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*RPG Developer Bakin Update History [#sddd12b1]
----
*Ver. 2.4.0.1 4/30/2026 [#d41128ab]
**Bug Fixes [#zeca6cb8]
***Events [#n7ceb022]
- Fixed an issue introduced in Ver. 2.4 where, when using...
***Map Editor [#sc495d67]
- Fixed an issue where mipmapping was unintentionally app...
With this fix, textures whose “Slice” property is set to ...
#br
''&color(red){(!)};''However, from a memory efficiency st...
***Camera Tool [#r9be1bbe]
- Fixed an issue introduced in Ver. 2.4 where the lower l...
The upper limit has also been adjusted to 89.999. (Due to...
***Resources [#edb7e086]
- Fixed an issue where the motion removed from the list w...
- Fixed an issue where the UI for editing LOD settings in...
Along with this fix, an issue was also resolved where tog...
- Fixed an issue where the text color and background colo...
- Updated the LOD settings edit UI for 3D stamps so that ...
***Layout Tool [#f8610e3d]
- Fixed an issue where, when using the system layout “Bat...
The special formats \partyiconimage in the text panel and...
This fix does not affect users currently using this layout.
#br
''&color(red){(!)};''If you are using a copied version of...
--"Cast Icon" panel
\partyimageicon[0]→\partyimageicon
--"HP Bar" panel
\PartyHP[x]→\PartyHP
--"MP Bar " panel
\PartyMP[x]→\PartyMP
#br
----
*Ver. 2.4.0 4/28/2026 [#va4327d6]
***Shader Compilation [#v3aa2eb3]
''&color(red){(!)};''With the addition of the parallax ma...
As a result, depending on the project, compilation may ta...
We appreciate your understanding.
** New and Improved Features [#v6e6acf3]
**Shadow Maps(Local Light) [#p0a562c9]
***Map Editor [#db5bcf0e]
- Added “Shadow Map” and “Shadow Bias” to local light pro...
Enabling Shadow Maps allows shadows to be cast by the loc...
- Added “Max Spotlight Shadows” and “Max Point Light Shad...
Map Settings Palette > Rendering Settings > Lights.
Among the local lights with this feature enabled, shadows...
The number of active lights is automatically adjusted bas...
***Resources [#s3d12726]
- Implemented a feature in the subgraphic's “Linked to Lo...
** Camera Z Rotation [#lfccb250]
*** Camera Tool [#j406fdd0]
- Added “Angle Z” to frame properties.
*** Events [#b4aa0dd8]
- Added “Z Rotation” to the “Change Camera Parameters” pa...
- Enabled retrieval of “Z Rotation” in the “Camera Settin...
**“Multi-branch (by Variable Value)” Panel [#i1d35d40]
***Events [#z21830ae]
- Added the “Multi-branch (by Variable Value)” panel to t...
Supports branching by variable values as well as string-b...
If no default branch is set, and a value not assigned to ...
**Cloud Shadows [#yd330a69]
Added a feature to Rendering Settings that allows renderi...
***Map Editor [#r2d52aec]
- Added the “Cloud Shadow Texture” feature to Map Setting...
-- Up to two cloud textures can be specified.
-- You can adjust texture, shadow density, scroll speed, ...
-- Added two cloud textures as defaults under
Resources > Textures > reserved folder > Cloud.
''&color(red){(!)};'' Please set the wrap property of tex...
**Parallax Occlusion Mapping [#n3692cf5]
***Resources [#idb0b966]
- Parallax occlusion mapping is now supported.
By assigning a grayscale texture to the “Height Map” slot...
The parameters “Height Scale,” “Parallax Type,” and “Inve...
''&color(red){(!)}; This feature simulates height differe...
Depending on the camera position and other conditions, vi...
- Added a brick wall decal for height map sampling to Res...
To use it, click the Add button in the Decal Stamp tree a...
**LOD(Level of Detail) [#i2dc8b15]
Implemented a feature that switches LOD levels based on t...
*** Resources [#f393dcc7]
''&color(red){(!)};'' These properties will only be shown...
- Added “Use LOD” and “LOD Model Switching Threshold” to ...
- Added “LOD Model Switching Threshold” to Models propert...
***Map Editor [#keda74bb]
- Added “Always Display LOD0 Model” to Map Settings Palet...
Even if a model is configured to use LOD under Resources ...
This feature is intended for cases such as indoor scenes ...
** Find Usages for Common Events [#na925099]
*** Map Editor [#lc5fc71c]
- Added a “Find Usages” function to the context menu (rig...
When common events are used for standard processes, this ...
** Number of Steps [#d7272ba4]
*** Database [#ya7f093c]
- Added “Number of Steps (On Maps)” to “Removal Condition...
- Added “Number of Steps” to “Trigger Interval Type” for ...
***Other [#m8009198]
- Changed the auto-damage interval for “Poison” on maps i...
#br
----------------------------------
**Other Feature Additions & Improvements [#qeddb296]
***Events [#be2ae03d]
- Added the “Change Camera Movement Range” panel.
This allows you to modify the camera movement range confi...
- Added the following features to the “Display String as ...
-- Selection of display priority
-- Rotation of displayed text
- Added support for sprite rotation in the “Display Image...
- Enabled image rotation in the “Move Image” panel.
- Added “Member Change Screen” to the “Change Layout to b...
Using this feature, you can change the layout used for th...
- Added a “Do Not Change” option to the “Orientation at t...
- When using “Memorize Position” for events, it now saves...
Changes to the “Memorize Position” property can be made i...
(It can also be changed from the context menu when right-...
- Updated the “Obtain Battle Information” panel so that t...
*** Database [#red51eb6]
- In “Casts,” under the “Battle” tab > “Bare Handed Abili...
***Layout Tool [#b9c3b46d]
- Fixed an issue so that the splitter position in the Spe...
If you expand the text input field, that state will be sa...
*** Test Play [#m100ca4f]
- Added an option to the Debug Window > “System Status” t...
*** Camera Tool [#n2f9dc92]
- The state of the “Skip This Camera” property for battle...
This makes it easier to use save data created with this f...
*** Resources [#b7a19c7f]
- Updated particle emitter control to support hidden stat...
- Enabled importing of FBX files that contain shape keys ...
- When opening the “Asset Picker” from the “Add” button i...
*** Top Menu [#b13c0d93]
- Improved the visibility of the “Game Gallery” by separa...
*** DLC: Localization Tool [#yd9a61a1]
- Added the ability to collapse rows with many entries.
- Improved the speed of filtering operations.
#br
**Bug Fixes [#f2d2d290]
***Map Editor [#eaffe5b4]
- Fixed an issue where the Map Editor could become slow w...
- Fixed an issue where the stamp thumbnail in the Stamp P...
- Fixed an issue where changes to Environmental Effects (...
- Fixed the scrollbar behavior when vertically resizing t...
- Implemented a workaround for an issue where the check s...
- Improved the input method for "Shadow Bias" in Map Sett...
***Battle [#t41c9a1c]
- Fixed an issue where respawned monsters via events coul...
The original coordinates and positions specified in the b...
***Events [#qdcd2246]
- Fixed an issue where the step count would increase whil...
- Fixed an issue where, upon loading save data, if a cast...
- Fixed an issue in the “Add/Remove Party Member” panel w...
- Fixed a bug where executing the following panels immedi...
--“Change Display State of Player Subgraphic” / “Change D...
-- “Make Player Invisible/Visible” / “Make Event Invisibl...
-- “Apply Blend Shapes to Player” / “Apply Blend Shapes t...
*** Variables Used [#uc936329]
- Fixed an issue where variables used as pointers for arr...
*** Database [#bc2dfda4]
- Fixed an issue in Casts > Battles tab where assigning “...
- Fixed an issue where the ? help in the Enemy Party menu...
***Layout Tool [#h1e1221b]
- Fixed an issue in the system layout of the Input Bindin...
***Camera Tool [#h46276b5]
- Fixed an issue where an exception could occur immediate...
***Resources [#y1d28ddd]
- Fixed an issue in 3D Stamps where dragging and moving a...
***Game Definitions [#ld02affb]
- Fixed an issue where mouse movement and sensitivity val...
----
*Ver. 2.3.1.3 4/15/2026 [#i965578f]
**Bug Fixes [#rd4c9e3c]
***Resources [#m83a1283]
- Fixed an issue in version 2.2 and later where subgraphi...
***Test play [#yc01aa0e]
- Fixed an issue in version 2.3.1.0 and later where input...
***Map Editor [#g28c795c]
- Fixed an issue where the folder check state would chang...
*** Published Work Export [#d615030a]
- Fixed an issue in versions 2.3.1.0 and later where righ...
***Others [#i8565876]
- Fixed an issue in version 2.2 and later where unnecessa...
#br
----
*Ver. 2.3.1.2 4/10/2026 [#j59ca9be]
**Bug Fixes [#i6810915]
***Test Play [#y4923e85]
- Fixed an issue in version 2.3.1 and later where attempt...
***Resources [#odeea7eb]
- Fixed an issue in version 2.3.1 and later where the mot...
#br
----
*Ver. 2.3.1.1 4/8/2026 [#na4223ed]
**Bug Fixes [#z57af055]
***Layout Tool [#ade7b33e]
- Fixed a bug where some Rendering Containers for which "...
#br
----
*Ver. 2.3.1.0 4/7/2026 [#j19e3d05]
** New and Improved Features [#l68be815]
***Events [#jf1e9290]
- Added "Act as Lift" to event sheet settings.
When enabled, any player casts or events on top of this e...
This option is enabled by default. If it causes unintende...
- Event rotation is now applied to the positions of playe...
- In the "Add/Remove Party Member" panel, when selecting ...
***Layout Tool [#o6e52496]
- Added the special format \steps to display the Number o...
- Added the "Text Overflow: Ellipsis" option to text pane...
When text exceeds the display area, the overflow will be ...
**Bug Fixes [#u3df0d4a]
***Layout Tool [#z102b557]
- Fixed an issue where the item filtering behavior using ...
''&color(red){(!)};If you are using this feature, we apol...
--#armarmors
--#headgears
--#bodyarmors
--#legarmors
--#accessories
- Fixed an issue where duplicate GUIDs (internal data) in...
In the current version, GUIDs are managed to prevent dupl...
- Fixed an issue where layout parts with special coordina...
- Fixed an issue where a rendering container with display...
- Fixed an issue where sprite sound effects would still p...
- Fixed an issue where exceptions could occur when render...
- Fixed an issue where using a variable in a special form...
***Events [#sba83cc3]
- Fixed an issue where changing the scale of a subgraphic...
- Fixed an issue where the settings in the "Rotate Event"...
- Fixed an issue where the event's rotation angle could n...
- Fixed an issue where an exception could occur during ba...
***Resources [#p3c701e5]
- Fixed an issue where the time required to open the stam...
- Fixed an issue introduced in Ver. 2.3 where textures us...
***Test Play [#p64821e2]
- Fixed an issue where exiting full-screen mode would res...
***Game Definition [#v68ccf6b]
- Fixed an issue where assigning multiple functions to th...
***Map Editor [#r2d148de]
- Fixed an issue where an exception could occur when reop...
- Fixed an issue where changes to Environmental Effects (...
- Fixed an issue where reducing the vertical size of the ...
***Top Menu [#wc87aa7b]
- Fixed an issue where incorrect graphic errors related t...
*** Camera Tool [#ce22e342]
- Fixed an issue where an exception would occur in the "S...
*** Other [#q8c2e536]
- Replaced the old special format for database descriptio...
Applied the same fix to the corresponding parts in the sa...
-- Orb Stories
--Battle Plugin Sample
--Dungeon RPG Sample
----
*Ver. 2.3.0.3 3/24/2026 [#y92d8a77]
**Bug Fixes [#xe1bb7d7]
***Events [#s2acfb26]
- Fixed an issue where specifying mouse buttons as detect...
- Fixed an issue where local variables could not be used ...
***Database [#f1e6797b]
- Fixed an issue where enemy party folder names could not...
***Resources [#nb8ef881]
- Fixed an issue in Ver. 2.3 and later where some stamps ...
- Fixed an issue in Ver. 2.3 and later where footstep sou...
- Fixed an issue in Ver. 2.3 and later where selecting “M...
***Camera Tool [#n2017823]
- Fixed an issue where an exception would occur when open...
***Published Works [#p1b3ca12]
- Fixed an issue where performance load increased on maps...
----
*Ver. 2.3.0.1 3/19/2026 [#y39a6b96]
**Bug Fixes [#med17d5e]
***Events [#t0ccfeeb]
- Fixed an issue where some key inputs could not be detec...
***Others [#re6e80e8]
- Fixed an issue where an exception would occur when open...
- Updated the plugins/language/en-us.tsv language pack in...
----
*Ver. 2.3.0.1 3/18/2026 [#m990e4f3]
**Bug Fixes [#g1af7766]
***Resources [#scc9eac1]
- Fixed an issue where, since Ver. 2.3, settings would no...
''&color(red){(!)};''Please note that when using installe...
Therefore, if you plan to distribute your game widely, we...
- Fixed an issue where opening a motion set would take an...
- Fixed an issue where an exception could occur, since Ve...
*** Enemy Party [#r305d0a0]
- Fixed an issue where an exception could occur when crea...
This issue only occurred in projects where battle camera ...
- Fixed an issue where a description field with no curren...
*** Camera Tool [#ec6eef1c]
- Fixed an issue where an exception would occur, since Ve...
*** Battle [#b07394d6]
- Fixed an issue where using sprite-based stamps in battl...
***Events [#c4610eea]
- Fixed an issue in the "Recover/Reduce Battle Cast's Con...
- Fixed an issue in the "Make/Cure Battle Cast State Chan...
- Fixed an issue in the "Make/Cure Battle Cast State Chan...
- Fixed an issue, since Ver. 2.3, where the following wou...
-- Retrieving camera operations, menu, and jump key input...
-- Retrieving the input states of "Action 1–3 (MENU)" via...
*** Database [#j1bea844]
- Fixed an issue where changes to cast/item names were no...
*** Map Editor [#daffcfee]
- Fixed an issue where placing an event on terrain with e...
***DLC: Localization Toolkit [#ka025e48]
- Fixed an issue where cells containing only numeric valu...
- Fixed an issue where translations for state change mess...
- Fixed an issue where a progress bar was displayed durin...
- Fixed an issue where translations were not supported fo...
- Fixed an issue where translations were not supported fo...
- Fixed an issue where translations were not supported fo...
----
*Ver. 2.3.0 3/12/2026 [#ja15d425]
** New and Improved Features [#i74f5a42]
**Enemy Party [#v6ec283b]
***Database [#ya401d94]
- Added the “Enemy Party” menu.
You can pre-create combinations and placements of enemies...
You can also create unique battle events for each enemy p...
Created enemy parties can be added to the map encounter s...
***Map Editor [#aa4df6e5]
- When specifying appearing monsters in Map Settings > En...
***Events [#fa919aa0]
- Added the “Execute Battle” panel. This panel is used to...
***Camera Tool [#f6bce013]
- When configuring battle camera settings, you can now sp...
The settings dialog can be opened from the battle layout ...
**Conversation & Message Preview [#p366f71b]
***Events [#j8af4f67]
- Added a feature to the Conversation, Message, and Ticke...
Pressing the Preview button opens the Message Editor.
By specifying layout data, you can check how the entered ...
**Store-Related Feature Additions [#j02fbadd]
***Events [#t9d8c0d2]
- Added the following features to the “Display Store and ...
-- Price Adjustment Function
--- Specify a percentage (%) rate of change from the pric...
--- Specify the price using a variable
--- Specify the percentage (%) rate of price change using...
-- Inventory Management Function
When set to “Direct Value,” a local variable is automatic...
If a negative value is entered into the variable, stock b...
***Layout Tool [#w9caa6ac]
- Added the special format \shopitemstock to display the ...
**Cast / Item / Skill Description [#j089dca6]
You can now set multiple descriptions for each database e...
***Database [#tdf3a727]
- A new “Description” field has been added to the “Other”...
--Up to five descriptions can be entered.
The description field that previously appeared below the ...
--You can use Text Commands to add formatting such as bol...
***Layout Tool [#q0f66d96]
- A new special format command \(xxxx)desc[] has been add...
As a result, the previous command \(xxxx)des has been rem...
--For example, the previous \itemdes works the same as \i...
You can also pass variables as arguments in the special f...
---\itemdesc[\$[Variable0]]
--The text panel has a limitation that only one decorated...
Therefore, if you wish to display multiple description te...
**Skill Critical [#x756bb8c]
***Database [#g59f0cc7]
- A Critical category has been added to skill abilities, ...
--Skill Critical Rate
--Additional Damage Formula
--Critical Effect
---''&color(red){(!)};'' Skills without a “Skill Critical...
---''&color(red){(!)};'' If a skill’s behavior is implem...
---''&color(red){(!)};'' Currently, critical hits can be...
---''&color(red){(!)};'' Please note that when a critical...
- Two new customizable skill messages have been added to ...
If no text is set for these options, the text defined in ...
- The “Critical Hit Rate (%)” ability in State definition...
- A new keyword “Critical Hit Check” has been added for u...
This value will be:
--1 when a critical hit occurs
--0 otherwise
***Game Definition [#u103df19]
- A new option “Critical Damage Rate Target Tag” has been...
Critical Damage Rate is a multiplier applied to damage at...
This setting allows you to specify which tags the multipl...
By default, the #Skill tag is specified, affecting the cr...
If you wish to apply this value only to physical attack s...
**Feature Additions to Variable List [#r1b17800]
***Variable List [#vca18e7f]
- Added and improved the following features.
-- When double-clicking a row in the variable list to ope...
-- Added a context menu. If an event that operates a vari...
** Feature Additions to Cast Parameter Check View [#t4db6...
*** Test Play [#q478d1cc]
- Added and improved the following features in the Cast P...
-- Added status display for reserve members
-- Added the ability to jump by cast unit or group unit
-- Horizontal scrolling with mouse wheel button drag
-- Save Option menu settings
-- Disable key input on the Test Play window while active
---------------------------
***Events [#j4f7069b]
- Added logical OR to the Event Sheet's condition panel.
You can now set conditions to execute the Event Sheet whe...
- Added negative-form options to the string condition pan...
The following options have been added: “Is Not Equal To”,...
- Added the ability to specify variables for the random n...
- Added the "Number of Steps" option to the "Advanced Var...
The application of steps to conditions for state release ...
- Added the ability to obtain the “Management Tag” of equ...
- When retrieving key input in the “Check Key Input” pane...
- Added an option to ignore differences of up to n decima...
- When using “Display Item Selection Screen”, you can now...
--This update enables [[the functionality implemented in ...
#br
In the Submenu Container of the Item Selection Screen, se...
#br
However, with this method, the item will be used without ...
Therefore, it is recommended to create a layout in the It...
- Added a “Restore Default” function to the “Change Layou...
- Added the ability to define label names as strings in t...
In addition, when using a fixed-value label jump, the des...
- Added a feature to the “Check Surrounding Collision Det...
-Added the ability to specify the destination using relat...
- Added apostrophes and double quotation marks (opening a...
- Reorganized the handling of BGM and BGS (environmental ...
--When starting or stopping BGM/BGS from an event (0 seco...
--When starting or stopping map BGM/BGS, any previously r...
--However, if map BGM/BGS is set to “Maintain”, the fade ...
--In all three of the above cases, “Play Fanfare” will be...
- Added the ability to specify the nth reserve member in ...
- Added party-wide/reserve-wide specification to the “Mak...
- Added party-wide/reserve-wide specification to “Recover...
***Layout Tool [#cb1295f2]
- Improved the selection UI in the “Actions” option of th...
- Added the ability to change the font used for display i...
- Fixed an issue where importing a lyrbr file while the l...
A lyrbr file is a layout data file exported from Bakin.
***Gameplay [#g74d4b41]
- Improved Party Train processing so that party members n...
- Implemented a push-out process for Non-Traversable Terr...
You can specify Non-Traversable Terrain in Resources > Te...
This process prevents the player from being pushed into N...
However, if the player is embedded in Non-Traversable Ter...
***Database [#rbbfd4fc]
- Casts > Equipment and Abilities tab > Added an “Edit Pa...
Settings that are only used under specific conditions hav...
- Casts > Battles tab > “Battle Command Menu” > Added “Sa...
When a command with this function is used in-game, the as...
- When selecting a skill in the Skill List, the tab conta...
If both ally and enemy effects are configured, the Effect...
- Added a Show/Hide option for the change value of the Co...
After adding the ability, specify Show/Hide in the detail...
- Added a note to the item Motion settings field indicati...
***Map Editor [#q6015e9b]
- Added new functionality to “export terrain as model.”
This feature is available from the right-click menu (cont...
-- After exporting a model, it is now automatically regis...
-- Implemented the “Render the Same as Terrain” option.
When enabled, the exported model will use the same shader...
If you are exporting terrain as a model for use, please e...
#ref(./Terrain_FBX_Export.png,70%)
#br
- Applied the Random Tile feature to the Fill Tool.
-- This feature can be executed with "Ctrl + Alt + Fill."
-- When filling, the ground will be painted using terrain...
-- Terrain tags can be set in Resources > Terrains.
-- This Random Tile feature can also be used with the Pen...
- Added a shortcut key to place stamps with their origin ...
To use this feature, hold Shift + Q while placing a stamp.
When placing the stamp, it will be positioned so that the...
This feature was added to accommodate cases where users w...
- Added new features and improved behavior for the Placed...
-- Added “Type” to the filter criteria. As a result, the ...
-- Improved the filtering behavior for Locked and Hidden ...
-- Improved the processing speed of the Batch Rename feat...
- It is now possible to change the size of symbols such ...
--- Map Editor Top Menu > Functions > Configuration > Tools
--- Map Settings Palette > Editor Settings tab
- Updated the layout of the Basic tab in the Map Settings...
The Terrain Texture Settings section is now collapsible.
Additionally, the Terrain Texture Settings section is now...
- Improved the responsiveness of selection and other oper...
In particular, performance has been improved when selecti...
***Game Definition [#y009bf89]
- In System Resources > Default Font Settings, you can no...
- In System Resources > Battles, added a feature that all...
If no image is specified, “Miss” will be displayed using ...
***Test Play [#ff43eb0a]
- When starting Test Play while a debug dialog or similar...
- In Battle Test, when defeated by an enemy, the game wil...
- In the feature that launches Test Play while performing...
Right-click the save data name to open the memo entry fie...
This feature is intended to improve Test Play workflow ef...
#ref(./QuickLoad_memo.png,70%)
#br
***Resources [#m13ffb31]
- You can now select multiple 3D Stamps in the list and c...
The same operations available in the “Models” menu can no...
- Added “Emitter Control” to the particle properties.
This feature affects data where the particle emission pos...
- Improved the texture search process when importing Effe...
- Even if the texture path specified within an .efk file ...
- Adjusted the Material settings section so that when usi...
***Camera Tool [#dcb7bb80]
- Improved the selection method when editing cells across...
You can now select multiple frames and change the Number ...
*** Sprite Tool [#rc4016d2]
- Improved the speed of value changes when using the mous...
*** Game Engine [#w1bf4b56]
- Implemented measures to address memory leaks in the run...
- Added and improved functionality to ensure decals are r...
However, please note that larger decal volumes will resul...
***Plugins [#gd7d00be]
- Following the steps below will allow you to reload a map.
mapScene.mapDrawer.setRomImpl(mapScene.mapDrawer.mapRom, ...
mapScene.mapDrawer.recreateCollisions();
***Sample Project [#iaf75254]
- Added Skill Sample Project to the Game Gallery.
It contains sample skills created using common events, ba...
- Adjusted lighting and other elements for the Grim Reape...
***Assets [#e533e3e0]
- Replaced some particle resources in the preset projects...
- Added attack animations to the dragons in the preset pr...
***Manual [#c45e37c7]
- We have published documentation for creating shaders.
Please use it to create your own custom shaders.
***DLC: Localization Toolkit [#r927856c]
- Added a feature to open the Event Editor from the right...
- You can now right-click a message row to preview how it...
- Implemented a feature in the Test Play menu bar to retr...
- Added a Note field. You can also assign sequential numb...
- You can now change the target localization language fro...
- The Localization Editor now remembers its UI layout (wi...
- The expanded/collapsed state of the tree view is now pr...
---------------------------------------------
**Bug Fixes [#bfe9cdd9]
***Events [#i8ad8043]
- Fixed an issue where collision remained at the original...
- Fixed an issue where "Check Collision Detection" in the...
- Fixed an issue so that when subgraphics are shown or hi...
- Fixed an issue where using the "Attach Model to Cast" p...
As a result, motions will now continue playing smoothly w...
- Fixed an issue where using "Display Effect" on the fir...
- Fixed an issue where, when using slice animations with ...
- Fixed the “Obtain Battle Information” panel to assign M...
- Updated the "Wait Specified Time" panel so that when "0...
This change prevents misunderstandings that there is no w...
- Fixed an issue in the Event Editor where Undo would tri...
- Fixed an issue in the Common Event Editor where, depend...
***Battles [#dd8d911d]
- Fixed an issue where the total wait time of the Damage ...
- Fixed an issue where, if different disappearance effec...
- Fixed an issue where the target index of an enemy with ...
- In map battles, defeating an enemy whose cast "Category...
- Fixed an issue where enhanceable consumable items would...
- Fixed an issue where attack power altered by a “state” ...
***Layout Tool [#i3920a16]
- Fixed an issue where status change values were not disp...
- Fixed issues related to the "Initial Value" setting in ...
-- Fixed an issue where the initial value was not applied...
-- Fixed an issue where pressing the "Restore Defaults" b...
- Fixed an issue where the mouse-over detection area in p...
- (Chinese version only) Fixed an issue where some action...
*** Test Play [#nee094e5]
- Fixed an issue where selecting "New Game" on the title ...
- Fixed an issue where the collision display for event su...
***Gameplay Issues [#t6f9a667]
- Fixed an issue where the position of 3D sounds was not...
***Resources [#uc2a2893]
- Fixed an issue in the 2D resource import dialog where, ...
- Fixed an issue where dropping an image file from the Ex...
- Fixed an issue where an unnecessary stamp was created w...
- Fixed an issue where switching the selected slice anima...
- Fixed an issue where the motion from before the update ...
***Game Definition [#i4b9183a]
- Fixed an issue where, when selecting the player in the ...
- Fixed an issue in the Common Terms / Text Replacement ...
***Database [#n3db3fdf]
- Fixed an issue where editing the contents of the "Detai...
***Map Editor [#z5fb51b6]
- Fixed an issue where entries might not display correctl...
- Fixed an issue where the stamp list was not cleared whe...
- Fixed an issue where empty slots created when deleting ...
- Fixed an issue where the "Show Terrain Attributes" feat...
- Fixed an issue where objects in the Uncategorized categ...
***Camera Tool [#l677329e]
- Fixed an issue where terrain height was not reflected i...
***Variable List [#e29ae6b3]
- Fixed an issue where switching the event editing mode ...
***Others [#kfbd6c17]
- Fixed an issue where the folder structure of variables ...
- Updated the system to display an error dialog when load...
***DLC: Localization Toolkit [#w8595150]
- Fixed an issue where button colors were difficult to se...
----
*Ver. 2.2.1.2 2/18/2026[#c75081bf]
**Bug Fixes [#ra5d617f]
***Layout Tool [#vc70f609]
- Fixed an issue where an exception could occur at the st...
- Fixed an issue where a menu container with page switchi...
- Fixed an issue where fade-in/out effects would not appl...
***Resources [#jd2c3e2c]
- [Chinese environment only] Fixed an issue where the sli...
***Events [#n528850f]
- Fixed an issue where an exception could occur when togg...
- Adjusted so that when a stamp is removed in the next co...
***Gameplay Issues [#ldade802]
- Fixed an issue where the background color of cast thumb...
***Camera Tool [#yb51bd2c]
- Fixed an issue where light source settings configured i...
***Other [#ue664ce1]
- Fixed an issue where the function to open the log might...
----
*Ver. 2.2.1.1 [#a114303f]
** New and Improved Features [#hf5b0b03]
***Gameplay Issue [#vc865202]
- Improved memory usage efficiency for collision data of ...
**Bug Fixes [#bb586c01]
***Test Play [#xca04a1c]
- Fixed an issue where damage caused by enemy casts’ “Sta...
***Resources [#z7f2c28d]
- Fixed an issue where resources could not be imported co...
- Fixed an issue where resources included in the BasicSet...
- Fixed an issue where thumbnails were sometimes not disp...
- Fixed an issue in the import dialog for importing 2D im...
***Sprite Tool [#o81a6bde]
- Fixed an issue where an exception occurred when clickin...
- Fixed an issue where changing some properties while mul...
- Fixed an issue where an exception occurred when selecti...
- Fixed an issue where the frame count field was not disa...
*** Camera Tool [#s27ce605]
- Fixed an issue where the frame count field was not disa...
----
*Ver. 2.2.1 [#d297f27d]
**Bug Fixes [#u804298b]
***Gameplay Issues [#ufc28d9d]
- Fixed an issue where the execution engine would occasio...
- Fixed an issue introduced in Ver. 2.2 where it was not ...
- Fixed an issue where the cursor would not appear on the...
- Fixed an issue where the text “Move to Party” was not d...
***Database [#v7a47ab5]
- Fixed an issue introduced in Ver. 2.2 where the selecta...
- Fixed an issue introduced in Ver. 2.2 where the “Attach...
***Common Event Editor [#ieb28d22]
- Fixed an issue in the Common Event Editor where the cur...
----
*Ver. 2.2.0.2 [#r92599f6]
**Bug Fixes [#c9cf5a32]
***Sprite Tool [#m435d583]
- Fixed a bug where an exception occurred when attempting...
***Camera Tool [#q1a2302b]
- Fixed an issue where, starting with Ver2.2, opening a f...
***Layout Tool [#gabb1fdf]
- Fixed an issue where lines were drawn at the edges when...
***Sample Game "REINES DU SABBAT Queen of Sacrifice."(rev...
- Translation revisions for text, organization of project...
----
The following issues have been resolved as of ver2.2.1.
%%''&color(red){(!)Caution};'' %%
%%Since Ver. 2.2, there have been rare reports of the gam...
%%As a temporary fix, please try setting the CCD Radius C...
%%We apologize for any inconvenience caused. %%
----
*Ver. 2.2.0.1 [#je82334a]
**Bug Fixes [#ud1674bf]
***Events [#ffeeb17f]
- Due to the fix listed below that was implemented in ver...
---Fixed an issue where an event’s collision would remain...
***Resources [#a2056a5b]
- Fixed an issue where the default value of Textures/Imag...
If you have imported images after changing the above prop...
''&color(red){(!)};'' Import File Common Settings are app...
***Layout Tool [#t5e9b540]
- (English version only) Fixed an issue where some layout...
----
*Ver. 2.2.0 [#g878d4ce]
** New and Improved Features [#ef919753]
**Reserve Member [#l18c2160]
***Game Definition [#i94e7646]
- Added “EXP Calculation Formula (Reserve)” under Rules &...
The default value is exp*0, meaning reserve members do no...
Setting it to exp*100 allows reserve members to gain the ...
- Added the “Swap with Reserve on Party Wipe” feature und...
When enabled, if the active party is wiped out but there ...
- Added the “Maintain Formation After Battle” feature und...
When enabled, any party formation changes made during bat...
This also disables the “Disable Rearrange” setting in Dat...
- Added a “State Removal Conditions Progress” switch unde...
This allows you to configure whether state-removal condit...
***Events [#xcf558b5]
- Added a feature allowing reserve members to be designat...
--[Status Category]
---Change Cast's Equipment (Battle Support)
---Change Cast Status (Battle Support)
---Change Cast's Class (Battle Support)
---Make/Cure State Change (Battle Support)
---Increase/Decrease EXP
---Learn/Forget Skill
---Fully Recover Party
--[Party Category]
---Rename Party Member
--[Player Category]
---Change Cast Graphic (Battle Support)
---Attach Model to Cast
--[Conditional Judgment Category]
---Display Inn and Check Results
---Check the Learned Skill
---Check Party Cast
***Database [#l95e0a20]
- Added “Switch Members” to Casts > Battle Command Settin...
This allows you to assign a command that lets players swi...
- Added “All Allies (Including Reserve)” to the target op...
With this option, skills such as full-party HP recovery c...
***Changes Related to New Reserve Member Features [#sbd02...
- Marked the “Recover/Reduce HP or MP” panel as deprecated.
The panel will continue to function, so you may keep usin...
For future use, please switch to the “Change Cast Status”...
- Adjusted map behavior so that reserve members no longer...
**Party Menu Related [#g1f769a4]
***Game Definition [#qa40425e]
- Added “Show ‘Escape’ Command” under Rules & Rendering >...
This allows you to remove the “Escape” command from the b...
- Added “Trigger Cancel Event with Party Leader” under Ru...
When the party leader (the first active member) performs ...
Set the event trigger to “Every Turn.”
***Events [#j5a01c8d]
- Enabled executing the “Escape” action using the “Specif...
- Added the “Show Party Switch Screen During Battle” pane...
#br
This is intended for use with Free Layout for Event scree...
Please refer to the [[Party Menu:https://rpgbakin.com/puk...
Possible menu functions include the following:
--An option that calls a common event which executes the ...
--An option that switches party members using the “Show P...
--An option that opens a status screen.
**Solo-Member Party [#qac2bd5a]
***Layout Tool [#gddf150f]
- Skills, items, and status actions can now be executed w...
This makes the UI more natural in games designed around a...
--If no destination layout is specified, the action is no...
--In the target-selection layout, behavior is now determi...
---“Confirm Selection” executes the action and closes the...
---“Cancel Selection” closes the menu without executing (...
#br
For example, here is a typical flow for using a skill.
Please refer to the [[Simplifying the Item/Skill Usage Fl...
1. In the main menu, set the submenu container for skills...
2. In the Skill Selection screen, set the submenu contain...
3. In the Skill Target Selection screen, create menu opti...
Assign “Confirm Selection” to “Use Skill.”
Assign “Cancel Selection” to “Cancel.
----
***Layout Tool [#o78aa612]
- Added the \savevar special format, which allows display...
This can be used, for example, to store progress text in ...
- Added the following new special formats:
-- Display equipment slot names
-- Display money at the time of saving
-- Display the Class/Subclass levels of party members in ...
-- Formats related to Store selling prices
- Added a new setting to the layout properties of the “Fr...
that prevents the layout’s key handler from responding wh...
You can choose whether message processing or layout input...
- Enabled sorting functionality in the layout properties ...
-Added “Disable Camera Operation” to the layout propertie...
When enabled in the Menu screen, it prevents in-game came...
- Added “Variable to Assign a Selection Result” and “Vari...
- Added new system tags for “Skills Available in Battle” ...
- Images set in rendering containers can now use a single...
- You can now directly type special formats and tags into...
Clicking the arrow icon opens a dialog to assist with ins...
- Improved the UI of the layout export dialog.
- Optimized processing when selecting equipment items on ...
- Optimized processing when selecting save data on the Sa...
- Improved rendering performance when using images with t...
***Events [#z44df292]
-Added the “Make Display Color for Hidden Areas Invisible...
- Added the “Change Player Jumping Strength” panel to the...
- In the “Display Image” panel, you can now choose whethe...
- The “Select from Selection and Check Results” panel now...
- In the “Display Conversation” panel, it is now possible...
To use this feature, simply turn off both speaker checkbo...
- The “Advanced String Variable Operation” panel can now ...
- Added an option in the “Specify Battle Cast Action” pan...
- Moved the “Change Cast’s Equipment” and “Change Cast’s ...
- Improved performance of the Event Editor in large proje...
***Database [#h06366d1]
- Added a “Correction Target” column to Casts > Equipment...
- Added the “Multi-Weapon Modifier: mwm” keyword to formu...
With this, you can specify which values are multiplied by...
When “Use a Formula” is selected as the “Correction Targe...
***Resources [#kcc69fa6]
- Added a button to the Delete Asset dialog to toggle all...
- Improved processing speed when changing the selection o...
- Blendshape playback now also affects subgraphics.
- Added Import File Common Settings to the Textures/Image...
This feature allows you to change settings such as how im...
''&color(red){(!)note};'' Please note that settings made ...
***Game Definitions [#i4b4595c]
- Added an option to select “None” in System Resources > ...
- In Move & Operate > Assign Input Device, changing key a...
***Camera Tool [#c817dea3]
- Added support for selecting multiple frames on the time...
- Enabled batch editing of property values when multiple ...
A “Number of Frames” field has been added to the property...
- Enabled copy & paste while multiple frames are selected.
- When pasting camera data into a battle camera, it now b...
***Sprite Tool [#m20cd166]
- Enabled batch editing of numeric properties when select...
When multiple frames are selected, adjust the “Number of ...
***Tool UI [#o02f7288]
- Added a zoom function to previews for specifying positi...
***Other [#z5c35d4a]
- Added Simplified Chinese and Traditional Chinese versio...
***Sample Game [#p67c754f]
- Added “REINES DU SABBAT Queen of Sacrifice. ” as a new ...
**Bug Fixes [#o290556c]
***Layout Tool [#k45546ce]
- Fixed an issue where special formats for displaying the...
- Fixed an issue where containers set to “Hide when Menu ...
- Fixed an issue in the Party Switch screen where cancel ...
- Fixed an issue where the length of sliders displaying c...
- Fixed an issue where tag-based filtering in the “Select...
- Fixed an issue where displaying a menu container in-gam...
- Fixed an issue where using an image with the “Maintain ...
- Fixed an issue where status icons for the selected cast...
- Fixed the following issues related to the “Save File Se...
-- Performance slowdown when moving the cursor
-- Some parts not updating correctly when switching pages
-- Sliders not displaying properly in certain cases
- Fixed an issue where \dictionaryskillname-related speci...
- Fixed an issue where checking “Disable Auto Assignment ...
- Fixed an issue where panel content could be displayed a...
- Fixed an issue where the selection frame remained in th...
- Fixed an issue where the selection cursor could disappe...
- Fixed an issue where the selected layout information in...
- Fixed an issue where input from a gamepad was ignored a...
This change prevents unintended behavior that could lead ...
***Events [#xcf172ff]
- Fixed an issue where performing a forced save via a com...
- Fixed an issue where motions would not transition to th...
- Fixed an issue where portrait graphic appearance animat...
- Fixed an issue where displaying a layout immediately af...
- Fixed an issue where the screen could remain bright if ...
- Fixed an issue where an event’s collision would remain ...
- Fixed an issue where changes to the loading screen made...
- Fixed an issue in the “Change Cast Status” panel where ...
- Changed the behavior of "Attack Range" in the "Obtain I...
The original "Attack Range" parameter, which returned a v...
The new "Attack Range" parameter now returns the unscaled...
Existing projects are automatically converted, so no chan...
- Fixed an issue where selecting “Do Nothing” in the “Spe...
- Fixed an issue where using “Make Monster Appear” to pla...
- Fixed an issue where changes to rendering settings in b...
- Fixed an issue where, depending on the language environ...
- Fixed an issue where copying an event that plays the “D...
***Database [#jd67b03e]
- Fixed an issue where invalid initial consumption values...
- Fixed an issue where skills that reduce allies’ consump...
(By entering a negative value for recovery abilities, it ...
- Fixed an issue where an exception could occur during an...
- Fixed an issue where, in some list-type display fields ...
*** Game Definition [#t9f89cb1]
- Fixed an issue where the assignment fields for MENU: AC...
***Resources [#c6bec962]
- Fixed an issue where an exception error occurred when o...
- Fixed an issue where, when importing an exrbr file as a...
- Fixed an issue where, in Sounds, adding a sound via the...
- Fixed an issue where, when adding sound resources via d...
- Fixed an issue where the subgraphic list remained displ...
- Fixed an issue where attempting to add motion, blend sh...
***Map Editor [#k5e438b2]
- Fixed an issue where the relative positions of grouped ...
- Fixed an issue where the Snap Tool did not function cor...
- Fixed an issue where an exception occurred when attempt...
- Fixed an issue where repeatedly clicking while placing ...
- Fixed an issue where the divider position in the proper...
- Fixed an issue where the Y position could increase by 0...
- Fixed an issue where the area display of the Non-Traver...
- Fixed an issue where lock/visibility settings for group...
- Fixed an issue where pasting a map could cause an excep...
- Implemented countermeasures for an issue where the Quic...
***Sprite Tool [#yfea2859]
- Fixed an issue where images were not copied when sprite...
- Fixed an issue where an exception occurred when copying...
***Test Play [#iccd59e9]
- Fixed an issue where, in Debug Window > Variable Monito...
- Fixed an issue where, after clearing variable folders o...
- Fixed an issue where, during battle tests, invalid valu...
- Fixed an issue where resetting test play using Ctrl+C d...
- Fixed an issue where consumption values of cast events ...
*** Tool UI [#wd6adb5b]
- Fixed an issue where, in tree-view style lists such as ...
----
*Ver. 2.1.0.3 [#j41dd1dc]
**Bug Fixes [#oba60acc]
***Layout Tool [#y72a0e00]
- Fixed an issue where the DLC “RPG Developer Bakin Layou...
----
*Ver. 2.1.0.2 [#l6babe25]
**Bug Fixes [#dbab317d]
***Gameplay Issues [#e04c5579]
- Fixed an issue where, if a map specified itself as the ...
***Events [#w3143c60]
- Fixed an issue where, in the “Change Cast’s Equipment” ...
- Fixed a layout issue in the “Obtain Cast Status” panel ...
----
*Ver. 2.1.0.1 [#hbec17b4]
** New and Improved Features [#q304693b]
***Map Editor [#h0270431]
- You can now change the default key settings (Top Menu >...
Prioritize Placement: While holding this key, placement o...
The default key for this operation has been changed to "Y".
** Bug Fixes [#k7cfc921]
*** Layout Tool [#j5efa516]
- Fixed an issue introduced in Ver. 2.1 where, after copy...
*** Published Work Export [#q3b39912]
- Fixed an issue introduced in Ver. 2.1 where, when the g...
----
*Ver. 2.1.0 [#ce27d80b]
** New and Improved Features [#vc1800e2]
***Input Bindings Screen [#fd02258f]
- Implemented the "Input Bindings" screen that allows pla...
It has been added at the very bottom of the "Menu" catego...
-- Added input binding-related actions to the "Action" pr...
Please refer to the system layout for usage instructions.
--Added a new operation "MENU-BINDING_REMOVE" to Game Def...
This "MENU-BINDING_REMOVE" allows you to remove a key or ...
''&color(red){(!)};''No default key is assigned to "MENU-...
#br
***DirectInput Controllers [#o59581db]
- DirectInput controllers are now supported in exported p...
In the input bindings screen, DirectInput button names ar...
***Setting Transition Time for Rendering Settings [#j60ef...
- Added a transition duration setting to the "Change Rend...
Except for certain settings, rendering settings can now b...
--Please note that this feature provides interpolation be...
Properties that are simple on/off switches like FXAA, or ...
--This feature does not apply to settings that are turned...
For example, when switching from setting "A" with "VIGNET...
In such cases, enable "VIGNETTE" in "A" and set its value...
--The transition between skybox models is achieved using ...
(The new model is placed larger than the current model, t...
#br
As a result, if the size difference between the two model...
#br
''&color(red){(!)note};'': The EP1_sky01–03 models and ot...
#br
--Also, skybox models are loaded during the switch. You c...
--If a save is made while switching rendering settings, t...
***Events [#tba1ac04]
- Added a "Check Key Input" panel under the Conditional J...
- Added a condition panel to sheet execution conditions t...
- Added an option to the "Change Player/Event Movement Sp...
If "Change Walk Motion" is not checked, the walking motio...
- Added a feature to the "Display Free Layout for Event" ...
***Map Editor [#s6f88115]
- Implemented a feature that allows changing the assigned...
--You can change it from the "Stamp" entry added under th...
--Properties such as position, rotation, and scale will b...
--If an event is selected, the graphic of the first sheet...
- Added expand/collapse buttons for groups/folders in the...
- When placing objects or local lights, holding Shift whi...
Immediately after placing an object, manipulator operatio...
These changes make it easier to continue placing objects ...
- Improved the behavior of the eraser tool so that it imm...
- Added a feature to the far-right menu at the bottom of ...
Use this to identify terrain with the same texture but di...
***Game Definition [#e3e080a5]
- Added an option under Rules & Rendering > Rendering Opt...
***Layout Tool [#if790d6c]
- Added a new layout property to the Equipment Item Selec...
"Management Tags for Items to be Displayed".
You can now filter which equipment items are shown based ...
***Plugins [#j023cb7f]
- Movie playback-related processes have been consolidated...
For details, please refer to the Plugin Reference.
***Localization Toolkit [#mf4c26ff]
- When using resource localization, specified resources a...
**Bug Fixes [#q232edcd]
***Resources / Internal Format [#c3102f79]
- ''Fixed an issue where enabling texture compression cou...
In some cases, objects using alpha-cutout textures (e.g.,...
This issue was more likely to occur if the alpha cutoff t...
-- When converting to the internal format, texture compre...
---''&color(red){(!)Note};'' When using internal format, ...
---''&color(red){(!)Note};'' If you're using internal for...
We apologize for the inconvenience.
***Events [#kafcc17e]
- Fixed an issue where events without collision settings ...
- Fixed a bug where, during battle, message/conversation ...
- Fixed an inconsistency in wait time behavior when using...
- Fixed a bug where the "Change Game Speed" panel did not...
- The "Display Layout Screen" panel is not supported duri...
However, if it was used via a common event with the "Wait...
- Fixed an issue where empty conversations/messages inter...
*** Layout Tool [#f5d43364]
- Fixed a bug where using the mouse to operate a spin pan...
- Fixed a bug in the Layout Parts List where rearranging ...
*** Database [#uaf356d4]
- Fixed an exception that occurred in the "Items" list wh...
- Fixed a bug in the "Skills" list where switching the "A...
- Fixed a bug under Casts > Battles where newly added ite...
***Battles [#nca7ba35]
- Fixed an issue where an exception could occur if an ene...
***Test Play [#tb7f243c]
- Fixed an issue where an exception could occur after app...
*** Gameplay Issues [#a4157abf]
- Fixed an issue where the reference coordinates for envi...
----
*Ver. 2.0.2.1 [#nff4e2b6]
**Bug Fixes [#qae9f067]
***DLC: Localization Toolkit [#aea45a0a]
- Fixed an issue in layout data localization where, in la...
- Fixed an issue in layout data localization where the pe...
----
*Ver. 2.0.2.0 [#bddea832]
** New and Improved Features [#w83ef561]
***Resources [#dc53e86b]
- Added a feature to set scale for particle effects.
***Debug Window [#w249e4c9]
- Improved the Event Monitor to display the status of bat...
- Improved the behavior so that pressing the Enter key on...
***Events [#g40cd183]
- In the "Obtain Battle Information" panel, when retrievi...
In other words, when using a skill configured as "Effect ...
**Bug Fixes [#b2b2193d]
***Database [#p030c5fe]
- Fixed an issue where copying and pasting a cast could c...
***Events [#sc4a149e]
- Fixed a bug where, during battle, if the second or late...
- Fixed a bug where using the "String Input" panel immedi...
***Resources [#n2034257]
- Fixed a bug where clicking the label of the last entry ...
***Layout Tool [#uda11b2b]
- Fixed a bug where using a variable as a parameter in a ...
- Fixed a bug where the split position between the screen...
- Fixed a bug where locked parts in the layout parts list...
- Fixed an issue where existing tags were not displayed i...
***Map Editor [#ua560c42]
- Fixed a bug that caused an exception when performing Un...
- Fixed a bug that caused an exception when editing the b...
***Sprite Tool [#x14b0504]
- Fixed an issue where mask states outside the image boun...
***Tool UI [#wfc118d1]
- Fixed a bug where the position and size of certain dial...
- Fixed an issue where the dark mode background color was...
***Top Menu [#c84deec9]
- Fixed an issue where thumbnails for moving graphics mig...
***Others [#z20875f4]
- Fixed a bug where dynamic patching for older battle scr...
- Fixed an issue where, when a save destination folder wa...
**Localization Toolkit(DLC) [#c8ebc10e]
- Layout data can now be replaced per language.
- Fixed a bug where the "Change Item Name" panel was not ...
- Fixed bugs where some layout elements were not listed o...
- Fixed a bug where exporting to Excel would fail if the ...
----
*Ver. 2.0.1.0 [#r14c1a83]
** New and Improved Features [#g2d1bdba]
***Events [#bba4125b]
- Greatly improved the speed of map transitions in projec...
- Increased the pointer limit for array variables to 9,99...
- When setting the “Camera Playback” panel in cast events...
***Layout Tool [#na04abc8]
- When enabling the scrollbar feature for a menu containe...
***Battles [#o5d608f4]
- To allow synchronization between subgraphics and motion...
***Resources [#ga9b7755]
- When importing or deleting resources, a progress bar is...
- The "Hereafter, Same Settings" checkbox in the import d...
- When adding sound data shorter than 10 seconds, the “Ty...
**Bug Fixes [#wda19391]
***Layout Tool [#wdc37b16]
- Fixed an issue where the displayed content and selected...
- Fixed a bug where an exception would occur when modifyi...
- Fixed an issue where the filtering by cast tags was not...
- Fixed an issue where, if an appearance motion was set f...
- Fixed a bug where textures imported via drag & drop wou...
***Battles [#we5eb085]
- Fixed a bug where enemy cast characteristics were not p...
- Fixed an issue in battle tests where party cast charact...
***Events [#d6a1fa1a]
- Fixed an issue where the "Camera Playback" panel would ...
- The "Attach Model to Cast" panel now supports attaching...
- Fixed a bug where an exception would occur in the "Obta...
- Fixed a bug where the fanfare was being saved in the sa...
***Test Play [#v297301f]
- Fixed an issue in the Cast Parameter Check View where t...
- Fixed a bug in the Cast Parameter Check View where some...
***Resources [#s064d345]
- In the import dialog during resource import, fixed an i...
***Database [#mb3f4374]
- Fixed a bug where the "Add Attack Count" state ability ...
- Adjusted so that even additional attacks granted by the...
- Fixed a layout issue in the "Item Enhancement" panel wh...
***Other [#w9f1cf66]
- Fixed a bug where, since Ver. 2.0.0.0, analog input was...
- Fixed an issue where an exception could occur when atte...
***Trial Version [#z7d67f6f]
- Fixed a bug where, due to Steam Overlay, a graphics err...
----
*Ver. 2.0.0.3 [#k60cb0bd]
**Bug Fixes [#p185bdc7]
***Map Editor [#ie5702c9]
- Fixed a bug where an exception could occur in map editi...
- Fixed an issue where the Battle Layout Editor icons wer...
- Fixed a bug where closing various editing dialogs could...
***Events [#mb80f171]
- Fixed a bug where specifying an index exceeding the ini...
***Layout Tool [#i92bfba6]
- Fixed a bug where an exception occurred when hovering t...
- Fixed a bug where an exception occurred when attempting...
***Resources [#l9c84d87]
- Fixed an issue where thumbnail files were being overwri...
----
*Ver. 2.0.0.2 [#w83b73bb]
** New and Improved Features [#y4bbc5a9]
***Top Menu [#t251d8c0]
- In the Create New menu, the default player image has be...
**Bug Fixes [#v911724c]
***Camera Tool [#mfe96f78]
- Fixed a bug where changes to rendering settings within ...
***Map Editor [#l5f1fcad]
- Fixed a bug where equipment selection settings were not...
- Fixed a bug in Ver2.0.0.0 and later where, after placin...
***Resources [#yeab31ec]
- Fixed a bug where changes to "Model Optimization" and "...
When "Same Settings Hereafter" is checked, the selected s...
- Fixed a bug where an exception occurred in the Import A...
- The Resources > Particles > Emitter Control feature, wh...
***Layout Tool [#d4117bd2]
- Fixed a bug where adding or removing equipment slots in...
- Fixed a bug where the item category display on the stor...
***Dark Theme [#of6084ef]
- Internal issues have been fixed, and related files have...
***Others [#m3c242cd]
- Fixed an issue where debris appeared at the bottom edge...
- Fixed an issue where the Standard Battle Script stored ...
- Fixed a bug where, when creating a new project with the...
- Partial revisions have been made to the Traditional Chi...
- Updated the ev-us.tsv file for the Tool Translation mod.
***Localization Toolkit (DLC) [#y97076d7]
- Fixed a bug where resource localization was not applied...
----
*Ver. 2.0.0.1 [#u36100fa]
**Bug Fixes [#o8dd993a]
***Database [#h5e0441b]
- Fixed an issue where the "Item Usage Restriction" UI co...
- Fixed a bug in the "Initial Equipment" section for cast...
Also added the ability to reset the right-hand and left-h...
***Events [#f7344086]
- Fixed a bug in the event editor's text mode where press...
- Fixed an issue in versions 2.0 and later where the summ...
----
*Ver. 2.0.0 [#ta747380]
** New and Improved Features [#jde8fd8a]
***Item Usage Restrictions and Unlocking [#u72a1a14]
- ''Updated the UI and added new functionality to the "Us...
-- Changed the system to specify "Unusable Items" instead...
When making selections, you can now specify tags assigned...
-- Added a "Required Level" feature that unlocks the use ...
***Add/Remove Equipment Slots [#lbacc014]
- ''Implemented a feature to add and remove equipment par...
This feature has been added to:
Database > Casts > Equipment and Abilities tab > Initial ...
-- A maximum of two weapons can be equipped. (Combination...
-- Equipment parts include: Weapon, Weapon/Shield, Shield...
Accessories can be added without limit.
-- Equipment parts can also be removed.
''&color(red){(!)};'' When an equipment part is removed, ...
For example, if the Headgear part is removed, the equipme...
Please carefully check to ensure no unintended consequenc...
-- In Database > Item Properties, if the "Damage" flag is...
-- Multi-Attack Modifier is the adjustment value applied ...
-- Attachment Bones are only effective when the cast's gr...
Please ensure that the equipment part is specified in the...
- Added a new ability in the database that allows you to ...
- Added a new control \equipposicon to the layout tool, w...
- When creating a new project, preset status abilities fo...
***Scroll Bar [#ze47b964]
-''A scroll bar feature has been added to menu containers...
-- This cannot be used in conjunction with the "Page Mark...
-- "Enable Auto Expansion" is intended for cases where me...
--- If you place one submenu container with "Disable Auto...
--- When the cursor hovers over a submenu container with ...
--Child elements of the menu container will be the scroll...
--- For child elements, please enable the following setti...
--- If you want to place elements within the visible area...
Example: To display a menu heading, place the text panel ...
--- It is recommended to avoid overlapping submenu contai...
--- If cursor position interpolation is used, the cursor ...
***Special Format Parameter Variable Support [#b243f0b8]
-''Added support for using variables (including nested on...
Supports regular variables, cross-save variables, and arr...
Use variable syntax in the parameter, like: \partystatus[...
***Theme Color Switching [#fa8142c6]
-''We have implemented a theme color switching feature in...
The tool must be restarted after changes are made.
Color settings will continue to be improved in future upd...
----
***Database [#v8fd928e]
- Added support for tag-based specification in the "Skill...
- Added copy & paste functionality to the "Level" and "St...
- When recovering from the "Instant Death" state, "Abilit...
***Layout Tool [#v21547eb]
- Implemented the ability to control variables from the s...
- When a thumb image is set for a slider panel, you can n...
- In the Ticker screen, automatic line breaks set on cont...
- When system layouts are overwritten, the display state ...
''&color(red){(!)};'' While this behavior has been improv...
- Implemented a feature to make it easier to insert param...
For certain special formats that require parameters, a li...
With this update, double-clicking an entry in the list wi...
***Events [#hd4abf7e]
- Added an option to the "String Input" panel to disallow...
- Added a setting to specify interpolation time in the "C...
- The "Obtain Item Parameter" panel now allows you to ret...
- Added the following features to the Event Editor:
-- Added a context menu to the event sheet list.
-- Added a "Delete" option to the context menu in conditi...
-- In the text mode event editing screen, the following f...
--- Added hotkeys: Press "I" to insert a panel, and "Ente...
--- Added "Insert Panel" and "Edit Panel" options to the ...
--- Graphics can now be changed by clicking the graphic n...
-- Improved scrollbar behavior so that all fields in the ...
***Resources [#r18a2b5f]
- Improved the dialog that appears when adding or removin...
Related resources are now displayed in a tree format, all...
- Added a feature that allows you to copy and paste motio...
***Tag List [#x79fce22]
''&color(red){(!)};'' Note
If you roll back to a previous version after upgrading to...
Please note that this change cannot be undone.
---When rolling back, the text in the "Management Tags + ...
If it was written like "Tag memo Tag memo", it will be ch...
--- Additionally, if you added descriptions to tags in th...
- The "Management Tags + Memo" fields that were present i...
- Added a new "Tag List" feature.
When adding a tag, you can now choose from existing tags ...
- Tags can now have descriptions.
***Game Definition [#saf3cef0]
- Renamed the "Localization Tool" (previously found in th...
Added a filtering feature to the Text Replacement Tool.
***Debug Window [#tf5acbba]
- Added a filtering feature to the Event Monitor, which d...
- The Variable Monitor has been separated into its own tab.
-- Changed the layout to a tree format.
-- Added a filtering feature.
-- Values now apply instantly in the game when confirmed.
***Save Data [#qb0f2316]
- Configuration settings are now saved globally across al...
Previously, config settings were saved separately for eac...
This has been changed so that settings now apply to all s...
***Map Editor [#ob5dc859]
- Under Functions > Configuration > Hotkeys, you can now ...
***Assets [#j38a00cd]
- When creating a new project, we have made some improvem...
--We converted textures to PNG format to reduce the proje...
-- Some models have improved details.
----
**Bug Fixes [#ic683bdf]
***Layout Tool [#q563d442]
***Layout Preview [#n95188b5]
- Fixed a bug where the red border indicating the selecte...
- Fixed an issue where, after selecting multiple layout p...
- Fixed a bug where moving a submenu container using the ...
- Fixed a bug where using the size adjustment buttons cou...
Note: Changes made with the size adjustment buttons were ...
The size of submenu containers is defined within their pa...
- Fixed a bug where the method for determining the positi...
- Fixed a bug where changing the position or size of a sp...
- Fixed an issue where certain actions, such as using adj...
- Fixed a bug where, after adding a rendering container i...
- Fixed a bug where changing the size of a rendering pane...
- Fixed a bug where resizing multiple layout parts at onc...
- Fixed a bug where, when selecting three or more layout ...
***Layout Parts List [#ffb06399]
- Fixed a bug where, when copying and pasting a submenu c...
***Layout Tool: Special Format [#n17e5056]
- Fixed a bug where 3D stamps were not displayed when us...
***Layout Tool: Slider Panel [#b9a5ecc5]
- Fixed a bug where hidden sliders could still be operate...
- Fixed a bug where multiple nearby slider panels could h...
- Fixed a bug where, when a minimum value was set for a s...
***Layout Tool: Other [#b4de1243]
- Renamed the "Include Parent in Clipping" property of re...
When this property is enabled, clipping is performed base...
- Fixed a bug where, when selecting “Initialize Config” i...
-Fixed a bug in the Store screen where, when selecting an...
- Fixed a bug where cursor movement between containers di...
***Events [#gdc86a62]
- Fixed a bug in the "Teleport Event" panel where individ...
- Fixed a bug where, in some cases, the panel immediately...
''&color(red){(!)};''Please note that this change may aff...
- Fixed layout issues where text was cut off in event pan...
- Fixed a bug where, when a monster escapes, the index re...
- Fixed a bug in the variable list where the OK button wo...
***Test Play [#de929525]
- Fixed a bug where, in the raycast debug display, if the...
***Gameplay Issues [#xdc207c0]
- Fixed a bug where, during frame drops, cast members in ...
- Fixed a bug where sound effect volume settings were not...
- To prevent performance drops when showing the first con...
- Fixed a bug where items with the "State Granting" abili...
Items will now be properly consumed if the state is succe...
- Fixed a bug where using an item with the “State Grantin...
- Fixed a memory leak where framebuffer memory would accu...
***Asset Picker [#cb1e0f8e]
- Fixed a bug where an exception would occur when sorting...
- Fixed a bug in list view where display glitches could o...
- Fixed a bug where, when opening the Asset Picker from m...
- Fixed a bug where the "Local Files" filter was not corr...
- Adjusted the resource import process to prevent unneces...
***Resources [#q58a8063]
- Fixed a bug where, when deleting a resource and its ref...
- Fixed a bug where disabling the switch for using materi...
***Post Effects [#w52f1c07]
- Fixed a bug where environment maps would not be applied...
***Camera Tool [#zce715d9]
- Fixed a bug where an error could occur when trying to i...
Note: "Shadow Judgment Level" is a property that can only...
***Map Editor [#q0803e67]
- Fixed a bug where, after opening the Event Editor and p...
- Fixed a bug where pressing the ESC key while using a se...
- Fixed a bug where the latest settings were not applied ...
*** Variable List [#x63ceb2f]
- Fixed a bug that caused an exception to occur when coll...
End:
*RPG Developer Bakin Update History [#sddd12b1]
----
*Ver. 2.4.0.1 4/30/2026 [#d41128ab]
**Bug Fixes [#zeca6cb8]
***Events [#n7ceb022]
- Fixed an issue introduced in Ver. 2.4 where, when using...
***Map Editor [#sc495d67]
- Fixed an issue where mipmapping was unintentionally app...
With this fix, textures whose “Slice” property is set to ...
#br
''&color(red){(!)};''However, from a memory efficiency st...
***Camera Tool [#r9be1bbe]
- Fixed an issue introduced in Ver. 2.4 where the lower l...
The upper limit has also been adjusted to 89.999. (Due to...
***Resources [#edb7e086]
- Fixed an issue where the motion removed from the list w...
- Fixed an issue where the UI for editing LOD settings in...
Along with this fix, an issue was also resolved where tog...
- Fixed an issue where the text color and background colo...
- Updated the LOD settings edit UI for 3D stamps so that ...
***Layout Tool [#f8610e3d]
- Fixed an issue where, when using the system layout “Bat...
The special formats \partyiconimage in the text panel and...
This fix does not affect users currently using this layout.
#br
''&color(red){(!)};''If you are using a copied version of...
--"Cast Icon" panel
\partyimageicon[0]→\partyimageicon
--"HP Bar" panel
\PartyHP[x]→\PartyHP
--"MP Bar " panel
\PartyMP[x]→\PartyMP
#br
----
*Ver. 2.4.0 4/28/2026 [#va4327d6]
***Shader Compilation [#v3aa2eb3]
''&color(red){(!)};''With the addition of the parallax ma...
As a result, depending on the project, compilation may ta...
We appreciate your understanding.
** New and Improved Features [#v6e6acf3]
**Shadow Maps(Local Light) [#p0a562c9]
***Map Editor [#db5bcf0e]
- Added “Shadow Map” and “Shadow Bias” to local light pro...
Enabling Shadow Maps allows shadows to be cast by the loc...
- Added “Max Spotlight Shadows” and “Max Point Light Shad...
Map Settings Palette > Rendering Settings > Lights.
Among the local lights with this feature enabled, shadows...
The number of active lights is automatically adjusted bas...
***Resources [#s3d12726]
- Implemented a feature in the subgraphic's “Linked to Lo...
** Camera Z Rotation [#lfccb250]
*** Camera Tool [#j406fdd0]
- Added “Angle Z” to frame properties.
*** Events [#b4aa0dd8]
- Added “Z Rotation” to the “Change Camera Parameters” pa...
- Enabled retrieval of “Z Rotation” in the “Camera Settin...
**“Multi-branch (by Variable Value)” Panel [#i1d35d40]
***Events [#z21830ae]
- Added the “Multi-branch (by Variable Value)” panel to t...
Supports branching by variable values as well as string-b...
If no default branch is set, and a value not assigned to ...
**Cloud Shadows [#yd330a69]
Added a feature to Rendering Settings that allows renderi...
***Map Editor [#r2d52aec]
- Added the “Cloud Shadow Texture” feature to Map Setting...
-- Up to two cloud textures can be specified.
-- You can adjust texture, shadow density, scroll speed, ...
-- Added two cloud textures as defaults under
Resources > Textures > reserved folder > Cloud.
''&color(red){(!)};'' Please set the wrap property of tex...
**Parallax Occlusion Mapping [#n3692cf5]
***Resources [#idb0b966]
- Parallax occlusion mapping is now supported.
By assigning a grayscale texture to the “Height Map” slot...
The parameters “Height Scale,” “Parallax Type,” and “Inve...
''&color(red){(!)}; This feature simulates height differe...
Depending on the camera position and other conditions, vi...
- Added a brick wall decal for height map sampling to Res...
To use it, click the Add button in the Decal Stamp tree a...
**LOD(Level of Detail) [#i2dc8b15]
Implemented a feature that switches LOD levels based on t...
*** Resources [#f393dcc7]
''&color(red){(!)};'' These properties will only be shown...
- Added “Use LOD” and “LOD Model Switching Threshold” to ...
- Added “LOD Model Switching Threshold” to Models propert...
***Map Editor [#keda74bb]
- Added “Always Display LOD0 Model” to Map Settings Palet...
Even if a model is configured to use LOD under Resources ...
This feature is intended for cases such as indoor scenes ...
** Find Usages for Common Events [#na925099]
*** Map Editor [#lc5fc71c]
- Added a “Find Usages” function to the context menu (rig...
When common events are used for standard processes, this ...
** Number of Steps [#d7272ba4]
*** Database [#ya7f093c]
- Added “Number of Steps (On Maps)” to “Removal Condition...
- Added “Number of Steps” to “Trigger Interval Type” for ...
***Other [#m8009198]
- Changed the auto-damage interval for “Poison” on maps i...
#br
----------------------------------
**Other Feature Additions & Improvements [#qeddb296]
***Events [#be2ae03d]
- Added the “Change Camera Movement Range” panel.
This allows you to modify the camera movement range confi...
- Added the following features to the “Display String as ...
-- Selection of display priority
-- Rotation of displayed text
- Added support for sprite rotation in the “Display Image...
- Enabled image rotation in the “Move Image” panel.
- Added “Member Change Screen” to the “Change Layout to b...
Using this feature, you can change the layout used for th...
- Added a “Do Not Change” option to the “Orientation at t...
- When using “Memorize Position” for events, it now saves...
Changes to the “Memorize Position” property can be made i...
(It can also be changed from the context menu when right-...
- Updated the “Obtain Battle Information” panel so that t...
*** Database [#red51eb6]
- In “Casts,” under the “Battle” tab > “Bare Handed Abili...
***Layout Tool [#b9c3b46d]
- Fixed an issue so that the splitter position in the Spe...
If you expand the text input field, that state will be sa...
*** Test Play [#m100ca4f]
- Added an option to the Debug Window > “System Status” t...
*** Camera Tool [#n2f9dc92]
- The state of the “Skip This Camera” property for battle...
This makes it easier to use save data created with this f...
*** Resources [#b7a19c7f]
- Updated particle emitter control to support hidden stat...
- Enabled importing of FBX files that contain shape keys ...
- When opening the “Asset Picker” from the “Add” button i...
*** Top Menu [#b13c0d93]
- Improved the visibility of the “Game Gallery” by separa...
*** DLC: Localization Tool [#yd9a61a1]
- Added the ability to collapse rows with many entries.
- Improved the speed of filtering operations.
#br
**Bug Fixes [#f2d2d290]
***Map Editor [#eaffe5b4]
- Fixed an issue where the Map Editor could become slow w...
- Fixed an issue where the stamp thumbnail in the Stamp P...
- Fixed an issue where changes to Environmental Effects (...
- Fixed the scrollbar behavior when vertically resizing t...
- Implemented a workaround for an issue where the check s...
- Improved the input method for "Shadow Bias" in Map Sett...
***Battle [#t41c9a1c]
- Fixed an issue where respawned monsters via events coul...
The original coordinates and positions specified in the b...
***Events [#qdcd2246]
- Fixed an issue where the step count would increase whil...
- Fixed an issue where, upon loading save data, if a cast...
- Fixed an issue in the “Add/Remove Party Member” panel w...
- Fixed a bug where executing the following panels immedi...
--“Change Display State of Player Subgraphic” / “Change D...
-- “Make Player Invisible/Visible” / “Make Event Invisibl...
-- “Apply Blend Shapes to Player” / “Apply Blend Shapes t...
*** Variables Used [#uc936329]
- Fixed an issue where variables used as pointers for arr...
*** Database [#bc2dfda4]
- Fixed an issue in Casts > Battles tab where assigning “...
- Fixed an issue where the ? help in the Enemy Party menu...
***Layout Tool [#h1e1221b]
- Fixed an issue in the system layout of the Input Bindin...
***Camera Tool [#h46276b5]
- Fixed an issue where an exception could occur immediate...
***Resources [#y1d28ddd]
- Fixed an issue in 3D Stamps where dragging and moving a...
***Game Definitions [#ld02affb]
- Fixed an issue where mouse movement and sensitivity val...
----
*Ver. 2.3.1.3 4/15/2026 [#i965578f]
**Bug Fixes [#rd4c9e3c]
***Resources [#m83a1283]
- Fixed an issue in version 2.2 and later where subgraphi...
***Test play [#yc01aa0e]
- Fixed an issue in version 2.3.1.0 and later where input...
***Map Editor [#g28c795c]
- Fixed an issue where the folder check state would chang...
*** Published Work Export [#d615030a]
- Fixed an issue in versions 2.3.1.0 and later where righ...
***Others [#i8565876]
- Fixed an issue in version 2.2 and later where unnecessa...
#br
----
*Ver. 2.3.1.2 4/10/2026 [#j59ca9be]
**Bug Fixes [#i6810915]
***Test Play [#y4923e85]
- Fixed an issue in version 2.3.1 and later where attempt...
***Resources [#odeea7eb]
- Fixed an issue in version 2.3.1 and later where the mot...
#br
----
*Ver. 2.3.1.1 4/8/2026 [#na4223ed]
**Bug Fixes [#z57af055]
***Layout Tool [#ade7b33e]
- Fixed a bug where some Rendering Containers for which "...
#br
----
*Ver. 2.3.1.0 4/7/2026 [#j19e3d05]
** New and Improved Features [#l68be815]
***Events [#jf1e9290]
- Added "Act as Lift" to event sheet settings.
When enabled, any player casts or events on top of this e...
This option is enabled by default. If it causes unintende...
- Event rotation is now applied to the positions of playe...
- In the "Add/Remove Party Member" panel, when selecting ...
***Layout Tool [#o6e52496]
- Added the special format \steps to display the Number o...
- Added the "Text Overflow: Ellipsis" option to text pane...
When text exceeds the display area, the overflow will be ...
**Bug Fixes [#u3df0d4a]
***Layout Tool [#z102b557]
- Fixed an issue where the item filtering behavior using ...
''&color(red){(!)};If you are using this feature, we apol...
--#armarmors
--#headgears
--#bodyarmors
--#legarmors
--#accessories
- Fixed an issue where duplicate GUIDs (internal data) in...
In the current version, GUIDs are managed to prevent dupl...
- Fixed an issue where layout parts with special coordina...
- Fixed an issue where a rendering container with display...
- Fixed an issue where sprite sound effects would still p...
- Fixed an issue where exceptions could occur when render...
- Fixed an issue where using a variable in a special form...
***Events [#sba83cc3]
- Fixed an issue where changing the scale of a subgraphic...
- Fixed an issue where the settings in the "Rotate Event"...
- Fixed an issue where the event's rotation angle could n...
- Fixed an issue where an exception could occur during ba...
***Resources [#p3c701e5]
- Fixed an issue where the time required to open the stam...
- Fixed an issue introduced in Ver. 2.3 where textures us...
***Test Play [#p64821e2]
- Fixed an issue where exiting full-screen mode would res...
***Game Definition [#v68ccf6b]
- Fixed an issue where assigning multiple functions to th...
***Map Editor [#r2d148de]
- Fixed an issue where an exception could occur when reop...
- Fixed an issue where changes to Environmental Effects (...
- Fixed an issue where reducing the vertical size of the ...
***Top Menu [#wc87aa7b]
- Fixed an issue where incorrect graphic errors related t...
*** Camera Tool [#ce22e342]
- Fixed an issue where an exception would occur in the "S...
*** Other [#q8c2e536]
- Replaced the old special format for database descriptio...
Applied the same fix to the corresponding parts in the sa...
-- Orb Stories
--Battle Plugin Sample
--Dungeon RPG Sample
----
*Ver. 2.3.0.3 3/24/2026 [#y92d8a77]
**Bug Fixes [#xe1bb7d7]
***Events [#s2acfb26]
- Fixed an issue where specifying mouse buttons as detect...
- Fixed an issue where local variables could not be used ...
***Database [#f1e6797b]
- Fixed an issue where enemy party folder names could not...
***Resources [#nb8ef881]
- Fixed an issue in Ver. 2.3 and later where some stamps ...
- Fixed an issue in Ver. 2.3 and later where footstep sou...
- Fixed an issue in Ver. 2.3 and later where selecting “M...
***Camera Tool [#n2017823]
- Fixed an issue where an exception would occur when open...
***Published Works [#p1b3ca12]
- Fixed an issue where performance load increased on maps...
----
*Ver. 2.3.0.1 3/19/2026 [#y39a6b96]
**Bug Fixes [#med17d5e]
***Events [#t0ccfeeb]
- Fixed an issue where some key inputs could not be detec...
***Others [#re6e80e8]
- Fixed an issue where an exception would occur when open...
- Updated the plugins/language/en-us.tsv language pack in...
----
*Ver. 2.3.0.1 3/18/2026 [#m990e4f3]
**Bug Fixes [#g1af7766]
***Resources [#scc9eac1]
- Fixed an issue where, since Ver. 2.3, settings would no...
''&color(red){(!)};''Please note that when using installe...
Therefore, if you plan to distribute your game widely, we...
- Fixed an issue where opening a motion set would take an...
- Fixed an issue where an exception could occur, since Ve...
*** Enemy Party [#r305d0a0]
- Fixed an issue where an exception could occur when crea...
This issue only occurred in projects where battle camera ...
- Fixed an issue where a description field with no curren...
*** Camera Tool [#ec6eef1c]
- Fixed an issue where an exception would occur, since Ve...
*** Battle [#b07394d6]
- Fixed an issue where using sprite-based stamps in battl...
***Events [#c4610eea]
- Fixed an issue in the "Recover/Reduce Battle Cast's Con...
- Fixed an issue in the "Make/Cure Battle Cast State Chan...
- Fixed an issue in the "Make/Cure Battle Cast State Chan...
- Fixed an issue, since Ver. 2.3, where the following wou...
-- Retrieving camera operations, menu, and jump key input...
-- Retrieving the input states of "Action 1–3 (MENU)" via...
*** Database [#j1bea844]
- Fixed an issue where changes to cast/item names were no...
*** Map Editor [#daffcfee]
- Fixed an issue where placing an event on terrain with e...
***DLC: Localization Toolkit [#ka025e48]
- Fixed an issue where cells containing only numeric valu...
- Fixed an issue where translations for state change mess...
- Fixed an issue where a progress bar was displayed durin...
- Fixed an issue where translations were not supported fo...
- Fixed an issue where translations were not supported fo...
- Fixed an issue where translations were not supported fo...
----
*Ver. 2.3.0 3/12/2026 [#ja15d425]
** New and Improved Features [#i74f5a42]
**Enemy Party [#v6ec283b]
***Database [#ya401d94]
- Added the “Enemy Party” menu.
You can pre-create combinations and placements of enemies...
You can also create unique battle events for each enemy p...
Created enemy parties can be added to the map encounter s...
***Map Editor [#aa4df6e5]
- When specifying appearing monsters in Map Settings > En...
***Events [#fa919aa0]
- Added the “Execute Battle” panel. This panel is used to...
***Camera Tool [#f6bce013]
- When configuring battle camera settings, you can now sp...
The settings dialog can be opened from the battle layout ...
**Conversation & Message Preview [#p366f71b]
***Events [#j8af4f67]
- Added a feature to the Conversation, Message, and Ticke...
Pressing the Preview button opens the Message Editor.
By specifying layout data, you can check how the entered ...
**Store-Related Feature Additions [#j02fbadd]
***Events [#t9d8c0d2]
- Added the following features to the “Display Store and ...
