Map Settings Palette
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*Map Settings Palette [#d4ded348]
Specify basic settings such as map size and background mu...
#contents
#br
**Basic [#pfac834d]
Specify basic information about the map you are editing.
#ref(./Basic_tab.png,80%)
-''Map Name''
Specify settings for the name of each map.
--''Name''
Specify the name of the map being edited.
--''Map ID''
An ID that can be assigned to each map in the project. Th...
The ID is automatically assigned when the map is generate...
However, duplicate IDs cannot be assigned.
--''Visible''
When the switch is turned on, it will automatically displ...
The map is displayed according to the layout specified in...
-''Texture Settings''
Specify settings related to textures to be used on the te...
A value smaller than the texture of the terrain stamp res...
--''Resolution''
Specify the basic size of the texture to be used on the t...
A value smaller than the texture of the terrain stamp res...
--''Use Texture Filter''
When turned on, the terrain texture is filtered to make t...
--''Animation Interval''
Specify the animation speed of animated terrain used for ...
--''Cluster Size''
This function divides the terrain into several blocks (cl...
In addition, the differences by value are as follows:
---High in Value
Large block size. Local light effect allocation may be li...
---Low in Value
Small blocks. Local lights may be fully effective, but re...
-''Map Size''
Specify the size of the map.
--''X''
Specify the size in the X-axis direction.
--''Z''
Specify the size in the Z-axis direction.
--''Terrain at Extension''
Specify the terrain to fill the extended area.
--''Apply Texture Settings and Map Resize''
Click to apply the information you have changed in the te...
--''Anchor''
Specify in which direction it will be extended. The white...
//COLOR(#FF0000):画像入る(9つのアイコン)
#ref(ENマップのサイズ.png)
-''Sound''
Specify the background music and environmental sound for ...
--''BGM''
Specify the background music to be played on map.
In the "Resources" menu [[Sounds (Resources)]], you can s...
--''Environmental Sound''
Specify the Environmental Sound to be played on map.
In the "Resources" menu [[Sounds (Resources)]], you can s...
-''Rendering Related''
Specify settings related to rendering on this map.
--''Environmental Effects''
Specify the particle effects to be displayed on this map.
Environmental effects are always rendered closest to the ...
In the Resources menu, select [[Particles]], and select f...
--''Pre-load''
When the switch is turned on, this map will be preloaded ...
-''Camera''
Specify settings for the camera on this map.
Specify the default camera for this map.
Select the camera work created in the [[Camera Tool]].
--''Camera to be Used''
Select the camera work created in the "Camera Tool".
--''Disable''
Prohibit the player from manipulating the camera.
--''Camera Tracking Range''
A camera with the gazing point specified as "player" will...
This function is designed to meet the need to avoid showi...
#ref(./CameraTrackingRange.png,80%)
-''Event to be Called Before Displaying Map''
Specify the common event to be used before this map is di...
You may select from among the common events specified in ...
--''Event 1''
Select the first common event.
--''Event 2''
Select the second common event.
-''Others''
--''Enable Walking off the Map''
If turned on, the player will be able to go outside of th...
**Map [#ec663269]
Specify the map screen to be displayed in the "Map" menu ...
The "Map" section displays an image of the "map" the play...
This tab allows you to specify the display range of that ...
("map" is displayed when the special format \mappreview i...
In some cases, there are areas of the map that you do not...
By specifying values on this tab, you can limit the area ...
//COLOR(#FF0000):画像を入れる
#ref(./Map_tab.png,80%)
//-''Current Location Map Display Settings''
--''Display Range''
A dialog box opens to specify a display range, which can ...
--''Preview''
A preview of the specified display range will be shown.
**Rendering [#ue72dc70]
Various post-effects can be specified to enhance the look...
-''Preset''
A list of rendering settings will be displayed.
//COLOR(#FF0000):画像入る(追加ボタンでカスタムを何個か増...
#ref(./Map Settings.png,80%)
--''Functions''
---''Add Button''
Add a new rendering setting.
The added rendering setting can be renamed by clicking tw...
---''Folder Button''
Create a new folder.
Folders can also be created under folders.
---''Copy Button''
Copy the selected rendering settings.
---''Paste Button''
Paste the copied rendering settings.
---''Delete Button''
Delete the selected rendering settings and folders.
--''Presets Folder''
The folder contains a variety of pre-prepared rendering s...
You can also create a new rendering setting based on the ...
-''Basic Settings and Post-Effects''
Specify basic background and post-effect settings.
--''Background''
Specify settings for background color, skybox model, envi...
---''Type''
Choose whether to specify a skybox model or render in a s...
---''Background Color''
Specify a background color. Click to display the color pi...
---''Skybox Model''
Select the skybox model to be used from the asset picker.
---''Skybox Scale''
Specify the scale of the skybox.
---''Environment Map''
If there are reflective effects in models used in the map...
---''Intensity''
The degree to which the environment map is applied. The h...
---''Background Material''
Specify a material to fill in the unrendered areas after ...
--''Light''
Specify the light settings to be applied to the entire map.
---''Color''
Specify the color of the parallel light source. Click to ...
---''Intensity''
Intensity of the parallel light source. It is multiplied ...
---''Shadow Angle X''
Specify the orientation of the parallel light source (X).
---''Shadow Angle Z''
Specify the orientation of the parallel light source (Z).
---''Shadow Z Range''
Specify how far away from the camera position the shadow ...
Shadows farther away than this value will not be displaye...
---''Shadow Bias''
This value is used to determine if the pixel will be shad...
If the value is large, the area that should have a shadow...
---''Shadow Caster Margin''
Specify to what extent the models are enabled to cast sha...
A large value will affect the correctness of the shadow d...
---''Shadow Cascade Count''
The quality of the shadows can be increased by writing sh...
Specify the number of shadow maps to be used between 1 an...
---''Shadow Cascade Border''
For each cascading shadow, enter the descriptive distance...
---''Lights on Buildings''
Select this option to turn on the lights of the windows a...
---''Billboard Brightness''
Adjust the degree of influence of the lights on 2D stamps...
--''Ambient''
Specify the ambient color settings.
---''Color''
Specify the color of the light. Click to display the colo...
---''Intensity''
Specify the intensity of the color that will be multiplie...
---''IBL Intensity''
Specify the amount of ambient light to be applied when ca...
--''Fog''
Specify the fog (fog effect) setting.
---''Use''
Turn on/off the fog used on the map.
---''Color''
Specify the fog color. Click to display the color picker.
---''Intensity''
Specify the brightness of the fog. The "color" of the fog...
---''Density''
Specify the fog density. The higher the value, the thicke...
---''Applicability''
Specify the degree to which the fog is applied; setting i...
More than 1 can also be specified.
---''Damping Degree by Y Coordinate''
Using height 0 as a reference, the higher the height, the...
If this value is 0, the density is determined by the dist...
---''Start Distance''
Specify the distance from the camera at which the fog wil...
--''Auto Exposure Settings''
Specify the settings for the auto exposure function.
---''Use''
Turn the auto exposure function on or off.
---''Standard Brightness''
The brightness of the entire screen approaches this value.
---''Minimum Scale''
If the screen is brighter than the standard brightness, t...
---''Maximum Scale''
If the screen is darker than the standard brightness, the...
--''SSAO''
This is the Screen-Space Ambient Occlusion setting.
It expresses pseudo shadows by guessing the pixels that a...
---''Use''
Turn the SSAO function on and off.
---''Color''
Specify the color of the shadow to be written. Click to d...
---''Radius''
Specify the size of the area where surrounding pixels are...
Specify as a percentage of the resolution to be rendered.
---''Number of Samples''
Specify the number of times to inspect whether surroundin...
The higher the number, the higher the processing load.
---''Minimum Difference''
Specify the lower limit of the distance between surroundi...
---''Maximum Difference''
Specify the upper limit of the distance between surroundi...
---''Darkness''
Specify the degree to which the SSAO function is applied.
---''Contrast''
Specify the final shadow writing spread.
--''BLOOM''
Apply a filter to the bright pixels to produce the effect...
---''Use''
Turn the BLOOM function on and off.
---''Intensity''
Specify a value for how much of the filtered bright pixel...
---''Threshold''
Specify the threshold that determines how bright pixels s...
--''DOF''
Specify the depth of field.
Focus only on the area you want to draw attention to, giv...
---''Use''
Turn the DOF function on and off.
---''Focal Point''
Specify the distance from the camera to the focus position.
---''Focal Range''
Specify the range of focus around "Focal Point" as a perc...
A standard value is about 0.5 to 1. Larger values will re...
---''Blurring Radius''
Specify the degree of blurring of out-of-focus pixels.
--''VIGNETTE''
Specify the setting for the vignette effect, in which the...
---''Use''
Turns the VIGNETTE function on and off.
---''Intensity''
Specify how much to darken the surroundings and narrow th...
--''LUT''
Replace the colors in the final resulting image with the ...
---''Definition File''
Specify a 3D texture file from the asset picker.
--''Chromatic Aberration''
Represent the chromatic aberration of a lens caused by th...
It is a color-shifted representation of each RGB and diff...
---''Use''
Turn the chromatic aberration function on and off.
---''Size''
Specify the degree of displacement at both ends of the sc...
--''SSSSS''
Specify the Subsurface Scattering settings. A shader that...
---''Use''
Turn the SSS function on and off.
---''Radius''
Specify the sampling radius in the view coordinate system.
---''Applicability''
Specify how much of the SSS results will be multiplied in...
---''Number of Samples''
Specify the number of diffuse random samplings for the SSS.
--''Sharpen''
Sharpening can be applied to the screen. Can be adjusted.
---''Use''
Turn the Sharpen function on and off.
---''Intensity''
Specify the sharpening strength in the range of 0 to 0.1.
---''Distance''
Specify the distance to apply sharpening in the range of ...
--''FXAA''
Specify whether to use FXAA (anti-aliasing).
---''Use''
Turn FXAA on and off.
**Enemy Distribution [#ye15ba1e]
Specify the areas, enemy groups, and appearance rates for...
//COLOR(#FF0000):画像入る
#ref(./Enemy_Distribution_tab.png,80%)
-''Enemy Distribution List''
Create areas on the map where enemies will be encountered.
--''Add Area Button''
Add the area of appearance.
--''Copy Button''
Copy the selected area.
--''Paste Button''
Paste the copied area.
--''Delete Button''
Delete the selected area.
--''Battle Test''
You can perform a battle test applying the specifications...
//COLOR(#FF0000):画像入る(バトルテストのパーティとか選ぶ...
#ref(Battle_Test.png)
--''Add''
--''Delete''
Add/delete party cast members to be included in the battle.
--''Save''
--''Delete''
You can save/delete your battle test settings.
Please use this function when repeating the test under th...
--''Battle Test Settings''
---''Casts''
Select the party casts to be included in the test.
---''Level''
Specify the level of casts.
---''Equipment''
Specify the equipment of casts.
---''Number of Monsters''
You can specify the number of monsters that will appear i...
---''Test Play (Battle)''
Start a battle test.
--''Area Name''
The name of the area where the enemies appear.
--''Encounter''
Specify the probability that enemies will appear while th...
--''Number''
Specify the maximum number of enemies that can appear in ...
The maximum number of enemies that can appear at the same...
--''Min''
Specify the minimum number of steps that enemies will app...
The number of steps is the same as the grid number on the...
--''Max''
Specify the maximum number of steps that enemies will app...
The number of steps is the same as the grid number on the...
--''Range''
Coordinates representing the range of the area.
Click to display the "Area Selection Dialog".
//COLOR(#FF0000):画像入る(エリア選択ダイアログ)
#ref(./Select the Area.png,80%)
---''Select Area''
A view of the entire map from directly above is displayed...
Left-drag to specify the area you wish to designate as an...
Terrain that is impenetrable to the player is not selected.
---''X Coordinate''
X coordinate of the area range. The coordinates specified...
---''Z Coordinate''
Z coordinate of the area range. The coordinates specified...
---''Width''
The width of the area range. A numerical value of the wid...
