Skills
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*What are Skills [#o3ec9dd2]
Magic and special skills used by the cast in the game are...
//COLOR(#FF0000):画像入る
#ref(./Database_Skills.png,50%)
#br
#contents
**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Skills Add.png,80%)
#br
- ''Add''
Add a skill.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data for the selected skill.
- ''Paste''
Paste the copied skill data into the last column.
- ''Delete''
Delete skill data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
The specified tags can be used to narrow down the entries...
**''Skills Properties'' [#n32d9f2f]
//COLOR(#FF0000):画像入る
#ref(./Database_Skills_Name.png,80%)
#br
-''Name''
Enter a name for the skill.
You can also write a description of the skill to be displ...
--''Icon Image''
Specify an icon for this skill to be displayed in the gam...
--''Motion When Used''
Specify the motion for this skill to be displayed in the ...
**''Skills Properties: Basic'' [#h3e7a611]
//COLOR(#FF0000):画像入る
#ref(./Database_Skills_Basic.png,80%)
#br
-''Basic Settings''
Specify basic settings related to the skill.
--''Available in Maps''
When turned on, this skill is available on maps.
--''Available in Battles''
When turned on, this skill can be used during battles.
--''Recover Self with Damage Inflicted''
When turned on, this skill can recover own HP for the amo...
--''KO after Use''
When turned on, after using this skill, the user will be ...
--''Damage Attribute''
Grant an attribute that affects the damage caused by a sk...
--''Success Rate''
Specify the success rate for skill use between 0 and 100.
--''Common Event to be Called''
Specify a registered common event.
--''Activate after Completion of Common Event''
When turned ON, the skill will be activated after the com...
It can be used for things such as to trigger a skill afte...
--''Camera Light Effect''
Specify the degree to which the light is applied to the e...
--''Wait Motion''
Specify the motion to wait for before executing the skill.
--''Attack Range''
Specify the attack range at which the skill is effective.
Attack range "0" is treated as infinite range.
This specification is enabled when "Use Attack Range" is ...
The unit of attack range is the grid on the battle layout.
The possible attack range by attack range value depends o...
See [[Rules and Operations#AttackRange]] for more informa...
-''Consumption Elements''
Specify the elements to be consumed when this skill is us...
--''Item to be Consumed''
Specify the item to be consumed when the skill is used.
--''Number of Items to be Consumed''
Specify the number of items to be consumed.
--''Consumption Statuses''
Consumption statuses specified in Databases > [[Casts]] a...
**''Skill Properties: Effect on Allies'' [#i144eaac]
//COLOR(#FF0000):画像入る
#ref(./Database_Skills_EffectonAllies.png,80%)
#br
-''Recover HP/MP''
Specify how to recover HP and MP.
"Maximum MP/MP" here refers to the status specified by th...
--''Target''
Select the range of the skill's effect from "None," "Sing...
If you select a single ally, you cannot select a single e...
--''Recover HP''
HP is restored by this value.
--''Recover HP by Specified %''
Recover HP for maximum HP * specified percentage.
--''Recover MP''
MP is restored by this value.
--''Recover MP by Specified %''
Recover MP for maximum MP * specified percentage.
--''Recover HP by x% of Attack Power''
Recover HP for attack power * specified percentage.
--''Recover HP by x% of Magical Power''
Recover HP for magical power * specified percentage.
-''Ability Enhancement''
Increase the status by the entered value. (A negative val...
#br
The range of increase can be specified as a direct value ...
If specified as a rate, the current ability value will be...
Ex. If the rate is 50, the current ability value will inc...
&color(red){The effects of skills "Change in Abilities" a...
-''HP Recovery Formula''
Specify the formula for the amount of recovery when a ski...
The result of this formula will be added to what is speci...
--''Formula Editor''
The "..." icon to the right of the formula allows you to ...
//COLOR(#FF0000):画像入る(計算式編集ダイアログ)
#ref(./Databese_FormulaEditor.png,80%)
#br
-''State Recovery''
Specify the state to be recovered by this skill.
The list shows those registered under "State Definition" ...
--''Valid Only for Those KO''
When turned on, the effect appears only when used on a pe...
This can be specified when "Instant Death" is turned on.
--''Increase Evasion Rate''
When turned on, it recovers the state of increased evasio...
--''Increase Attack Power''
When turned on, it recovers the state of increased attack...
--''Reduce Resistance''
When turned on, it recovers the resistance down state.
--''Poison''
When turned on, it recovers the poisoned state.
--''Confusion''
When turned on, it recovers the confused state.
--''Charm''
When turned on, it recovers the charmed state.
--''Paralysis''
When turned on, it recovers the paralyzed state.
--''Sleep''
When turned on, it recovers the sleeping state.
--''Less HP''
When turned on, it recovers the dying state.
--''Instant Death''
When turned on, it recovers instantaneous death.
-''State Changes''
Specify the state to be changed by this skill.
The list displays those registered under "State Definitio...
--''Increase Evasion Rate''
When turned on, the evasion rate is increased.
--''Increase Attack Power''
When turned on, the attack power is increased.
--''Reduce Resistance''
When turned on, the resistance is in a down state.
--''Poison''
When turned on, the poison state is activated.
--''Confusion''
When turned on, the confusion state is activated.
--''Charm''
When turned on, the charmed state is activated.
--''Paralysis''
When turned on, the paralysis state is activated
--''Sleep''
When turned on, the sleeping state is activated.
--''Less HP''
When turned on, the dying state is activated.
--''Instant Death''
When turned on, it causes instant death.
-''Raise in Resistance''
The resistance to each attribute is increased by the valu...
The list displays the attributes registered under "Attrib...
#br
The range of increase can be specified as a direct value ...
If specified as a rate, the current resistance value will...
Ex. If the rate is 50, the current resistance value will ...
&color(red){The effects of skills "Raise in Resistance" a...
-''Effect When Used''
Select the effect for this skill use from the asset picker.
**''Skill Properties: Effect on Enemies'' [#ic4e597f]
//COLOR(#FF0000):画像入る
#ref(./Database_Skills_EffectonEnemies.png,80%)
#br
-''Damage to HP and MP''
Specify the settings for HP and MP damage.
"Maximum MP/MP" here refers to the status specified by th...
--''Target''
Select the range of the skill's effect from "None," "Sing...
If you select a single enemy, you cannot select a single ...
--''Damage to HP''
Damage is done to the HP by this value.
--''Damage to HP by Specified %''
Damage equivalent to maximum HP * specified percentage of...
--''Damage to MP''
Damage is done to the MP by this value.
--''Damage to MP by Specified %''
Damage equivalent to maximum MP * specified percentage of...
--''Damage to HP by x% of Attack Power''
Damage equivalent to attack power * specified percentage ...
--''Damage to HP by x% of Magical Power''
Damage equivalent to magic power * specified percentage i...
-''Ability Weakening''
Decrease the status by the entered value. (A negative val...
#br
The reduction can be specified as a direct value or as a ...
If specified as a rate, the current ability value will be...
Ex. If the rate is 50, the current ability value is reduc...
&color(red){The effects of skills "Change in Abilities" a...
--''Reduce Attack Power''
It weakens the attack power by this value.
--''Reduce Magical Power''
It weakens the magical power by this value.
--''Reduce Defense Power''
It weakens the defense power by this value.
--''Reduce Agility''
It weakens the agility by this value.
--''Reduce Evasion Rate''
It weakens the evasion rate by this value.
--''Reduce Accuracy''
It weakens the accuracy by this value.
-''Damage Formula''
Specify the formula for calculating the damage when this ...
The result of this formula is added to what you specified...
--''Formula Editor''
The "..." icon to the right of the formula allows you to ...
//COLOR(#FF0000):画像入る(計算式編集ダイアログ)
#ref(./Databese_FormulaEditor.png,80%)
#br
-''State Recovery''
Specify the state to be recovered by this skill.
The list shows those registered under "State Definitions"...
--''Increase Evasion Rate''
When turned on, it recovers the state of increased evasio...
--''Increase Attack Power''
When turned on, it recovers the state of increased attack...
--''Reduce Resistance''
When turned on, it recovers the resistance down state.
--''Poison''
When turned on, it recovers the poisoned state.
--''Confusion''
When turned on, it recovers the confused state.
--''Charm''
When turned on, it recovers the charmed state.
--''Paralysis''
When turned on, it recovers the paralyzed state.
--''Sleep''
When turned on, it recovers the sleeping state.
--''Less HP''
When turned on, it recovers the dying state.
--''Instant Death''
When turned on, it recovers instantaneous death.
-''State Changes''
Specify the state to be changed by this skill.
The list shows those registered under "State Definition" ...
--''Increase Evasion Rate''
When turned on, the evasion rate is increased.
--''Increase Attack Power''
When turned on, the attack power is increased.
--''Reduce Resistance''
When turned on, the resistance is in a down state.
--''Poison''
When turned on, the poison state is activated.
--''Confusion''
When turned on, the confusion state is activated.
--''Charm''
When turned on, the charmed state is activated.
--''Paralysis''
When turned on, the paralysis state is activated
--''Sleep''
When turned on, the sleeping state is activated.
--''Less HP''
When turned on, the dying state is activated.
--''Instant Death''
When turned on, it causes instant death.
-''Reduce in Resistance''
The resistance to each attribute is reduced by the value ...
The list displays the attributes registered in the "Attri...
#br
The reduction can be specified as a direct value or as a ...
If specified as a rate, the current resistance value will...
Ex. If the rate is 50, the current resistance value is re...
&color(red){The effects of skills "Raise in Resistance" a...
-''Effect When Used''
Select the effect for this skill use from the asset picker.
**''Skill Properties: Others'' [#v874b7e3]
#ref(./Database_Skills_Others.png,80%)
#br
-''Picture Book''
You can specify the settings to be displayed in the "Pict...
The "Picture Book" screen can be created using the Layout...
You can specify when they will be registered in the "Pict...
--- ''Register to Picture Book''
If turned on, this skill will be displayed in the Picture...
--- ''Referent''
Various data on the skill specified here can be displayed...
End:
*What are Skills [#o3ec9dd2]
Magic and special skills used by the cast in the game are...
//COLOR(#FF0000):画像入る
#ref(./Database_Skills.png,50%)
#br
#contents
**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Skills Add.png,80%)
#br
- ''Add''
Add a skill.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data for the selected skill.
- ''Paste''
Paste the copied skill data into the last column.
- ''Delete''
Delete skill data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
The specified tags can be used to narrow down the entries...
**''Skills Properties'' [#n32d9f2f]
//COLOR(#FF0000):画像入る
#ref(./Database_Skills_Name.png,80%)
#br
-''Name''
Enter a name for the skill.
You can also write a description of the skill to be displ...
--''Icon Image''
Specify an icon for this skill to be displayed in the gam...
--''Motion When Used''
Specify the motion for this skill to be displayed in the ...
**''Skills Properties: Basic'' [#h3e7a611]
//COLOR(#FF0000):画像入る
#ref(./Database_Skills_Basic.png,80%)
#br
-''Basic Settings''
Specify basic settings related to the skill.
--''Available in Maps''
When turned on, this skill is available on maps.
--''Available in Battles''
When turned on, this skill can be used during battles.
--''Recover Self with Damage Inflicted''
When turned on, this skill can recover own HP for the amo...
--''KO after Use''
When turned on, after using this skill, the user will be ...
--''Damage Attribute''
Grant an attribute that affects the damage caused by a sk...
--''Success Rate''
Specify the success rate for skill use between 0 and 100.
--''Common Event to be Called''
Specify a registered common event.
--''Activate after Completion of Common Event''
When turned ON, the skill will be activated after the com...
It can be used for things such as to trigger a skill afte...
--''Camera Light Effect''
Specify the degree to which the light is applied to the e...
--''Wait Motion''
Specify the motion to wait for before executing the skill.
--''Attack Range''
Specify the attack range at which the skill is effective.
Attack range "0" is treated as infinite range.
This specification is enabled when "Use Attack Range" is ...
The unit of attack range is the grid on the battle layout.
The possible attack range by attack range value depends o...
See [[Rules and Operations#AttackRange]] for more informa...
-''Consumption Elements''
Specify the elements to be consumed when this skill is us...
--''Item to be Consumed''
Specify the item to be consumed when the skill is used.
--''Number of Items to be Consumed''
Specify the number of items to be consumed.
--''Consumption Statuses''
Consumption statuses specified in Databases > [[Casts]] a...
**''Skill Properties: Effect on Allies'' [#i144eaac]
//COLOR(#FF0000):画像入る
#ref(./Database_Skills_EffectonAllies.png,80%)
#br
-''Recover HP/MP''
Specify how to recover HP and MP.
"Maximum MP/MP" here refers to the status specified by th...
--''Target''
Select the range of the skill's effect from "None," "Sing...
If you select a single ally, you cannot select a single e...
--''Recover HP''
HP is restored by this value.
--''Recover HP by Specified %''
Recover HP for maximum HP * specified percentage.
--''Recover MP''
MP is restored by this value.
--''Recover MP by Specified %''
Recover MP for maximum MP * specified percentage.
--''Recover HP by x% of Attack Power''
Recover HP for attack power * specified percentage.
--''Recover HP by x% of Magical Power''
Recover HP for magical power * specified percentage.
-''Ability Enhancement''
Increase the status by the entered value. (A negative val...
#br
The range of increase can be specified as a direct value ...
If specified as a rate, the current ability value will be...
Ex. If the rate is 50, the current ability value will inc...
&color(red){The effects of skills "Change in Abilities" a...
-''HP Recovery Formula''
Specify the formula for the amount of recovery when a ski...
The result of this formula will be added to what is speci...
--''Formula Editor''
The "..." icon to the right of the formula allows you to ...
//COLOR(#FF0000):画像入る(計算式編集ダイアログ)
#ref(./Databese_FormulaEditor.png,80%)
#br
-''State Recovery''
Specify the state to be recovered by this skill.
The list shows those registered under "State Definition" ...
--''Valid Only for Those KO''
When turned on, the effect appears only when used on a pe...
This can be specified when "Instant Death" is turned on.
--''Increase Evasion Rate''
When turned on, it recovers the state of increased evasio...
--''Increase Attack Power''
When turned on, it recovers the state of increased attack...
--''Reduce Resistance''
When turned on, it recovers the resistance down state.
--''Poison''
When turned on, it recovers the poisoned state.
--''Confusion''
When turned on, it recovers the confused state.
--''Charm''
When turned on, it recovers the charmed state.
--''Paralysis''
When turned on, it recovers the paralyzed state.
--''Sleep''
When turned on, it recovers the sleeping state.
--''Less HP''
When turned on, it recovers the dying state.
--''Instant Death''
When turned on, it recovers instantaneous death.
-''State Changes''
Specify the state to be changed by this skill.
The list displays those registered under "State Definitio...
--''Increase Evasion Rate''
When turned on, the evasion rate is increased.
--''Increase Attack Power''
When turned on, the attack power is increased.
--''Reduce Resistance''
When turned on, the resistance is in a down state.
--''Poison''
When turned on, the poison state is activated.
--''Confusion''
When turned on, the confusion state is activated.
--''Charm''
When turned on, the charmed state is activated.
--''Paralysis''
When turned on, the paralysis state is activated
--''Sleep''
When turned on, the sleeping state is activated.
--''Less HP''
When turned on, the dying state is activated.
--''Instant Death''
When turned on, it causes instant death.
-''Raise in Resistance''
The resistance to each attribute is increased by the valu...
The list displays the attributes registered under "Attrib...
#br
The range of increase can be specified as a direct value ...
If specified as a rate, the current resistance value will...
Ex. If the rate is 50, the current resistance value will ...
&color(red){The effects of skills "Raise in Resistance" a...
-''Effect When Used''
Select the effect for this skill use from the asset picker.
**''Skill Properties: Effect on Enemies'' [#ic4e597f]
//COLOR(#FF0000):画像入る
#ref(./Database_Skills_EffectonEnemies.png,80%)
#br
-''Damage to HP and MP''
Specify the settings for HP and MP damage.
"Maximum MP/MP" here refers to the status specified by th...
--''Target''
Select the range of the skill's effect from "None," "Sing...
If you select a single enemy, you cannot select a single ...
--''Damage to HP''
Damage is done to the HP by this value.
--''Damage to HP by Specified %''
Damage equivalent to maximum HP * specified percentage of...
--''Damage to MP''
Damage is done to the MP by this value.
--''Damage to MP by Specified %''
Damage equivalent to maximum MP * specified percentage of...
--''Damage to HP by x% of Attack Power''
Damage equivalent to attack power * specified percentage ...
--''Damage to HP by x% of Magical Power''
Damage equivalent to magic power * specified percentage i...
-''Ability Weakening''
Decrease the status by the entered value. (A negative val...
#br
The reduction can be specified as a direct value or as a ...
If specified as a rate, the current ability value will be...
Ex. If the rate is 50, the current ability value is reduc...
&color(red){The effects of skills "Change in Abilities" a...
--''Reduce Attack Power''
It weakens the attack power by this value.
--''Reduce Magical Power''
It weakens the magical power by this value.
--''Reduce Defense Power''
It weakens the defense power by this value.
--''Reduce Agility''
It weakens the agility by this value.
--''Reduce Evasion Rate''
It weakens the evasion rate by this value.
--''Reduce Accuracy''
It weakens the accuracy by this value.
-''Damage Formula''
Specify the formula for calculating the damage when this ...
The result of this formula is added to what you specified...
--''Formula Editor''
The "..." icon to the right of the formula allows you to ...
//COLOR(#FF0000):画像入る(計算式編集ダイアログ)
#ref(./Databese_FormulaEditor.png,80%)
#br
-''State Recovery''
Specify the state to be recovered by this skill.
The list shows those registered under "State Definitions"...
--''Increase Evasion Rate''
When turned on, it recovers the state of increased evasio...
--''Increase Attack Power''
When turned on, it recovers the state of increased attack...
--''Reduce Resistance''
When turned on, it recovers the resistance down state.
--''Poison''
When turned on, it recovers the poisoned state.
--''Confusion''
When turned on, it recovers the confused state.
--''Charm''
When turned on, it recovers the charmed state.
--''Paralysis''
When turned on, it recovers the paralyzed state.
--''Sleep''
When turned on, it recovers the sleeping state.
--''Less HP''
When turned on, it recovers the dying state.
--''Instant Death''
When turned on, it recovers instantaneous death.
-''State Changes''
Specify the state to be changed by this skill.
The list shows those registered under "State Definition" ...
--''Increase Evasion Rate''
When turned on, the evasion rate is increased.
--''Increase Attack Power''
When turned on, the attack power is increased.
--''Reduce Resistance''
When turned on, the resistance is in a down state.
--''Poison''
When turned on, the poison state is activated.
--''Confusion''
When turned on, the confusion state is activated.
--''Charm''
When turned on, the charmed state is activated.
--''Paralysis''
When turned on, the paralysis state is activated
--''Sleep''
When turned on, the sleeping state is activated.
--''Less HP''
When turned on, the dying state is activated.
--''Instant Death''
When turned on, it causes instant death.
-''Reduce in Resistance''
The resistance to each attribute is reduced by the value ...
The list displays the attributes registered in the "Attri...
#br
The reduction can be specified as a direct value or as a ...
If specified as a rate, the current resistance value will...
Ex. If the rate is 50, the current resistance value is re...
&color(red){The effects of skills "Raise in Resistance" a...
-''Effect When Used''
Select the effect for this skill use from the asset picker.
**''Skill Properties: Others'' [#v874b7e3]
#ref(./Database_Skills_Others.png,80%)
#br
-''Picture Book''
You can specify the settings to be displayed in the "Pict...
The "Picture Book" screen can be created using the Layout...
You can specify when they will be registered in the "Pict...
--- ''Register to Picture Book''
If turned on, this skill will be displayed in the Picture...
--- ''Referent''
Various data on the skill specified here can be displayed...
Page: