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*What you can do with the Resource menu "Particles" [#cdd...
In the Resource menu, Particles provides detailed setting...
//◆画像
#ref(./Particles.png,50%)
#br
#contents
**Particle Setting Options [#keb0d9f5]
#ref(Partcles List.png)
#br
-''Particle List''
This is a list of registered particles.
Select and add the particle effect file (.efk) you create...
-''Add Button''
Select effekseer data (.efk) from Explorer.
-''Folder Button''
Add a folder for management.
If there are any selected files, include them and make th...
Data can be moved by drag and drop after adding folders.
-''Update Information Button''
Specify a folder for updating data.
The first time you click on it, you will be asked to spec...
Use this function when you want to keep data for editing ...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied items.
-''Trash Button''
Delete the selection.
-''Stamp Button''
Register the selection as a stamp.
-''Export Button''
Copy the selections to any folder.
**Particle List / Right-Click Menu [#d2432e2b]
In the particle list, right-click to view.
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
- ''Cut''
Cut the selected files.
- ''Copy''
Copy the selected files.
- ''Paste''
Paste the cut and copied files.
- ''Delete''
Delete the selected files.
- ''Rename File by Resource Name''
Rename the resource file with the name currently on the l...
- ''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
- ''Open the Resources Folder in Explorer''
Open the folder where the resource is stored.
- ''Open the Import Folder in Explorer''
Open the folder for import. (If there is a folder for upd...
- ''Copy GUID''
Copy the specific GUID.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Particle Preview [#g078e775]
This is the model preview screen. You can check models.
#ref(Partcle Preview.png)
#br
-''Preview''
The camera can be rotated and moved by dragging the right...
**Particle Settings [#t5d7bf8e]
This section provides detailed settings for particles.
#ref(Particle Settings.png)
#br
-''Name''
Specify the particle name.
(It can also be changed by clicking twice on the file.)
-''Basic''
--''File Name''
This is the filename of the particle being specified.
--''Folder Name''
The folder name and folder path of the specified particle.
--''Prewarm (sec)''
Specify when you want to use the particle in a state wher...
--''Environmental Effects''
Specify if you want to use it as an environmental effect.
When turned on, the effect can be selected under "Map Set...
--''Sound Effect''
Select the SE to be played.
--''Timing of Sound Effect Playback (sec)''
Adjust the playback timing of sound effect. The playback ...
--''Effect Play Time (Second) 0=Automatic''
Specify the playback time of the effect; if 0, the life o...
This is mainly used when there is a large amount of blank...
-''For Battle Effects''
Specify the behavior when used as a skill or magic in a b...
--''Generated Position''
Specify the position for particle playback.
#br
[Target] Generated at the target's location when skill or...
[User] When a skill or magic is used, it is generated at ...
--''Target Position (Gravitational Force)''
Used when the gravitational force (with target) setting i...
#br
[Target] Specify the target position of the gravitational...
[User] Specify the target position of the gravitational f...
--''Orientation''
Specify the target direction.
#br
[None] No direction is specified. Playback is performed i...
[Same Orientation as Target] Playback in the same directi...
[Same Orientation as User] Playback in the same direction...
[From User to Target] Play from the user to the target.
[From Target to User] Play from the target to the user.
[Billboard (Y Rotate to Camera) ] なにこれ
--''Generation Method When Used as Overall Skill''
Specify the number of particles to be generated if the ov...
#br
[Individual for Each Target] Generates as many particles ...
[One in Center] Only one is generated in the center of th...
--''Particle Generated in Sequence''
Specify the particles you want to play back in a sequence...
--''Sequence Timing (sec)''
Specify when the particle specified in the sequence will ...
--''Screen Shaking Strength''
Specify how hard the screen is shaken when the particle i...
#br
[None] No shaking is used.
[Weak] Use small shaking.
[Medium] Use standard shaking.
[Strong] Use large shaking.
--''Shaking Timing (sec)''
Specify the timing for shaking the screen. (0 = Shake the...
--''Shaking Length (sec)''
Specify the length of shaking. (1 = 1 second)
--''Damage Display Timing (sec) 0=Automatic''
Specify the timing for displaying the damage text. (0 = u...
--''Guard Motion Timing (sec) 0=None''
Specify the timing of transition to the guard action. (0 ...
-''Linked to Local Light''
Generate a local light during the particle playback.
--''Position XYZ''
Specify the position of the local light.
--''Color''
Specify the color of the local light.
--''Intensity''
Specify the light intensity of the local light.
--''Radius''
Specify the effect range of the local light.
--''Fade In Start Time (sec)''
Specify when the local light starts to turn on.
--''Time to Fade In (sec)''
Specify the time from the start of the fade-in until the ...
--''Fade Out Start Time (sec)''
Specify when the local light starts to turn off.
--''Time to Fade Out (sec)''
Specify the time from the start of fade-out until the lig...
End:
*What you can do with the Resource menu "Particles" [#cdd...
In the Resource menu, Particles provides detailed setting...
//◆画像
#ref(./Particles.png,50%)
#br
#contents
**Particle Setting Options [#keb0d9f5]
#ref(Partcles List.png)
#br
-''Particle List''
This is a list of registered particles.
Select and add the particle effect file (.efk) you create...
-''Add Button''
Select effekseer data (.efk) from Explorer.
-''Folder Button''
Add a folder for management.
If there are any selected files, include them and make th...
Data can be moved by drag and drop after adding folders.
-''Update Information Button''
Specify a folder for updating data.
The first time you click on it, you will be asked to spec...
Use this function when you want to keep data for editing ...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied items.
-''Trash Button''
Delete the selection.
-''Stamp Button''
Register the selection as a stamp.
-''Export Button''
Copy the selections to any folder.
**Particle List / Right-Click Menu [#d2432e2b]
In the particle list, right-click to view.
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
- ''Cut''
Cut the selected files.
- ''Copy''
Copy the selected files.
- ''Paste''
Paste the cut and copied files.
- ''Delete''
Delete the selected files.
- ''Rename File by Resource Name''
Rename the resource file with the name currently on the l...
- ''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
- ''Open the Resources Folder in Explorer''
Open the folder where the resource is stored.
- ''Open the Import Folder in Explorer''
Open the folder for import. (If there is a folder for upd...
- ''Copy GUID''
Copy the specific GUID.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Particle Preview [#g078e775]
This is the model preview screen. You can check models.
#ref(Partcle Preview.png)
#br
-''Preview''
The camera can be rotated and moved by dragging the right...
**Particle Settings [#t5d7bf8e]
This section provides detailed settings for particles.
#ref(Particle Settings.png)
#br
-''Name''
Specify the particle name.
(It can also be changed by clicking twice on the file.)
-''Basic''
--''File Name''
This is the filename of the particle being specified.
--''Folder Name''
The folder name and folder path of the specified particle.
--''Prewarm (sec)''
Specify when you want to use the particle in a state wher...
--''Environmental Effects''
Specify if you want to use it as an environmental effect.
When turned on, the effect can be selected under "Map Set...
--''Sound Effect''
Select the SE to be played.
--''Timing of Sound Effect Playback (sec)''
Adjust the playback timing of sound effect. The playback ...
--''Effect Play Time (Second) 0=Automatic''
Specify the playback time of the effect; if 0, the life o...
This is mainly used when there is a large amount of blank...
-''For Battle Effects''
Specify the behavior when used as a skill or magic in a b...
--''Generated Position''
Specify the position for particle playback.
#br
[Target] Generated at the target's location when skill or...
[User] When a skill or magic is used, it is generated at ...
--''Target Position (Gravitational Force)''
Used when the gravitational force (with target) setting i...
#br
[Target] Specify the target position of the gravitational...
[User] Specify the target position of the gravitational f...
--''Orientation''
Specify the target direction.
#br
[None] No direction is specified. Playback is performed i...
[Same Orientation as Target] Playback in the same directi...
[Same Orientation as User] Playback in the same direction...
[From User to Target] Play from the user to the target.
[From Target to User] Play from the target to the user.
[Billboard (Y Rotate to Camera) ] なにこれ
--''Generation Method When Used as Overall Skill''
Specify the number of particles to be generated if the ov...
#br
[Individual for Each Target] Generates as many particles ...
[One in Center] Only one is generated in the center of th...
--''Particle Generated in Sequence''
Specify the particles you want to play back in a sequence...
--''Sequence Timing (sec)''
Specify when the particle specified in the sequence will ...
--''Screen Shaking Strength''
Specify how hard the screen is shaken when the particle i...
#br
[None] No shaking is used.
[Weak] Use small shaking.
[Medium] Use standard shaking.
[Strong] Use large shaking.
--''Shaking Timing (sec)''
Specify the timing for shaking the screen. (0 = Shake the...
--''Shaking Length (sec)''
Specify the length of shaking. (1 = 1 second)
--''Damage Display Timing (sec) 0=Automatic''
Specify the timing for displaying the damage text. (0 = u...
--''Guard Motion Timing (sec) 0=None''
Specify the timing of transition to the guard action. (0 ...
-''Linked to Local Light''
Generate a local light during the particle playback.
--''Position XYZ''
Specify the position of the local light.
--''Color''
Specify the color of the local light.
--''Intensity''
Specify the light intensity of the local light.
--''Radius''
Specify the effect range of the local light.
--''Fade In Start Time (sec)''
Specify when the local light starts to turn on.
--''Time to Fade In (sec)''
Specify the time from the start of the fade-in until the ...
--''Fade Out Start Time (sec)''
Specify when the local light starts to turn off.
--''Time to Fade Out (sec)''
Specify the time from the start of fade-out until the lig...
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