Stamps Palette
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*Stamps Palette [#d4ded348]
This palette allows you to select various stamps to be us...
The stamps selected here are placed in the map editor.
#ref(./Stamps_Palette_EN.png,80%)
#contents
** Function[#pfac834d]
#ref(./Stamps Palette.png,80%)
#br
-''Search''
Narrow down the entries to be displayed in the list.
Enter a keyword to narrow down the search in the text inp...
-''Folder''
The folder containing each stamp will be displayed. Selec...
**Terrains [#pfac834d]
This is where the terrain stamps are selected to build th...
-''List''
Terrains in the selected folder are listed as thumbnails.
-''Preview''
The selected terrain in the list is previewed.
**Objects [#pfac834d]
This is where objects stamps are selected to be placed on...
-''List''
Objects in the selected folder are listed as thumbnails.
-''Preview''
The selected object in the list is previewed.
**Events [#pfac834d]
Each folder contains stamps that have been templated for ...
**''Event Templates'' [#vcd6759b]
Once selected and placed on the map editor, each template...
In addition, all stamps that can be selected here can be ...
Conversion will allow you to specify more detailed settin...
***''Stationary'' [#bceb7742]
This is a group of stamps with template events that do no...
-''Stationary - Add to the Party''
#br
#ref(./stationary-AddtotheParty.png,80%)
#br
This event does not move and the main cast joins the part...
--''Setting Options''
Specify the cast to add to the party, the graphic for the...
If the selected cast is already in the party, this event ...
-''Stationary - Leave the party''
This event does not move and the cast is removed from the...
If the selected cast is not in the party, this event will...
--''Setting Options''
Specify the cast to remove from the party, the graphic fo...
-''Stationary - Speak''
This event does not move, but displays dialogue when the ...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
-''Stationary - Conversation(Right Character Speak First)''
#br
//#ref(./stationaryConversation(RightCharacterSpealsFirst...
#br
This event does not move, and the two casts on either sid...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
The large graphic of the cast on the right is shown inver...
-''Stationary - Conversation(Left Character Speak First)''
#br
#ref(./Stationary-MovetotheLeftwithanItem.png,80%)
This event does not move, and the two casts on either sid...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
The large graphic of the cast on the right is shown inver...
-''Stationary - Give the Player an Item''
#br
#ref(./stationaryGivethePlayeranItem.png,80%)
#br
This event does not move, but the main cast talks to them...
However, if he/she already has the item, they will not gi...
--''Setting Options''
Specify the item or event graphic that he/she will receiv...
-''Stationary-Question''
#br
#ref(./stationaryQuestion.png,80%)
#br
This event does not move, and when the main cast talk to ...
--''Setting Options''
Specify the graphic for the event, the dialogue for the q...
-''Stationary - Question - Give the Player an Item''
This event does not move, and if the main cast answer "ye...
If he/she already has that item, they will not give it to...
--''Setting Options''
Specify the item or event graphic that he/she will receiv...
-''Stationary - Different Conversation with an Item''
This event does not move, but displays dialogue when the ...
--''Setting Options''
Specify the item or event graphic that change the dialogu...
-''Stationary - Exchanging Items''
This event does not move, but speaks to them with an "Ite...
The number of "Item to be Exchanged" will be reduced by o...
--''Setting Options''
Specify the "Item to be Exchanged" and "Item to be Given,...
-''Stationary - Move to the Left with an Item''
#br
#ref(./stationaryMovetotheLeftwithanitem.png,80%)
#br
This event does not move, but if the main cast talks to t...
In addition, they move every time when spoken to, so if y...
--''Setting Options''
Select the "Required Item to Pass," specify the graphic f...
-''Stationary - Move to the Right with an Item''
This event does not move, but if the main cast talks to t...
In addition, they move every time when spoken to, so if y...
--''Setting Options''
Select the "Required Item to Pass," specify the graphic f...
-''Stationary - Move to the Left When Give an Item''
This event does not move, and if the main cast talks to t...
There will be one less item to pass through.
In addition, they move every time when spoken to, so if y...
--''Setting Options''
Select the "Required Item to Pass," specify the graphic f...
-''Stationary - Move to the Right When Give an Item''
This event does not move, and if the main cast talks to t...
There will be one less item to pass through.
In addition, they move every time when spoken to, so if y...
--''Setting Options''
Select the "Required Item to Pass," specify the graphic f...
-''Stationary - Speak to Battle(Escapable)''
#br
#ref(./stationarySpeaktoBattle(Escapabel).png,80%)
#br
This event does not move, and the battle begins when spok...
If losing, the game is over, but the player can use the "...
--''Setting Options''
Choose the monster to fight, the items to obtain when win...
-''Stationary - Speak to Battle(Inescapable / No Game Ove...
This event does not move, and the battle begins when spok...
If losing, the game will not be over, but the party membe...
--''Setting Options''
Choose the monster to fight, the items to obtain when win...
-''Stationary - Speak to Battle(Inescapable)''
This event does not move, and the battle begins when spok...
If losing, the game is over and the "escape" command is n...
--''Setting Options''
Choose the monster to fight, the items to obtain when win...
***''Walking'' [#w7694e20]
This is a group of stamps with template events for moving...
-''Walking - Add to the Party''
#br
#ref(./Walking-AddtotheParty.png,80%)
#br
This event moves randomly and joins the party when the ma...
--''Setting Options''
Specify the cast to add to the party, the graphic for the...
If the selected cast is already in the party, this event ...
-''Walking - Speak''
This event moves randomly and displays dialogue when the ...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
-''Walking - Conversation(Right Character Speaks First)''
#br
#ref(./Walking-Converstation(RightCharacterSpeaksFirst).p...
#br
This event moves randomly, and the two casts on either si...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
The large graphic of the cast on the right is shown inver...
-''Walking - Conversation(Left Character Speaks First)''
This event moves randomly, and the two casts on either si...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
The large graphic of the cast on the right is shown inver...
-''Slowly walking - Speak''
This event moves slowly and randomly and displays dialogu...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
-''Running - Speak''
This event is difficult to catch because it moves at a fa...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
-''Walking - Give the Player an Item''
#br
#ref(./Walking-GivethePleyeranItem.png,80%)
#br
This event moves randomly and gives an item when the main...
However, if he/she already has the item, they will not gi...
--''Setting Options''
Specify the item or event graphic to be given, as well as...
-''Slowly walking - Give the Player an Item''
This event moves randomly and gives an item when the main...
However, if he/she already has the item, they will not gi...
--''Setting Options''
Specify the item or event graphic to be given, as well as...
-''Walking - Question''
This event moves randomly and when spoken to, asks questi...
#br
#ref(./Walking-Question.png,80%)
#br
--''Setting Options''
Specify the graphic for the event, the dialogue for the q...
-''Walking - Question - Give the Player an Item''
This event moves randomly, and if answered "yes" to a que...
However, if he/she already has the item, they will not gi...
--''Setting Options''
Specify the item or event graphic to be given, as well as...
-''Slowly Walking - Question''
This event moves slowly and randomly, and when spoken to,...
#br
#ref(./SlowlyWalking-Question.png,80%)
#br
--''Setting Options''
Specify the graphic for the event, the dialogue for the q...
-''Slowly Walking - Question - Give the Player an Item''
This event moves randomly, and if answered "yes" to a que...
However, if he/she already has the item, they will not gi...
--''Setting Options''
Specify the item or event graphic to be given, as well as...
-''Walking - Different Conversation with an Item''
This event moves randomly and displays dialogue when spok...