---''Depth''
The depth of the area range. A numerical value of the dep...
-''Selected Enemy Distribution Properties''
Specify the detailed settings for the selected area.
--''Encounter Rate''
Specify the probability that enemies will appear.
--''Max Appearing Number''
Specify the maximum number of enemies that can appear at ...
The maximum number of enemies that can appear at the same...
--''Min Number of Steps''
Specify the minimum number of steps to walk before enemie...
--''Max Number of Steps''
Specify the maximum number of steps to walk before enemie...
--''Area Start Point X''
Specify the starting point of the X coordinate for this a...
The settings specified in the "Area Selection Dialog" wil...
--''Area Start Point Z''
Specify the starting point of the Z coordinate for this a...
The settings specified in the "Area Selection Dialog" wil...
--''Area End Point X''
Specify the end point of the X coordinate for this area.
The settings specified in the "Area Selection Dialog" wil...
--''Area End Point Z''
Specify the end point of the Z coordinate for this area.
The settings specified in the "Area Selection Dialog" wil...
--''BGM''
Use System Settings" uses the background music specified ...
To use other background music, select it from the asset p...
--''Environmental Sound''
To play environmental sound, select it from the asset pic...
--''Battle Background''
Specify the battle background to be used in this area.
The default setting is to use the current map as is.
--''Use Custom Battle Layout''
Turning this setting off will use the game's default batt...
If turned on, specify the battle layout for the battles t...
--''Battle Layout Settings''
Specify the placement of enemies and the party members in...
//COLOR(#FF0000):画像入る(配置エディタ:カメラで「真上」...
#ref(./Placement_Editor.png,60%)
---''Map List''
From the list, select the map that will be the background...
---''Placement Preview''
You can place the casts and see a preview of the battle s...
The placement area (white translucent rectangle), which i...
---''Number of Enemies''
//You can preview and place enemies and allies for each o...
You can change the number of enemies to be displayed in t...
---''Center Position''
Indicate the center coordinates of the placement area (th...
---''Camera''
''If you choose "Above," you can specify the placement of...
Red numbers are enemies and blue numbers are main casts. ...
Casts can also be placed outside the placement area.
For cameras other than "Above," the angle for each situat...
---''Play''
You can preview the image when anything other than "Above...
//COLOR(#FF0000):画像入る(バトルテスト再生)
#ref(./Placement_Editor_Play.png,60%)
-''Enemy Casts Generated in Distribution''
Specify the enemies that will be generated within this ar...
#ref(Enemy casts Generated.png)
--''Add Button''
Add a new enemy.
--''Delete Button''
Delete the selected enemy.
You can select multiple monsters by holding down the Shif...
--''Monster Name''
Name of the enemy.
--''Frequency''
Specify the percentage at which this enemy will appear.
If there are two types of enemies, A and B, and if A is s...
--''Min''
Specify the minimum level of enemies that will appear.
--''Max Level''
Specify the maximum level of enemies that will appear.
**Editor Settings [#med57b1a]
Adjustments to the camera for map editing operations.
//COLOR(#FF0000):画像入る
#ref(./Editor Settings.png,60%)
-''Adjustments Related to the Camera in Map Editing''
--''Viewpoint''
Specify the viewpoint position in each of the X, Y, and Z...
Left-click on the icon to increase the value, right-click...
You can also enter a value directly.
--''Rotation''
Specify the camera rotation in the X, Y, and Z axes respe...
Left-click on the icon to increase the value, right-click...
You can also enter a value directly.
--''Angle of View''
Specify the camera zoom in and out.
Left-click on the icon to increase the value, right-click...
You can also enter a value directly.
-''Manipulator Operation Space Target Switching''
--''World Coordinates''
Specify world coordinates. When in world coordinates, +Y ...
--''Local Coordinates''
Specify local coordinates.
-''Manipulator Center Handling Switching''
--''Object Center''
The manipulator is displayed at the center of objects.
--''Multiple Selection Center''
When multiple objects are selected, manipulators are disp...
-''Manipulator Size''
--''Smaller''
Each click reduces the size of the manipulator.
--''Larger''
Each click increases the size of the manipulator.
End:
*Map Settings Palette [#d4ded348]
Specify basic settings such as map size and background mu...
#contents
#br
**Basic [#pfac834d]
Specify basic information about the map you are editing.
#ref(./Basic_tab.png,80%)
-''Map Name''
Specify settings for the name of each map.
--''Name''
Specify the name of the map being edited.
--''Map ID''
An ID that can be assigned to each map in the project. Th...
The ID is automatically assigned when the map is generate...
However, duplicate IDs cannot be assigned.
--''Visible''
When the switch is turned on, it will automatically displ...
The map is displayed according to the layout specified in...
-''Texture Settings''
Specify settings related to textures to be used on the te...
A value smaller than the texture of the terrain stamp res...
--''Resolution''
Specify the basic size of the texture to be used on the t...
A value smaller than the texture of the terrain stamp res...
--''Use Texture Filter''
When turned on, the terrain texture is filtered to make t...
--''Animation Interval''
Specify the animation speed of animated terrain used for ...
--''Cluster Size''
This function divides the terrain into several blocks (cl...
In addition, the differences by value are as follows:
---High in Value
Large block size. Local light effect allocation may be li...
---Low in Value
Small blocks. Local lights may be fully effective, but re...
-''Map Size''
Specify the size of the map.
--''X''
Specify the size in the X-axis direction.
--''Z''
Specify the size in the Z-axis direction.
--''Terrain at Extension''
Specify the terrain to fill the extended area.
--''Apply Texture Settings and Map Resize''
Click to apply the information you have changed in the te...
--''Anchor''
Specify in which direction it will be extended. The white...
//COLOR(#FF0000):画像入る(9つのアイコン)
#ref(ENマップのサイズ.png)
-''Sound''
Specify the background music and environmental sound for ...
--''BGM''
Specify the background music to be played on map.
In the "Resources" menu [[Sounds (Resources)]], you can s...
--''Environmental Sound''
Specify the Environmental Sound to be played on map.
In the "Resources" menu [[Sounds (Resources)]], you can s...
-''Rendering Related''
Specify settings related to rendering on this map.
--''Environmental Effects''
Specify the particle effects to be displayed on this map.
Environmental effects are always rendered closest to the ...
In the Resources menu, select [[Particles]], and select f...
--''Pre-load''
When the switch is turned on, this map will be preloaded ...
-''Camera''
Specify settings for the camera on this map.
Specify the default camera for this map.
Select the camera work created in the [[Camera Tool]].
--''Camera to be Used''
Select the camera work created in the "Camera Tool".
--''Disable''
Prohibit the player from manipulating the camera.
--''Camera Tracking Range''
A camera with the gazing point specified as "player" will...
This function is designed to meet the need to avoid showi...
#ref(./CameraTrackingRange.png,80%)
-''Event to be Called Before Displaying Map''
Specify the common event to be used before this map is di...
You may select from among the common events specified in ...
--''Event 1''
Select the first common event.
--''Event 2''
Select the second common event.
-''Others''
--''Enable Walking off the Map''
If turned on, the player will be able to go outside of th...
**Map [#ec663269]
Specify the map screen to be displayed in the "Map" menu ...
The "Map" section displays an image of the "map" the play...
This tab allows you to specify the display range of that ...
("map" is displayed when the special format \mappreview i...
In some cases, there are areas of the map that you do not...
By specifying values on this tab, you can limit the area ...
//COLOR(#FF0000):画像を入れる
#ref(./Map_tab.png,80%)
//-''Current Location Map Display Settings''
--''Display Range''
A dialog box opens to specify a display range, which can ...
--''Preview''
A preview of the specified display range will be shown.
**Rendering [#ue72dc70]
Various post-effects can be specified to enhance the look...
-''Preset''
A list of rendering settings will be displayed.
//COLOR(#FF0000):画像入る(追加ボタンでカスタムを何個か増...
#ref(./Map Settings.png,80%)
--''Functions''
---''Add Button''
Add a new rendering setting.
The added rendering setting can be renamed by clicking tw...
---''Folder Button''
Create a new folder.
Folders can also be created under folders.
