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*Resources[#x294371d]
"Resources" is a feature that supports images and sounds ...
Under "Resources," you can manage 3D/2D stamps, images, a...
In addition, the "System Resources" menu allows you to sp...
Among the various resources, 3D/2D stamps are an importan...
-''[[Terrains]]''
Manage, add, and specify settings for terrain stamps.
-''[[3D Stamps]]''
Manage and specify settings for 3D stamps.
A "3D stamp" is a model, motions, materials, etc., combin...
In Bakin, what are basically placed on maps are "stamps".
3D models and motions can be converted into "stamps" befo...
For more information on "stamps," click here.
--''[[Models]]''
Add, manage, and specify settings for 3D models.
--''[[Motions]]''
Add, manage, and specify motions to be used for 3D models.
--''[[Physics Settings]]''
Add, manage, and specify Physics Settings used for 3D mod...
--''[[Particles]]''
Add, manage, and specify settings for particle effects.
Particle data can be created with the effect creation too...
--''[[Materials]]''
Add, manage, and specify materials to be used for 3D mode...
Shader settings are made here.
--''[[Textures]]''
Add, manage, and specify textures to be used for 3D models.
-''[[2D Stamps]]''
Add, manage and specify settings for 2D stamps.
A "2D stamp" is a slice animation, sprite, or image with ...
In Bakin, what are basically placed on maps are "stamps".
For more information on "stamps," click here.
--''[[Slice Animation]]''
Add, manage, and specify settings for slice animations.
Slice animation is a function that switches rectangles of...
It is mainly used for 2D cast movement and animation duri...
--''[[Sprites]]''
Add, manage, and specify settings for sprites.
Sprite is a function that allows you to create a single a...
It is mainly used to change the facial expressions of sta...
--''[[Images]]''
Add, manage, and specify all 2D assets used in the game.
--''[[Decal Stamps]]''
Add, manage and configure decal stamps.
A "decal stamp" is a material that specifies a "decal sha...
Only materials with the "decal shader" specified can be d...
See [[Decal Stamps]] for more information.
-''[[Sounds (Resources)]]''
Add, manage, and specify general sound data such as backg...
-''[[Movies]]''
Add and manage movie data.
Bakin can use movies in webm format.
End:
*Resources[#x294371d]
"Resources" is a feature that supports images and sounds ...
Under "Resources," you can manage 3D/2D stamps, images, a...
In addition, the "System Resources" menu allows you to sp...
Among the various resources, 3D/2D stamps are an importan...
-''[[Terrains]]''
Manage, add, and specify settings for terrain stamps.
-''[[3D Stamps]]''
Manage and specify settings for 3D stamps.
A "3D stamp" is a model, motions, materials, etc., combin...
In Bakin, what are basically placed on maps are "stamps".
3D models and motions can be converted into "stamps" befo...
For more information on "stamps," click here.
--''[[Models]]''
Add, manage, and specify settings for 3D models.
--''[[Motions]]''
Add, manage, and specify motions to be used for 3D models.
--''[[Physics Settings]]''
Add, manage, and specify Physics Settings used for 3D mod...
--''[[Particles]]''
Add, manage, and specify settings for particle effects.
Particle data can be created with the effect creation too...
--''[[Materials]]''
Add, manage, and specify materials to be used for 3D mode...
Shader settings are made here.
--''[[Textures]]''
Add, manage, and specify textures to be used for 3D models.
-''[[2D Stamps]]''
Add, manage and specify settings for 2D stamps.
A "2D stamp" is a slice animation, sprite, or image with ...
In Bakin, what are basically placed on maps are "stamps".
For more information on "stamps," click here.
--''[[Slice Animation]]''
Add, manage, and specify settings for slice animations.
Slice animation is a function that switches rectangles of...
It is mainly used for 2D cast movement and animation duri...
--''[[Sprites]]''
Add, manage, and specify settings for sprites.
Sprite is a function that allows you to create a single a...
It is mainly used to change the facial expressions of sta...
--''[[Images]]''
Add, manage, and specify all 2D assets used in the game.
--''[[Decal Stamps]]''
Add, manage and configure decal stamps.
A "decal stamp" is a material that specifies a "decal sha...
Only materials with the "decal shader" specified can be d...
See [[Decal Stamps]] for more information.
-''[[Sounds (Resources)]]''
Add, manage, and specify general sound data such as backg...
-''[[Movies]]''
Add and manage movie data.
Bakin can use movies in webm format.
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