--''Setting Options''
Specify the item or event graphic that change the dialogu...
-''Walking - Exchanging Item''
This event moves randomly, and if the main cast talk to t...
The number of "Item to be Exchanged" will be reduced by o...
--''Setting Options''
Specify the "Item to be Exchanged" and "Item to be Given,...
-''Walking - Speak to Battle(Escapable)''
#br
#ref(./Walking-SpeaktoBattele(Escapable).png,80%)
#br
This event moves randomly and a battle begins when spoken...
If losing, the game is over, but the player can use the "...
--''Setting Options''
Specify the monster to fight, the item to obtain when win...
***''Stores/Inns'' [#d9197b01]
This is a group of stamps with template events related to...
-''Store - Place Behind the Counter''
When spoken to, the function of the store is executed.
It is specified to be spoken to from one step ahead, so i...
Up to 6 sale items can be selected.
--''Setting Options''
Specify the graphic and dialogue of the clerk and the ite...
-''Store - Place at the Counter''
#ref(./Store-PlaceattheCounter.png,80%)
Talking to them adjacent to each other will execute the s...
It can be placed on the counter without specifying a grap...
Up to 6 sale items can be selected.
--''Setting Options''
Specify the graphic and dialogue of the clerk and the ite...
-''Inn - Behind the Counter''
When spoken to, the innkeeper's function is executed.
It is specified to be spoken to from one step ahead, so i...
When staying overnight, the HP and MP of all party member...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Inn - Place at the Counter''
//#ref(./Inn-PlaceattheCounter.png,80%)
Talking to them adjacent to each other will execute the i...
It can be placed on the counter without specifying a grap...
When staying overnight, the HP and MP of all party member...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Inn - Cure Poison - Place Behind the Counter''
When spoken to, the innkeeper's function of curing poison...
It is specified to be spoken to from one step ahead, so i...
When staying overnight, the HP and MP of everyone in the ...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Inn - Cure Poison - Place at the Counter''
#br
#ref(./InnCurePoisonPlanceattheConuter.png,80%)
#br
Talking to them adjacent to each other will execute the i...
It can be placed on the counter without specifying a grap...
When staying overnight, the HP and MP of everyone in the ...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Inn - Recover All - Place Behind the Counter''
When spoken to, the innkeeper's function is executed, whi...
It is specified to be spoken to from one step ahead, so i...
When staying overnight, the HP and MP of everyone in the ...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Inn - Recover All - Place at the Counter''
Talking to them adjacent to each other will execute the i...
It can be placed on the counter without specifying a grap...
When staying overnight, the HP and MP of everyone in the ...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Stationary - Traveling Merchant''
#br
#ref(./Stationary-TravelingMerchant.png,80%)
#br
This event does not move, and the store function is execu...
Up to 6 sales items can be specified.
--''Setting Options''
Specify the merchant's graphic, dialogue, and items for s...
-''Walking - Traveling Merchant''
This event moves randomly and executes the store's functi...
Up to 6 sales items can be specified.
--''Setting Options''
Specify the merchant's graphic, dialogue, and items for s...
-''Stationary - Traveling Innkeeper''
#br
#ref(./Stationary-TravelingInnkeeper.png,80%)
#br
This event does not move, and the innkeeper's function is...
When staying overnight, the HP and MP of all party member...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Walking - Traveling Innkeeper''
This event moves randomly and executes the innkeeper's fu...
When staying overnight, the HP and MP of all party member...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
***''Searchable'' [#nde4fffe]
This is a group of stamps with templated events that brin...
-''Treasure Chest - Get Money''
#br
#ref(./TreasureChestGetMoney.png,80%)
#br
Executes the function of a treasure chest, which when exa...
--''Setting Options''
Specify the amount of money in the treasure chest and the...
-''Treasure Chest - Get Item''
Executes the function of a treasure chest which, when exa...
--''Setting Options''
Specify the item to be obtained and the graphic of the tr...
-''Treasure Chest - Get Important Item''
Executes the function of a treasure chest which, when exa...
The sound of fanfare makes it suitable for obtaining impo...
--''Setting Options''
Specify the item to be obtained and the graphic of the tr...
-''Treasure Chest - Message''
#br
#ref(./TreasureChestMessage.png,80%)
#br
Executes the function of a treasure chest which, when exa...
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Treasure Chest - Empty''
It is an empty treasure chest. When examined, a message a...
The function is the same as "Treasure Chest - Message".
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Treasure Chest - Check to Battle(Escapable)''
#br
#ref(./TreasureChestChecktoBattle(Escapable).png,80%)
#br
When examined, the function is executed to initiate a bat...
In battle, the game is over if losing, but the player can...
--''Setting Options''
Specify the monster to fight, the treasure chest graphic ...
-''Dresser - Get Money''
#br
#ref(./DresserGetMoney.png,80%)
#br
Executes the function of a dresser, which when examined, ...
--''Setting Options''
Specify the amount of money in the dresser and the graphi...
-''Dresser - Get Item''
Executes the function of a dresser, which when examined, ...
--''Setting Options''
Specify the item to be obtained and the graphic of the dr...
-''Dresser - Message''
#br
#ref(./DresserMessage.png,80%)
#br
Executes the function of a dresser which, when examined, ...
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Dresser - Empty''
It is an empty dresser. When examined, a message appears.
The function is the same as "Dresser - Message".
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Vase - Get Money''
#br
#ref(./VaseGetMoney.png,80%)
#br
Executes the function of a vase, which when examined, yie...
--''Setting Options''
Specify the amount of money in the vase and the graphic o...
-''Vase - Get Item''
Executes the function of a vase, which when examined, yie...
--''Setting Options''
Specify the item to be obtained and the graphic of the va...
-''Vase - Empty''
It is an empty vase. When examined, a message appears.
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Table - Get Money''
Executes the function of a table, which when examined, yi...
--''Setting Options''
Specify the amount of money on the table and the table gr...
-''Table - Get Item''
#br
#ref(./TableGetItem.png,80%)
#br
Executes the function of a table, which when examined, yi...
--''Setting Options''
Specify the item to be obtained and the graphic of the ta...
-''Table - Message''
#br
#ref(./TebleMessage.png,80%)
#br
Executes the function of a table which, when examined, di...
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Table - Nothing''
It is a table with nothing on it. When examined, a messag...
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Bed - Recover''
#br
#ref(./BedRecover.png,80%)
#br
When examined, it allows the party to rest and execute a ...
--''Setting Options''
Specify the text of the message to be displayed and the b...
-''Bed - Get Money''
Executes the function of a bed, which when examined, yiel...
--''Setting Options''
Specify the amount of money hidden in the bed and the gra...
-''Bed - Gat Item''
Executes the function of a bed, which when examined, yiel...
--''Setting Options''
Specify the item to be obtained and the graphic of the bed.
-''Bed - Nothing''
It is an empty bed. When examined, a message appears.
--''Setting Options''
Specify the text of the message to be displayed and the b...
-''Sign - Message''
#br
#ref(./SignMessage.png,80%)
#br
Executes the function of a sign which, when examined, dis...
The message can be displayed every time it is examined.
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Sparkle on the Ground - Get Important Item''
#br
#ref(SparkleontheGroundGetImportantItem.png)
#br
The function to obtain an item is executed by examining t...
The sound of fanfare makes it suitable for obtaining an i...
--''Setting Options''
Specify the item to be obtained, the sparkling graphic, a...
