Screen Effects
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*Screen Effects [#g8990fdd]
>
#contents
**Display Image [#o128febc]
The image assets and 2D casts are displayed on the screen.
#ref(Display_Image.png)
#br
-''Display Position''
Specify the coordinates to display the image. The method ...
-''Specified in Preview''
On the preview screen, move the image directly to specify...
-''Specify Coordinates Values (Direct)''
Specify the coordinates you want to display individually ...
-''Specify Coordinates Values (Variables)''
You can assign the value in the specified variable box as...
-''Magnification Ratio''
The string can be enlarged or reduced in a range of -3000...
If a negative value is entered, the image is inverted.
-''Rotation''
It can rotate between -3600 and 3600°.
-''Fade In''
When displaying an image, display it in a gradually chang...
-''Translucent''
Display the image semi-transparently.
**Display String as Image on Screen [#kaefa019]
//The event panels such as "Display Conversation" or "Dis...
The event panels "Display Conversation" and "Display Mess...
#ref(Display_String_as_Image_on_Screen.png)
#br
-''Input Support Button''
It allows you to enter command input for text to create e...
For a list of Input Supports, see the [[Text Decoration/C...
The type of Input Supports that can be used depends on th...
-''Text Effect''
You can add outlines and other effects to text.
-''Text Alignment''
You can select from three types: left-aligned, center-ali...
-''Display Position''
--Specify Coordinates Values (Direct)
Specify the coordinates you want to display individually ...
--Specify Coordinates Values (Variables)
You can assign the value in the specified variable box as...
-''Select Color''
Select the color of the string.
-''Magnification Ratio''
Strings can be enlarged or reduced in the range of 0 to 1...
**Move Image [#l4ac2bd8]
You can move the specified image to any location.
#ref(Move_Image.png)
#br
-''Specify Location''
On the preview screen, specify the location where you wan...
-''Specify Coordinates Values (Direct)''
Specify the coordinates you want to display individually ...
-''Specify Coordinates Values (Variables)''
You can assign the value in the specified variable box as...
-''Magnification Ratio After Move''
Specify the final display size after the image has been m...
-''Time to Move''
Specify the time for the image to move to the specified c...
**Delete Image [#t93e2f35]
Delete the image of the specified control number from the...
#ref(Delete_Image.png)
#br
**Brighten/Darken Screen [#e75a1de1]
Fade in and out can be produced at the specified time on ...
#ref(BrightenDarken_Screen.png)
#br
**Change Screen Color [#g8343c80]
Additive change of game screen color with specified time,...
#ref(Change_Screen_Color.png)
#br
**Shake Screen [#i9aacb04]
Randomly shake the game screen at the specified time.
#ref(Shake_Screen.png)
#br
**Flash Screen [#sfb14ae0]
Flash the game screen at the specified time.
#ref(Flash_Screen.png)
#br
**Display Save Screen [#l3762f60]
Force the save screen to be displayed during play.
#ref(Display_Save_Screen.png)
#br
**Display Item Selection Screen [#wa553cf9]
#ref(Display_Item_Selection_Screen.png)
#br
**Display Free Layout for Event [#s6a1b03e]
You can specify a layout created in the Layout Tool > Fre...
#ref(Display_Free_Layout_for_Event.png)
#br
-''Use String Variable''
Display a free layout with the same name as the content o...
-''Wait to Close''
Wait for the next panel to execute until the specified Fr...
**Display Title Screen [#u015ac91]
Display the layout created in the Layout Tool > Title scr...
#ref(Display_Title_Screen.png)
#br
**Display Main Menu Screen [#y5e0773e]
Display the layout created in the Layout Tool > Menu scre...
#ref(Display_Main_Menu_Screen.png)
#br
**Display Layout Screen [#be342b8a]
Display the layout created with the Layout Tool.
Specify the screen to be displayed in "Layout Type" and s...
#ref(Display_Layout_Screen.png)
#br
**Change Layout to be Used [#gbf828d7]
#ref(Change_Layout_to_be_Used.png)
#br
**Specify Game Over [#gef5cfd6]
Specify the action to be taken when the party is annihila...
#ref(Specify_Game_Over.png)
#br
-''Back to Title''
Upon game over, it returns to the title screen.
-''Revive on the Spot''
With HP of 1, they will be revived at the place where the...
-''Advanced Settings''
When the game is over, you can move to a specific map to ...
- ''Advanced Game Over Setting Dialog''
This dialog specifies the behavior when the "Advanced Set...
#ref(./Advanced_Game_Over_Setting_dialog.png,70%)
#br
--''Destination Settings''
Check the "Move" checkbox to assign a destination for mov...
If you wish to change the map to which they are moving, p...
---''Move''
If this checkbox is checked, the party will move to the d...
--''Revive Setting''
You can assign whether to revive "the whole party" or "on...
--''HP After Revive''
The amount of HP at revival can be specified as "1" or as...
--''Consumption status at the time of resurrection''
You can specify how much of the consumption statues will ...
Select consumption statuses using the Add button, and spe...
For consumption statuses not specified here, the values a...
--''Common Event to be Executed after Move''
Assign a common event to be executed after the game is ov...
**Display Web Browser [#a338823d]
Use the in-player web browser to open the specified web p...
#ref(Display_Web_Browser.png)
#br
**Play Movie [#ne477db6]
Play the specified movie data.
The volume of the movie is applied to the volume of the s...
#ref(Play_Movie.png)
#br
**Change Rendering Settings [#o77ffa30]
You can change the map's rendering settings using custom ...
#ref(Change_Rendering_Settings.png)
#br
End:
*Screen Effects [#g8990fdd]
>
#contents
**Display Image [#o128febc]
The image assets and 2D casts are displayed on the screen.
#ref(Display_Image.png)
#br
-''Display Position''
Specify the coordinates to display the image. The method ...
-''Specified in Preview''
On the preview screen, move the image directly to specify...
-''Specify Coordinates Values (Direct)''
Specify the coordinates you want to display individually ...
-''Specify Coordinates Values (Variables)''
You can assign the value in the specified variable box as...
-''Magnification Ratio''
The string can be enlarged or reduced in a range of -3000...
If a negative value is entered, the image is inverted.
-''Rotation''
It can rotate between -3600 and 3600°.
-''Fade In''
When displaying an image, display it in a gradually chang...
-''Translucent''
Display the image semi-transparently.
**Display String as Image on Screen [#kaefa019]
//The event panels such as "Display Conversation" or "Dis...
The event panels "Display Conversation" and "Display Mess...
#ref(Display_String_as_Image_on_Screen.png)
#br
-''Input Support Button''
It allows you to enter command input for text to create e...
For a list of Input Supports, see the [[Text Decoration/C...
The type of Input Supports that can be used depends on th...
-''Text Effect''
You can add outlines and other effects to text.
-''Text Alignment''
You can select from three types: left-aligned, center-ali...
-''Display Position''
--Specify Coordinates Values (Direct)
Specify the coordinates you want to display individually ...
--Specify Coordinates Values (Variables)
You can assign the value in the specified variable box as...
-''Select Color''
Select the color of the string.
-''Magnification Ratio''
Strings can be enlarged or reduced in the range of 0 to 1...
**Move Image [#l4ac2bd8]
You can move the specified image to any location.
#ref(Move_Image.png)
#br
-''Specify Location''
On the preview screen, specify the location where you wan...
-''Specify Coordinates Values (Direct)''
Specify the coordinates you want to display individually ...
-''Specify Coordinates Values (Variables)''
You can assign the value in the specified variable box as...
-''Magnification Ratio After Move''
Specify the final display size after the image has been m...
-''Time to Move''
Specify the time for the image to move to the specified c...
**Delete Image [#t93e2f35]
Delete the image of the specified control number from the...
#ref(Delete_Image.png)
#br
**Brighten/Darken Screen [#e75a1de1]
Fade in and out can be produced at the specified time on ...
#ref(BrightenDarken_Screen.png)
#br
**Change Screen Color [#g8343c80]
Additive change of game screen color with specified time,...
#ref(Change_Screen_Color.png)
#br
**Shake Screen [#i9aacb04]
Randomly shake the game screen at the specified time.
#ref(Shake_Screen.png)
#br
**Flash Screen [#sfb14ae0]
Flash the game screen at the specified time.
#ref(Flash_Screen.png)
#br
**Display Save Screen [#l3762f60]
Force the save screen to be displayed during play.
#ref(Display_Save_Screen.png)
#br
**Display Item Selection Screen [#wa553cf9]
#ref(Display_Item_Selection_Screen.png)
#br
**Display Free Layout for Event [#s6a1b03e]
You can specify a layout created in the Layout Tool > Fre...
#ref(Display_Free_Layout_for_Event.png)
#br
-''Use String Variable''
Display a free layout with the same name as the content o...
-''Wait to Close''
Wait for the next panel to execute until the specified Fr...
**Display Title Screen [#u015ac91]
Display the layout created in the Layout Tool > Title scr...
#ref(Display_Title_Screen.png)
#br
**Display Main Menu Screen [#y5e0773e]
Display the layout created in the Layout Tool > Menu scre...
#ref(Display_Main_Menu_Screen.png)
#br
**Display Layout Screen [#be342b8a]
Display the layout created with the Layout Tool.
Specify the screen to be displayed in "Layout Type" and s...
#ref(Display_Layout_Screen.png)
#br
**Change Layout to be Used [#gbf828d7]
#ref(Change_Layout_to_be_Used.png)
#br
**Specify Game Over [#gef5cfd6]
Specify the action to be taken when the party is annihila...
#ref(Specify_Game_Over.png)
#br
-''Back to Title''
Upon game over, it returns to the title screen.
-''Revive on the Spot''
With HP of 1, they will be revived at the place where the...
-''Advanced Settings''
When the game is over, you can move to a specific map to ...
- ''Advanced Game Over Setting Dialog''
This dialog specifies the behavior when the "Advanced Set...
#ref(./Advanced_Game_Over_Setting_dialog.png,70%)
#br
--''Destination Settings''
Check the "Move" checkbox to assign a destination for mov...
If you wish to change the map to which they are moving, p...
---''Move''
If this checkbox is checked, the party will move to the d...
--''Revive Setting''
You can assign whether to revive "the whole party" or "on...
--''HP After Revive''
The amount of HP at revival can be specified as "1" or as...
--''Consumption status at the time of resurrection''
You can specify how much of the consumption statues will ...
Select consumption statuses using the Add button, and spe...
For consumption statuses not specified here, the values a...
--''Common Event to be Executed after Move''
Assign a common event to be executed after the game is ov...
**Display Web Browser [#a338823d]
Use the in-player web browser to open the specified web p...
#ref(Display_Web_Browser.png)
#br
**Play Movie [#ne477db6]
Play the specified movie data.
The volume of the movie is applied to the volume of the s...
#ref(Play_Movie.png)
#br
**Change Rendering Settings [#o77ffa30]
You can change the map's rendering settings using custom ...
#ref(Change_Rendering_Settings.png)
#br
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