1b6]
Test play allows you to actually see the language switchi...
*** ''How to Use'' [#le001406]
+ In the Map Editor, click the "…" button next to "Test P...
+ From the displayed menu, select "Test Play with Localiz...
+ Choose the language you want to test. The game will lau...
- ''&color(red){Important Note:};'' ''The project will be...
** ''Language Switching in the Exported Game'' [#radd2b27]
''&color(red){In the exported game, the initial language ...
To switch languages manually, select the language you wis...
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