Textures
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#contents
*What you can do with the Resource Menu "Texture" [#w151e...
In the Resource menu, under Texture, you can configure de...
//COLOR(#FF0000):画像入る
#ref(./Textures.png,50%)
#br
**Texture Setting Options [#i2b522ae]
-''Texture List''
This is a list of registered textures.
Add textures to be used in 3D models.
Depending on the type of texture, you will need to change...
//COLOR(#FF0000):画像入る
#ref(./Textures List.png,70%)
#br
-''Add Button''
Select the texture you wish to register from Explorer.
-''Folder Button''
Add a folder for management.
If there are any selections, include them and make them i...
Data can be moved by drag and drop after adding folders.
-''Update Information Button''
Update data.
When data is added, the folder path where the data was lo...
If the data is from a game file created by another PC, th...
Use this feature if you wish to place data for editing in...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selection.
-''Trash Button''
Delete the selection.
-''Stamp Button''
Register the selection as a stamp.
-''2D Animation Button''
Basically, it is used for dot cast images.
Generate a 2D animation from the selected texture.
The generated animation will be added to "2D Stamps > Sli...
-''Export Button''
Copy the selections to any folder.
**Texture List / Right-Click Menu [#p518cb13]
Right-click in the texture list to view.
//COLOR(#FF0000):画像入る
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
- ''Cut''
Cut the selected files.
- ''Copy''
Copy the selected files.
- ''Paste''
Paste the cut and copied files.
- ''Delete''
Delete the selected files.
- ''Rename File by Resource Name''
Rename the specified file with the name currently on the ...
- ''Specify Local Name''
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
- ''Open the Resources Folder in Explorer''
Open the folder where the resource is stored.
- ''Open the Import Folder in Explorer''
Open the folder for import. (If there is a folder for upd...
- ''Copy GUID''
Copy the specific GUID.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Texture Preview [#j58490c4]
This preview screen is used to check textures.
//COLOR(#FF0000):画像入る
#ref(Texture Preview.png)
#br
-''Auto Button''
Specify the preview size.
//COLOR(#FF0000):画像入る
#ref(Auto Bottun.png)
#br
**Texture Settings [#j8672f9a]
Specify detailed texture settings.
//COLOR(#FF0000):画像入る
#ref(Textures Setting.png)
#br
-''Name''
Specify a name for the texture.
(You can also change it by clicking twice on the file you...
-''Basic''
--''File Name''
The file name of the texture specified.
--''Folder Name''
The folder name and folder path of the specified texture.
--''Image X Size''
The horizontal pixel size of the texture.
--''Image Y Size''
The vertical pixel size of the texture.
--''Number of Bits''
The number of bits in the texture.
--''Image Type''
Texture image format.
--''Shape''
Specify the texture to be used for the texture.
#br
[2D] Select when using a general texture.
[Cube] Select this option to be used for environment maps...
[3D] Select to use as LUT for color grading.
--''SRGB''
SRGB must be turned on for textures that are used as colo...
If the texture file name has "_albedo", it is automatical...
--''Uwrap (Vwrap/Wwrap)''
Repeat setting.
--''MagFilter (MinFilter)''
Specify the interpolation method when zooming in or out.
//COLOR(#FF0000):画像入る
#ref(Texture 2D3Dsettings.png)
#br
-''3D Settings''
This option is specified when the texture is used as a 3D...
--''Usage''
Specify according to the texture type.
#br
[Default] Select this option for regular textures.
[Normal] Select this option for normal maps.
[2D] Select this option if you want to use the image as a...
--''Compress''
Compress the texture and use it in the 3D model.
Turning it on with large size textures (2048 and up) is e...
-''2D Settings''
This option is specified when the texture is used as a 2D...
These settings are for 2D assets only.
For more details, please refer to "Image" in the 2D menu.
End:
#contents
*What you can do with the Resource Menu "Texture" [#w151e...
In the Resource menu, under Texture, you can configure de...
//COLOR(#FF0000):画像入る
#ref(./Textures.png,50%)
#br
**Texture Setting Options [#i2b522ae]
-''Texture List''
This is a list of registered textures.
Add textures to be used in 3D models.
Depending on the type of texture, you will need to change...
//COLOR(#FF0000):画像入る
#ref(./Textures List.png,70%)
#br
-''Add Button''
Select the texture you wish to register from Explorer.
-''Folder Button''
Add a folder for management.
If there are any selections, include them and make them i...
Data can be moved by drag and drop after adding folders.
-''Update Information Button''
Update data.
When data is added, the folder path where the data was lo...
If the data is from a game file created by another PC, th...
Use this feature if you wish to place data for editing in...
-''Copy Button''
Copy the selection.
-''Paste Button''
Paste the copied selection.
-''Trash Button''
Delete the selection.
-''Stamp Button''
Register the selection as a stamp.
-''2D Animation Button''
Basically, it is used for dot cast images.
Generate a 2D animation from the selected texture.
The generated animation will be added to "2D Stamps > Sli...
-''Export Button''
Copy the selections to any folder.
**Texture List / Right-Click Menu [#p518cb13]
Right-click in the texture list to view.
//COLOR(#FF0000):画像入る
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refe...
#br
- ''Cut''
Cut the selected files.
- ''Copy''
Copy the selected files.
- ''Paste''
Paste the cut and copied files.
- ''Delete''
Delete the selected files.
- ''Rename File by Resource Name''
Rename the specified file with the name currently on the ...
- ''Specify Local Name''
Folder name localization function.
English folder names can be specified when opening in the...
-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multip...
The .exrbr file is a file format that allows various reso...
- ''Open the Resources Folder in Explorer''
Open the folder where the resource is stored.
- ''Open the Import Folder in Explorer''
Open the folder for import. (If there is a folder for upd...
- ''Copy GUID''
Copy the specific GUID.
- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy...
- ''Sort Selected Elements by Name''
Sort only on multiple selections.
-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the wo...
''&color(red){(!)};''When exporting a work as a published...
Therefore, resources that are used only by plug-ins insta...
**Texture Preview [#j58490c4]
This preview screen is used to check textures.
//COLOR(#FF0000):画像入る
#ref(Texture Preview.png)
#br
-''Auto Button''
Specify the preview size.
//COLOR(#FF0000):画像入る
#ref(Auto Bottun.png)
#br
**Texture Settings [#j8672f9a]
Specify detailed texture settings.
//COLOR(#FF0000):画像入る
#ref(Textures Setting.png)
#br
-''Name''
Specify a name for the texture.
(You can also change it by clicking twice on the file you...
-''Basic''
--''File Name''
The file name of the texture specified.
--''Folder Name''
The folder name and folder path of the specified texture.
--''Image X Size''
The horizontal pixel size of the texture.
--''Image Y Size''
The vertical pixel size of the texture.
--''Number of Bits''
The number of bits in the texture.
--''Image Type''
Texture image format.
--''Shape''
Specify the texture to be used for the texture.
#br
[2D] Select when using a general texture.
[Cube] Select this option to be used for environment maps...
[3D] Select to use as LUT for color grading.
--''SRGB''
SRGB must be turned on for textures that are used as colo...
If the texture file name has "_albedo", it is automatical...
--''Uwrap (Vwrap/Wwrap)''
Repeat setting.
--''MagFilter (MinFilter)''
Specify the interpolation method when zooming in or out.
//COLOR(#FF0000):画像入る
#ref(Texture 2D3Dsettings.png)
#br
-''3D Settings''
This option is specified when the texture is used as a 3D...
--''Usage''
Specify according to the texture type.
#br
[Default] Select this option for regular textures.
[Normal] Select this option for normal maps.
[2D] Select this option if you want to use the image as a...
--''Compress''
Compress the texture and use it in the 3D model.
Turning it on with large size textures (2048 and up) is e...
-''2D Settings''
This option is specified when the texture is used as a 2D...
These settings are for 2D assets only.
For more details, please refer to "Image" in the 2D menu.
Page: