Skills
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*What are Skills [#o3ec9dd2]
Magic and special skills used by the cast in the game are...
#ref(./Database_Skills.png,50%)
#br
#contents
**Function Description [#pfac834d]
***Skill List [#ldf6611c]
This is a list of registered skills.
#ref(./Skills Add.png,60%)
#br
- ''Add''
Add a skill.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data for the selected skill.
- ''Paste''
Paste the copied skill data into the last column.
- ''Delete''
Delete skill data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
The specified tags can be used to narrow down the entries...
#br
//Database>Itemsに同様の記述あり
''&color(red){(!)};'' When specifying multiple tags, plea...
If you put #atk#def, it will be displayed regardless of w...
if you put a space like #atk #def, it will not be display...
**''Skills Properties'' [#n32d9f2f]
//COLOR(#FF0000):画像入る
#ref(./Database_Skills_Name.png,80%)
#br
-''Name''
Enter a name for the skill.
You can also write a description of the skill to be displ...
--''Icon Image''
Specify an icon for this skill to be displayed in the gam...
--''Motion When Used''
Specify the motion for this skill to be displayed in the ...
-''Wait Motion''
Specify from the Asset Picker the motion to wait for befo...
**''Skills Properties: Basic'' [#h3e7a611]
#ref(./Database_Skills_Basic.png,60%)
#br
***Basic Settings [#t7993481]
Specify basic settings related to the skill.
#ref(./Database_Skills_BasicSettings.png,80%)
#br
-''Available on Maps''
When turned on, this skill is available on maps.
-''Available in Battles''
When turned on, this skill can be used during battles.
#br
''&color(red){(!)};''Since Ver. 1.10, when a new skill is...
Turn off options as needed.
-''KO after Use''
When turned on, after using this skill, the user will be ...
-''Damage Reduction when "Guard"''
When turned on, this skill is subject to damage reduction...
-''Success Rate''
Specify the success rate for skill use between 0 and 100.
-''Attack Range''
Specify the attack range at which the skill is effective.
Attack range "0" is treated as infinite range.
This specification is enabled when "Use Attack Range" is ...
The unit of attack range is the grid on the battle layout.
The possible attack range by attack range value depends o...
See [[Rules and Operations#AttackRange]] for more informa...
-''Camera Light Effect''
Specify the degree to which the light is applied to the e...
-''Activate after Completion of Common Event''
When turned ON, the skill will be activated after the com...
It can be used for things such as to trigger a skill afte...
***Consumption Elements [#o32e4e39]
Specify the elements to be consumed when this skill is us...
#ref(./Database_Skills_ConsumptionElements.png,80%)
#br
-''Item to be Consumed''
Specify the item to be consumed when the skill is used.
-''Number of Items to be Consumed''
Specify the number of items to be consumed.
-''Consumption Statuses''
Consumption statuses specified in Databases > [[Casts]] a...
***Skill Abilities [#i144eaac]
Specify the ability when using the skill.
There are tabs for "Effect on Allies" and "Effect on Enem...
The Add button opens the "Ability Selector".
Selecting an ability closes the dialog and allows you to ...
#ref(./Database_Skills_SkillAbilities.png,60%)
#br
--''Add button''
The Add button opens the "Ability Selector".
Selecting an ability closes the dialog and allows you to ...
-''Target Settings''
Select the range of the skill's ability target.
"Effect on Allies" tab: "None", "Single Ally", "All Allie...
"Effect on Enemies" tab: "None", "Single Enemy", and "All...
''&color(red){(!)};'' If "Single Ally" is selected, "Sing...
''&color(red){(!)};'' Skills with "None" specified in the...
---''Enable Switch''
Turning it off will disable the entry.
Please use this function for debugging and other purposes.
---''Target''
The “target status” can be switched using the “Change Sta...
***Ability Selector [#n4dbc4ad]
Switch the "Categories" and select the "Ability" that you...
The abilities that can be set vary depending on whether i...
If you specify an "Ability" that can only be set one for ...
#ref(./Database_Skills_AbilitySelector.png,60%)
#br
-''"Effect on Allies" tab''
The abilities that are performed on the party members can...
--''Consumption Status''
It is an ability that affects the consumption value of th...
---''Skill Attribute''
It is the ability to add an attribute that affects the da...
(Assigning a negative value to an ability that restores t...
The damage is increased or decreased according to the Res...
---''Recover (HP)''
The ability to set the amount of recovery of consumption ...
The status name in parentheses () indicates the consumpti...
#br
The amount of recovery can be specified as a direct value...
If specified as a rate, you may further assign a "source ...
Ex.) If the maximum HP of the target of the skill is "50"...
