System Resources
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*System Resources [#v722bc64]
Change data for system sound effects, message windows, ba...
The following fields can be specified. Click on the field...
//COLOR(#FF0000):画像入る
#ref(./GameDefinition_SystemResources.png,80%)
#br
***System Sound Effect Settings [#s5145cd0]
--Decide
--Cancel
--Cursor Movement
--Input String
--Delete Text
--Use Item
--Level Up
--Purchase Items
--Sell Items
--Escape Succeeded
--Monster Disappearance
--Use Skill
--Jump
--Open Main Menu
--Close Main Menu
***System BGM Settings [#hf33ecc5]
--Game Over
--Battle
--When Won the Battles
--When Stayed at Inns
***Screen Transition Effects [#bc6a21fc]
--Specify the motion created by the "Sprite Tool".
--When Leaving Maps
--When Entering Maps
--When Starting Battles (This is the effect of entering t...
--When Finishing Battles (This is the effect when returni...
--Conversation Cast Display Effect
You can assign a set of sprites to be used to animate the...
The “DialogueAnimation” sprite set is assigned as the def...
''&color(red){(!)};''When creating a new sprite set for t...
|Motion Name|Portrait Motion|h
|LeftCharacterIn_Active|At the start of the conversation,...
|LeftCharacterIn_Inactive|At the start of the conversatio...
|RightCharacterIn_Active|At the start of the conversation...
|RightCharacterIn_Inactive|At the start of the conversati...
|LeftCharacterOut_Active|At the end of the conversation, ...
|LeftCharacterOut_Inactive|At the end of the conversation...
|RightCharacterOut_Active|At the end of the conversation,...
|RightCharacterOut_Inactive|At the end of the conversatio...
|LeftCharacter_ActiveToInactive|During the conversation, ...
|LeftCharacter_InactiveToActive|During the conversation, ...
|RightCharacter_ActiveToInactive|During the conversation,...
|RightCharacter_InactiveToActive|During the conversation,...
***Message Related [#z38bc6cb]
--Render Container Window
You can specify a default image when placing Containers f...
--Menu Window
You can specify a default image when placing Container fo...
--Selection Background
--Selection Frame
***Menu and Other Operations [#i9ebde86]
--Page Position Current
--Page Position
--Player Icon on Simplified Map
You can specify an icon to display the player's position ...
--User-defined Icon
You can specify images to be inserted into the text displ...
***Current Location Map [#rfebed02]
--Event Image 1 to 10
You can specify icons to be displayed on the mini map.
//Specify the icon specified here in the "Image for Displ...
Assign the icon specified in this section to “Image for D...
When you create a new project, if you have specified "Nor...
***Battle Command Related [#j3e7efb9]
--Escape Icon
--Back Icon
--New Icon
***During Battles [#j38e4aec]
--Numbers for Damages
--Foot Effect on Turns
--Skill Chanting Effect
End:
*System Resources [#v722bc64]
Change data for system sound effects, message windows, ba...
The following fields can be specified. Click on the field...
//COLOR(#FF0000):画像入る
#ref(./GameDefinition_SystemResources.png,80%)
#br
***System Sound Effect Settings [#s5145cd0]
--Decide
--Cancel
--Cursor Movement
--Input String
--Delete Text
--Use Item
--Level Up
--Purchase Items
--Sell Items
--Escape Succeeded
--Monster Disappearance
--Use Skill
--Jump
--Open Main Menu
--Close Main Menu
***System BGM Settings [#hf33ecc5]
--Game Over
--Battle
--When Won the Battles
--When Stayed at Inns
***Screen Transition Effects [#bc6a21fc]
--Specify the motion created by the "Sprite Tool".
--When Leaving Maps
--When Entering Maps
--When Starting Battles (This is the effect of entering t...
--When Finishing Battles (This is the effect when returni...
--Conversation Cast Display Effect
You can assign a set of sprites to be used to animate the...
The “DialogueAnimation” sprite set is assigned as the def...
''&color(red){(!)};''When creating a new sprite set for t...
|Motion Name|Portrait Motion|h
|LeftCharacterIn_Active|At the start of the conversation,...
|LeftCharacterIn_Inactive|At the start of the conversatio...
|RightCharacterIn_Active|At the start of the conversation...
|RightCharacterIn_Inactive|At the start of the conversati...
|LeftCharacterOut_Active|At the end of the conversation, ...
|LeftCharacterOut_Inactive|At the end of the conversation...
|RightCharacterOut_Active|At the end of the conversation,...
|RightCharacterOut_Inactive|At the end of the conversatio...
|LeftCharacter_ActiveToInactive|During the conversation, ...
|LeftCharacter_InactiveToActive|During the conversation, ...
|RightCharacter_ActiveToInactive|During the conversation,...
|RightCharacter_InactiveToActive|During the conversation,...
***Message Related [#z38bc6cb]
--Render Container Window
You can specify a default image when placing Containers f...
--Menu Window
You can specify a default image when placing Container fo...
--Selection Background
--Selection Frame
***Menu and Other Operations [#i9ebde86]
--Page Position Current
--Page Position
--Player Icon on Simplified Map
You can specify an icon to display the player's position ...
--User-defined Icon
You can specify images to be inserted into the text displ...
***Current Location Map [#rfebed02]
--Event Image 1 to 10
You can specify icons to be displayed on the mini map.
//Specify the icon specified here in the "Image for Displ...
Assign the icon specified in this section to “Image for D...
When you create a new project, if you have specified "Nor...
***Battle Command Related [#j3e7efb9]
--Escape Icon
--Back Icon
--New Icon
***During Battles [#j38e4aec]
--Numbers for Damages
--Foot Effect on Turns
--Skill Chanting Effect
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