---''Copy Button''
Copy the selected rendering settings.
---''Paste Button''
Paste the copied rendering settings.
---''Delete Button''
Delete the selected rendering settings and folders.
--''Presets Folder''
The folder contains a variety of pre-prepared rendering s...
You can also create a new rendering setting based on the ...
-''Basic Settings and Post-Effects''
Specify basic background and post-effect settings.
--''Background''
Specify settings for background color, skybox model, envi...
---''Type''
Choose whether to specify a skybox model or render in a s...
---''Background Color''
Specify a background color. Click to display the color pi...
---''Skybox Model''
Select the skybox model to be used from the asset picker.
---''Skybox Scale''
Specify the scale of the skybox.
---''Environment Map''
If there are reflective effects in models used in the map...
---''Intensity''
The degree to which the environment map is applied. The h...
---''Background Material''
Specify a material to fill in the unrendered areas after ...
--''Light''
Specify the light settings to be applied to the entire map.
---''Color''
Specify the color of the parallel light source. Click to ...
---''Intensity''
Intensity of the parallel light source. It is multiplied ...
---''Shadow Angle X''
Specify the orientation of the parallel light source (X).
---''Shadow Angle Z''
Specify the orientation of the parallel light source (Z).
---''Shadow Z Range''
Specify how far away from the camera position the shadow ...
Shadows farther away than this value will not be displaye...
---''Shadow Bias''
This value is used to determine if the pixel will be shad...
If the value is large, the area that should have a shadow...
---''Shadow Caster Margin''
Specify to what extent the models are enabled to cast sha...
A large value will affect the correctness of the shadow d...
---''Shadow Cascade Count''
The quality of the shadows can be increased by writing sh...
Specify the number of shadow maps to be used between 1 an...
---''Shadow Cascade Border''
For each cascading shadow, enter the descriptive distance...
---''Lights on Buildings''
Select this option to turn on the lights of the windows a...
---''Billboard Brightness''
Adjust the degree of influence of the lights on 2D stamps...
--''Ambient''
Specify the ambient color settings.
---''Color''
Specify the color of the light. Click to display the colo...
---''Intensity''
Specify the intensity of the color that will be multiplie...
---''IBL Intensity''
Specify the amount of ambient light to be applied when ca...
--''Fog''
Specify the fog (fog effect) setting.
---''Use''
Turn on/off the fog used on the map.
---''Color''
Specify the fog color. Click to display the color picker.
---''Intensity''
Specify the brightness of the fog. The "color" of the fog...
---''Density''
Specify the fog density. The higher the value, the thicke...
---''Applicability''
Specify the degree to which the fog is applied; setting i...
More than 1 can also be specified.
---''Damping Degree by Y Coordinate''
Using height 0 as a reference, the higher the height, the...
If this value is 0, the density is determined by the dist...
---''Start Distance''
Specify the distance from the camera at which the fog wil...
--''Auto Exposure Settings''
Specify the settings for the auto exposure function.
---''Use''
Turn the auto exposure function on or off.
---''Standard Brightness''
The brightness of the entire screen approaches this value.
---''Minimum Scale''
If the screen is brighter than the standard brightness, t...
---''Maximum Scale''
If the screen is darker than the standard brightness, the...
--''SSAO''
This is the Screen-Space Ambient Occlusion setting.
It expresses pseudo shadows by guessing the pixels that a...
---''Use''
Turn the SSAO function on and off.
---''Color''
Specify the color of the shadow to be written. Click to d...
---''Radius''
Specify the size of the area where surrounding pixels are...
Specify as a percentage of the resolution to be rendered.
---''Number of Samples''
Specify the number of times to inspect whether surroundin...
The higher the number, the higher the processing load.
---''Minimum Difference''
Specify the lower limit of the distance between surroundi...
---''Maximum Difference''
Specify the upper limit of the distance between surroundi...
---''Darkness''
Specify the degree to which the SSAO function is applied.
---''Contrast''
Specify the final shadow writing spread.
--''BLOOM''
Apply a filter to the bright pixels to produce the effect...
---''Use''
Turn the BLOOM function on and off.
---''Intensity''
Specify a value for how much of the filtered bright pixel...
---''Threshold''
Specify the threshold that determines how bright pixels s...
--''DOF''
Specify the depth of field.
Focus only on the area you want to draw attention to, giv...
---''Use''
Turn the DOF function on and off.
---''Focal Point''
Specify the distance from the camera to the focus position.
---''Focal Range''
Specify the range of focus around "Focal Point" as a perc...
A standard value is about 0.5 to 1. Larger values will re...
---''Blurring Radius''
Specify the degree of blurring of out-of-focus pixels.
--''VIGNETTE''
Specify the setting for the vignette effect, in which the...
---''Use''
Turns the VIGNETTE function on and off.
---''Intensity''
Specify how much to darken the surroundings and narrow th...
--''LUT''
Replace the colors in the final resulting image with the ...
---''Definition File''
Specify a 3D texture file from the asset picker.
--''Chromatic Aberration''
Represent the chromatic aberration of a lens caused by th...
It is a color-shifted representation of each RGB and diff...
---''Use''
Turn the chromatic aberration function on and off.
---''Size''
Specify the degree of displacement at both ends of the sc...
--''SSSSS''
Specify the Subsurface Scattering settings. A shader that...
---''Use''
Turn the SSS function on and off.
---''Radius''
Specify the sampling radius in the view coordinate system.
---''Applicability''
Specify how much of the SSS results will be multiplied in...
---''Number of Samples''
Specify the number of diffuse random samplings for the SSS.
--''Sharpen''
Sharpening can be applied to the screen. Can be adjusted.
---''Use''
Turn the Sharpen function on and off.
---''Intensity''
Specify the sharpening strength in the range of 0 to 0.1.
---''Distance''
Specify the distance to apply sharpening in the range of ...
--''FXAA''
Specify whether to use FXAA (anti-aliasing).
---''Use''
Turn FXAA on and off.
**Enemy Distribution [#ye15ba1e]
Specify the areas, enemy groups, and appearance rates for...
//COLOR(#FF0000):画像入る
#ref(./Enemy_Distribution_tab.png,80%)
-''Enemy Distribution List''
Create areas on the map where enemies will be encountered.
--''Add Area Button''
Add the area of appearance.
--''Copy Button''
Copy the selected area.
--''Paste Button''
Paste the copied area.
--''Delete Button''
Delete the selected area.
--''Battle Test''
You can perform a battle test applying the specifications...
//COLOR(#FF0000):画像入る(バトルテストのパーティとか選ぶ...
#ref(Battle_Test.png)
--''Add''
--''Delete''
Add/delete party cast members to be included in the battle.
--''Save''
--''Delete''
You can save/delete your battle test settings.
Please use this function when repeating the test under th...
--''Battle Test Settings''
---''Casts''
Select the party casts to be included in the test.
---''Level''
Specify the level of casts.
---''Equipment''
Specify the equipment of casts.
---''Number of Monsters''
You can specify the number of monsters that will appear i...
---''Test Play (Battle)''
Start a battle test.
--''Area Name''
The name of the area where the enemies appear.
--''Encounter''
Specify the probability that enemies will appear while th...
--''Number''
Specify the maximum number of enemies that can appear in ...
The maximum number of enemies that can appear at the same...
--''Min''
Specify the minimum number of steps that enemies will app...
The number of steps is the same as the grid number on the...
--''Max''
Specify the maximum number of steps that enemies will app...
The number of steps is the same as the grid number on the...
--''Range''
Coordinates representing the range of the area.
Click to display the "Area Selection Dialog".
//COLOR(#FF0000):画像入る(エリア選択ダイアログ)
#ref(./Select the Area.png,80%)
---''Select Area''
A view of the entire map from directly above is displayed...
Left-drag to specify the area you wish to designate as an...
Terrain that is impenetrable to the player is not selected.
---''X Coordinate''
X coordinate of the area range. The coordinates specified...
---''Z Coordinate''
Z coordinate of the area range. The coordinates specified...
---''Width''
The width of the area range. A numerical value of the wid...
---''Depth''
The depth of the area range. A numerical value of the dep...
-''Selected Enemy Distribution Properties''
Specify the detailed settings for the selected area.
--''Encounter Rate''
Specify the probability that enemies will appear.
--''Max Appearing Number''
Specify the maximum number of enemies that can appear at ...
The maximum number of enemies that can appear at the same...
--''Min Number of Steps''
Specify the minimum number of steps to walk before enemie...
--''Max Number of Steps''
Specify the maximum number of steps to walk before enemie...
--''Area Start Point X''
Specify the starting point of the X coordinate for this a...
The settings specified in the "Area Selection Dialog" wil...
--''Area Start Point Z''
Specify the starting point of the Z coordinate for this a...
The settings specified in the "Area Selection Dialog" wil...
--''Area End Point X''
Specify the end point of the X coordinate for this area.
The settings specified in the "Area Selection Dialog" wil...
--''Area End Point Z''
Specify the end point of the Z coordinate for this area.
The settings specified in the "Area Selection Dialog" wil...
--''BGM''
Use System Settings" uses the background music specified ...
To use other background music, select it from the asset p...
--''Environmental Sound''
To play environmental sound, select it from the asset pic...
--''Battle Background''
Specify the battle background to be used in this area.
The default setting is to use the current map as is.
--''Use Custom Battle Layout''
Turning this setting off will use the game's default batt...
If turned on, specify the battle layout for the battles t...
--''Battle Layout Settings''
Specify the placement of enemies and the party members in...
//COLOR(#FF0000):画像入る(配置エディタ:カメラで「真上」...
#ref(./Placement_Editor.png,60%)
---''Map List''
From the list, select the map that will be the background...
---''Placement Preview''
You can place the casts and see a preview of the battle s...
The placement area (white translucent rectangle), which i...
---''Number of Enemies''
//You can preview and place enemies and allies for each o...
You can change the number of enemies to be displayed in t...
---''Center Position''
Indicate the center coordinates of the placement area (th...
---''Camera''
''If you choose "Above," you can specify the placement of...
Red numbers are enemies and blue numbers are main casts. ...
Casts can also be placed outside the placement area.
For cameras other than "Above," the angle for each situat...
---''Play''
You can preview the image when anything other than "Above...
//COLOR(#FF0000):画像入る(バトルテスト再生)
#ref(./Placement_Editor_Play.png,60%)
-''Enemy Casts Generated in Distribution''
Specify the enemies that will be generated within this ar...
#ref(Enemy casts Generated.png)
--''Add Button''
Add a new enemy.
--''Delete Button''
Delete the selected enemy.
You can select multiple monsters by holding down the Shif...
--''Monster Name''
Name of the enemy.
--''Frequency''
Specify the percentage at which this enemy will appear.
If there are two types of enemies, A and B, and if A is s...
--''Min''
Specify the minimum level of enemies that will appear.
--''Max Level''
Specify the maximum level of enemies that will appear.
**Editor Settings [#med57b1a]
Adjustments to the camera for map editing operations.
//COLOR(#FF0000):画像入る
#ref(./Editor Settings.png,60%)
-''Adjustments Related to the Camera in Map Editing''
--''Viewpoint''
Specify the viewpoint position in each of the X, Y, and Z...
Left-click on the icon to increase the value, right-click...
You can also enter a value directly.
--''Rotation''
Specify the camera rotation in the X, Y, and Z axes respe...
Left-click on the icon to increase the value, right-click...
You can also enter a value directly.
--''Angle of View''
Specify the camera zoom in and out.
Left-click on the icon to increase the value, right-click...
You can also enter a value directly.
-''Manipulator Operation Space Target Switching''
--''World Coordinates''
Specify world coordinates. When in world coordinates, +Y ...
--''Local Coordinates''
Specify local coordinates.
-''Manipulator Center Handling Switching''
--''Object Center''
The manipulator is displayed at the center of objects.
--''Multiple Selection Center''
When multiple objects are selected, manipulators are disp...
-''Manipulator Size''
--''Smaller''
Each click reduces the size of the manipulator.
--''Larger''
Each click increases the size of the manipulator.
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