---''Recovery Formula (HP)''
The ability to set the amount of recovery of consumption ...
The status name in parentheses () indicates the consumpti...
#br
''Formula Editor''
Damage formulas can be customized using four arithmetic o...
#ref(./Databese_FormulaEditor.png,60%)
#br
---''Recover Self with Damage Inflicted (HP Damage)''
It is the ability to recover the consumption status consu...
''&color(red){(!)};'' This ability is "the ability to inf...
''&color(red){(!)};'' When this ability is specified, the...
With a skill with this ability specified, even if you inf...
#ref(./Database_Skills_RecoverSelfwithDamageInflicted.png...
#br
--''Status Enhancing''
It is an ability to change the value of each status of th...
Increase the status by the entered value. (Specifying a n...
The increase range can be specified as a direct value or ...
#br
There is a limit to the final status value that reflects ...
Please refer the [[Growth Factors:https://rpgbakin.com/pu...
Ex.) The status of the keyword "mhp" (default name is "Ma...
#br
''&color(red){(!)};'' The following restrictions apply to...
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn. (...
---Ability cannot be multiplexed.
--''Raise in Resistance:Attributes''
This ability increases the resistance of the cast to the ...
#br
''&color(red){(!)};'' The following restrictions apply to...
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn.
---Ability cannot be multiplexed.
--''Raise in Resistance:States''
This ability increases the resistance of the cast to the ...
#br
''&color(red){(!)};'' The following restrictions apply to...
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn.
---Ability cannot be multiplexed.
--''State Granting''
It is an ability that grants a "state" to the target cast.
--''State Recovery''
The ability to recover a cast from an assigned "state" if...
---''State Recovery (Valid Only for Those KO)''
This ability is only available when State Recovery (Insta...
It can also be selected only in the "Effect on Allies" tab.
Skills with this ability will only be performed if there ...
(You can choose it as an execution skill, but it does not...
--''Special''
---''Common Event to be Called''
Specify a registered common event.
If you want the skill to be activated after the completio...
-''”Effect on Enemies" tab''
You can specify the abilities that will be performed agai...
Only those abilities that differ in meaning from the "Eff...
--''Consumption Status''
---''Skill Attribute''
It is the ability to add an attribute that affects the da...
The damage is increased or decreased according to the Res...
---''Damage to (HP)''
The status name in parentheses () indicates the consumpti...
#br
The amount of damage can be specified as a direct value o...
If specified as a rate, you may further assign a "source ...
Ex.) If the maximum HP of the target of the skill is "50"...
---''Damage Formula (HP)''
The ability to set the damage formula to the consumption ...
The status name in parentheses () indicates the consumpti...
---''Recover Self with Damage Inflicted (HP Damage)''
It is the ability to recover the consumption status consu...
''&color(red){(!)};'' This ability is "the ability to inf...
''&color(red){(!)};'' When this ability is specified, the...
With a skill with this ability specified, even if you inf...
--''Status Weakening''
It is an ability to change the value of each status of th...
The increase range can be specified as a direct value or ...
#br
There is a limit to the final status value that reflects ...
Please refer the [[Growth Factors:https://rpgbakin.com/pu...
Ex.) The status of the keyword "mhp" (default name is "Ma...
#br
''&color(red){(!)};'' The following restrictions apply to...
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn. (...
---Ability cannot be multiplexed.
--''Reduce in Resistance:Attribute''
This ability reduces the resistance of the cast to the "a...
#br
''&color(red){(!)};'' The following restrictions apply to...
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn.
---Ability cannot be multiplexed.
--''Reduce in Resistance:States''
It is an ability that reduces the resistance of the cast ...
#br
''&color(red){(!)};'' The following restrictions apply to...
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn.
---Ability cannot be multiplexed.
--''State Granting''
It is an ability that grants a "state" to the target cast.
--''State Recovery''
The ability to restore a cast to an assigned "state" if t...
//--''Advanced Settings''
--''Special''
---''Common Event to be Called''
Specify a registered common event.
If you want the skill to be activated after the completio...
***Effect When Used [#s2b70f76]
Specify the effect when this skill is used.
Effects can be set for the "Effect on Allies" and "Effect...
**''Skill Properties: Others'' [#v874b7e3]
#ref(./Database_Skills_Others.png,80%)
#br
-''Picture Book''
You can specify the settings to be displayed in the "Pict...
The "Picture Book" screen can be created using the Layout...
You can specify when they will be registered in the "Pict...
--- ''Register to Picture Book''
If turned on, this skill will be displayed in the Picture...
--- ''Referent''
Various data on the skill specified here can be displayed...
End:
*What are Skills [#o3ec9dd2]
Magic and special skills used by the cast in the game are...
#ref(./Database_Skills.png,50%)
#br
#contents
**Function Description [#pfac834d]
***Skill List [#ldf6611c]
This is a list of registered skills.
#ref(./Skills Add.png,60%)
#br
- ''Add''
Add a skill.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data for the selected skill.
- ''Paste''
Paste the copied skill data into the last column.
- ''Delete''
Delete skill data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
The specified tags can be used to narrow down the entries...
#br
//Database>Itemsに同様の記述あり
''&color(red){(!)};'' When specifying multiple tags, plea...
If you put #atk#def, it will be displayed regardless of w...
if you put a space like #atk #def, it will not be display...
**''Skills Properties'' [#n32d9f2f]
//COLOR(#FF0000):画像入る
#ref(./Database_Skills_Name.png,80%)
#br
-''Name''
Enter a name for the skill.
You can also write a description of the skill to be displ...
--''Icon Image''
Specify an icon for this skill to be displayed in the gam...
--''Motion When Used''
Specify the motion for this skill to be displayed in the ...
-''Wait Motion''
Specify from the Asset Picker the motion to wait for befo...
**''Skills Properties: Basic'' [#h3e7a611]
#ref(./Database_Skills_Basic.png,60%)
#br
***Basic Settings [#t7993481]
Specify basic settings related to the skill.
#ref(./Database_Skills_BasicSettings.png,80%)
#br
-''Available on Maps''
When turned on, this skill is available on maps.
-''Available in Battles''
When turned on, this skill can be used during battles.
#br
''&color(red){(!)};''Since Ver. 1.10, when a new skill is...
Turn off options as needed.
-''KO after Use''
When turned on, after using this skill, the user will be ...
-''Damage Reduction when "Guard"''
When turned on, this skill is subject to damage reduction...
-''Success Rate''
Specify the success rate for skill use between 0 and 100.
-''Attack Range''
Specify the attack range at which the skill is effective.
Attack range "0" is treated as infinite range.
This specification is enabled when "Use Attack Range" is ...
The unit of attack range is the grid on the battle layout.
The possible attack range by attack range value depends o...
See [[Rules and Operations#AttackRange]] for more informa...
-''Camera Light Effect''
Specify the degree to which the light is applied to the e...
-''Activate after Completion of Common Event''
When turned ON, the skill will be activated after the com...
It can be used for things such as to trigger a skill afte...
***Consumption Elements [#o32e4e39]
Specify the elements to be consumed when this skill is us...
#ref(./Database_Skills_ConsumptionElements.png,80%)
#br
-''Item to be Consumed''
Specify the item to be consumed when the skill is used.
-''Number of Items to be Consumed''
Specify the number of items to be consumed.
-''Consumption Statuses''
Consumption statuses specified in Databases > [[Casts]] a...
***Skill Abilities [#i144eaac]
Specify the ability when using the skill.
There are tabs for "Effect on Allies" and "Effect on Enem...
The Add button opens the "Ability Selector".
Selecting an ability closes the dialog and allows you to ...
#ref(./Database_Skills_SkillAbilities.png,60%)
#br
--''Add button''
The Add button opens the "Ability Selector".
Selecting an ability closes the dialog and allows you to ...
-''Target Settings''
Select the range of the skill's ability target.
"Effect on Allies" tab: "None", "Single Ally", "All Allie...
"Effect on Enemies" tab: "None", "Single Enemy", and "All...
''&color(red){(!)};'' If "Single Ally" is selected, "Sing...
''&color(red){(!)};'' Skills with "None" specified in the...
---''Enable Switch''
Turning it off will disable the entry.
Please use this function for debugging and other purposes.
---''Target''
The “target status” can be switched using the “Change Sta...
***Ability Selector [#n4dbc4ad]
Switch the "Categories" and select the "Ability" that you...
The abilities that can be set vary depending on whether i...
If you specify an "Ability" that can only be set one for ...
#ref(./Database_Skills_AbilitySelector.png,60%)
#br
-''"Effect on Allies" tab''
The abilities that are performed on the party members can...
--''Consumption Status''
It is an ability that affects the consumption value of th...
---''Skill Attribute''
It is the ability to add an attribute that affects the da...
(Assigning a negative value to an ability that restores t...
The damage is increased or decreased according to the Res...
---''Recover (HP)''
The ability to set the amount of recovery of consumption ...
The status name in parentheses () indicates the consumpti...
#br
The amount of recovery can be specified as a direct value...
If specified as a rate, you may further assign a "source ...
Ex.) If the maximum HP of the target of the skill is "50"...
