Map Creation Tips (Beginner Tutorial)
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''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Map Creation Tips [#o7412c6f]
''We've compiled a collection of tips to help you create ...
''Please also refer to the [[Creation Tips]] and [[FAQ]] ...
**Useful Shortcut Keys [#wbf64187]
Bakin includes a variety of shortcut keys.
Here are some of the ones you'll probably use most often.
- ''General Tools''
|Ctrl+Z|Undo|
|Ctrl+C|Copy|
|Ctrl+V|Paste (floating objects are pasted while preservi...
- ''Map Editor''
|W|Manipulator "Move"|
|E|Manipulator "Rotate"|
|R|Manipulator "Scale"|
|G|Place Custom Event (only works when terrain selected f...
|Z|Selection Target: Terrains Only|
|X|Selection Target: Objects Only|
|C|Selection Target: All|
-''When an Object or Event Is Selected''
|Ctrl+D|Duplicate|
|D|Y-axis Rotation: Clockwise|
|Shift+D|Y-axis Rotation: Counterclockwise|
|Q|Put it on Terrain|
- ''When Placing Objects or Events with the Pen Tool''
|Shift+Drag|Locks the placement axis, allowing objects to...
|Ctrl+Alt+Click or Drag|Random Placement Pen (randomly ch...
For other shortcut keys, please refer to ''[[Shortcut Key...
''You may discover some unexpected but useful features, s...
You can also customize shortcut keys from "Functions" > "...
#ref(./Map Creation Tips_1.jpg,40%)
#br
**Locking and Hiding Objects [#v798de5b]
''As your map grows and contains more objects, you may ac...
''In such cases, try using the "Lock" button and the "Vis...
When the "Lock" button is turned on, the object can no lo...
When the "Visibility" checkbox is turned off, the object ...
However, ''note that if an "Event" is hidden, it will not...
#ref(./Map Creation Tips_2.jpg,40%)
#br
**Areas the Player Cannot Enter (Terrain properties) [#e1...
''There may be areas on your map that you do not want pla...
''When that is the case, the simplest method is to place ...
''Let's create "Non-Traversable" terrain.''
In Resources > [[Terrains]], open the terrain list and se...
- ''Resources with Red Names (Default Resources)''
''In the terrain list and other resource lists throughout...
These resources cannot be modified directly.
First, copy and paste the resource, then select "Add with...
You can then modify the properties of the newly created r...
#ref(./Map Creation Tips_3.jpg,40%)
#br
''Select the pasted terrain and rename it to "Non-Travers...
Then change the "Traversable" property to "No."
#ref(./Map Creation Tips_4.jpg,40%)
#br
''Close the Resources window and return to the Map Editor...
Place the terrain on the map and run a test play to verif...
#ref(./Map Creation Tips_5.jpg,40%)
#br
''You can think of a "Non-Traversable" terrain as having ...
If you enable the "Show Terrain Attributes" button in the...
#ref(./Map Creation Tips_6.jpg,40%)
#br
***Bridges Over Rivers [#p7cd93e3]
''Even if you fill the riverbed in Map_1 created in this ...
If invisible walls are supposed to stand on top of "Non-T...
&ref(./Map Creation Tips_7.jpg,20%); &ref(./Map Creation ...
#br
''In Resources > [[3D Stamps]], select the bridge placed ...
Looking at its properties, you'll see that ''the "Overrid...
When this property is enabled, the object ignores non-tra...
#ref(./Map Creation Tips_9.jpg,40%)
#br
''&color(red){(!)}; Notes on Objects That Ignore Non-Trav...
If an object with "Override Non-Traversable Terrain" enab...
Be careful to ensure that objects configured to override ...
#ref(./Map Creation Tips_10.jpg,40%)
#br
***Footstep sounds when walking on terrain [#zf0c4246]
''You can change the footstep sounds played when walking ...
In Resources > [[Terrains]], select the terrain whose foo...
#ref(./Map Creation Tips_11.jpg,40%)
#br
***Footstep sounds when walking on objects [#d75d8a48]
''You can also set the sound of footsteps when walking on...
In Resources > [[3D Stamps]], select the object whose foo...
Under Simple Collision Settings, set the "Terrain Assignm...
Once configured, walking on that object will play the sou...
#ref(./Map Creation Tips_12.jpg,40%)
#br
In other words, ''&size(16){assigning a terrain with a fo...
***Poison Swamps [#y843001d]
''You can also create terrain that inflicts poison damage...
In Resources > [[Terrains]], select a terrain from the Te...
By enabling multiple status change switches, you can crea...
Place the terrain on the map and run a test play to see h...
#ref(./Map Creation Tips_13.jpg,40%)
#br
For information about the states listed under State Chang...
-''Objects That Inflict the "Poison" State When Walked On''
In the previous section, we assigned a terrain type with ...
Similarly, ''by assigning a terrain type with a state eff...
Using this feature, you can create objects such as a brid...
**Adding Variety to Terrain [#xa10a360]
''Sometimes you may want to add variation to completely f...
''In such cases, the following features can be very usefu...
***Terrain Raise/Lower Pen [#q5b1f8f7]
''The Terrain Raise/Lower Pen is a convenient tool for qu...
Simply brush over the map to create slight elevations and...
However, adding unnecessary height differences in areas w...
As you shape your map, try to distinguish between areas t...
#ref(./Map Creation Tips_14.jpg,40%)
#br
***Random Pen [#ka991820]
''This tool places objects while randomly varying their s...
It is especially useful when placing natural objects such...
''The amount of variation applied to rotation and scale c...
#ref(./Map Creation Tips_15.jpg,40%)
#br
***Placing Objects [#b864d908]
''For outdoor maps, covering the ground with grass can be...
When placing grass, try varying the rotation slightly, ev...
Rocks and stones can be made more visually interesting no...
''The image below shows the pond area from the sample pro...
The area around the pond was created by combining five di...
#ref(./Map Creation Tips_16.jpg,40%)
#br
''Similarly, dishes on a table or supplies placed around ...
One of the advantages of 3D models is how easily they can...
Be sure to take advantage of this flexibility.
#ref(./Map Creation Tips_17.jpg,40%)
#br
**Rendering Settings (Post Effects) [#n3b6737c]
''Rendering Settings (Post Effects) is a powerful feature...
There are many settings available, but ''&size(18){don't ...
When testing effects, try using ''extreme values'' at fir...
-''Check the Final Result in the Camera Tool Preview''
The preview in the [[Camera Tool]] accurately reflects ho...
This is because some post effects, such as DOF (Depth of ...
For this reason, ''rendering settings can also be adjuste...
In addition, some post effects can be fine-tuned through ...
#ref(./Map Creation Tips_18.jpg,40%)
#br
***Changing the Sky [#sc155b17]
''If you want to change the sky, try changing “Background...
The Asset Picker will open, so let's select one from the ...
If a solid-color sky is sufficient, change the "Type" set...
***Adjusting Lighting [#o8265df0]
''The color, intensity, and direction of the light that i...
-''I want to change the angle of the shadows''
Adjust the "Shadow Angle" parameter.
Think of it as changing the position of the sun.
Try changing the X and Z values to get a feel for how it ...
#ref(./Map Creation Tips_19.gif)
#br
-''The shadows look blurry''
Try increasing the "Shadow Cascade Count" parameter.
This improves shadow quality.
However, keep in mind that rendering more detailed shadow...
You may also want to experiment with the other shadow-rel...
#ref(./Map Creation Tips_20.jpg,40%)
#br
-''I want 2D characters to stay bright even when the ligh...
Adjust the "Billboard Brightness" parameter.
Conversely, if 2D characters appear too bright when the l...
#ref(./Map Creation Tips_21.jpg,40%)
#br
-''Striped patterns appear on stamps''
In most cases, this is caused by the lighting direction o...
Try fine-tuning the light direction as well as settings s...
#br
-''The colors of 2D stamps placed on the map look wrong''
In most cases, this is caused by the texture settings use...
In Resources > Images (or Textures), select the image use...
As a rule of thumb, images used for stamps placed on the ...
#ref(./Map Creation Tips_22.jpg,40%)
#br
***Ambient Lighting [#p0fae44d]
''Ambient lighting is what is commonly referred to as "in...
By using ambient lighting, you can raise the overall brig...
***Vignette (Darkening the Corners of the Screen) [#q68c5...
''This effect gradually darkens the image toward the edge...
When used effectively, it can draw attention to the cente...
&ref(./Map Creation Tips_23.jpg,20%); &ref(./Map Creation...
#br
***DOF (Blur Based on Distance from the Camera) [#x1fc33ef]
''DOF (Depth of Field) controls the range that appears in...
Focal Point determines how far from the camera the focal ...
A good way to start is to set "Focal Range" to a relative...
#ref(./Map Creation Tips_26.jpg,40%)
#br
''&size(16){Important Note};''
If you enable the "DOF" button in the lower-right corner ...
Because the camera position in the Map Editor differs fro...
