State Definition
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*What are State Definitions [#o3ec9dd2]
A "state" can be granted to a terrain or skill, which, du...
You can create a "poison swamp" by giving the terrain a p...
This section specifies the effects of the various states ...
#ref(./Database_StateDefinition.png,50%)
#br
#contents
**Function Description [#pfac834d]
#ref(./State Add.png,80%)
#br
- ''Add''
Add a state.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data in the selected state.
- ''Paste''
Paste the data in the copied state into the last column.
- ''Delete''
Delete state data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
//The specified tags can be used to narrow down the entri...
#br
''&color(red){(!)};''When specifying multiple tags, pleas...
If you put #atk#def, it will be displayed regardless of w...
if you put a space like #atk #def, it will not be display...
**State Definition Properties[#pfac834d]
#ref(./Database_StateDefinition_Name.png,80%)
#br
-''Name''
Enter a name for the state.
You can also write a description of the state.
-''Icon Image''
Specify an icon image of this state to be displayed in th...
-''Motion When Used''
Specify the motion to be displayed when the cast becomes ...
**Influence of State Change [#dbdfea5d]
#ref(./Database_StateDefinition_Abilities.png,80%)
#br
***Basic Settings [#gb7bc6ca]
Specify basic information such as the probability of chan...
--''Success Rate''
Specify the probability that the cast will actually chang...
For example, if an attack is made with a weapon that has ...
A random number between 0 and 100 is compared with the "R...
--''Multiplexing''
Specifies the behavior when the same cast is affected by ...
//Select from "Disable", "Removal Condition: Overwriting"...
|Disable|This “state” cannot be multiplexed.|
|Removal Condition: Overwriting"|This “state” can be mult...
|Removal Condition: Adding|This “state” can be multiplexe...
--''Assign Terrain State Change''
Assign this "state" to which terrain state change.
For example, if "State A" is assigned to "sleep" and "sle...
--''Move to Back of the Party while Granted''
If turned on, a cast member who becomes in this state dur...
This feature is enabled when Game Definition > [[Rules an...
-''Removal Condition''
Specify the conditions under which this "state" is to be ...
--''When Battle Ends''
When turned on, the ability is lost at the end of the bat...
--''Number of Turns(In Battles)''
When turned on, the ability is removed at the end of the ...
--''Probability(%)(In Battles)''
A judgement is made on each turn during battle, and the a...
--''Cumulative Damage(In Battles)''
If the HP takes more than the specified amount of cumulat...
Only damage received during battles is affected; damage r...
Damage values are added across battles.
--''Time (Sec)(On Map)''
The ability disappears after a specified number of second...
-''Change in Appearance When Applied''
Specify the appearance to be taken when the target enters...
If multiple “states” are assigned, the most recently assi...
--''Display in Translucent (In Battles)''
The target with this “status” will appear translucent dur...
--''Display Color (In Battles)''
The color of the target graphic with this “state” will be...
--''Display in Translucent (On Maps)''
The target with this “state” will appear translucent when...
--''Display Color (On Maps)''
When a target with this “state” is on maps, its graphic c...
-''Message''
Specify the message text to be displayed when the cast ch...
The text specified here will be displayed in Layout Tool ...
---''When Activated on Ally''
Enter a message when an ally becomes in this state.
---''When Activated on Opponent''
Enter a message when the opponent becomes in this state.
---''When State Continues''
Enter a message when this state continues.
---''When State Ends''
Enter a message when this state ends.
***State Abilities [#u3468c2a]
Specify the ability when the cast enters this "state".
The Add button opens the "Ability Selector Dialog".
Selecting an ability closes a dialog that allows you to s...
-''Ability Selector''
Switch to "Category" and select the "Ability" that you wi...
If you specify an "ability" that can only be set to one "...
#ref(./Database_StateDefinition_AbilitySelector.png,60%)
#br
-''Abnormal Action''
//Specify what to do in the event of this state.
--''Unable to Act (In Battles)''
It is the ability to become incapable of action during ba...
--''Auto Attack (In Battles)''
The ability to ignore input commands during battle and at...
If selected YES, it will ignore input commands and attack...
--''Auto Damage (In Battles:(HP))''
It is an ability that automatically causes damage to be i...
The status name in parentheses () indicates the consumpti...
//The damage value can be set as "direct value", "rate of...
//A negative value in the damage value will result in the...
The Edit button opens a dialog where you can enter the fo...
|Target|You can select the consumption value for which da...
|Damage Parameter (Battle)|Assigns a damage value. Depend...
|Damage Type (Battle)|Specifies how the values set in the...
|Frequency (Battle Turns)|Specify how many turns of damag...
|Minimum Value|Specifies the lower limit of the consumpti...
--''Auto Damage (On Maps:(HP))''
It is the ability to automatically cause damage to the Co...
The status name in parentheses () indicates the consumpti...
//The damage value can be set as "direct value", "rate of...
//A negative value in the damage value will result in the...
The Edit button opens a dialog where you can enter the fo...
|Target|You can select the consumption value for which da...
|Damage Parameter (Maps)|Assigns a damage value. Dependin...
|Damage Type (Map)|When affecting the target consumption ...
|Occurrence Period (Seconds on Map)|Specify how many seco...
|Minimum Value|Specifies the lower limit of the consumpti...
--''Force Granting Below a Certain Value''
The ability to force a cast to enter this "state" when th...
For an ability, you can specify the consumption value at ...
--''Disable Command ''
Assigning a “tag” to a battle command disables the abilit...
Assign the default tags such as “Attack” and “Skill” or t...
''&color(red){(!)};''This ability is to “disable command ...
-''State Disabling''
The cast member receiving this ability will not change to...
For example, if the "State Disabling (Poison)" ability is...
-''State Granting''
Assigns an additional “state” to the target.
---If “Not Granted” is assigned, the specified “state” is...
For example, if you assign [State Granting - Not Granted ...
---If “Granted” is assigned, then the specified “state” w...
For example, if you assign “State Granting - Granted - ‘D...
''&color(red){(!)};''If the cast is not “poisoned” in the...
''&color(red){(!)};''This ability will not work unless th...
''&color(red){(!)};''It is recommended to specify the abi...
-''State Recovery''
Recover an assigned “state”.
''&color(red){(!)};''Unlike the “state disabling” ability...
- ''State Change (When Removed) ''
When this “state” is removed, the assigned “state” is gra...
However, if the “state” is disabled by a “State Disabling...
|Always|When this “state” is removed except by “State Dis...
|At Removal Condition|When this “state” is removed by the...
|At State Recovery|When this “state” is recovered by a sk...
-''Change in Status''
It is the ability to change the value of each status.
The range of change can be specified as a direct value or...
Values can be specified between -999999 and 999999.
If assigned as a rate, the current ability value will be ...
Ex. If the rate is 50, the current ability value will be ...
This ability, like the item, is valid not only in battle,...
#br
There is a limit to the final status value that considers...
Please check the [[Growth Factors:https://rpgbakin.com/pu...
Ex. The status of the keyword "mhp" (default name is "Max...
-''Raise in Resistance:Attributes''
This ability increases the resistance to the “attribute” ...
-''Raise in Resistance:States''
This ability increases the resistance to the “state” of t...
-''Equipment''
It is the ability to influence the removal and attachment...
You can choose the following abilities for each designate...
|No Change|It does not affect anything about the current ...
|Fixed|Currently equipped equipment cannot be removed.|
|Disabled|They will no longer be able to equip items at t...
-''Battle''
It is the ability to influence during battle.
For each parameter, you can specify a value between -9999...
''&color(red){(!)};''The values applied to each party mem...
However, please keep in mind the following:
---It does not include the ability of reserve members.
---The ability to receive from the same "state" is not du...
For example, the abilities of member 1 and member 2 from ...
On the other hand, the abilities of member 1 and member 2...
--''Add Attack Count''
It is the ability to change the number of attacks by the ...
--''Preemptive Attack Rate (%)''
The ability to add or subtract the entered value (%) to o...
For example, "25" would increase the Preemptive Attack Ra...
The values applied to each party member for this ability ...
--''Critical Hit Rate (%)''
The ability to add or subtract the entered number (%) to ...
For example, "25" will increase the Critical Hit Rate by ...
--''Max Damage/Recovery Amount''
This is the ability to add the specified value to the "Ba...
--''Reward Price (%)''
The ability to add or subtract the entered value (%) to o...
For example, "25" would increase the Reward Price by 25%.
The values applied to each party member for this ability ...
--''EXP Growth Rate(%)''
The ability to add or subtract the entered number (%) to ...
--''Item Drop Rate (%)''
The ability to add or subtract the entered value (%) to t...
For example, "25" would increase the drop rate by 25%.
The values applied to each party member for this ability ...
--''Change in Targetability (%)''
//マイナス値にはならない
The ability to add or subtract the entered number (%) to ...
The higher the value, the more likely it is to be targete...
The actual target of the attack depends on the relative t...
-''Map Movement''
It is the ability to influence when moving around maps.
''&color(red){(!)};''The values applied to each party mem...
However, please keep in mind the following:
---It does not include the ability of reserve members.
---The ability to receive from the same "state" is not du...
For example, the abilities of member 1 and member 2 from ...
On the other hand, the abilities of member 1 and member 2...
--''Change in Number of Encounters (%)''
The ability to add or subtract the entered number (%) to ...
The position on the map where the player is affects the n...
--''Change in Encounter Rate (%)''
The ability to add or subtract the entered number (%) to ...
The position on the map where the player is affects the n...
The values applied to each party member for this ability ...
As a result of this ability, if the encounter probability...
--''Increase Movement Speed (%)''
The ability to add or subtract the entered number (%) to ...
For example, "25" will increase the movement speed of by ...
The values applied to each party member for this ability ...
As a result of this ability, if the movement speed (%) is...
--''Move to Back of Party Train''
The ability allows the cast member in this "state" to mov...
***Effect When Applied [#v8332f0b]
Specify the effect to be displayed on the cast in this st...
End:
*What are State Definitions [#o3ec9dd2]
A "state" can be granted to a terrain or skill, which, du...
You can create a "poison swamp" by giving the terrain a p...
This section specifies the effects of the various states ...
#ref(./Database_StateDefinition.png,50%)
#br
#contents
**Function Description [#pfac834d]
#ref(./State Add.png,80%)
#br
- ''Add''
Add a state.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data in the selected state.
- ''Paste''
Paste the data in the copied state into the last column.
- ''Delete''
Delete state data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
//The specified tags can be used to narrow down the entri...
#br
''&color(red){(!)};''When specifying multiple tags, pleas...
If you put #atk#def, it will be displayed regardless of w...
if you put a space like #atk #def, it will not be display...
**State Definition Properties[#pfac834d]
#ref(./Database_StateDefinition_Name.png,80%)
#br
-''Name''
Enter a name for the state.
You can also write a description of the state.
-''Icon Image''
Specify an icon image of this state to be displayed in th...
-''Motion When Used''
Specify the motion to be displayed when the cast becomes ...
**Influence of State Change [#dbdfea5d]
#ref(./Database_StateDefinition_Abilities.png,80%)
#br
***Basic Settings [#gb7bc6ca]
Specify basic information such as the probability of chan...
--''Success Rate''
Specify the probability that the cast will actually chang...
For example, if an attack is made with a weapon that has ...
A random number between 0 and 100 is compared with the "R...
--''Multiplexing''
Specifies the behavior when the same cast is affected by ...
//Select from "Disable", "Removal Condition: Overwriting"...
|Disable|This “state” cannot be multiplexed.|
|Removal Condition: Overwriting"|This “state” can be mult...
|Removal Condition: Adding|This “state” can be multiplexe...
--''Assign Terrain State Change''
Assign this "state" to which terrain state change.
For example, if "State A" is assigned to "sleep" and "sle...
--''Move to Back of the Party while Granted''
If turned on, a cast member who becomes in this state dur...
This feature is enabled when Game Definition > [[Rules an...
-''Removal Condition''
Specify the conditions under which this "state" is to be ...
--''When Battle Ends''
When turned on, the ability is lost at the end of the bat...
--''Number of Turns(In Battles)''
When turned on, the ability is removed at the end of the ...
--''Probability(%)(In Battles)''
A judgement is made on each turn during battle, and the a...
--''Cumulative Damage(In Battles)''
If the HP takes more than the specified amount of cumulat...
Only damage received during battles is affected; damage r...
Damage values are added across battles.
--''Time (Sec)(On Map)''
The ability disappears after a specified number of second...
-''Change in Appearance When Applied''
Specify the appearance to be taken when the target enters...
If multiple “states” are assigned, the most recently assi...
--''Display in Translucent (In Battles)''
The target with this “status” will appear translucent dur...
--''Display Color (In Battles)''
The color of the target graphic with this “state” will be...
--''Display in Translucent (On Maps)''
The target with this “state” will appear translucent when...
--''Display Color (On Maps)''
When a target with this “state” is on maps, its graphic c...
-''Message''
Specify the message text to be displayed when the cast ch...
The text specified here will be displayed in Layout Tool ...
---''When Activated on Ally''
Enter a message when an ally becomes in this state.
---''When Activated on Opponent''
Enter a message when the opponent becomes in this state.
---''When State Continues''
Enter a message when this state continues.
---''When State Ends''
Enter a message when this state ends.
***State Abilities [#u3468c2a]
Specify the ability when the cast enters this "state".
The Add button opens the "Ability Selector Dialog".
Selecting an ability closes a dialog that allows you to s...
-''Ability Selector''
Switch to "Category" and select the "Ability" that you wi...
If you specify an "ability" that can only be set to one "...
#ref(./Database_StateDefinition_AbilitySelector.png,60%)
#br
-''Abnormal Action''
//Specify what to do in the event of this state.
--''Unable to Act (In Battles)''
It is the ability to become incapable of action during ba...
--''Auto Attack (In Battles)''
The ability to ignore input commands during battle and at...
If selected YES, it will ignore input commands and attack...
--''Auto Damage (In Battles:(HP))''
It is an ability that automatically causes damage to be i...
The status name in parentheses () indicates the consumpti...
//The damage value can be set as "direct value", "rate of...
//A negative value in the damage value will result in the...
The Edit button opens a dialog where you can enter the fo...
|Target|You can select the consumption value for which da...
|Damage Parameter (Battle)|Assigns a damage value. Depend...
|Damage Type (Battle)|Specifies how the values set in the...
|Frequency (Battle Turns)|Specify how many turns of damag...
|Minimum Value|Specifies the lower limit of the consumpti...
--''Auto Damage (On Maps:(HP))''
It is the ability to automatically cause damage to the Co...
The status name in parentheses () indicates the consumpti...
//The damage value can be set as "direct value", "rate of...
//A negative value in the damage value will result in the...
The Edit button opens a dialog where you can enter the fo...
|Target|You can select the consumption value for which da...
|Damage Parameter (Maps)|Assigns a damage value. Dependin...
|Damage Type (Map)|When affecting the target consumption ...
|Occurrence Period (Seconds on Map)|Specify how many seco...
|Minimum Value|Specifies the lower limit of the consumpti...
--''Force Granting Below a Certain Value''
The ability to force a cast to enter this "state" when th...
For an ability, you can specify the consumption value at ...
--''Disable Command ''
Assigning a “tag” to a battle command disables the abilit...
Assign the default tags such as “Attack” and “Skill” or t...
''&color(red){(!)};''This ability is to “disable command ...
-''State Disabling''
The cast member receiving this ability will not change to...
For example, if the "State Disabling (Poison)" ability is...
-''State Granting''
Assigns an additional “state” to the target.
---If “Not Granted” is assigned, the specified “state” is...
For example, if you assign [State Granting - Not Granted ...
---If “Granted” is assigned, then the specified “state” w...
For example, if you assign “State Granting - Granted - ‘D...
''&color(red){(!)};''If the cast is not “poisoned” in the...
''&color(red){(!)};''This ability will not work unless th...
''&color(red){(!)};''It is recommended to specify the abi...
-''State Recovery''
Recover an assigned “state”.
''&color(red){(!)};''Unlike the “state disabling” ability...
- ''State Change (When Removed) ''
When this “state” is removed, the assigned “state” is gra...
However, if the “state” is disabled by a “State Disabling...
|Always|When this “state” is removed except by “State Dis...
|At Removal Condition|When this “state” is removed by the...
|At State Recovery|When this “state” is recovered by a sk...
-''Change in Status''
It is the ability to change the value of each status.
The range of change can be specified as a direct value or...
Values can be specified between -999999 and 999999.
If assigned as a rate, the current ability value will be ...
Ex. If the rate is 50, the current ability value will be ...
This ability, like the item, is valid not only in battle,...
#br
There is a limit to the final status value that considers...
Please check the [[Growth Factors:https://rpgbakin.com/pu...
Ex. The status of the keyword "mhp" (default name is "Max...
-''Raise in Resistance:Attributes''
This ability increases the resistance to the “attribute” ...
-''Raise in Resistance:States''
This ability increases the resistance to the “state” of t...
-''Equipment''
It is the ability to influence the removal and attachment...
You can choose the following abilities for each designate...
|No Change|It does not affect anything about the current ...
|Fixed|Currently equipped equipment cannot be removed.|
|Disabled|They will no longer be able to equip items at t...
-''Battle''
It is the ability to influence during battle.
For each parameter, you can specify a value between -9999...
''&color(red){(!)};''The values applied to each party mem...
However, please keep in mind the following:
---It does not include the ability of reserve members.
---The ability to receive from the same "state" is not du...
For example, the abilities of member 1 and member 2 from ...
On the other hand, the abilities of member 1 and member 2...
--''Add Attack Count''
It is the ability to change the number of attacks by the ...
--''Preemptive Attack Rate (%)''
The ability to add or subtract the entered value (%) to o...
For example, "25" would increase the Preemptive Attack Ra...
The values applied to each party member for this ability ...
--''Critical Hit Rate (%)''
The ability to add or subtract the entered number (%) to ...
For example, "25" will increase the Critical Hit Rate by ...
--''Max Damage/Recovery Amount''
This is the ability to add the specified value to the "Ba...
--''Reward Price (%)''
The ability to add or subtract the entered value (%) to o...
For example, "25" would increase the Reward Price by 25%.
The values applied to each party member for this ability ...
--''EXP Growth Rate(%)''
The ability to add or subtract the entered number (%) to ...
--''Item Drop Rate (%)''
The ability to add or subtract the entered value (%) to t...
For example, "25" would increase the drop rate by 25%.
The values applied to each party member for this ability ...
--''Change in Targetability (%)''
//マイナス値にはならない
The ability to add or subtract the entered number (%) to ...
The higher the value, the more likely it is to be targete...
The actual target of the attack depends on the relative t...
-''Map Movement''
It is the ability to influence when moving around maps.
''&color(red){(!)};''The values applied to each party mem...
However, please keep in mind the following:
---It does not include the ability of reserve members.
---The ability to receive from the same "state" is not du...
For example, the abilities of member 1 and member 2 from ...
On the other hand, the abilities of member 1 and member 2...
--''Change in Number of Encounters (%)''
The ability to add or subtract the entered number (%) to ...
The position on the map where the player is affects the n...
--''Change in Encounter Rate (%)''
The ability to add or subtract the entered number (%) to ...
The position on the map where the player is affects the n...
The values applied to each party member for this ability ...
As a result of this ability, if the encounter probability...
--''Increase Movement Speed (%)''
The ability to add or subtract the entered number (%) to ...
For example, "25" will increase the movement speed of by ...
The values applied to each party member for this ability ...
As a result of this ability, if the movement speed (%) is...
--''Move to Back of Party Train''
The ability allows the cast member in this "state" to mov...
***Effect When Applied [#v8332f0b]
Specify the effect to be displayed on the cast in this st...
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