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*Statuses [#m8727e49]
>
#contents
**Increase/Decrease Item [#va350b4e]
Increase or decrease the number of items.
When inputting as an integer, it is possible to input fro...
You can also specify any variable box.
#ref(IncreaseDecrease_Cast's_Ability_Value.png)
#br
-''Quantity''
Enter the quantity directly or select the variable box to...
-''Increase''
Increase the number of items entered.
-''Decrease''
Decrease the number of items entered.
**Discard Item [#zac468a2]
Display a window for selecting and discarding items.
#ref(Discard_Item.png)
#br
- Non Cancelable
When discarding an item, the ESC cannot be used to cancel...
- Turn on Switch at Cancel
Turns on the specified event switch (variable) when the D...
**Obtain Item Parameter [#m5875706]
Obtain the parameters of the specified item and assign th...
#ref(Obtain_Item_Parameter.png)
#br
-''To what?''
Specify the variable box to be used.
-''What?''
Select and specify the parameter to be obtained from one ...
--nth Parameter in the Inventory
--Parameter for Item (Item Event)
--nth Change in Abilities in the Inventory
--nth Original Change in Abilities in the Inventory
--Change in Abilities of Item (Item Event)
--Original Change in Abilities of Item (Item Event)
-- Equipped Item Parameter of the nth in the Party
-- Change in Abilities of the Equipped Item of the nth in...
-- Original Change in Abilities of the Equipped Item of t...
-''Do what?''
|''Assign''|Assign the obtained value to the variable box.|
|''Addition''|Add the obtained value to the value of the ...
|''Subtraction''|Subtract the obtained value from the val...
|''Multiplication''|Multiply the value of the variable bo...
|''Division''|Divide the value of the variable box by the...
|''Assign Remainder of Division''|Divide the value of the...
|''Assign with Decimals Rounded Down''|Assign the obtaine...
**Item Enhancement [#b5eb7572]
The parameters of a specified item can be increased or de...
#ref(Item_Enhancement.png)
#br
- ''nth in the Inventory''
Specify the item to be enhanced.
The numbers are assigned from 1 in the order of obtaining...
The number of the item selected by the player can be obta...
- ''Enhancement Contents''
Specify the elements to be enhanced.
If multiple enhancements are specified for the same eleme...
-- ''Add''
Add elements to enhance.
-- ''Delete''
Delete the element to be enhanced that you have added.
-- ''Enhancement Designation''
--- ''Target''
Specify which parameters are to be enhanced.
--- ''Variable''
Specify whether the value should be specified as a "direc...
--- ''Value''
Specify the amount of change due to enhancement.
Values can be specified from -999999 to 999999.
However, the reflected result is limited by the maximum/m...
When "variable" is used, the "variable name" is entered h...
--- ''Rate''
Specify whether the specified value should be treated as ...
--- ''Formula''
Specify whether to "add" or "overwrite" the specified val...
//- Element
//Specify the element to be enhanced.
//-- Basic Settings
//--- Level (Item Level)
//--- Price
//-- Weapon/Equipment Settings
//--- Attribute Attack Power
//--- Critical Rate
//--- Max Damage/Recovery Amount
//-- Consumable Settings
//--- HP Recovery Amount
//--- HP Recovery Rate
//--- MP Recovery Amount
//--- MP Recovery Rate
//-- Change in Abilities
//--- Maximum HP
//--- Maximum MP
//--- Attack Power
//--- Defense Power
//--- Magical Power
//--- Agility
//--- Evasion Rate
//--- Accuracy
//- Value
//Specify the value to be increased or decreased for the ...
**Change Item Name [#y0796087]
You can change the name of a specified item.
You can add words before or after the original item name,...
''&color(red){(!)};''Items to be renamed using this panel...
#ref(Change_Item_Name.png)
#br
- ''nth in the Inventory''
Specify the item to be renamed.
- ''String Before Original Name''
Specify the string to be prefixed to the original name.
- ''String After Original Name''
Specify the string to be added after the original name.
- ''Not Using Original Name''
The original name is not used.
Replaced by the string specified by this panel.
**Obtain Cast Status [#o45931f7]
Obtain the status of a specified cast and assign it to a ...
#ref(Obtain_Cast_Status.png)
#br
-''To what?''
Specify the variable box to be used.
-''What?''
Select and specify the parameter to be obtained from one ...
"Total Status" is the "current in-game status value" that...
Simply "status" indicates the numerical value that the ca...
--''Total Cast Status''
--''Total Status of the nth in the Party''
--''Total Event Status (Cast Event)''
-- ''Cast Status''
-- ''nth Status in the Party''
-- ''Event Status (Cast Event)''
-''Do what?''
|''Assign''|Assign the obtained value to the variable box.|
|''Addition''|Add the obtained value to the value of the ...
|''Subtraction''|Subtract the obtained value from the val...
|''Multiplication''|Multiply the value of the variable bo...
|''Division''|Divide the value of the variable box by the...
|''Assign Remainder of Division''|Divide the value of the...
|''Assign with Decimals Rounded Down''|Assign the obtaine...
**Increase/Decrease Money [#xdcc9a28]
Change the amount of money in possession.
When entering the amount as an integer, it is possible to...
You can also specify any variable box.
#ref(IncreaseDecrease_Money.png)
#br
-''Amount of Money''
Specify the amount to be increased or decreased.
-''Integer''
Specify between 0 and 9999.
-''Variable Box''
Specify the variable box to use.
-''Increase''
Increase the amount of money entered.
-''Decrease''
Reduce the amount of money entered.
**Recover/Reduce HP or MP [#fdb3cd14]
Increase or decrease the HP / MP of the specified cast.
#ref(RecoverReduce_HP_or_MP.png)
#br
-''Cast to be Changed''
Select a cast that recovers or reduces HP/MP.
It can also target the entire party.
-''nth in the Party''
Increase or decrease HP/MP to the cast of the specified i...
-''Effect Target''
Select either HP or MP.
-''Value''
--''Integer''
Specify between 0 and 9999.
--''Variable Box''
Specify the variable box to use.
--''Increase''
Increase the amount of money entered.
--''Decrease''
Reduce the amount of money entered.
**Fully Recover Party [#b0dd8f5d]
All casts in the party are fully recovered.
There are no configurable items.
#ref(Fully_Recover_Party.png)
#br
**Increase/Decrease EXP [#jc4ac693]
Increase or decrease the experience of all members of the...
#ref(IncreaseDecrease_EXP.png)
#br
-''Cast to be Changed''
Specify the cast members whose experience is to be increa...
It can also target the entire party.
-''nth in the Party''
Increase or decrease the experience of the cast members a...
-''EXP''
For values, numbers from 0 to 99999999 can be specified. ...
-''Increase/Decrease''
Choose whether to increase or decrease the experience spe...
**Learn/Forget Skill [#b9e5242c]
This allows a cast member to learn a skill or to forget a...
#ref(LearnForget_Skill.png)
#br
-''Cast to be Changed''
Specify the cast member who will perform the learn/forget...
It can also target the entire party.
-''nth in the Party''
Execute Learn/Forget Skill on the cast at the specified i...
-''Skill to be Changed''
Select the skill to be changed.
-''Learn/Forget''
Choose to learn or forget.
**Change Cast Status [#gc32eaf9]
#ref(Change_Cast_Status.png)
#br
-''Cast to be Changed''
Specify the cast to increase or decrease the ability value.
It can also target the entire party.
-''nth in the Party''
//Increase or decrease the ability value for the cast mem...
Change the status of the cast members in the specified or...
-''Cast Event''
Change the status of the assigned cast event.
- ''Changes''
Specify the elements to be enhanced.
If multiple enhancements are specified for the same eleme...
-- ''Add''
Add elements to enhance.
-- ''Delete''
Delete the element to be enhanced that you have added.
-- ''Enhancement Designation''
--- ''Target''
Specify which parameters are to be enhanced.
--- ''Variable''
Specify whether the value should be specified as a "direc...
--- ''Value''
Specify the amount of change due to enhancement.
Values can be specified from -999999 to 999999.
However, the reflected result is limited by the maximum/m...
When "variable" is used, the "variable name" is entered h...
--- ''Rate''
Specify whether the specified value should be treated as ...
--- ''Formula''
Specify whether to "add" or "overwrite" the specified val...
- ''Display Damage Numbers on Screen''
If checked, damage numbers will be displayed on the scree...
//-''Effect Target''
//Select the target to be increased or decreased from the...
//--Max HP
//--Max MP
//--Attack Power
//--Magical Power
//--Defense Power
//--Agility
//-''Value''
//Specify how much to increase or decrease the value for ...
//If a variable box is specified, the number in the varia...
**Make/Cure State Changes [#ia26c962]
Specify the specified state change for the cast.
#ref(MakeCure_State_Change.png)
#br
-''Cast to be Changed''
Specify the cast that is to execute the state change.
It can also target the entire party.
-''nth in the Party''
Execute a state change for the cast at the specified inde...
-''Type of State Change''
After specifying the type of state change, choose whether...
End:
*Statuses [#m8727e49]
>
#contents
**Increase/Decrease Item [#va350b4e]
Increase or decrease the number of items.
When inputting as an integer, it is possible to input fro...
You can also specify any variable box.
#ref(IncreaseDecrease_Cast's_Ability_Value.png)
#br
-''Quantity''
Enter the quantity directly or select the variable box to...
-''Increase''
Increase the number of items entered.
-''Decrease''
Decrease the number of items entered.
**Discard Item [#zac468a2]
Display a window for selecting and discarding items.
#ref(Discard_Item.png)
#br
- Non Cancelable
When discarding an item, the ESC cannot be used to cancel...
- Turn on Switch at Cancel
Turns on the specified event switch (variable) when the D...
**Obtain Item Parameter [#m5875706]
Obtain the parameters of the specified item and assign th...
#ref(Obtain_Item_Parameter.png)
#br
-''To what?''
Specify the variable box to be used.
-''What?''
Select and specify the parameter to be obtained from one ...
--nth Parameter in the Inventory
--Parameter for Item (Item Event)
--nth Change in Abilities in the Inventory
--nth Original Change in Abilities in the Inventory
--Change in Abilities of Item (Item Event)
--Original Change in Abilities of Item (Item Event)
-- Equipped Item Parameter of the nth in the Party
-- Change in Abilities of the Equipped Item of the nth in...
-- Original Change in Abilities of the Equipped Item of t...
-''Do what?''
|''Assign''|Assign the obtained value to the variable box.|
|''Addition''|Add the obtained value to the value of the ...
|''Subtraction''|Subtract the obtained value from the val...
|''Multiplication''|Multiply the value of the variable bo...
|''Division''|Divide the value of the variable box by the...
|''Assign Remainder of Division''|Divide the value of the...
|''Assign with Decimals Rounded Down''|Assign the obtaine...
**Item Enhancement [#b5eb7572]
The parameters of a specified item can be increased or de...
#ref(Item_Enhancement.png)
#br
- ''nth in the Inventory''
Specify the item to be enhanced.
The numbers are assigned from 1 in the order of obtaining...
The number of the item selected by the player can be obta...
- ''Enhancement Contents''
Specify the elements to be enhanced.
If multiple enhancements are specified for the same eleme...
-- ''Add''
Add elements to enhance.
-- ''Delete''
Delete the element to be enhanced that you have added.
-- ''Enhancement Designation''
--- ''Target''
Specify which parameters are to be enhanced.
--- ''Variable''
Specify whether the value should be specified as a "direc...
--- ''Value''
Specify the amount of change due to enhancement.
Values can be specified from -999999 to 999999.
However, the reflected result is limited by the maximum/m...
When "variable" is used, the "variable name" is entered h...
--- ''Rate''
Specify whether the specified value should be treated as ...
--- ''Formula''
Specify whether to "add" or "overwrite" the specified val...
//- Element
//Specify the element to be enhanced.
//-- Basic Settings
//--- Level (Item Level)
//--- Price
//-- Weapon/Equipment Settings
//--- Attribute Attack Power
//--- Critical Rate
//--- Max Damage/Recovery Amount
//-- Consumable Settings
//--- HP Recovery Amount
//--- HP Recovery Rate
//--- MP Recovery Amount
//--- MP Recovery Rate
//-- Change in Abilities
//--- Maximum HP
//--- Maximum MP
//--- Attack Power
//--- Defense Power
//--- Magical Power
//--- Agility
//--- Evasion Rate
//--- Accuracy
//- Value
//Specify the value to be increased or decreased for the ...
**Change Item Name [#y0796087]
You can change the name of a specified item.
You can add words before or after the original item name,...
''&color(red){(!)};''Items to be renamed using this panel...
#ref(Change_Item_Name.png)
#br
- ''nth in the Inventory''
Specify the item to be renamed.
- ''String Before Original Name''
Specify the string to be prefixed to the original name.
- ''String After Original Name''
Specify the string to be added after the original name.
- ''Not Using Original Name''
The original name is not used.
Replaced by the string specified by this panel.
**Obtain Cast Status [#o45931f7]
Obtain the status of a specified cast and assign it to a ...
#ref(Obtain_Cast_Status.png)
#br
-''To what?''
Specify the variable box to be used.
-''What?''
Select and specify the parameter to be obtained from one ...
"Total Status" is the "current in-game status value" that...
Simply "status" indicates the numerical value that the ca...
--''Total Cast Status''
--''Total Status of the nth in the Party''
--''Total Event Status (Cast Event)''
-- ''Cast Status''
-- ''nth Status in the Party''
-- ''Event Status (Cast Event)''
-''Do what?''
|''Assign''|Assign the obtained value to the variable box.|
|''Addition''|Add the obtained value to the value of the ...
|''Subtraction''|Subtract the obtained value from the val...
|''Multiplication''|Multiply the value of the variable bo...
|''Division''|Divide the value of the variable box by the...
|''Assign Remainder of Division''|Divide the value of the...
|''Assign with Decimals Rounded Down''|Assign the obtaine...
**Increase/Decrease Money [#xdcc9a28]
Change the amount of money in possession.
When entering the amount as an integer, it is possible to...
You can also specify any variable box.
#ref(IncreaseDecrease_Money.png)
#br
-''Amount of Money''
Specify the amount to be increased or decreased.
-''Integer''
Specify between 0 and 9999.
-''Variable Box''
Specify the variable box to use.
-''Increase''
Increase the amount of money entered.
-''Decrease''
Reduce the amount of money entered.
**Recover/Reduce HP or MP [#fdb3cd14]
Increase or decrease the HP / MP of the specified cast.
#ref(RecoverReduce_HP_or_MP.png)
#br
-''Cast to be Changed''
Select a cast that recovers or reduces HP/MP.
It can also target the entire party.
-''nth in the Party''
Increase or decrease HP/MP to the cast of the specified i...
-''Effect Target''
Select either HP or MP.
-''Value''
--''Integer''
Specify between 0 and 9999.
--''Variable Box''
Specify the variable box to use.
--''Increase''
Increase the amount of money entered.
--''Decrease''
Reduce the amount of money entered.
**Fully Recover Party [#b0dd8f5d]
All casts in the party are fully recovered.
There are no configurable items.
#ref(Fully_Recover_Party.png)
#br
**Increase/Decrease EXP [#jc4ac693]
Increase or decrease the experience of all members of the...
#ref(IncreaseDecrease_EXP.png)
#br
-''Cast to be Changed''
Specify the cast members whose experience is to be increa...
It can also target the entire party.
-''nth in the Party''
Increase or decrease the experience of the cast members a...
-''EXP''
For values, numbers from 0 to 99999999 can be specified. ...
-''Increase/Decrease''
Choose whether to increase or decrease the experience spe...
**Learn/Forget Skill [#b9e5242c]
This allows a cast member to learn a skill or to forget a...
#ref(LearnForget_Skill.png)
#br
-''Cast to be Changed''
Specify the cast member who will perform the learn/forget...
It can also target the entire party.
-''nth in the Party''
Execute Learn/Forget Skill on the cast at the specified i...
-''Skill to be Changed''
Select the skill to be changed.
-''Learn/Forget''
Choose to learn or forget.
**Change Cast Status [#gc32eaf9]
#ref(Change_Cast_Status.png)
#br
-''Cast to be Changed''
Specify the cast to increase or decrease the ability value.
It can also target the entire party.
-''nth in the Party''
//Increase or decrease the ability value for the cast mem...
Change the status of the cast members in the specified or...
-''Cast Event''
Change the status of the assigned cast event.
- ''Changes''
Specify the elements to be enhanced.
If multiple enhancements are specified for the same eleme...
-- ''Add''
Add elements to enhance.
-- ''Delete''
Delete the element to be enhanced that you have added.
-- ''Enhancement Designation''
--- ''Target''
Specify which parameters are to be enhanced.
--- ''Variable''
Specify whether the value should be specified as a "direc...
--- ''Value''
Specify the amount of change due to enhancement.
Values can be specified from -999999 to 999999.
However, the reflected result is limited by the maximum/m...
When "variable" is used, the "variable name" is entered h...
--- ''Rate''
Specify whether the specified value should be treated as ...
--- ''Formula''
Specify whether to "add" or "overwrite" the specified val...
- ''Display Damage Numbers on Screen''
If checked, damage numbers will be displayed on the scree...
//-''Effect Target''
//Select the target to be increased or decreased from the...
//--Max HP
//--Max MP
//--Attack Power
//--Magical Power
//--Defense Power
//--Agility
//-''Value''
//Specify how much to increase or decrease the value for ...
//If a variable box is specified, the number in the varia...
**Make/Cure State Changes [#ia26c962]
Specify the specified state change for the cast.
#ref(MakeCure_State_Change.png)
#br
-''Cast to be Changed''
Specify the cast that is to execute the state change.
It can also target the entire party.
-''nth in the Party''
Execute a state change for the cast at the specified inde...
-''Type of State Change''
After specifying the type of state change, choose whether...
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