Move and Operate
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*Move & Operate [#gfb80139]
Specify basic game settings, such as cast controls and in...
#ref(./GameDefinition_Move_and_Operate.png,50%)
#br
#contents
**Movement and Operation Settings [#p6cb302f]
These settings are related to the movement of the cast du...
#ref(./GameDefinition_Move_Operation.png,80%)
#br
-''Operation''
--''Basic Operation''
When turned on, the main cast moves in the direction of t...
--''Tank Controls''
When turned on, the up cursor key moves forward and the d...
--''Steering Speed''
Specify the speed at which the steering wheel will turn o...
--''Brake Strength''
Specify the strength of the braking.
--''Movement Axis is Horizontal and Depth''
The basic movement axes are X and Z. Select this option f...
--''Movement Axis is Horizontal and Elevation''
The basic movement axes are X and Y. This is the choice f...
--''Talking Detection Scale''
Specify the size of the player's "talk to" detection in t...
Use this function when the size of the detection needs to...
-- ''Hide Mouse Cursor While Moving''
When this feature is turned on, the mouse cursor will not...
The mouse cursor appears by opening the menu screen.
This allows, for example, first-person gameplay in which ...
--''Use Message Skip''
When turned on, the text of a message or conversation in ...
-''Camera Operation''
--''Disable Camera Operation''
When turned on, the game starts with camera-related opera...
You can also change it in the middle of the game by using...
--''Get Behind Player Automatically''
When turned on, the camera will automatically rotate to v...
//--''Camera Dodges Obstacles''
//When turned on, if there is an obstacle such as terrain...
-''Camera Distance Auto Adjustment''
--''Terrain''
When turned on, if there is terrain between the player an...
--''Object''
When turned on, if there is an object between the player ...
-''Movement (Inertia)''
--''Use Inertia to Move''
Turn on if you want to specify your own inertia settings ...
When turned off, the proper value is automatically used.
--''Run Ratio''
When running, this value is multiplied by the acceleratio...
The higher the value, the faster it runs.
--''Maximum Speed''
The maximum speed of the player's movement.
--''Acceleration''
The value that is added to the speed when the up/down/lef...
The larger this value, the shorter the time it takes to r...
--''Damping Amount at Ground Level''
Specify the amount of speed that will decrease with time ...
--''Frictional Coefficient''
Specify the coefficient of friction the player receives f...
The higher this value, the less likely it is that the pla...
--''Damping During Floating''
Specify the amount of speed that will decrease with time ...
--''NPC's Standard Walking Speed (Amount of Movement per ...
Specify the amount of NPC movement.
--''Pause Event Walking as Needed''
When turned on, it pauses walking based on the event's "M...
--''Max Walkable Step Height''
Specify the maximum height of steps the player or NPC can...
--''Standard Turning Speed''
Specify how many degrees per frame the player/event will ...
Increasing the value causes it to turn faster.
#br
To adjust the turning speed individually, please use the ...
-''Jump''
--''With Jump''
When turned on, jumps are enabled.
However, if a jump action is not assigned to a key or but...
See [[Assign Input Device]] for key/button assignments.
--''Jumping Strength''
Specify how high the player will jump when the jump butto...
The higher the value, the higher the jump.
--''Gravitational Acceleration''
Specify the acceleration of gravity when the player or ev...
The higher the value, the faster the fall and the lower t...
--''Disable Jumping from Elevation''
When turned on, if there is a step at the destination, th...
--''Fall Limit''
Specify the lower limit of Y-coordinates that can be reac...
-''Footstep Settings''
Adjust the volume and tempo of the footsteps that sound w...
The footsteps that sound when walking on terrain or objec...
Please read the [[Footstep Settings:https://rpgbakin.com/...
--''Footstep Volume (%)''
Adjust the volume of footsteps.
--''Footstep Playback Speed (%)''
Adjust the playback speed of footsteps.
**Camera Movement Range [#o72907ae]
Specify the range of motion of the camera during game play.
//COLOR(#FF0000):画像入る
#ref(./GameDefinition_Rules_Camera.png,80%)
#br
-''Up/Down''
Specify the range of motion of the camera in the vertical...
When turned off, the camera can be moved up and down with...
-''Left/Right''
Specify the range of motion of the camera in the horizont...
When turned off, the camera can be moved left and right w...
-''Zoom''
Specify the maximum and minimum zoom magnification, respe...
When turned off, there is no limit to the zoom magnificat...
**Adjustment Elements for Device Input Values [#y0f9e9ee]
Specify the behavior and sensitivity to input when playin...
#ref(./GameDefinition_Rules_Mouse.png)
#br
-''Flip''
When turned on, it moves in the opposite direction to the...
-''Sensitivity''
Adjust how sensitive it is to the amount of input to the ...
It can be specified in the range of 0.01 to 100. The larg...
-''Mouse Up/Down''
-''Mouse Left/Right''
-''Mouse Wheel''
-''Left Stick Up/Down''
-''Left Stick Left/Right''
-''Right Stick Up/Down''
-''Left Stick Left/Right''
**Shooting Events (Dynamic Generation) [#x26abee4]
--''Maximum Number of Events Generated''
Specify the maximum number of events that can exist in th...
--''Assign Initial Shooting Button 1 - 10''
Specify the event generated from the player's position wh...
//--''Assign Initial Shooting Button 2''
//Specify the event generated from the player's position ...
//--''Assign Initial Shooting Button 3''
//Specify the event generated from the player's position ...
**Assign Input Device [#s499f292]
Specify key and button assignments for keyboard, controll...
-''Key/Button Assignments''
A dialog opens, allowing you to set key/button assignments.
Clicking the "Restore Defaults" button returns all settin...
#ref(./GameDefinition_InputDevice.png,80%)
#br
-''Game Controller''
&color(red){At this time, only XInput controllers are sup...
&color(red){(DirectInput controllers are also available o...
--''Function''
This is the function to which the input is assigned.
--''Assignment X''
Specify the button/stick to which the function is assigned.
Two inputs can be combined, e.g., stick and button.
--''Coefficient''
This is a coefficient multiplied by the analog input valu...
It can be specified in the range of 0 to 1. When set to 0...
--''Coefficient 2''
When two inputs are combined, this is a coefficient that ...
It can be specified in the range of 0 to 1. When set to 0...
-''Keyboard''
--''Function''
This is the function to which the input is assigned.
--''Assignment X''
Specify the keys to which functions are to be assigned.
-''Mouse''
--''Function''
This is the function to which the input is assigned.
--''Assignment''
Specify the button to which the function is assigned.
--''Mouse Movement''
You can specify the movement axis of the mouse to be comb...
--''Coefficient''
This is a coefficient that is multiplied by the input val...
(-1 to 1) can be specified, and a negative value will rev...
However, if it is set to 0, it will move when the mouse i...
-''Dead Zone''
The Dead Zone is the range of an analog-operated device t...
--''Device''
This is a device name that assigns the Dead Zone.
--''Coefficient''
The coefficients have different meanings depending on whe...
---''Mouse''
The coefficients are specified in pixels.
It will respond when the mouse moves more than the number...
This entry affects only those functions that are assigned...
---''Other Devices''
The coefficient is the size of the range over which the d...
It can be specified from 0 to 1. When set to 1, it will n...
''&size(18){[Sensitivity and Coefficients]};''
The "Sensitivity" specified in "Adjustment Elements for D...
The sensitivity with respect to the right stick up/down a...
In contrast, the "coefficient" for a key/button in the in...
The sensitivity and coefficients are multiplied together ...
#br
#br
Key/button assignments can also be specified in text form...
See [[Assign Input Device]] for details on how to write.
#ref(./GameDefinition_Rules_AssignInputDevice.png,80%)
#br
End:
*Move & Operate [#gfb80139]
Specify basic game settings, such as cast controls and in...
#ref(./GameDefinition_Move_and_Operate.png,50%)
#br
#contents
**Movement and Operation Settings [#p6cb302f]
These settings are related to the movement of the cast du...
#ref(./GameDefinition_Move_Operation.png,80%)
#br
-''Operation''
--''Basic Operation''
When turned on, the main cast moves in the direction of t...
--''Tank Controls''
When turned on, the up cursor key moves forward and the d...
--''Steering Speed''
Specify the speed at which the steering wheel will turn o...
--''Brake Strength''
Specify the strength of the braking.
--''Movement Axis is Horizontal and Depth''
The basic movement axes are X and Z. Select this option f...
--''Movement Axis is Horizontal and Elevation''
The basic movement axes are X and Y. This is the choice f...
--''Talking Detection Scale''
Specify the size of the player's "talk to" detection in t...
Use this function when the size of the detection needs to...
-- ''Hide Mouse Cursor While Moving''
When this feature is turned on, the mouse cursor will not...
The mouse cursor appears by opening the menu screen.
This allows, for example, first-person gameplay in which ...
--''Use Message Skip''
When turned on, the text of a message or conversation in ...
-''Camera Operation''
--''Disable Camera Operation''
When turned on, the game starts with camera-related opera...
You can also change it in the middle of the game by using...
--''Get Behind Player Automatically''
When turned on, the camera will automatically rotate to v...
//--''Camera Dodges Obstacles''
//When turned on, if there is an obstacle such as terrain...
-''Camera Distance Auto Adjustment''
--''Terrain''
When turned on, if there is terrain between the player an...
--''Object''
When turned on, if there is an object between the player ...
-''Movement (Inertia)''
--''Use Inertia to Move''
Turn on if you want to specify your own inertia settings ...
When turned off, the proper value is automatically used.
--''Run Ratio''
When running, this value is multiplied by the acceleratio...
The higher the value, the faster it runs.
--''Maximum Speed''
The maximum speed of the player's movement.
--''Acceleration''
The value that is added to the speed when the up/down/lef...
The larger this value, the shorter the time it takes to r...
--''Damping Amount at Ground Level''
Specify the amount of speed that will decrease with time ...
--''Frictional Coefficient''
Specify the coefficient of friction the player receives f...
The higher this value, the less likely it is that the pla...
--''Damping During Floating''
Specify the amount of speed that will decrease with time ...
--''NPC's Standard Walking Speed (Amount of Movement per ...
Specify the amount of NPC movement.
--''Pause Event Walking as Needed''
When turned on, it pauses walking based on the event's "M...
--''Max Walkable Step Height''
Specify the maximum height of steps the player or NPC can...
--''Standard Turning Speed''
Specify how many degrees per frame the player/event will ...
Increasing the value causes it to turn faster.
#br
To adjust the turning speed individually, please use the ...
-''Jump''
--''With Jump''
When turned on, jumps are enabled.
However, if a jump action is not assigned to a key or but...
See [[Assign Input Device]] for key/button assignments.
--''Jumping Strength''
Specify how high the player will jump when the jump butto...
The higher the value, the higher the jump.
--''Gravitational Acceleration''
Specify the acceleration of gravity when the player or ev...
The higher the value, the faster the fall and the lower t...
--''Disable Jumping from Elevation''
When turned on, if there is a step at the destination, th...
--''Fall Limit''
Specify the lower limit of Y-coordinates that can be reac...
-''Footstep Settings''
Adjust the volume and tempo of the footsteps that sound w...
The footsteps that sound when walking on terrain or objec...
Please read the [[Footstep Settings:https://rpgbakin.com/...
--''Footstep Volume (%)''
Adjust the volume of footsteps.
--''Footstep Playback Speed (%)''
Adjust the playback speed of footsteps.
**Camera Movement Range [#o72907ae]
Specify the range of motion of the camera during game play.
//COLOR(#FF0000):画像入る
#ref(./GameDefinition_Rules_Camera.png,80%)
#br
-''Up/Down''
Specify the range of motion of the camera in the vertical...
When turned off, the camera can be moved up and down with...
-''Left/Right''
Specify the range of motion of the camera in the horizont...
When turned off, the camera can be moved left and right w...
-''Zoom''
Specify the maximum and minimum zoom magnification, respe...
When turned off, there is no limit to the zoom magnificat...
**Adjustment Elements for Device Input Values [#y0f9e9ee]
Specify the behavior and sensitivity to input when playin...
#ref(./GameDefinition_Rules_Mouse.png)
#br
-''Flip''
When turned on, it moves in the opposite direction to the...
-''Sensitivity''
Adjust how sensitive it is to the amount of input to the ...
It can be specified in the range of 0.01 to 100. The larg...
-''Mouse Up/Down''
-''Mouse Left/Right''
-''Mouse Wheel''
-''Left Stick Up/Down''
-''Left Stick Left/Right''
-''Right Stick Up/Down''
-''Left Stick Left/Right''
**Shooting Events (Dynamic Generation) [#x26abee4]
--''Maximum Number of Events Generated''
Specify the maximum number of events that can exist in th...
--''Assign Initial Shooting Button 1 - 10''
Specify the event generated from the player's position wh...
//--''Assign Initial Shooting Button 2''
//Specify the event generated from the player's position ...
//--''Assign Initial Shooting Button 3''
//Specify the event generated from the player's position ...
**Assign Input Device [#s499f292]
Specify key and button assignments for keyboard, controll...
-''Key/Button Assignments''
A dialog opens, allowing you to set key/button assignments.
Clicking the "Restore Defaults" button returns all settin...
#ref(./GameDefinition_InputDevice.png,80%)
#br
-''Game Controller''
&color(red){At this time, only XInput controllers are sup...
&color(red){(DirectInput controllers are also available o...
--''Function''
This is the function to which the input is assigned.
--''Assignment X''
Specify the button/stick to which the function is assigned.
Two inputs can be combined, e.g., stick and button.
--''Coefficient''
This is a coefficient multiplied by the analog input valu...
It can be specified in the range of 0 to 1. When set to 0...
--''Coefficient 2''
When two inputs are combined, this is a coefficient that ...
It can be specified in the range of 0 to 1. When set to 0...
-''Keyboard''
--''Function''
This is the function to which the input is assigned.
--''Assignment X''
Specify the keys to which functions are to be assigned.
-''Mouse''
--''Function''
This is the function to which the input is assigned.
--''Assignment''
Specify the button to which the function is assigned.
--''Mouse Movement''
You can specify the movement axis of the mouse to be comb...
--''Coefficient''
This is a coefficient that is multiplied by the input val...
(-1 to 1) can be specified, and a negative value will rev...
However, if it is set to 0, it will move when the mouse i...
-''Dead Zone''
The Dead Zone is the range of an analog-operated device t...
--''Device''
This is a device name that assigns the Dead Zone.
--''Coefficient''
The coefficients have different meanings depending on whe...
---''Mouse''
The coefficients are specified in pixels.
It will respond when the mouse moves more than the number...
This entry affects only those functions that are assigned...
---''Other Devices''
The coefficient is the size of the range over which the d...
It can be specified from 0 to 1. When set to 1, it will n...
''&size(18){[Sensitivity and Coefficients]};''
The "Sensitivity" specified in "Adjustment Elements for D...
The sensitivity with respect to the right stick up/down a...
In contrast, the "coefficient" for a key/button in the in...
The sensitivity and coefficients are multiplied together ...
#br
#br
Key/button assignments can also be specified in text form...
See [[Assign Input Device]] for details on how to write.
#ref(./GameDefinition_Rules_AssignInputDevice.png,80%)
#br
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