#ref(./Map Creation Tips_27.jpg,40%)
#br
***LUT (Adjusting the Overall Color Tone) [#c01b8c74]
''LUT (Lookup Table) is a feature that allows you to adju...
To begin with, try using one of the preset LUTs included ...
You'll quickly see that LUTs can be used to create richer...
&ref(./Map Creation Tips_28.jpg,20%); &ref(./Map Creation...
#br
Bakin also supports custom LUT data created with external...
Please refer to external resources for information on how...
**Designing Maps with the Camera in Mind [#b4d2d932]
''One advantage of games with 3D maps is that players can...
However, this feature can also create challenges such as ...
-- Areas you do not want the player to see may become vis...
-- Objects may obstruct the camera's view, preventing pla...
***Locking the Camera [#cb4a68a3]
''In several maps from the sample project "Orb Stories," ...
For example, take a look at the "Desert" map.
In [[Map Settings Palette]] > Basic Tab, the "Disable Cam...
#ref(./Map Creation Tips_31.jpg,40%)
#br
On the other hand, the "Scorching Cave" map does not disa...
***Restricting the Camera's Movement Range [#y99dbf9c]
''The extent to which the camera can rotate is defined in...
You can also change the camera's movement range during ga...
If you want to slightly limit camera rotation for a parti...
**Creating Ceilings [#oe0e2311]
''There are several ways to create ceilings in Bakin:''
1. Create a ceiling model in Blender or another 3D modeli...
2. Use the terrain model export feature to export terrain...
Here we will explain method 2.
''An example can be found in the sample project "Dungeon ...
Open "Dungeon RPG Sample" and go to the Dungeon_B3 map. T...
This ceiling was created by exporting terrain as an FBX m...
#ref(./Map Creation Tips_32.jpg,40%)
#br
''When a map terrain is selected, right-click to open the...
Select it, specify the output destination and other setti...
Place the generated 3D Stamp on the map, adjust its rotat...
[[Export Model:https://rpgbakin.com/pukiwiki_en/?Map+Edit...
#ref(./Map Creation Tips_33.jpg,40%)
#br
----
''Bakin includes many useful features, but it can be diff...
''The fastest way to become familiar with the tool is to ...
''Use this manual and the sample projects as references, ...
----
''&size(16){Previous: [[Creating a Map 2:https://rpgbakin...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
End:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Map Creation Tips [#o7412c6f]
''We've compiled a collection of tips to help you create ...
''Please also refer to the [[Creation Tips]] and [[FAQ]] ...
**Useful Shortcut Keys [#wbf64187]
Bakin includes a variety of shortcut keys.
Here are some of the ones you'll probably use most often.
- ''General Tools''
|Ctrl+Z|Undo|
|Ctrl+C|Copy|
|Ctrl+V|Paste (floating objects are pasted while preservi...
- ''Map Editor''
|W|Manipulator "Move"|
|E|Manipulator "Rotate"|
|R|Manipulator "Scale"|
|G|Place Custom Event (only works when terrain selected f...
|Z|Selection Target: Terrains Only|
|X|Selection Target: Objects Only|
|C|Selection Target: All|
-''When an Object or Event Is Selected''
|Ctrl+D|Duplicate|
|D|Y-axis Rotation: Clockwise|
|Shift+D|Y-axis Rotation: Counterclockwise|
|Q|Put it on Terrain|
- ''When Placing Objects or Events with the Pen Tool''
|Shift+Drag|Locks the placement axis, allowing objects to...
|Ctrl+Alt+Click or Drag|Random Placement Pen (randomly ch...
For other shortcut keys, please refer to ''[[Shortcut Key...
''You may discover some unexpected but useful features, s...
You can also customize shortcut keys from "Functions" > "...
#ref(./Map Creation Tips_1.jpg,40%)
#br
**Locking and Hiding Objects [#v798de5b]
''As your map grows and contains more objects, you may ac...
''In such cases, try using the "Lock" button and the "Vis...
When the "Lock" button is turned on, the object can no lo...
When the "Visibility" checkbox is turned off, the object ...
However, ''note that if an "Event" is hidden, it will not...
#ref(./Map Creation Tips_2.jpg,40%)
#br
**Areas the Player Cannot Enter (Terrain properties) [#e1...
''There may be areas on your map that you do not want pla...
''When that is the case, the simplest method is to place ...
''Let's create "Non-Traversable" terrain.''
In Resources > [[Terrains]], open the terrain list and se...
- ''Resources with Red Names (Default Resources)''
''In the terrain list and other resource lists throughout...
These resources cannot be modified directly.
