Screen Effects
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*Screen Effects [#g8990fdd]
>
#contents
**Display Effect [#y7da4d2c]
//Play the effect at the specified display position.
Play effects (sprites and particles) at the assigned disp...
#ref(Display_Effect.png)
#br
-''Display Position''
-- ''Display on This Event''
Play the selected effect at the coordinates set for this ...
-- ''Display on Player''
Play the selected effect at the coordinates set for the p...
-- ''Display in Center of Screen''
Play the selected effect in the center of the game screen.
-- '' Image''
Play the effect on the specified image.
Images represent the resources displayed in the [[Display...
--''2nd ~ 8th Cast in the Party''
Play the effect at the coordinates where the 2nd to 8th c...
--- ''Image Control Number''
When "Image" is specified as the Display Position, you ca...
-''Select Effect''
Specify the effect to be displayed.
-''Wait to Complete''
Wait for the next event panel to be executed until the di...
**Display Image [#o128febc]
Display the assigned 2D resources, such as images, sprite...
#ref(Display_Image.png)
#br
-''Image Control Number''
Image display priority can be set from 0 to 255.
The larger the value, the more it appears in the foregrou...
-''Preview (Click to Select Image)''
You can assign a resource to be displayed. Click on the b...
--''Motion/Pattern''
If the resource to be displayed is a sprite or slice anim...
If the resource to be displayed is an image, and the "Sli...
-''Display Position''
Specify the coordinates to display the image. The method ...
--''Specify Display Position''
This opens a dialog box that allows you to assign a posit...
This dialog also allows you to specify the magnification ...
--''Specify Coordinates''
Display coordinates can be specified by direct values or ...
-''Priority''
You can set the priority of the order in which images are...
Image Control Number controls the order in which images a...
|Low|Display in normal rendering order.|
|Medium|Render above the emotion mark.|
|High|Render above the layout screen and fade process.|
-''Magnification Ratio''
The Image can be enlarged or reduced in a range of -3000 ...
If a negative value is entered, the image is inverted.
-''Rotation''
The Image can rotate between -3600 and 3600°.
-''Fade In''
When displaying an image, display it in a gradually chang...
-''Translucent''
Display the image semi-transparently.
**Display String as Image on Screen [#kaefa019]
Display the assigned string as an image at any position.
While event panels such as "Display Conversation" and "Di...
Note, however, that displayed text is treated in the same...
#ref(Display_String_as_Image_on_Screen.png)
#br
-''Image Control Number''
Image display priority can be set from 0 to 255.
The larger the value, the more it appears in the foregrou...
-''String to be Displayed''
Enter a string to be displayed as an image.
--''Input Support Button''
It allows you to enter command input for text to create e...
For a list of Input Supports, see the [[Text Decoration/C...
The type of Input Supports that can be used depends on th...
-''Text Effect''
You can add outlines and other effects to text.
-''Text Alignment''
You can select from three types: left-aligned, center-ali...
-''Display Position''
--''Specify Display Position''
This opens a dialog box that allows you to assign a posit...
--''Specify Coordinates''
Display coordinates can be specified by direct values or ...
-''Select Color''
Select the color of the string.
-''Magnification Ratio''
Strings can be enlarged or reduced in the range of 0 to 1...
**Move Image [#l4ac2bd8]
You can move the specified image to any location.
#ref(Move_Image.png)
#br
-''Image Control Number''
Assign the Image Control Number to be moved.
-''Position After Move''
--''Specify Location''
This opens a dialog box that allows you to assign a posit...
This dialog also allows you to specify the magnification ...
--''Specify Coordinates''
Display coordinates can be specified by direct values or ...
-''Magnification Ratio After Move''
Specify the final display size after the image has been m...
-''Time to Move''
Specify the time for the image to move to the specified c...
- ''Wait to Complete''
Wait for the next event panel to execute until the image ...
**Delete Image [#t93e2f35]
Delete the image of the specified control number from the...
#ref(Delete_Image.png)
#br
-''Fade Out''
When deleting an image, gradually delete the image while ...
**Brighten/Darken Screen [#e75a1de1]
Fade in and out can be produced at the specified time on ...
#ref(BrightenDarken_Screen.png)
#br
**Change Screen Color [#g8343c80]
Additive change of game screen color with specified time,...
#ref(Change_Screen_Color.png)
#br
**Shake Screen [#i9aacb04]
Randomly shake the game screen at the specified time.
#ref(Shake_Screen.png)
#br
**Flash Screen [#sfb14ae0]
Flash the game screen at the specified time.
#ref(Flash_Screen.png)
#br
**Display Save Screen [#l3762f60]
Force the save screen to be displayed during play.
#ref(Display_Save_Screen.png)
#br
**Display Item Selection Screen [#wa553cf9]
#ref(Display_Item_Selection_Screen.png)
#br
**Display Free Layout for Event [#s6a1b03e]
You can specify a layout created in the Layout Tool > Fre...
#ref(Display_Free_Layout_for_Event.png)
#br
-''Use String Variable''
Display a free layout with the same name as the content o...
-''Wait to Close''
Wait for the next panel to execute until the specified Fr...
**Display Title Screen [#u015ac91]
Display the layout created in the Layout Tool > Title scr...
#ref(Display_Title_Screen.png)
#br
**Display Main Menu Screen [#y5e0773e]
Display the layout created in the Layout Tool > Menu scre...
#ref(Display_Main_Menu_Screen.png)
#br
**Display Layout Screen [#be342b8a]
Display the layout created with the Layout Tool.
Specify the screen to be displayed in "Layout Type" and s...
#ref(Display_Layout_Screen.png)
#br
**Change Layout to be Used [#gbf828d7]
#ref(Change_Layout_to_be_Used.png)
#br
**Specify Game Over [#gef5cfd6]
Specify the action to be taken when the party is annihila...
#ref(Specify_Game_Over.png)
#br
-''Back to Title''
Upon game over, it returns to the title screen.
-''Revive on the Spot''
With HP of 1, they will be revived at the place where the...
-''Advanced Settings''
When the game is over, you can move to a specific map to ...
- ''Advanced Game Over Setting Dialog''
This dialog specifies the behavior when the "Advanced Set...
#ref(./Advanced_Game_Over_Setting_dialog.png,70%)
#br
--''Destination Settings''
Check the "Move" checkbox to assign a destination for mov...
If you wish to change the map to which they are moving, p...
---''Move''
If this checkbox is checked, the party will move to the d...
--''Revive Setting''
You can assign whether to revive "the whole party" or "on...
--''HP After Revive''
The amount of HP at revival can be specified as "1" or as...
--''Consumption status at the time of resurrection''
You can specify how much of the consumption statues will ...
Select consumption statuses using the Add button, and spe...
For consumption statuses not specified here, the values a...
--''Common Event to be Executed after Move''
Assign a common event to be executed after the game is ov...
**Display Web Browser [#a338823d]
Use the in-player web browser to open the specified web p...
#ref(Display_Web_Browser.png)
#br
**Play Movie [#ne477db6]
Play the specified movie data.
The volume of the movie is applied to the volume of the s...
#ref(Play_Movie.png)
#br
-''Video to be Played''
Select a video to play.
Select “None” to end video playback.
-''Priority''
You can set the priority of the order in which movies are...
|Low|Render below images (low).|
|Medium|Render below images (medium) and above the emotio...
|High|Render below images (high) and above the layout scr...
-''Enable Skipping with Enter/Menu Key''
If checked, movies can be skipped by key input.
**Change Rendering Settings [#o77ffa30]
You can change the map's rendering settings using custom ...
#ref(Change_Rendering_Settings.png)
#br
**Change Screen Switching Effect (Transition) [#gdc61be5]
Change the screen switching effects (transitions) when mo...
You can use it to change transitions only when moving to ...
Change the screen switching effects (transitions) defined...
You can use this function to change transitions when movi...
#ref(Change_Screen_Switching_Effect.png)
#br
- ''Select the Scene to be Changed''
Select which scene transitions to change.
- ''Change Destination Sprite''
Assign which sprite will be used to change the transition...
Press the arrow buttons to select a sprite set, then assi...
-- ''Revert to System Defined Sprites''
Revert the selected scene's transitions back to those def...
End:
*Screen Effects [#g8990fdd]
>
#contents
**Display Effect [#y7da4d2c]
//Play the effect at the specified display position.
Play effects (sprites and particles) at the assigned disp...
#ref(Display_Effect.png)
#br
-''Display Position''
-- ''Display on This Event''
Play the selected effect at the coordinates set for this ...
-- ''Display on Player''
Play the selected effect at the coordinates set for the p...
-- ''Display in Center of Screen''
Play the selected effect in the center of the game screen.
-- '' Image''
Play the effect on the specified image.
Images represent the resources displayed in the [[Display...
--''2nd ~ 8th Cast in the Party''
Play the effect at the coordinates where the 2nd to 8th c...
--- ''Image Control Number''
When "Image" is specified as the Display Position, you ca...
-''Select Effect''
Specify the effect to be displayed.
-''Wait to Complete''
Wait for the next event panel to be executed until the di...
**Display Image [#o128febc]
Display the assigned 2D resources, such as images, sprite...
#ref(Display_Image.png)
#br
-''Image Control Number''
Image display priority can be set from 0 to 255.
The larger the value, the more it appears in the foregrou...
-''Preview (Click to Select Image)''
You can assign a resource to be displayed. Click on the b...
--''Motion/Pattern''
If the resource to be displayed is a sprite or slice anim...
If the resource to be displayed is an image, and the "Sli...
-''Display Position''
Specify the coordinates to display the image. The method ...
--''Specify Display Position''
This opens a dialog box that allows you to assign a posit...
This dialog also allows you to specify the magnification ...
--''Specify Coordinates''
Display coordinates can be specified by direct values or ...
-''Priority''
You can set the priority of the order in which images are...
Image Control Number controls the order in which images a...
|Low|Display in normal rendering order.|
|Medium|Render above the emotion mark.|
|High|Render above the layout screen and fade process.|
-''Magnification Ratio''
The Image can be enlarged or reduced in a range of -3000 ...
If a negative value is entered, the image is inverted.
-''Rotation''
The Image can rotate between -3600 and 3600°.
-''Fade In''
When displaying an image, display it in a gradually chang...
-''Translucent''
Display the image semi-transparently.
**Display String as Image on Screen [#kaefa019]
Display the assigned string as an image at any position.
While event panels such as "Display Conversation" and "Di...
Note, however, that displayed text is treated in the same...
#ref(Display_String_as_Image_on_Screen.png)
#br
-''Image Control Number''
Image display priority can be set from 0 to 255.
The larger the value, the more it appears in the foregrou...
-''String to be Displayed''
Enter a string to be displayed as an image.
--''Input Support Button''
It allows you to enter command input for text to create e...
For a list of Input Supports, see the [[Text Decoration/C...
The type of Input Supports that can be used depends on th...
-''Text Effect''
You can add outlines and other effects to text.
-''Text Alignment''
You can select from three types: left-aligned, center-ali...
-''Display Position''
--''Specify Display Position''
This opens a dialog box that allows you to assign a posit...
--''Specify Coordinates''
Display coordinates can be specified by direct values or ...
-''Select Color''
Select the color of the string.
-''Magnification Ratio''
Strings can be enlarged or reduced in the range of 0 to 1...
**Move Image [#l4ac2bd8]
You can move the specified image to any location.
#ref(Move_Image.png)
#br
-''Image Control Number''
Assign the Image Control Number to be moved.
-''Position After Move''
--''Specify Location''
This opens a dialog box that allows you to assign a posit...
This dialog also allows you to specify the magnification ...
--''Specify Coordinates''
Display coordinates can be specified by direct values or ...
-''Magnification Ratio After Move''
Specify the final display size after the image has been m...
-''Time to Move''
Specify the time for the image to move to the specified c...
- ''Wait to Complete''
Wait for the next event panel to execute until the image ...
**Delete Image [#t93e2f35]
Delete the image of the specified control number from the...
#ref(Delete_Image.png)
#br
-''Fade Out''
When deleting an image, gradually delete the image while ...
**Brighten/Darken Screen [#e75a1de1]
Fade in and out can be produced at the specified time on ...
#ref(BrightenDarken_Screen.png)
#br
**Change Screen Color [#g8343c80]
Additive change of game screen color with specified time,...
#ref(Change_Screen_Color.png)
#br
**Shake Screen [#i9aacb04]
Randomly shake the game screen at the specified time.
#ref(Shake_Screen.png)
#br
**Flash Screen [#sfb14ae0]
Flash the game screen at the specified time.
#ref(Flash_Screen.png)
#br
**Display Save Screen [#l3762f60]
Force the save screen to be displayed during play.
#ref(Display_Save_Screen.png)
#br
**Display Item Selection Screen [#wa553cf9]
#ref(Display_Item_Selection_Screen.png)
#br
**Display Free Layout for Event [#s6a1b03e]
You can specify a layout created in the Layout Tool > Fre...
#ref(Display_Free_Layout_for_Event.png)
#br
-''Use String Variable''
Display a free layout with the same name as the content o...
-''Wait to Close''
Wait for the next panel to execute until the specified Fr...
**Display Title Screen [#u015ac91]
Display the layout created in the Layout Tool > Title scr...
#ref(Display_Title_Screen.png)
#br
**Display Main Menu Screen [#y5e0773e]
Display the layout created in the Layout Tool > Menu scre...
#ref(Display_Main_Menu_Screen.png)
#br
**Display Layout Screen [#be342b8a]
Display the layout created with the Layout Tool.
Specify the screen to be displayed in "Layout Type" and s...
#ref(Display_Layout_Screen.png)
#br
**Change Layout to be Used [#gbf828d7]
#ref(Change_Layout_to_be_Used.png)
#br
**Specify Game Over [#gef5cfd6]
Specify the action to be taken when the party is annihila...
#ref(Specify_Game_Over.png)
#br
-''Back to Title''
Upon game over, it returns to the title screen.
-''Revive on the Spot''
With HP of 1, they will be revived at the place where the...
-''Advanced Settings''
When the game is over, you can move to a specific map to ...
- ''Advanced Game Over Setting Dialog''
This dialog specifies the behavior when the "Advanced Set...
#ref(./Advanced_Game_Over_Setting_dialog.png,70%)
#br
--''Destination Settings''
Check the "Move" checkbox to assign a destination for mov...
If you wish to change the map to which they are moving, p...
---''Move''
If this checkbox is checked, the party will move to the d...
--''Revive Setting''
You can assign whether to revive "the whole party" or "on...
--''HP After Revive''
The amount of HP at revival can be specified as "1" or as...
--''Consumption status at the time of resurrection''
You can specify how much of the consumption statues will ...
Select consumption statuses using the Add button, and spe...
For consumption statuses not specified here, the values a...
--''Common Event to be Executed after Move''
Assign a common event to be executed after the game is ov...
**Display Web Browser [#a338823d]
Use the in-player web browser to open the specified web p...
#ref(Display_Web_Browser.png)
#br
**Play Movie [#ne477db6]
Play the specified movie data.
The volume of the movie is applied to the volume of the s...
#ref(Play_Movie.png)
#br
-''Video to be Played''
Select a video to play.
Select “None” to end video playback.
-''Priority''
You can set the priority of the order in which movies are...
|Low|Render below images (low).|
|Medium|Render below images (medium) and above the emotio...
|High|Render below images (high) and above the layout scr...
-''Enable Skipping with Enter/Menu Key''
If checked, movies can be skipped by key input.
**Change Rendering Settings [#o77ffa30]
You can change the map's rendering settings using custom ...
#ref(Change_Rendering_Settings.png)
#br
**Change Screen Switching Effect (Transition) [#gdc61be5]
Change the screen switching effects (transitions) when mo...
You can use it to change transitions only when moving to ...
Change the screen switching effects (transitions) defined...
You can use this function to change transitions when movi...
#ref(Change_Screen_Switching_Effect.png)
#br
- ''Select the Scene to be Changed''
Select which scene transitions to change.
- ''Change Destination Sprite''
Assign which sprite will be used to change the transition...
Press the arrow buttons to select a sprite set, then assi...
-- ''Revert to System Defined Sprites''
Revert the selected scene's transitions back to those def...
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