-- Price Adjustment Function
--- Specify a percentage (%) rate of change from the pric...
--- Specify the price using a variable
--- Specify the percentage (%) rate of price change using...
-- Inventory Management Function
When set to “Direct Value,” a local variable is automatic...
If a negative value is entered into the variable, stock b...
***Layout Tool [#w9caa6ac]
- Added the special format \shopitemstock to display the ...
**Cast / Item / Skill Description [#j089dca6]
You can now set multiple descriptions for each database e...
***Database [#tdf3a727]
- A new “Description” field has been added to the “Other”...
--Up to five descriptions can be entered.
The description field that previously appeared below the ...
--You can use Text Commands to add formatting such as bol...
***Layout Tool [#q0f66d96]
- A new special format command \(xxxx)desc[] has been add...
As a result, the previous command \(xxxx)des has been rem...
--For example, the previous \itemdes works the same as \i...
You can also pass variables as arguments in the special f...
---\itemdesc[\$[Variable0]]
--The text panel has a limitation that only one decorated...
Therefore, if you wish to display multiple description te...
**Skill Critical [#x756bb8c]
***Database [#g59f0cc7]
- A Critical category has been added to skill abilities, ...
--Skill Critical Rate
--Additional Damage Formula
--Critical Effect
---''&color(red){(!)};'' Skills without a “Skill Critical...
---''&color(red){(!)};'' If a skill’s behavior is implem...
---''&color(red){(!)};'' Currently, critical hits can be...
---''&color(red){(!)};'' Please note that when a critical...
- Two new customizable skill messages have been added to ...
If no text is set for these options, the text defined in ...
- The “Critical Hit Rate (%)” ability in State definition...
- A new keyword “Critical Hit Check” has been added for u...
This value will be:
--1 when a critical hit occurs
--0 otherwise
***Game Definition [#u103df19]
- A new option “Critical Damage Rate Target Tag” has been...
Critical Damage Rate is a multiplier applied to damage at...
This setting allows you to specify which tags the multipl...
By default, the #Skill tag is specified, affecting the cr...
If you wish to apply this value only to physical attack s...
**Feature Additions to Variable List [#r1b17800]
***Variable List [#vca18e7f]
- Added and improved the following features.
-- When double-clicking a row in the variable list to ope...
-- Added a context menu. If an event that operates a vari...
** Feature Additions to Cast Parameter Check View [#t4db6...
*** Test Play [#q478d1cc]
- Added and improved the following features in the Cast P...
-- Added status display for reserve members
-- Added the ability to jump by cast unit or group unit
-- Horizontal scrolling with mouse wheel button drag
-- Save Option menu settings
-- Disable key input on the Test Play window while active
---------------------------
***Events [#j4f7069b]
- Added logical OR to the Event Sheet's condition panel.
You can now set conditions to execute the Event Sheet whe...
- Added negative-form options to the string condition pan...
The following options have been added: “Is Not Equal To”,...
- Added the ability to specify variables for the random n...
- Added the "Number of Steps" option to the "Advanced Var...
The application of steps to conditions for state release ...
- Added the ability to obtain the “Management Tag” of equ...
- When retrieving key input in the “Check Key Input” pane...
- Added an option to ignore differences of up to n decima...
- When using “Display Item Selection Screen”, you can now...
--This update enables [[the functionality implemented in ...
#br
In the Submenu Container of the Item Selection Screen, se...
#br
However, with this method, the item will be used without ...
Therefore, it is recommended to create a layout in the It...
- Added a “Restore Default” function to the “Change Layou...
- Added the ability to define label names as strings in t...
In addition, when using a fixed-value label jump, the des...
- Added a feature to the “Check Surrounding Collision Det...
-Added the ability to specify the destination using relat...
- Added apostrophes and double quotation marks (opening a...
- Reorganized the handling of BGM and BGS (environmental ...
--When starting or stopping BGM/BGS from an event (0 seco...
--When starting or stopping map BGM/BGS, any previously r...
--However, if map BGM/BGS is set to “Maintain”, the fade ...
--In all three of the above cases, “Play Fanfare” will be...
- Added the ability to specify the nth reserve member in ...
- Added party-wide/reserve-wide specification to the “Mak...
- Added party-wide/reserve-wide specification to “Recover...
***Layout Tool [#cb1295f2]
- Improved the selection UI in the “Actions” option of th...
- Added the ability to change the font used for display i...
- Fixed an issue where importing a lyrbr file while the l...
A lyrbr file is a layout data file exported from Bakin.
***Gameplay [#g74d4b41]
- Improved Party Train processing so that party members n...
- Implemented a push-out process for Non-Traversable Terr...
You can specify Non-Traversable Terrain in Resources > Te...
This process prevents the player from being pushed into N...
However, if the player is embedded in Non-Traversable Ter...
***Database [#rbbfd4fc]
- Casts > Equipment and Abilities tab > Added an “Edit Pa...
Settings that are only used under specific conditions hav...
- Casts > Battles tab > “Battle Command Menu” > Added “Sa...
When a command with this function is used in-game, the as...
- When selecting a skill in the Skill List, the tab conta...
If both ally and enemy effects are configured, the Effect...
- Added a Show/Hide option for the change value of the Co...
After adding the ability, specify Show/Hide in the detail...
- Added a note to the item Motion settings field indicati...
***Map Editor [#q6015e9b]
- Added new functionality to “export terrain as model.”
This feature is available from the right-click menu (cont...
-- After exporting a model, it is now automatically regis...
-- Implemented the “Render the Same as Terrain” option.
When enabled, the exported model will use the same shader...
If you are exporting terrain as a model for use, please e...
#ref(./Terrain_FBX_Export.png,70%)
#br
- Applied the Random Tile feature to the Fill Tool.
-- This feature can be executed with "Ctrl + Alt + Fill."
-- When filling, the ground will be painted using terrain...
-- Terrain tags can be set in Resources > Terrains.
-- This Random Tile feature can also be used with the Pen...
- Added a shortcut key to place stamps with their origin ...
To use this feature, hold Shift + Q while placing a stamp.
When placing the stamp, it will be positioned so that the...
This feature was added to accommodate cases where users w...
- Added new features and improved behavior for the Placed...
-- Added “Type” to the filter criteria. As a result, the ...
-- Improved the filtering behavior for Locked and Hidden ...
-- Improved the processing speed of the Batch Rename feat...
- It is now possible to change the size of symbols such ...
--- Map Editor Top Menu > Functions > Configuration > Tools
--- Map Settings Palette > Editor Settings tab
- Updated the layout of the Basic tab in the Map Settings...
The Terrain Texture Settings section is now collapsible.
Additionally, the Terrain Texture Settings section is now...
- Improved the responsiveness of selection and other oper...
In particular, performance has been improved when selecti...
***Game Definition [#y009bf89]
- In System Resources > Default Font Settings, you can no...
- In System Resources > Battles, added a feature that all...
If no image is specified, “Miss” will be displayed using ...
***Test Play [#ff43eb0a]
- When starting Test Play while a debug dialog or similar...
- In Battle Test, when defeated by an enemy, the game wil...
- In the feature that launches Test Play while performing...
Right-click the save data name to open the memo entry fie...
This feature is intended to improve Test Play workflow ef...
#ref(./QuickLoad_memo.png,70%)
#br
***Resources [#m13ffb31]
- You can now select multiple 3D Stamps in the list and c...
The same operations available in the “Models” menu can no...
- Added “Emitter Control” to the particle properties.
This feature affects data where the particle emission pos...
- Improved the texture search process when importing Effe...
- Even if the texture path specified within an .efk file ...
- Adjusted the Material settings section so that when usi...
***Camera Tool [#dcb7bb80]
- Improved the selection method when editing cells across...
You can now select multiple frames and change the Number ...
*** Sprite Tool [#rc4016d2]
- Improved the speed of value changes when using the mous...
*** Game Engine [#w1bf4b56]
- Implemented measures to address memory leaks in the run...
- Added and improved functionality to ensure decals are r...
However, please note that larger decal volumes will resul...
***Plugins [#gd7d00be]
- Following the steps below will allow you to reload a map.
mapScene.mapDrawer.setRomImpl(mapScene.mapDrawer.mapRom, ...
mapScene.mapDrawer.recreateCollisions();
***Sample Project [#iaf75254]
- Added Skill Sample Project to the Game Gallery.
It contains sample skills created using common events, ba...
- Adjusted lighting and other elements for the Grim Reape...
***Assets [#e533e3e0]
- Replaced some particle resources in the preset projects...
- Added attack animations to the dragons in the preset pr...
***Manual [#c45e37c7]
- We have published documentation for creating shaders.
Please use it to create your own custom shaders.
***DLC: Localization Toolkit [#r927856c]
- Added a feature to open the Event Editor from the right...
- You can now right-click a message row to preview how it...
- Implemented a feature in the Test Play menu bar to retr...
- Added a Note field. You can also assign sequential numb...
- You can now change the target localization language fro...
- The Localization Editor now remembers its UI layout (wi...
- The expanded/collapsed state of the tree view is now pr...
---------------------------------------------
**Bug Fixes [#bfe9cdd9]
***Events [#i8ad8043]
- Fixed an issue where collision remained at the original...
- Fixed an issue where "Check Collision Detection" in the...
- Fixed an issue so that when subgraphics are shown or hi...
- Fixed an issue where using the "Attach Model to Cast" p...
As a result, motions will now continue playing smoothly w...
- Fixed an issue where using "Display Effect" on the fir...
- Fixed an issue where, when using slice animations with ...
- Fixed the “Obtain Battle Information” panel to assign M...
- Updated the "Wait Specified Time" panel so that when "0...
This change prevents misunderstandings that there is no w...
- Fixed an issue in the Event Editor where Undo would tri...
- Fixed an issue in the Common Event Editor where, depend...
***Battles [#dd8d911d]
- Fixed an issue where the total wait time of the Damage ...
- Fixed an issue where, if different disappearance effec...
- Fixed an issue where the target index of an enemy with ...
- In map battles, defeating an enemy whose cast "Category...
- Fixed an issue where enhanceable consumable items would...
- Fixed an issue where attack power altered by a “state” ...
***Layout Tool [#i3920a16]
- Fixed an issue where status change values were not disp...
- Fixed issues related to the "Initial Value" setting in ...
-- Fixed an issue where the initial value was not applied...
-- Fixed an issue where pressing the "Restore Defaults" b...
- Fixed an issue where the mouse-over detection area in p...
- (Chinese version only) Fixed an issue where some action...
*** Test Play [#nee094e5]
- Fixed an issue where selecting "New Game" on the title ...
- Fixed an issue where the collision display for event su...
***Gameplay Issues [#t6f9a667]
- Fixed an issue where the position of 3D sounds was not...
***Resources [#uc2a2893]
- Fixed an issue in the 2D resource import dialog where, ...
- Fixed an issue where dropping an image file from the Ex...
- Fixed an issue where an unnecessary stamp was created w...
- Fixed an issue where switching the selected slice anima...
- Fixed an issue where the motion from before the update ...
***Game Definition [#i4b9183a]
- Fixed an issue where, when selecting the player in the ...
- Fixed an issue in the Common Terms / Text Replacement ...
***Database [#n3db3fdf]
- Fixed an issue where editing the contents of the "Detai...
***Map Editor [#z5fb51b6]
- Fixed an issue where entries might not display correctl...
- Fixed an issue where the stamp list was not cleared whe...
- Fixed an issue where empty slots created when deleting ...
- Fixed an issue where the "Show Terrain Attributes" feat...
- Fixed an issue where objects in the Uncategorized categ...
***Camera Tool [#l677329e]
- Fixed an issue where terrain height was not reflected i...
***Variable List [#e29ae6b3]
- Fixed an issue where switching the event editing mode ...
***Others [#kfbd6c17]
- Fixed an issue where the folder structure of variables ...
- Updated the system to display an error dialog when load...
***DLC: Localization Toolkit [#w8595150]
- Fixed an issue where button colors were difficult to se...
----
*Ver. 2.2.1.2 2/18/2026[#c75081bf]
**Bug Fixes [#ra5d617f]
***Layout Tool [#vc70f609]
- Fixed an issue where an exception could occur at the st...
- Fixed an issue where a menu container with page switchi...
- Fixed an issue where fade-in/out effects would not appl...
***Resources [#jd2c3e2c]
- [Chinese environment only] Fixed an issue where the sli...
***Events [#n528850f]
- Fixed an issue where an exception could occur when togg...
- Adjusted so that when a stamp is removed in the next co...
***Gameplay Issues [#ldade802]
- Fixed an issue where the background color of cast thumb...
***Camera Tool [#yb51bd2c]
- Fixed an issue where light source settings configured i...
***Other [#ue664ce1]
- Fixed an issue where the function to open the log might...
----
*Ver. 2.2.1.1 [#a114303f]
** New and Improved Features [#hf5b0b03]
***Gameplay Issue [#vc865202]
- Improved memory usage efficiency for collision data of ...
**Bug Fixes [#bb586c01]
***Test Play [#xca04a1c]
- Fixed an issue where damage caused by enemy casts’ “Sta...
***Resources [#z7f2c28d]
- Fixed an issue where resources could not be imported co...
- Fixed an issue where resources included in the BasicSet...
- Fixed an issue where thumbnails were sometimes not disp...
- Fixed an issue in the import dialog for importing 2D im...
***Sprite Tool [#o81a6bde]
- Fixed an issue where an exception occurred when clickin...
- Fixed an issue where changing some properties while mul...
- Fixed an issue where an exception occurred when selecti...
- Fixed an issue where the frame count field was not disa...
*** Camera Tool [#s27ce605]
- Fixed an issue where the frame count field was not disa...
----
*Ver. 2.2.1 [#d297f27d]
**Bug Fixes [#u804298b]
***Gameplay Issues [#ufc28d9d]
- Fixed an issue where the execution engine would occasio...
- Fixed an issue introduced in Ver. 2.2 where it was not ...
- Fixed an issue where the cursor would not appear on the...
- Fixed an issue where the text “Move to Party” was not d...
***Database [#v7a47ab5]
- Fixed an issue introduced in Ver. 2.2 where the selecta...
- Fixed an issue introduced in Ver. 2.2 where the “Attach...
***Common Event Editor [#ieb28d22]
- Fixed an issue in the Common Event Editor where the cur...
----
*Ver. 2.2.0.2 [#r92599f6]
**Bug Fixes [#c9cf5a32]
***Sprite Tool [#m435d583]
- Fixed a bug where an exception occurred when attempting...
***Camera Tool [#q1a2302b]
- Fixed an issue where, starting with Ver2.2, opening a f...
***Layout Tool [#gabb1fdf]
- Fixed an issue where lines were drawn at the edges when...
***Sample Game "REINES DU SABBAT Queen of Sacrifice."(rev...
- Translation revisions for text, organization of project...
----
The following issues have been resolved as of ver2.2.1.
%%''&color(red){(!)Caution};'' %%
%%Since Ver. 2.2, there have been rare reports of the gam...
%%As a temporary fix, please try setting the CCD Radius C...
%%We apologize for any inconvenience caused. %%
----
*Ver. 2.2.0.1 [#je82334a]
**Bug Fixes [#ud1674bf]
***Events [#ffeeb17f]
- Due to the fix listed below that was implemented in ver...
---Fixed an issue where an event’s collision would remain...
***Resources [#a2056a5b]
- Fixed an issue where the default value of Textures/Imag...
If you have imported images after changing the above prop...
''&color(red){(!)};'' Import File Common Settings are app...
***Layout Tool [#t5e9b540]
- (English version only) Fixed an issue where some layout...
----
*Ver. 2.2.0 [#g878d4ce]
** New and Improved Features [#ef919753]
**Reserve Member [#l18c2160]
***Game Definition [#i94e7646]
- Added “EXP Calculation Formula (Reserve)” under Rules &...
The default value is exp*0, meaning reserve members do no...
Setting it to exp*100 allows reserve members to gain the ...
- Added the “Swap with Reserve on Party Wipe” feature und...
When enabled, if the active party is wiped out but there ...
- Added the “Maintain Formation After Battle” feature und...
When enabled, any party formation changes made during bat...
This also disables the “Disable Rearrange” setting in Dat...
- Added a “State Removal Conditions Progress” switch unde...
This allows you to configure whether state-removal condit...
***Events [#xcf558b5]
- Added a feature allowing reserve members to be designat...
--[Status Category]
---Change Cast's Equipment (Battle Support)
---Change Cast Status (Battle Support)
---Change Cast's Class (Battle Support)
---Make/Cure State Change (Battle Support)
---Increase/Decrease EXP
---Learn/Forget Skill
---Fully Recover Party
--[Party Category]
---Rename Party Member
--[Player Category]
---Change Cast Graphic (Battle Support)
---Attach Model to Cast
--[Conditional Judgment Category]
---Display Inn and Check Results
---Check the Learned Skill
---Check Party Cast
***Database [#l95e0a20]
- Added “Switch Members” to Casts > Battle Command Settin...
This allows you to assign a command that lets players swi...
- Added “All Allies (Including Reserve)” to the target op...
With this option, skills such as full-party HP recovery c...
***Changes Related to New Reserve Member Features [#sbd02...
- Marked the “Recover/Reduce HP or MP” panel as deprecated.
The panel will continue to function, so you may keep usin...
For future use, please switch to the “Change Cast Status”...
- Adjusted map behavior so that reserve members no longer...
**Party Menu Related [#g1f769a4]
***Game Definition [#qa40425e]
- Added “Show ‘Escape’ Command” under Rules & Rendering >...
This allows you to remove the “Escape” command from the b...
- Added “Trigger Cancel Event with Party Leader” under Ru...
When the party leader (the first active member) performs ...
Set the event trigger to “Every Turn.”
***Events [#j5a01c8d]
- Enabled executing the “Escape” action using the “Specif...
- Added the “Show Party Switch Screen During Battle” pane...
#br
This is intended for use with Free Layout for Event scree...
Please refer to the [[Party Menu:https://rpgbakin.com/puk...
Possible menu functions include the following:
--An option that calls a common event which executes the ...
--An option that switches party members using the “Show P...
--An option that opens a status screen.
**Solo-Member Party [#qac2bd5a]
***Layout Tool [#gddf150f]
- Skills, items, and status actions can now be executed w...
This makes the UI more natural in games designed around a...
--If no destination layout is specified, the action is no...
--In the target-selection layout, behavior is now determi...
---“Confirm Selection” executes the action and closes the...
---“Cancel Selection” closes the menu without executing (...
#br
For example, here is a typical flow for using a skill.
Please refer to the [[Simplifying the Item/Skill Usage Fl...
1. In the main menu, set the submenu container for skills...
2. In the Skill Selection screen, set the submenu contain...
3. In the Skill Target Selection screen, create menu opti...
Assign “Confirm Selection” to “Use Skill.”
Assign “Cancel Selection” to “Cancel.
----
***Layout Tool [#o78aa612]
- Added the \savevar special format, which allows display...
This can be used, for example, to store progress text in ...
- Added the following new special formats:
-- Display equipment slot names
-- Display money at the time of saving
-- Display the Class/Subclass levels of party members in ...
-- Formats related to Store selling prices
- Added a new setting to the layout properties of the “Fr...
that prevents the layout’s key handler from responding wh...
You can choose whether message processing or layout input...
- Enabled sorting functionality in the layout properties ...
-Added “Disable Camera Operation” to the layout propertie...
When enabled in the Menu screen, it prevents in-game came...
- Added “Variable to Assign a Selection Result” and “Vari...
- Added new system tags for “Skills Available in Battle” ...
- Images set in rendering containers can now use a single...
- You can now directly type special formats and tags into...
Clicking the arrow icon opens a dialog to assist with ins...
- Improved the UI of the layout export dialog.
- Optimized processing when selecting equipment items on ...
- Optimized processing when selecting save data on the Sa...
- Improved rendering performance when using images with t...
***Events [#z44df292]
-Added the “Make Display Color for Hidden Areas Invisible...
- Added the “Change Player Jumping Strength” panel to the...
- In the “Display Image” panel, you can now choose whethe...
- The “Select from Selection and Check Results” panel now...
- In the “Display Conversation” panel, it is now possible...
To use this feature, simply turn off both speaker checkbo...
- The “Advanced String Variable Operation” panel can now ...
- Added an option in the “Specify Battle Cast Action” pan...
- Moved the “Change Cast’s Equipment” and “Change Cast’s ...
- Improved performance of the Event Editor in large proje...
***Database [#h06366d1]
- Added a “Correction Target” column to Casts > Equipment...
- Added the “Multi-Weapon Modifier: mwm” keyword to formu...
With this, you can specify which values are multiplied by...
When “Use a Formula” is selected as the “Correction Targe...
***Resources [#kcc69fa6]
- Added a button to the Delete Asset dialog to toggle all...
- Improved processing speed when changing the selection o...
- Blendshape playback now also affects subgraphics.
- Added Import File Common Settings to the Textures/Image...
This feature allows you to change settings such as how im...
''&color(red){(!)note};'' Please note that settings made ...
***Game Definitions [#i4b4595c]
- Added an option to select “None” in System Resources > ...
- In Move & Operate > Assign Input Device, changing key a...
***Camera Tool [#c817dea3]
- Added support for selecting multiple frames on the time...
- Enabled batch editing of property values when multiple ...
A “Number of Frames” field has been added to the property...
- Enabled copy & paste while multiple frames are selected.
- When pasting camera data into a battle camera, it now b...
***Sprite Tool [#m20cd166]
- Enabled batch editing of numeric properties when select...
When multiple frames are selected, adjust the “Number of ...
***Tool UI [#o02f7288]
- Added a zoom function to previews for specifying positi...
***Other [#z5c35d4a]
- Added Simplified Chinese and Traditional Chinese versio...
***Sample Game [#p67c754f]
- Added “REINES DU SABBAT Queen of Sacrifice. ” as a new ...
**Bug Fixes [#o290556c]
***Layout Tool [#k45546ce]
- Fixed an issue where special formats for displaying the...
- Fixed an issue where containers set to “Hide when Menu ...
- Fixed an issue in the Party Switch screen where cancel ...
- Fixed an issue where the length of sliders displaying c...
- Fixed an issue where tag-based filtering in the “Select...
- Fixed an issue where displaying a menu container in-gam...
- Fixed an issue where using an image with the “Maintain ...
- Fixed an issue where status icons for the selected cast...
- Fixed the following issues related to the “Save File Se...
-- Performance slowdown when moving the cursor
-- Some parts not updating correctly when switching pages
-- Sliders not displaying properly in certain cases
- Fixed an issue where \dictionaryskillname-related speci...
- Fixed an issue where checking “Disable Auto Assignment ...
- Fixed an issue where panel content could be displayed a...
- Fixed an issue where the selection frame remained in th...
- Fixed an issue where the selection cursor could disappe...
- Fixed an issue where the selected layout information in...
- Fixed an issue where input from a gamepad was ignored a...
This change prevents unintended behavior that could lead ...
***Events [#xcf172ff]
- Fixed an issue where performing a forced save via a com...
- Fixed an issue where motions would not transition to th...
- Fixed an issue where portrait graphic appearance animat...
- Fixed an issue where displaying a layout immediately af...
- Fixed an issue where the screen could remain bright if ...
- Fixed an issue where an event’s collision would remain ...
- Fixed an issue where changes to the loading screen made...
- Fixed an issue in the “Change Cast Status” panel where ...
- Changed the behavior of "Attack Range" in the "Obtain I...
The original "Attack Range" parameter, which returned a v...
The new "Attack Range" parameter now returns the unscaled...
Existing projects are automatically converted, so no chan...
- Fixed an issue where selecting “Do Nothing” in the “Spe...
- Fixed an issue where using “Make Monster Appear” to pla...
- Fixed an issue where changes to rendering settings in b...
- Fixed an issue where, depending on the language environ...
- Fixed an issue where copying an event that plays the “D...
***Database [#jd67b03e]
- Fixed an issue where invalid initial consumption values...
- Fixed an issue where skills that reduce allies’ consump...
(By entering a negative value for recovery abilities, it ...
- Fixed an issue where an exception could occur during an...
- Fixed an issue where, in some list-type display fields ...
*** Game Definition [#t9f89cb1]
- Fixed an issue where the assignment fields for MENU: AC...
***Resources [#c6bec962]
- Fixed an issue where an exception error occurred when o...
- Fixed an issue where, when importing an exrbr file as a...
- Fixed an issue where, in Sounds, adding a sound via the...
- Fixed an issue where, when adding sound resources via d...
- Fixed an issue where the subgraphic list remained displ...
- Fixed an issue where attempting to add motion, blend sh...
***Map Editor [#k5e438b2]
- Fixed an issue where the relative positions of grouped ...
- Fixed an issue where the Snap Tool did not function cor...
- Fixed an issue where an exception occurred when attempt...
- Fixed an issue where repeatedly clicking while placing ...
- Fixed an issue where the divider position in the proper...
- Fixed an issue where the Y position could increase by 0...
- Fixed an issue where the area display of the Non-Traver...
- Fixed an issue where lock/visibility settings for group...
- Fixed an issue where pasting a map could cause an excep...
- Implemented countermeasures for an issue where the Quic...
***Sprite Tool [#yfea2859]
- Fixed an issue where images were not copied when sprite...
- Fixed an issue where an exception occurred when copying...
***Test Play [#iccd59e9]
- Fixed an issue where, in Debug Window > Variable Monito...
- Fixed an issue where, after clearing variable folders o...
- Fixed an issue where, during battle tests, invalid valu...
- Fixed an issue where resetting test play using Ctrl+C d...
- Fixed an issue where consumption values of cast events ...
*** Tool UI [#wd6adb5b]
- Fixed an issue where, in tree-view style lists such as ...
----
*Ver. 2.1.0.3 [#j41dd1dc]
**Bug Fixes [#oba60acc]
***Layout Tool [#y72a0e00]
- Fixed an issue where the DLC “RPG Developer Bakin Layou...
----
*Ver. 2.1.0.2 [#l6babe25]
**Bug Fixes [#dbab317d]
***Gameplay Issues [#e04c5579]
- Fixed an issue where, if a map specified itself as the ...
***Events [#w3143c60]
- Fixed an issue where, in the “Change Cast’s Equipment” ...
- Fixed a layout issue in the “Obtain Cast Status” panel ...
----
*Ver. 2.1.0.1 [#hbec17b4]
** New and Improved Features [#q304693b]
***Map Editor [#h0270431]
- You can now change the default key settings (Top Menu >...
Prioritize Placement: While holding this key, placement o...
The default key for this operation has been changed to "Y".
** Bug Fixes [#k7cfc921]
*** Layout Tool [#j5efa516]
- Fixed an issue introduced in Ver. 2.1 where, after copy...
*** Published Work Export [#q3b39912]
- Fixed an issue introduced in Ver. 2.1 where, when the g...
----
*Ver. 2.1.0 [#ce27d80b]
** New and Improved Features [#vc1800e2]
***Input Bindings Screen [#fd02258f]
- Implemented the "Input Bindings" screen that allows pla...
It has been added at the very bottom of the "Menu" catego...
-- Added input binding-related actions to the "Action" pr...
Please refer to the system layout for usage instructions.
--Added a new operation "MENU-BINDING_REMOVE" to Game Def...
This "MENU-BINDING_REMOVE" allows you to remove a key or ...
''&color(red){(!)};''No default key is assigned to "MENU-...
#br
***DirectInput Controllers [#o59581db]
- DirectInput controllers are now supported in exported p...
In the input bindings screen, DirectInput button names ar...
***Setting Transition Time for Rendering Settings [#j60ef...
- Added a transition duration setting to the "Change Rend...
Except for certain settings, rendering settings can now b...
--Please note that this feature provides interpolation be...
Properties that are simple on/off switches like FXAA, or ...
--This feature does not apply to settings that are turned...
For example, when switching from setting "A" with "VIGNET...
In such cases, enable "VIGNETTE" in "A" and set its value...
--The transition between skybox models is achieved using ...
(The new model is placed larger than the current model, t...
#br
As a result, if the size difference between the two model...
#br
''&color(red){(!)note};'': The EP1_sky01–03 models and ot...
#br
--Also, skybox models are loaded during the switch. You c...
--If a save is made while switching rendering settings, t...
***Events [#tba1ac04]
- Added a "Check Key Input" panel under the Conditional J...
- Added a condition panel to sheet execution conditions t...
- Added an option to the "Change Player/Event Movement Sp...
If "Change Walk Motion" is not checked, the walking motio...
- Added a feature to the "Display Free Layout for Event" ...
***Map Editor [#s6f88115]
- Implemented a feature that allows changing the assigned...
--You can change it from the "Stamp" entry added under th...
--Properties such as position, rotation, and scale will b...
--If an event is selected, the graphic of the first sheet...
- Added expand/collapse buttons for groups/folders in the...
- When placing objects or local lights, holding Shift whi...
Immediately after placing an object, manipulator operatio...
These changes make it easier to continue placing objects ...
- Improved the behavior of the eraser tool so that it imm...
- Added a feature to the far-right menu at the bottom of ...
Use this to identify terrain with the same texture but di...
***Game Definition [#e3e080a5]
- Added an option under Rules & Rendering > Rendering Opt...
***Layout Tool [#if790d6c]
- Added a new layout property to the Equipment Item Selec...
"Management Tags for Items to be Displayed".
You can now filter which equipment items are shown based ...
***Plugins [#j023cb7f]
- Movie playback-related processes have been consolidated...
For details, please refer to the Plugin Reference.
***Localization Toolkit [#mf4c26ff]
- When using resource localization, specified resources a...
**Bug Fixes [#q232edcd]
***Resources / Internal Format [#c3102f79]
- ''Fixed an issue where enabling texture compression cou...
In some cases, objects using alpha-cutout textures (e.g.,...
This issue was more likely to occur if the alpha cutoff t...
-- When converting to the internal format, texture compre...
---''&color(red){(!)Note};'' When using internal format, ...
---''&color(red){(!)Note};'' If you're using internal for...
We apologize for the inconvenience.
***Events [#kafcc17e]
- Fixed an issue where events without collision settings ...
- Fixed a bug where, during battle, message/conversation ...
- Fixed an inconsistency in wait time behavior when using...
- Fixed a bug where the "Change Game Speed" panel did not...
- The "Display Layout Screen" panel is not supported duri...
However, if it was used via a common event with the "Wait...
- Fixed an issue where empty conversations/messages inter...
*** Layout Tool [#f5d43364]
- Fixed a bug where using the mouse to operate a spin pan...
- Fixed a bug in the Layout Parts List where rearranging ...
*** Database [#uaf356d4]
- Fixed an exception that occurred in the "Items" list wh...
- Fixed a bug in the "Skills" list where switching the "A...
- Fixed a bug under Casts > Battles where newly added ite...
***Battles [#nca7ba35]
- Fixed an issue where an exception could occur if an ene...
***Test Play [#tb7f243c]
- Fixed an issue where an exception could occur after app...
*** Gameplay Issues [#a4157abf]
- Fixed an issue where the reference coordinates for envi...
----
*Ver. 2.0.2.1 [#nff4e2b6]
**Bug Fixes [#qae9f067]
***DLC: Localization Toolkit [#aea45a0a]
- Fixed an issue in layout data localization where, in la...
- Fixed an issue in layout data localization where the pe...
----
*Ver. 2.0.2.0 [#bddea832]
** New and Improved Features [#w83ef561]
***Resources [#dc53e86b]
- Added a feature to set scale for particle effects.
***Debug Window [#w249e4c9]
- Improved the Event Monitor to display the status of bat...
- Improved the behavior so that pressing the Enter key on...
***Events [#g40cd183]
- In the "Obtain Battle Information" panel, when retrievi...
In other words, when using a skill configured as "Effect ...
**Bug Fixes [#b2b2193d]
***Database [#p030c5fe]
- Fixed an issue where copying and pasting a cast could c...
***Events [#sc4a149e]
- Fixed a bug where, during battle, if the second or late...
- Fixed a bug where using the "String Input" panel immedi...
***Resources [#n2034257]
- Fixed a bug where clicking the label of the last entry ...
***Layout Tool [#uda11b2b]
- Fixed a bug where using a variable as a parameter in a ...
- Fixed a bug where the split position between the screen...
- Fixed a bug where locked parts in the layout parts list...
- Fixed an issue where existing tags were not displayed i...
***Map Editor [#ua560c42]
- Fixed a bug that caused an exception when performing Un...
- Fixed a bug that caused an exception when editing the b...
***Sprite Tool [#x14b0504]
- Fixed an issue where mask states outside the image boun...
***Tool UI [#wfc118d1]
- Fixed a bug where the position and size of certain dial...
- Fixed an issue where the dark mode background color was...
***Top Menu [#c84deec9]
- Fixed an issue where thumbnails for moving graphics mig...
***Others [#z20875f4]
- Fixed a bug where dynamic patching for older battle scr...
- Fixed an issue where, when a save destination folder wa...
**Localization Toolkit(DLC) [#c8ebc10e]
- Layout data can now be replaced per language.
- Fixed a bug where the "Change Item Name" panel was not ...
- Fixed bugs where some layout elements were not listed o...
- Fixed a bug where exporting to Excel would fail if the ...
----
*Ver. 2.0.1.0 [#r14c1a83]
** New and Improved Features [#g2d1bdba]
***Events [#bba4125b]
- Greatly improved the speed of map transitions in projec...
- Increased the pointer limit for array variables to 9,99...
- When setting the “Camera Playback” panel in cast events...
***Layout Tool [#na04abc8]
- When enabling the scrollbar feature for a menu containe...
***Battles [#o5d608f4]
- To allow synchronization between subgraphics and motion...
***Resources [#ga9b7755]
- When importing or deleting resources, a progress bar is...
- The "Hereafter, Same Settings" checkbox in the import d...
- When adding sound data shorter than 10 seconds, the “Ty...
**Bug Fixes [#wda19391]
***Layout Tool [#wdc37b16]
- Fixed an issue where the displayed content and selected...
- Fixed a bug where an exception would occur when modifyi...
- Fixed an issue where the filtering by cast tags was not...
- Fixed an issue where, if an appearance motion was set f...
- Fixed a bug where textures imported via drag & drop wou...
***Battles [#we5eb085]
- Fixed a bug where enemy cast characteristics were not p...
- Fixed an issue in battle tests where party cast charact...
***Events [#d6a1fa1a]
- Fixed an issue where the "Camera Playback" panel would ...
- The "Attach Model to Cast" panel now supports attaching...
- Fixed a bug where an exception would occur in the "Obta...
- Fixed a bug where the fanfare was being saved in the sa...
***Test Play [#v297301f]
- Fixed an issue in the Cast Parameter Check View where t...
- Fixed a bug in the Cast Parameter Check View where some...
***Resources [#s064d345]
- In the import dialog during resource import, fixed an i...
***Database [#mb3f4374]
- Fixed a bug where the "Add Attack Count" state ability ...
- Adjusted so that even additional attacks granted by the...
- Fixed a layout issue in the "Item Enhancement" panel wh...
***Other [#w9f1cf66]
- Fixed a bug where, since Ver. 2.0.0.0, analog input was...
- Fixed an issue where an exception could occur when atte...
***Trial Version [#z7d67f6f]
- Fixed a bug where, due to Steam Overlay, a graphics err...
----
*Ver. 2.0.0.3 [#k60cb0bd]
**Bug Fixes [#p185bdc7]
***Map Editor [#ie5702c9]
- Fixed a bug where an exception could occur in map editi...
- Fixed an issue where the Battle Layout Editor icons wer...
- Fixed a bug where closing various editing dialogs could...
***Events [#mb80f171]
- Fixed a bug where specifying an index exceeding the ini...
***Layout Tool [#i92bfba6]
- Fixed a bug where an exception occurred when hovering t...
- Fixed a bug where an exception occurred when attempting...
***Resources [#l9c84d87]
- Fixed an issue where thumbnail files were being overwri...
----
*Ver. 2.0.0.2 [#w83b73bb]
** New and Improved Features [#y4bbc5a9]
***Top Menu [#t251d8c0]
- In the Create New menu, the default player image has be...
**Bug Fixes [#v911724c]
***Camera Tool [#mfe96f78]
- Fixed a bug where changes to rendering settings within ...
***Map Editor [#l5f1fcad]
- Fixed a bug where equipment selection settings were not...
- Fixed a bug in Ver2.0.0.0 and later where, after placin...
***Resources [#yeab31ec]
- Fixed a bug where changes to "Model Optimization" and "...
When "Same Settings Hereafter" is checked, the selected s...
- Fixed a bug where an exception occurred in the Import A...
- The Resources > Particles > Emitter Control feature, wh...
***Layout Tool [#d4117bd2]
- Fixed a bug where adding or removing equipment slots in...
- Fixed a bug where the item category display on the stor...
***Dark Theme [#of6084ef]
- Internal issues have been fixed, and related files have...
***Others [#m3c242cd]
- Fixed an issue where debris appeared at the bottom edge...
- Fixed an issue where the Standard Battle Script stored ...
- Fixed a bug where, when creating a new project with the...
- Partial revisions have been made to the Traditional Chi...
- Updated the ev-us.tsv file for the Tool Translation mod.
***Localization Toolkit (DLC) [#y97076d7]
- Fixed a bug where resource localization was not applied...
----
*Ver. 2.0.0.1 [#u36100fa]
**Bug Fixes [#o8dd993a]
***Database [#h5e0441b]
- Fixed an issue where the "Item Usage Restriction" UI co...
- Fixed a bug in the "Initial Equipment" section for cast...
Also added the ability to reset the right-hand and left-h...
***Events [#f7344086]
- Fixed a bug in the event editor's text mode where press...
- Fixed an issue in versions 2.0 and later where the summ...
----
*Ver. 2.0.0 [#ta747380]
** New and Improved Features [#jde8fd8a]
***Item Usage Restrictions and Unlocking [#u72a1a14]
- ''Updated the UI and added new functionality to the "Us...
-- Changed the system to specify "Unusable Items" instead...
When making selections, you can now specify tags assigned...
-- Added a "Required Level" feature that unlocks the use ...
***Add/Remove Equipment Slots [#lbacc014]
- ''Implemented a feature to add and remove equipment par...
This feature has been added to:
Database > Casts > Equipment and Abilities tab > Initial ...
-- A maximum of two weapons can be equipped. (Combination...
-- Equipment parts include: Weapon, Weapon/Shield, Shield...
Accessories can be added without limit.
-- Equipment parts can also be removed.
''&color(red){(!)};'' When an equipment part is removed, ...
For example, if the Headgear part is removed, the equipme...
Please carefully check to ensure no unintended consequenc...
-- In Database > Item Properties, if the "Damage" flag is...
-- Multi-Attack Modifier is the adjustment value applied ...
-- Attachment Bones are only effective when the cast's gr...
Please ensure that the equipment part is specified in the...
- Added a new ability in the database that allows you to ...
- Added a new control \equipposicon to the layout tool, w...
- When creating a new project, preset status abilities fo...
***Scroll Bar [#ze47b964]
-''A scroll bar feature has been added to menu containers...
-- This cannot be used in conjunction with the "Page Mark...
-- "Enable Auto Expansion" is intended for cases where me...
--- If you place one submenu container with "Disable Auto...
--- When the cursor hovers over a submenu container with ...
--Child elements of the menu container will be the scroll...
--- For child elements, please enable the following setti...
--- If you want to place elements within the visible area...
Example: To display a menu heading, place the text panel ...
--- It is recommended to avoid overlapping submenu contai...
--- If cursor position interpolation is used, the cursor ...
***Special Format Parameter Variable Support [#b243f0b8]
-''Added support for using variables (including nested on...
Supports regular variables, cross-save variables, and arr...
Use variable syntax in the parameter, like: \partystatus[...
***Theme Color Switching [#fa8142c6]
-''We have implemented a theme color switching feature in...
The tool must be restarted after changes are made.
Color settings will continue to be improved in future upd...
----
***Database [#v8fd928e]
- Added support for tag-based specification in the "Skill...
- Added copy & paste functionality to the "Level" and "St...
- When recovering from the "Instant Death" state, "Abilit...
***Layout Tool [#v21547eb]
- Implemented the ability to control variables from the s...
- When a thumb image is set for a slider panel, you can n...
- In the Ticker screen, automatic line breaks set on cont...
- When system layouts are overwritten, the display state ...
''&color(red){(!)};'' While this behavior has been improv...
- Implemented a feature to make it easier to insert param...
For certain special formats that require parameters, a li...
With this update, double-clicking an entry in the list wi...
***Events [#hd4abf7e]
- Added an option to the "String Input" panel to disallow...
- Added a setting to specify interpolation time in the "C...
- The "Obtain Item Parameter" panel now allows you to ret...
- Added the following features to the Event Editor:
-- Added a context menu to the event sheet list.
-- Added a "Delete" option to the context menu in conditi...
-- In the text mode event editing screen, the following f...
--- Added hotkeys: Press "I" to insert a panel, and "Ente...
--- Added "Insert Panel" and "Edit Panel" options to the ...
--- Graphics can now be changed by clicking the graphic n...
-- Improved scrollbar behavior so that all fields in the ...
***Resources [#r18a2b5f]
- Improved the dialog that appears when adding or removin...
Related resources are now displayed in a tree format, all...
- Added a feature that allows you to copy and paste motio...
***Tag List [#x79fce22]
''&color(red){(!)};'' Note
If you roll back to a previous version after upgrading to...
Please note that this change cannot be undone.
---When rolling back, the text in the "Management Tags + ...
If it was written like "Tag memo Tag memo", it will be ch...
--- Additionally, if you added descriptions to tags in th...
- The "Management Tags + Memo" fields that were present i...
- Added a new "Tag List" feature.
When adding a tag, you can now choose from existing tags ...
- Tags can now have descriptions.
***Game Definition [#saf3cef0]
- Renamed the "Localization Tool" (previously found in th...
Added a filtering feature to the Text Replacement Tool.
***Debug Window [#tf5acbba]
- Added a filtering feature to the Event Monitor, which d...
- The Variable Monitor has been separated into its own tab.
-- Changed the layout to a tree format.
-- Added a filtering feature.
-- Values now apply instantly in the game when confirmed.
***Save Data [#qb0f2316]
- Configuration settings are now saved globally across al...
Previously, config settings were saved separately for eac...
This has been changed so that settings now apply to all s...
***Map Editor [#ob5dc859]
- Under Functions > Configuration > Hotkeys, you can now ...
***Assets [#j38a00cd]
- When creating a new project, we have made some improvem...
--We converted textures to PNG format to reduce the proje...
-- Some models have improved details.
----
**Bug Fixes [#ic683bdf]
***Layout Tool [#q563d442]
***Layout Preview [#n95188b5]
- Fixed a bug where the red border indicating the selecte...
- Fixed an issue where, after selecting multiple layout p...
- Fixed a bug where moving a submenu container using the ...
- Fixed a bug where using the size adjustment buttons cou...
Note: Changes made with the size adjustment buttons were ...
The size of submenu containers is defined within their pa...
- Fixed a bug where the method for determining the positi...
- Fixed a bug where changing the position or size of a sp...
- Fixed an issue where certain actions, such as using adj...
- Fixed a bug where, after adding a rendering container i...
- Fixed a bug where changing the size of a rendering pane...
- Fixed a bug where resizing multiple layout parts at onc...
- Fixed a bug where, when selecting three or more layout ...
***Layout Parts List [#ffb06399]
- Fixed a bug where, when copying and pasting a submenu c...
***Layout Tool: Special Format [#n17e5056]
- Fixed a bug where 3D stamps were not displayed when us...
***Layout Tool: Slider Panel [#b9a5ecc5]
- Fixed a bug where hidden sliders could still be operate...
- Fixed a bug where multiple nearby slider panels could h...
- Fixed a bug where, when a minimum value was set for a s...
***Layout Tool: Other [#b4de1243]
- Renamed the "Include Parent in Clipping" property of re...
When this property is enabled, clipping is performed base...
- Fixed a bug where, when selecting “Initialize Config” i...
-Fixed a bug in the Store screen where, when selecting an...
- Fixed a bug where cursor movement between containers di...
***Events [#gdc86a62]
- Fixed a bug in the "Teleport Event" panel where individ...
- Fixed a bug where, in some cases, the panel immediately...
''&color(red){(!)};''Please note that this change may aff...
- Fixed layout issues where text was cut off in event pan...
- Fixed a bug where, when a monster escapes, the index re...
- Fixed a bug in the variable list where the OK button wo...
***Test Play [#de929525]
- Fixed a bug where, in the raycast debug display, if the...
***Gameplay Issues [#xdc207c0]
- Fixed a bug where, during frame drops, cast members in ...
- Fixed a bug where sound effect volume settings were not...
- To prevent performance drops when showing the first con...
- Fixed a bug where items with the "State Granting" abili...
Items will now be properly consumed if the state is succe...
- Fixed a bug where using an item with the “State Grantin...
- Fixed a memory leak where framebuffer memory would accu...
***Asset Picker [#cb1e0f8e]
- Fixed a bug where an exception would occur when sorting...
- Fixed a bug in list view where display glitches could o...
- Fixed a bug where, when opening the Asset Picker from m...
- Fixed a bug where the "Local Files" filter was not corr...
- Adjusted the resource import process to prevent unneces...
***Resources [#q58a8063]
- Fixed a bug where, when deleting a resource and its ref...
- Fixed a bug where disabling the switch for using materi...
***Post Effects [#w52f1c07]
- Fixed a bug where environment maps would not be applied...
***Camera Tool [#zce715d9]
- Fixed a bug where an error could occur when trying to i...
Note: "Shadow Judgment Level" is a property that can only...
***Map Editor [#q0803e67]
- Fixed a bug where, after opening the Event Editor and p...
- Fixed a bug where pressing the ESC key while using a se...
- Fixed a bug where the latest settings were not applied ...
*** Variable List [#x63ceb2f]
- Fixed a bug that caused an exception to occur when coll...
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