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Start:
*Player [#sfa4b392]
>
#contents
**Teleport Player [#l652125d]
Move the player to the specified location.
#ref(Teleport_Player.png)
#br
-''Specify Orientation''
Select the orientation of the player after the move.
--''Maintain''
Keep the orientation before the move.
--''Upward/Downward/Leftward/Rightward''
After moving, turn to the specified orientation.
-''Specify from Map''
Specify the destination from the map you have already cre...
--''Change Map''
Select a map.
--''Registered Destinations''
If a destination has already been registered for another ...
--''X/Y/Z Coordinates''
Specify the coordinates of the destination by entering nu...
-''Specify with Variable Boxes''
//The value of the specified variable box is entered into...
Specify the X, Y, and Z coordinates of the destination, e...
--''Auto''
If checked, the Y coordinate of the destination will use ...
--''Destination Map''
Either the map the player is currently on or the destinat...
When specifying by map ID, store the map ID in a variable...
**Change Player Orientation [#mbd5b3af]
Change the player's orientation to the specified direction.
#ref(Change_Player_Orientation.png)
#br
-''Up/Down/Left/Right''
Change the direction in which the radio button is checked.
-''Face Random Direction''
Change the orientation to either up, down, left, or right.
-''Spin Around''
Make one rotation on the spot.
-''Face Specified Angle''
Change the orientation to the specified angle.
-''Face This Event''
Turn the player in the direction of this event.
-''Face Opposite''
Turn the player in the opposite direction from which this...
-''4 Fixed Directions''
When checked, the orientation is always four directions (...
**Make Player Walk [#dcf2a10e]
Make the player walk in the specified direction.
#ref(Make_Player_Walk.png)
#br
-''Directions''
--''Walk in Direction Facing''
--''Walk to Specified Angle''
--''Walk Towards This Event''
--''Walk Opposite This Event''
--''Walk in Random Direction''
-''Number of Steps''
Specify the number of steps between 0.01 and 100. Up to t...
--''Lock Orientation''
If checked, it moves with the orientation fixed.
--''Pass Through Events''
If checked, it will move through all other events.
--''Ignore Elevation''
If checked, it moves ignoring steps.
--''Abort if Unable to Move''
If checked, event execution will be aborted if it collide...
--''Keep Current Motion''
If checked, the specified animation will play and move.
--''Change Orientation Smoothly''
If checked, the camera will smoothly turn to the specifie...
**Change Player Movement Speed [#u4972753]
Change the speed at which the player moves to any desired...
Please note that if you change the movement speed, unless...
#ref(Change_Player_Movement_Speed.png)
#br
-''Speed Type''
-- -3: Slowest
-- -2: Slower
-- -1: Slow
-- 0: Normal
-- 1: Fast
-- 2: Faster
-- 3: Fastest
**Make Player Invisible/Visible [#c70a8f16]
Make the player's graphic invisible or return to its orig...
#ref(Make_Player_Invisible_Visible.png)
#br
-''Invisible''
Make the player transparent and invisible.
-''Visible''
Restore the player's graphic to its original state.
-''Time until Complete''
You can specify the time it takes to make invisible/visib...
The opaque/translucent state of the cast graphic at "the ...
In other words, if the "state" changes during transparenc...
--''Wait to Complete''
If checked, the next event will not be executed until the...
**Change Cast Graphic [#ub134d68]
Change the graphic and motion of the cast on the screen.
#ref(Change_Cast_Graphic.png)
#br
-''Cast to be Changed''
Select from the casts already created.
-''nth in the Party''
Change the graphic of the cast at the specified index in ...
-''Graphic on the Map''
Select the cast graphic to be changed.
-''Graphic for Layout''
Select the cast face graphic to be changed.
-''Play the Whole Motion''
If checked, the system will not perform any motion change...
**Change Player Y Coordinate [#c1a8f950]
Change the Y coordinate (height) of the player.
#ref(Change_Player_Y_Coordinate.png)
#br
-''Specifying Method of Y Coordinate''
--''Specify from the Current Value''
Select this option to specify that the height the player ...
