State Definition
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*What are State Definitions [#o3ec9dd2]
A "state" can be granted to a terrain or skill, which, du...
You can create a "poison swamp" by giving the terrain a p...
This section specifies the effects of the various states ...
//COLOR(#FF0000):画像入る
#ref(./Database_StateDefinition.png,50%)
#br
#contents
**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./State Add.png,80%)
#br
- ''Add''
Add a state.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data in the selected state.
- ''Paste''
Paste the data in the copied state into the last column.
- ''Delete''
Delete state data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
**State Definition Properties[#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_StateDefinition_Name.png,80%)
#br
-''Name''
Enter a name for the state.
You can also write a description of the state.
- ''Basic Settings''
--''Success Rate''
Specify the probability that the cast will actually chang...
For example, if an attack is made with a weapon that has ...
--''Multiplexing''
Specify the behavior when the same state is used repeated...
Select from "Disable", "Removal Condition: Overwriting" a...
--''Assign Terrain State Change''
Specify to which terrain state change this data should be...
--''Move to Back of the Party while Granted''
If turned on, a cast member who becomes in this state dur...
This feature is enabled when Game Definition > [[Rules an...
-''Removal Condition''
Specify the removal condition under which the state will ...
--''When Battle Ends''
When turned on, the effect is removed at the end of the b...
--''When Receiving Damage''
The effect is removed when the damage is received for the...
--''Time (Seconds on Map)''
The effect disappears after a specified number of seconds...
--''Probability''
The effect will be removed with the specified probability.
--''Number of Turns''
The effect is removed when the number of turns in the bat...
-''Icon Image''
Specify an icon image of this state to be displayed in th...
**State Definition: Influence of State Change[#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_StateDefinition_InfluenceofStateChange.pn...
#br
-''Abnormal Action''
Specify what to do in the event of this state.
--''Unable to Act''
If selected to YES, the action is disabled when in this s...
--''Attack''
If selected YES, it will ignore input commands and attack...
---''Target''
Select the target to attack from "All Allies", "All Enemi...
--''Auto Damage''
If selected to YES, damage will occur automatically for a...
---''Frequency (Battle Turns)''
Specify the cycle in which damage occurs during battle, i...
---''Damage Type (Battles)''
Specify the type of damage that occurs during battle. Sel...
---''Damage Parameter (Battles)''
Specify how much damage will occur.
If the damage type is "direct value," enter the damage va...
---''Appearing Cycle (Map Steps)''
Specify the cycle in which damage occurs on the map in te...
---''Damage Type (Map)''
Specify the type of damage that occurs on the map. Select...
---''Damage Parameter (Maps)''
Specify how much damage will occur.
If the damage type is "direct value," enter the damage va...
--''Forced Grant at HP=0''
If selected to "YES", the cast is forced to enter this st...
--''Force Granting HP Rate (%)''
If "YES" is selected in the above section, specify the pe...
-''States Removed Upon Granting''
--''Remove''
Specify the state to be removed on.
--''States''
The list displays the currently registered "status".
-''Influence on Abilities''
Specify the influence value to be given to each ability a...
For each ability, you can specify between -9999 and 9999.
#br
The range of change can be specified as a direct value or...
If specified as a rate, the current ability value will be...
Ex. If the rate is 50, the current ability value will inc...
Note that if you specify with "rate", the effect is limit...
--''Max HP''
The maximum HP changes by the entered value.
--''Max MP''
The maximum MP changes by the entered value.。
--''Attack Power''
The attack power changes by the entered value.
--''Magical Power''
The magical power changes by the entered value.
--''Defense Power''
The defense power changes by the entered value.
--''Agility''
The agility changes by the entered value.
--''Evasion Rate''
The evasion rate changes by the entered value.
Values beyond the range of 0% to 100% are ignored when th...
--''Accuracy''
The accuracy rate changes by the entered value.
Values beyond the range of 0% to 100% are ignored when th...
-''Influence on Equipment''
Specify the influence on the equipment at the time of gra...
--''Weapon''
When selected as "Fixed", the currently equipped weapon c...
When "Disabled" is selected, weapons cannot be equipped.
--''Arm Armor''
When selected as "Fixed," the currently equipped arm armo...
When "Disabled" is selected, arm armor can no longer be e...
--''Headgear''
When selected as "Fixed," the currently equipped headgear...
When "Disabled" is selected, the head armor cannot be equ...
--''Body Armor''
When selected as "Fixed," the currently equipped body arm...
When "Disabled" is selected, body armor can no longer be ...