---''Recovery Formula (HP)''
The ability to set the amount of recovery of consumption ...
The status name in parentheses () indicates the consumpti...
#br
''Formula Editor''
Damage formulas can be customized using four arithmetic o...
#ref(./Databese_FormulaEditor.png,60%)
#br
---''Recover Self with Damage Inflicted (HP Damage)''
It is the ability to recover the consumption status consu...
''&color(red){(!)};'' This ability is "the ability to inf...
''&color(red){(!)};'' When this ability is specified, the...
With a skill with this ability specified, even if you inf...
#ref(./Database_Skills_RecoverSelfwithDamageInflicted.png...
#br
--''Status Enhancing''
It is an ability to change the value of each status of th...
Increase the status by the entered value. (Specifying a n...
The increase range can be specified as a direct value or ...
#br
There is a limit to the final status value that reflects ...
Please refer the [[Growth Factors:https://rpgbakin.com/pu...
Ex.) The status of the keyword "mhp" (default name is "Ma...
#br
''&color(red){(!)};'' The following restrictions apply to...
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn. (...
---Ability cannot be multiplexed.
--''Raise in Resistance:Attributes''
This ability increases the resistance of the cast to the ...
#br
''&color(red){(!)};'' The following restrictions apply to...
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn.
---Ability cannot be multiplexed.
--''Raise in Resistance:States''
This ability increases the resistance of the cast to the ...
#br
''&color(red){(!)};'' The following restrictions apply to...
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn.
---Ability cannot be multiplexed.
--''State Granting''
It is an ability that grants a "state" to the target cast.
--''State Recovery''
The ability to recover a cast from an assigned "state" if...
---''State Recovery (Valid Only for Those KO)''
This ability is only available when State Recovery (Insta...
It can also be selected only in the "Effect on Allies" tab.
Skills with this ability will only be performed if there ...
(You can choose it as an execution skill, but it does not...
--''Special''
---''Common Event to be Called''
Specify a registered common event.
If you want the skill to be activated after the completio...
-''”Effect on Enemies" tab''
You can specify the abilities that will be performed agai...
Only those abilities that differ in meaning from the "Eff...
--''Consumption Status''
---''Skill Attribute''
It is the ability to add an attribute that affects the da...
The damage is increased or decreased according to the Res...
---''Damage to (HP)''
The status name in parentheses () indicates the consumpti...
#br
The amount of damage can be specified as a direct value o...
If specified as a rate, you may further assign a "source ...
Ex.) If the maximum HP of the target of the skill is "50"...
---''Damage Formula (HP)''
The ability to set the damage formula to the consumption ...
The status name in parentheses () indicates the consumpti...
---''Recover Self with Damage Inflicted (HP Damage)''
It is the ability to recover the consumption status consu...
''&color(red){(!)};'' This ability is "the ability to inf...
''&color(red){(!)};'' When this ability is specified, the...
With a skill with this ability specified, even if you inf...
--''Status Weakening''
It is an ability to change the value of each status of th...
The increase range can be specified as a direct value or ...
#br
There is a limit to the final status value that reflects ...
Please refer the [[Growth Factors:https://rpgbakin.com/pu...
Ex.) The status of the keyword "mhp" (default name is "Ma...
#br
''&color(red){(!)};'' The following restrictions apply to...
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn. (...
---Ability cannot be multiplexed.
--''Reduce in Resistance:Attribute''
This ability reduces the resistance of the cast to the "a...
#br
''&color(red){(!)};'' The following restrictions apply to...
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn.
---Ability cannot be multiplexed.
--''Reduce in Resistance:States''
It is an ability that reduces the resistance of the cast ...
#br
''&color(red){(!)};'' The following restrictions apply to...
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn.
---Ability cannot be multiplexed.
--''State Granting''
It is an ability that grants a "state" to the target cast.
--''State Recovery''
The ability to restore a cast to an assigned "state" if t...
//--''Advanced Settings''
--''Special''
---''Common Event to be Called''
Specify a registered common event.
If you want the skill to be activated after the completio...
***Effect When Used [#s2b70f76]
Specify the effect when this skill is used.
Effects can be set for the "Effect on Allies" and "Effect...
**''Skill Properties: Others'' [#v874b7e3]
#ref(./Database_Skills_Others.png,80%)
#br
-''Picture Book''
You can specify the settings to be displayed in the "Pict...
The "Picture Book" screen can be created using the Layout...
You can specify when they will be registered in the "Pict...
--- ''Register to Picture Book''
If turned on, this skill will be displayed in the Picture...
--- ''Referent''
Various data on the skill specified here can be displayed...
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