Motion Name Rules
[
Front page
] [
New
|
Page list
|
Search
|
Recent changes
|
Help
|
Log in
]
Start:
*Motion Name List [#yab63fad]
|Motion Name|Movement|Note|
|walk|Walk|*1|
|wait|Wait|*1|
|run|Run|*1|
|jumpup|Jump Up|*4|
|landing|Landing|*4|
|happy|Happy||
|disappointed|Disappointed||
|lying1|Lying face down|(Former) keepdown|
|jump|Hopping repeatedly||
|lying2|Lying face up|(Former) keepdown2|
|sitdown|Sit on the floor||
|chair|Sit on a chair||
|bed|Lying in bed||
|attack|Attack during battle|*2|
|charge|Charge during battle|*2|
|guard|Guard during battle|*2|
|skill|Use a skill during battle|*2|
|item|Use an item during battle|*2|
|damage|Damage during battle|*2|
|KO|KO during battle|*3(keepdown)|
|LessHP|Near death in battle during battle||
|win|At the end of battle|*2|
|escape|Running away from battle|*3(run)|
|battle_wait|Wait during battle|*3(wait)|
|wait2|Wait during battle (aka battle_wait)|*3(battle_wai...
|command_wait|Selecting a command during battle|*3(battle...
|attack_wait|After selecting an attack command during bat...
|skill_wait|After selecting a skill command during battle...
|item_wait|After selecting an item command during battle|...
|float|Float||
|float2|Float and move||
|fly|Superman move||
|guard2|Guard 2||
|petrify|Petrify||
|numb|Numb||
|damage2|Damage 2||
|damage3|Damage 3, Spinning and falling flat||
|openbox|Open a treasure chest||
|dooropen|Open a door||
|doorclose|Close a door||
|climbup|Climb up a ladder||
|climbdown|Climb down a ladder||
|swim|Swim||
- *1 These are motions that are always better to have bec...
- *2 These are motions that are automatically used by nam...
- *3 These are motions that are automatically used by nam...
- *4 They are automatically used by name when walking map...
**Motion Name Setting Location [#s9000fa2]
Specify the following locations for each 2D/3D character.
''2D Characters'': Resources -> Slice Animation
#ref(./Slice Animation.png,50%)
''3D Characters'': Resources -> Motions
#ref(./Motions.png,50%)
End:
*Motion Name List [#yab63fad]
|Motion Name|Movement|Note|
|walk|Walk|*1|
|wait|Wait|*1|
|run|Run|*1|
|jumpup|Jump Up|*4|
|landing|Landing|*4|
|happy|Happy||
|disappointed|Disappointed||
|lying1|Lying face down|(Former) keepdown|
|jump|Hopping repeatedly||
|lying2|Lying face up|(Former) keepdown2|
|sitdown|Sit on the floor||
|chair|Sit on a chair||
|bed|Lying in bed||
|attack|Attack during battle|*2|
|charge|Charge during battle|*2|
|guard|Guard during battle|*2|
|skill|Use a skill during battle|*2|
|item|Use an item during battle|*2|
|damage|Damage during battle|*2|
|KO|KO during battle|*3(keepdown)|
|LessHP|Near death in battle during battle||
|win|At the end of battle|*2|
|escape|Running away from battle|*3(run)|
|battle_wait|Wait during battle|*3(wait)|
|wait2|Wait during battle (aka battle_wait)|*3(battle_wai...
|command_wait|Selecting a command during battle|*3(battle...
|attack_wait|After selecting an attack command during bat...
|skill_wait|After selecting a skill command during battle...
|item_wait|After selecting an item command during battle|...
|float|Float||
|float2|Float and move||
|fly|Superman move||
|guard2|Guard 2||
|petrify|Petrify||
|numb|Numb||
|damage2|Damage 2||
|damage3|Damage 3, Spinning and falling flat||
|openbox|Open a treasure chest||
|dooropen|Open a door||
|doorclose|Close a door||
|climbup|Climb up a ladder||
|climbdown|Climb down a ladder||
|swim|Swim||
- *1 These are motions that are always better to have bec...
- *2 These are motions that are automatically used by nam...
- *3 These are motions that are automatically used by nam...
- *4 They are automatically used by name when walking map...
**Motion Name Setting Location [#s9000fa2]
Specify the following locations for each 2D/3D character.
''2D Characters'': Resources -> Slice Animation
#ref(./Slice Animation.png,50%)
''3D Characters'': Resources -> Motions
#ref(./Motions.png,50%)
Page: