Rules and Rendering
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*Rules & Rendering [#a0b5a1b5]
Settings related to the game and battle system, as well a...
#ref(./GameDefinition_Rules_and_Rendering.png,50%)
#br
#contents
**Game System Definition [#v5b0b487]
This section is where you set the rules for the game syst...
#ref(./GameDefinition_Rules_GameSystem.png,80%)
#br
-''Game System Definition''
--''Maximum Capacity of the Inventory''
Specify the number of items the main cast can have, with ...
--''Number of Saved Files''
Specify the number of save files that can be created in a...
--''Auto Save''
When turned on, a special save slot for auto save is avai...
Please refer to [[Creation Tips How to Use Auto Save:http...
--''Max Number of Backlogs Retained''
The maximum number of event panels, such as conversations...
Logs exceeding the maximum number are deleted from oldest...
-''Menu''
--''Use Menu''
Specify whether or not to use the standard menu.
--''Skip Title Screen''
Skip the title screen that appears immediately after game...
To display the title screen with this specification turne...
--''Display Reserve in Menu''
Specify whether or not to display the reserve in the "Mem...
-''Register to Picture Book''
--''Hide Undiscovered Casts''
If turned on, cast members whom the player has not yet me...
The text to be displayed when not discovered can be speci...
--''Hide Unobtained Items''
If turned on, items that the player has not yet obtained ...
The text to be displayed when not obtained can be specifi...
--''Hide Unlearned Skills''
If turned on, skills that have not yet been learned will ...
The text to be displayed when unlearned can be specified ...
-''Status Related''
--''Max Level''
Specify the maximum level of the Casts and Classes in the...
Up to 9999 levels can be specified.
The maximum level for the entire game specified here cann...
--''Level Up by EXP''
Specify whether or not to use the experience-based leveli...
--''EXP Formula (Class)''
Specify the formula for the value added to the experience...
Example 1: 2 -> 2 is always added.
Example 2: exp * 10 -> 10 times the experience value that...
--''Parameter Reflection Rate (Class)''
Specify the rate at which the parameters of the class set...
--''EXP Formula (Subclass)''
Specify the formula for the value added to experience val...
Example 1: 2 -> 2 is always added.
Example 2: exp * 10 -> 10 times the experience value that...
--''Parameter Reflection Rate (Subclass)''
Specify the rate at which the parameters of the subclass ...
--''Basic Max Damage/Recovery Amount''
This is the base value for the maximum damage/recovery.
The final upper limit will be the result of adding the ma...
--''Critical Damage Rate(%)''
The set % is multiplied by the final result of the damage...
**Battle Related [#u68ec88d]
#ref(./GameDefinition_Rules_Battle.png,80%)
#br
-''Battle Related''
&aname(AttackRange);
--''Use Attack Range''
Specify whether the "Attack Range" set in Database > Cast...
The unit of attack range is the grid on the battle layout.
It will not be able to attack enemies out of attack range.
Attack range "0" is treated as infinite range.
"Attack Range" also affects the range of its effect in th...
--- When an item is used as an "item" in battle
--- When an item with a skill is used as a "skill"
--''Attack Range Judgment Type''
If "Attack Range Judgment Type" is set to "Line", Only th...
In the case of "Line," if you set the attack range to 1, ...
When "Distance" is selected, the diagonal distance is als...
#br
In the case of "Distance", if the attack range is set to ...
#br
The area in blue is the range that can be reached when "A...
(Left: Line, Right: Distance)
If the attack range does not reach the center point of th...
Therefore, if the "Distance" is set, the attack will not ...
#ref(./AttackRange.png,60%)
#br
--''Make Battle Rewards Level Dependent''
Specify whether to multiply the battle rewards set in Dat...
--''"Escape" Command Success Rate''
Specify the success rate of the “Escape” battle command.
The success rate can also be set using a formula or formu...
--''Count Y Movements as Steps''
When turned on, the “height movement amount” is also coun...
Please refer to the Map Settings palette > [[Enemy Distri...
-''Map Battle Related''
--''Use Map Battles''
When turned on, when the player comes into contact with c...
See this [[Casts:https://rpgbakin.com/pukiwiki_en/?Casts#...
Also see [[Collision Detection between Cast Members and E...
--''Display Damage during Map Battles''
When turned on, damage values are displayed when map batt...
The graphics for damage values can be specified in [[Syst...
-''Battle Direction''
--''Use Default Battle Layout''
Specify whether to use the "default layout specified in t...