First, copy and paste the resource, then select "Add with...
You can then modify the properties of the newly created r...
#ref(./Map Creation Tips_3.jpg,40%)
#br
''Select the pasted terrain and rename it to "Non-Travers...
Then change the "Traversable" property to "No."
#ref(./Map Creation Tips_4.jpg,40%)
#br
''Close the Resources window and return to the Map Editor...
Place the terrain on the map and run a test play to verif...
#ref(./Map Creation Tips_5.jpg,40%)
#br
''You can think of a "Non-Traversable" terrain as having ...
If you enable the "Show Terrain Attributes" button in the...
#ref(./Map Creation Tips_6.jpg,40%)
#br
***Bridges Over Rivers [#p7cd93e3]
''Even if you fill the riverbed in Map_1 created in this ...
If invisible walls are supposed to stand on top of "Non-T...
&ref(./Map Creation Tips_7.jpg,20%); &ref(./Map Creation ...
#br
''In Resources > [[3D Stamps]], select the bridge placed ...
Looking at its properties, you'll see that ''the "Overrid...
When this property is enabled, the object ignores non-tra...
#ref(./Map Creation Tips_9.jpg,40%)
#br
''&color(red){(!)}; Notes on Objects That Ignore Non-Trav...
If an object with "Override Non-Traversable Terrain" enab...
Be careful to ensure that objects configured to override ...
#ref(./Map Creation Tips_10.jpg,40%)
#br
***Footstep sounds when walking on terrain [#zf0c4246]
''You can change the footstep sounds played when walking ...
In Resources > [[Terrains]], select the terrain whose foo...
#ref(./Map Creation Tips_11.jpg,40%)
#br
***Footstep sounds when walking on objects [#d75d8a48]
''You can also set the sound of footsteps when walking on...
In Resources > [[3D Stamps]], select the object whose foo...
Under Simple Collision Settings, set the "Terrain Assignm...
Once configured, walking on that object will play the sou...
#ref(./Map Creation Tips_12.jpg,40%)
#br
In other words, ''&size(16){assigning a terrain with a fo...
***Poison Swamps [#y843001d]
''You can also create terrain that inflicts poison damage...
In Resources > [[Terrains]], select a terrain from the Te...
By enabling multiple status change switches, you can crea...
Place the terrain on the map and run a test play to see h...
#ref(./Map Creation Tips_13.jpg,40%)
#br
For information about the states listed under State Chang...
-''Objects That Inflict the "Poison" State When Walked On''
In the previous section, we assigned a terrain type with ...
Similarly, ''by assigning a terrain type with a state eff...
Using this feature, you can create objects such as a brid...
**Adding Variety to Terrain [#xa10a360]
''Sometimes you may want to add variation to completely f...
''In such cases, the following features can be very usefu...
***Terrain Raise/Lower Pen [#q5b1f8f7]
''The Terrain Raise/Lower Pen is a convenient tool for qu...
Simply brush over the map to create slight elevations and...
However, adding unnecessary height differences in areas w...
As you shape your map, try to distinguish between areas t...
#ref(./Map Creation Tips_14.jpg,40%)
#br
***Random Pen [#ka991820]
''This tool places objects while randomly varying their s...
It is especially useful when placing natural objects such...
''The amount of variation applied to rotation and scale c...
#ref(./Map Creation Tips_15.jpg,40%)
#br
***Placing Objects [#b864d908]
''For outdoor maps, covering the ground with grass can be...
When placing grass, try varying the rotation slightly, ev...
Rocks and stones can be made more visually interesting no...
''The image below shows the pond area from the sample pro...
The area around the pond was created by combining five di...
#ref(./Map Creation Tips_16.jpg,40%)
#br
''Similarly, dishes on a table or supplies placed around ...
One of the advantages of 3D models is how easily they can...
Be sure to take advantage of this flexibility.
#ref(./Map Creation Tips_17.jpg,40%)
#br
**Rendering Settings (Post Effects) [#n3b6737c]
''Rendering Settings (Post Effects) is a powerful feature...
There are many settings available, but ''&size(18){don't ...
When testing effects, try using ''extreme values'' at fir...
-''Check the Final Result in the Camera Tool Preview''
The preview in the [[Camera Tool]] accurately reflects ho...
This is because some post effects, such as DOF (Depth of ...
For this reason, ''rendering settings can also be adjuste...
In addition, some post effects can be fine-tuned through ...
#ref(./Map Creation Tips_18.jpg,40%)
#br
***Changing the Sky [#sc155b17]
''If you want to change the sky, try changing “Background...
The Asset Picker will open, so let's select one from the ...
If a solid-color sky is sufficient, change the "Type" set...
***Adjusting Lighting [#o8265df0]
''The color, intensity, and direction of the light that i...
-''I want to change the angle of the shadows''
Adjust the "Shadow Angle" parameter.
Think of it as changing the position of the sun.
Try changing the X and Z values to get a feel for how it ...
#ref(./Map Creation Tips_19.gif)
#br
-''The shadows look blurry''
Try increasing the "Shadow Cascade Count" parameter.
This improves shadow quality.
However, keep in mind that rendering more detailed shadow...
You may also want to experiment with the other shadow-rel...
#ref(./Map Creation Tips_20.jpg,40%)
#br
-''I want 2D characters to stay bright even when the ligh...
Adjust the "Billboard Brightness" parameter.
Conversely, if 2D characters appear too bright when the l...
#ref(./Map Creation Tips_21.jpg,40%)
#br
-''Striped patterns appear on stamps''
In most cases, this is caused by the lighting direction o...
Try fine-tuning the light direction as well as settings s...
#br
-''The colors of 2D stamps placed on the map look wrong''
In most cases, this is caused by the texture settings use...
In Resources > Images (or Textures), select the image use...
As a rule of thumb, images used for stamps placed on the ...
#ref(./Map Creation Tips_22.jpg,40%)
#br
***Ambient Lighting [#p0fae44d]
''Ambient lighting is what is commonly referred to as "in...
By using ambient lighting, you can raise the overall brig...
***Vignette (Darkening the Corners of the Screen) [#q68c5...
''This effect gradually darkens the image toward the edge...
When used effectively, it can draw attention to the cente...
&ref(./Map Creation Tips_23.jpg,20%); &ref(./Map Creation...
#br
***DOF (Blur Based on Distance from the Camera) [#x1fc33ef]
''DOF (Depth of Field) controls the range that appears in...
Focal Point determines how far from the camera the focal ...
A good way to start is to set "Focal Range" to a relative...
#ref(./Map Creation Tips_26.jpg,40%)
#br
''&size(16){Important Note};''
If you enable the "DOF" button in the lower-right corner ...
Because the camera position in the Map Editor differs fro...
#ref(./Map Creation Tips_27.jpg,40%)
#br
***LUT (Adjusting the Overall Color Tone) [#c01b8c74]
''LUT (Lookup Table) is a feature that allows you to adju...
To begin with, try using one of the preset LUTs included ...
You'll quickly see that LUTs can be used to create richer...
&ref(./Map Creation Tips_28.jpg,20%); &ref(./Map Creation...
#br
Bakin also supports custom LUT data created with external...
Please refer to external resources for information on how...
**Designing Maps with the Camera in Mind [#b4d2d932]
''One advantage of games with 3D maps is that players can...
However, this feature can also create challenges such as ...
-- Areas you do not want the player to see may become vis...
-- Objects may obstruct the camera's view, preventing pla...
***Locking the Camera [#cb4a68a3]
''In several maps from the sample project "Orb Stories," ...
For example, take a look at the "Desert" map.
In [[Map Settings Palette]] > Basic Tab, the "Disable Cam...
#ref(./Map Creation Tips_31.jpg,40%)
#br
On the other hand, the "Scorching Cave" map does not disa...
***Restricting the Camera's Movement Range [#y99dbf9c]
''The extent to which the camera can rotate is defined in...
You can also change the camera's movement range during ga...
If you want to slightly limit camera rotation for a parti...
**Creating Ceilings [#oe0e2311]
''There are several ways to create ceilings in Bakin:''
1. Create a ceiling model in Blender or another 3D modeli...
2. Use the terrain model export feature to export terrain...
Here we will explain method 2.
''An example can be found in the sample project "Dungeon ...
Open "Dungeon RPG Sample" and go to the Dungeon_B3 map. T...
This ceiling was created by exporting terrain as an FBX m...
#ref(./Map Creation Tips_32.jpg,40%)
#br
''When a map terrain is selected, right-click to open the...
Select it, specify the output destination and other setti...
Place the generated 3D Stamp on the map, adjust its rotat...
[[Export Model:https://rpgbakin.com/pukiwiki_en/?Map+Edit...
#ref(./Map Creation Tips_33.jpg,40%)
#br
----
''Bakin includes many useful features, but it can be diff...
''The fastest way to become familiar with the tool is to ...
''Use this manual and the sample projects as references, ...
----
''&size(16){Previous: [[Creating a Map 2:https://rpgbakin...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
Page: