Physics Settings
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*What you can do in the Resource menu " Physics Settings"...
In the Resource menu, the physics settings allow you to c...
//COLOR(#FF0000):画像入る
#ref(./Physics Settings.png,50%)
#br
#contents
**Physics Setting Options[#yc1b4c85]
-''Physics Settings List''
This is a list of the physics settings that have been add...
Those registered in this list will be available for selec...
//COLOR(#FF0000):画像入る
#ref(./Physics Settings List.png,70%)
#br
-''Add Button''
Select the model to be registered as a collision model. (...
-''Folder Button''
Add a folder for management.
If there are any selected files, include them and make th...
Data can be moved by drag and drop after adding folders.
-''Copy Button''
Copy the selected physics settings.
-''Paste Button''
Paste the copied physics settings.
-''Trash Button''
Delete the selected physics settings.
**Physics Settings List / Right-Click Menu [#p8d3f020]
Right-click in the Physics Settings list to view.
//COLOR(#FF0000):画像入る
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
-''Cut''
Cut out the selected physics settings.
-''Copy''
Copy the selected physics settings.
-''Paste''
Paste the cut and copied physics settings.
-''Delete''
Delete the selected physics settings.
- ''Rename File by Resource Name''
Not used for physics settings in the Resources.
- ''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
- ''Open the Resources Folder in Explorer''
Not used for physics settings in the Resources.
- ''Open the Import Folder in Explorer''
Not used for physics settings in the Resources.
- ''Copy GUID''
Copy the specific GUID.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Physics Setting Preview[#kea2db39]
This is the preview screen of the physics setting. Confir...
//COLOR(#FF0000):画像入る
#ref(Physics SettingsPreview.png)
#br
-''Play Button''
If a motion exists for the stamp for which the physics se...
-''Stop Button''
Stop the motion playback.
-''Select Motion''
Select the motion to be played.
-''Simulation''
It is used to check the behavior using physics calculatio...
By clicking, gravity is applied to the preview screen and...
-''Preview Screen''
The camera can be rotated and moved by dragging the right...
-''Collision List''
Multiple physics settings can be registered and added as ...
-''Add Button''
Add a collision.
-''Trash Button''
Delete selected collisions.
**Physics Settings [#jc795af1]
This section provides detailed settings for physics setti...
//COLOR(#FF0000):画像入る
#ref(Physlcs Settings tab.png)
#br
-''Name''
Specify the name of the physics setting.
(It can also be changed by clicking twice on the name of ...
-''Basic''
--''Name''
The name of the physics setting specified in the collisio...
This is where you can make the name change.
--''Attach Node''
Select the node to which you want to attach the physics s...
By clicking here, you can see a list of existing bone nam...
#br
//COLOR(#FF0000):画像入る
--''Shape''
Select the shape of the physics setting.
#br
//COLOR(#FF0000):画像入る
#ref(Physlcs Settings Shape.png)
#br
[Box] Use a box shape.
[Sphere] Use a spherical shape.
[Capsule] Use a capsule shape.
[Mesh] Select and use a model for collision.
[Vehicle] Use a collision setting specified for automobil...
--''Type''
Specify the type of physics setting.
#br
//COLOR(#FF0000):画像入る
#ref(Physlcs Settings Shape type.png)
#br
[Collision] This is a type of physics setting that follow...
[RigidBody] This is a type of physics setting that op...
[Kinematic] This is a type of physics setting that can be...
[Trigger] This is a setting that acts as a trigger when o...
[Control] This is a special type of physics setting that ...
When moving as a player character or event charac...
(If it is generated as a character or event, it w...
--''Mass''
Specify the inertia when the type [RigidBody] is sele...
For example, it affects the ability to stop easily or not...
--''Friction''
The coefficient of friction at the time of collision.
--''Restitution''
Used to calculate post-collision velocity when using a &#...
--''Linear Damping''
For RigidBody, specify the degree of velocity attenua...
--''Angular Damping''
For RigidBody, specify the damping degree of rotation...
--''Accessory''
Turn On to treat it as Kinematic, which constrains or lim...
--''CapsuleAxis''
If Shape is a capsule, specify the orientation.
--''Mesh Model Name''
The name of the model to be used in Mesh.
--''Mesh''
Select the model to be used in Mesh.
--''Position XYZ''
Specify the position.
--''Rotation XYZ''
Specify the rotation.
--''Size XYZ''
Specify the size.
-''6-axis Degree of Freedom Constraints''
--''Use 6-axis Degree of Freedom Constraints''
You can make a RigidBody behave as if it were hanging...
--''Parent Rigidbody Name for 6-axis Degree of Freedo...
Specifies the name of the parent RigidBody (Kinematic).
--''Pivot XYZ''
The offset of the center of rotation when hanging.
--''XYZ-axis Minimum Slide Limit, XYZ-axis Maximum Slide ...
The position of the center of rotation can be given a deg...
--''XYZ-axis Minimum Rotation Limit, XYZ-axis Maximum Rot...
Limits can be placed on the rotation.
-''Slide Spring''
--''XYZ-axis Slide Spring''
When the center of rotation shifts from its original posi...
--''XYZ-axis Slide Spring Intensity''
The higher the value, the more quickly the spring effect ...
--''XYZ-axis Slide Damping''
The smaller the value, the faster the back and forth moti...
--''XYZ Rotation Spring''
When rotating, it can be made to behave as if a spring we...
--''XYZ Rotation Spring Intensity''
The higher the value, the more quickly the spring effect ...
--''XYZ Rotation Damping''
The smaller the value, the faster the back and forth moti...
End:
*What you can do in the Resource menu " Physics Settings"...
In the Resource menu, the physics settings allow you to c...
//COLOR(#FF0000):画像入る
#ref(./Physics Settings.png,50%)
#br
#contents
**Physics Setting Options[#yc1b4c85]
-''Physics Settings List''
This is a list of the physics settings that have been add...
Those registered in this list will be available for selec...
//COLOR(#FF0000):画像入る
#ref(./Physics Settings List.png,70%)
#br
-''Add Button''
Select the model to be registered as a collision model. (...
-''Folder Button''
Add a folder for management.
If there are any selected files, include them and make th...
Data can be moved by drag and drop after adding folders.
-''Copy Button''
Copy the selected physics settings.
-''Paste Button''
Paste the copied physics settings.
-''Trash Button''
Delete the selected physics settings.
**Physics Settings List / Right-Click Menu [#p8d3f020]
Right-click in the Physics Settings list to view.
//COLOR(#FF0000):画像入る
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
-''Cut''
Cut out the selected physics settings.
-''Copy''
Copy the selected physics settings.
-''Paste''
Paste the cut and copied physics settings.
-''Delete''
Delete the selected physics settings.
- ''Rename File by Resource Name''
Not used for physics settings in the Resources.
- ''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
- ''Open the Resources Folder in Explorer''
Not used for physics settings in the Resources.
- ''Open the Import Folder in Explorer''
Not used for physics settings in the Resources.
- ''Copy GUID''
Copy the specific GUID.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Physics Setting Preview[#kea2db39]
This is the preview screen of the physics setting. Confir...
//COLOR(#FF0000):画像入る
#ref(Physics SettingsPreview.png)
#br
-''Play Button''
If a motion exists for the stamp for which the physics se...
-''Stop Button''
Stop the motion playback.
-''Select Motion''
Select the motion to be played.
-''Simulation''
It is used to check the behavior using physics calculatio...
By clicking, gravity is applied to the preview screen and...
-''Preview Screen''
The camera can be rotated and moved by dragging the right...
-''Collision List''
Multiple physics settings can be registered and added as ...
-''Add Button''
Add a collision.
-''Trash Button''
Delete selected collisions.
**Physics Settings [#jc795af1]
This section provides detailed settings for physics setti...
//COLOR(#FF0000):画像入る
#ref(Physlcs Settings tab.png)
#br
-''Name''
Specify the name of the physics setting.
(It can also be changed by clicking twice on the name of ...
-''Basic''
--''Name''
The name of the physics setting specified in the collisio...
This is where you can make the name change.
--''Attach Node''
Select the node to which you want to attach the physics s...
By clicking here, you can see a list of existing bone nam...
#br
//COLOR(#FF0000):画像入る
--''Shape''
Select the shape of the physics setting.
#br
//COLOR(#FF0000):画像入る
#ref(Physlcs Settings Shape.png)
#br
[Box] Use a box shape.
[Sphere] Use a spherical shape.
[Capsule] Use a capsule shape.
[Mesh] Select and use a model for collision.
[Vehicle] Use a collision setting specified for automobil...
--''Type''
Specify the type of physics setting.
#br
//COLOR(#FF0000):画像入る
#ref(Physlcs Settings Shape type.png)
#br
[Collision] This is a type of physics setting that follow...
[RigidBody] This is a type of physics setting that op...
[Kinematic] This is a type of physics setting that can be...
[Trigger] This is a setting that acts as a trigger when o...
[Control] This is a special type of physics setting that ...
When moving as a player character or event charac...
(If it is generated as a character or event, it w...
--''Mass''
Specify the inertia when the type [RigidBody] is sele...
For example, it affects the ability to stop easily or not...
--''Friction''
The coefficient of friction at the time of collision.
--''Restitution''
Used to calculate post-collision velocity when using a &#...
--''Linear Damping''
For RigidBody, specify the degree of velocity attenua...
--''Angular Damping''
For RigidBody, specify the damping degree of rotation...
--''Accessory''
Turn On to treat it as Kinematic, which constrains or lim...
--''CapsuleAxis''
If Shape is a capsule, specify the orientation.
--''Mesh Model Name''
The name of the model to be used in Mesh.
--''Mesh''
Select the model to be used in Mesh.
--''Position XYZ''
Specify the position.
--''Rotation XYZ''
Specify the rotation.
--''Size XYZ''
Specify the size.
-''6-axis Degree of Freedom Constraints''
--''Use 6-axis Degree of Freedom Constraints''
You can make a RigidBody behave as if it were hanging...
--''Parent Rigidbody Name for 6-axis Degree of Freedo...
Specifies the name of the parent RigidBody (Kinematic).
--''Pivot XYZ''
The offset of the center of rotation when hanging.
--''XYZ-axis Minimum Slide Limit, XYZ-axis Maximum Slide ...
The position of the center of rotation can be given a deg...
--''XYZ-axis Minimum Rotation Limit, XYZ-axis Maximum Rot...
Limits can be placed on the rotation.
-''Slide Spring''
--''XYZ-axis Slide Spring''
When the center of rotation shifts from its original posi...
--''XYZ-axis Slide Spring Intensity''
The higher the value, the more quickly the spring effect ...
--''XYZ-axis Slide Damping''
The smaller the value, the faster the back and forth moti...
--''XYZ Rotation Spring''
When rotating, it can be made to behave as if a spring we...
--''XYZ Rotation Spring Intensity''
The higher the value, the more quickly the spring effect ...
--''XYZ Rotation Damping''
The smaller the value, the faster the back and forth moti...
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