--''Battle Layout Settings''
If you do not use the default battle layout, you can spec...
The "system default" refers to the default layout specifi...
If a custom battle layout is specified in Map Settings > ...
--''Rearrange by State During Battle''
Specify whether a party member who is in a certain "state...
You can specify whether or not to enable this feature for...
--''Restore the Original Order when States are Removed''
Specify whether party members who are moved to the back o...
--''Reverse Left/Right Battle Target Selection''
--''Reverse Up/Down Battle Target Selection''
You can change the direction of movement of the selection...
Please use according to the layout of the battle in progr...
--''Proceed Battle Result Automatically''
Specify whether the result effect after the battle will p...
--''Individualize Level Up Effects''
Specify whether or not to display the effect at level-up ...
--''Display Reflected Effects''
Turning this switch off shortens the time of the battle p...
- ''Battle Damage Numeric Color''
-- ''HP Critical Damage''
You can set the display color of critical damage.
The specified color is multiplied by the image of the num...
Images of numbers for damage can be specified in [[System...
**Rendering Options [#m96f93d4]
Specify settings related to the rendering in the game.
#ref(./GameDefinition_Rules_Rendering_Options.png)
#br
-''Display Color for Hidden Areas''
Specify the color of the silhouette that appears when the...
-''Use Object Transparency''
If the "Use Object Transparency" option is turned on in t...
-''Object Transparency Start Distance''
Specify the distance from the camera at which dithering w...
**Current Location Map Display Settings [#u15a2b62]
Specify settings related to the functionality of the mini...
Please read the [[Creation Tips - Mini Map:https://rpgbak...
#ref(./GameDefinition_Rules_CurrentLocationMap.png)
#br
-''Rotate Player Icon''
If turned on, the player icon on the mini map is rotated ...
-''Use Auto Mapping''
If turned on, the auto-mapping function is enabled.
-''Rendering Size per Terrain''
Specify the size at which one grid of terrain will be ren...
-''Display Color of Traversable Terrain''
Specify the color of traversable terrain on the mini map.
-''Display Color of Non-Traversable Terrain''
Specify the color of non-traversable terrain on the mini ...
Each terrain should be specified in Resources > Terrain P...
-''Display Color of Invisible Range''
Specify which color to use to display the areas not yet v...
End:
*Rules & Rendering [#a0b5a1b5]
Settings related to the game and battle system, as well a...
#ref(./GameDefinition_Rules_and_Rendering.png,50%)
#br
#contents
**Game System Definition [#v5b0b487]
This section is where you set the rules for the game syst...
#ref(./GameDefinition_Rules_GameSystem.png,80%)
#br
-''Game System Definition''
--''Maximum Capacity of the Inventory''
Specify the number of items the main cast can have, with ...
--''Number of Saved Files''
Specify the number of save files that can be created in a...
--''Auto Save''
When turned on, a special save slot for auto save is avai...
Please refer to [[Creation Tips How to Use Auto Save:http...
--''Max Number of Backlogs Retained''
The maximum number of event panels, such as conversations...
Logs exceeding the maximum number are deleted from oldest...
-''Menu''
--''Use Menu''
Specify whether or not to use the standard menu.
--''Skip Title Screen''
Skip the title screen that appears immediately after game...
To display the title screen with this specification turne...
--''Display Reserve in Menu''
Specify whether or not to display the reserve in the "Mem...
-''Register to Picture Book''
--''Hide Undiscovered Casts''
If turned on, cast members whom the player has not yet me...
The text to be displayed when not discovered can be speci...
--''Hide Unobtained Items''
If turned on, items that the player has not yet obtained ...
The text to be displayed when not obtained can be specifi...
--''Hide Unlearned Skills''
If turned on, skills that have not yet been learned will ...
The text to be displayed when unlearned can be specified ...
-''Status Related''
--''Max Level''
Specify the maximum level of the Casts and Classes in the...
Up to 9999 levels can be specified.
The maximum level for the entire game specified here cann...
--''Level Up by EXP''
Specify whether or not to use the experience-based leveli...
--''EXP Formula (Class)''
Specify the formula for the value added to the experience...
Example 1: 2 -> 2 is always added.
Example 2: exp * 10 -> 10 times the experience value that...
--''Parameter Reflection Rate (Class)''
Specify the rate at which the parameters of the class set...
--''EXP Formula (Subclass)''
Specify the formula for the value added to experience val...
Example 1: 2 -> 2 is always added.
Example 2: exp * 10 -> 10 times the experience value that...
--''Parameter Reflection Rate (Subclass)''
Specify the rate at which the parameters of the subclass ...
--''Basic Max Damage/Recovery Amount''
This is the base value for the maximum damage/recovery.
The final upper limit will be the result of adding the ma...
--''Critical Damage Rate(%)''
The set % is multiplied by the final result of the damage...
**Battle Related [#u68ec88d]
#ref(./GameDefinition_Rules_Battle.png,80%)
#br
-''Battle Related''
&aname(AttackRange);
--''Use Attack Range''
Specify whether the "Attack Range" set in Database > Cast...
The unit of attack range is the grid on the battle layout.
It will not be able to attack enemies out of attack range.
Attack range "0" is treated as infinite range.
"Attack Range" also affects the range of its effect in th...
--- When an item is used as an "item" in battle
--- When an item with a skill is used as a "skill"
--''Attack Range Judgment Type''
If "Attack Range Judgment Type" is set to "Line", Only th...
In the case of "Line," if you set the attack range to 1, ...
When "Distance" is selected, the diagonal distance is als...
#br
In the case of "Distance", if the attack range is set to ...
#br
The area in blue is the range that can be reached when "A...
(Left: Line, Right: Distance)
If the attack range does not reach the center point of th...
Therefore, if the "Distance" is set, the attack will not ...
#ref(./AttackRange.png,60%)
#br
--''Make Battle Rewards Level Dependent''
Specify whether to multiply the battle rewards set in Dat...
--''"Escape" Command Success Rate''
Specify the success rate of the “Escape” battle command.
The success rate can also be set using a formula or formu...
--''Count Y Movements as Steps''
When turned on, the “height movement amount” is also coun...
Please refer to the Map Settings palette > [[Enemy Distri...
-''Map Battle Related''
--''Use Map Battles''
When turned on, when the player comes into contact with c...
See this [[Casts:https://rpgbakin.com/pukiwiki_en/?Casts#...
Also see [[Collision Detection between Cast Members and E...
--''Display Damage during Map Battles''
When turned on, damage values are displayed when map batt...
The graphics for damage values can be specified in [[Syst...
-''Battle Direction''
--''Use Default Battle Layout''
Specify whether to use the "default layout specified in t...
--''Battle Layout Settings''
If you do not use the default battle layout, you can spec...
The "system default" refers to the default layout specifi...
If a custom battle layout is specified in Map Settings > ...
--''Rearrange by State During Battle''
Specify whether a party member who is in a certain "state...
You can specify whether or not to enable this feature for...
--''Restore the Original Order when States are Removed''
Specify whether party members who are moved to the back o...
--''Reverse Left/Right Battle Target Selection''
--''Reverse Up/Down Battle Target Selection''
You can change the direction of movement of the selection...
Please use according to the layout of the battle in progr...
--''Proceed Battle Result Automatically''
Specify whether the result effect after the battle will p...
--''Individualize Level Up Effects''
Specify whether or not to display the effect at level-up ...
--''Display Reflected Effects''
Turning this switch off shortens the time of the battle p...
- ''Battle Damage Numeric Color''
-- ''HP Critical Damage''
You can set the display color of critical damage.
The specified color is multiplied by the image of the num...
Images of numbers for damage can be specified in [[System...
**Rendering Options [#m96f93d4]
Specify settings related to the rendering in the game.
#ref(./GameDefinition_Rules_Rendering_Options.png)
#br
-''Display Color for Hidden Areas''
Specify the color of the silhouette that appears when the...
-''Use Object Transparency''
If the "Use Object Transparency" option is turned on in t...
-''Object Transparency Start Distance''
Specify the distance from the camera at which dithering w...
**Current Location Map Display Settings [#u15a2b62]
Specify settings related to the functionality of the mini...
Please read the [[Creation Tips - Mini Map:https://rpgbak...
#ref(./GameDefinition_Rules_CurrentLocationMap.png)
#br
-''Rotate Player Icon''
If turned on, the player icon on the mini map is rotated ...
-''Use Auto Mapping''
If turned on, the auto-mapping function is enabled.
-''Rendering Size per Terrain''
Specify the size at which one grid of terrain will be ren...
-''Display Color of Traversable Terrain''
Specify the color of traversable terrain on the mini map.
-''Display Color of Non-Traversable Terrain''
Specify the color of non-traversable terrain on the mini ...
Each terrain should be specified in Resources > Terrain P...
-''Display Color of Invisible Range''
Specify which color to use to display the areas not yet v...
Page: