Switching the Camera (Beginner Tutorial)
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Start:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Switching the Camera [#q1286f89]
''In Bakin, you can move the camera freely in a 3D space ...
''Try using the camera to create unique visual expression...
''In this section, let’s switch to a first-person camera ...
**Creating the Boss Map [#v561b6f4]
''First, let’s set up the “Boss map“.''
Design a layout where, after exiting the cave map, the pl...
Refer to the image below as a guide.
#ref(./Switching the Camera_1.jpg,40%)
#br
**Creating a New Camera [#ra97637e]
''In Bakin, camera data (cameras) are created using the [...
Once created, the camera can be assigned to in-game event...
''Open the [[Camera Tool]] from the Master Menu.''
There are four main types of cameras: Normal Camera, Map ...
In this section, we’ll create a Map Camera, which is tied...
For more details on camera settings, refer to the [[Camer...
#ref(./Switching the Camera_2.jpg,40%)
#br
***Map Camera [#w753ea8c]
''In Bakin, each map can have its own camera data, which ...
''From the camera list on the left side of the [[Camera T...
Currently, there is only one camera called Normal.
The Normal camera is a shared camera that can be applied ...
In this tutorial, since we want to change the camera only...
''With the “Boss map“ selected, click the Add button abov...
Name this new camera “Boss Room“.
#ref(./Switching the Camera_3.jpg,40%)
#br
Once the new camera has been created, click the Load from...
#ref(./Switching the Camera_4.jpg,40%)
#br
The preset values will be applied to the camera propertie...
#ref(./Switching the Camera_5.jpg,40%)
#br
Once you've confirmed that the camera is set to first-per...
''Now the “Boss Room“ camera has been set up as a first-p...
''Next, let’s call this “Boss Room“ camera using an event...
**Splitting the Map Transfer Event [#p91c32a4]
''Before calling the camera, let's modify the event that ...
''Return to the cave map (Map_3), double-click on the Lab...
Right-click the “Brighten/Darken Screen” panel at the end...
The “Brighten/Darken Screen” panel is now enclosed betwee...
#ref(./Switching the Camera_6.jpg,40%)
#br
-''Comment Out''
Any event panels enclosed by comments are skipped and not...
This is useful when you want to test the event flow while...
(Just don’t forget to cancel them when you need them agai...
#br
(Note: In this case, we deliberately didn’t delete the pa...
#br
''Because of this change, when you go through the Labyrin...
**Playing the Camera [#wd12bf77]
''There’s a reason we left the screen dark after the map ...
That’s because you cannot play the “Boss Room” camera, wh...
''In the Map List Palette, select the “Boss map”.''
Click anywhere on the map terrain and press G to open the...
#ref(./Switching the Camera_7.jpg,40%)
#br
''Name the event "Boss Room OP" and configure it as follo...
Sheet name: “Entered the Boss Room”
No sheet conditions needed
Turn OFF “Collide with Player” and “Collide with Events” ...
Set the event trigger to ''“Automatically Start (Only Onc...
Add a “Camera Playback” panel from the “Camera” category....
Add a “Brighten/Darken Screen” panel from the “Screen Eff...
''Note:'' The reason for turning off “Collide with Player...
When these switches are ON, the system constantly checks ...
If your event doesn’t need collision detection, make it a...
#ref(./Switching the Camera_8.jpg,40%)
#br
''Once you've set up the event, place the starting point ...
Press the F5 key to open the debug window and click the “...
Click on the variable “Door Opened” and input “1.”
Touch the door to trigger the map transfer.
#ref(./Switching the Camera_9.jpg,40%)
#br
''When you enter the “Boss map”, the camera will switch t...
''However, the back of the character’s head appears cente...
#ref(./Switching the Camera_10.jpg,40%)
#br
**Hiding the Player [#z8fc7f41]
''When using a first-person camera, it's generally best t...
(You could also create graphics that only show the player...
''Open the event “Boss Room OP” and add a panel at the be...
Set it to make the player invisible in 0 seconds and wait...
#ref(./Switching the Camera_11.jpg,40%)
#br
''As before, start a test play from in front of the Labyr...
''This time, the back of the player’s head should no long...
#ref(./Switching the Camera_12.jpg,40%)
#br
**Camera Settings Using Map Configuration [#kd927dfc]
''In this tutorial, we changed the camera via an event, b...
In the Basic tab, under “Camera to be Used,” select the “...
Once selected, open the “Boss Room OP” event and comment ...
#ref(./Switching the Camera_13.jpg,40%)
#br
----
''This time, we changed the camera that is used while the...
''Of course, you can also create a camera specifically fo...
''For more details, see the [[Camera Tool]].''
''Now you're ready to take on the boss battle.''
''Let’s go ahead and create the final event!''
----
''&size(16){Next: [[Event Battle:https://rpgbakin.com/puk...
''&size(16){Previous: [[Jumping:https://rpgbakin.com/puki...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
End:
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
*Switching the Camera [#q1286f89]
''In Bakin, you can move the camera freely in a 3D space ...
''Try using the camera to create unique visual expression...
''In this section, let’s switch to a first-person camera ...
**Creating the Boss Map [#v561b6f4]
''First, let’s set up the “Boss map“.''
Design a layout where, after exiting the cave map, the pl...
Refer to the image below as a guide.
#ref(./Switching the Camera_1.jpg,40%)
#br
**Creating a New Camera [#ra97637e]
''In Bakin, camera data (cameras) are created using the [...
Once created, the camera can be assigned to in-game event...
''Open the [[Camera Tool]] from the Master Menu.''
There are four main types of cameras: Normal Camera, Map ...
In this section, we’ll create a Map Camera, which is tied...
For more details on camera settings, refer to the [[Camer...
#ref(./Switching the Camera_2.jpg,40%)
#br
***Map Camera [#w753ea8c]
''In Bakin, each map can have its own camera data, which ...
''From the camera list on the left side of the [[Camera T...
Currently, there is only one camera called Normal.
The Normal camera is a shared camera that can be applied ...
In this tutorial, since we want to change the camera only...
''With the “Boss map“ selected, click the Add button abov...
Name this new camera “Boss Room“.
#ref(./Switching the Camera_3.jpg,40%)
#br
Once the new camera has been created, click the Load from...
#ref(./Switching the Camera_4.jpg,40%)
#br
The preset values will be applied to the camera propertie...
#ref(./Switching the Camera_5.jpg,40%)
#br
Once you've confirmed that the camera is set to first-per...
''Now the “Boss Room“ camera has been set up as a first-p...
''Next, let’s call this “Boss Room“ camera using an event...
**Splitting the Map Transfer Event [#p91c32a4]
''Before calling the camera, let's modify the event that ...
''Return to the cave map (Map_3), double-click on the Lab...
Right-click the “Brighten/Darken Screen” panel at the end...
The “Brighten/Darken Screen” panel is now enclosed betwee...
#ref(./Switching the Camera_6.jpg,40%)
#br
-''Comment Out''
Any event panels enclosed by comments are skipped and not...
This is useful when you want to test the event flow while...
(Just don’t forget to cancel them when you need them agai...
#br
(Note: In this case, we deliberately didn’t delete the pa...
#br
''Because of this change, when you go through the Labyrin...
**Playing the Camera [#wd12bf77]
''There’s a reason we left the screen dark after the map ...
That’s because you cannot play the “Boss Room” camera, wh...
''In the Map List Palette, select the “Boss map”.''
Click anywhere on the map terrain and press G to open the...
#ref(./Switching the Camera_7.jpg,40%)
#br
''Name the event "Boss Room OP" and configure it as follo...
Sheet name: “Entered the Boss Room”
No sheet conditions needed
Turn OFF “Collide with Player” and “Collide with Events” ...
Set the event trigger to ''“Automatically Start (Only Onc...
Add a “Camera Playback” panel from the “Camera” category....
Add a “Brighten/Darken Screen” panel from the “Screen Eff...
''Note:'' The reason for turning off “Collide with Player...
When these switches are ON, the system constantly checks ...
If your event doesn’t need collision detection, make it a...
#ref(./Switching the Camera_8.jpg,40%)
#br
''Once you've set up the event, place the starting point ...
Press the F5 key to open the debug window and click the “...
Click on the variable “Door Opened” and input “1.”
Touch the door to trigger the map transfer.
#ref(./Switching the Camera_9.jpg,40%)
#br
''When you enter the “Boss map”, the camera will switch t...
''However, the back of the character’s head appears cente...
#ref(./Switching the Camera_10.jpg,40%)
#br
**Hiding the Player [#z8fc7f41]
''When using a first-person camera, it's generally best t...
(You could also create graphics that only show the player...
''Open the event “Boss Room OP” and add a panel at the be...
Set it to make the player invisible in 0 seconds and wait...
#ref(./Switching the Camera_11.jpg,40%)
#br
''As before, start a test play from in front of the Labyr...
''This time, the back of the player’s head should no long...
#ref(./Switching the Camera_12.jpg,40%)
#br
**Camera Settings Using Map Configuration [#kd927dfc]
''In this tutorial, we changed the camera via an event, b...
In the Basic tab, under “Camera to be Used,” select the “...
Once selected, open the “Boss Room OP” event and comment ...
#ref(./Switching the Camera_13.jpg,40%)
#br
----
''This time, we changed the camera that is used while the...
''Of course, you can also create a camera specifically fo...
''For more details, see the [[Camera Tool]].''
''Now you're ready to take on the boss battle.''
''Let’s go ahead and create the final event!''
----
''&size(16){Next: [[Event Battle:https://rpgbakin.com/puk...
''&size(16){Previous: [[Jumping:https://rpgbakin.com/puki...
----
''[[Beginner Tutorial INDEX:https://rpgbakin.com/pukiwiki...
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