Multiple Launch of Bakin
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*Multiple launch [#c28ba950]
You can launch two or more Bakin programs at the same tim...
Multiple launches consume memory, so if multiple launches...
In addition, multiple launches can only be used after Bak...
**Copy data between game files [#a16dcdc5]
Copying data that has already been created between game f...
***''Copyable Data'' [#xe00fea7]
**''Map Editor'' [#na475c88]
***''Maps'' [#qfc826df]
You can copy what is used on maps by copying maps from th...
Terrain, objects, lights, particles, events, some map set...
(However, resources specified in events that exist on map...
-''Map Settings''
When a map is copied, the Basic, Rendering and Enemy Dist...
--Basis
If a camera is specified, this will also be copied.
--Rendering Settings
The rendering used will be copied.
--Enemy Distribution
The properties of the Enemy Distribution List and Selecte...
(However, the Database is not copied, so enemy casts must...
-''Events''
You can copy them together by copying maps.
Event templates and custom events can be copied by indivi...
The event sheets, sheet conditions, graphic settings, and...
(However, resources specified in events are not copied an...
(Also, please note that at this time, if a variable with ...
**''Resources'' [#ld40a2ba]
-''All assets in the Resources''
All assets can be copied individually or as a multiple se...
-''Resources on maps''
Copying maps copies the resources on maps as well.
**''Camera Tool'' [#w95c40ca]
By copying maps, camera data belonging to that map can al...
-''Cameras''
The camera can also be copied individually.
When copying an individual camera, select the map folder ...
**''Database'' [#t5a62951]
-''Database''
Each entry can be copied.
However, resources specified in the cast custom event are...
-''Sprites''
Sprites can be copied by following the steps below.
++The image used for the sprite must be copied (or import...
++If an image is prepared, it can be copied using the cop...
**''Layouts'' [#r553bbd2]
-''Individual Layout''
Copy the layout in the Layout to be Assigned column at th...
The resources used in the layout are also copied together.
-''Export/Import layout data''
++Right-click on the layout preview of the source project...
++Select any layout you wish to export and save them as a...
++Right-click on the layout preview of the destination pr...
End:
*Multiple launch [#c28ba950]
You can launch two or more Bakin programs at the same tim...
Multiple launches consume memory, so if multiple launches...
In addition, multiple launches can only be used after Bak...
**Copy data between game files [#a16dcdc5]
Copying data that has already been created between game f...
***''Copyable Data'' [#xe00fea7]
**''Map Editor'' [#na475c88]
***''Maps'' [#qfc826df]
You can copy what is used on maps by copying maps from th...
Terrain, objects, lights, particles, events, some map set...
(However, resources specified in events that exist on map...
-''Map Settings''
When a map is copied, the Basic, Rendering and Enemy Dist...
--Basis
If a camera is specified, this will also be copied.
--Rendering Settings
The rendering used will be copied.
--Enemy Distribution
The properties of the Enemy Distribution List and Selecte...
(However, the Database is not copied, so enemy casts must...
-''Events''
You can copy them together by copying maps.
Event templates and custom events can be copied by indivi...
The event sheets, sheet conditions, graphic settings, and...
(However, resources specified in events are not copied an...
(Also, please note that at this time, if a variable with ...
**''Resources'' [#ld40a2ba]
-''All assets in the Resources''
All assets can be copied individually or as a multiple se...
-''Resources on maps''
Copying maps copies the resources on maps as well.
**''Camera Tool'' [#w95c40ca]
By copying maps, camera data belonging to that map can al...
-''Cameras''
The camera can also be copied individually.
When copying an individual camera, select the map folder ...
**''Database'' [#t5a62951]
-''Database''
Each entry can be copied.
However, resources specified in the cast custom event are...
-''Sprites''
Sprites can be copied by following the steps below.
++The image used for the sprite must be copied (or import...
++If an image is prepared, it can be copied using the cop...
**''Layouts'' [#r553bbd2]
-''Individual Layout''
Copy the layout in the Layout to be Assigned column at th...
The resources used in the layout are also copied together.
-''Export/Import layout data''
++Right-click on the layout preview of the source project...
++Select any layout you wish to export and save them as a...
++Right-click on the layout preview of the destination pr...
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