Placed List Palette
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*Placed List Palette [#d4ded348]
This is a list of objects and events placed on the map th...
//COLOR(#FF0000):画像入る
#ref(./Placed_List_Pallete.png,80%)
#contents
**Feature Description [#pfac834d]
The Placed List palette has the following features:
-''Add Button''
Add a new event on the map.
Clicking the button opens a dialog box where you can spec...
//COLOR(#FF0000):画像入る(配置先)
#ref(./Placed_List_Pallete_Add.png,80%)
--''Preview''
A map viewed from directly above will be displayed. Scrol...
--''Destination Coordinates''
You can specify the placement location by entering the X,...
-''Create Group Button''
Group the selected entries.
On the Placed List, groups are represented by a so-called...
You can also create groups under a group.
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selections.
-''Delete Button''
Delete the selection.
-''Show/Hide Checkbox''
If the checkbox is unchecked, the entry will not appear i...
Note that you can still move and perform other operations...
Not only will it be hidden in game play, but its collisio...
-''Lock Button''
//Once locked (yellow), the entry can no longer be manipu...
//When multiple entries, including a locked entry, are se...
When locked (icon is yellow), the entry is no longer sele...
When multiple entries, including a locked entry, are sele...
Locked entries become selected on the Placed List palette...
Also, for grouped entries, if the parent group is locked,...
-''Search''
By entering text in the text input area at the top right ...
-''Batch Rename (right-click menu)''
You can change the name of multiple entries on the list a...
#ref(./PlacedList_BatchRename.png,80%)
--''Now''
The current entry names for the selected entries are line...
Double-clicking assigns the name of the entry to the "Pre...
--''After Change''
The converted entry names are lined up, reflecting the re...
--''Prefix''
Specify the letter to be prefixed to the entry name.
This "Prefix" plus the "numbering digit" is the name of t...
--''Numbering Digits''
You can specify the numbering digits following the "Prefi...
--''Make All Names the Same''
When checked, all selected entry names are converted to t...
**List Entries [#pfac834d]
The Placement List contains a variety of different types ...
-''Map Properties Folder''
The folder contains the following entries.
Clicking on it will bring up the respective "Map Settings...
See the [[Map Settings Palette]] for more information.
--Camera
--Skybox Model
--Light
--Rendering Settings
--BGM
--Enemy Distribution Settings
#br
-''Start Point''
This is the point specified for the position of the main ...
-''Events''
The casts or objects for which the event is specified, as...
-''Objects''
Objects for which no events have been specified.
-''Group''
These are grouped entries.
-''Stairs and Slopes''
The terrain is specified for stairs and slopes.
-''Local Light''
Local lights (independent light sources) placed on the map.
-''Destination''
Represents the "destination" specified by the event.
-''Camera''
It represents the frames in which the gazing point is set...
**Properties[#pfac834d]
The selected entry in the list can be edited from the "Pr...
#ref(./Placed_List_Pallete.png,80%)
-''Properties of Each Entry''
--''Name''
You can enter the name of the entry.
--''Position X''
Specify the position of the X axis.
--''Position Y''
Specify the position of the Y axis.
--''Position Z''
Specify the position of the Z axis.
--''Angle X''
Specify the angle of the X axis.
--''Angle Y''
Specify the angle of the Y axis.
--''Angle Z''
Specify the angle of the Z axis.
--''Scale X''
Specify the scale value to be changed in the X axis direc...
--''Scale Y''
Specify the scale value to be changed in the Y axis direc...
--''Scale Z''
Specify the scale value to be changed in the Z axis direc...
--''Falling by Gravity''
When turned off, the Y-axis position is fixed unless the ...
It will remain floating in the air / being in the ground.
It does not climb or descend when moving over terrain wit...
--''Memorize Position''
Events with this setting turned on will retain their posi...
#br
-''Light Properties''
#ref(./Placed_List_Pallete_Light.png,80%)
--''Type''
Specify whether you want a point light or a spot light.
--''Color''
Click on the 8-digit RGBA color code that represents the ...
For details, see [[Tools Palette]] > "Color Picker".
--''Intensity''
Specify the intensity of the light.
--''Radius''
For a spot light, specify the area illuminated by the lig...
For a point light, specify the area illuminated by the li...
--''Specular''
Specify the intensity of light reflected in the opposite ...
--''Interior Angle''
For a spot light, specify the range of the strong light r...
--''Exterior Angle''
For a spot light, specify the range of the weak light rea...
End:
*Placed List Palette [#d4ded348]
This is a list of objects and events placed on the map th...
//COLOR(#FF0000):画像入る
#ref(./Placed_List_Pallete.png,80%)
#contents
**Feature Description [#pfac834d]
The Placed List palette has the following features:
-''Add Button''
Add a new event on the map.
Clicking the button opens a dialog box where you can spec...
//COLOR(#FF0000):画像入る(配置先)
#ref(./Placed_List_Pallete_Add.png,80%)
--''Preview''
A map viewed from directly above will be displayed. Scrol...
--''Destination Coordinates''
You can specify the placement location by entering the X,...
-''Create Group Button''
Group the selected entries.
On the Placed List, groups are represented by a so-called...
You can also create groups under a group.
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selections.
-''Delete Button''
Delete the selection.
-''Show/Hide Checkbox''
If the checkbox is unchecked, the entry will not appear i...
Note that you can still move and perform other operations...
Not only will it be hidden in game play, but its collisio...
-''Lock Button''
//Once locked (yellow), the entry can no longer be manipu...
//When multiple entries, including a locked entry, are se...
When locked (icon is yellow), the entry is no longer sele...
When multiple entries, including a locked entry, are sele...
Locked entries become selected on the Placed List palette...
Also, for grouped entries, if the parent group is locked,...
-''Search''
By entering text in the text input area at the top right ...
-''Batch Rename (right-click menu)''
You can change the name of multiple entries on the list a...
#ref(./PlacedList_BatchRename.png,80%)
--''Now''
The current entry names for the selected entries are line...
Double-clicking assigns the name of the entry to the "Pre...
--''After Change''
The converted entry names are lined up, reflecting the re...
--''Prefix''
Specify the letter to be prefixed to the entry name.
This "Prefix" plus the "numbering digit" is the name of t...
--''Numbering Digits''
You can specify the numbering digits following the "Prefi...
--''Make All Names the Same''
When checked, all selected entry names are converted to t...
**List Entries [#pfac834d]
The Placement List contains a variety of different types ...
-''Map Properties Folder''
The folder contains the following entries.
Clicking on it will bring up the respective "Map Settings...
See the [[Map Settings Palette]] for more information.
--Camera
--Skybox Model
--Light
--Rendering Settings
--BGM
--Enemy Distribution Settings
#br
-''Start Point''
This is the point specified for the position of the main ...
-''Events''
The casts or objects for which the event is specified, as...
-''Objects''
Objects for which no events have been specified.
-''Group''
These are grouped entries.
-''Stairs and Slopes''
The terrain is specified for stairs and slopes.
-''Local Light''
Local lights (independent light sources) placed on the map.
-''Destination''
Represents the "destination" specified by the event.
-''Camera''
It represents the frames in which the gazing point is set...
**Properties[#pfac834d]
The selected entry in the list can be edited from the "Pr...
#ref(./Placed_List_Pallete.png,80%)
-''Properties of Each Entry''
--''Name''
You can enter the name of the entry.
--''Position X''
Specify the position of the X axis.
--''Position Y''
Specify the position of the Y axis.
--''Position Z''
Specify the position of the Z axis.
--''Angle X''
Specify the angle of the X axis.
--''Angle Y''
Specify the angle of the Y axis.
--''Angle Z''
Specify the angle of the Z axis.
--''Scale X''
Specify the scale value to be changed in the X axis direc...
--''Scale Y''
Specify the scale value to be changed in the Y axis direc...
--''Scale Z''
Specify the scale value to be changed in the Z axis direc...
--''Falling by Gravity''
When turned off, the Y-axis position is fixed unless the ...
It will remain floating in the air / being in the ground.
It does not climb or descend when moving over terrain wit...
--''Memorize Position''
Events with this setting turned on will retain their posi...
#br
-''Light Properties''
#ref(./Placed_List_Pallete_Light.png,80%)
--''Type''
Specify whether you want a point light or a spot light.
--''Color''
Click on the 8-digit RGBA color code that represents the ...
For details, see [[Tools Palette]] > "Color Picker".
--''Intensity''
Specify the intensity of the light.
--''Radius''
For a spot light, specify the area illuminated by the lig...
For a point light, specify the area illuminated by the li...
--''Specular''
Specify the intensity of light reflected in the opposite ...
--''Interior Angle''
For a spot light, specify the range of the strong light r...
--''Exterior Angle''
For a spot light, specify the range of the weak light rea...
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