-''Stuffed Toy - Message''
When examined, an emotion mark (! mark) and executes the ...
#br
#ref(./StuffedToyMessage.png,80%)
#br
--''Setting Options''
Specify the graphic of the stuffed toy and the dialogue t...
-''Grave - Message''
#br
#ref(./GraveMessage.png,80%)
#br
When examined, the grave function is executed with a mess...
The message can be displayed every time it is examined.
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Display Message If Checked''
The function is executed with a message displayed when ex...
The message can be displayed every time it is examined.
--''Setting Options''
Specify the text and graphic of the message to be display...
***''Physics'' [#jc6de558]
This is a group of stamps in which events with physics-ba...
-''Pushable Event''
#br
#ref(./PushableEvent.png,80%)
#br
The event to which this template is applied can be moved ...
--''Setting Options''
Specify the graphic.
-''Invisible Wall''
#br
#ref(./Invisible Wall.png,80%)
#br
This event is used to forcibly prohibit the passage of th...
--''Setting Options''
Collision Size: Specify the size of the collision detecti...
***''Doors/Stairs'' [#c3e0bf5b]
This is a group of stamps with template events that move ...
-''Stairs Function(Placed on the Stairs of the Terrain)''
#br
#ref(./StairsFuntion(PlancedonStairsoftheTerrain).png,80%)
#br
This is a function of the stairs that moves to a specifie...
There are no graphics, so place the stair terrain first a...
Stair sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the orientation of the party after ...
-''Cave Entrance - Link to Another Place''
This function moves to a specified position upon contact.
There are no graphics, so place the entrance/exit terrain...
Walking sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the orientation of the party after ...
-''Door - Link to Another Place''
This function moves to a specified position upon contact.
There are no graphics, so place the door or other terrain...
The door sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the orientation of the party after ...
-''Stairs - Link to Another Place''
#br
#ref(./StairsLinktoAnotherPlace.png,80%)
#br
This is a stairs function that moves to a specified posit...
Stair sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the graphic of the stairs and the o...
-''Warp Gate Function - Link to Another Place''
This function moves to a specified position upon contact.
There are no graphics, so place the entrance/exit with te...
Warp gate sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the orientation of the party after ...
-''Warp Gate Function - Link to Another Place with an Ite...
It is a function that moves to a specified position when ...
There are no graphics, so place the entrance/exit with te...
Warp gate sound effect will be played when moving.
--''Setting Options''
Select the "Required Item" and specify the destination by...
If necessary, specify the orientation of the party after ...
-''Door - Link to Another Place''
#br
#ref(./Door-LinktoAnotherPlece.png,80%)
#br
It is a door function that moves to a specified position ...
The door sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the graphic of the door and the ori...
-''Door - Open with an Item''
This function is unlocked when contacted with a specific ...
The door sound effect will be played when the door is ope...
Once unlocked, the door will then remain open to passage.
--''Setting Options''
Specify "Required Item." Door graphic and door sound effe...
-''Door - Link to Another Place with an Item''
It is a function that moves to a specified position when ...
The door sound effect will be played when moving.
--''Setting Options''
Select the "Required Item" and specify the destination by...
If necessary, specify the graphic of the door and the ori...
-''Door - Open with Matching PIN''
#br
//#ref(./DoorOpenwithMatchingPIN.png,80%)
#br
This function opens the door and allows passage when the ...
The door sound effect will be played when the door is ope...
Once unlocked, the door will then remain open to passage.
--''Setting Options''
Specify a PIN with up to 10 letters. Door graphic and doo...
-''Door - Open with Matching Password''
#br
#ref(./Door-OpenwithMatchingPassword.png,80%)
#br
This function opens the door and allows passage when the ...
The door sound effect will be played when the door is ope...
Once unlocked, the door will then remain open to passage.
--''Setting Options''
Specify a hint to be displayed before entering and a pass...
The default letter types available are numbers, lowercase...
Door graphic and door sound effect can also be changed.
-''Door - Open When Checked''
This function is unlocked when examined and allows passage.
The door sound effect will be played when the door is ope...
Once unlocked, the door will then remain open to passage.
--''Setting Options''
Door graphic and door sound effect can be specified.
-''Castle Door - Link to Another Place''
#br
#ref(./CastleDoor-LinktoAnotherPlace.png,80%)
#br
It is a function of the castle door that moves to a speci...
Sound effect of a large door will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the graphic of the castle door and ...
-''Castle Door - Link to Another Place with an Item''
It is a function of the castle door that moves to a speci...
Sound effect of a large door will be played when moving.
--''Setting Options''
Select the "Required Item" and specify the destination by...
If necessary, specify the graphic of the castle door and ...
-''Prison Door - Open with an Item''
#br
#ref(./PrisonDoor-OpenwithanItem.png,80%)
#br
It is a function that moves to a specified position when ...
The sound effect of the prison door will be played when i...
Once unlocked, the door will then remain open to passage.
--''Setting Options''
Specify "Required Item." The graphic of the prison door a...
-''Labyrinth - Link to Another Place''
#br
#ref(./Labyrinth-DoorLinktoAnotherPlace.png,80%)
#br
It is a function of the labyrinth door that moves to a sp...
The door sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the graphic of the labyrinth door a...
-''Labyrinth - Link to Another Place with an Item''
It is a function of the labyrinth door that moves to a sp...
The door sound effect will be played when moving.
--''Setting Options''
Select the "Required Item" and specify the destination by...
If necessary, specify the labyrinth door graphic and the ...
-''Tower Door - Link to Another Place''
#br
#ref(./TowerDoor-LinktoAnotherPlace.png,80%)
#br
It is a function of the tower door that moves to a specif...
The door sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the tower door graphic and the orie...
-''Tower Door - Link to Another Place with an Item''
It is a function of the tower door that moves to a specif...
The door sound effect will be played when moving.
--''Setting Options''
Select the "Required Item" and specify the destination by...
If necessary, specify the tower door graphic and the orie...
-''Well - Link to Another Place''
#br
#ref(./Well-LinktoAnotherPlace.png,80%)
#br
This is a function of a well that moves to a specified po...
A sound effect will be played when moving.
--''Setting Options''
Enter a confirmation message and specify the destination ...
If necessary, specify the well graphic and the orientatio...
***''Traps'' [#t1b8f51b]
This is a group of stamps with templates of events that c...
-''Blue Button''
#br
#ref(./Blue Button.png,80%)
#br
Used in conjunction with the event "Blue Button Door".
Upon contact, the button turns on and the "Blue Button Do...
The event switch "Switch_Blue" is turned on/off.
--''Setting Options''
Graphics can be changed.
-''Green Button''
Used in conjunction with the event "Green Button Door".
Upon contact, the button turns on and the "Green Button D...
The event switch "Switch_Green" is turned on/off.
--''Setting Options''
Graphics can be changed.
-''Red Button''
Used in conjunction with the event "Red Button Door".
Upon contact, the button turns on and the "Red Button Doo...
The event switch "Switch_Red" is turned on/off.
--''Setting Options''
Graphics can be changed.
-''Yellow Button''
Used in conjunction with the event "Yellow Button Door".
Upon contact, the button turns on and the "Yellow Button ...
The event switch "Switch_Yellow" is turned on/off.
--''Setting Options''
Graphics can be changed.
-''All Purpose Button''
#br
#ref(./All Purpose Button.png,80%)
#br
When contacted, the selected event switch will be turned ...
--''Setting Options''
Select the switch to turn on/off. Graphics can also be ch...
-''Blue Button Door''
#br
#ref(./BlueButton-Door.png,80%)
#br
The door opens upon contact when the placed event "Blue B...
The state of the event switch "Switch_Blue" is determined.
--''Setting Options''
Graphics can be changed.
-''Green Button Door''
The door opens upon contact when the placed event "Green ...
The state of the event switch "Switch_Green" is determined.
--''Setting Options''
Graphics can be changed.
-''Red Button Door''
The door opens upon contact when the placed event "Red Bu...
The state of the event switch "Switch_Red" is determined.
--''Setting Options''
Graphics can be changed.
-''Yellow Button Door''
The door opens upon contact when the placed event "Yellow...
The state of the event switch "Switch_Yellow" is determin...
--''Setting Options''
Graphics can be changed.
-''Door - Open with the Specified Event Switch''
#br
#ref(./Door-OpenwiththeSpecifiedEventSwitch.png,80%)
#br
This is the door that opens upon contact when the selecte...
The event switch is turned on/off by placing another even...
--''Setting Options''
Select the event switch that operates the door. Graphics ...
-''All Purpose Button Treasure Chest - Get Money''
#br
#ref(./All Purpose Button Treasure Chest Get Money.png,80%)
#br
A treasure chest that unlocks when the selected event swi...
The event switch is turned on/off by placing another even...
--''Setting Options''
Select the event switch to unlock and specify the amount ...
Graphics can also be changed.
-''All Purpose Button Treasure Chest - Get Item''
A treasure chest that unlocks when the selected event swi...
The event switch is turned on/off by placing another even...
--''Setting Options''
Select the event switch to unlock and specify the item th...
Graphics can also be changed.
-''All Purpose Button Treasure Chest - Get Important Item''
A treasure chest that unlocks when the selected event swi...
It is suitable for placing an important item because of t...
The event switch is turned on/off by placing another even...
--''Setting Options''
Select the event switch to unlock and specify the item th...
Graphics can also be changed.
-''All Purpose Button Treasure Chest - Message''
#br
#ref(./All Purpose Button Treasure Chest Message.png,80%)
#br
A treasure chest that unlocks when the selected event swi...
The event switch is turned on/off by placing another even...
--''Setting Options''
Select the unlock event switch and specify the message to...
Graphics can also be changed.
-''Pushable Box''
#br
#ref(./Pushable-Box.png,80%)
#br
When examined, the box can be moved for one block.
The direction of movement is the direction in which the m...
--''Setting Options''
Graphics can also be changed.
-''Breakble Block with Item''
#br
#ref(./Breakble-Block with Item.png,80%)
#br
It is a block that can be broken by examining it while ho...
--''Setting Options''
Specify the required item to break and the message when n...
Graphics can also be changed.
--''Displaying Message on Contact (Top)''
#br
#ref(./Displaying Message on Contact(Top).png,80%)
#br
When contacted, a message is displayed at the top of the ...
--''Setting Options''
Specify the message to be displayed.
Graphics can also be changed.
--''Displaying Message on Contact (Middle)''
When contacted, a message is displayed at the middle of t...
--''Setting Options''
Specify the message to be displayed.
Graphics can also be changed.
--''Displaying Message on Contact (Bottom)''
When contacted, a message is displayed at the bottom of t...
--''Setting Options''
Specify the message to be displayed.
Graphics can also be changed.
--''Auto Message (Top)''
#br
#ref(./Auto Message(Top).png,80%)
#br
When a map with this event in place is displayed, a messa...
It can be placed anywhere on the map.
--''Setting Options''
Specify the message to be displayed.
Graphics can also be changed.
--''Auto Message (Middle)''
When a map with this event in place is displayed, a messa...
It can be placed anywhere on the map.
--''Setting Options''
Specify the message to be displayed.
Graphics can also be changed.
--''Auto Message (Bottom)''
When a map with this event in place is displayed, a messa...
It can be placed anywhere on the map.
--''Setting Options''
Specify the message to be displayed.
Graphics can also be changed.
***''Functions'' [#e0c6f373]
This is a group of stamps with template events that contr...
-''Disable Save Function''
#br
#ref(./Disable Save Function.png,80%)
#br
After the main cast appears on the map where this event i...
If you want them to save, place separate save points or a...
--''Setting Options''
Graphics can also be changed.
-''Enable Save Function''
Upon contact with this event, the player will be able to ...
--''Setting Options''
Graphics can also be changed.
-''Save Point''
#br
#ref(./Save-Point.png,80%)
#br
Upon examination, a question will appear and selecting "y...
When the "save" function in the menu is disabled, saving ...
--''Setting Options''
Specify the text of the question to save or not to save.
Graphics can also be changed.
-''Enable/Disable Monster Encounters (with Item)''
#br
#ref(./EnableDisable Monster Encounters(with Item).png,80%)
#br
After the main cast appears on the map where this event i...
If you wish to resume the encounter of enemy monsters aft...
--''Setting Options''
Specify the item that prohibits the encounter of monsters.
-''Disable Monster Encounters(with Event Switch)''
After the main cast appears on the map where this event i...
If you wish to resume the encounter of enemy monsters aft...
--''Setting Options''
Specify the event switch that determines whether monsters...
-''Ending - Staff Credits''
#br
#ref(./Ending Staff Credits.png,80%)
#br
This is a function to display the staff credits at the en...
When executed, background music will play and the credits...
--''Setting Options''
For each position, specify the name of the staff member.
//***''アクション用'' [#lb984413]
//アクション要素の高いゲーム用のイベントがテンプレート化...
//-''フィールド用モンスター''
//#ref(Field Monster.png)
//#br
//マップ上をランダムに移動するモンスターです。
//プレイヤーの弾を当てるとダメージを与えることができます。
//--''Setting Options''
//モンスターのグラフィックと、ステータスとして使用するモ...
//-''ジェネレータ''
//このイベントから、定期的に指定した弾イベントが生成され...
//--''Setting Options''
//ジェネレータのグラフィックと、このジェネレータが生成す...
//-''ジェネレータ用モンスター''
//「ジェネレータ」テンプレートで生成する弾として利用でき...
//プレイヤーの弾を当てるとダメージを与えることができます。
//--''Setting Options''
//モンスターのグラフィックと、ステータスとして使用するモ...
//-''対空弾''
//プレイヤーから発射するための弾で、発射された向きに水平...
//モンスターに当てるとダメージをあたえることができます。
//--''Setting Options''
//この弾のグラフィックと、この弾が攻撃力としてステータス...
//-''対地ミサイル''
//プレイヤーから発射するための弾で、発射された向きに放物...
//モンスターに当てるとダメージをあたえることができます。
//--''Setting Options''
//この弾のグラフィックと、この弾が攻撃力としてステータス...
**''Casts'' [#rc91be4e]
Select a cast to place on the map editor.
The cast stamp selected here does not have an event speci...
-''Ally Cast''
Thumbnails of cast members whose type designation is spec...
Once selected from the list, it can be placed directly on...
-''Enemy Cast''
Thumbnails of cast members whose type designation is spec...
Once selected from the list, it can be placed directly on...
-''Both Cast''
Thumbnails of cast members whose type designation is spec...
Once selected from the list, it can be placed directly on...
-''Uncategorized Cast''
Thumbnails of cast members whose type designation is spec...
Once selected from the list, it can be placed directly on...
End:
*Stamps Palette [#d4ded348]
This palette allows you to select various stamps to be us...
The stamps selected here are placed in the map editor.
#ref(./Stamps_Palette_EN.png,80%)
#contents
** Function[#pfac834d]
#ref(./Stamps Palette.png,80%)
#br
-''Search''
Narrow down the entries to be displayed in the list.
Enter a keyword to narrow down the search in the text inp...
-''Folder''
The folder containing each stamp will be displayed. Selec...
**Terrains [#pfac834d]
This is where the terrain stamps are selected to build th...
-''List''
Terrains in the selected folder are listed as thumbnails.
-''Preview''
The selected terrain in the list is previewed.
**Objects [#pfac834d]
This is where objects stamps are selected to be placed on...
-''List''
Objects in the selected folder are listed as thumbnails.
-''Preview''
The selected object in the list is previewed.
**Events [#pfac834d]
Each folder contains stamps that have been templated for ...
**''Event Templates'' [#vcd6759b]
Once selected and placed on the map editor, each template...
In addition, all stamps that can be selected here can be ...
Conversion will allow you to specify more detailed settin...
***''Stationary'' [#bceb7742]
This is a group of stamps with template events that do no...
-''Stationary - Add to the Party''
#br
#ref(./stationary-AddtotheParty.png,80%)
#br
This event does not move and the main cast joins the part...
--''Setting Options''
Specify the cast to add to the party, the graphic for the...
If the selected cast is already in the party, this event ...
-''Stationary - Leave the party''
This event does not move and the cast is removed from the...
If the selected cast is not in the party, this event will...
--''Setting Options''
Specify the cast to remove from the party, the graphic fo...
-''Stationary - Speak''
This event does not move, but displays dialogue when the ...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
-''Stationary - Conversation(Right Character Speak First)''
#br
//#ref(./stationaryConversation(RightCharacterSpealsFirst...
#br
This event does not move, and the two casts on either sid...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
The large graphic of the cast on the right is shown inver...
-''Stationary - Conversation(Left Character Speak First)''
#br
#ref(./Stationary-MovetotheLeftwithanItem.png,80%)
This event does not move, and the two casts on either sid...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
The large graphic of the cast on the right is shown inver...
-''Stationary - Give the Player an Item''
#br
#ref(./stationaryGivethePlayeranItem.png,80%)
#br
This event does not move, but the main cast talks to them...
However, if he/she already has the item, they will not gi...
--''Setting Options''
Specify the item or event graphic that he/she will receiv...
-''Stationary-Question''
#br
#ref(./stationaryQuestion.png,80%)
#br
This event does not move, and when the main cast talk to ...
--''Setting Options''
Specify the graphic for the event, the dialogue for the q...
-''Stationary - Question - Give the Player an Item''
This event does not move, and if the main cast answer "ye...
If he/she already has that item, they will not give it to...
--''Setting Options''
Specify the item or event graphic that he/she will receiv...
-''Stationary - Different Conversation with an Item''
This event does not move, but displays dialogue when the ...
--''Setting Options''
Specify the item or event graphic that change the dialogu...
-''Stationary - Exchanging Items''
This event does not move, but speaks to them with an "Ite...
The number of "Item to be Exchanged" will be reduced by o...
--''Setting Options''
Specify the "Item to be Exchanged" and "Item to be Given,...
-''Stationary - Move to the Left with an Item''
#br
#ref(./stationaryMovetotheLeftwithanitem.png,80%)
#br
This event does not move, but if the main cast talks to t...
In addition, they move every time when spoken to, so if y...
--''Setting Options''
Select the "Required Item to Pass," specify the graphic f...
-''Stationary - Move to the Right with an Item''
This event does not move, but if the main cast talks to t...
In addition, they move every time when spoken to, so if y...
--''Setting Options''
Select the "Required Item to Pass," specify the graphic f...
-''Stationary - Move to the Left When Give an Item''
This event does not move, and if the main cast talks to t...
There will be one less item to pass through.
In addition, they move every time when spoken to, so if y...
--''Setting Options''
Select the "Required Item to Pass," specify the graphic f...
-''Stationary - Move to the Right When Give an Item''
This event does not move, and if the main cast talks to t...
There will be one less item to pass through.
In addition, they move every time when spoken to, so if y...
--''Setting Options''
Select the "Required Item to Pass," specify the graphic f...
-''Stationary - Speak to Battle(Escapable)''
#br
#ref(./stationarySpeaktoBattle(Escapabel).png,80%)
#br
This event does not move, and the battle begins when spok...
If losing, the game is over, but the player can use the "...
--''Setting Options''
Choose the monster to fight, the items to obtain when win...
-''Stationary - Speak to Battle(Inescapable / No Game Ove...
This event does not move, and the battle begins when spok...
If losing, the game will not be over, but the party membe...
--''Setting Options''
Choose the monster to fight, the items to obtain when win...
-''Stationary - Speak to Battle(Inescapable)''
This event does not move, and the battle begins when spok...
If losing, the game is over and the "escape" command is n...
--''Setting Options''
Choose the monster to fight, the items to obtain when win...
***''Walking'' [#w7694e20]
This is a group of stamps with template events for moving...
-''Walking - Add to the Party''
#br
#ref(./Walking-AddtotheParty.png,80%)
#br
This event moves randomly and joins the party when the ma...
--''Setting Options''
Specify the cast to add to the party, the graphic for the...
If the selected cast is already in the party, this event ...
-''Walking - Speak''
This event moves randomly and displays dialogue when the ...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
-''Walking - Conversation(Right Character Speaks First)''
#br
#ref(./Walking-Converstation(RightCharacterSpeaksFirst).p...
#br
This event moves randomly, and the two casts on either si...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
The large graphic of the cast on the right is shown inver...
-''Walking - Conversation(Left Character Speaks First)''
This event moves randomly, and the two casts on either si...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
The large graphic of the cast on the right is shown inver...
-''Slowly walking - Speak''
This event moves slowly and randomly and displays dialogu...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
-''Running - Speak''
This event is difficult to catch because it moves at a fa...
--''Setting Options''
Specify graphic and dialogue for the event.
Specify "Large Graphic" to be displayed behind the conver...
-''Walking - Give the Player an Item''
#br
#ref(./Walking-GivethePleyeranItem.png,80%)
#br
This event moves randomly and gives an item when the main...
However, if he/she already has the item, they will not gi...
--''Setting Options''
Specify the item or event graphic to be given, as well as...
-''Slowly walking - Give the Player an Item''
This event moves randomly and gives an item when the main...
However, if he/she already has the item, they will not gi...
--''Setting Options''
Specify the item or event graphic to be given, as well as...
-''Walking - Question''
This event moves randomly and when spoken to, asks questi...
#br
#ref(./Walking-Question.png,80%)
#br
--''Setting Options''
Specify the graphic for the event, the dialogue for the q...
-''Walking - Question - Give the Player an Item''
This event moves randomly, and if answered "yes" to a que...
However, if he/she already has the item, they will not gi...
--''Setting Options''
Specify the item or event graphic to be given, as well as...
-''Slowly Walking - Question''
This event moves slowly and randomly, and when spoken to,...
#br
#ref(./SlowlyWalking-Question.png,80%)
#br
--''Setting Options''
Specify the graphic for the event, the dialogue for the q...
-''Slowly Walking - Question - Give the Player an Item''
This event moves randomly, and if answered "yes" to a que...
However, if he/she already has the item, they will not gi...
--''Setting Options''
Specify the item or event graphic to be given, as well as...
-''Walking - Different Conversation with an Item''
This event moves randomly and displays dialogue when spok...
--''Setting Options''
Specify the item or event graphic that change the dialogu...
-''Walking - Exchanging Item''
This event moves randomly, and if the main cast talk to t...
The number of "Item to be Exchanged" will be reduced by o...
--''Setting Options''
Specify the "Item to be Exchanged" and "Item to be Given,...
-''Walking - Speak to Battle(Escapable)''
#br
#ref(./Walking-SpeaktoBattele(Escapable).png,80%)
#br
This event moves randomly and a battle begins when spoken...
If losing, the game is over, but the player can use the "...
--''Setting Options''
Specify the monster to fight, the item to obtain when win...
***''Stores/Inns'' [#d9197b01]
This is a group of stamps with template events related to...
-''Store - Place Behind the Counter''
When spoken to, the function of the store is executed.
It is specified to be spoken to from one step ahead, so i...
Up to 6 sale items can be selected.
--''Setting Options''
Specify the graphic and dialogue of the clerk and the ite...
-''Store - Place at the Counter''
#ref(./Store-PlaceattheCounter.png,80%)
Talking to them adjacent to each other will execute the s...
It can be placed on the counter without specifying a grap...
Up to 6 sale items can be selected.
--''Setting Options''
Specify the graphic and dialogue of the clerk and the ite...
-''Inn - Behind the Counter''
When spoken to, the innkeeper's function is executed.
It is specified to be spoken to from one step ahead, so i...
When staying overnight, the HP and MP of all party member...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Inn - Place at the Counter''
//#ref(./Inn-PlaceattheCounter.png,80%)
Talking to them adjacent to each other will execute the i...
It can be placed on the counter without specifying a grap...
When staying overnight, the HP and MP of all party member...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Inn - Cure Poison - Place Behind the Counter''
When spoken to, the innkeeper's function of curing poison...
It is specified to be spoken to from one step ahead, so i...
When staying overnight, the HP and MP of everyone in the ...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Inn - Cure Poison - Place at the Counter''
#br
#ref(./InnCurePoisonPlanceattheConuter.png,80%)
#br
Talking to them adjacent to each other will execute the i...
It can be placed on the counter without specifying a grap...
When staying overnight, the HP and MP of everyone in the ...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Inn - Recover All - Place Behind the Counter''
When spoken to, the innkeeper's function is executed, whi...
It is specified to be spoken to from one step ahead, so i...
When staying overnight, the HP and MP of everyone in the ...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Inn - Recover All - Place at the Counter''
Talking to them adjacent to each other will execute the i...
It can be placed on the counter without specifying a grap...
When staying overnight, the HP and MP of everyone in the ...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Stationary - Traveling Merchant''
#br
#ref(./Stationary-TravelingMerchant.png,80%)
#br
This event does not move, and the store function is execu...
Up to 6 sales items can be specified.
--''Setting Options''
Specify the merchant's graphic, dialogue, and items for s...
-''Walking - Traveling Merchant''
This event moves randomly and executes the store's functi...
Up to 6 sales items can be specified.
--''Setting Options''
Specify the merchant's graphic, dialogue, and items for s...
-''Stationary - Traveling Innkeeper''
#br
#ref(./Stationary-TravelingInnkeeper.png,80%)
#br
This event does not move, and the innkeeper's function is...
When staying overnight, the HP and MP of all party member...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
-''Walking - Traveling Innkeeper''
This event moves randomly and executes the innkeeper's fu...
When staying overnight, the HP and MP of all party member...
--''Setting Options''
Specify the innkeeper's graphic, dialogue, and lodging fe...
***''Searchable'' [#nde4fffe]
This is a group of stamps with templated events that brin...
-''Treasure Chest - Get Money''
#br
#ref(./TreasureChestGetMoney.png,80%)
#br
Executes the function of a treasure chest, which when exa...
--''Setting Options''
Specify the amount of money in the treasure chest and the...
-''Treasure Chest - Get Item''
Executes the function of a treasure chest which, when exa...
--''Setting Options''
Specify the item to be obtained and the graphic of the tr...
-''Treasure Chest - Get Important Item''
Executes the function of a treasure chest which, when exa...
The sound of fanfare makes it suitable for obtaining impo...
--''Setting Options''
Specify the item to be obtained and the graphic of the tr...
-''Treasure Chest - Message''
#br
#ref(./TreasureChestMessage.png,80%)
#br
Executes the function of a treasure chest which, when exa...
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Treasure Chest - Empty''
It is an empty treasure chest. When examined, a message a...
The function is the same as "Treasure Chest - Message".
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Treasure Chest - Check to Battle(Escapable)''
#br
#ref(./TreasureChestChecktoBattle(Escapable).png,80%)
#br
When examined, the function is executed to initiate a bat...
In battle, the game is over if losing, but the player can...
--''Setting Options''
Specify the monster to fight, the treasure chest graphic ...
-''Dresser - Get Money''
#br
#ref(./DresserGetMoney.png,80%)
#br
Executes the function of a dresser, which when examined, ...
--''Setting Options''
Specify the amount of money in the dresser and the graphi...
-''Dresser - Get Item''
Executes the function of a dresser, which when examined, ...
--''Setting Options''
Specify the item to be obtained and the graphic of the dr...
-''Dresser - Message''
#br
#ref(./DresserMessage.png,80%)
#br
Executes the function of a dresser which, when examined, ...
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Dresser - Empty''
It is an empty dresser. When examined, a message appears.
The function is the same as "Dresser - Message".
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Vase - Get Money''
#br
#ref(./VaseGetMoney.png,80%)
#br
Executes the function of a vase, which when examined, yie...
--''Setting Options''
Specify the amount of money in the vase and the graphic o...
-''Vase - Get Item''
Executes the function of a vase, which when examined, yie...
--''Setting Options''
Specify the item to be obtained and the graphic of the va...
-''Vase - Empty''
It is an empty vase. When examined, a message appears.
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Table - Get Money''
Executes the function of a table, which when examined, yi...
--''Setting Options''
Specify the amount of money on the table and the table gr...
-''Table - Get Item''
#br
#ref(./TableGetItem.png,80%)
#br
Executes the function of a table, which when examined, yi...
--''Setting Options''
Specify the item to be obtained and the graphic of the ta...
-''Table - Message''
#br
#ref(./TebleMessage.png,80%)
#br
Executes the function of a table which, when examined, di...
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Table - Nothing''
It is a table with nothing on it. When examined, a messag...
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Bed - Recover''
#br
#ref(./BedRecover.png,80%)
#br
When examined, it allows the party to rest and execute a ...
--''Setting Options''
Specify the text of the message to be displayed and the b...
-''Bed - Get Money''
Executes the function of a bed, which when examined, yiel...
--''Setting Options''
Specify the amount of money hidden in the bed and the gra...
-''Bed - Gat Item''
Executes the function of a bed, which when examined, yiel...
--''Setting Options''
Specify the item to be obtained and the graphic of the bed.
-''Bed - Nothing''
It is an empty bed. When examined, a message appears.
--''Setting Options''
Specify the text of the message to be displayed and the b...
-''Sign - Message''
#br
#ref(./SignMessage.png,80%)
#br
Executes the function of a sign which, when examined, dis...
The message can be displayed every time it is examined.
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Sparkle on the Ground - Get Important Item''
#br
#ref(SparkleontheGroundGetImportantItem.png)
#br
The function to obtain an item is executed by examining t...
The sound of fanfare makes it suitable for obtaining an i...
--''Setting Options''
Specify the item to be obtained, the sparkling graphic, a...
-''Stuffed Toy - Message''
When examined, an emotion mark (! mark) and executes the ...
#br
#ref(./StuffedToyMessage.png,80%)
#br
--''Setting Options''
Specify the graphic of the stuffed toy and the dialogue t...
-''Grave - Message''
#br
#ref(./GraveMessage.png,80%)
#br
When examined, the grave function is executed with a mess...
The message can be displayed every time it is examined.
--''Setting Options''
Specify the text of the message to be displayed and the g...
-''Display Message If Checked''
The function is executed with a message displayed when ex...
The message can be displayed every time it is examined.
--''Setting Options''
Specify the text and graphic of the message to be display...
***''Physics'' [#jc6de558]
This is a group of stamps in which events with physics-ba...
-''Pushable Event''
#br
#ref(./PushableEvent.png,80%)
#br
The event to which this template is applied can be moved ...
--''Setting Options''
Specify the graphic.
-''Invisible Wall''
#br
#ref(./Invisible Wall.png,80%)
#br
This event is used to forcibly prohibit the passage of th...
--''Setting Options''
Collision Size: Specify the size of the collision detecti...
***''Doors/Stairs'' [#c3e0bf5b]
This is a group of stamps with template events that move ...
-''Stairs Function(Placed on the Stairs of the Terrain)''
#br
#ref(./StairsFuntion(PlancedonStairsoftheTerrain).png,80%)
#br
This is a function of the stairs that moves to a specifie...
There are no graphics, so place the stair terrain first a...
Stair sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the orientation of the party after ...
-''Cave Entrance - Link to Another Place''
This function moves to a specified position upon contact.
There are no graphics, so place the entrance/exit terrain...
Walking sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the orientation of the party after ...
-''Door - Link to Another Place''
This function moves to a specified position upon contact.
There are no graphics, so place the door or other terrain...
The door sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the orientation of the party after ...
-''Stairs - Link to Another Place''
#br
#ref(./StairsLinktoAnotherPlace.png,80%)
#br
This is a stairs function that moves to a specified posit...
Stair sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the graphic of the stairs and the o...
-''Warp Gate Function - Link to Another Place''
This function moves to a specified position upon contact.
There are no graphics, so place the entrance/exit with te...
Warp gate sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the orientation of the party after ...
-''Warp Gate Function - Link to Another Place with an Ite...
It is a function that moves to a specified position when ...
There are no graphics, so place the entrance/exit with te...
Warp gate sound effect will be played when moving.
--''Setting Options''
Select the "Required Item" and specify the destination by...
If necessary, specify the orientation of the party after ...
-''Door - Link to Another Place''
#br
#ref(./Door-LinktoAnotherPlece.png,80%)
#br
It is a door function that moves to a specified position ...
The door sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the graphic of the door and the ori...
-''Door - Open with an Item''
This function is unlocked when contacted with a specific ...
The door sound effect will be played when the door is ope...
Once unlocked, the door will then remain open to passage.
--''Setting Options''
Specify "Required Item." Door graphic and door sound effe...
-''Door - Link to Another Place with an Item''
It is a function that moves to a specified position when ...
The door sound effect will be played when moving.
--''Setting Options''
Select the "Required Item" and specify the destination by...
If necessary, specify the graphic of the door and the ori...
-''Door - Open with Matching PIN''
#br
//#ref(./DoorOpenwithMatchingPIN.png,80%)
#br
This function opens the door and allows passage when the ...
The door sound effect will be played when the door is ope...
Once unlocked, the door will then remain open to passage.
--''Setting Options''
Specify a PIN with up to 10 letters. Door graphic and doo...
-''Door - Open with Matching Password''
#br
#ref(./Door-OpenwithMatchingPassword.png,80%)
#br
This function opens the door and allows passage when the ...
The door sound effect will be played when the door is ope...
Once unlocked, the door will then remain open to passage.
--''Setting Options''
Specify a hint to be displayed before entering and a pass...
The default letter types available are numbers, lowercase...
Door graphic and door sound effect can also be changed.
-''Door - Open When Checked''
This function is unlocked when examined and allows passage.
The door sound effect will be played when the door is ope...
Once unlocked, the door will then remain open to passage.
--''Setting Options''
Door graphic and door sound effect can be specified.
-''Castle Door - Link to Another Place''
#br
#ref(./CastleDoor-LinktoAnotherPlace.png,80%)
#br
It is a function of the castle door that moves to a speci...
Sound effect of a large door will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the graphic of the castle door and ...
-''Castle Door - Link to Another Place with an Item''
It is a function of the castle door that moves to a speci...
Sound effect of a large door will be played when moving.
--''Setting Options''
Select the "Required Item" and specify the destination by...
If necessary, specify the graphic of the castle door and ...
-''Prison Door - Open with an Item''
#br
#ref(./PrisonDoor-OpenwithanItem.png,80%)
#br
It is a function that moves to a specified position when ...
The sound effect of the prison door will be played when i...
Once unlocked, the door will then remain open to passage.
--''Setting Options''
Specify "Required Item." The graphic of the prison door a...
-''Labyrinth - Link to Another Place''
#br
#ref(./Labyrinth-DoorLinktoAnotherPlace.png,80%)
#br
It is a function of the labyrinth door that moves to a sp...
The door sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the graphic of the labyrinth door a...
-''Labyrinth - Link to Another Place with an Item''
It is a function of the labyrinth door that moves to a sp...
The door sound effect will be played when moving.
--''Setting Options''
Select the "Required Item" and specify the destination by...
If necessary, specify the labyrinth door graphic and the ...
-''Tower Door - Link to Another Place''
#br
#ref(./TowerDoor-LinktoAnotherPlace.png,80%)
#br
It is a function of the tower door that moves to a specif...
The door sound effect will be played when moving.
--''Setting Options''
Click on the map preview or specify the coordinates to mo...
If necessary, specify the tower door graphic and the orie...
-''Tower Door - Link to Another Place with an Item''
It is a function of the tower door that moves to a specif...
The door sound effect will be played when moving.
--''Setting Options''
Select the "Required Item" and specify the destination by...
If necessary, specify the tower door graphic and the orie...
-''Well - Link to Another Place''
#br
#ref(./Well-LinktoAnotherPlace.png,80%)
#br
This is a function of a well that moves to a specified po...
A sound effect will be played when moving.
--''Setting Options''
Enter a confirmation message and specify the destination ...
If necessary, specify the well graphic and the orientatio...
***''Traps'' [#t1b8f51b]
This is a group of stamps with templates of events that c...
-''Blue Button''
#br
#ref(./Blue Button.png,80%)
#br
Used in conjunction with the event "Blue Button Door".
Upon contact, the button turns on and the "Blue Button Do...
The event switch "Switch_Blue" is turned on/off.
--''Setting Options''
Graphics can be changed.
-''Green Button''
Used in conjunction with the event "Green Button Door".
Upon contact, the button turns on and the "Green Button D...
The event switch "Switch_Green" is turned on/off.
--''Setting Options''
Graphics can be changed.
-''Red Button''
Used in conjunction with the event "Red Button Door".
Upon contact, the button turns on and the "Red Button Doo...
The event switch "Switch_Red" is turned on/off.
--''Setting Options''
Graphics can be changed.
-''Yellow Button''
Used in conjunction with the event "Yellow Button Door".
Upon contact, the button turns on and the "Yellow Button ...
The event switch "Switch_Yellow" is turned on/off.
--''Setting Options''
Graphics can be changed.
-''All Purpose Button''
#br
#ref(./All Purpose Button.png,80%)
#br
When contacted, the selected event switch will be turned ...
--''Setting Options''
Select the switch to turn on/off. Graphics can also be ch...
-''Blue Button Door''
#br
#ref(./BlueButton-Door.png,80%)
#br
The door opens upon contact when the placed event "Blue B...
The state of the event switch "Switch_Blue" is determined.
--''Setting Options''
Graphics can be changed.
-''Green Button Door''
The door opens upon contact when the placed event "Green ...
The state of the event switch "Switch_Green" is determined.
--''Setting Options''
Graphics can be changed.
-''Red Button Door''
The door opens upon contact when the placed event "Red Bu...
The state of the event switch "Switch_Red" is determined.
--''Setting Options''
Graphics can be changed.
-''Yellow Button Door''
The door opens upon contact when the placed event "Yellow...
The state of the event switch "Switch_Yellow" is determin...
--''Setting Options''
Graphics can be changed.
-''Door - Open with the Specified Event Switch''
#br
#ref(./Door-OpenwiththeSpecifiedEventSwitch.png,80%)
#br
This is the door that opens upon contact when the selecte...
The event switch is turned on/off by placing another even...
--''Setting Options''
Select the event switch that operates the door. Graphics ...
-''All Purpose Button Treasure Chest - Get Money''
#br
#ref(./All Purpose Button Treasure Chest Get Money.png,80%)
#br
A treasure chest that unlocks when the selected event swi...
The event switch is turned on/off by placing another even...
--''Setting Options''
Select the event switch to unlock and specify the amount ...
Graphics can also be changed.
-''All Purpose Button Treasure Chest - Get Item''
A treasure chest that unlocks when the selected event swi...
The event switch is turned on/off by placing another even...
--''Setting Options''
Select the event switch to unlock and specify the item th...
Graphics can also be changed.
-''All Purpose Button Treasure Chest - Get Important Item''
A treasure chest that unlocks when the selected event swi...
It is suitable for placing an important item because of t...
The event switch is turned on/off by placing another even...
--''Setting Options''
Select the event switch to unlock and specify the item th...
Graphics can also be changed.
-''All Purpose Button Treasure Chest - Message''
#br
#ref(./All Purpose Button Treasure Chest Message.png,80%)
#br
A treasure chest that unlocks when the selected event swi...
The event switch is turned on/off by placing another even...
--''Setting Options''
Select the unlock event switch and specify the message to...
Graphics can also be changed.
-''Pushable Box''
#br
#ref(./Pushable-Box.png,80%)
#br
When examined, the box can be moved for one block.
The direction of movement is the direction in which the m...
--''Setting Options''
Graphics can also be changed.
-''Breakble Block with Item''
#br
#ref(./Breakble-Block with Item.png,80%)
#br
It is a block that can be broken by examining it while ho...
--''Setting Options''
Specify the required item to break and the message when n...
Graphics can also be changed.
--''Displaying Message on Contact (Top)''
#br
#ref(./Displaying Message on Contact(Top).png,80%)
#br
When contacted, a message is displayed at the top of the ...
--''Setting Options''
Specify the message to be displayed.
Graphics can also be changed.
--''Displaying Message on Contact (Middle)''
When contacted, a message is displayed at the middle of t...
--''Setting Options''
Specify the message to be displayed.
Graphics can also be changed.
--''Displaying Message on Contact (Bottom)''
When contacted, a message is displayed at the bottom of t...
--''Setting Options''
Specify the message to be displayed.
Graphics can also be changed.
--''Auto Message (Top)''
#br
#ref(./Auto Message(Top).png,80%)
#br
When a map with this event in place is displayed, a messa...
It can be placed anywhere on the map.
--''Setting Options''
Specify the message to be displayed.
Graphics can also be changed.
--''Auto Message (Middle)''
When a map with this event in place is displayed, a messa...
It can be placed anywhere on the map.
--''Setting Options''
Specify the message to be displayed.
Graphics can also be changed.
--''Auto Message (Bottom)''
When a map with this event in place is displayed, a messa...
It can be placed anywhere on the map.
--''Setting Options''
Specify the message to be displayed.
Graphics can also be changed.
***''Functions'' [#e0c6f373]
This is a group of stamps with template events that contr...
-''Disable Save Function''
#br
#ref(./Disable Save Function.png,80%)
#br
After the main cast appears on the map where this event i...
If you want them to save, place separate save points or a...
--''Setting Options''
Graphics can also be changed.
-''Enable Save Function''
Upon contact with this event, the player will be able to ...
--''Setting Options''
Graphics can also be changed.
-''Save Point''
#br
#ref(./Save-Point.png,80%)
#br
Upon examination, a question will appear and selecting "y...
When the "save" function in the menu is disabled, saving ...
--''Setting Options''
Specify the text of the question to save or not to save.
Graphics can also be changed.
-''Enable/Disable Monster Encounters (with Item)''
#br
#ref(./EnableDisable Monster Encounters(with Item).png,80%)
#br
After the main cast appears on the map where this event i...
If you wish to resume the encounter of enemy monsters aft...
--''Setting Options''
Specify the item that prohibits the encounter of monsters.
-''Disable Monster Encounters(with Event Switch)''
After the main cast appears on the map where this event i...
If you wish to resume the encounter of enemy monsters aft...
--''Setting Options''
Specify the event switch that determines whether monsters...
-''Ending - Staff Credits''
#br
#ref(./Ending Staff Credits.png,80%)
#br
This is a function to display the staff credits at the en...
When executed, background music will play and the credits...
--''Setting Options''
For each position, specify the name of the staff member.
//***''アクション用'' [#lb984413]
//アクション要素の高いゲーム用のイベントがテンプレート化...
//-''フィールド用モンスター''
//#ref(Field Monster.png)
//#br
//マップ上をランダムに移動するモンスターです。
//プレイヤーの弾を当てるとダメージを与えることができます。
//--''Setting Options''
//モンスターのグラフィックと、ステータスとして使用するモ...
//-''ジェネレータ''
//このイベントから、定期的に指定した弾イベントが生成され...
//--''Setting Options''
//ジェネレータのグラフィックと、このジェネレータが生成す...
//-''ジェネレータ用モンスター''
//「ジェネレータ」テンプレートで生成する弾として利用でき...
//プレイヤーの弾を当てるとダメージを与えることができます。
//--''Setting Options''
//モンスターのグラフィックと、ステータスとして使用するモ...
//-''対空弾''
//プレイヤーから発射するための弾で、発射された向きに水平...
//モンスターに当てるとダメージをあたえることができます。
//--''Setting Options''
//この弾のグラフィックと、この弾が攻撃力としてステータス...
//-''対地ミサイル''
//プレイヤーから発射するための弾で、発射された向きに放物...
//モンスターに当てるとダメージをあたえることができます。
//--''Setting Options''
//この弾のグラフィックと、この弾が攻撃力としてステータス...
**''Casts'' [#rc91be4e]
Select a cast to place on the map editor.
The cast stamp selected here does not have an event speci...
-''Ally Cast''
Thumbnails of cast members whose type designation is spec...
Once selected from the list, it can be placed directly on...
-''Enemy Cast''
Thumbnails of cast members whose type designation is spec...
Once selected from the list, it can be placed directly on...
-''Both Cast''
Thumbnails of cast members whose type designation is spec...
Once selected from the list, it can be placed directly on...
-''Uncategorized Cast''
Thumbnails of cast members whose type designation is spec...
Once selected from the list, it can be placed directly on...
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