--''Specify the Absolute Value''
Select this option when setting the bottom of the map as ...
-''Y Coordinate to be Changed''
Specify a value between 0.1 and 50 for the change.
-''Time to Change''
Specify the time between 0.1 and 120 seconds to make the ...
-''Moving Speed''
Specify acceleration/deceleration during movement.
--Constant
Move at a constant speed.
--Acceleration
Move with acceleration.
--Deceleration
Move with deceleration.
-''Wait until Y Coordinate Change Completes''
If checked, the next event will not be executed until the...
**Start Player Falling [#q1fa96b1]
When the player is in the air, executing this event will ...
#ref(Start_Player_Falling.png)
#br
-''Gravitational Acceleration''
Specify a value between 0.01 and 100. The standard is 1. ...
-''Wait for Fall to Complete''
If checked, the next event will not be executed until the...
**Change Player Traversable Terrains [#g63822af]
Change the passage attributes specified for the "Terrains."
#ref(Change_Player_Traversable_Terrains.png)
#br
-''Entering and Exiting Non-Traversable Terrains''
--''Disable (Normal)''
The player will be impassable.
--''Enable''
The player will be able to pass through.
Passage attributes can be referenced and modified in "Res...
**Change Player Scale [#m156996c]
Change the scale (size) of the 3D model specified for the...
#ref(Change_Player_Scale.png)
#br
-''Scale to be Changed''
It can be specified between 0 and 50.
-''Time to Change''
It can be specified between 0 and 120 seconds; if 0 secon...
-''Wait until Scale Change Completes''
If checked, the next event will not be executed until the...
**Attach Model to Cast [#ub07d02a]
If the 3D model with hooks for items is used, the item mo...
If you specify a bone node named L_itemhook/R_itemhook on...
This feature is not available at this time for 2D stamps ...
#ref(Attach_Model_to_Cast.png)
#br
-''Cast to be Attached''
Specify how to set the cast to be attached.
--''Cast to be Changed''
Select from the casts already created.
--''nth in the Party''
Specify the model for the cast to which you want to attac...
-''Preview''
Preview the specified settings.
-''Remove All''
Remove all jointed models.
-''Attach Model According to Equipped Item''
Joint a 3D model that is specified in the "Items" section...
-''Attach Selected Model''
Joint any 3D model, regardless of equipment.
**Enable/Disable Player Orientation Change [#u483fc0d]
Allow or prohibit the player to change direction.
#ref(EnableDisable_Player_Orientation_Change.png)
#br
**Make Player Invincible [#udce7f92]
Make the player invincible for a specified period of time.
#ref(Make_Player_Invincible.png)
#br
-''Invincible Time''
Specify the length of time the player will be invincible,...
-''Blink Graphic During Invincible''
If checked, the graphic flashes during the invincibility ...
-''No Damage to Enemies by Bumping During Invincible''
If checked, the cast will not give any damage when it hit...
**Snap Player on Grid [#pdd4f68e]
Fit the player to the nearest grid (square).
#ref(Snap_Player_on_Grid.png)
#br
**Make Player Walk to Specified Coordinates [#ne55d391]
The coordinates of the map are specified and the player i...
''&color(red){[Regarding the Behavior when Specifying the...
If the moving target player/event is set to "Falling by G...
Please note that in order to make the player walk while a...
#ref(Make_Player_Walk_to_Specified_Coordinates.png)
#br
-''Specify from Map''
Specify the destination from the maps you have already cr...
--''Registered Destinations''
If a destination has already been registered for another ...
--''X/Y/Z Coordinates''
Specify the coordinates of the destination by entering nu...
-''Specify with Variable Boxes''
Specify the X, Y, and Z coordinates of the destination, e...
--''Auto''
If checked, the Y coordinate of the destination will use ...
-''Orientation at the End of Move''
Specify the orientation at the end of the move from one o...
--''Face Direction of Moving''
Turn it to face the direction of movement.
--''Face Specified Angle''
Enter the angle directly as a number or specify the angle...
--''Time Required for Move''
Specify between 0 and 60 seconds.
-''Interpolation''
Specify acceleration/deceleration settings during the move.
--''Constant''
It always moves at a constant speed.
--''Acceleration''
It moves with gradual acceleration.
--''Deceleration''
It moves with gradual deceleration.
--''Acc. to Decel.''
It accelerates at the start of the movement and decelerat...
--''Curve Movement''
If checked, the movement to the specified point will be c...
-''Keep Current Motion''
If checked, the specified animation will play and move.
-''Wait to Complete''
If checked, the next event will not be executed until the...
-''Abort if Unable to Move''
If checked, event execution will be aborted if it collide...
--''Pass Through Events''
If "Abort if Unable to Move" is checked, it can be specif...
Check this box to avoid bumping into events while moving.
**Change Cast's Equipment [#abb37f81]
Change the equipment of the specified cast forcibly.
#ref(Change_Casts_Equipment.png)
#br
-''Cast to be Changed''
Select from the casts already created.
-''nth in the Party''
Specify a cast member in the party whose equipment you wi...
-''Equipment Type''
Specify from one of the following: Weapon, Arm Armor, Hea...
-''Item to be Equipped''
Specify the item to be equipped.
-''Ignore Fixed Equipment''
When the checkbox is turned on, equipment can be changed ...
-''Discard Removed Item''
When the checkbox is turned on, the equipment removed by ...
**Change Cast's Class [#q53ea99a]
Change the class of the cast.
#ref(Change_Cast's_Class.png)
#br
-''Cast to be Changed''
Select from the casts already created.
-''nth in the Party''
Specify the cast whose class will be changed by indexing ...
-''Change Target''
Select either a class or a subclass.
-''Transfer of Grown-Up Status''
Specify whether or not to transfer over the grown status ...
-''Transfer Previous Class Skills''
Specify whether or not the skills learned in the previous...
-''Change Subclass into Class''
Switch the primary class to the class specified for the s...
Valid only if this panel does not specify where to change...
**Rotate Player [#ddc234e8]
Rotate the player's orientation and angle, which can be s...
#ref(Rotate Player.png)
#br
**Move Player with Physics Engine [#d555db2c]
Inertia is applied when the player moves.
#ref(Move Player with Physics Engine.png)
#br
**Change Display State of Player Subgraphic [#w715e84c]
Change the display state of the subgraphics of the stamp ...
Please note that if an event changes the state of a subgr...
#ref(Change_Display_State_of_Player_Subgraphic.png)
#br
-''Subgraphic Number to be Changed''
If multiple subgraphics are specified, you can specify wh...
Subgraphic numbers can be found in the properties of this...
-''Time to Change (sec)''
Specify the number of seconds to spend changing the displ...
**Change Footstep Settings [#eb1bf64d]
Adjusts the volume and tempo of the footsteps that sound ...
The footsteps that sound when walking on terrain or objec...
Please read the [[Footstep Settings:https://rpgbakin.com/...
#ref(Change_Footstep_Settings.png)
#br
-''Adjust Volume''
Adjust the volume of footsteps.
-''Adjust Tempo''
Adjust the tempo of footsteps.
**Apply Blend Shapes to Player [#xee26c7f]
Apply a clip created in Resources > Blend Shapes to this ...
For example, you can apply a clip of an "angry" expressio...
Note that in order to apply clips to a stamp, the blend s...
#ref(Apply_Blend_Shapes_to_Player.png)
#br
-''Clip Name''
Assign a clip name to be applied.
Assign the name of the clip contained in the blend shapes...
-''Time until Complete''
Specify how long it takes to apply the clip.
-''Reset Keys Other Than Assigned''
Reset all keys except those contained in the assigned clip.
**Change Player's Turning Speed [#a75d0258]
Specify how many degrees per frame this event will turn w...
Increasing the value causes it to turn faster.
The standard turning speed in the game can be specified u...
#ref(Change_Players_Turning_Speed.png)
#br
-''Turning Speed''
Assign the angle at which to turn per frame.
End:
*Player [#sfa4b392]
>
#contents
**Teleport Player [#l652125d]
Move the player to the specified location.
#ref(Teleport_Player.png)
#br
-''Specify Orientation''
Select the orientation of the player after the move.
--''Maintain''
Keep the orientation before the move.
--''Upward/Downward/Leftward/Rightward''
After moving, turn to the specified orientation.
-''Specify from Map''
Specify the destination from the map you have already cre...
--''Change Map''
Select a map.
--''Registered Destinations''
If a destination has already been registered for another ...
--''X/Y/Z Coordinates''
Specify the coordinates of the destination by entering nu...
-''Specify with Variable Boxes''
//The value of the specified variable box is entered into...
Specify the X, Y, and Z coordinates of the destination, e...
--''Auto''
If checked, the Y coordinate of the destination will use ...
--''Destination Map''
Either the map the player is currently on or the destinat...
When specifying by map ID, store the map ID in a variable...
**Change Player Orientation [#mbd5b3af]
Change the player's orientation to the specified direction.
#ref(Change_Player_Orientation.png)
#br
-''Up/Down/Left/Right''
Change the direction in which the radio button is checked.
-''Face Random Direction''
Change the orientation to either up, down, left, or right.
-''Spin Around''
Make one rotation on the spot.
-''Face Specified Angle''
Change the orientation to the specified angle.
-''Face This Event''
Turn the player in the direction of this event.
-''Face Opposite''
Turn the player in the opposite direction from which this...
-''4 Fixed Directions''
When checked, the orientation is always four directions (...
**Make Player Walk [#dcf2a10e]
Make the player walk in the specified direction.
#ref(Make_Player_Walk.png)
#br
-''Directions''
--''Walk in Direction Facing''
--''Walk to Specified Angle''
--''Walk Towards This Event''
--''Walk Opposite This Event''
--''Walk in Random Direction''
-''Number of Steps''
Specify the number of steps between 0.01 and 100. Up to t...
--''Lock Orientation''
If checked, it moves with the orientation fixed.
--''Pass Through Events''
If checked, it will move through all other events.
--''Ignore Elevation''
If checked, it moves ignoring steps.
--''Abort if Unable to Move''
If checked, event execution will be aborted if it collide...
--''Keep Current Motion''
If checked, the specified animation will play and move.
--''Change Orientation Smoothly''
If checked, the camera will smoothly turn to the specifie...
**Change Player Movement Speed [#u4972753]
Change the speed at which the player moves to any desired...
Please note that if you change the movement speed, unless...
#ref(Change_Player_Movement_Speed.png)
#br
-''Speed Type''
-- -3: Slowest
-- -2: Slower
-- -1: Slow
-- 0: Normal
-- 1: Fast
-- 2: Faster
-- 3: Fastest
**Make Player Invisible/Visible [#c70a8f16]
Make the player's graphic invisible or return to its orig...
#ref(Make_Player_Invisible_Visible.png)
#br
-''Invisible''
Make the player transparent and invisible.
-''Visible''
Restore the player's graphic to its original state.
-''Time until Complete''
You can specify the time it takes to make invisible/visib...
The opaque/translucent state of the cast graphic at "the ...
In other words, if the "state" changes during transparenc...
--''Wait to Complete''
If checked, the next event will not be executed until the...
**Change Cast Graphic [#ub134d68]
Change the graphic and motion of the cast on the screen.
#ref(Change_Cast_Graphic.png)
#br
-''Cast to be Changed''
Select from the casts already created.
-''nth in the Party''
Change the graphic of the cast at the specified index in ...
-''Graphic on the Map''
Select the cast graphic to be changed.
-''Graphic for Layout''
Select the cast face graphic to be changed.
-''Play the Whole Motion''
If checked, the system will not perform any motion change...
**Change Player Y Coordinate [#c1a8f950]
Change the Y coordinate (height) of the player.
#ref(Change_Player_Y_Coordinate.png)
#br
-''Specifying Method of Y Coordinate''
--''Specify from the Current Value''
Select this option to specify that the height the player ...
--''Specify the Absolute Value''
Select this option when setting the bottom of the map as ...
-''Y Coordinate to be Changed''
Specify a value between 0.1 and 50 for the change.
-''Time to Change''
Specify the time between 0.1 and 120 seconds to make the ...
-''Moving Speed''
Specify acceleration/deceleration during movement.
--Constant
Move at a constant speed.
--Acceleration
Move with acceleration.
--Deceleration
Move with deceleration.
-''Wait until Y Coordinate Change Completes''
If checked, the next event will not be executed until the...
**Start Player Falling [#q1fa96b1]
When the player is in the air, executing this event will ...
#ref(Start_Player_Falling.png)
#br
-''Gravitational Acceleration''
Specify a value between 0.01 and 100. The standard is 1. ...
-''Wait for Fall to Complete''
If checked, the next event will not be executed until the...
**Change Player Traversable Terrains [#g63822af]
Change the passage attributes specified for the "Terrains."
#ref(Change_Player_Traversable_Terrains.png)
#br
-''Entering and Exiting Non-Traversable Terrains''
--''Disable (Normal)''
The player will be impassable.
--''Enable''
The player will be able to pass through.
Passage attributes can be referenced and modified in "Res...
**Change Player Scale [#m156996c]
Change the scale (size) of the 3D model specified for the...
#ref(Change_Player_Scale.png)
#br
-''Scale to be Changed''
It can be specified between 0 and 50.
-''Time to Change''
It can be specified between 0 and 120 seconds; if 0 secon...
-''Wait until Scale Change Completes''
If checked, the next event will not be executed until the...
**Attach Model to Cast [#ub07d02a]
If the 3D model with hooks for items is used, the item mo...
If you specify a bone node named L_itemhook/R_itemhook on...
This feature is not available at this time for 2D stamps ...
#ref(Attach_Model_to_Cast.png)
#br
-''Cast to be Attached''
Specify how to set the cast to be attached.
--''Cast to be Changed''
Select from the casts already created.
--''nth in the Party''
Specify the model for the cast to which you want to attac...
-''Preview''
Preview the specified settings.
-''Remove All''
Remove all jointed models.
-''Attach Model According to Equipped Item''
Joint a 3D model that is specified in the "Items" section...
-''Attach Selected Model''
Joint any 3D model, regardless of equipment.
**Enable/Disable Player Orientation Change [#u483fc0d]
Allow or prohibit the player to change direction.
#ref(EnableDisable_Player_Orientation_Change.png)
#br
**Make Player Invincible [#udce7f92]
Make the player invincible for a specified period of time.
#ref(Make_Player_Invincible.png)
#br
-''Invincible Time''
Specify the length of time the player will be invincible,...
-''Blink Graphic During Invincible''
If checked, the graphic flashes during the invincibility ...
-''No Damage to Enemies by Bumping During Invincible''
If checked, the cast will not give any damage when it hit...
**Snap Player on Grid [#pdd4f68e]
Fit the player to the nearest grid (square).
#ref(Snap_Player_on_Grid.png)
#br
**Make Player Walk to Specified Coordinates [#ne55d391]
The coordinates of the map are specified and the player i...
''&color(red){[Regarding the Behavior when Specifying the...
If the moving target player/event is set to "Falling by G...
Please note that in order to make the player walk while a...
#ref(Make_Player_Walk_to_Specified_Coordinates.png)
#br
-''Specify from Map''
Specify the destination from the maps you have already cr...
--''Registered Destinations''
If a destination has already been registered for another ...
--''X/Y/Z Coordinates''
Specify the coordinates of the destination by entering nu...
-''Specify with Variable Boxes''
Specify the X, Y, and Z coordinates of the destination, e...
--''Auto''
If checked, the Y coordinate of the destination will use ...
-''Orientation at the End of Move''
Specify the orientation at the end of the move from one o...
--''Face Direction of Moving''
Turn it to face the direction of movement.
--''Face Specified Angle''
Enter the angle directly as a number or specify the angle...