--''Accessory 1''
When selected as "Fixed", the currently equipped accessor...
When "Disabled" is selected, accessory1 can no longer be ...
--''Accessory 2''
When selected as "Fixed", the currently equipped accessor...
When "Disabled" is selected, accessory2 can no longer be ...
-''Influence on Battles''
Specify the influence in battle at the time of grant.
For each field, you can specify a value between -9999 and...
--''Add Attack Count''
The number of attacks changes by the value entered.
--''Preemptive Attack Rate (%)''
The first strike rate (%) changes by the value entered.
--''Critical Hit Rate (%)''
The critical hit rate (%) changes by the value entered.
--''Max Damage/Recovery Amount''
This value is added to the "Basic Max Damage/Recovery Amo...
--''Reward Rate (%)''
The reward rate (%) changes by the value entered.
--''EXP Growth Rate (%)''
The experience rate (%) changes by the value entered.
--''Item Obtaining Rate (%)''
The item availability rate (%) will change by the value e...
--''Change in Targetability (%)''
The entered value will change the targetability (%). If a...
At 100, the chance doubles, and at -100, it is not target...
If they are all not targeted at all, the lottery chances ...
-''Influence on Map Movement''
Specify the influence on the map when moving around the m...
--''Change in Number of Encounters''
The number of encounters with enemies changes by the valu...
--''Disable Encounters''
If selected to "YES", enemies will no longer be encounter...
--''Increase Movement Speed (%)''
The movement speed changes by the entered value %.
--''Move to Back of Party Train''
If selected to "YES," the cast in this state moves to the...
--''Display in Translucent''
If selected to "YES", the cast in this state is displayed...
**State Definition Properties: Effects[#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_StateDefinition_Effects.png,80%)
#br
-''Message Upon Change of State''
--''Message Setting''
Specify a message when this state is granted during a bat...
---''When Activated on Ally''
Enter a message when an ally becomes in this state.
---''When Activated on Opponent''
Enter a message when the opponent becomes in this state.
---''When State Continues''
Enter a message when this state continues.
---''When State Ends''
Enter a message when this state ends.
-''Motion When Used''
Specify the motion for this state.
-''Effect When Used''
Specify the effect to be displayed on the cast in this st...
End:
*What are State Definitions [#o3ec9dd2]
A "state" can be granted to a terrain or skill, which, du...
You can create a "poison swamp" by giving the terrain a p...
This section specifies the effects of the various states ...
//COLOR(#FF0000):画像入る
#ref(./Database_StateDefinition.png,50%)
#br
#contents
**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./State Add.png,80%)
#br
- ''Add''
Add a state.
- ''Add Folder''
Create a folder.
- ''Copy''
Copy the data in the selected state.
- ''Paste''
Paste the data in the copied state into the last column.
- ''Delete''
Delete state data.
-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the l...
**State Definition Properties[#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_StateDefinition_Name.png,80%)
#br
-''Name''
Enter a name for the state.
You can also write a description of the state.
- ''Basic Settings''
--''Success Rate''
Specify the probability that the cast will actually chang...
For example, if an attack is made with a weapon that has ...
--''Multiplexing''
Specify the behavior when the same state is used repeated...
Select from "Disable", "Removal Condition: Overwriting" a...
--''Assign Terrain State Change''
Specify to which terrain state change this data should be...
--''Move to Back of the Party while Granted''
If turned on, a cast member who becomes in this state dur...
This feature is enabled when Game Definition > [[Rules an...
-''Removal Condition''
Specify the removal condition under which the state will ...
--''When Battle Ends''
When turned on, the effect is removed at the end of the b...
--''When Receiving Damage''
The effect is removed when the damage is received for the...
--''Time (Seconds on Map)''
The effect disappears after a specified number of seconds...
--''Probability''
The effect will be removed with the specified probability.
--''Number of Turns''
The effect is removed when the number of turns in the bat...
-''Icon Image''
Specify an icon image of this state to be displayed in th...
**State Definition: Influence of State Change[#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_StateDefinition_InfluenceofStateChange.pn...
#br
-''Abnormal Action''
Specify what to do in the event of this state.
--''Unable to Act''
If selected to YES, the action is disabled when in this s...
--''Attack''
If selected YES, it will ignore input commands and attack...
---''Target''
Select the target to attack from "All Allies", "All Enemi...
--''Auto Damage''
If selected to YES, damage will occur automatically for a...
---''Frequency (Battle Turns)''
Specify the cycle in which damage occurs during battle, i...
---''Damage Type (Battles)''
Specify the type of damage that occurs during battle. Sel...
---''Damage Parameter (Battles)''
Specify how much damage will occur.
If the damage type is "direct value," enter the damage va...
---''Appearing Cycle (Map Steps)''
Specify the cycle in which damage occurs on the map in te...
---''Damage Type (Map)''
Specify the type of damage that occurs on the map. Select...
---''Damage Parameter (Maps)''
Specify how much damage will occur.
If the damage type is "direct value," enter the damage va...
--''Forced Grant at HP=0''
If selected to "YES", the cast is forced to enter this st...
--''Force Granting HP Rate (%)''
If "YES" is selected in the above section, specify the pe...
-''States Removed Upon Granting''
--''Remove''
Specify the state to be removed on.
--''States''
The list displays the currently registered "status".
-''Influence on Abilities''
Specify the influence value to be given to each ability a...
For each ability, you can specify between -9999 and 9999.
#br
The range of change can be specified as a direct value or...
If specified as a rate, the current ability value will be...
Ex. If the rate is 50, the current ability value will inc...
Note that if you specify with "rate", the effect is limit...
--''Max HP''
The maximum HP changes by the entered value.
--''Max MP''
The maximum MP changes by the entered value.。
--''Attack Power''
The attack power changes by the entered value.
--''Magical Power''
The magical power changes by the entered value.
--''Defense Power''
The defense power changes by the entered value.
--''Agility''
The agility changes by the entered value.
--''Evasion Rate''
The evasion rate changes by the entered value.
Values beyond the range of 0% to 100% are ignored when th...
--''Accuracy''
The accuracy rate changes by the entered value.
Values beyond the range of 0% to 100% are ignored when th...
-''Influence on Equipment''
Specify the influence on the equipment at the time of gra...
--''Weapon''
When selected as "Fixed", the currently equipped weapon c...
When "Disabled" is selected, weapons cannot be equipped.
--''Arm Armor''
When selected as "Fixed," the currently equipped arm armo...
When "Disabled" is selected, arm armor can no longer be e...
--''Headgear''
When selected as "Fixed," the currently equipped headgear...
When "Disabled" is selected, the head armor cannot be equ...
--''Body Armor''
When selected as "Fixed," the currently equipped body arm...
When "Disabled" is selected, body armor can no longer be ...
--''Accessory 1''
When selected as "Fixed", the currently equipped accessor...
When "Disabled" is selected, accessory1 can no longer be ...
--''Accessory 2''
When selected as "Fixed", the currently equipped accessor...
When "Disabled" is selected, accessory2 can no longer be ...
-''Influence on Battles''
Specify the influence in battle at the time of grant.
For each field, you can specify a value between -9999 and...
--''Add Attack Count''
The number of attacks changes by the value entered.
--''Preemptive Attack Rate (%)''
The first strike rate (%) changes by the value entered.
--''Critical Hit Rate (%)''
The critical hit rate (%) changes by the value entered.
--''Max Damage/Recovery Amount''
This value is added to the "Basic Max Damage/Recovery Amo...
--''Reward Rate (%)''
The reward rate (%) changes by the value entered.
--''EXP Growth Rate (%)''
The experience rate (%) changes by the value entered.
--''Item Obtaining Rate (%)''
The item availability rate (%) will change by the value e...
--''Change in Targetability (%)''
The entered value will change the targetability (%). If a...
At 100, the chance doubles, and at -100, it is not target...
If they are all not targeted at all, the lottery chances ...
-''Influence on Map Movement''
Specify the influence on the map when moving around the m...
--''Change in Number of Encounters''
The number of encounters with enemies changes by the valu...
--''Disable Encounters''
If selected to "YES", enemies will no longer be encounter...
--''Increase Movement Speed (%)''
The movement speed changes by the entered value %.
--''Move to Back of Party Train''
If selected to "YES," the cast in this state moves to the...
--''Display in Translucent''
If selected to "YES", the cast in this state is displayed...
**State Definition Properties: Effects[#pfac834d]
//COLOR(#FF0000):画像入る
#ref(./Database_StateDefinition_Effects.png,80%)
#br
-''Message Upon Change of State''
--''Message Setting''
Specify a message when this state is granted during a bat...
---''When Activated on Ally''
Enter a message when an ally becomes in this state.
---''When Activated on Opponent''
Enter a message when the opponent becomes in this state.
---''When State Continues''
Enter a message when this state continues.
---''When State Ends''
Enter a message when this state ends.
-''Motion When Used''
Specify the motion for this state.
-''Effect When Used''
Specify the effect to be displayed on the cast in this st...
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