Map List Palette
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*Map List Palette [#vc3da909]
This palette is used to create new maps and switch data t...
#ref(./Map_List_Palette.png,80%)
#contents
**Setting Options [#pfac834d]
-''Add Button''
Create a new map. Click to open a dialog box to specify t...
#ref(./Map Size Palette.png,80%)
--''Map Size''
Specify the size of the map.
The maximum map size is X (height) * Z (width) = 262,144.
The maximum value of X (height) and Z (width) is 16,384 r...
''(!)The larger the map size, the greater the load. Pleas...
---''X''
Specify the size in the x-axis direction.
---''Z''
Specify the size in the y-axis direction.
---''Initial Map Terrain Elevation''
Specify the elevation of the terrain on which the generat...
--''Texture Settings''
Specify textures to be used on the terrain.
---''Resolution''
Specify the basic size of the texture to be used on the t...
---''Use Texture Filter''
This function applies a filter to the terrain texture to ...
---''Animation Interval''
Specify the animation speed of the terrain to be animated...
---''Cluster Size''
This function divides the terrain into several blocks (cl...
-''Auto Generation Button''
This function automatically generates uneven terrain by s...
//COLOR(#FF0000):画像入る(自動生成ダイアログ)
#ref(./Auto Generation.png,80%)
--''Map Size''
Specify the size of the map.
---''X''
Specify the size in the x-axis direction. The maximum val...
---''Y''
Specify the size in the y-axis direction. The maximum val...
---''Base Terrain Elevation''
Specify the minimum elevation of the terrain to be genera...
---''Max Elevation''
Specify the maximum elevation of the terrain to be genera...
You can also check "Random" and set it to any number.
---''Grid Size''
Specify the minimum grid size at which step changes will ...
You can also check "Random" and set it to any number.
---''Step Height''
Specify the minimum step when steps are to be generated.
You can also check "Random" and set it to any number.
---''Gentleness''
Specify the probability that the steps are likely to gene...
The higher the value, the easier it is to create terrain ...
You can also check "Random" and set it to any number.
---''Flatland Level''
Specify the probability of the ground generating the same...
You can also check "Random" and set it to any number.
---''Change Rate''
Specify the probability that the terrain will appear with...
When used together with Max Change Value, it is easier to...
You can also check "Random" and set it to any number.
---''Max Change Value''
Specify the degree of variability when changing terrain o...
---''Terrain Texture''
The currently selected terrain stamp is displayed. Click...
---''Preview''
The specified terrain stamp is reflected in real time on ...
---''Reset Parameters to Default''
Restore each of the above parameters that have been chang...
--''Regenerate''
Each click automatically generates a map according to the...
---''Flatland Map''
This is a flat map that reflects only the "Base Terrain E...
---''Auto Create Map 1 to 8''
A single click generates eight different types of terrain.
-''Image Loading Button''
The map is automatically generated by replacing the RGB i...
Which colors are converted to which terrain can be specif...
//-''Loading Template Button''
//Load a template or other game map data (extension: rbr)...
-------------------------------------------------
-''Folder Button''
Create a folder to store maps.
You can also create another folder under a folder.
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the selection.
-''Trash Button''
Delete the selection.
**''Map List'' [#pfac834d]
A list of registered maps, showing thumbnails, map name, ...
By dragging map thumbnails up and down, you can change th...
The starting point of the game is specified on the map wi...
-''Right-Click Menu''
--''Edit''
Load the selected map into the map editor.
--''Cut''
Cut out the selection.
--''Copy''
Copy the selection.
--''Paste''
Paste the cut and copied selection.
--''Delete''
Delete the selected selection.
--''Rename''
Allow the map name to be changed.
You can also rename a map by double-clicking on its name.
--''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
--''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Preview''
This is a quick preview of the map editor.
The red frame is the angle of view currently displayed on...
End:
*Map List Palette [#vc3da909]
This palette is used to create new maps and switch data t...
#ref(./Map_List_Palette.png,80%)
#contents
**Setting Options [#pfac834d]
-''Add Button''
Create a new map. Click to open a dialog box to specify t...
#ref(./Map Size Palette.png,80%)
--''Map Size''
Specify the size of the map.
The maximum map size is X (height) * Z (width) = 262,144.
The maximum value of X (height) and Z (width) is 16,384 r...
''(!)The larger the map size, the greater the load. Pleas...
---''X''
Specify the size in the x-axis direction.
---''Z''
Specify the size in the y-axis direction.
---''Initial Map Terrain Elevation''
Specify the elevation of the terrain on which the generat...
--''Texture Settings''
Specify textures to be used on the terrain.
---''Resolution''
Specify the basic size of the texture to be used on the t...
---''Use Texture Filter''
This function applies a filter to the terrain texture to ...
---''Animation Interval''
Specify the animation speed of the terrain to be animated...
---''Cluster Size''
This function divides the terrain into several blocks (cl...
-''Auto Generation Button''
This function automatically generates uneven terrain by s...
//COLOR(#FF0000):画像入る(自動生成ダイアログ)
#ref(./Auto Generation.png,80%)
--''Map Size''
Specify the size of the map.
---''X''
Specify the size in the x-axis direction. The maximum val...
---''Y''
Specify the size in the y-axis direction. The maximum val...
---''Base Terrain Elevation''
Specify the minimum elevation of the terrain to be genera...
---''Max Elevation''
Specify the maximum elevation of the terrain to be genera...
You can also check "Random" and set it to any number.
---''Grid Size''
Specify the minimum grid size at which step changes will ...
You can also check "Random" and set it to any number.
---''Step Height''
Specify the minimum step when steps are to be generated.
You can also check "Random" and set it to any number.
---''Gentleness''
Specify the probability that the steps are likely to gene...
The higher the value, the easier it is to create terrain ...
You can also check "Random" and set it to any number.
---''Flatland Level''
Specify the probability of the ground generating the same...
You can also check "Random" and set it to any number.
---''Change Rate''
Specify the probability that the terrain will appear with...
When used together with Max Change Value, it is easier to...
You can also check "Random" and set it to any number.
---''Max Change Value''
Specify the degree of variability when changing terrain o...
---''Terrain Texture''
The currently selected terrain stamp is displayed. Click...
---''Preview''
The specified terrain stamp is reflected in real time on ...
---''Reset Parameters to Default''
Restore each of the above parameters that have been chang...
--''Regenerate''
Each click automatically generates a map according to the...
---''Flatland Map''
This is a flat map that reflects only the "Base Terrain E...
---''Auto Create Map 1 to 8''
A single click generates eight different types of terrain.
-''Image Loading Button''
The map is automatically generated by replacing the RGB i...
Which colors are converted to which terrain can be specif...
//-''Loading Template Button''
//Load a template or other game map data (extension: rbr)...
-------------------------------------------------
-''Folder Button''
Create a folder to store maps.
You can also create another folder under a folder.
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the selection.
-''Trash Button''
Delete the selection.
**''Map List'' [#pfac834d]
A list of registered maps, showing thumbnails, map name, ...
By dragging map thumbnails up and down, you can change th...
The starting point of the game is specified on the map wi...
-''Right-Click Menu''
--''Edit''
Load the selected map into the map editor.
--''Cut''
Cut out the selection.
--''Copy''
Copy the selection.
--''Paste''
Paste the cut and copied selection.
--''Delete''
Delete the selected selection.
--''Rename''
Allow the map name to be changed.
You can also rename a map by double-clicking on its name.
--''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
--''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Preview''
This is a quick preview of the map editor.
The red frame is the angle of view currently displayed on...
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