--''Time Required for Move''
Specify between 0 and 60 seconds.
-''Interpolation''
Specify acceleration/deceleration settings during the move.
--''Constant''
It always moves at a constant speed.
--''Acceleration''
It moves with gradual acceleration.
--''Deceleration''
It moves with gradual deceleration.
--''Acc. to Decel.''
It accelerates at the start of the movement and decelerat...
--''Curve Movement''
If checked, the movement to the specified point will be c...
-''Keep Current Motion''
If checked, the specified animation will play and move.
-''Wait to Complete''
If checked, the next event will not be executed until the...
-''Abort if Unable to Move''
If checked, event execution will be aborted if it collide...
--''Pass Through Events''
If "Abort if Unable to Move" is checked, it can be specif...
Check this box to avoid bumping into events while moving.
**Change Cast's Equipment [#abb37f81]
Change the equipment of the specified cast forcibly.
#ref(Change_Casts_Equipment.png)
#br
-''Cast to be Changed''
Select from the casts already created.
-''nth in the Party''
Specify a cast member in the party whose equipment you wi...
-''Equipment Type''
Specify from one of the following: Weapon, Arm Armor, Hea...
-''Item to be Equipped''
Specify the item to be equipped.
-''Ignore Fixed Equipment''
When the checkbox is turned on, equipment can be changed ...
-''Discard Removed Item''
When the checkbox is turned on, the equipment removed by ...
**Change Cast's Class [#q53ea99a]
Change the class of the cast.
#ref(Change_Cast's_Class.png)
#br
-''Cast to be Changed''
Select from the casts already created.
-''nth in the Party''
Specify the cast whose class will be changed by indexing ...
-''Change Target''
Select either a class or a subclass.
-''Transfer of Grown-Up Status''
Specify whether or not to transfer over the grown status ...
-''Transfer Previous Class Skills''
Specify whether or not the skills learned in the previous...
-''Change Subclass into Class''
Switch the primary class to the class specified for the s...
Valid only if this panel does not specify where to change...
**Rotate Player [#ddc234e8]
Rotate the player's orientation and angle, which can be s...
#ref(Rotate Player.png)
#br
**Move Player with Physics Engine [#d555db2c]
Inertia is applied when the player moves.
#ref(Move Player with Physics Engine.png)
#br
**Change Display State of Player Subgraphic [#w715e84c]
Change the display state of the subgraphics of the stamp ...
Please note that if an event changes the state of a subgr...
#ref(Change_Display_State_of_Player_Subgraphic.png)
#br
-''Subgraphic Number to be Changed''
If multiple subgraphics are specified, you can specify wh...
Subgraphic numbers can be found in the properties of this...
-''Time to Change (sec)''
Specify the number of seconds to spend changing the displ...
**Change Footstep Settings [#eb1bf64d]
Adjusts the volume and tempo of the footsteps that sound ...
The footsteps that sound when walking on terrain or objec...
Please read the [[Footstep Settings:https://rpgbakin.com/...
#ref(Change_Footstep_Settings.png)
#br
-''Adjust Volume''
Adjust the volume of footsteps.
-''Adjust Tempo''
Adjust the tempo of footsteps.
**Apply Blend Shapes to Player [#xee26c7f]
Apply a clip created in Resources > Blend Shapes to this ...
For example, you can apply a clip of an "angry" expressio...
Note that in order to apply clips to a stamp, the blend s...
#ref(Apply_Blend_Shapes_to_Player.png)
#br
-''Clip Name''
Assign a clip name to be applied.
Assign the name of the clip contained in the blend shapes...
-''Time until Complete''
Specify how long it takes to apply the clip.
-''Reset Keys Other Than Assigned''
Reset all keys except those contained in the assigned clip.
**Change Player's Turning Speed [#a75d0258]
Specify how many degrees per frame this event will turn w...
Increasing the value causes it to turn faster.
The standard turning speed in the game can be specified u...
#ref(Change_Players_Turning_Speed.png)
#br
-''Turning Speed''
Assign the angle at which to turn per frame.
Page: