Shaders (Resources)
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*Shaders (Resources) [#gdb76d47]
You can register and edit shaders that can be applied to ...
This allows you to import externally created .cg files or...
Shaders must be compiled before they can be applied to ma...
#ref(./Resouces_Shaders.png,50%)
#br
>
#contents
**Shader List [#nd6f7511]
This is a list of registered shaders.
Use the Add button to select and register the shader you ...
#ref(./Resouces_ShaderList.png,50%)
#br
-''Add Button''
Select the shader you want to add to the list from the op...
|Derive from Built-in Shader|Create a new user shader bas...
|Select from Asset Picker|Import shaders from DLCs and lo...
-''Folder Button''
Add a folder to manage entries in the tree.
You can group multiple selected entries into a folder, or...
-''Trash Button''
Delete the selected entries.
**Shader List / Right-Click Menu [#h06a3c4f]
Right-click within the shader list to display it.
#ref(./Resouces_Shaders_Contextmenu.png,50%)
#br
-''Delete''
Delete the selected shaders.
-''Copy GUID''
Copy the shader-specific GUID.
-''Sort This Hierarchy by Name''
Sort names alphabetically within the selected hierarchy/f...
-''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plugins instal...
**Shader Editor [#e26ae6cf]
You can customize shaders.
Please refer to [[Shader Documentation:https://rpgbakin.c...
Custom shaders must be compiled using the “Compile” button.
#ref(./Resouces_ShaderEditor.png,70%)
#br
End:
*Shaders (Resources) [#gdb76d47]
You can register and edit shaders that can be applied to ...
This allows you to import externally created .cg files or...
Shaders must be compiled before they can be applied to ma...
#ref(./Resouces_Shaders.png,50%)
#br
>
#contents
**Shader List [#nd6f7511]
This is a list of registered shaders.
Use the Add button to select and register the shader you ...
#ref(./Resouces_ShaderList.png,50%)
#br
-''Add Button''
Select the shader you want to add to the list from the op...
|Derive from Built-in Shader|Create a new user shader bas...
|Select from Asset Picker|Import shaders from DLCs and lo...
-''Folder Button''
Add a folder to manage entries in the tree.
You can group multiple selected entries into a folder, or...
-''Trash Button''
Delete the selected entries.
**Shader List / Right-Click Menu [#h06a3c4f]
Right-click within the shader list to display it.
#ref(./Resouces_Shaders_Contextmenu.png,50%)
#br
-''Delete''
Delete the selected shaders.
-''Copy GUID''
Copy the shader-specific GUID.
-''Sort This Hierarchy by Name''
Sort names alphabetically within the selected hierarchy/f...
-''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plugins instal...
**Shader Editor [#e26ae6cf]
You can customize shaders.
Please refer to [[Shader Documentation:https://rpgbakin.c...
Custom shaders must be compiled using the “Compile” button.
#ref(./Resouces_ShaderEditor.png,70%)
#br
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