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*RPG Developer Bakin Update History [#sddd12b1]
----
*Ver. 2.0.0.3 [#k60cb0bd]
**Bug Fixes [#p185bdc7]
***Map Editor [#ie5702c9]
- Fixed a bug where an exception could occur in map editi...
- Fixed an issue where the Battle Layout Editor icons wer...
- Fixed a bug where closing various editing dialogs could...
***Events [#mb80f171]
- Fixed a bug where specifying an index exceeding the ini...
***Layout Tool [#i92bfba6]
- Fixed a bug where an exception occurred when hovering t...
- Fixed a bug where an exception occurred when attempting...
***Resources [#l9c84d87]
- Fixed an issue where thumbnail files were being overwri...
----
*Ver. 2.0.0.2 [#w83b73bb]
** New and Improved Features [#y4bbc5a9]
***Top Menu [#t251d8c0]
- In the Create New menu, the default player image has be...
**Bug Fixes [#v911724c]
***Camera Tool [#mfe96f78]
- Fixed a bug where changes to rendering settings within ...
***Map Editor [#l5f1fcad]
- Fixed a bug where equipment selection settings were not...
- Fixed a bug in Ver2.0.0.0 and later where, after placin...
***Resources [#yeab31ec]
- Fixed a bug where changes to "Model Optimization" and "...
When "Same Settings Hereafter" is checked, the selected s...
- Fixed a bug where an exception occurred in the Import A...
- The Resources > Particles > Emitter Control feature, wh...
***Layout Tool [#d4117bd2]
- Fixed a bug where adding or removing equipment slots in...
- Fixed a bug where the item category display on the stor...
***Dark Theme [#of6084ef]
- Internal issues have been fixed, and related files have...
***Others [#m3c242cd]
- Fixed an issue where debris appeared at the bottom edge...
- Fixed an issue where the Standard Battle Script stored ...
- Fixed a bug where, when creating a new project with the...
- Partial revisions have been made to the Traditional Chi...
- Updated the ev-us.tsv file for the Tool Translation mod.
***Localization Toolkit (DLC) [#y97076d7]
- Fixed a bug where resource localization was not applied...
----
*Ver. 2.0.0.1 [#u36100fa]
**Bug Fixes [#o8dd993a]
***Database [#h5e0441b]
- Fixed an issue where the "Item Usage Restriction" UI co...
- Fixed a bug in the "Initial Equipment" section for cast...
Also added the ability to reset the right-hand and left-h...
***Events [#f7344086]
- Fixed a bug in the event editor's text mode where press...
- Fixed an issue in versions 2.0 and later where the summ...
----
*Ver. 2.0.0 [#ta747380]
** New and Improved Features [#jde8fd8a]
***Item Usage Restrictions and Unlocking [#u72a1a14]
- ''Updated the UI and added new functionality to the "Us...
-- Changed the system to specify "Unusable Items" instead...
When making selections, you can now specify tags assigned...
-- Added a "Required Level" feature that unlocks the use ...
***Add/Remove Equipment Slots [#lbacc014]
- ''Implemented a feature to add and remove equipment par...
This feature has been added to:
Database > Casts > Equipment and Abilities tab > Initial ...
-- A maximum of two weapons can be equipped. (Combination...
-- Equipment parts include: Weapon, Weapon/Shield, Shield...
Accessories can be added without limit.
-- Equipment parts can also be removed.
''&color(red){(!)};'' When an equipment part is removed, ...
For example, if the Headgear part is removed, the equipme...
Please carefully check to ensure no unintended consequenc...
-- In Database > Item Properties, if the "Damage" flag is...
-- Multi-Attack Modifier is the adjustment value applied ...
-- Attachment Bones are only effective when the cast's gr...
Please ensure that the equipment part is specified in the...
- Added a new ability in the database that allows you to ...
- Added a new control \equipposicon to the layout tool, w...
- When creating a new project, preset status abilities fo...
***Scroll Bar [#ze47b964]
-''A scroll bar feature has been added to menu containers...
-- This cannot be used in conjunction with the "Page Mark...
-- "Enable Auto Expansion" is intended for cases where me...
--- If you place one submenu container with "Disable Auto...
--- When the cursor hovers over a submenu container with ...
--Child elements of the menu container will be the scroll...
--- For child elements, please enable the following setti...
--- If you want to place elements within the visible area...
Example: To display a menu heading, place the text panel ...
--- It is recommended to avoid overlapping submenu contai...
--- If cursor position interpolation is used, the cursor ...
***Special Format Parameter Variable Support [#b243f0b8]
-''Added support for using variables (including nested on...
Supports regular variables, cross-save variables, and arr...
Use variable syntax in the parameter, like: \partystatus[...
***Theme Color Switching [#fa8142c6]
-''We have implemented a theme color switching feature in...
The tool must be restarted after changes are made.
Color settings will continue to be improved in future upd...
----
***Database [#v8fd928e]
- Added support for tag-based specification in the "Skill...
- Added copy & paste functionality to the "Level" and "St...
- When recovering from the "Instant Death" state, "Abilit...
***Layout Tool [#v21547eb]
- Implemented the ability to control variables from the s...
- When a thumb image is set for a slider panel, you can n...
- In the Ticker screen, automatic line breaks set on cont...
- When system layouts are overwritten, the display state ...
''&color(red){(!)};'' While this behavior has been improv...
- Implemented a feature to make it easier to insert param...
For certain special formats that require parameters, a li...
With this update, double-clicking an entry in the list wi...
***Events [#hd4abf7e]
- Added an option to the "String Input" panel to disallow...
- Added a setting to specify interpolation time in the "C...
- The "Obtain Item Parameter" panel now allows you to ret...
- Added the following features to the Event Editor:
-- Added a context menu to the event sheet list.
-- Added a "Delete" option to the context menu in conditi...
-- In the text mode event editing screen, the following f...
--- Added hotkeys: Press "I" to insert a panel, and "Ente...
--- Added "Insert Panel" and "Edit Panel" options to the ...
--- Graphics can now be changed by clicking the graphic n...
-- Improved scrollbar behavior so that all fields in the ...
***Resources [#r18a2b5f]
- Improved the dialog that appears when adding or removin...
Related resources are now displayed in a tree format, all...
- Added a feature that allows you to copy and paste motio...
***Tag List [#x79fce22]
''&color(red){(!)};'' Note
If you roll back to a previous version after upgrading to...
Please note that this change cannot be undone.
---When rolling back, the text in the "Management Tags + ...
If it was written like "Tag memo Tag memo", it will be ch...
--- Additionally, if you added descriptions to tags in th...
- The "Management Tags + Memo" fields that were present i...
- Added a new "Tag List" feature.
When adding a tag, you can now choose from existing tags ...
- Tags can now have descriptions.
***Game Definition [#saf3cef0]
- Renamed the "Localization Tool" (previously found in th...
Added a filtering feature to the Text Replacement Tool.
***Debug Window [#tf5acbba]
- Added a filtering feature to the Event Monitor, which d...
- The Variable Monitor has been separated into its own tab.
-- Changed the layout to a tree format.
-- Added a filtering feature.
-- Values now apply instantly in the game when confirmed.
***Save Data [#qb0f2316]
- Configuration settings are now saved globally across al...
Previously, config settings were saved separately for eac...
This has been changed so that settings now apply to all s...
***Map Editor [#ob5dc859]
- Under Functions > Configuration > Hotkeys, you can now ...
***Assets [#j38a00cd]
- When creating a new project, we have made some improvem...
--We converted textures to PNG format to reduce the proje...
-- Some models have improved details.
----
**Bug Fixes [#ic683bdf]
***Layout Tool [#q563d442]
***Layout Preview [#n95188b5]
- Fixed a bug where the red border indicating the selecte...
- Fixed an issue where, after selecting multiple layout p...
- Fixed a bug where moving a submenu container using the ...
- Fixed a bug where using the size adjustment buttons cou...
Note: Changes made with the size adjustment buttons were ...
The size of submenu containers is defined within their pa...
- Fixed a bug where the method for determining the positi...
- Fixed a bug where changing the position or size of a sp...
- Fixed an issue where certain actions, such as using adj...
- Fixed a bug where, after adding a rendering container i...
- Fixed a bug where changing the size of a rendering pane...
- Fixed a bug where resizing multiple layout parts at onc...
- Fixed a bug where, when selecting three or more layout ...
***Layout Parts List [#ffb06399]
- Fixed a bug where, when copying and pasting a submenu c...
***Layout Tool: Special Format [#n17e5056]
- Fixed a bug where 3D stamps were not displayed when us...
***Layout Tool: Slider Panel [#b9a5ecc5]
- Fixed a bug where hidden sliders could still be operate...
- Fixed a bug where multiple nearby slider panels could h...
- Fixed a bug where, when a minimum value was set for a s...
***Layout Tool: Other [#b4de1243]
- Renamed the "Include Parent in Clipping" property of re...
When this property is enabled, clipping is performed base...
- Fixed a bug where, when selecting “Initialize Config” i...
-Fixed a bug in the Store screen where, when selecting an...
- Fixed a bug where cursor movement between containers di...
***Events [#gdc86a62]
- Fixed a bug in the "Teleport Event" panel where individ...
- Fixed a bug where, in some cases, the panel immediately...
''&color(red){(!)};''Please note that this change may aff...
- Fixed layout issues where text was cut off in event pan...
- Fixed a bug where, when a monster escapes, the index re...
- Fixed a bug in the variable list where the OK button wo...
***Test Play [#de929525]
- Fixed a bug where, in the raycast debug display, if the...
***Gameplay Issues [#xdc207c0]
- Fixed a bug where, during frame drops, cast members in ...
- Fixed a bug where sound effect volume settings were not...
- To prevent performance drops when showing the first con...
- Fixed a bug where items with the "State Granting" abili...
Items will now be properly consumed if the state is succe...
- Fixed a bug where using an item with the “State Grantin...
- Fixed a memory leak where framebuffer memory would accu...
***Asset Picker [#cb1e0f8e]
- Fixed a bug where an exception would occur when sorting...
- Fixed a bug in list view where display glitches could o...
- Fixed a bug where, when opening the Asset Picker from m...
- Fixed a bug where the "Local Files" filter was not corr...
- Adjusted the resource import process to prevent unneces...
***Resources [#q58a8063]
- Fixed a bug where, when deleting a resource and its ref...
- Fixed a bug where disabling the switch for using materi...
***Post Effects [#w52f1c07]
- Fixed a bug where environment maps would not be applied...
***Camera Tool [#zce715d9]
- Fixed a bug where an error could occur when trying to i...
Note: "Shadow Judgment Level" is a property that can only...
***Map Editor [#q0803e67]
- Fixed a bug where, after opening the Event Editor and p...
- Fixed a bug where pressing the ESC key while using a se...
- Fixed a bug where the latest settings were not applied ...
*** Variable List [#x63ceb2f]
- Fixed a bug that caused an exception to occur when coll...
----
*Ver. 1.15.1.2 [#k11348ee]
**Bug Fixes [#ka9254ab]
***Gameplay Issue [#me2ee475]
- Since Ver. 1.15.1.1, an exception occurred when using a...
----
*Ver. 1.15.1.1 [#h6f714f3]
**Bug Fixes [#ebfa573c]
*** Published Work Export [#b516bab7]
- ''Due to changes in Windows 11 security policies, there...
We have implemented a workaround to address this issue.
-- If the game is not distributed in ZIP format (e.g., if...
-''&color(red){(!)If you are distributing your work as a ...
-- If you have exported your work in version 1.15.1.1 or ...
--In addition, this problem can be avoided by taking the ...
''If necessary, please inform users of the following mea...
---Right-click the downloaded ZIP file, open the properti...
--- Use a non-standard Windows extractor such as 7-Zip wh...
*** Rendering Issues [#pfdccf4a]
- Fixed a bug where VRM models playing motion animations ...
***Layout Tool [#d964716b]
- Fixed a bug in which changes to “Display Condition Swit...
- Fixed a bug in the slider panel where the thumb image r...
- Fixed a bug in the "Input String" screen layout where, ...
- Fixed a bug in the preview when using the special forma...
***Events [#i4cd15df]
- Fixed a bug where, if multiple "Move to Location" event...
***Plugins [#te32ba1c]
- Fixed a bug in C# scripts where ChangeColor was not app...
***Gameplay Issues [#v152de55]
- Fixed a bug where the target re-selection process for c...
----
*Ver. 1.15.1 [#e20dc1a2]
** New and Improved Features [#jaf69f00]
***Events [#p163f70c]
- The “Enable/Disable Monster Appearing” panel has been i...
- Improved the event editor to remember the position of t...
**Bug Fixes [#q19b2411]
***Layout Tool [#l307df2e]
- Fixed a bug in the “Layout to be Assigned” field where ...
***Events [#b5c77c72]
- Fixed a bug where repeatedly pressing the confirm butto...
- Fixed a bug that caused an exception when executing the...
- Fixed a bug that could cause footsteps to sound immedia...
- Fixed a bug where playing 3D sound while all sound outp...
***Battles [#tc3780df]
- Fixed a bug where the enemy's equipment abilities were ...
- Fixed a bug where the party's equipment abilities were ...
***Resources [#s05b2c16]
- Fixed a bug that could cause the Management Tags + Note...
***Map Editor [#a29519c7]
- Fixed a bug that caused the start position marker to be...
- Fixed a bug that caused the map grid to disappear when ...
***Tool UI [#o5c804ae]
- The following bugs related to the Asset Picker's list m...
-- Fixed a bug that caused an exception when sorting by e...
-- Fixed the display method for long text strings.
----
*Ver. 1.15.0.1 [#lc93d11b]
**Bug Fixes [#m4db16a2]
***Gameplay Issues [#ud8a5a29]
- Fixed a bug that WAV files were always played at maximu...
-Due to the possibility of the tool freezing, the followi...
-- Fixed a bug that could cause an abnormally large rende...
''&color(red){(!)};''''The following functions have been ...
***Map Editor [#jf0f7e13]
- When using the pen tool, holding down Shift while dragg...
This is useful when either terrain or object is selected.
#br
''&color(red){(!)};''The following operation keys have be...
--''When Placing a Terrain Stamp with the Pen Tool''
|Ver1.15 or Later (New)|Ver. 1.14 or Earlier (Old)||h
|6 (Full Key)+Click|Ctrl+Click|Attach the side of the spe...
|6 (Full Key) + 7 (Full Key)+Click|Ctrl+Shift+ Click|Inve...
----
*Ver. 1.15.0 [#w4417990]
** New and Improved Features [#jdc8f68b]
** Enhancement of the Selection Panel [#bf27c839]
***Events [#ba2462df]
- The following functions have been added to the “Select ...
-- Specify branching behavior when the "Cancel" button is...
-- Set the initial cursor position
-- Use variables in display conditions
-- Set multiple conditions for display
-- Set conditions for enabling/disabling selections
-- Use of Text Commands for decorative text
**3D Sound Simple Version [#pb82b56e]
- For 3D sound, a simple (lightweight version) mode was a...
This mode does not impart aural simulated sound effects b...
The properties of the sound resource can be configured in...
***Resources [#z675aaa3]
- The following properties were added to Sounds:
-- Processing Metho (Binaural/Planar)
-- Attenuation Curve (Fix/Linear/logarithmic)
-- Attenuation Start Distance
-- Attenuation End Distance
***Layout Tool [#m96234aa]
- Variables can now be used as display condition switches...
- Multiple display condition switches for submenu contain...
Normal Variables, Array Variables, and Cross-Save Variabl...
In addition, multiple conditions can be applied.
- Item-related formats are now available in the Free Layo...
- Added a special format for items with the maximum numbe...
- Container Auto Line Break is now enabled for tickers as...
- The “Auto Line Break” setting is now applied to message...
''&color(red){(!)};'' When a project is newly loaded in V...
*** Variable List [#pd5b9e32]
- The “Variables Used” dialog has been expanded to includ...
Variables can be added, deleted, etc. in this dialog.
***Resources [#i915431e]
- Added “Reset Materials in Use” to the context menu of t...
You can return the material to the same settings as the m...
- Images for thumbnails added when importing VRM models a...
The model created by Vroid Studio includes an image calle...
***Game Definition [#qd823f66]
- Added “Party Train Spacing” to the “Move and Operate” m...
The spacing between casts in the Party Train be adjusted.
***Events [#z96d89e9]
- Added a new event start condition: "Repeat in Parallel ...
This allows you to run processes synchronized with the ph...
This option is now available for normal events, common ev...
#br
''[Additional Notes]''
This condition is intended for cases where you want to mo...
If you’re implementing custom movement and are noticing i...
#br
In other cases, we recommend using the regular event star...
''&color(red){(!)};''When “Sync with Physics” is enabled,...
Also, since input handling (like button presses) is updat...
***Test Play [#med2045a]
- The “Level/EXP” of “Casts/Classes/Subclasses” can now b...
- Added the ability to display the performance meter from...
***Top Menu [#e3adf1f5]
- Added “Auto Update Thumbnails” checkbox in Configuration.
***Tool UI [#u376fea8]
- Added a Display button and a Detail Mode button to the ...
You can now view the file list in a format similar to the...
Additionally, a window can be opened to show detailed inf...
*** Internal Engine Optimization [#jc639480]
- Thread-based optimization of the internal engine has be...
Adjustments have been made to better distribute tasks to ...
***Editor Localization [#b0873139]
- LanguagePack for tool translation was updated to suppor...
Text additions and corrections are applied.
See [[Editor Localization]] for usage instructions.
**Bug Fixes [#j073ef28]
***Database [#v24ffe60]
- Fixed a bug where, if the default status was customized...
***Events [#j04f36ba]
- Fixed a bug that caused an exception in some cases when...
- Fixed a bug that caused portraits to disappear without ...
- Fixed a bug that sometimes prevented the cast from bein...
- Fixed a bug that prevented jumping correctly from the “...
- Fixed a bug in which the orientation specification when...
- Fixed a bug in the “String Replacement” panel where a l...
- Fixed a bug that caused the panel summary to be “None” ...
- Fixed a bug that prevented status changes when selectin...
- Fixed a bug that prevented some start conditions from b...
- Fixed a bug in which renaming a variable name in the ev...
***Common Event Editor [#pf35f390]
- Fixed a bug in which when a variable name was renamed,...
- Fixed a bug that could cause edited results to not be s...
***Layout Tool [#hffc41a9]
- Fixed a bug where, in speech bubble messages spanning m...
- Fixed a bug that could cause an abnormally large render...
- Fixed a bug that text decoration and scale were not app...
''&color(red){(!)};'' The font and scale of the text inpu...
- Fixed a bug in the conversation screen where the portra...
- Fixed a bug in which the size calculation for general m...
- Fixed a bug that prevented array variables displayed du...
- Fixed a bug where layout parts sometimes wouldn’t appea...
- Fixed a bug in which, when a rendering container was co...
- Fixed a bug where copying and pasting hidden layout par...
***Resources [#k128da65]
- Fixed a bug in which the list of resources displayed wh...
- When “Automatically Assign” is selected in the material...
- Fixed a bug where materials were not added when multipl...
- Fixed a bug that caused thumbnails to be re-created whe...
- Fixed a bug that caused 2D/3D tags to be added to the m...
- Fixed a bug in which when a stamp was generated by addi...
- When adding a resource file from Local File or DLCs, a ...
- Fixed the following issues that could occur when adding...
-- A bug where the preview in the stamp import dialog mig...
-- A bug where material-related errors might occur
***Map Editor [#r1f73e07]
- Adjusted the tooltip display position of the buttons at...
- Fixed a bug in which updating thumbnails in the Resourc...
- Fixed a bug where selecting "None" for the background m...
***Gameplay Issues [#mfe8f0bf]
- Fixed a bug that caused 3D sound to crash when playing ...
- Fixed a bug in which an encounter area name could not b...
***Battles [#u413ca97]
- Fixed an issue where, if an enemy performed a counterat...
***Game Definition [#f6a72920]
- Fixed a bug in which the settings in Rules and Renderin...
***Database [#q2992e93]
- Fixed a bug that caused an exception when overwriting a...
***Test Play [#d1d55b41]
- The "Event Monitor" in the debug window no longer updat...
This change was made as a precaution, since the possibili...
***Sample Games [#y99d1f8f]
- Fixed a bug in the Dungeon RPG Sample where the “White ...
- Fixed a bug that prevented the CTB gauge from updating ...
----
*1.14.2 [#z85188e0]
***Game Definition [#y5fa8c9f]
- ''The default value of "CCD Radius Coefficient" was cha...
Projects that were edited after ver. 1.14.1 are left with...
#br
CCD (Continuous Collision Detection) was introduced to pr...
#br
The "CCD Radius Coefficient" acts as a multiplier for the...
#br
In version 1.14.1, the default value was set slightly hig...
#br
However, considering side effects such as behavior when j...
#br
''&color(red){(!)};'''' If you do not need this feature, ...
**Bug Fixes [#eae6aacd]
***Events [#f7ec2a4a]
- ''Fixed a bug in which the "Execute Common Event" panel...
#br
The behavior up to Ver. 1.14.1 was specifically as follows:
--"Wait to Complete" is also applied to "Wait until the E...
--"Wait until the Event is Executable" is interpreted as ...
--The check status of "Start Execution from Next Frame" i...
#br
''&color(red){(!)};'''' This may change the behavior of t...
#br
Now these will work as described in each option.
#br
The behavior after this version is the correct implementa...
- Fixed a bug that caused the "Display Message" panel and...
- Fixed a bug where newly generated events were incorrect...
***Map Editor [#t4ac3789]
- Fixed a bug that could cause the tool to crash when cha...
***Gameplay Issues [#a14854ac]
- Fixed a bug that, after Ver. 1.14.1, when playing the f...
- Fixed a bug that prevented some of the memory of cast-b...
***Resources [#v84e5a14]
- Fixed a bug that, since Ver. 1.14.1, the larger the amo...
***Others [#a1f55e78]
- Fixed a bug that sometimes caused an exception when ope...
----
*1.14.1 [#p43aa770]
** New and Improved Features [#c8ddaeba]
***Game Play [#t4172647]
- Countermeasures have been taken and improved for cases ...
The player-side processing has been modified, which may s...
-- New “CCD Radius Coefficient” in the Game Definition > ...
By changing the radius coefficient, the bounce of the col...
Setting the radius coefficient to 0 will return to the pr...
- Various improvements have been made to internal engine ...
- When the number of local lights exceeds the limit per c...
***Layout Tool [#k626efdf]
- Automatic sorting has been added to the layout properti...
***Tool UI [#i5e37e84]
- Improved thumbnail rendering process for stamps contain...
***Resources [#z557fe61]
- The initialization process when opening the Resources m...
- In Resources > Materials preview, the preview state is ...
**Bug Fixes [#dedfba5c]
***Events [#r7966ace]
- Fixed a bug that caused the “Change Player/Event Scale”...
- Fixed a bug that was causing entries to be added to the...
- Fixed a bug that caused an exception when executing an ...
- Fixed a bug that caused incorrect behavior when another...
- Fixed a bug that prevented the “Rotate Event” panel fro...
- Fixed a bug that caused the collision target to change ...
- Fixed a bug that sometimes caused an exception when an ...
- Fixed a bug where the selection would be cleared when "...
- Fixed a bug in the Event Editor where the “Event Execut...
***Battles [#if33d25c]
- Fixed a bug that caused the Battle Result screen, where...
- Fixed a bug that caused the next message to be displaye...
- Fixed a bug that caused sprites to momentarily appear a...
- Fixed a bug that prevented battles from progressing if ...
- Fixed a bug that prevented adding the same cast to the ...
- Fixed a bug that could cause an exception when changing...
***Layout Tool [#k35ef3a0]
- Fixed a bug in which elements in the main menu that wer...
- Fixed a bug in the layout parts list on the battle stat...
- Fixed a bug that caused enemy status sliders to not dis...
- Fixed a bug that could cause an exception when sorting ...
***Resources [#m540b4fe]
- Fixed a bug that could cause a crash when replacing the...
- Fixed a bug that could cause the thumbnails of “Terrain...
- Fixed a bug in the subgraphics of stamps that caused an...
In addition, an exception was raised when deleting a reso...
- Fixed a bug that prevented the File Import and Material...
- Fixed a bug where after adding resources from some DLCs...
***Map Editor [#m0d9682a]
- Fixed a bug that caused an error dialog to appear and b...
***Camera [#m6523990]
- Fixed a bug that could cause incorrect culling when the...
***VRM Models [#s4ceaaeb]
- Fixed a bug in the automatic calculation of the waist p...
***Top Menu [#j7b6719e]
- Fixed a bug that sometimes caused the Backup File Selec...
***Others [#yfe193da]
- Fixed possible GDI resource leaks.
----
*1.14.0.2 [#ec6e1d80]
**Bug Fixes [#qcc053a8]
***Events [#ff8b7a9d]
- Fixed a bug where moving to another map with the “Custo...
- Fixed a bug that caused a build error to be displayed t...
***Database [#c7c37e5e]
- Fixed a bug in Items/Skills/State Definitions where the...
This also fixes a bug that caused an “exception” when ope...
- Fixed a bug in the skill ability settings that when “No...
***Resources [#c3f10c57]
- When multiple models imported by the following methods ...
--Drag-and-drop import to in the Resources menu
--Import from Asset Picker > “Local Files” tab
- Modified the “Model Re-Import Option” dialog so that th...
In addition, the collision fitting will not be applied to...
----
*1.14.0.1 [#zada1f72]
**Bug Fixes [#pc87211b]
***Events [#w6b7cd89]
- Fixed a bug that panel mode/text mode switching informa...
- Fixed a bug that caused particles displayed by the “Dis...
- Fixed a bug that the effect of “Change Game Speed” pane...
-Fixed a bug that caused a crash when typing a long sente...
-Fixed a bug that caused an exception if the player moved...
***Sounds [#md53497c]
- Fixed a bug that caused noise when playing back some au...
***Layout Tool [#fb201043]
- Fixed a bug in which the special format \reserveimage w...
----
*1.14.0.0 [#defbf4d3]
** New and Improved Features [#e3522f1c]
**Use of Multiple Fonts in a Game [#b78141df]
"Fonts" has been added as a new resource type, which can ...
***Resources [#n232d072]
- A new “Fonts” menu has been established.
The fonts set here can be selected and applied in the gam...
--You can import ttf/otf files.
--Default font and ruby sizes and various offsets can be ...
-- Supports import/export of fonts in exrbr format.
-- A type of bold feature is being implemented for font r...
The “Bold” feature in the Text Commands in the event pane...
This function enlarges the outline and renders it as a se...
***Game Definition [#d64710b0]
- New “Default Font Settings” in System Resources.
You can specify a default font to be used for messages in...
***Events [#rddbc644]
- A text command \f[], which allows users to specify font...
--- Display Conversation
---Display Message
---Display Ticker Text
---Display Text as Image
''&color(red){(!)};''At present, for the Selection Panel,...
''&color(red){(!)};''It is not currently possible to use ...
''&color(red){(!)};''For the text input panel, please spe...
***Layout Tool [#a45b3e51]
-A new “Fonts” option has been added to the properties of...
If you want to change the default font of the conversatio...
** Binding of Multiple Plugins [#d77c50b8]
***Events [#cb25e9d0]
Multiple C# scripts can be bound to an event.
-The C# program assignment field in the lower left corner...
- When specifying the C# method to call using the “Call C...
- The "Call C# Program" panel summary now displays the sp...
The summary is the string that appears when the event pan...
**Editor Localization Mod Support [#dd9df96f]
***Editor Localization [#k872f240]
A .tsv file (English version) with the main texts of the ...
You can localize the editor itself by localizing the tsv ...
See [[Editor Localization]] for more information.
**Other Additions and Improvements [#f777bbef]
***Events [#f9d8310a]
- When opening the Event Editor, the sheet that was open ...
- The following functions have been added to the “Change ...
--New “Omit Physics Update” section.
Enabling this can help avoid a situation where the speed ...
--Improved so that no fanfare is played when “Mute Sound ...
-- "Mute Sound Effects" is now independent of other optio...
''&color(red){(!)};''However, if “Undo if Selection Waiti...
- The following functions have been implemented in the “C...
-- A custom adjustment function has been implemented to f...
-- The function to specify the motion to be used when wal...
- Initial value of “Counting Variable” can be specified i...
***Database [#fc195c8b]
- When adding a new entry to a non-cast menu list, the en...
- In the "Item/Skills/Statuses" ability settings section,...
***Test Play [#c081cf4f]
- The Event Monitor tab of the Debug Window now displays ...
- Improved the load on the Debug Window, making it more r...
***Resources [#t258c432]
- The following behavior has been improved when adding a ...
-- Materials and textures are now placed in the “model na...
-- Material and texture names have been adjusted to preve...
-- Imported textures are now tagged with a 3D tag.
-- Thumbnail files contained in vrm files created by Vroi...
- In Sounds, when importing data, it now checks to see if...
- When multiple models are selected and “Update Informati...
- When using “Open the Resources Folder in Explorer” from...
- Improved to focus on added/pasted subgraphics of 3D sta...
***VRM [#r7ba5956]
- When using VRM motions, if there is a BindPose in the F...
- Bone names starting with VRM mixamorig: are now support...
- A .vrm.mixamo.fbx file has been added to the automatica...
In addition, .vrm.fbx has been eliminated from the automa...
***Game Definition [#m38bcdb7]
- The sound effect when saving can now be specified in Sy...
***Tool UI [#vab43f28]
- Vertical scroll bars have been implemented in “Manageme...
**Bug Fixes [#w338778c]
***Events [#vf7a1500]
- Fixed a bug that could cause the event progress to be i...
''&color(red){(!)};''A new “Save in Compatibility Mode (D...
If you wish to maintain the previous save process, turn...
- Fixed a bug that prevented all but the Y angle of event...
- Fixed a bug where graphics for decal events were not be...
- When using the “Make Player/Event Walk to Specified Coo...
In some cases, this problem caused objects with the playe...
- Fixed a bug where ending a battle using the “Terminate ...
- Fixed a bug in which changing the state of the “Force G...
- Fixed a bug that caused an exception when trying to sel...
- Fixed a bug in which Stamp A on the map could disappear...
***Resources [#va191b62]
- Fixed a bug in which the Image List was not immediately...
- Fixed a bug that caused the currently edited stamp to b...
- Fixed a bug in which material settings were not cleared...
- Fixed a bug that caused the preview model to revert to ...
- Fixed a bug in which the "Image" slice X/Y disabling pr...
- Fixed a bug that caused VRM files to be displayed as ca...
- Fixed a bug that caused an exception when updating a mo...
- Thumbnail generation process has been adjusted.
- Fixed a bug that caused one unnecessary green thumbnail...
Also, when a project up to Ver. 1.13 is opened, the above...
- Fixed a bug that caused decals to be displayed incorrec...
- Fixed assignment of white textures to shaders where def...
''&color(red){(!)};''If a texture is set on the normal ma...
''&color(red){(!)};''Please note that this modification m...
***Gameplay Issues [#rf7f9716]
- Fixed a bug that prevented the experience bar animation...
- Fixed a bug that prevented events placed on the event b...
- Fixed a bug where skills made usable by equipping items...
- Fixed a bug where if a monster was “instantly killed” b...
- Fixed a bug where the consumption values of a party cas...
***Layout Tool [#j0f83938]
- On the map screen, the red frame that was forcibly disp...
***Database [#na5b4f31]
- Fixed a bug that prevented the enable/disable switch in...
***Map Editor [#ad1adbfc]
- Fixed a bug in which deleting selected terrain, etc. fr...
***Game Definition [#uf4cb9e1]
- Fixed a bug in which the “Page Position Current” settin...
***Others [#p6168c8f]
- Fixed a bug that could cause frame rate fluctuations in...
- Implemented a fix for GDI resource leaks occurring in e...
- Fixed a bug that could cause file creation permission c...
- Fixed a bug that caused differences to be detected when...
----
*1.13.2.3 [#x50691c0]
**Bug Fixes [#oda4e444]
***Layout Tool [#c2fc5f5b]
- Fixed a bug that caused an exception when closing the l...
***Sample Game [#hd61f793]
- Fixed a bug that caused an exception when opening the “...
----
*1.13.2.2 [#tc0c41ab]
**Bug Fixes [#ja51a2e3]
***Resources [#d093b5ee]
- Fixed a bug that could cause the window to freeze when ...
- Fixed a bug in which copying a folder containing sprite...
***Events [#g7557530]
- Fixed the following bugs that occurred while accelerati...
-- Fixed a bug in the “Make Player/Event Walk to Specifie...
-- Fixed a bug that caused the number of steps moved to c...
----
*1.13.2.1 [#p1849f4e]
**Bug Fixes [#r892f205]
***Events [#zb8f920f]
- Fixed a bug that caused an exception when a Counting Va...
- Fixed a bug that caused an exception when an event name...
----
*1.13.2 [#p719975d]
** New and Improved Features [#o2ff20ca]
***Engine Optimizations [#l830550f]
- Optimized internal engine (faster operation).
This will improve the performance speed of games created ...
''&color(red){(!)};''''If you have already released your ...
- Modifications have been made to improve the stability o...
- Improved a problem that caused slow processing when NVI...
We have addressed the following content at the URL below.
https://store.steampowered.com/news/app/1036640?emclan=10...
***Test Play [#tad9dbda]
- The names of parameters in the Performance Meter have b...
The explanation of each process visible on the Performanc...
Please also see [[Creation Tips]] for ideas on how to red...
***Events [#caafa6c1]
- The expression in the sheet list when editing an event ...
At the same time, the processing order of sheets was chan...
''&color(red){(!)};'' The order of the sheet listings for...
''&color(red){(!)};'' As before, parallel sheets are proc...
#br
- The following options have been added to the "Execute C...
-- Wait until the event is ready to execute.
-- Wait for completion.
-- Start execution from the next frame.
#br
It checks the status of the common events being called an...
- The condition for the appearance of the clock icon on t...
If the "Wait to Complete" type option is not checked, the...
-Clock icon (wait icon) is now visible in text view mode ...
#br
''&color(red){(!)};''An event panel with a clock icon ind...
Conversely, panels without a clock icon are executed all ...
#br
Even in parallel events, these panels do not execute the ...
- Added a function to the "Check Surrounding Collision De...
- Added "Generated Events" as a check target in the "Chec...
- For the "Check Collision State" panel, a decision speci...
- The "Advanced Variable Box Operation" panel has been ad...
- The internal processing of text input when "Use Physica...
***Database [#oaff8053]
- Added “State (Characteristic) to be Learned” for cast m...
This is a so-called "passive skill".
The "state" created in "State Definition" can be assigned.
This makes it easier to create distinctive data, such as ...
-- The following conditions apply to the conditions that ...
--- All removal conditions must be unset.
--- The "Force Granting Below a Certain Value" ability is...
--- Even if the above does not apply, the state can be se...
***Resources [#b4f4f219]
- Previously, 2D stamps with "Lighting" turned "off" requ...
This means that all stamp images to be placed on the map ...
''&color(red){(!)};'' Please note that the texture settin...
#br
- Added "Use as Item Hook" option to subgraphic properties.
Subgraphics with this option can be used for joints of we...
#br
Previously, models without itemhook, such as VRM models, ...
With the addition of this option, it is now possible to p...
#br
-- Settings are made in the following ways:
- Set subgraphics on the cast stamp.
- In the subgraphic properties, set either "Right Hand/L...
- In addition, adjust the relative position/angle in the...
#br
-- The subgraphic models should generally not be specifie...
-- If you want the right hand and the left hand to have t...
- In blend shapes, the position of the key's reset button...
Also added a shortcut key Ctrl+R to reset the keys. The r...
- Added pause button to Resources/Particles.
- The behavior of the jump button to the original resourc...
*** VRM Models [#v68577f2]
- Improved compatibility with VRM model motion.
- When a VRM model is imported, xxx.vrm.humanoid.fbx is g...
This FBX has a simple bone structure that improves compat...
This makes it less prone to errors when importing into Mi...
Currently 3 FBX models are generated when importing a VRM...
***Game Definition [#re97d6ba]
-A frame rate limit function has been implemented in the ...
When a game is executed, the game will run at a frame rat...
This feature can be used to avoid consuming full GPU powe...
*** Variable Usage Location [#t9ad19bd]
- Improved behavior when double-clicking on a row in the ...
-- The event sheet that uses the variable has been made a...
-- The event name can now be changed on the event sheet.
***Camera Tool [#rac4b059]
- Improved reloading of rendering settings when editing t...
***Plugins [#r5e9ecfd]
- Allows access to other MapCharacter class members via c...
- Fixed isCommonEvent to return the correct value at the ...
- The @@link function can now load DLLs in the script fol...
- New @ref form has been added.
The following will allow you to access C# assigned to ano...
1) Write the following for the cs file of another event ...
// @@ref OtherScript.cs
2) Obtain target MapCharacter from mapScene
var chr = mapScene.mapCharList.Find(x => x.Name == " Nam...
3) Access members of a class assigned to another MapChar...
((OtherScript)chr.bindedScript).field = "ABC";
***Top Menu [#v0c8ffe2]
- Changed to a default setting for player character graph...
***Assets [#v005abf8]
- Added humanoid models with bone structure to the “3D Tu...
- Reviewed the pre-installed Effect Pack vol.1 particle P...
Considering the load given by Prewarm Settings, the set n...
We are also reviewing Particle Settings in pre-installed ...
#br
''&color(red){(!)};''If you are importing pre-installed p...
#br
Try to shorten it to the extent that it does not affect a...
#br
You can refer to the particle settings in the Effect Pack...
--Create a new project and import all particles from Effe...
--Check the Prewarm Settings for the particles used in yo...
***Others [#y4ea8923]
- "? Help” has been placed in each tool.
Clicking on the ? symbol to jump to the online manual rel...
**Bug Fixes [#v109b151]
***Test Play [#y216c33b]
- Fixed a bug that prevented closing the test play dialog...
***Events [#v77fb9ca]
- Fixed a bug in which the value stored in the variable a...
- Fixed a bug in which targets were not detected even if ...
-- The event itself has the “Collide with Events” setting...
-- Target for which contact is to be determined “Collide ...
- Fixed a bug in which an incorrect cast selection option...
- Fixed a bug in the “Make Monster Appear” panel that cau...
- Fixed a bug where the specified actions did not work wh...
- Fixed a bug in the variable list where the open/close s...
***Battles [#g9d9cfff]
- Fixed to add EXP only to cast members who are still in ...
"Cast members removed from a party by an event" will no l...
- Fixed a bug that caused an exception when removing a ca...
- Fixed a bug that was causing events on the battle map t...
***Gameplay Issues [#p0bbf2b9]
- Fixed a bug that caused the player or events that were ...
***Layout Tool [#uc7186bb]
- Fixed a bug that prevented skill filters by tags in Fre...
- Fixed a bug in the Layout to be Assigned field where th...
***Camera Tool [#m97c75bb]
- Fixed a bug that could cause the shadow map to flicker ...
In conjunction with the above, the minimum value of the n...
- Fixed a bug in which selecting the battle center coordi...
- Fixed a bug in the battle camera preview where changes ...
- When a camera is pasted in the camera list, the added c...
***Resources [#b0d4f080]
- Fixed a bug that prevented the 3D stamp of DLC displaye...
- Fixed a bug that caused the task to remain after exitin...
- Fixed a bug that caused stamp thumbnails to be generate...
- Fixed a bug that could cause the thumbnail to be empty ...
- Fixed a bug that caused the material sharing dialog to ...
- In Terrains, fixed a bug that prevented changes to the ...
- Fixed the behavior when clicking the "Jump to Reference...
- Fixed a bug in blend shapes where interpolation sometim...
- Fixed a bug in which the preview was not updated after ...
- Fixed thumbnail generation process after stamp generati...
***VRM Models [#fd7618b5]
- Fixed a bug that caused incorrect Spring Bone status wh...
- The root node of the VRM model is currently defined as ...
Considering this, we have fixed it so that attaching subg...
***Map Editor [#a46ae51c]
- When editing a map, if a terrain resource dedicated to ...
- When editing a map, the Fill tool no longer fills the t...
- Fixed a bug that sometimes caused the pen icon to appea...
*** Internal Format [#eb67bc3d]
- Fixed a bug in projects using internal formatting where...
***Battle Plugin Sample [#m7188cad]
- Fixed a bug when using the "Specify Battle Cast Action"...
--The turn would take an unexpectedly long time to come.
--The command selection cannot be made.
***Assets [#ydf17c2a]
- Fixed SampleMan_VRM motions that are automatically assi...
Modifications are automatically applied to already import...
----
*1.13.1.2 [#rc7f63f5]
**Bug Fixes [#o32cdd08]
***Events [#y0e77495]
- Fixed a bug that affected the value stored in the varia...
- Fixed a bug that caused an exception when using the “Ca...
----
*1.13.1.1 [#r9a9090b]
** New and Improved Features [#ma6f1e9a]
***Steam Workshop [#u399d376]
- The Steam Cloud Administration screen now displays the ...
#br
''&color(red){(*)};'' This update increases the maximum n...
Please also note that due to changes in Steam's specifica...
Files will not be forcibly deleted even if the file size ...
***Resources [#q596a928]
- Property widths are now saved for each menu individually.
**Bug Fixes [#c2e32f3d]
***Events [#b18d9d6c]
- In the "Specify Battle Cast Action" panel, an exception...
***Battle Plugin Sample [#y2ddec6a]
- The following issues that occurred when using the battl...
--Fixed a bug that caused action skips for all cast membe...
-- Fixed a bug that prevented "Management Tags for the Se...
***Gameplay Issues [#u0121a37]
- Fixed a bug that could cause an exception when "Pre-loa...
- Fixed a bug that caused an exception when a cast level ...
***Database [#d2ca8694]
- Fixed a bug in which "Including Non-Collision Targets" ...
-- Database > Casts > "No Collision with Other Generated ...
-- Event Collision Settings > "Collide with Player"
-- Event Collision Settings> "Collide with Other Events"
- Fixed a bug in which the attributes of weapons could no...
***Layout Tool [#d5a7c8fe]
- The following bug has been fixed regarding the "Submenu...
-- Fixed a bug that caused a cursor movement sound when m...
-- Fixed a bug that caused the cursor to be displayed on ...
- Fixed a bug that caused multiple models to appear in th...
- Fixed a bug in the special format equipattributeicon wh...
***Test Play [#bf6e91e4]
- Fixed a bug that could cause a crash at the end of test...
***Resources [#m0e01e05]
- Improved compatibility to read VRM files that crash whe...
- Fixed a bug that caused the motion set for VRM in Syste...
----
*1.13.1.0 [#sa61410d]
** New and Improved Features [#i2351c74]
***Events [#bdd3575f]
- A "Manipulate Array Variable" panel has been implemente...
This panel can be used to rewrite some or all the element...
- A "Batch Clear Variables" panel has been implemented in...
- An "Obtain Bone Coordinates" panel has been implemented...
- Offset specification has been added to the following ev...
"Check Surrounding Collision Detection", "Generate Events...
- Added the option to delete placement adjustments (battl...
***Database [#l6f9c3cc]
- Added "Do Nothing" to the system tag for battle commands.
''Usage example'':
When specifying a tag for the "Disable Command" state ab...
Disabling "Do Nothing" will cause the "Do Nothing" colum...
This allows, for example, to create "an enemy that begin...
- Separated "State" from the item ability "Attack Attribu...
The "Attack Attribute" ability had two mixed settings: "A...
By separating them this time, we have made it possible to...
***Battles [#b157d09f]
- During battle, the enemy's appearance now displays thei...
Weapon models attached to item hooks will also be display...
***Layout Tool [#b0d35cce]
- When attempting to display status changes of "unequipab...
***Rendering Settings [#dcac030c]
- The rendering engine has been modified to improve stabi...
- Improved the process of applying fog to the water surfa...
- The SSAO algorithm has been improved and the following ...
-- SSAO algorithm added.
~-''View'': Conventional algorithm.
~-''View (Corrected)'': The algorithm is the same as befo...
~-''Linear'': The algorithm is less sensitive to the dist...
-- The following parameters have been added:
--- Maximum Distance: Beyond the distance, the SSAO effec...
This was implemented to improve the noise-like results th...
---Blur: Added a choice of blurring techniques.
~- ''Previous'': This is the previous blur. There is no s...
~- ''Bilateral'': It has less blur, but avoids extending ...
~- ''Half Bilateral'': Bilateral is performed at half res...
--- Shadow Judgment Level: You can adjust how well the li...
***Map Editor [#z6fed44c]
- Added the function to sort entries in the Placed List p...
Sorting can be done from the context menu (select an entr...
***Test Play [#fe84fcfc]
- The Cast Parameter Check View now also displays the eff...
** Specification Changes [#ld111e58]
***Resources [#lc9eb5b8]
- When importing a file from the Image menu, the initial ...
**Bug Fixes [#o1396c1a]
***Events [#hc487197]
- Fixed a bug in the "Check Variable Box" panel setting w...
- Fixed a bug where "Enhanceable" items were not detected...
- Fixed a bug where HP/MP changed by an event after the r...
- Fixed a bug where the content displayed in the "Display...
- Fixed a bug where, in an event where a rotation angle o...
- Fixed a bug where collision detection would pass throug...
- Fixed a bug where switching to a different map several ...
- Fixed a bug in the "Recover/Reduce Battle Cast Consumpt...
- Fixed an issue where, when using the "Make Player/Event...
- Fixed a bug that caused Collision Detection with events...
- Fixed a bug where even if you allowed the player to wal...
***Map Editor [#p1b98777]
- Fixed a bug in the Placed List palette where sorting en...
- Fixed a bug where the destination location was not disp...
- Fixed a bug where after creating an event with a move, ...
The destination information was deleted internally but co...
***Game Definition [#ye9c2d57]
- Fixed a bug that caused gamepad input to become unrespo...
***Resources [#w7c8ff0d]
- Unused files and folders are deleted from the project f...
- Fixed a bug where model changes etc. were not immediate...
- Fixed a bug that caused animations to be displayed inco...
- Fixed a bug in the Asset Picker preview where resources...
- Fixed a bug where the value set in Asset Picker Options...
- When creating a physics setting from a model that was c...
- Moved the particle's "Playtime" property to "For Battle...
- Fixed a bug that prevented the cast from blinking when ...
***Database [#t050af0f]
- Fixed a bug where using the "Tag" for the "State" abili...
- Fixed a bug where the state with the "Force Granting Be...
- Fixed a bug in the processing of the lower limit set fo...
- If there is a "State" with the removal condition set as...
-- ''Previous Specification'':
Paralysis is removed at the end of the battle.
If "Paralysis" is set to "ability to grant 'Sleep' when r...
-- ''Improved Specification'':
This change will prevent sleep from being granted at the ...
*** Internal Format [#lbf4e4be]
- Fixed a bug that prevented the generation of internal f...
-- When importing from DLC using the Asset Picker
-- When importing by drag & drop into the Map Editor
-- When copying and pasting on the Resources & Database
-- When importing from an entry that specifies a graphic ...
-- When importing layout data
- Improved internal model format for more efficient memor...
''&color(red){(!)};''Please note that if you are using th...
***Layout Tool [#lea0c961]
- Fixed a bug that caused layout elements to be misaligne...
- Fixed a bug that prevented some operations, such as sel...
- Fixed a bug where, when copying and pasting elements in...
- Fixed a bug in the "Store - Sale" screen where an empty...
- Fixed a bug where event graphic changes were not applie...
- Fixed a bug in the submenu container property " Submenu...
***Battles [#x88458fe]
- Fixed a bug in which during a normal attack in battle, ...
- Fixed a bug in which the default display state of subgr...
***Sprite Tool [#u794c6a8]
- Fixed a bug that caused an exception when deleting a la...
***Post Effects [#c2bb5e4f]
- Improved fog processing for the water surface shader.
***Tool UI [#ga90ba95]
- Fixed a bug in the Movement Range Setting dialog where ...
- Fixed a bug in the entry tree that sometimes did not fi...
***Plugins [#xaffecff]
- Fixed a bug that prevented getting the attribute/state ...
***Assets [#r53e6564]
- Changed the removal condition and icon for the "Less HP...
The "State" icon is now displayed without being removed a...
***DLC [#j43e9949]
- Fixed an error that displayed an error message that the...
Other minor UI and text changes were made.
----
*1.13.0.3 [#n62d90bd]
**Bug Fixes [#uc5ad079]
***Events [#r89bb975]
- Fixed a bug where the collision size did not change whe...
***Resources [#wc156a6d]
- Fixed a bug where the height generated by RigidBody was...
- Fixed a bug that caused an error when importing a VRM m...
- Fixed a bug that prevented the preview of the resource ...
***Camera Tool [#f6dce813]
- Fixed a bug that prevented editing the camera when dele...
As of Ver. 1.13.0.2, the bug where the basic settings of ...
***Layout Tool [#fafc91c0]
- The description of the special format currentskillconsu...
***Map Editor [#gf4b3993]
- Fixed a bug that caused the model to appear to repeated...
***Gameplay Issues [#p98d4fbb]
- Fixed a bug that could cause some cast members during P...
***Others [#vb0690cc]
- Fixed a bug that prevented changes to font settings fro...
----
*1.13.0.2 [#u8863a51]
**Bug Fixes [#ja4a3f2e]
***Events [#r1990e06]
- Fixed a bug in the "Obtain Battle Information" panel th...
***Resources [#q0a6b55e]
- The Y coordinate of the capsule collision, which is aut...
''&color(red){(!)};'' When VRM-based 3D stamps imported i...
-In the Resources section, the "Update File" button has b...
----
*Ver.1.13.0.1 [#t996b1f1]
** New and Improved Features [#obed8dbf]
***Resources [#h28918f5]
- Automatically set collision on VRM import to "capsule" ...
**Bug Fixes [#b1508e8e]
***Resources [#f5098363]
- Fixed a bug that caused multiple VRM format models impo...
***Events [#h9eb9dd4]
- Fixed a bug that sometimes caused translucent areas to ...
''&color(red){(!)};''The following bug fixes have been ca...
%%- Fixed a bug that caused the loss of collision detecti...
***Common Event Editor [#u52d09fe]
- Fixed a bug that caused slow processing when trying to ...
The problem of grayed out event names will be fixed in th...
***Game Definition [#z3fa0df0]
- Fixed a bug in which the setting option “Count Y Moveme...
*** Known Bugs [#ec063e9d]
- If you change the scale of a stamp based on a VRM-forma...
There is no problem with game play.
*Ver.1.13.0 [#t748f6da]
** New and Improved Features [#h67b29e1]
**Battle-related Features [#d0784460]
*** Additional Abilities when Equipped [#kd5f67de]
-''[Database]''
--'' The following options have been added to "Item" abil...
--- "Ability When Equipped: Skills" ability that allows t...
--- "Ability When Equipped: States" ability to grant spec...
*** Usage of "Tags" to Set the Effect Target Range [#jdda...
-''[Database]''
--'' Added the ability to specify "tags" in the "Items", ...
Example: In the State Definition, add the tag "#KO" for "...
Then, by creating a skill with the "State Recovery (Tag)"...
***Skill Reflection [#k77600a0]
-''[Database]''
--'' "Reflection Rate", which allows skills to reflect, h...
--- If more than one cast successfully reflects, each wil...
--- The destination of the reflection can be randomly sel...
--- Reflective/non-reflective skills can be specified by ...
#br
Example: If you do not want to reflect only skills with o...
-#allycast -#tagA
--''In Casts > Battle tab > Treat as Enemy in Encounters,...
---Skill target is all of them and someone is in [Reflect...
---Skill target is a single person, but everyone is in [R...
---When the skill target is a single person, if someone i...
-''[Game Definition]''
--'' Added a field in "System Resources" to set the effec...
If the reflection is successful, the specified effect is ...
The sample game "Orb Stories", which is pre-installed in ...
If you want to use it, go to Resources > Particles, click...
--'' “Display Reflected Effects” has been added to “Rules...
Turning this switch off shortens the time of the battle p...
***Critical Hit [#ued6be1c]
- ''[Database]''
--'' The following options have been added to the "Items"...
--- Added "Critical Damage Rate (%)" which adds the criti...
--- Added "Critical Evasion Rate (%)", which adds the pro...
--'' "Critical Effect" has been added to the "Weapon/Armo...
You can set the effect that is displayed when a critica...
-- ''A “Bare Handed Critical Effect” has been added to th...
-''[Game Definition]''
--'' “Critical Damage Rate” has been added to Rules and R...
-''[Events]''
--'' When using the "At the Beginning of Action" trigger ...
*** Probability of Escaping [#qd2ff3dc]
-''[Game Definition]''
--''Added an option to edit the ""Escape" Command Success...
*** Formula Related [#bd55555a]
-''[Database and Others]''
-- ''Added "Formula List Dialog" to manage multiple formu...
In the tool, where formulas are available, you can use ...
-- ''Improved Formula Editor UI.''
-- ''Parameters and functions that can be used in formula...
---“Clamp” added to “Opcodes” is a function to keep a val...
Example: The parameter “a” represents the value to be k...
When clamp(a,5,10), a is output if 5<a<10, otherwise 5 ...
--- The “Active Casts” added to “Others” refers to the nu...
***Battle Events [#r650f604]
-''[Events]''
-- ''The following information is now available from the ...
--- "Management Tag" for the selected battle command
--- The "Management Tag" set for the "Action Type" that t...
--- The result of the hit determination at the beginning ...
Information on misses, hits, and criticals can be obtai...
Note that if the results are manipulated by events afte...
--- The target type of the immediately preceding skill.
For example, you can see if the selected skill targets ...
--- Skill (item) tags used
--- Number of surviving cast members randomly from allied...
--- Resistance value of the cast to attributes and states
-- ''The following features have been added to the "Speci...
--- Added the "Change Target Only" feature to the "Action...
--- Add "Action Timing" field to allow for immediate acti...
--- "At the End of Result" has been implemented as an exe...
The triggering condition will be triggered after the resu...
--- "When Result Ends" has been implemented in the "Battl...
Note that "When Result Ends" is also executed when "When ...
*** Refer to Weapon Setting [#i32edc0b]
-''[Database]''
-- ''Added "Refer to Weapon" to the motion and effect set...
The motion and effects of the weapon used when activati...
-- ''In the attribute selection of the skill's ability "S...
** VRM Format Support [#b177f047]
*** Import of VRM Format Models [#t87a8540]
-''[Resources]''
-- ''VRM format models can now be used as 3D models.''
Upon import, the most appropriate materials are automatic...
In addition, a file converted to FBX format is generated ...
By using the model converted to FBX for services such as ...
#br
''&color(red){(!)};''However, in some cases, depending on...
Please see the [[3D Characters > .vrm Format Models secti...
#br
''&color(red){(!)};''In some cases, VRM format models use...
Please consider using the "Internal Format Settings" feat...
--'' In Resources > Models, added "Movement Limit of Swin...
When running or changing direction during a game, you can...
**Other Features and Improvements [#e5723e72]
***Game Definition [#nc1afcc8]
-The "Rules and Operations" screen has been split into th...
- The UI of the "Common Terms" screen has been changed.
- In the "Common Terms" section, the arrow symbol used to...
***[Tool UI] [#ra3d50da]
- Improved the tooltip of the variable selection box at v...
----------------------------------
**Bug Fixes [#o338db83]
***Battles [#de03b887]
- Fixed a bug that caused the effect to be applied to the...
- Fixed a bug where the consumption status values of cast...
- Fixed a bug that caused an exception when using the “Ch...
***Database [#bf505bb7]
- Fixed so that when damage is generated by automatic dam...
- Fixed a bug where damage/recovery colors were not used ...
- Fixed "Battle Action AI" under "Cast" so that the width...
- Fixed a bug that caused an exception in some cases when...
- Fixed a bug in the editing UI for abilities that increa...
- Fixed a bug in which the number of items with "Enhance...
- Fixed a bug in the "Damage to Consumption Status" abili...
- Fixed a bug where some ability editing UI had unnecessa...
- In Database, modified a scroll bar to appear when an en...
***Layout Tool [#g783d9da]
- Fixed a bug in the Free Layout for Event screen that pr...
- Fixed a bug that caused an exception if a key input was...
- Fixed a bug that reset the "Number of Message Lines" an...
***Events [#sd1ef934]
- Fixed a bug that caused an exception when specifying a ...
- Fixed a bug in the "Display Store and Check Results" pa...
- Fixed a bug in the Common and Battle events that could ...
*** Internal Format [#rce79f5f]
- Fixed a bug that could cause some of the huge mesh coll...
- Fixed a bug that caused the Resources screen to freeze ...
***Map Editor [#jc7f3896]
- Fixed operation during narrowing of the placed list.
***Camera Tool [#u4c34ca8]
- Fixed a bug in the Camera List where buttons for unavai...
- In the combo box of the camera property "Use Other Came...
- Fixed a bug that caused the map currently displayed in ...
***Sprite Tool [#mb2a1bff]
- Fixed a bug where the first frame of a sprite assigned ...
***Resources [#oad30027]
- Fixed a bug that could cause an exception to occur when...
- Fixed a bug that could cause the preview to be very slo...
***Sample Games [#d4145f3e]
- Fixed a bug in the "Dungeon RPG Sample" where the stair...
- Fixed a bug in the "Dungeon RPG Sample" that caused ine...
''&color(red){(!)};''The "Grid Move" in the Common Event ...
- In Orb Stories, the battle AI of the Sword Keeper was m...
----
*Ver.1.12.1.2 [#kf2efb39]
**Bug Fixes [#jdf15b1c]
*** Internal Format Conversion [#l7b63ba0]
- Fixed a bug that caused internal format files to be cre...
- Fixed a bug in which model changes were not reflected i...
***Events [#td8433d4]
- Fixed a bug that sometimes caused an exception when try...
***Map Editor [#u88e9a7f]
- Fixed a bug that caused the names of entries in the Pla...
***Others [#k5b85f5e]
- Fixed a bug that caused Japanese text to be displayed f...
----
*Ver.1.12.1.1 [#z5540139]
**Bug Fixes [#ecdd56e7]
***Events [#q6b6a8ff]
- Fixed a bug that blendshapes were not reflected in even...
***Plugins [#b09ff355]
- Fixed a bug in which some overloads of Yukar.Engine.Gra...
----
*Ver. 1.12.1 [#c0e1c37b]
** New and Improved Features [#i5db2c99]
***Conversion Feature to Internal Format of Resources [#n...
- ''The “Use Internal Format (beta)” feature has been imp...
The default setting for this feature is “off”.
''&color(red){(!)};'' This feature is in beta. It is reco...
#ref(./Use_Internal_Format_EN.png,50%)
#br
#br
When turned on, the model and textures are converted to a...
The converted files will be placed in the library folder ...
--''This feature has the following advantages and disadva...
''[Advantages]''
--- Speeds up the loading process during games.
--- The memory used by the game is reduced.
--- When exporting as a published work, game size is redu...
#br
''[Disadvantages]''
--- Depending on your environment and the number of resou...
--- The size of the project folder will increase as it wi...
-- ''In addition, when this feature is turned on, the fol...
---Adding resources to the project with this feature turn...
---When this feature is turned on, a backup of the projec...
--''In addition, the properties of the resources to be co...
If you wish to restore the properties that were changed i...
#ref(./Convert_to_Internal_Format.jpg,70%)
#br
---''[Turn Off “Vertex Compression” on the Model for Coll...
''[Advantages]''
When “Vertex Compression” is turned on and an internal fo...
By turning this one off, you can avoid its effects.
#br
''[Disadvantages]''
If the same model is also used for display, the reduction...
---''[Turn On “Texture Compression” for All Textures]''
''[Advantages]''
Compressing textures can reduce memory consumption.
However, the following types of textures, which have a si...
Textures for which the interpolation method is Near...
Textures for LUT
#br
''[Disadvantages]''
The image quality will be slightly degraded.
---''[Optimize Texture Usage Settings]''
Normal maps have dedicated texture compression, so if the...
---''[Backup the Entire Game File] ''
Create a backup folder for the entire game file (project ...
-- ''Once this feature is turned on, turning it off will ...
Note, however, that “Resources” menu properties changed i...
***Game Definition [#a7cd9b68]
- In the system graphic, icons indicating the equipment t...
***Events [#a826d0fe]
- The text command \c has been added to panels that can d...
***Database [#f5da671e]
- Sorting can now be done by clicking on the “Enable”, “A...
***Map Editor [#g0514012]
- Improved the behavior of the Map List palette.
-- After pasting a map, the editor will open the pasted m...
-- A blue circle is now displayed on the thumbnail of the...
***Test Play [#s038de30]
- The performance meter opened from the option menu has b...
***Others [#n40a0037]
- Improved the combo box to open immediately when clickin...
- A “Save Information for Inquiry” feature has been added...
By sending us the information you have saved using this f...
**Bug Fixes [#u1146236]
***Layout Tool [#jd06a154]
- Fixed a bug in which sound effects set for sprite motio...
- Fixed a bug that prevented the use of currentitem-relat...
- Fixed a bug where an exception would occur when opening...
- Fixed a bug in which if the decision button was pressed...
- Fixed a bug that allowed users to edit the motion of a ...
***Sprite Tool [#qc2ae43c]
- Fixed a bug in which a motion was not immediately added...
***Events [#kf746e39]
- Fixed a bug where moving to another map while a message...
- Fixed a bug in the String Input panel where an exceptio...
***Map Editor [#b53dfdf8]
- Fixed a bug that could cause an exception when multiple...
***Database [#v5f9a6df]
- The display color of the damage value was fixed to the ...
- Fixed a bug in which the damage/recovery color set for ...
- The wording of the "Success Rate" property under "Skill...
***Resources [#ga475c6a]
- Fixed a bug that caused the motion blend time to be 0.1...
- Collisions that were inadvertently added to 3D stamps f...
- Fixed 4 textures for the pre-installed terrain stamp EP...
***Battles [#z4efc5c3]
- Fixed a bug that caused a waiting time of 30 frames eve...
- Fixed a bug in a battle event where the "Force Granting...
***Test Play [#x1db6070]
- Fixed a bug that could cause the tool to crash due to i...
***Others [#x39a56ba]
- Fixed a bug in which an exception would occur, and the ...
- Fixed a bug that caused the font.ttf of the first proje...
- A minimum size has been set for the dialog palette.
- Fixed a bug that could cause display corruption when re...
- Fixed a bug in the battle status screen of “Orb Stories...
----
*Ver. 1.12.0.5 [#ya78c8f4]
**Bug Fixes [#e09a59b1]
***Map Editor [#r107618e]
- In the entry tree of the Common Events palette and the ...
- When opening another window, such as the Database, from...
- In the tree of the Common Events palette and the Placed...
*** Configuration [#i66348d3]
- It is no longer possible to disable all three types of ...
- A warning is now displayed when automatic backup is “tu...
***Others [#xf4d9ecf]
- If a problem occurs with this tool and a crash report i...
***Layout Tool [#dc4b7c65]
- Fixed a bug that caused an exception when pressing the ...
----
*Ver. 1.12.0.4 [#l714910b]
**Bug Fixes [#w355f51e]
***Map Editor [#x7a756c2]
- Fixed a bug in which an exception would occur if the ar...
Also fixed a bug that caused an exception when setting mu...
***Layout Tool [#dbda82b7]
- Fixed a bug that prevented \itemdictionaryname[x] from ...
----
*Ver. 1.12.0.3 [#ed8346cb]
** New and Improved Features [#x2b31b97]
***Events [#gcd52843]
The limit of up to 2,048 entries has been removed from th...
**Bug Fixes [#f5984654]
***Layout Tool [#l9f9f89e]
- Fixed a bug in which the Special Coordinate Specificati...
- Fixed a bug that caused an exception when placing a ren...
***Events [#ldf93422]
- Fixed a bug that caused the "Recover/Reduce HP or MP" p...
- Fixed a bug in the "Change Cast Graphic" panel, which i...
***Map Editor [#mfa507c6]
- Fixed a bug that caused an exception when executing “Co...
***Others [#vac85bef]
- Fixed a bug in which when a game with a different aspec...
This is in response to a problem that occurs when running...
----
*Ver. 1.12.0.2 [#s8a38e55]
**Bug Fixes [#l898ae47]
***Gameplay Issues [#h43fa76c]
- Fixed that the decision button does not respond when th...
- Fixed a bug that prevented the battle from progressing ...
- Fixed a bug that caused damage in map battles to hit in...
***Database [#odce3be7]
- Fixed a bug in the State Ability “Disable Command” that...
- Icons displayed in the Database Tool have been corrected.
***Map Editor [#a2013157]
- Fixed a bug that caused the tool in the Map Editor to c...
***Events [#ea988c29]
- Some English translations of the Text Command Insert Di...
***Others [#td6c7992]
- Added a sentence to the Published Work Export readme.tx...
----
*Ver. 1.12.0.1 [#f063764c]
**Bug Fixes [#p8d3216a]
***Events [#j19cbc17]
- Fixed a bug that sometimes caused an exception when exe...
- Fixed a bug that caused an exception during playback us...
- Fixed a bug that caused events using the “Item Enhancem...
***Layout Tool [#e7afb399]
- Fixed a bug that a sound effect assigned to the display...
----
*Ver. 1.12.0 [#q631ace1]
** New and Improved Features [#v5c25396]
***Backlogs [#d6a898e3]
- ''Layout Tool''
--'' A new “Backlog” screen has been added to the Layout ...
--'' Added “Show Backlogs” to the submenu container actio...
#br
The in-game backlog can be displayed by placing a submenu...
- ''Events''
-- ''Added “Add Strings to Backlogs” panel to the “Conver...
Texts set in this panel are not displayed during the game...
For example, it is intended to be used to include a separ...
-- ''The following control characters have been added to ...
--- Record/End in Backlog Only: \-
--- Show/End Only in Main Text: \+
- ''Game Definition ''
-- ''New “Max Number of Backlogs Retained” in Rules & Ope...
***Change Game Speed / Skip Events [#jbf924e0]
- ''Events''
-- ''A “Change Game Speed” panel has been added to the “C...
This panel allows you to change the time elapsing speed o...
The game speed is restored when user input is required to...
#br
''&color(red){(!)};'' ''Excessively high game speeds may ...
The speed limit will vary depending on factors such as th...
- ''Display priority can now be specified in the “Display...
As with the “Play Movie” panel, we have added a low, medi...
Previously, images could not be displayed in front of the...
- ''Common Event Templates''
-- ''Added “Skip Events” as a template for common events.''
Pressing the menu button will cause the game screen to fa...
This event template uses the “Change Game Speed” panel an...
''If you wish to change the key for activation or the eff...
#br
''&color(red){(!)};'' ''In this event, the screen will re...
#br
''&color(red){(!)};''At this time, this event automatical...
''If you want to explicitly disable event skipping in...
#br
''&color(red){(!)};''''If you wish to continue displaying...
This is a necessary action to wait for the Common Eve...
***Message Skipping [#j118ee09]
- ''Game Definition ''
-- ''New “Use Message Skip” in Rules and Operations > Ope...
When this flag is turned on, messages and conversations i...
- ''Events''
-- ''The control character “\s” has been added to the “Di...
***Movie Playback During Battles [#c6e2cf2c]
- ''Events''
-- ''Movies can now be played in battle events using the ...
----
***Events [#i480e127]
- ''In the “Increase/Decrease Item” panel, the Nth item i...
- A function to specify the attack attribute and “a setti...
- The “Text Command Input Assistance Dialog,” which opens...
***Layout Tool [#b210c49c]
- ''The “Variable to Assign a Selection Result” and “Vari...
- "Start the Index from 1" has been added to the Layout P...
Previously, the index of the selection was set to 0 origi...
***Database [#f0286985]
- ''Added an entry field for Management Tags in “Battle A...
This allows us to use the “State” ability “Disable Comman...
#br
''&color(red){(!)};'' Even if you do not enter any tags i...
- Changed the category of item/skill/state abilities and ...
***Game Definition [#m068d1b3]
- A new option “Count Y Movements as Steps” has been adde...
This allows choosing whether to consider the height movem...
***Resources [#k3816366]
- The “3D Stamps” have been improved so that subgraphics ...
This also allows the properties of selected entries to be...
''We will support the reordering of subgraphics by draggi...
- For “3D Stamps,” the initial display state setting for ...
***Map Editor [#je681f29]
- Improved the maximum map number limit, allowing map num...
***Plugins [#y54b1d1e]
- Added BattleStart method to MapScene class to generate ...
You can specify the monsters that appear by passing the G...
***Tool UI [#w442bf63]
- The overall color brightness of the Bakin tool has been...
''The coloring of the tool will be adjusted on an ongoing...
----
***Reminder Regarding the Update [#n049ee51]
-''Note on APIs available in C# scripts ''
--Removed invalid Rectangle argument that previously exis...
''&color(red){(!)};''If you have been using these, please...
----
**Bug Fixes [#rf67f7e5]
***Battles [#lc770b7d]
- Fixed a bug that prevented eventized decals from being ...
- Fixed a bug that prevented action types from being obta...
- Fixed a bug that sometimes caused damage processing to ...
- Fixed a bug that caused a pause in the timing of the fi...
- Fixed the problem so that if an action selected by both...
***Events [#mffb0d09]
- Fixed a bug in which if the “End of Battle” event was c...
- Fixed a bug that prevented the “Change Layout to be Use...
- Fixed a bug that caused the “changed type of layout” to...
- Fixed a bug that caused incorrect centering when there ...
- Fixed a bug that caused the “Check Collision State” pan...
- The upper limit of the “Change Battle Speed” panel sett...
- Fixed a bug that prevented the graphics of event symbol...
***Database [#a5fe9c0b]
- Fixed a bug that caused the “Change in Resistance” effe...
***Layout Tool [#kb99da52]
- Fixed a bug that caused all name fields to be displayed...
- Fixed a bug that prevented \savename from being display...
***Sprite Tool [#i324bd74]
- Fixed a bug in which images no longer used in the sprit...
- Fixed a bug that allowed motions to be added to the Sys...
- Unnecessary “sweet_smile_1” was removed from chr001 in ...
''&color(red){(!)};''It will remain in the existing proje...
***Resources [#r2b235fe]
- When rendering a movie in an enlarged format, the linea...
- Fixed a bug in which if a subgraphic had a swaying obje...
- Fixed a bug where the setting of the scale to the subgr...
- Fixed a bug where a 3D stamp that used a different mate...
- Fixed a bug that prevented collisions from being update...
- Fixed a bug in which, when changing some parameters of ...
- Fixed a bug where decals added to Resources were not be...
- Fixed a bug that could cause an exception when executin...
- Fixed a bug in which when selecting blendshapes with th...
***Gameplay Issues [#t217d1c0]
- Fixed a bug that caused animations of sprites displayed...
- Fixed a bug that caused the “HP” value to decrease when...
- Fixed the player cast motion to return to wait motion w...
- Fixed a slight color fading issue during WebM (movie) p...
- Fixed a bug where the screen would not stay still when ...
- Fixed a bug in which repeatedly hitting the close butto...
***Plugins [#of96f7aa]
- Fixed a bug that prevented updating with overwrite copy...
***Others [#tacc22fb]
- Fixed a bug that could cause maps with the environment ...
- Fixed a bug in the function to zip a project by right-c...
----
*Ver. 1.11.0.5 [#jd088105]
**Bug Fixes [#u5055c03]
***Issues During Test Play [#n8c7bdd9]
- Fixed a bug that caused an exception at the start of te...
- Fixed a bug in the test play window in which repeatedly...
----
*Ver. 1.11.0.4 [#o89adfae]
**Bug Fixes [#y1aa8e53]
***Layout Tool [#h8a6f4dd]
- Fixed a bug that caused the “Line Spacing Offset” in la...
***Resources [#udb16482]
- Fixed a bug that caused thumbnails to not display corre...
***Others [#iea27bb4]
- Fixed a bug that caused some files to not be exported p...
----
*Ver. 1.11.0.3 [#tf77f2bb]
**Bug Fixes [#s0d74493]
***Events [#o0daacfe]
- Fixed a bug in which the “Brighten/Darken Screen” panel...
- Fixed a bug that prevented lip-synch of sprites in conv...
***Event Templates [#v5b5cec5]
- Fixed a bug that caused incorrect assignment of local v...
*** Variables Used [#jbadf7fc]
- Fixed a bug that caused the start conditions of “When G...
***Database [#q18b124e]
- Fixed a bug that caused some splitters in the “Casts” a...
***Gameplay Issues [#y389352f]
- Fixed a bug that could cause an exception at startup if...
***Map Editor [#q231eb67]
- Fixed a bug that caused an exception when displaying a ...
***Others [#ze8ddcc0]
- Some skills used by monsters in Orb Stories have been a...
----
*Ver. 1.11.0.2 [#r915f68c]
**Bug Fixes [#d89abdf2]
***Events [#vb3215f2]
- Fixed a bug that caused an exception during a conversat...
''&color(red){(!)};''This problem occurred when the “Moti...
- Fixed a bug that sometimes caused unintended lighting e...
- Fixed a bug that prevented the “Change Cast's Equipment...
***Camera Tool [#w982b98d]
- Fixed a bug that prevented the splitter in the Camera T...
***Test Play [#s913cfc0]
- Fixed a bug in the debugging display of collisions duri...
***Resources [#p0d2ebce]
- Fixed a bug that caused an exception when adding a blen...
***Others [#cfcf9a64]
- Fixed a bug in which the dialog size did not match the ...
----
*Ver. 1.11.0.1 [#x8fdd639]
** Bug Fixes [#x74b64a9]
***Events [#x6bb4dc0]
- Fixed a bug that prevented specifying speech bubbles ta...
----
*Ver. 1.11 [#o43dcf57]
** New and Improved Features [#t8a2b686]
***Auto Save [#wc44ffc5]
- ''An auto save function has been implemented.''
''Also, it is now possible to save and load from an event...
- By turning on Game Definition > Rules and Operations > ...
-- The top slot on the save data selection screen will be...
-- In the Layout Tool > Save File Selection screen, the s...
-- If you wish to display an indication such as "Saving" ...
- The event panels "Forced Save" and "Forced Load" have b...
-- The "Forced Save" panel is a function that forcibly ov...
-- The "Forced Load" panel forces the loading of saved da...
<<<- You can also assign a slot for auto save as a save/l...
<<<- Even if auto save is turned off in "Game Definition"...
<<<-- An event panel “Enable/Disable Auto Save” has been ...
We expect you to use it to create "games that only have a...
<<<1. Delete the "Save" option from the menu.
<<<2. At the beginning of the game, "Forced Load" is alwa...
*** Conversation Cast Enter and Exit Animation [#i0a92d93]
The "Conversation" event can now be customized by using t...
- Added "Conversation Cast Display Effect" to "Screen Tra...
Assign the sprite set you wish to use for the Enter and E...
The sprite set for Enter and Exit is created with the Spr...
>>>Referring to the default sprite set "DialogueAnimation...
>>>Example: Motion "LeftCharacterIn_Active" is the motion...
- In the previous version, when a billboard was assigned ...
*** Display the Portrait in Front of the Conversation Win...
The relationship between the rendering orders of windows ...
- A new "Reflect the Rendering Order of the Cast Displaye...
When this option is turned on, the rendering order will c...
Change the position on the layout parts list of the "pane...
***User-defined Icons [#p9ca0fd9]
Allows registered icons to be displayed in conversations ...
- "User-defined Icons" can now be registered in Game Defi...
- Added \i[X,Y] for displaying User-defined Icons to Text...
When you register an image with "Count Slice" in Resource...
Icons are automatically resized to the size of the immedi...
***Database [#cd0cc91c]
- In the "State Abilities" section of the State Definitio...
We also added the "Disable Command" ability to the "Abnor...
-- State Change (When Granted)
Assigns an additional state to the opponent.
---If "Not Granted" is assigned, the specified "state" is...
For example, if the effect of the "Poison" state is assig...
---If "Granted" is assigned, then the specified "state" w...
For example, if the "poison" ability is assigned as [Stat...
''&color(red){(!)};'' If the cast is not "poisoned" in th...
''&color(red){(!)};'' This ability will not work unless t...
''&color(red){(!)};'' It is recommended to specify the ab...
#br
-- State Change (When Removed)
When this "state" is removed, the assigned "state" is gra...
However, if the "state" is disabled by the "State Disabli...
---If "Always" is specified, the specified "state" is ass...
---If "At Removal Condition" is assigned, the specified "...
---If "At State Recovery" is assigned, the "state" is ass...
-- Abnormal Action Category > Disable Command
Assigning a "tag" to a battle command disables the abilit...
Assign a default tag such as "Attack" or "Skill" or a tag...
''&color(red){(!)};''This ability “disables command selec...
#br
- A new option has been added to the “Change in Appearan...
- Damage values specified in State Definition > State Abi...
When damage is caused by this ability on maps, the damage...
''&color(red){(!)};''To use this feature, turn on “Displa...
#br
- Added enable/disable switches for items/skills/state ab...
Please use this feature when you want to temporarily disa...
- The "target" of an item, skill, or ability of State Def...
- The State Definition "Auto Damage" ability now has a ne...
- Assigned a lower limit when reducing the consumption va...
--In the "State Abilities" section, specify "Auto Damage,...
-- For example, if "1" is set in the "Lower Limit", the s...
- Changed the order and option name of "Removal Condition...
- The UI of the Casts > Basic tab "Resistance to State" a...
- Changed the "Auto Damage (On Maps: HP)" ability so that...
***Resources [#be41d516]
- In the "Materials" section, a new feature has been impl...
Copy and paste buttons are placed above the property sect...
This feature copies all material properties including tex...
- In the “3D/2D Stamps” section, the feature to copy and ...
Copy and Paste buttons are placed above the property field.
''&color(red){(!)};''Note that this feature does not copy...
#br
- In each resource menu tree, the context menu (right-cli...
When exporting as a published work, resources with this c...
''&color(red){(!)};''Use this feature if you want to incl...
#br
- A warning message is now displayed when importing WebM ...
The WebM file formats that can be successfully played bac...
-- Video tracks encoded in YUV420 using VP8/VP9
-- Audio tracks encoded using Opus
***Events [#f0169c85]
- A "Check the Learned Skill" panel has been implemented ...
- The "Obtain Battle Information" panel now allows the na...
- The following functions have been implemented in the "C...
-- The function to change the equipment ignoring the fixe...
-- The function to discard removed items without putting ...
- In the "Display Effect" panel and the "Display Emoticon...
***Event Editor [#v3908f26]
- The "Favorites" function has been added to the Command ...
Turning on the star symbol for each command will register...
- The rendering speed of the Event Editor has been impro...
Improved processing in both panel mode and text mode.
***Tool UI [#oc72ad53]
- When assigning a common event or a layout in the Event ...
- Folder expansion state on the "Select Variable Box" dia...
***Map Editor [#c3154b0d]
- Improved processing of opening and closing groups in th...
- Added "Event Search" to the Map Editor top menu > Edit ...
The "Event Search" menu, which was previously opened by p...
***Layout Tool [#m8a3f246]
- A check box has been added to the Layout to be Assigned...
The layout of the Layout Tool > Exit Game screen can now ...
You can also empty the contents of the layout to avoid th...
- "Management Tags for Casts to be Displayed" has been ad...
- In the Sprite Panel, an “Add and Edit” button has been ...
***Sprite Tool [#nfeaff76]
- When a motion is selected in the sprite list, informati...
***Camera Tool [#w037cc10]
- Improved the behavior of the camera list, including imp...
***Test Play [#e472cfd9]
- Improved to save the position and size of the debugging...
***Plugins [#x2a06d3e]
- For build/run errors in C# plugins, the number of lines...
***Others [#y5884fff]
- In the Published Work Export function, it is now possib...
- Updated the sample game “Orb Stories” to support Ver. 1...
In addition, some 3D resources have been improved.
- Help button with ? mark has been added to the caption b...
The button opens the manual page in your browser. We plan...
----
**Bug Fixes [#u1bea481]
***Events [#ga259adf]
- Fixed a bug that prevented the "Change Cast's Equipment...
- Fixed a bug that sometimes caused the invincibility mod...
- Fixed a bug in the "Change Cast Status" panel where the...
- Fixed a bug that caused an exception when using the "La...
- Fixed a bug in which jumping into a loop process using ...
- Fixed a bug that caused discrepancies between the targe...
***Battle Plugin Sample [#i1769622]
- Fixed a bug in the Battle Plugin sample that prevented ...
- Fixed a bug in the Battle Plugin sample where a skill c...
***Battles [#t294f341]
- Fixed a bug that prevented evented decals from being di...
***Map Editor [#k6cbdbd5]
- Fixed a bug in the battle test that caused an exception...
- Fixed a bug in the Placed List in which copying and pas...
- Fixed a bug in the Common Events palette under "Battle ...
- Fixed a bug that made opening a map in the editor and/o...
***Layout Tool [#eef39f3d]
- Fixed a bug that caused only that element to be visible...
(Example: "Visibility Switch" is specified for the "Money...
- Fixed a bug in which the decision button could be press...
- Fixed a bug in which when a common event was executed f...
- Fixed a bug in the layout parts list in which layout pa...
- Fixed a bug that caused incorrect line breaks in some d...
***Resources [#h0af7002]
- Fixed a bug in which "Cancel" in the Resource Dialog af...
- Fixed a bug that caused an exception when deleting the ...
- Fixed a bug in which deleting “stamps using system proj...
***Database [#j9fe8b75]
- Fixed a bug that when opening a project created in a ve...
- Fixed a bug where the HP did not change when the player...
And we modified the system so that when the HP of all the...
- Fixed a bug that caused the game to be over when the St...
- Fixed a bug that caused a minus sign attached to the da...
*** Variables Used [#g843670b]
- Fixed a bug that caused deleted common events to remain...
***Gameplay Issues [#y5dc6939]
- Fixed a bug that caused the displayed free layout to di...
***Plugins [#t4f7fdac]
- Fixed a bug that sometimes caused references to DLLs in...
***Others [#t2900529]
- Fixed a bug where the mouse cursor that was hidden did ...
- Fixed a bug that caused the left mouse button to behave...
----
*Ver. 1.10.1.5 [#wbbb0c8b]
**Bug Fixes [#wcba94e7]
***Gameplay Issues [#uee71f91]
- Fixed a bug that could cause a crash when loading saved...
----
*Ver. 1.10.1.4 [#r62edbbc]
**Bug Fixes [#cfe00cc1]
***Layout Tool [#m26a95d6]
- Fixed a bug that prevented inserting special formats us...
----
*Ver. 1.10.1.3 [#b8ea07dc]
**Bug Fixes [#z0165da2]
***Layout Tool [#cf1c7ad8]
- Fixed a bug in the tree view of the "Layout to be Assig...
- Fixed a bug that caused an exception when trying to nar...
- In the layout of the "Skill Target Selection" screen, t...
- Fixed a bug in which the target selection process did n...
***Others [#x257c876]
- Fixed a bug that prevented launching of published games...
----
*Ver. 1.10.1.2 [#j3c520b0]
**Bug Fixes [#n95ee068]
***Events [#r7915ca3]
- Fixed a bug that could cause an exception when using th...
- Fixed a bug in which the "Speech Bubble" display of a m...
- Fixed a bug in which when an item with the ability to e...
***Layout Tool [#u3950c02]
- Fixed a bug in which, while displaying a layout with th...
- Fixed a bug that the check box in the "Layout to be Ass...
- Fixed a bug in which converted layouts were not registe...
- Fixed a bug in which the target selection process for t...
***Database [#x19edbf4]
- Fixed a bug that caused an exception when pasting when ...
- When a skill is used on the map, the target of the rate...
***Others [#uc1deb7e]
- Fixed a bug in which saved data for cast members who ha...
- Fixed a bug in which the facial graphics of some cast m...
''&color(red){(!)};''In making this correction, we have f...
This caused the file names of the "for sprite" images...
For example: Fighter A will be chr005 to chr006. Figh...
#br
Please be careful when importing the above cast resou...
Example; When importing an image of fighter B into a ...
----
*Ver. 1.10.1.1 [#jdbb12ee]
**Bug Fixes [#u98fc0e4]
***Events [#bc0397f2]
- Fixed a bug in which contact judging were not made when...
----
*Ver. 1.10.1 [#u3f07a5d]
** New and Improved Features [#d5eb368d]
***Resources [#d3098db3]
- When the "Optimize" option is selected during model imp...
***Layout Tool [#radc5beb]
- When multiple layouts are selected in the "Layout to be...
The changes are applied to the properties of all currentl...
***Sprite Tool [#z7e672c6]
- Layer information is now also copied when copying timel...
***Test Play [#v4fbb7a9]
- Added a simple performance meter to check CPU/GPU load.
It will appear when you select "On" in Options > Performa...
The names of the performance meters, which were previousl...
For "Details" graphs, explanations about graph coloring h...
- The "Log" tab of the Debug Window now logs the triggers...
When an event is executed from Map Settings, Skill Events...
#ref(./Debugwindow_Log.png,60%)
***Plugins [#zc358966]
- For [BakinFunction] in C# script, \n can also be used f...
***Others [#de2dc2b3]
- Some Chinese translations have been improved.
**Bug Fixes [#rfbfae68]
***Events [#rbd17471]
- Fixed a bug in the "Select from Selection and Check Res...
- Fixed a bug that caused a forced termination of the wal...
- Fixed a bug that caused an empty item slot to be reserv...
- Fixed a bug that sometimes caused folders with the same...
***Layout Tool [#if16ced0]
- Fixed a bug in the layout of the "Battle Status" screen...
- Fixed the behavior of tags for Obtained Items/Learned S...
***Gameplay Issues [#vb5fe4b6]
- Fixed a bug that increased the load on the collision de...
- Fixed a bug in which the behavior of determining the he...
***Database [#c253ed80]
- Fixed a bug in which specifying "Collide with Terrains"...
- Fixed a bug where the state ability "State Disabling" w...
- Fixed a bug in which the initial value of the state abi...
- Fixed a bug in the edit UI of the "Skill" ability "Stat...
- Fixed a bug that some changes in "Status" abilities wer...
***Resources [#m4f36ae7]
- Fixed a bug in the "Model" menu where a model for a sky...
- Fixed a bug that caused the transparency of water surfa...
***Sprite Tool [#o20ce57b]
- Fixed a bug in which the enable/disable control of the ...
- Fixed a bug in which layer information was pasted only ...
***Others [#ec1bc05e]
- Fixed a bug that prevented the correct re-import of esc...
- Fixed a bug in which alpha channel values were not alwa...
- Fixed a slight problem with the preset cast standing po...
----
*Ver. 1.10.0.1 [#yfb7f358]
**Bug Fixes [#ua4a0877]
The following bugs derived from Ver. 1.10 have been fixed.
- Fixed a bug that prevented starting in Intel CPU built-...
- Fixed a bug that could cause collision generation for e...
----
*''Ver. 1.10'' [#t73df010]
** New and Improved Features [#t69d9543]
***Decals [#e4a9031a]
"Decal" related functions that allow 2D images to be proj...
For more information on how to use decals, please see [[D...
--''New "Decal Stamps" section in Resources is now availa...
''&color(red){(!)};''In v1.10, stamps added to the "Decal...
--''Added "decal shader" as a shader available in Resourc...
--''"Decal Target" has been added to the Resources > Mate...
''&color(red){(!)};''Note that using large images as deca...
#br
- ''&color(red){(!)};''''About Preset Decal Stamps''
If you have created a project with previous version of Ba...
+ Press the Add Decal Stamp List button under Resources >...
+ Select ''BasicSet'' in the Additional Menu (leftmost me...
+ Select the decals you wish to import from the Asset col...
***Database [#y35cb5cd]
- ''The edit UI for State Definition > "State Abilities" ...
With this change, the Effects tab has been eliminated and...
- The "Auto Damage" ability of "State" can now be assigne...
- The "state" ability "automatic damage" can now be speci...
- The "State" ability "Disable Encounters" was changed to...
- "Sequential Numbering of Names When Generated", a funct...
The maximum number to be assigned is the value specified ...
- Changed the "Map/Available in Battles" flag so that bot...
- When pasting databases between projects when Bakin mult...
***Layout Tool [#nafff883]
- ''"Slider Orientation" was newly added to the propertie...
- The UI of the following dialog, which opens from the La...
--Text Panel: Special Formats Insert Dialog
--Slider Panel: Parameters Reflected in the Slider Insert...
--Rendering Container: Special Coordinate Specification T...
--Layout of Item Selection Screen, etc.: Management Tags ...
- The following features have been added to enhance the "...
-- Added "Management Tags for Skills to be Displayed" to ...
Free Layout for Event
-- Change the layout property of the following screen to ...
Skill Activator Selection / Skill Selection / Skill Pictu...
-- Added Item Related Tags
Obtained Items (For Picture Book)
-- Added Skill Related Tags
Learned Skills (For Picture Book)
- A folder management mechanism has been added to the "La...
***Events [#h69fdd00]
- ''A "Change Transition" panel has been implemented to c...
You can change the sprite used for the Screen Switching E...
- A scroll bar has been added to the description text fie...
- Regarding the "Check Collision State" panel, we have ad...
- The "Select from Selection and Check Results" panel now...
- For the "Assign to String Variable" and "String Replace...
- A new option has been added to the "Obtain Battle Infor...
''&color(red){(!)};''For example, "Target Number of Last ...
The existing option to obtain a value from (0~ ) has ...
- In the Event Command Selector, the "Display Effect" pan...
***Map Editor [#o0788ffd]
- Rotate lights and decals can now be rotated using the r...
- The direction of rotation using the Rotate button on th...
***Resources [#f712eee4]
- A "Vertex Compression" option has been implemented in R...
By turning this off, the "slight degradation of vertex co...
***Test Play [#d5b987eb]
- Added the ability to add/delete items in possession in ...
***Others [#vb1adf37]
- The "Batch Rename Dialog" available from the context me...
The "Numbering Digits" and "Make All Names the Same" chec...
***Localization [#y69ee34b]
- Some Chinese translations have been improved.
**Bug Fixes [#q299cdee]
***Map Editor [#a285f750]
- Fixed a bug that caused an exception when changing a ma...
***Battle [#c0de6102]
- Fixed a bug in which the effect of using an item during...
***Event [#d233f2d3]
-Fixed a bug in the "Item Enhancement" panel that prevent...
- Fixed a bug in the "Recover/Reduce Battle Cast's HP/MP"...
- Fixed a bug that caused some conditions to not work cor...
- In the "Check Collision State" panel and the "Collision...
- Fixed a bug in which the "Change Cast Status" panel was...
- Fixed a bug that caused the Asset Picker to open when r...
- Fixed a bug in the Edit UI of the Event Panel where the...
***Database [#m9f48988]
- Fixed a bug in the "Auto Damage Frequency" of the "Stat...
- Fixed a bug that caused the translucent state of the la...
''&color(red){(!)};''After this version, the player cast ...
- Fixed a bug in the Database > Items tree where copying ...
***Gameplay Issues [#g02dfa4e]
- Since Ver. 1.9.0, we have fixed a bug that sometimes ca...
***Map Editor [#o63cd98e]
- Fixed a bug that caused unintended rotation results whe...
- Fixed a bug that local light type changes (local light/...
***Test Play [#d5a13e65]
- Fixed a bug in the Cast Parameter Check View where in-g...
***Others [#ld40f30d]
- Fixed a bug that the slider background image on the Orb...
- Fixed a bug in which the proper management tags were no...
- Fixed a bug that the volume of Bakin itself and the exe...
**Alerts for Update [#g345bd81]
If you are using the following functions after updating t...
- '' If you are using self-made shaders in the previous v...
-- To access scene information (members of struct System ...
-- When assigning the PBR world position using the fragme...
- ''If you are using "UV Step Animation" of the material,...
--Fixed a bug that caused the frames to be omitted when t...
--If you have created UV step animations based on this be...
----
*Ver. 1.9.1.1 [#cb033cc7]
**Bug Fixes [#x021c344]
***Layout Tool [#q85aab30]
- Fixed a bug that prevented masks specified for layout p...
***Gameplay Issues [#lf685da5]
- Fixed a bug in which the enhancement values of enhancem...
- Fixed a bug that allowed cast members in the Unable to ...
***Map Editor [#o08a6ae2]
- Fixed a bug that prevented the "cut" of terrain from wo...
***Game Definition [#qf7ec7a0]
- The color picker that appears when specifying a color i...
Since the alpha channel value is invalid for "Display Col...
***Sprite Tool [#nd2e6652]
- In the sprite list, when a new sprite set was added, th...
----
*Ver. 1.9.1.0 [#k99b2df7]
** New and Improved Features [#s39b1942]
- Some Chinese translations have been improved.
***Sprite Tool [#s55325ca]
- When a mask layer is selected on the timeline, the mask...
- A new [RGBA] field was added to the color change inform...
- A single display mode has been added to the layer marker.
A new button has been added to the menu at the top of the...
- It is now possible to select multiple layers and switch...
***Events [#y69e551e]
- Added "Transfer Previous Class Skills" option to the "C...
**Bug Fixes [#o356e6a7]
***Resources [#cd16dca5]
- Fixed a bug that prevented "Object Transparency" of mat...
***Database [#o125e704]
- Fixed a bug that prevented "variable names containing s...
- Fixed a bug that caused unintended recovery when the "R...
''&color(red){(!)};''The "Recover Self with Damage Inflic...
- The amount of damage caused by a skill with the "Recove...
- Fixed a bug that prevented the "Recover with Damage Inf...
''&color(red){(!)};''By specifying a negative value for t...
- Fixed a bug where statuses added in "Casts" were not re...
***Test Play [#o2d4ecb7]
- Fixed a bug where the Equip field in the Attribute/Stat...
- Fixed a bug that caused the formula to be added as a va...
***Gameplay Issues [#da16aba9]
- Fixed a bug that caused events assigned "Automatically ...
- Fixed a bug in which attribute resistances of casts and...
- Fixed a bug that caused the EXP Gaining screen of the B...
- Fixed a bug where the "jumpup" motion would not release...
***Events [#c83723d8]
- Fixed a bug in which the start timing of movie playback...
- Fixed a bug in which specifying "Transfer of Grown-Up S...
***Camera Tool [#h9a51534]
- Fixed a bug in the "Use Skill" camera/"Use Item" camera...
- Fixed a bug in the "Use Skill" camera/"Use Item" camera...
***Layout Tool [#i079ca16]
- Fixed a bug that caused a momentary Disappearing Motion...
- Fixed a bug in which the "Sprite Edit Button" responded...
***Sprite Tool [#e3515fd5]
- Fixed a bug in which information such as display state ...
- Fixed a bug where the actual situation did not match th...
- Fixed a bug in which "Insert Mask Layer" in the context...
- Fixed a bug that could cause incorrect image names to b...
- Fixed a bug in which the undo buffer did not include in...
***Plugins [#m7ee2478]
- Fixed a bug that caused a crash during game play when a...
***Others [#m9a9dad7]
- Fixed a bug that prevented icons from being displayed f...
- Changed the import path for the lyrbr file to default t...
----
*''Ver. 1.9.0.2'' [#h78397a9]
**Bug Fixes [#taeb4ad7]
***Events [#dd7872ca]
- Fixed a bug that prevented the "Recover/Reduce HP or MP...
- Fixed a bug that caused an exception when trying to dis...
***Layout Tool [#n89e9744]
- The following bugs that occurred when opening the Sprit...
-- Fixed a bug that sometimes caused an exception when th...
-- Fixed a bug that prevented subsequent sprite edits fro...
- The function to open the Sprite Tool from the Layout To...
***Database [#t9591526]
- The names of the equipment parts in the cast "Initial E...
----
*''Ver. 1.9.0.1'' [#ofa9177d]
**'' Bug Fixes'' [#q23c8304]
***''Sprite Tool'' [#ab8c4527]
- Fixed a bug that caused regular mask and alpha inverted...
***''Events'' [#t5abf076]
- Fixed a bug that caused -1 to be assigned when obtainin...
- Fixed a bug in the "Check Collision State" panel in whi...
- Since Ver. 1.9.0, an exception occurred when attempting...
***''Database'' [#yd83d599]
- The following two bugs in the Casts > Battles tab > Bat...
-- Changing "Function to be Assigned" from "Guard" or "Ch...
--Change "Open Item (Skill) List" to "Open Skill (Item) L...
***''Layout Tool'' [#t1142dd9]
- Fixed a bug that caused interpolation from the initial ...
***''Test Play'' [#k8a629a4]
-Fixed a bug that could cause an exception in the update ...
----
*''Ver. 1.9'' [#i76fc840]
- ''"Chinese Style 2D Assets", a 2D asset pack with Chine...
- ''Simplified/Traditional Chinese translation has been i...
''&color(red){We will continue to enhance the quality of ...
**''New and Improved Features'' [#cf93a194]
***''Sprite Tool'' [#d80fcf50]
- ''Mask layer was implemented in the Sprite Tool.''
--In the sprite timeline, layers in the line above the ma...
--If "Invert Alpha Value" is turned on in the properties ...
-- Images of primitive shapes such as a square or circle ...
--Masked animation can be applied to layout elements by a...
--- "Sprite Set referring to "Motion"" in the rendering c...
---Selection cursor sprite set of menu containers
---Sprite set of sprite panel
- ''Easing selection function has been improved.''
A dialog box has been added to select the type of easing ...
You can try this feature in the frame properties, where y...
- Sprite list operations have been improved.
-- Improved paste position when copying and pasting tree ...
-- Support for reordering of motions by multiple selectio...
-- Implemented a hotkey (Ctrl+D) for duplicating entries.
- Preview playback/pause can now be performed with the sp...
- Layers can now be swapped with the +/- keys.
With the layer name selected by clicking on it, press + t...
***''Database'' [#ka7c52b7]
- ''The number of battle commands can now be added/remove...
-- A battle command can be added by pressing the Add butt...
-- When "Open Skill List" or "Open Item List" is selected...
For example, skills could be divided into "skill" and "sp...
- Added "Damage Reduction when "Guard"" to the Skills > B...
When turned on, this skill is subject to damage reduction...
- Under Items > Change Elements tab > Basic Settings, "Da...
However, if both effects have been specified, turning off...
- In Items > Change Elements tab > Basic Settings, "Parts...
However, if the "Parts" setting has been specified, turni...
***''Layout Tool'' [#l3672307]
- '' "Management Tags for Items to be Displayed" can now ...
"Skill Activator Selection", "Battle Skill Selection", "B...
- In the properties of layout parts, a button to start ed...
Clicking the pen icon activates the Sprite Tool.
- The layout property "Variable to Assign the Selection R...
- Added "Change the Controller Vibration Setting" as an a...
A controller vibration on/off setting has also been added...
- Added "EXP at Current Level" to layout special format \...
***''Test Play'' [#hf882fbd]
- A debugging feature has been added to the Cast Paramete...
It can be opened from the Edit menu of the Cast Parameter...
- Added ability to change cast statuses and consumption v...
- The log in the Debug Window now displays the expanded r...
***''Map Editor'' [#t06f3bc6]
- The ability to open the Event Editor with a hotkey has ...
The hotkey default is "G". After selecting the terrain wh...
***''Events'' [#x14736de]
- Improved judging of lifts (on top of events).
- "Display Damage Numbers on Screen" function has been ad...
- The "Make Battle Cast as Operation Target" panel and th...
- For C# calls, overloading of methods with the same name...
***''Others'' [#u6880ae2]
- The following processing/loading times have been improv...
-- Processing when the "Resources" menu is closed by Canc...
-- Data loading time at project startup.
-- Time until the Top Menu opens when Bakin starts up.
-- The time it takes for a list of local files to appear.
**'' Bug Fixes'' [#vea59b59]
***''Layout Tool'' [#s30e1481]
- Fixed a bug in which "Management Tags for Items to be D...
- Fixed a bug in special forms that display accumulated E...
- Fixed a bug in "Effects" where centering would not work...
- Fixed a bug that caused the use of name box command in ...
- In the shop-related layouts, a bug has been corrected i...
The total number of items in the inventory bag (including...
***''Battles'' [#d8be8677]
- Fixed a bug in which the lower limit of cast status was...
- Fixed a bug that caused redrawing of the attack target ...
- Fixed a bug that could cause abnormally low frame rates...
- Fixed a bug where the motion assigned to a "state" was ...
- Fixed a bug that caused cast members who were in the KO...
- Fixed a bug that could cause initialization to run mult...
- Fixed a bug that prevented obtaining monster levels dur...
- Fixed a bug that caused the "guard" motion to play when...
- Fixed a bug that caused the damage value that pops up t...
- Fixed a bug in which changing a cast's level during bat...
***''Database'' [#r97e0d51]
- Fixed a bug where the damage/healing formula did not wo...
- Fixed a bug where selecting "None" for the target of a ...
- Fixed a bug in the skill settings where the target of r...
- Changed so that when an item is newly added, the effect...
- Fixed a bug that could cause the Asset Picker to open t...
- Fixed a bug in which the "Valid Only for Those KO" sett...
- Fixed a bug that prevented changes to the Skill Ability...
- Fixed a bug in which the "State Recovery (Valid Only fo...
***''Events'' [#yec79c14]
- In the "Recover/Reduce HP for This Event" panel, the ma...
- Fixed a bug in which the status for calculating damage ...
- Fixed a bug that prevented variables from being used as...
- Fixed a bug in which "Disable Player Orientation Change...
- Fixed a bug that prevented screen shaking effects such ...
- Fixed a bug that caused the first cast to end its walk ...
- Fixed a bug where the symbols indicating particles did ...
- Fixed a bug where adding a "Change Cast Motion" panel w...
- Fixed a bug that caused an exception when trying to obt...
- Fixed a bug in which local variables could not be selec...
- Fixed a bug that caused the background color to be gree...
***''Game Definition'' [#kb41de4e]
- Fixed a bug that slowed down the test play after displa...
***''Map Editor'' [#n2294aad]
- Fixed a bug in which the state of the display and lock ...
***''Resources'' [#h73f1c24]
- In resource properties, if the resource you are jumping...
- Fixed a bug that could cause an exception in previewing...
***''Sprite Tool'' [#n27ebec5]
- Fixed a bug that prevented pasting only the numerical v...
***''Play Execution Issue'' [#sc2f639d]
- Fixed a bug that caused a frame blackout between the tr...
- Fixed a bug that caused an exception at the start of a ...
***''Test Play'' [#z369ff14]
- Fixed a bug in the Debug Window that caused an exceptio...
***''Others'' [#b57e1815]
- Fixed a bug that prevented games from starting if a vid...
- The common event "Item Enhancement (For Menu)" of the "...
The timing for reducing the number of items in their poss...
(The position of the "Increase/Decrease Item" panel has c...
&color(red){If you have created your own event based on t...
----
*''Ver. 1.8.1'' [#d41c0feb]
- Improved Chinese translation of resources included in t...
The main changes are in the wording of resources (default...
**''Bug Fixes'' [#b1043af3]
***''Map Editor'' [#c643467f]
- Fixed a bug that caused an exception when converting a ...
***''Resources'' [#g40afee4]
- Fixed a bug that prevented cancel from being disabled w...
The resources are still imported into the project folder ...
- Fixed a bug in which particles were not always immediat...
- Fixed a bug in which the end time of motion was not cor...
***''Events'' [#d384b144]
- Fixed a bug that caused an exception when trying to obt...
- Fixed a bug in the "Add/Remove Party Member" panel wher...
***''Layout'' [#j657f8f3]
- Fixed a bug in the title screen layout that did not pro...
- Fixed a bug that caused an exception when viewing a cas...
- Fixed a bug in the preview where the text color was not...
- Fixed a bug that caused incorrect branching to the sele...
***''Game Definition '' [#b3391b80]
- Fixed a bug where vibration was not turned off when Pro...
***''Plugins'' [#l5c5a1fc]
- Fixed a bug that allowed null to be assigned to a strin...
***'' Play Execution Issue '' [#tb1e40d0]
- Fixed a bug that prevented damage motions from being pl...
***''Others'' [#fd8d9b5d]
- Fixed a bug that caused the lower part of the font in t...
- Fixed a bug in some event templates in the Traditional ...
----
*''Ver. 1.8.0.6'' [#iafffbc3]
**''Bug Fixes'' [#r252cf63]
***''Events'' [#f2219b2a]
- Fixed a bug in the variable selection dialog in which a...
- Fixed a bug regarding "Event to be Generated" that coul...
***''Layout Tool'' [#z19ab36d]
- Fixed a bug in which the information of the currently s...
- Fixed a bug that caused incorrect sorting results when ...
***''Battles'' [#a31b0fb5]
- Fixed a bug that caused the status of equipped items to...
----
*''Ver. 1.8.0.5'' [#z447102c]
- For the Chinese (Simplified/Traditional) version, trans...
&color(red){We will continue to enhance the quality of ou...
**''Bug Fixes'' [#e5b60310]
***''Database'' [#f91d2116]
- Fixed a bug where when copying and pasting an item, the...
***''Layout Tool'' [#bcf1c98a]
- Fixed a bug in which the special format "partystatus***...
- Fixed a bug in the Special Coordinate Specification Tag...
***''Resources'' [#v459e79a]
- Fixed a bug in which the "Outline Width Map" was not ap...
***''Map Editor'' [#yb3572d7]
- Fixed a bug in the Placed List where the lock icons wer...
***''Play Execution Issue'' [#zf56ca80]
- Fixed a bug that could cause the execution engine to cr...
***''Battle Plugin Sample'' [#t066d85a]
- Fixed a bug in the Battle Plugin Sample where "assignin...
***''Game Definition '' [#qcfffdca]
- Fixed a bug that could cause the execution engine or la...
***''Others'' [#ne666c91]
- Fixed a bug that caused the variable selection dialog t...
- We have taken steps to reduce the number of cases where...
----
*''Ver. 1.8.0.4'' [#f5eab5ce]
**''Bug Fixes'' [#y71ae4b4]
***''Resources'' [#b216f67f]
- Fixed a bug that caused the tool to crash when attempti...
- Fixed a bug that caused an error when specifying "None"...
***''Battles'' [#qdba4cd7]
- Fixed a bug in which items that only have effects to re...
- Fixed a bug that caused the local lights of the origina...
***''Game Definition '' [#vb4e9d4b]
- The key/gamepad assignment dialog has been corrected to...
***''Events'' [#ie6dcb05]
- In the "Advanced String Variable Operation" panel, the ...
-Fixed a bug that caused an exception if an item specifie...
***'' Configuration'' [#wea72d0c]
- The "Use a rendering method that supports multi-languag...
----
*''Ver. 1.8.0.3'' [#n05f8ad8]
**''Bug Fixes'' [#uf9078a3]
***''Resources'' [#cd346243]
- Fixed a bug that could cause the tool to crash when cha...
After specifying cutoff in the Toon shader, a crash would...
***''Play Execution Issues'' [#v0d47e14]
- Fixed a bug that could cause the 3D models to appear co...
- Fixed a bug that could cause an exception when displayi...
***''Top Menu'' [#xac8b4df]
-Fixed a bug in the top menu that sometimes prevented use...
***''Game Definition'' [#p0811a4b]
- Fixed a bug that caused the key/button assignment dialo...
***''Map Editor'' [#tc26bae4]
-Fixed a bug that caused an exception when selecting and ...
----
*''Ver. 1.8.0.2'' [#ke161d45]
**''Bug Fixes'' [#p821edad]
***''Resources'' [#m87fef9a]
- Fixed a bug that WebM format movies were not rendered c...
***''Layout Tool'' [#s810fdf4]
- Fixed a bug that prevented the "Enhancement Item Select...
- Fixed a bug in the layout of the "Equipment Item Select...
Cases where this bug caused exceptions have also been fix...
***''Events'' [#bbe291d5]
- In the "Obtain Cast Status" panel, the "Current HP" of ...
***''Database'' [#d8ae0185]
- (Japanese version only) Fixed a bug that caused an exce...
----
*''Ver. 1.8'' [#y98798d3]
**''New and Improved Features'' [#pf6e79d1]
**'' Chinese (Simplified and Traditional) Language Suppor...
-'' Simplified (zh-Hans) and traditional (zh-Hant) Chines...
You can select your language from the top menu > Preferen...
''&color(red){We will continue to enhance the quality of ...
***''Layout Tool'' [#ac719df9]
-'' The "Mask Texture" setting has been implemented for r...
By specifying an image for the mask, you can display the ...
[[A sample mask image:https://rpgbakin.com/pukiwiki_en/?p...
-'' "Display Condition Switch" has been implemented for r...
The event switch can be used to show/hide them.
-'' "Variable to Assign the Result to" setting has been i...
You can assign which of the child submenu containers was ...
-'' Added an action "Change the Value of a Variable (For ...
- An option "Line Spacing Offset" has been implemented in...
- The filtering function of display entries by management...
//- CurrentParty-related formatting is now available on t...
-'' When the Special Coordinate Specification Tag "Damage...
In the past, only 2D sprites could be used for damage eff...
***''Events'' [#p72d5309]
-'' When specifying variables in conversations, messages,...
For example, in the "Display Conversation" panel, if you ...
This dialog can be closed with the ESC key.
- A new field to change the event name has been added to ...
- Added "Including Non-Collision Targets" checkbox to the...
When this is turned on, the condition panel will be activ...
- The "Including Non-Collision Targets" function has been...
When this is turned on, the condition panel will be activ...
- In the "Check Collision State" panel, when the Check De...
- The "Obtain Item Parameter" panel can now also be used ...
- The "Obtain Cast Status" panel can now obtain the cast'...
- The "Change Cast Status" panel now allows cast events t...
- Fixed the notation in the "Call C# Program" panel so th...
***'' Variable Usage Location'' [#d4919e45]
- Fixed so that variables quoted in message texts and lay...
***''Game Definition'' [#l1e49d78]
-'' The number of action buttons that can be assigned has...
You can set your own keys in "Key/Button Assignments" und...
-'' A function to vibrate the controller in response to s...
It can be enabled/disabled from Game Definition > Project...
- The "Standard Turning Speed" setting has been added to ...
In addition, a panel to "Change Turning Speed" has been a...
- Added "Pause Event Walking as Needed" to "Movement (Ine...
Using this feature, the user can choose whether to stop w...
***''Database'' [#l2ac47e3]
-'' The UI has been improved for specifying the abilities...
-'' The UI has been improved for specifying the ability o...
We changed to a method of adding entries and summarizing ...
- Added "No Collision with the Same Cast Member" switch t...
The same cast members will not collide with each other ev...
- Decimals can now also be used as the specified values f...
Previously, only integer values could be managed, but thi...
--- "Basic Increase Value" in Casts > Basic Tab > Growth ...
--- "Basic Increase Value" in Classes > Basic Tab > Growt...
--- "Reward for Being Defeated as an Enemy" in Casts > Ba...
***''Map Editor'' [#hc73cfb6]
//- Added "Enable Condition Switch" to "Selected Appearan...
//This will allow you to create areas where encounters wi...
- When placing a stamp, even if the "Place on Top" button...
- The preview on the "Terrains" tab of the Stamp Palette ...
If it does not appear, try changing the size of the previ...
***''Camera Tool'' [#k61818ce]
- A function has been added to the camera properties "Bas...
***''Test Play'' [#i4f5bb12]
-'' An option has been added to the Options > Cast Parame...
This can be specified in the "Option" added at the top of...
***''Resources'' [#f61d5c23]
- For each resource section, the tabs that appear in the ...
Improvements have been made to this feature to reduce con...
***''Top Menu'' [#te028960]
- The maximum number of history projects displayed in "Hi...
- In "History," the ability to select multiple projects a...
***''Plugins'' [#z0091b70]
- Added description that bool/Vector2,3,4/Color can be us...
***''Others'' [#t77c0100]
- Fixed that letters that do not exist in the font used w...
- A "Delete All Error Thumbnails" option has been added t...
**''Bug Fixes'' [#de633fb8]
***''Database'' [#p949bcdf]
- Fixed a bug in which "0" could be entered as the initia...
***''Layout Tool'' [#ieb6e3e7]
- Fixed a bug where the menu container property "Hide whe...
- Fixed a bug that caused incorrect display in the game w...
- Fixed a bug when rendering a texture specified as "FILL...
Assigning 2 to the property "X Margin for Slider" under R...
***''Resources'' [#o5374723]
- Fixed a bug in which "Movement/Rotation/Scale Disable N...
- Fixed a bug where the screen vibration setting was not ...
- The rendering order of subgraphics for 2D stamps has be...
- In Blend Shapes, an exception occurred when creating a ...
***''Events'' [#qe83116e]
- Fixed a bug that prevented array variables from being s...
- Fixed a bug in the "Obtain Cast Status" panel where the...
- Fixed a bug that was preventing export/import from work...
- Fixed a bug that caused a variable entry with the name ...
- Fixed a bug that caused an exception when trying to ret...
- Fixed a bug that prevented specifying the ally side pla...
- Fixed a bug where the "Recover/Reduce HP for This Event...
***''Battles'' [#me694722]
- Fixed a problem in which the "Attack Camera" did not re...
***'' Play Execution Issues'' [#a8559756]
- When the event "Falling by Gravity" is turned off, the ...
- Fixed a bug where added statuses were not reflected in ...
***''Camera Tool'' [#oda9088f]
- Fixed a bug where the light coefficient specified in th...
Along with this correction, the DOF setting has been disa...
***''Map Editor'' [#j656e3cc]
- Fixed a bug regarding event symbols on the Map Editor w...
- Fixed a bug that caused an exception when specifying a ...
***''Game Definition'' [#fe152a75]
- Fixed a bug in the Initial Accompanied Members list in ...
- Fixed a bug that caused the "Select Target to Swap Plac...
End:
*RPG Developer Bakin Update History [#sddd12b1]
----
*Ver. 2.0.0.3 [#k60cb0bd]
**Bug Fixes [#p185bdc7]
***Map Editor [#ie5702c9]
- Fixed a bug where an exception could occur in map editi...
- Fixed an issue where the Battle Layout Editor icons wer...
- Fixed a bug where closing various editing dialogs could...
***Events [#mb80f171]
- Fixed a bug where specifying an index exceeding the ini...
***Layout Tool [#i92bfba6]
- Fixed a bug where an exception occurred when hovering t...
- Fixed a bug where an exception occurred when attempting...
***Resources [#l9c84d87]
- Fixed an issue where thumbnail files were being overwri...
----
*Ver. 2.0.0.2 [#w83b73bb]
** New and Improved Features [#y4bbc5a9]
***Top Menu [#t251d8c0]
- In the Create New menu, the default player image has be...
**Bug Fixes [#v911724c]
***Camera Tool [#mfe96f78]
- Fixed a bug where changes to rendering settings within ...
***Map Editor [#l5f1fcad]
- Fixed a bug where equipment selection settings were not...
- Fixed a bug in Ver2.0.0.0 and later where, after placin...
***Resources [#yeab31ec]
- Fixed a bug where changes to "Model Optimization" and "...
When "Same Settings Hereafter" is checked, the selected s...
- Fixed a bug where an exception occurred in the Import A...
- The Resources > Particles > Emitter Control feature, wh...
***Layout Tool [#d4117bd2]
- Fixed a bug where adding or removing equipment slots in...
- Fixed a bug where the item category display on the stor...
***Dark Theme [#of6084ef]
- Internal issues have been fixed, and related files have...
***Others [#m3c242cd]
- Fixed an issue where debris appeared at the bottom edge...
- Fixed an issue where the Standard Battle Script stored ...
- Fixed a bug where, when creating a new project with the...
- Partial revisions have been made to the Traditional Chi...
- Updated the ev-us.tsv file for the Tool Translation mod.
***Localization Toolkit (DLC) [#y97076d7]
- Fixed a bug where resource localization was not applied...
----
*Ver. 2.0.0.1 [#u36100fa]
**Bug Fixes [#o8dd993a]
***Database [#h5e0441b]
- Fixed an issue where the "Item Usage Restriction" UI co...
- Fixed a bug in the "Initial Equipment" section for cast...
Also added the ability to reset the right-hand and left-h...
***Events [#f7344086]
- Fixed a bug in the event editor's text mode where press...
- Fixed an issue in versions 2.0 and later where the summ...
----
*Ver. 2.0.0 [#ta747380]
** New and Improved Features [#jde8fd8a]
***Item Usage Restrictions and Unlocking [#u72a1a14]
- ''Updated the UI and added new functionality to the "Us...
-- Changed the system to specify "Unusable Items" instead...
When making selections, you can now specify tags assigned...
-- Added a "Required Level" feature that unlocks the use ...
***Add/Remove Equipment Slots [#lbacc014]
- ''Implemented a feature to add and remove equipment par...
This feature has been added to:
Database > Casts > Equipment and Abilities tab > Initial ...
-- A maximum of two weapons can be equipped. (Combination...
-- Equipment parts include: Weapon, Weapon/Shield, Shield...
Accessories can be added without limit.
-- Equipment parts can also be removed.
''&color(red){(!)};'' When an equipment part is removed, ...
For example, if the Headgear part is removed, the equipme...
Please carefully check to ensure no unintended consequenc...
-- In Database > Item Properties, if the "Damage" flag is...
-- Multi-Attack Modifier is the adjustment value applied ...
-- Attachment Bones are only effective when the cast's gr...
Please ensure that the equipment part is specified in the...
- Added a new ability in the database that allows you to ...
- Added a new control \equipposicon to the layout tool, w...
- When creating a new project, preset status abilities fo...
***Scroll Bar [#ze47b964]
-''A scroll bar feature has been added to menu containers...
-- This cannot be used in conjunction with the "Page Mark...
-- "Enable Auto Expansion" is intended for cases where me...
--- If you place one submenu container with "Disable Auto...
--- When the cursor hovers over a submenu container with ...
--Child elements of the menu container will be the scroll...
--- For child elements, please enable the following setti...
--- If you want to place elements within the visible area...
Example: To display a menu heading, place the text panel ...
--- It is recommended to avoid overlapping submenu contai...
--- If cursor position interpolation is used, the cursor ...
***Special Format Parameter Variable Support [#b243f0b8]
-''Added support for using variables (including nested on...
Supports regular variables, cross-save variables, and arr...
Use variable syntax in the parameter, like: \partystatus[...
***Theme Color Switching [#fa8142c6]
-''We have implemented a theme color switching feature in...
The tool must be restarted after changes are made.
Color settings will continue to be improved in future upd...
----
***Database [#v8fd928e]
- Added support for tag-based specification in the "Skill...
- Added copy & paste functionality to the "Level" and "St...
- When recovering from the "Instant Death" state, "Abilit...
***Layout Tool [#v21547eb]
- Implemented the ability to control variables from the s...
- When a thumb image is set for a slider panel, you can n...
- In the Ticker screen, automatic line breaks set on cont...
- When system layouts are overwritten, the display state ...
''&color(red){(!)};'' While this behavior has been improv...
- Implemented a feature to make it easier to insert param...
For certain special formats that require parameters, a li...
With this update, double-clicking an entry in the list wi...
***Events [#hd4abf7e]
- Added an option to the "String Input" panel to disallow...
- Added a setting to specify interpolation time in the "C...
- The "Obtain Item Parameter" panel now allows you to ret...
- Added the following features to the Event Editor:
-- Added a context menu to the event sheet list.
-- Added a "Delete" option to the context menu in conditi...
-- In the text mode event editing screen, the following f...
--- Added hotkeys: Press "I" to insert a panel, and "Ente...
--- Added "Insert Panel" and "Edit Panel" options to the ...
--- Graphics can now be changed by clicking the graphic n...
-- Improved scrollbar behavior so that all fields in the ...
***Resources [#r18a2b5f]
- Improved the dialog that appears when adding or removin...
Related resources are now displayed in a tree format, all...
- Added a feature that allows you to copy and paste motio...
***Tag List [#x79fce22]
''&color(red){(!)};'' Note
If you roll back to a previous version after upgrading to...
Please note that this change cannot be undone.
---When rolling back, the text in the "Management Tags + ...
If it was written like "Tag memo Tag memo", it will be ch...
--- Additionally, if you added descriptions to tags in th...
- The "Management Tags + Memo" fields that were present i...
- Added a new "Tag List" feature.
When adding a tag, you can now choose from existing tags ...
- Tags can now have descriptions.
***Game Definition [#saf3cef0]
- Renamed the "Localization Tool" (previously found in th...
Added a filtering feature to the Text Replacement Tool.
***Debug Window [#tf5acbba]
- Added a filtering feature to the Event Monitor, which d...
- The Variable Monitor has been separated into its own tab.
-- Changed the layout to a tree format.
-- Added a filtering feature.
-- Values now apply instantly in the game when confirmed.
***Save Data [#qb0f2316]
- Configuration settings are now saved globally across al...
Previously, config settings were saved separately for eac...
This has been changed so that settings now apply to all s...
***Map Editor [#ob5dc859]
- Under Functions > Configuration > Hotkeys, you can now ...
***Assets [#j38a00cd]
- When creating a new project, we have made some improvem...
--We converted textures to PNG format to reduce the proje...
-- Some models have improved details.
----
**Bug Fixes [#ic683bdf]
***Layout Tool [#q563d442]
***Layout Preview [#n95188b5]
- Fixed a bug where the red border indicating the selecte...
- Fixed an issue where, after selecting multiple layout p...
- Fixed a bug where moving a submenu container using the ...
- Fixed a bug where using the size adjustment buttons cou...
Note: Changes made with the size adjustment buttons were ...
The size of submenu containers is defined within their pa...
- Fixed a bug where the method for determining the positi...
- Fixed a bug where changing the position or size of a sp...
- Fixed an issue where certain actions, such as using adj...
- Fixed a bug where, after adding a rendering container i...
- Fixed a bug where changing the size of a rendering pane...
- Fixed a bug where resizing multiple layout parts at onc...
- Fixed a bug where, when selecting three or more layout ...
***Layout Parts List [#ffb06399]
- Fixed a bug where, when copying and pasting a submenu c...
***Layout Tool: Special Format [#n17e5056]
- Fixed a bug where 3D stamps were not displayed when us...
***Layout Tool: Slider Panel [#b9a5ecc5]
- Fixed a bug where hidden sliders could still be operate...
- Fixed a bug where multiple nearby slider panels could h...
- Fixed a bug where, when a minimum value was set for a s...
***Layout Tool: Other [#b4de1243]
- Renamed the "Include Parent in Clipping" property of re...
When this property is enabled, clipping is performed base...
- Fixed a bug where, when selecting “Initialize Config” i...
-Fixed a bug in the Store screen where, when selecting an...
- Fixed a bug where cursor movement between containers di...
***Events [#gdc86a62]
- Fixed a bug in the "Teleport Event" panel where individ...
- Fixed a bug where, in some cases, the panel immediately...
''&color(red){(!)};''Please note that this change may aff...
- Fixed layout issues where text was cut off in event pan...
- Fixed a bug where, when a monster escapes, the index re...
- Fixed a bug in the variable list where the OK button wo...
***Test Play [#de929525]
- Fixed a bug where, in the raycast debug display, if the...
***Gameplay Issues [#xdc207c0]
- Fixed a bug where, during frame drops, cast members in ...
- Fixed a bug where sound effect volume settings were not...
- To prevent performance drops when showing the first con...
- Fixed a bug where items with the "State Granting" abili...
Items will now be properly consumed if the state is succe...
- Fixed a bug where using an item with the “State Grantin...
- Fixed a memory leak where framebuffer memory would accu...
***Asset Picker [#cb1e0f8e]
- Fixed a bug where an exception would occur when sorting...
- Fixed a bug in list view where display glitches could o...
- Fixed a bug where, when opening the Asset Picker from m...
- Fixed a bug where the "Local Files" filter was not corr...
- Adjusted the resource import process to prevent unneces...
***Resources [#q58a8063]
- Fixed a bug where, when deleting a resource and its ref...
- Fixed a bug where disabling the switch for using materi...
***Post Effects [#w52f1c07]
- Fixed a bug where environment maps would not be applied...
***Camera Tool [#zce715d9]
- Fixed a bug where an error could occur when trying to i...
Note: "Shadow Judgment Level" is a property that can only...
***Map Editor [#q0803e67]
- Fixed a bug where, after opening the Event Editor and p...
- Fixed a bug where pressing the ESC key while using a se...
- Fixed a bug where the latest settings were not applied ...
*** Variable List [#x63ceb2f]
- Fixed a bug that caused an exception to occur when coll...
----
*Ver. 1.15.1.2 [#k11348ee]
**Bug Fixes [#ka9254ab]
***Gameplay Issue [#me2ee475]
- Since Ver. 1.15.1.1, an exception occurred when using a...
----
*Ver. 1.15.1.1 [#h6f714f3]
**Bug Fixes [#ebfa573c]
*** Published Work Export [#b516bab7]
- ''Due to changes in Windows 11 security policies, there...
We have implemented a workaround to address this issue.
-- If the game is not distributed in ZIP format (e.g., if...
-''&color(red){(!)If you are distributing your work as a ...
-- If you have exported your work in version 1.15.1.1 or ...
--In addition, this problem can be avoided by taking the ...
''If necessary, please inform users of the following mea...
---Right-click the downloaded ZIP file, open the properti...
--- Use a non-standard Windows extractor such as 7-Zip wh...
*** Rendering Issues [#pfdccf4a]
- Fixed a bug where VRM models playing motion animations ...
***Layout Tool [#d964716b]
- Fixed a bug in which changes to “Display Condition Swit...
- Fixed a bug in the slider panel where the thumb image r...
- Fixed a bug in the "Input String" screen layout where, ...
- Fixed a bug in the preview when using the special forma...
***Events [#i4cd15df]
- Fixed a bug where, if multiple "Move to Location" event...
***Plugins [#te32ba1c]
- Fixed a bug in C# scripts where ChangeColor was not app...
***Gameplay Issues [#v152de55]
- Fixed a bug where the target re-selection process for c...
----
*Ver. 1.15.1 [#e20dc1a2]
** New and Improved Features [#jaf69f00]
***Events [#p163f70c]
- The “Enable/Disable Monster Appearing” panel has been i...
- Improved the event editor to remember the position of t...
**Bug Fixes [#q19b2411]
***Layout Tool [#l307df2e]
- Fixed a bug in the “Layout to be Assigned” field where ...
***Events [#b5c77c72]
- Fixed a bug where repeatedly pressing the confirm butto...
- Fixed a bug that caused an exception when executing the...
- Fixed a bug that could cause footsteps to sound immedia...
- Fixed a bug where playing 3D sound while all sound outp...
***Battles [#tc3780df]
- Fixed a bug where the enemy's equipment abilities were ...
- Fixed a bug where the party's equipment abilities were ...
***Resources [#s05b2c16]
- Fixed a bug that could cause the Management Tags + Note...
***Map Editor [#a29519c7]
- Fixed a bug that caused the start position marker to be...
- Fixed a bug that caused the map grid to disappear when ...
***Tool UI [#o5c804ae]
- The following bugs related to the Asset Picker's list m...
-- Fixed a bug that caused an exception when sorting by e...
-- Fixed the display method for long text strings.
----
*Ver. 1.15.0.1 [#lc93d11b]
**Bug Fixes [#m4db16a2]
***Gameplay Issues [#ud8a5a29]
- Fixed a bug that WAV files were always played at maximu...
-Due to the possibility of the tool freezing, the followi...
-- Fixed a bug that could cause an abnormally large rende...
''&color(red){(!)};''''The following functions have been ...
***Map Editor [#jf0f7e13]
- When using the pen tool, holding down Shift while dragg...
This is useful when either terrain or object is selected.
#br
''&color(red){(!)};''The following operation keys have be...
--''When Placing a Terrain Stamp with the Pen Tool''
|Ver1.15 or Later (New)|Ver. 1.14 or Earlier (Old)||h
|6 (Full Key)+Click|Ctrl+Click|Attach the side of the spe...
|6 (Full Key) + 7 (Full Key)+Click|Ctrl+Shift+ Click|Inve...
----
*Ver. 1.15.0 [#w4417990]
** New and Improved Features [#jdc8f68b]
** Enhancement of the Selection Panel [#bf27c839]
***Events [#ba2462df]
- The following functions have been added to the “Select ...
-- Specify branching behavior when the "Cancel" button is...
-- Set the initial cursor position
-- Use variables in display conditions
-- Set multiple conditions for display
-- Set conditions for enabling/disabling selections
-- Use of Text Commands for decorative text
**3D Sound Simple Version [#pb82b56e]
- For 3D sound, a simple (lightweight version) mode was a...
This mode does not impart aural simulated sound effects b...
The properties of the sound resource can be configured in...
***Resources [#z675aaa3]
- The following properties were added to Sounds:
-- Processing Metho (Binaural/Planar)
-- Attenuation Curve (Fix/Linear/logarithmic)
-- Attenuation Start Distance
-- Attenuation End Distance
***Layout Tool [#m96234aa]
- Variables can now be used as display condition switches...
- Multiple display condition switches for submenu contain...
Normal Variables, Array Variables, and Cross-Save Variabl...
In addition, multiple conditions can be applied.
- Item-related formats are now available in the Free Layo...
- Added a special format for items with the maximum numbe...
- Container Auto Line Break is now enabled for tickers as...
- The “Auto Line Break” setting is now applied to message...
''&color(red){(!)};'' When a project is newly loaded in V...
*** Variable List [#pd5b9e32]
- The “Variables Used” dialog has been expanded to includ...
Variables can be added, deleted, etc. in this dialog.
***Resources [#i915431e]
- Added “Reset Materials in Use” to the context menu of t...
You can return the material to the same settings as the m...
- Images for thumbnails added when importing VRM models a...
The model created by Vroid Studio includes an image calle...
***Game Definition [#qd823f66]
- Added “Party Train Spacing” to the “Move and Operate” m...
The spacing between casts in the Party Train be adjusted.
***Events [#z96d89e9]
- Added a new event start condition: "Repeat in Parallel ...
This allows you to run processes synchronized with the ph...
This option is now available for normal events, common ev...
#br
''[Additional Notes]''
This condition is intended for cases where you want to mo...
If you’re implementing custom movement and are noticing i...
#br
In other cases, we recommend using the regular event star...
''&color(red){(!)};''When “Sync with Physics” is enabled,...
Also, since input handling (like button presses) is updat...
***Test Play [#med2045a]
- The “Level/EXP” of “Casts/Classes/Subclasses” can now b...
- Added the ability to display the performance meter from...
***Top Menu [#e3adf1f5]
- Added “Auto Update Thumbnails” checkbox in Configuration.
***Tool UI [#u376fea8]
- Added a Display button and a Detail Mode button to the ...
You can now view the file list in a format similar to the...
Additionally, a window can be opened to show detailed inf...
*** Internal Engine Optimization [#jc639480]
- Thread-based optimization of the internal engine has be...
Adjustments have been made to better distribute tasks to ...
***Editor Localization [#b0873139]
- LanguagePack for tool translation was updated to suppor...
Text additions and corrections are applied.
See [[Editor Localization]] for usage instructions.
**Bug Fixes [#j073ef28]
***Database [#v24ffe60]
- Fixed a bug where, if the default status was customized...
***Events [#j04f36ba]
- Fixed a bug that caused an exception in some cases when...
- Fixed a bug that caused portraits to disappear without ...
- Fixed a bug that sometimes prevented the cast from bein...
- Fixed a bug that prevented jumping correctly from the “...
- Fixed a bug in which the orientation specification when...
- Fixed a bug in the “String Replacement” panel where a l...
- Fixed a bug that caused the panel summary to be “None” ...
- Fixed a bug that prevented status changes when selectin...
- Fixed a bug that prevented some start conditions from b...
- Fixed a bug in which renaming a variable name in the ev...
***Common Event Editor [#pf35f390]
- Fixed a bug in which when a variable name was renamed,...
- Fixed a bug that could cause edited results to not be s...
***Layout Tool [#hffc41a9]
- Fixed a bug where, in speech bubble messages spanning m...
- Fixed a bug that could cause an abnormally large render...
- Fixed a bug that text decoration and scale were not app...
''&color(red){(!)};'' The font and scale of the text inpu...
- Fixed a bug in the conversation screen where the portra...
- Fixed a bug in which the size calculation for general m...
- Fixed a bug that prevented array variables displayed du...
- Fixed a bug where layout parts sometimes wouldn’t appea...
- Fixed a bug in which, when a rendering container was co...
- Fixed a bug where copying and pasting hidden layout par...
***Resources [#k128da65]
- Fixed a bug in which the list of resources displayed wh...
- When “Automatically Assign” is selected in the material...
- Fixed a bug where materials were not added when multipl...
- Fixed a bug that caused thumbnails to be re-created whe...
- Fixed a bug that caused 2D/3D tags to be added to the m...
- Fixed a bug in which when a stamp was generated by addi...
- When adding a resource file from Local File or DLCs, a ...
- Fixed the following issues that could occur when adding...
-- A bug where the preview in the stamp import dialog mig...
-- A bug where material-related errors might occur
***Map Editor [#r1f73e07]
- Adjusted the tooltip display position of the buttons at...
- Fixed a bug in which updating thumbnails in the Resourc...
- Fixed a bug where selecting "None" for the background m...
***Gameplay Issues [#mfe8f0bf]
- Fixed a bug that caused 3D sound to crash when playing ...
- Fixed a bug in which an encounter area name could not b...
***Battles [#u413ca97]
- Fixed an issue where, if an enemy performed a counterat...
***Game Definition [#f6a72920]
- Fixed a bug in which the settings in Rules and Renderin...
***Database [#q2992e93]
- Fixed a bug that caused an exception when overwriting a...
***Test Play [#d1d55b41]
- The "Event Monitor" in the debug window no longer updat...
This change was made as a precaution, since the possibili...
***Sample Games [#y99d1f8f]
- Fixed a bug in the Dungeon RPG Sample where the “White ...
- Fixed a bug that prevented the CTB gauge from updating ...
----
*1.14.2 [#z85188e0]
***Game Definition [#y5fa8c9f]
- ''The default value of "CCD Radius Coefficient" was cha...
Projects that were edited after ver. 1.14.1 are left with...
#br
CCD (Continuous Collision Detection) was introduced to pr...
#br
The "CCD Radius Coefficient" acts as a multiplier for the...
#br
In version 1.14.1, the default value was set slightly hig...
#br
However, considering side effects such as behavior when j...
#br
''&color(red){(!)};'''' If you do not need this feature, ...
**Bug Fixes [#eae6aacd]
***Events [#f7ec2a4a]
- ''Fixed a bug in which the "Execute Common Event" panel...
#br
The behavior up to Ver. 1.14.1 was specifically as follows:
--"Wait to Complete" is also applied to "Wait until the E...
--"Wait until the Event is Executable" is interpreted as ...
--The check status of "Start Execution from Next Frame" i...
#br
''&color(red){(!)};'''' This may change the behavior of t...
#br
Now these will work as described in each option.
#br
The behavior after this version is the correct implementa...
- Fixed a bug that caused the "Display Message" panel and...
- Fixed a bug where newly generated events were incorrect...
***Map Editor [#t4ac3789]
- Fixed a bug that could cause the tool to crash when cha...
***Gameplay Issues [#a14854ac]
- Fixed a bug that, after Ver. 1.14.1, when playing the f...
- Fixed a bug that prevented some of the memory of cast-b...
***Resources [#v84e5a14]
- Fixed a bug that, since Ver. 1.14.1, the larger the amo...
***Others [#a1f55e78]
- Fixed a bug that sometimes caused an exception when ope...
----
*1.14.1 [#p43aa770]
** New and Improved Features [#c8ddaeba]
***Game Play [#t4172647]
- Countermeasures have been taken and improved for cases ...
The player-side processing has been modified, which may s...
-- New “CCD Radius Coefficient” in the Game Definition > ...
By changing the radius coefficient, the bounce of the col...
Setting the radius coefficient to 0 will return to the pr...
- Various improvements have been made to internal engine ...
- When the number of local lights exceeds the limit per c...
***Layout Tool [#k626efdf]
- Automatic sorting has been added to the layout properti...
***Tool UI [#i5e37e84]
- Improved thumbnail rendering process for stamps contain...
***Resources [#z557fe61]
- The initialization process when opening the Resources m...
- In Resources > Materials preview, the preview state is ...
**Bug Fixes [#dedfba5c]
***Events [#r7966ace]
- Fixed a bug that caused the “Change Player/Event Scale”...
- Fixed a bug that was causing entries to be added to the...
- Fixed a bug that caused an exception when executing an ...
- Fixed a bug that caused incorrect behavior when another...
- Fixed a bug that prevented the “Rotate Event” panel fro...
- Fixed a bug that caused the collision target to change ...
- Fixed a bug that sometimes caused an exception when an ...
- Fixed a bug where the selection would be cleared when "...
- Fixed a bug in the Event Editor where the “Event Execut...
***Battles [#if33d25c]
- Fixed a bug that caused the Battle Result screen, where...
- Fixed a bug that caused the next message to be displaye...
- Fixed a bug that caused sprites to momentarily appear a...
- Fixed a bug that prevented battles from progressing if ...
- Fixed a bug that prevented adding the same cast to the ...
- Fixed a bug that could cause an exception when changing...
***Layout Tool [#k35ef3a0]
- Fixed a bug in which elements in the main menu that wer...
- Fixed a bug in the layout parts list on the battle stat...
- Fixed a bug that caused enemy status sliders to not dis...
- Fixed a bug that could cause an exception when sorting ...
***Resources [#m540b4fe]
- Fixed a bug that could cause a crash when replacing the...
- Fixed a bug that could cause the thumbnails of “Terrain...
- Fixed a bug in the subgraphics of stamps that caused an...
In addition, an exception was raised when deleting a reso...
- Fixed a bug that prevented the File Import and Material...
- Fixed a bug where after adding resources from some DLCs...
***Map Editor [#m0d9682a]
- Fixed a bug that caused an error dialog to appear and b...
***Camera [#m6523990]
- Fixed a bug that could cause incorrect culling when the...
***VRM Models [#s4ceaaeb]
- Fixed a bug in the automatic calculation of the waist p...
***Top Menu [#j7b6719e]
- Fixed a bug that sometimes caused the Backup File Selec...
***Others [#yfe193da]
- Fixed possible GDI resource leaks.
----
*1.14.0.2 [#ec6e1d80]
**Bug Fixes [#qcc053a8]
***Events [#ff8b7a9d]
- Fixed a bug where moving to another map with the “Custo...
- Fixed a bug that caused a build error to be displayed t...
***Database [#c7c37e5e]
- Fixed a bug in Items/Skills/State Definitions where the...
This also fixes a bug that caused an “exception” when ope...
- Fixed a bug in the skill ability settings that when “No...
***Resources [#c3f10c57]
- When multiple models imported by the following methods ...
--Drag-and-drop import to in the Resources menu
--Import from Asset Picker > “Local Files” tab
- Modified the “Model Re-Import Option” dialog so that th...
In addition, the collision fitting will not be applied to...
----
*1.14.0.1 [#zada1f72]
**Bug Fixes [#pc87211b]
***Events [#w6b7cd89]
- Fixed a bug that panel mode/text mode switching informa...
- Fixed a bug that caused particles displayed by the “Dis...
- Fixed a bug that the effect of “Change Game Speed” pane...
-Fixed a bug that caused a crash when typing a long sente...
-Fixed a bug that caused an exception if the player moved...
***Sounds [#md53497c]
- Fixed a bug that caused noise when playing back some au...
***Layout Tool [#fb201043]
- Fixed a bug in which the special format \reserveimage w...
----
*1.14.0.0 [#defbf4d3]
** New and Improved Features [#e3522f1c]
**Use of Multiple Fonts in a Game [#b78141df]
"Fonts" has been added as a new resource type, which can ...
***Resources [#n232d072]
- A new “Fonts” menu has been established.
The fonts set here can be selected and applied in the gam...
--You can import ttf/otf files.
--Default font and ruby sizes and various offsets can be ...
-- Supports import/export of fonts in exrbr format.
-- A type of bold feature is being implemented for font r...
The “Bold” feature in the Text Commands in the event pane...
This function enlarges the outline and renders it as a se...
***Game Definition [#d64710b0]
- New “Default Font Settings” in System Resources.
You can specify a default font to be used for messages in...
***Events [#rddbc644]
- A text command \f[], which allows users to specify font...
--- Display Conversation
---Display Message
---Display Ticker Text
---Display Text as Image
''&color(red){(!)};''At present, for the Selection Panel,...
''&color(red){(!)};''It is not currently possible to use ...
''&color(red){(!)};''For the text input panel, please spe...
***Layout Tool [#a45b3e51]
-A new “Fonts” option has been added to the properties of...
If you want to change the default font of the conversatio...
** Binding of Multiple Plugins [#d77c50b8]
***Events [#cb25e9d0]
Multiple C# scripts can be bound to an event.
-The C# program assignment field in the lower left corner...
- When specifying the C# method to call using the “Call C...
- The "Call C# Program" panel summary now displays the sp...
The summary is the string that appears when the event pan...
**Editor Localization Mod Support [#dd9df96f]
***Editor Localization [#k872f240]
A .tsv file (English version) with the main texts of the ...
You can localize the editor itself by localizing the tsv ...
See [[Editor Localization]] for more information.
**Other Additions and Improvements [#f777bbef]
***Events [#f9d8310a]
- When opening the Event Editor, the sheet that was open ...
- The following functions have been added to the “Change ...
--New “Omit Physics Update” section.
Enabling this can help avoid a situation where the speed ...
--Improved so that no fanfare is played when “Mute Sound ...
-- "Mute Sound Effects" is now independent of other optio...
''&color(red){(!)};''However, if “Undo if Selection Waiti...
- The following functions have been implemented in the “C...
-- A custom adjustment function has been implemented to f...
-- The function to specify the motion to be used when wal...
- Initial value of “Counting Variable” can be specified i...
***Database [#fc195c8b]
- When adding a new entry to a non-cast menu list, the en...
- In the "Item/Skills/Statuses" ability settings section,...
***Test Play [#c081cf4f]
- The Event Monitor tab of the Debug Window now displays ...
- Improved the load on the Debug Window, making it more r...
***Resources [#t258c432]
- The following behavior has been improved when adding a ...
-- Materials and textures are now placed in the “model na...
-- Material and texture names have been adjusted to preve...
-- Imported textures are now tagged with a 3D tag.
-- Thumbnail files contained in vrm files created by Vroi...
- In Sounds, when importing data, it now checks to see if...
- When multiple models are selected and “Update Informati...
- When using “Open the Resources Folder in Explorer” from...
- Improved to focus on added/pasted subgraphics of 3D sta...
***VRM [#r7ba5956]
- When using VRM motions, if there is a BindPose in the F...
- Bone names starting with VRM mixamorig: are now support...
- A .vrm.mixamo.fbx file has been added to the automatica...
In addition, .vrm.fbx has been eliminated from the automa...
***Game Definition [#m38bcdb7]
- The sound effect when saving can now be specified in Sy...
***Tool UI [#vab43f28]
- Vertical scroll bars have been implemented in “Manageme...
**Bug Fixes [#w338778c]
***Events [#vf7a1500]
- Fixed a bug that could cause the event progress to be i...
''&color(red){(!)};''A new “Save in Compatibility Mode (D...
If you wish to maintain the previous save process, turn...
- Fixed a bug that prevented all but the Y angle of event...
- Fixed a bug where graphics for decal events were not be...
- When using the “Make Player/Event Walk to Specified Coo...
In some cases, this problem caused objects with the playe...
- Fixed a bug where ending a battle using the “Terminate ...
- Fixed a bug in which changing the state of the “Force G...
- Fixed a bug that caused an exception when trying to sel...
- Fixed a bug in which Stamp A on the map could disappear...
***Resources [#va191b62]
- Fixed a bug in which the Image List was not immediately...
- Fixed a bug that caused the currently edited stamp to b...
- Fixed a bug in which material settings were not cleared...
- Fixed a bug that caused the preview model to revert to ...
- Fixed a bug in which the "Image" slice X/Y disabling pr...
- Fixed a bug that caused VRM files to be displayed as ca...
- Fixed a bug that caused an exception when updating a mo...
- Thumbnail generation process has been adjusted.
- Fixed a bug that caused one unnecessary green thumbnail...
Also, when a project up to Ver. 1.13 is opened, the above...
- Fixed a bug that caused decals to be displayed incorrec...
- Fixed assignment of white textures to shaders where def...
''&color(red){(!)};''If a texture is set on the normal ma...
''&color(red){(!)};''Please note that this modification m...
***Gameplay Issues [#rf7f9716]
- Fixed a bug that prevented the experience bar animation...
- Fixed a bug that prevented events placed on the event b...
- Fixed a bug where skills made usable by equipping items...
- Fixed a bug where if a monster was “instantly killed” b...
- Fixed a bug where the consumption values of a party cas...
***Layout Tool [#j0f83938]
- On the map screen, the red frame that was forcibly disp...
***Database [#na5b4f31]
- Fixed a bug that prevented the enable/disable switch in...
***Map Editor [#ad1adbfc]
- Fixed a bug in which deleting selected terrain, etc. fr...
***Game Definition [#uf4cb9e1]
- Fixed a bug in which the “Page Position Current” settin...
***Others [#p6168c8f]
- Fixed a bug that could cause frame rate fluctuations in...
- Implemented a fix for GDI resource leaks occurring in e...
- Fixed a bug that could cause file creation permission c...
- Fixed a bug that caused differences to be detected when...
----
*1.13.2.3 [#x50691c0]
**Bug Fixes [#oda4e444]
***Layout Tool [#c2fc5f5b]
- Fixed a bug that caused an exception when closing the l...
***Sample Game [#hd61f793]
- Fixed a bug that caused an exception when opening the “...
----
*1.13.2.2 [#tc0c41ab]
**Bug Fixes [#ja51a2e3]
***Resources [#d093b5ee]
- Fixed a bug that could cause the window to freeze when ...
- Fixed a bug in which copying a folder containing sprite...
***Events [#g7557530]
- Fixed the following bugs that occurred while accelerati...
-- Fixed a bug in the “Make Player/Event Walk to Specifie...
-- Fixed a bug that caused the number of steps moved to c...
----
*1.13.2.1 [#p1849f4e]
**Bug Fixes [#r892f205]
***Events [#zb8f920f]
- Fixed a bug that caused an exception when a Counting Va...
- Fixed a bug that caused an exception when an event name...
----
*1.13.2 [#p719975d]
** New and Improved Features [#o2ff20ca]
***Engine Optimizations [#l830550f]
- Optimized internal engine (faster operation).
This will improve the performance speed of games created ...
''&color(red){(!)};''''If you have already released your ...
- Modifications have been made to improve the stability o...
- Improved a problem that caused slow processing when NVI...
We have addressed the following content at the URL below.
https://store.steampowered.com/news/app/1036640?emclan=10...
***Test Play [#tad9dbda]
- The names of parameters in the Performance Meter have b...
The explanation of each process visible on the Performanc...
Please also see [[Creation Tips]] for ideas on how to red...
***Events [#caafa6c1]
- The expression in the sheet list when editing an event ...
At the same time, the processing order of sheets was chan...
''&color(red){(!)};'' The order of the sheet listings for...
''&color(red){(!)};'' As before, parallel sheets are proc...
#br
- The following options have been added to the "Execute C...
-- Wait until the event is ready to execute.
-- Wait for completion.
-- Start execution from the next frame.
#br
It checks the status of the common events being called an...
- The condition for the appearance of the clock icon on t...
If the "Wait to Complete" type option is not checked, the...
-Clock icon (wait icon) is now visible in text view mode ...
#br
''&color(red){(!)};''An event panel with a clock icon ind...
Conversely, panels without a clock icon are executed all ...
#br
Even in parallel events, these panels do not execute the ...
- Added a function to the "Check Surrounding Collision De...
- Added "Generated Events" as a check target in the "Chec...
- For the "Check Collision State" panel, a decision speci...
- The "Advanced Variable Box Operation" panel has been ad...
- The internal processing of text input when "Use Physica...
***Database [#oaff8053]
- Added “State (Characteristic) to be Learned” for cast m...
This is a so-called "passive skill".
The "state" created in "State Definition" can be assigned.
This makes it easier to create distinctive data, such as ...
-- The following conditions apply to the conditions that ...
--- All removal conditions must be unset.
--- The "Force Granting Below a Certain Value" ability is...
--- Even if the above does not apply, the state can be se...
***Resources [#b4f4f219]
- Previously, 2D stamps with "Lighting" turned "off" requ...
This means that all stamp images to be placed on the map ...
''&color(red){(!)};'' Please note that the texture settin...
#br
- Added "Use as Item Hook" option to subgraphic properties.
Subgraphics with this option can be used for joints of we...
#br
Previously, models without itemhook, such as VRM models, ...
With the addition of this option, it is now possible to p...
#br
-- Settings are made in the following ways:
- Set subgraphics on the cast stamp.
- In the subgraphic properties, set either "Right Hand/L...
- In addition, adjust the relative position/angle in the...
#br
-- The subgraphic models should generally not be specifie...
-- If you want the right hand and the left hand to have t...
- In blend shapes, the position of the key's reset button...
Also added a shortcut key Ctrl+R to reset the keys. The r...
- Added pause button to Resources/Particles.
- The behavior of the jump button to the original resourc...
*** VRM Models [#v68577f2]
- Improved compatibility with VRM model motion.
- When a VRM model is imported, xxx.vrm.humanoid.fbx is g...
This FBX has a simple bone structure that improves compat...
This makes it less prone to errors when importing into Mi...
Currently 3 FBX models are generated when importing a VRM...
***Game Definition [#re97d6ba]
-A frame rate limit function has been implemented in the ...
When a game is executed, the game will run at a frame rat...
This feature can be used to avoid consuming full GPU powe...
*** Variable Usage Location [#t9ad19bd]
- Improved behavior when double-clicking on a row in the ...
-- The event sheet that uses the variable has been made a...
-- The event name can now be changed on the event sheet.
***Camera Tool [#rac4b059]
- Improved reloading of rendering settings when editing t...
***Plugins [#r5e9ecfd]
- Allows access to other MapCharacter class members via c...
- Fixed isCommonEvent to return the correct value at the ...
- The @@link function can now load DLLs in the script fol...
- New @ref form has been added.
The following will allow you to access C# assigned to ano...
1) Write the following for the cs file of another event ...
// @@ref OtherScript.cs
2) Obtain target MapCharacter from mapScene
var chr = mapScene.mapCharList.Find(x => x.Name == " Nam...
3) Access members of a class assigned to another MapChar...
((OtherScript)chr.bindedScript).field = "ABC";
***Top Menu [#v0c8ffe2]
- Changed to a default setting for player character graph...
***Assets [#v005abf8]
- Added humanoid models with bone structure to the “3D Tu...
- Reviewed the pre-installed Effect Pack vol.1 particle P...
Considering the load given by Prewarm Settings, the set n...
We are also reviewing Particle Settings in pre-installed ...
#br
''&color(red){(!)};''If you are importing pre-installed p...
#br
Try to shorten it to the extent that it does not affect a...
#br
You can refer to the particle settings in the Effect Pack...
--Create a new project and import all particles from Effe...
--Check the Prewarm Settings for the particles used in yo...
***Others [#y4ea8923]
- "? Help” has been placed in each tool.
Clicking on the ? symbol to jump to the online manual rel...
**Bug Fixes [#v109b151]
***Test Play [#y216c33b]
- Fixed a bug that prevented closing the test play dialog...
***Events [#v77fb9ca]
- Fixed a bug in which the value stored in the variable a...
- Fixed a bug in which targets were not detected even if ...
-- The event itself has the “Collide with Events” setting...
-- Target for which contact is to be determined “Collide ...
- Fixed a bug in which an incorrect cast selection option...
- Fixed a bug in the “Make Monster Appear” panel that cau...
- Fixed a bug where the specified actions did not work wh...
- Fixed a bug in the variable list where the open/close s...
***Battles [#g9d9cfff]
- Fixed to add EXP only to cast members who are still in ...
"Cast members removed from a party by an event" will no l...
- Fixed a bug that caused an exception when removing a ca...
- Fixed a bug that was causing events on the battle map t...
***Gameplay Issues [#p0bbf2b9]
- Fixed a bug that caused the player or events that were ...
***Layout Tool [#uc7186bb]
- Fixed a bug that prevented skill filters by tags in Fre...
- Fixed a bug in the Layout to be Assigned field where th...
***Camera Tool [#m97c75bb]
- Fixed a bug that could cause the shadow map to flicker ...
In conjunction with the above, the minimum value of the n...
- Fixed a bug in which selecting the battle center coordi...
- Fixed a bug in the battle camera preview where changes ...
- When a camera is pasted in the camera list, the added c...
***Resources [#b0d4f080]
- Fixed a bug that prevented the 3D stamp of DLC displaye...
- Fixed a bug that caused the task to remain after exitin...
- Fixed a bug that caused stamp thumbnails to be generate...
- Fixed a bug that could cause the thumbnail to be empty ...
- Fixed a bug that caused the material sharing dialog to ...
- In Terrains, fixed a bug that prevented changes to the ...
- Fixed the behavior when clicking the "Jump to Reference...
- Fixed a bug in blend shapes where interpolation sometim...
- Fixed a bug in which the preview was not updated after ...
- Fixed thumbnail generation process after stamp generati...
***VRM Models [#fd7618b5]
- Fixed a bug that caused incorrect Spring Bone status wh...
- The root node of the VRM model is currently defined as ...
Considering this, we have fixed it so that attaching subg...
***Map Editor [#a46ae51c]
- When editing a map, if a terrain resource dedicated to ...
- When editing a map, the Fill tool no longer fills the t...
- Fixed a bug that sometimes caused the pen icon to appea...
*** Internal Format [#eb67bc3d]
- Fixed a bug in projects using internal formatting where...
***Battle Plugin Sample [#m7188cad]
- Fixed a bug when using the "Specify Battle Cast Action"...
--The turn would take an unexpectedly long time to come.
--The command selection cannot be made.
***Assets [#ydf17c2a]
- Fixed SampleMan_VRM motions that are automatically assi...
Modifications are automatically applied to already import...
----
*1.13.1.2 [#rc7f63f5]
**Bug Fixes [#o32cdd08]
***Events [#y0e77495]
- Fixed a bug that affected the value stored in the varia...
- Fixed a bug that caused an exception when using the “Ca...
----
*1.13.1.1 [#r9a9090b]
** New and Improved Features [#ma6f1e9a]
***Steam Workshop [#u399d376]
- The Steam Cloud Administration screen now displays the ...
#br
''&color(red){(*)};'' This update increases the maximum n...
Please also note that due to changes in Steam's specifica...
Files will not be forcibly deleted even if the file size ...
***Resources [#q596a928]
- Property widths are now saved for each menu individually.
**Bug Fixes [#c2e32f3d]
***Events [#b18d9d6c]
- In the "Specify Battle Cast Action" panel, an exception...
***Battle Plugin Sample [#y2ddec6a]
- The following issues that occurred when using the battl...
--Fixed a bug that caused action skips for all cast membe...
-- Fixed a bug that prevented "Management Tags for the Se...
***Gameplay Issues [#u0121a37]
- Fixed a bug that could cause an exception when "Pre-loa...
- Fixed a bug that caused an exception when a cast level ...
***Database [#d2ca8694]
- Fixed a bug in which "Including Non-Collision Targets" ...
-- Database > Casts > "No Collision with Other Generated ...
-- Event Collision Settings > "Collide with Player"
-- Event Collision Settings> "Collide with Other Events"
- Fixed a bug in which the attributes of weapons could no...
***Layout Tool [#d5a7c8fe]
- The following bug has been fixed regarding the "Submenu...
-- Fixed a bug that caused a cursor movement sound when m...
-- Fixed a bug that caused the cursor to be displayed on ...
- Fixed a bug that caused multiple models to appear in th...
- Fixed a bug in the special format equipattributeicon wh...
***Test Play [#bf6e91e4]
- Fixed a bug that could cause a crash at the end of test...
***Resources [#m0e01e05]
- Improved compatibility to read VRM files that crash whe...
- Fixed a bug that caused the motion set for VRM in Syste...
----
*1.13.1.0 [#sa61410d]
** New and Improved Features [#i2351c74]
***Events [#bdd3575f]
- A "Manipulate Array Variable" panel has been implemente...
This panel can be used to rewrite some or all the element...
- A "Batch Clear Variables" panel has been implemented in...
- An "Obtain Bone Coordinates" panel has been implemented...
- Offset specification has been added to the following ev...
"Check Surrounding Collision Detection", "Generate Events...
- Added the option to delete placement adjustments (battl...
***Database [#l6f9c3cc]
- Added "Do Nothing" to the system tag for battle commands.
''Usage example'':
When specifying a tag for the "Disable Command" state ab...
Disabling "Do Nothing" will cause the "Do Nothing" colum...
This allows, for example, to create "an enemy that begin...
- Separated "State" from the item ability "Attack Attribu...
The "Attack Attribute" ability had two mixed settings: "A...
By separating them this time, we have made it possible to...
***Battles [#b157d09f]
- During battle, the enemy's appearance now displays thei...
Weapon models attached to item hooks will also be display...
***Layout Tool [#b0d35cce]
- When attempting to display status changes of "unequipab...
***Rendering Settings [#dcac030c]
- The rendering engine has been modified to improve stabi...
- Improved the process of applying fog to the water surfa...
- The SSAO algorithm has been improved and the following ...
-- SSAO algorithm added.
~-''View'': Conventional algorithm.
~-''View (Corrected)'': The algorithm is the same as befo...
~-''Linear'': The algorithm is less sensitive to the dist...
-- The following parameters have been added:
--- Maximum Distance: Beyond the distance, the SSAO effec...
This was implemented to improve the noise-like results th...
---Blur: Added a choice of blurring techniques.
~- ''Previous'': This is the previous blur. There is no s...
~- ''Bilateral'': It has less blur, but avoids extending ...
~- ''Half Bilateral'': Bilateral is performed at half res...
--- Shadow Judgment Level: You can adjust how well the li...
***Map Editor [#z6fed44c]
- Added the function to sort entries in the Placed List p...
Sorting can be done from the context menu (select an entr...
***Test Play [#fe84fcfc]
- The Cast Parameter Check View now also displays the eff...
** Specification Changes [#ld111e58]
***Resources [#lc9eb5b8]
- When importing a file from the Image menu, the initial ...
**Bug Fixes [#o1396c1a]
***Events [#hc487197]
- Fixed a bug in the "Check Variable Box" panel setting w...
- Fixed a bug where "Enhanceable" items were not detected...
- Fixed a bug where HP/MP changed by an event after the r...
- Fixed a bug where the content displayed in the "Display...
- Fixed a bug where, in an event where a rotation angle o...
- Fixed a bug where collision detection would pass throug...
- Fixed a bug where switching to a different map several ...
- Fixed a bug in the "Recover/Reduce Battle Cast Consumpt...
- Fixed an issue where, when using the "Make Player/Event...
- Fixed a bug that caused Collision Detection with events...
- Fixed a bug where even if you allowed the player to wal...
***Map Editor [#p1b98777]
- Fixed a bug in the Placed List palette where sorting en...
- Fixed a bug where the destination location was not disp...
- Fixed a bug where after creating an event with a move, ...
The destination information was deleted internally but co...
***Game Definition [#ye9c2d57]
- Fixed a bug that caused gamepad input to become unrespo...
***Resources [#w7c8ff0d]
- Unused files and folders are deleted from the project f...
- Fixed a bug where model changes etc. were not immediate...
- Fixed a bug that caused animations to be displayed inco...
- Fixed a bug in the Asset Picker preview where resources...
- Fixed a bug where the value set in Asset Picker Options...
- When creating a physics setting from a model that was c...
- Moved the particle's "Playtime" property to "For Battle...
- Fixed a bug that prevented the cast from blinking when ...
***Database [#t050af0f]
- Fixed a bug where using the "Tag" for the "State" abili...
- Fixed a bug where the state with the "Force Granting Be...
- Fixed a bug in the processing of the lower limit set fo...
- If there is a "State" with the removal condition set as...
-- ''Previous Specification'':
Paralysis is removed at the end of the battle.
If "Paralysis" is set to "ability to grant 'Sleep' when r...
-- ''Improved Specification'':
This change will prevent sleep from being granted at the ...
*** Internal Format [#lbf4e4be]
- Fixed a bug that prevented the generation of internal f...
-- When importing from DLC using the Asset Picker
-- When importing by drag & drop into the Map Editor
-- When copying and pasting on the Resources & Database
-- When importing from an entry that specifies a graphic ...
-- When importing layout data
- Improved internal model format for more efficient memor...
''&color(red){(!)};''Please note that if you are using th...
***Layout Tool [#lea0c961]
- Fixed a bug that caused layout elements to be misaligne...
- Fixed a bug that prevented some operations, such as sel...
- Fixed a bug where, when copying and pasting elements in...
- Fixed a bug in the "Store - Sale" screen where an empty...
- Fixed a bug where event graphic changes were not applie...
- Fixed a bug in the submenu container property " Submenu...
***Battles [#x88458fe]
- Fixed a bug in which during a normal attack in battle, ...
- Fixed a bug in which the default display state of subgr...
***Sprite Tool [#u794c6a8]
- Fixed a bug that caused an exception when deleting a la...
***Post Effects [#c2bb5e4f]
- Improved fog processing for the water surface shader.
***Tool UI [#ga90ba95]
- Fixed a bug in the Movement Range Setting dialog where ...
- Fixed a bug in the entry tree that sometimes did not fi...
***Plugins [#xaffecff]
- Fixed a bug that prevented getting the attribute/state ...
***Assets [#r53e6564]
- Changed the removal condition and icon for the "Less HP...
The "State" icon is now displayed without being removed a...
***DLC [#j43e9949]
- Fixed an error that displayed an error message that the...
Other minor UI and text changes were made.
----
*1.13.0.3 [#n62d90bd]
**Bug Fixes [#uc5ad079]
***Events [#r89bb975]
- Fixed a bug where the collision size did not change whe...
***Resources [#wc156a6d]
- Fixed a bug where the height generated by RigidBody was...
- Fixed a bug that caused an error when importing a VRM m...
- Fixed a bug that prevented the preview of the resource ...
***Camera Tool [#f6dce813]
- Fixed a bug that prevented editing the camera when dele...
As of Ver. 1.13.0.2, the bug where the basic settings of ...
***Layout Tool [#fafc91c0]
- The description of the special format currentskillconsu...
***Map Editor [#gf4b3993]
- Fixed a bug that caused the model to appear to repeated...
***Gameplay Issues [#p98d4fbb]
- Fixed a bug that could cause some cast members during P...
***Others [#vb0690cc]
- Fixed a bug that prevented changes to font settings fro...
----
*1.13.0.2 [#u8863a51]
**Bug Fixes [#ja4a3f2e]
***Events [#r1990e06]
- Fixed a bug in the "Obtain Battle Information" panel th...
***Resources [#q0a6b55e]
- The Y coordinate of the capsule collision, which is aut...
''&color(red){(!)};'' When VRM-based 3D stamps imported i...
-In the Resources section, the "Update File" button has b...
----
*Ver.1.13.0.1 [#t996b1f1]
** New and Improved Features [#obed8dbf]
***Resources [#h28918f5]
- Automatically set collision on VRM import to "capsule" ...
**Bug Fixes [#b1508e8e]
***Resources [#f5098363]
- Fixed a bug that caused multiple VRM format models impo...
***Events [#h9eb9dd4]
- Fixed a bug that sometimes caused translucent areas to ...
''&color(red){(!)};''The following bug fixes have been ca...
%%- Fixed a bug that caused the loss of collision detecti...
***Common Event Editor [#u52d09fe]
- Fixed a bug that caused slow processing when trying to ...
The problem of grayed out event names will be fixed in th...
***Game Definition [#z3fa0df0]
- Fixed a bug in which the setting option “Count Y Moveme...
*** Known Bugs [#ec063e9d]
- If you change the scale of a stamp based on a VRM-forma...
There is no problem with game play.
*Ver.1.13.0 [#t748f6da]
** New and Improved Features [#h67b29e1]
**Battle-related Features [#d0784460]
*** Additional Abilities when Equipped [#kd5f67de]
-''[Database]''
--'' The following options have been added to "Item" abil...
--- "Ability When Equipped: Skills" ability that allows t...
--- "Ability When Equipped: States" ability to grant spec...
*** Usage of "Tags" to Set the Effect Target Range [#jdda...
-''[Database]''
--'' Added the ability to specify "tags" in the "Items", ...
Example: In the State Definition, add the tag "#KO" for "...
Then, by creating a skill with the "State Recovery (Tag)"...
***Skill Reflection [#k77600a0]
-''[Database]''
--'' "Reflection Rate", which allows skills to reflect, h...
--- If more than one cast successfully reflects, each wil...
--- The destination of the reflection can be randomly sel...
--- Reflective/non-reflective skills can be specified by ...
#br
Example: If you do not want to reflect only skills with o...
-#allycast -#tagA
--''In Casts > Battle tab > Treat as Enemy in Encounters,...
---Skill target is all of them and someone is in [Reflect...
---Skill target is a single person, but everyone is in [R...
---When the skill target is a single person, if someone i...
-''[Game Definition]''
--'' Added a field in "System Resources" to set the effec...
If the reflection is successful, the specified effect is ...
The sample game "Orb Stories", which is pre-installed in ...
If you want to use it, go to Resources > Particles, click...
--'' “Display Reflected Effects” has been added to “Rules...
Turning this switch off shortens the time of the battle p...
***Critical Hit [#ued6be1c]
- ''[Database]''
--'' The following options have been added to the "Items"...
--- Added "Critical Damage Rate (%)" which adds the criti...
--- Added "Critical Evasion Rate (%)", which adds the pro...
--'' "Critical Effect" has been added to the "Weapon/Armo...
You can set the effect that is displayed when a critica...
-- ''A “Bare Handed Critical Effect” has been added to th...
-''[Game Definition]''
--'' “Critical Damage Rate” has been added to Rules and R...
-''[Events]''
--'' When using the "At the Beginning of Action" trigger ...
*** Probability of Escaping [#qd2ff3dc]
-''[Game Definition]''
--''Added an option to edit the ""Escape" Command Success...
*** Formula Related [#bd55555a]
-''[Database and Others]''
-- ''Added "Formula List Dialog" to manage multiple formu...
In the tool, where formulas are available, you can use ...
-- ''Improved Formula Editor UI.''
-- ''Parameters and functions that can be used in formula...
---“Clamp” added to “Opcodes” is a function to keep a val...
Example: The parameter “a” represents the value to be k...
When clamp(a,5,10), a is output if 5<a<10, otherwise 5 ...
--- The “Active Casts” added to “Others” refers to the nu...
***Battle Events [#r650f604]
-''[Events]''
-- ''The following information is now available from the ...
--- "Management Tag" for the selected battle command
--- The "Management Tag" set for the "Action Type" that t...
--- The result of the hit determination at the beginning ...
Information on misses, hits, and criticals can be obtai...
Note that if the results are manipulated by events afte...
--- The target type of the immediately preceding skill.
For example, you can see if the selected skill targets ...
--- Skill (item) tags used
--- Number of surviving cast members randomly from allied...
--- Resistance value of the cast to attributes and states
-- ''The following features have been added to the "Speci...
--- Added the "Change Target Only" feature to the "Action...
--- Add "Action Timing" field to allow for immediate acti...
--- "At the End of Result" has been implemented as an exe...
The triggering condition will be triggered after the resu...
--- "When Result Ends" has been implemented in the "Battl...
Note that "When Result Ends" is also executed when "When ...
*** Refer to Weapon Setting [#i32edc0b]
-''[Database]''
-- ''Added "Refer to Weapon" to the motion and effect set...
The motion and effects of the weapon used when activati...
-- ''In the attribute selection of the skill's ability "S...
** VRM Format Support [#b177f047]
*** Import of VRM Format Models [#t87a8540]
-''[Resources]''
-- ''VRM format models can now be used as 3D models.''
Upon import, the most appropriate materials are automatic...
In addition, a file converted to FBX format is generated ...
By using the model converted to FBX for services such as ...
#br
''&color(red){(!)};''However, in some cases, depending on...
Please see the [[3D Characters > .vrm Format Models secti...
#br
''&color(red){(!)};''In some cases, VRM format models use...
Please consider using the "Internal Format Settings" feat...
--'' In Resources > Models, added "Movement Limit of Swin...
When running or changing direction during a game, you can...
**Other Features and Improvements [#e5723e72]
***Game Definition [#nc1afcc8]
-The "Rules and Operations" screen has been split into th...
- The UI of the "Common Terms" screen has been changed.
- In the "Common Terms" section, the arrow symbol used to...
***[Tool UI] [#ra3d50da]
- Improved the tooltip of the variable selection box at v...
----------------------------------
**Bug Fixes [#o338db83]
***Battles [#de03b887]
- Fixed a bug that caused the effect to be applied to the...
- Fixed a bug where the consumption status values of cast...
- Fixed a bug that caused an exception when using the “Ch...
***Database [#bf505bb7]
- Fixed so that when damage is generated by automatic dam...
- Fixed a bug where damage/recovery colors were not used ...
- Fixed "Battle Action AI" under "Cast" so that the width...
- Fixed a bug that caused an exception in some cases when...
- Fixed a bug in the editing UI for abilities that increa...
- Fixed a bug in which the number of items with "Enhance...
- Fixed a bug in the "Damage to Consumption Status" abili...
- Fixed a bug where some ability editing UI had unnecessa...
- In Database, modified a scroll bar to appear when an en...
***Layout Tool [#g783d9da]
- Fixed a bug in the Free Layout for Event screen that pr...
- Fixed a bug that caused an exception if a key input was...
- Fixed a bug that reset the "Number of Message Lines" an...
***Events [#sd1ef934]
- Fixed a bug that caused an exception when specifying a ...
- Fixed a bug in the "Display Store and Check Results" pa...
- Fixed a bug in the Common and Battle events that could ...
*** Internal Format [#rce79f5f]
- Fixed a bug that could cause some of the huge mesh coll...
- Fixed a bug that caused the Resources screen to freeze ...
***Map Editor [#jc7f3896]
- Fixed operation during narrowing of the placed list.
***Camera Tool [#u4c34ca8]
- Fixed a bug in the Camera List where buttons for unavai...
- In the combo box of the camera property "Use Other Came...
- Fixed a bug that caused the map currently displayed in ...
***Sprite Tool [#mb2a1bff]
- Fixed a bug where the first frame of a sprite assigned ...
***Resources [#oad30027]
- Fixed a bug that could cause an exception to occur when...
- Fixed a bug that could cause the preview to be very slo...
***Sample Games [#d4145f3e]
- Fixed a bug in the "Dungeon RPG Sample" where the stair...
- Fixed a bug in the "Dungeon RPG Sample" that caused ine...
''&color(red){(!)};''The "Grid Move" in the Common Event ...
- In Orb Stories, the battle AI of the Sword Keeper was m...
----
*Ver.1.12.1.2 [#kf2efb39]
**Bug Fixes [#jdf15b1c]
*** Internal Format Conversion [#l7b63ba0]
- Fixed a bug that caused internal format files to be cre...
- Fixed a bug in which model changes were not reflected i...
***Events [#td8433d4]
- Fixed a bug that sometimes caused an exception when try...
***Map Editor [#u88e9a7f]
- Fixed a bug that caused the names of entries in the Pla...
***Others [#k5b85f5e]
- Fixed a bug that caused Japanese text to be displayed f...
----
*Ver.1.12.1.1 [#z5540139]
**Bug Fixes [#ecdd56e7]
***Events [#q6b6a8ff]
- Fixed a bug that blendshapes were not reflected in even...
***Plugins [#b09ff355]
- Fixed a bug in which some overloads of Yukar.Engine.Gra...
----
*Ver. 1.12.1 [#c0e1c37b]
** New and Improved Features [#i5db2c99]
***Conversion Feature to Internal Format of Resources [#n...
- ''The “Use Internal Format (beta)” feature has been imp...
The default setting for this feature is “off”.
''&color(red){(!)};'' This feature is in beta. It is reco...
#ref(./Use_Internal_Format_EN.png,50%)
#br
#br
When turned on, the model and textures are converted to a...
The converted files will be placed in the library folder ...
--''This feature has the following advantages and disadva...
''[Advantages]''
--- Speeds up the loading process during games.
--- The memory used by the game is reduced.
--- When exporting as a published work, game size is redu...
#br
''[Disadvantages]''
--- Depending on your environment and the number of resou...
--- The size of the project folder will increase as it wi...
-- ''In addition, when this feature is turned on, the fol...
---Adding resources to the project with this feature turn...
---When this feature is turned on, a backup of the projec...
--''In addition, the properties of the resources to be co...
If you wish to restore the properties that were changed i...
#ref(./Convert_to_Internal_Format.jpg,70%)
#br
---''[Turn Off “Vertex Compression” on the Model for Coll...
''[Advantages]''
When “Vertex Compression” is turned on and an internal fo...
By turning this one off, you can avoid its effects.
#br
''[Disadvantages]''
If the same model is also used for display, the reduction...
---''[Turn On “Texture Compression” for All Textures]''
''[Advantages]''
Compressing textures can reduce memory consumption.
However, the following types of textures, which have a si...
Textures for which the interpolation method is Near...
Textures for LUT
#br
''[Disadvantages]''
The image quality will be slightly degraded.
---''[Optimize Texture Usage Settings]''
Normal maps have dedicated texture compression, so if the...
---''[Backup the Entire Game File] ''
Create a backup folder for the entire game file (project ...
-- ''Once this feature is turned on, turning it off will ...
Note, however, that “Resources” menu properties changed i...
***Game Definition [#a7cd9b68]
- In the system graphic, icons indicating the equipment t...
***Events [#a826d0fe]
- The text command \c has been added to panels that can d...
***Database [#f5da671e]
- Sorting can now be done by clicking on the “Enable”, “A...
***Map Editor [#g0514012]
- Improved the behavior of the Map List palette.
-- After pasting a map, the editor will open the pasted m...
-- A blue circle is now displayed on the thumbnail of the...
***Test Play [#s038de30]
- The performance meter opened from the option menu has b...
***Others [#n40a0037]
- Improved the combo box to open immediately when clickin...
- A “Save Information for Inquiry” feature has been added...
By sending us the information you have saved using this f...
**Bug Fixes [#u1146236]
***Layout Tool [#jd06a154]
- Fixed a bug in which sound effects set for sprite motio...
- Fixed a bug that prevented the use of currentitem-relat...
- Fixed a bug where an exception would occur when opening...
- Fixed a bug in which if the decision button was pressed...
- Fixed a bug that allowed users to edit the motion of a ...
***Sprite Tool [#qc2ae43c]
- Fixed a bug in which a motion was not immediately added...
***Events [#kf746e39]
- Fixed a bug where moving to another map while a message...
- Fixed a bug in the String Input panel where an exceptio...
***Map Editor [#b53dfdf8]
- Fixed a bug that could cause an exception when multiple...
***Database [#v5f9a6df]
- The display color of the damage value was fixed to the ...
- Fixed a bug in which the damage/recovery color set for ...
- The wording of the "Success Rate" property under "Skill...
***Resources [#ga475c6a]
- Fixed a bug that caused the motion blend time to be 0.1...
- Collisions that were inadvertently added to 3D stamps f...
- Fixed 4 textures for the pre-installed terrain stamp EP...
***Battles [#z4efc5c3]
- Fixed a bug that caused a waiting time of 30 frames eve...
- Fixed a bug in a battle event where the "Force Granting...
***Test Play [#x1db6070]
- Fixed a bug that could cause the tool to crash due to i...
***Others [#x39a56ba]
- Fixed a bug in which an exception would occur, and the ...
- Fixed a bug that caused the font.ttf of the first proje...
- A minimum size has been set for the dialog palette.
- Fixed a bug that could cause display corruption when re...
- Fixed a bug in the battle status screen of “Orb Stories...
----
*Ver. 1.12.0.5 [#ya78c8f4]
**Bug Fixes [#e09a59b1]
***Map Editor [#r107618e]
- In the entry tree of the Common Events palette and the ...
- When opening another window, such as the Database, from...
- In the tree of the Common Events palette and the Placed...
*** Configuration [#i66348d3]
- It is no longer possible to disable all three types of ...
- A warning is now displayed when automatic backup is “tu...
***Others [#xf4d9ecf]
- If a problem occurs with this tool and a crash report i...
***Layout Tool [#dc4b7c65]
- Fixed a bug that caused an exception when pressing the ...
----
*Ver. 1.12.0.4 [#l714910b]
**Bug Fixes [#w355f51e]
***Map Editor [#x7a756c2]
- Fixed a bug in which an exception would occur if the ar...
Also fixed a bug that caused an exception when setting mu...
***Layout Tool [#dbda82b7]
- Fixed a bug that prevented \itemdictionaryname[x] from ...
----
*Ver. 1.12.0.3 [#ed8346cb]
** New and Improved Features [#x2b31b97]
***Events [#gcd52843]
The limit of up to 2,048 entries has been removed from th...
**Bug Fixes [#f5984654]
***Layout Tool [#l9f9f89e]
- Fixed a bug in which the Special Coordinate Specificati...
- Fixed a bug that caused an exception when placing a ren...
***Events [#ldf93422]
- Fixed a bug that caused the "Recover/Reduce HP or MP" p...
- Fixed a bug in the "Change Cast Graphic" panel, which i...
***Map Editor [#mfa507c6]
- Fixed a bug that caused an exception when executing “Co...
***Others [#vac85bef]
- Fixed a bug in which when a game with a different aspec...
This is in response to a problem that occurs when running...
----
*Ver. 1.12.0.2 [#s8a38e55]
**Bug Fixes [#l898ae47]
***Gameplay Issues [#h43fa76c]
- Fixed that the decision button does not respond when th...
- Fixed a bug that prevented the battle from progressing ...
- Fixed a bug that caused damage in map battles to hit in...
***Database [#odce3be7]
- Fixed a bug in the State Ability “Disable Command” that...
- Icons displayed in the Database Tool have been corrected.
***Map Editor [#a2013157]
- Fixed a bug that caused the tool in the Map Editor to c...
***Events [#ea988c29]
- Some English translations of the Text Command Insert Di...
***Others [#td6c7992]
- Added a sentence to the Published Work Export readme.tx...
----
*Ver. 1.12.0.1 [#f063764c]
**Bug Fixes [#p8d3216a]
***Events [#j19cbc17]
- Fixed a bug that sometimes caused an exception when exe...
- Fixed a bug that caused an exception during playback us...
- Fixed a bug that caused events using the “Item Enhancem...
***Layout Tool [#e7afb399]
- Fixed a bug that a sound effect assigned to the display...
----
*Ver. 1.12.0 [#q631ace1]
** New and Improved Features [#v5c25396]
***Backlogs [#d6a898e3]
- ''Layout Tool''
--'' A new “Backlog” screen has been added to the Layout ...
--'' Added “Show Backlogs” to the submenu container actio...
#br
The in-game backlog can be displayed by placing a submenu...
- ''Events''
-- ''Added “Add Strings to Backlogs” panel to the “Conver...
Texts set in this panel are not displayed during the game...
For example, it is intended to be used to include a separ...
-- ''The following control characters have been added to ...
--- Record/End in Backlog Only: \-
--- Show/End Only in Main Text: \+
- ''Game Definition ''
-- ''New “Max Number of Backlogs Retained” in Rules & Ope...
***Change Game Speed / Skip Events [#jbf924e0]
- ''Events''
-- ''A “Change Game Speed” panel has been added to the “C...
This panel allows you to change the time elapsing speed o...
The game speed is restored when user input is required to...
#br
''&color(red){(!)};'' ''Excessively high game speeds may ...
The speed limit will vary depending on factors such as th...
- ''Display priority can now be specified in the “Display...
As with the “Play Movie” panel, we have added a low, medi...
Previously, images could not be displayed in front of the...
- ''Common Event Templates''
-- ''Added “Skip Events” as a template for common events.''
Pressing the menu button will cause the game screen to fa...
This event template uses the “Change Game Speed” panel an...
''If you wish to change the key for activation or the eff...
#br
''&color(red){(!)};'' ''In this event, the screen will re...
#br
''&color(red){(!)};''At this time, this event automatical...
''If you want to explicitly disable event skipping in...
#br
''&color(red){(!)};''''If you wish to continue displaying...
This is a necessary action to wait for the Common Eve...
***Message Skipping [#j118ee09]
- ''Game Definition ''
-- ''New “Use Message Skip” in Rules and Operations > Ope...
When this flag is turned on, messages and conversations i...
- ''Events''
-- ''The control character “\s” has been added to the “Di...
***Movie Playback During Battles [#c6e2cf2c]
- ''Events''
-- ''Movies can now be played in battle events using the ...
----
***Events [#i480e127]
- ''In the “Increase/Decrease Item” panel, the Nth item i...
- A function to specify the attack attribute and “a setti...
- The “Text Command Input Assistance Dialog,” which opens...
***Layout Tool [#b210c49c]
- ''The “Variable to Assign a Selection Result” and “Vari...
- "Start the Index from 1" has been added to the Layout P...
Previously, the index of the selection was set to 0 origi...
***Database [#f0286985]
- ''Added an entry field for Management Tags in “Battle A...
This allows us to use the “State” ability “Disable Comman...
#br
''&color(red){(!)};'' Even if you do not enter any tags i...
- Changed the category of item/skill/state abilities and ...
***Game Definition [#m068d1b3]
- A new option “Count Y Movements as Steps” has been adde...
This allows choosing whether to consider the height movem...
***Resources [#k3816366]
- The “3D Stamps” have been improved so that subgraphics ...
This also allows the properties of selected entries to be...
''We will support the reordering of subgraphics by draggi...
- For “3D Stamps,” the initial display state setting for ...
***Map Editor [#je681f29]
- Improved the maximum map number limit, allowing map num...
***Plugins [#y54b1d1e]
- Added BattleStart method to MapScene class to generate ...
You can specify the monsters that appear by passing the G...
***Tool UI [#w442bf63]
- The overall color brightness of the Bakin tool has been...
''The coloring of the tool will be adjusted on an ongoing...
----
***Reminder Regarding the Update [#n049ee51]
-''Note on APIs available in C# scripts ''
--Removed invalid Rectangle argument that previously exis...
''&color(red){(!)};''If you have been using these, please...
----
**Bug Fixes [#rf67f7e5]
***Battles [#lc770b7d]
- Fixed a bug that prevented eventized decals from being ...
- Fixed a bug that prevented action types from being obta...
- Fixed a bug that sometimes caused damage processing to ...
- Fixed a bug that caused a pause in the timing of the fi...
- Fixed the problem so that if an action selected by both...
***Events [#mffb0d09]
- Fixed a bug in which if the “End of Battle” event was c...
- Fixed a bug that prevented the “Change Layout to be Use...
- Fixed a bug that caused the “changed type of layout” to...
- Fixed a bug that caused incorrect centering when there ...
- Fixed a bug that caused the “Check Collision State” pan...
- The upper limit of the “Change Battle Speed” panel sett...
- Fixed a bug that prevented the graphics of event symbol...
***Database [#a5fe9c0b]
- Fixed a bug that caused the “Change in Resistance” effe...
***Layout Tool [#kb99da52]
- Fixed a bug that caused all name fields to be displayed...
- Fixed a bug that prevented \savename from being display...
***Sprite Tool [#i324bd74]
- Fixed a bug in which images no longer used in the sprit...
- Fixed a bug that allowed motions to be added to the Sys...
- Unnecessary “sweet_smile_1” was removed from chr001 in ...
''&color(red){(!)};''It will remain in the existing proje...
***Resources [#r2b235fe]
- When rendering a movie in an enlarged format, the linea...
- Fixed a bug in which if a subgraphic had a swaying obje...
- Fixed a bug where the setting of the scale to the subgr...
- Fixed a bug where a 3D stamp that used a different mate...
- Fixed a bug that prevented collisions from being update...
- Fixed a bug in which, when changing some parameters of ...
- Fixed a bug where decals added to Resources were not be...
- Fixed a bug that could cause an exception when executin...
- Fixed a bug in which when selecting blendshapes with th...
***Gameplay Issues [#t217d1c0]
- Fixed a bug that caused animations of sprites displayed...
- Fixed a bug that caused the “HP” value to decrease when...
- Fixed the player cast motion to return to wait motion w...
- Fixed a slight color fading issue during WebM (movie) p...
- Fixed a bug where the screen would not stay still when ...
- Fixed a bug in which repeatedly hitting the close butto...
***Plugins [#of96f7aa]
- Fixed a bug that prevented updating with overwrite copy...
***Others [#tacc22fb]
- Fixed a bug that could cause maps with the environment ...
- Fixed a bug in the function to zip a project by right-c...
----
*Ver. 1.11.0.5 [#jd088105]
**Bug Fixes [#u5055c03]
***Issues During Test Play [#n8c7bdd9]
- Fixed a bug that caused an exception at the start of te...
- Fixed a bug in the test play window in which repeatedly...
----
*Ver. 1.11.0.4 [#o89adfae]
**Bug Fixes [#y1aa8e53]
***Layout Tool [#h8a6f4dd]
- Fixed a bug that caused the “Line Spacing Offset” in la...
***Resources [#udb16482]
- Fixed a bug that caused thumbnails to not display corre...
***Others [#iea27bb4]
- Fixed a bug that caused some files to not be exported p...
----
*Ver. 1.11.0.3 [#tf77f2bb]
**Bug Fixes [#s0d74493]
***Events [#o0daacfe]
- Fixed a bug in which the “Brighten/Darken Screen” panel...
- Fixed a bug that prevented lip-synch of sprites in conv...
***Event Templates [#v5b5cec5]
- Fixed a bug that caused incorrect assignment of local v...
*** Variables Used [#jbadf7fc]
- Fixed a bug that caused the start conditions of “When G...
***Database [#q18b124e]
- Fixed a bug that caused some splitters in the “Casts” a...
***Gameplay Issues [#y389352f]
- Fixed a bug that could cause an exception at startup if...
***Map Editor [#q231eb67]
- Fixed a bug that caused an exception when displaying a ...
***Others [#ze8ddcc0]
- Some skills used by monsters in Orb Stories have been a...
----
*Ver. 1.11.0.2 [#r915f68c]
**Bug Fixes [#d89abdf2]
***Events [#vb3215f2]
- Fixed a bug that caused an exception during a conversat...
''&color(red){(!)};''This problem occurred when the “Moti...
- Fixed a bug that sometimes caused unintended lighting e...
- Fixed a bug that prevented the “Change Cast's Equipment...
***Camera Tool [#w982b98d]
- Fixed a bug that prevented the splitter in the Camera T...
***Test Play [#s913cfc0]
- Fixed a bug in the debugging display of collisions duri...
***Resources [#p0d2ebce]
- Fixed a bug that caused an exception when adding a blen...
***Others [#cfcf9a64]
- Fixed a bug in which the dialog size did not match the ...
----
*Ver. 1.11.0.1 [#x8fdd639]
** Bug Fixes [#x74b64a9]
***Events [#x6bb4dc0]
- Fixed a bug that prevented specifying speech bubbles ta...
----
*Ver. 1.11 [#o43dcf57]
** New and Improved Features [#t8a2b686]
***Auto Save [#wc44ffc5]
- ''An auto save function has been implemented.''
''Also, it is now possible to save and load from an event...
- By turning on Game Definition > Rules and Operations > ...
-- The top slot on the save data selection screen will be...
-- In the Layout Tool > Save File Selection screen, the s...
-- If you wish to display an indication such as "Saving" ...
- The event panels "Forced Save" and "Forced Load" have b...
-- The "Forced Save" panel is a function that forcibly ov...
-- The "Forced Load" panel forces the loading of saved da...
<<<- You can also assign a slot for auto save as a save/l...
<<<- Even if auto save is turned off in "Game Definition"...
<<<-- An event panel “Enable/Disable Auto Save” has been ...
We expect you to use it to create "games that only have a...
<<<1. Delete the "Save" option from the menu.
<<<2. At the beginning of the game, "Forced Load" is alwa...
*** Conversation Cast Enter and Exit Animation [#i0a92d93]
The "Conversation" event can now be customized by using t...
- Added "Conversation Cast Display Effect" to "Screen Tra...
Assign the sprite set you wish to use for the Enter and E...
The sprite set for Enter and Exit is created with the Spr...
>>>Referring to the default sprite set "DialogueAnimation...
>>>Example: Motion "LeftCharacterIn_Active" is the motion...
- In the previous version, when a billboard was assigned ...
*** Display the Portrait in Front of the Conversation Win...
The relationship between the rendering orders of windows ...
- A new "Reflect the Rendering Order of the Cast Displaye...
When this option is turned on, the rendering order will c...
Change the position on the layout parts list of the "pane...
***User-defined Icons [#p9ca0fd9]
Allows registered icons to be displayed in conversations ...
- "User-defined Icons" can now be registered in Game Defi...
- Added \i[X,Y] for displaying User-defined Icons to Text...
When you register an image with "Count Slice" in Resource...
Icons are automatically resized to the size of the immedi...
***Database [#cd0cc91c]
- In the "State Abilities" section of the State Definitio...
We also added the "Disable Command" ability to the "Abnor...
-- State Change (When Granted)
Assigns an additional state to the opponent.
---If "Not Granted" is assigned, the specified "state" is...
For example, if the effect of the "Poison" state is assig...
---If "Granted" is assigned, then the specified "state" w...
For example, if the "poison" ability is assigned as [Stat...
''&color(red){(!)};'' If the cast is not "poisoned" in th...
''&color(red){(!)};'' This ability will not work unless t...
''&color(red){(!)};'' It is recommended to specify the ab...
#br
-- State Change (When Removed)
When this "state" is removed, the assigned "state" is gra...
However, if the "state" is disabled by the "State Disabli...
---If "Always" is specified, the specified "state" is ass...
---If "At Removal Condition" is assigned, the specified "...
---If "At State Recovery" is assigned, the "state" is ass...
-- Abnormal Action Category > Disable Command
Assigning a "tag" to a battle command disables the abilit...
Assign a default tag such as "Attack" or "Skill" or a tag...
''&color(red){(!)};''This ability “disables command selec...
#br
- A new option has been added to the “Change in Appearan...
- Damage values specified in State Definition > State Abi...
When damage is caused by this ability on maps, the damage...
''&color(red){(!)};''To use this feature, turn on “Displa...
#br
- Added enable/disable switches for items/skills/state ab...
Please use this feature when you want to temporarily disa...
- The "target" of an item, skill, or ability of State Def...
- The State Definition "Auto Damage" ability now has a ne...
- Assigned a lower limit when reducing the consumption va...
--In the "State Abilities" section, specify "Auto Damage,...
-- For example, if "1" is set in the "Lower Limit", the s...
- Changed the order and option name of "Removal Condition...
- The UI of the Casts > Basic tab "Resistance to State" a...
- Changed the "Auto Damage (On Maps: HP)" ability so that...
***Resources [#be41d516]
- In the "Materials" section, a new feature has been impl...
Copy and paste buttons are placed above the property sect...
This feature copies all material properties including tex...
- In the “3D/2D Stamps” section, the feature to copy and ...
Copy and Paste buttons are placed above the property field.
''&color(red){(!)};''Note that this feature does not copy...
#br
- In each resource menu tree, the context menu (right-cli...
When exporting as a published work, resources with this c...
''&color(red){(!)};''Use this feature if you want to incl...
#br
- A warning message is now displayed when importing WebM ...
The WebM file formats that can be successfully played bac...
-- Video tracks encoded in YUV420 using VP8/VP9
-- Audio tracks encoded using Opus
***Events [#f0169c85]
- A "Check the Learned Skill" panel has been implemented ...
- The "Obtain Battle Information" panel now allows the na...
- The following functions have been implemented in the "C...
-- The function to change the equipment ignoring the fixe...
-- The function to discard removed items without putting ...
- In the "Display Effect" panel and the "Display Emoticon...
***Event Editor [#v3908f26]
- The "Favorites" function has been added to the Command ...
Turning on the star symbol for each command will register...
- The rendering speed of the Event Editor has been impro...
Improved processing in both panel mode and text mode.
***Tool UI [#oc72ad53]
- When assigning a common event or a layout in the Event ...
- Folder expansion state on the "Select Variable Box" dia...
***Map Editor [#c3154b0d]
- Improved processing of opening and closing groups in th...
- Added "Event Search" to the Map Editor top menu > Edit ...
The "Event Search" menu, which was previously opened by p...
***Layout Tool [#m8a3f246]
- A check box has been added to the Layout to be Assigned...
The layout of the Layout Tool > Exit Game screen can now ...
You can also empty the contents of the layout to avoid th...
- "Management Tags for Casts to be Displayed" has been ad...
- In the Sprite Panel, an “Add and Edit” button has been ...
***Sprite Tool [#nfeaff76]
- When a motion is selected in the sprite list, informati...
***Camera Tool [#w037cc10]
- Improved the behavior of the camera list, including imp...
***Test Play [#e472cfd9]
- Improved to save the position and size of the debugging...
***Plugins [#x2a06d3e]
- For build/run errors in C# plugins, the number of lines...
***Others [#y5884fff]
- In the Published Work Export function, it is now possib...
- Updated the sample game “Orb Stories” to support Ver. 1...
In addition, some 3D resources have been improved.
- Help button with ? mark has been added to the caption b...
The button opens the manual page in your browser. We plan...
----
**Bug Fixes [#u1bea481]
***Events [#ga259adf]
- Fixed a bug that prevented the "Change Cast's Equipment...
- Fixed a bug that sometimes caused the invincibility mod...
- Fixed a bug in the "Change Cast Status" panel where the...
- Fixed a bug that caused an exception when using the "La...
- Fixed a bug in which jumping into a loop process using ...
- Fixed a bug that caused discrepancies between the targe...
***Battle Plugin Sample [#i1769622]
- Fixed a bug in the Battle Plugin sample that prevented ...
- Fixed a bug in the Battle Plugin sample where a skill c...
***Battles [#t294f341]
- Fixed a bug that prevented evented decals from being di...
***Map Editor [#k6cbdbd5]
- Fixed a bug in the battle test that caused an exception...
- Fixed a bug in the Placed List in which copying and pas...
- Fixed a bug in the Common Events palette under "Battle ...
- Fixed a bug that made opening a map in the editor and/o...
***Layout Tool [#eef39f3d]
- Fixed a bug that caused only that element to be visible...
(Example: "Visibility Switch" is specified for the "Money...
- Fixed a bug in which the decision button could be press...
- Fixed a bug in which when a common event was executed f...
- Fixed a bug in the layout parts list in which layout pa...
- Fixed a bug that caused incorrect line breaks in some d...
***Resources [#h0af7002]
- Fixed a bug in which "Cancel" in the Resource Dialog af...
- Fixed a bug that caused an exception when deleting the ...
- Fixed a bug in which deleting “stamps using system proj...
***Database [#j9fe8b75]
- Fixed a bug that when opening a project created in a ve...
- Fixed a bug where the HP did not change when the player...
And we modified the system so that when the HP of all the...
- Fixed a bug that caused the game to be over when the St...
- Fixed a bug that caused a minus sign attached to the da...
*** Variables Used [#g843670b]
- Fixed a bug that caused deleted common events to remain...
***Gameplay Issues [#y5dc6939]
- Fixed a bug that caused the displayed free layout to di...
***Plugins [#t4f7fdac]
- Fixed a bug that sometimes caused references to DLLs in...
***Others [#t2900529]
- Fixed a bug where the mouse cursor that was hidden did ...
- Fixed a bug that caused the left mouse button to behave...
----
*Ver. 1.10.1.5 [#wbbb0c8b]
**Bug Fixes [#wcba94e7]
***Gameplay Issues [#uee71f91]
- Fixed a bug that could cause a crash when loading saved...
----
*Ver. 1.10.1.4 [#r62edbbc]
**Bug Fixes [#cfe00cc1]
***Layout Tool [#m26a95d6]
- Fixed a bug that prevented inserting special formats us...
----
*Ver. 1.10.1.3 [#b8ea07dc]
**Bug Fixes [#z0165da2]
***Layout Tool [#cf1c7ad8]
- Fixed a bug in the tree view of the "Layout to be Assig...
- Fixed a bug that caused an exception when trying to nar...
- In the layout of the "Skill Target Selection" screen, t...
- Fixed a bug in which the target selection process did n...
***Others [#x257c876]
- Fixed a bug that prevented launching of published games...
----
*Ver. 1.10.1.2 [#j3c520b0]
**Bug Fixes [#n95ee068]
***Events [#r7915ca3]
- Fixed a bug that could cause an exception when using th...
- Fixed a bug in which the "Speech Bubble" display of a m...
- Fixed a bug in which when an item with the ability to e...
***Layout Tool [#u3950c02]
- Fixed a bug in which, while displaying a layout with th...
- Fixed a bug that the check box in the "Layout to be Ass...
- Fixed a bug in which converted layouts were not registe...
- Fixed a bug in which the target selection process for t...
***Database [#x19edbf4]
- Fixed a bug that caused an exception when pasting when ...
- When a skill is used on the map, the target of the rate...
***Others [#uc1deb7e]
- Fixed a bug in which saved data for cast members who ha...
- Fixed a bug in which the facial graphics of some cast m...
''&color(red){(!)};''In making this correction, we have f...
This caused the file names of the "for sprite" images...
For example: Fighter A will be chr005 to chr006. Figh...
#br
Please be careful when importing the above cast resou...
Example; When importing an image of fighter B into a ...
----
*Ver. 1.10.1.1 [#jdbb12ee]
**Bug Fixes [#u98fc0e4]
***Events [#bc0397f2]
- Fixed a bug in which contact judging were not made when...
----
*Ver. 1.10.1 [#u3f07a5d]
** New and Improved Features [#d5eb368d]
***Resources [#d3098db3]
- When the "Optimize" option is selected during model imp...
***Layout Tool [#radc5beb]
- When multiple layouts are selected in the "Layout to be...
The changes are applied to the properties of all currentl...
***Sprite Tool [#z7e672c6]
- Layer information is now also copied when copying timel...
***Test Play [#v4fbb7a9]
- Added a simple performance meter to check CPU/GPU load.
It will appear when you select "On" in Options > Performa...
The names of the performance meters, which were previousl...
For "Details" graphs, explanations about graph coloring h...
- The "Log" tab of the Debug Window now logs the triggers...
When an event is executed from Map Settings, Skill Events...
#ref(./Debugwindow_Log.png,60%)
***Plugins [#zc358966]
- For [BakinFunction] in C# script, \n can also be used f...
***Others [#de2dc2b3]
- Some Chinese translations have been improved.
**Bug Fixes [#rfbfae68]
***Events [#rbd17471]
- Fixed a bug in the "Select from Selection and Check Res...
- Fixed a bug that caused a forced termination of the wal...
- Fixed a bug that caused an empty item slot to be reserv...
- Fixed a bug that sometimes caused folders with the same...
***Layout Tool [#if16ced0]
- Fixed a bug in the layout of the "Battle Status" screen...
- Fixed the behavior of tags for Obtained Items/Learned S...
***Gameplay Issues [#vb5fe4b6]
- Fixed a bug that increased the load on the collision de...
- Fixed a bug in which the behavior of determining the he...
***Database [#c253ed80]
- Fixed a bug in which specifying "Collide with Terrains"...
- Fixed a bug where the state ability "State Disabling" w...
- Fixed a bug in which the initial value of the state abi...
- Fixed a bug in the edit UI of the "Skill" ability "Stat...
- Fixed a bug that some changes in "Status" abilities wer...
***Resources [#m4f36ae7]
- Fixed a bug in the "Model" menu where a model for a sky...
- Fixed a bug that caused the transparency of water surfa...
***Sprite Tool [#o20ce57b]
- Fixed a bug in which the enable/disable control of the ...
- Fixed a bug in which layer information was pasted only ...
***Others [#ec1bc05e]
- Fixed a bug that prevented the correct re-import of esc...
- Fixed a bug in which alpha channel values were not alwa...
- Fixed a slight problem with the preset cast standing po...
----
*Ver. 1.10.0.1 [#yfb7f358]
**Bug Fixes [#ua4a0877]
The following bugs derived from Ver. 1.10 have been fixed.
- Fixed a bug that prevented starting in Intel CPU built-...
- Fixed a bug that could cause collision generation for e...
----
*''Ver. 1.10'' [#t73df010]
** New and Improved Features [#t69d9543]
***Decals [#e4a9031a]
"Decal" related functions that allow 2D images to be proj...
For more information on how to use decals, please see [[D...
--''New "Decal Stamps" section in Resources is now availa...
''&color(red){(!)};''In v1.10, stamps added to the "Decal...
--''Added "decal shader" as a shader available in Resourc...
--''"Decal Target" has been added to the Resources > Mate...
''&color(red){(!)};''Note that using large images as deca...
#br
- ''&color(red){(!)};''''About Preset Decal Stamps''
If you have created a project with previous version of Ba...
+ Press the Add Decal Stamp List button under Resources >...
+ Select ''BasicSet'' in the Additional Menu (leftmost me...
+ Select the decals you wish to import from the Asset col...
***Database [#y35cb5cd]
- ''The edit UI for State Definition > "State Abilities" ...
With this change, the Effects tab has been eliminated and...
- The "Auto Damage" ability of "State" can now be assigne...
- The "state" ability "automatic damage" can now be speci...
- The "State" ability "Disable Encounters" was changed to...
- "Sequential Numbering of Names When Generated", a funct...
The maximum number to be assigned is the value specified ...
- Changed the "Map/Available in Battles" flag so that bot...
- When pasting databases between projects when Bakin mult...
***Layout Tool [#nafff883]
- ''"Slider Orientation" was newly added to the propertie...
- The UI of the following dialog, which opens from the La...
--Text Panel: Special Formats Insert Dialog
--Slider Panel: Parameters Reflected in the Slider Insert...
--Rendering Container: Special Coordinate Specification T...
--Layout of Item Selection Screen, etc.: Management Tags ...
- The following features have been added to enhance the "...
-- Added "Management Tags for Skills to be Displayed" to ...
Free Layout for Event
-- Change the layout property of the following screen to ...
Skill Activator Selection / Skill Selection / Skill Pictu...
-- Added Item Related Tags
Obtained Items (For Picture Book)
-- Added Skill Related Tags
Learned Skills (For Picture Book)
- A folder management mechanism has been added to the "La...
***Events [#h69fdd00]
- ''A "Change Transition" panel has been implemented to c...
You can change the sprite used for the Screen Switching E...
- A scroll bar has been added to the description text fie...
- Regarding the "Check Collision State" panel, we have ad...
- The "Select from Selection and Check Results" panel now...
- For the "Assign to String Variable" and "String Replace...
- A new option has been added to the "Obtain Battle Infor...
''&color(red){(!)};''For example, "Target Number of Last ...
The existing option to obtain a value from (0~ ) has ...
- In the Event Command Selector, the "Display Effect" pan...
***Map Editor [#o0788ffd]
- Rotate lights and decals can now be rotated using the r...
- The direction of rotation using the Rotate button on th...
***Resources [#f712eee4]
- A "Vertex Compression" option has been implemented in R...
By turning this off, the "slight degradation of vertex co...
***Test Play [#d5b987eb]
- Added the ability to add/delete items in possession in ...
***Others [#vb1adf37]
- The "Batch Rename Dialog" available from the context me...
The "Numbering Digits" and "Make All Names the Same" chec...
***Localization [#y69ee34b]
- Some Chinese translations have been improved.
**Bug Fixes [#q299cdee]
***Map Editor [#a285f750]
- Fixed a bug that caused an exception when changing a ma...
***Battle [#c0de6102]
- Fixed a bug in which the effect of using an item during...
***Event [#d233f2d3]
-Fixed a bug in the "Item Enhancement" panel that prevent...
- Fixed a bug in the "Recover/Reduce Battle Cast's HP/MP"...
- Fixed a bug that caused some conditions to not work cor...
- In the "Check Collision State" panel and the "Collision...
- Fixed a bug in which the "Change Cast Status" panel was...
- Fixed a bug that caused the Asset Picker to open when r...
- Fixed a bug in the Edit UI of the Event Panel where the...
***Database [#m9f48988]
- Fixed a bug in the "Auto Damage Frequency" of the "Stat...
- Fixed a bug that caused the translucent state of the la...
''&color(red){(!)};''After this version, the player cast ...
- Fixed a bug in the Database > Items tree where copying ...
***Gameplay Issues [#g02dfa4e]
- Since Ver. 1.9.0, we have fixed a bug that sometimes ca...
***Map Editor [#o63cd98e]
- Fixed a bug that caused unintended rotation results whe...
- Fixed a bug that local light type changes (local light/...
***Test Play [#d5a13e65]
- Fixed a bug in the Cast Parameter Check View where in-g...
***Others [#ld40f30d]
- Fixed a bug that the slider background image on the Orb...
- Fixed a bug in which the proper management tags were no...
- Fixed a bug that the volume of Bakin itself and the exe...
**Alerts for Update [#g345bd81]
If you are using the following functions after updating t...
- '' If you are using self-made shaders in the previous v...
-- To access scene information (members of struct System ...
-- When assigning the PBR world position using the fragme...
- ''If you are using "UV Step Animation" of the material,...
--Fixed a bug that caused the frames to be omitted when t...
--If you have created UV step animations based on this be...
----
*Ver. 1.9.1.1 [#cb033cc7]
**Bug Fixes [#x021c344]
***Layout Tool [#q85aab30]
- Fixed a bug that prevented masks specified for layout p...
***Gameplay Issues [#lf685da5]
- Fixed a bug in which the enhancement values of enhancem...
- Fixed a bug that allowed cast members in the Unable to ...
***Map Editor [#o08a6ae2]
- Fixed a bug that prevented the "cut" of terrain from wo...
***Game Definition [#qf7ec7a0]
- The color picker that appears when specifying a color i...
Since the alpha channel value is invalid for "Display Col...
***Sprite Tool [#nd2e6652]
- In the sprite list, when a new sprite set was added, th...
----
*Ver. 1.9.1.0 [#k99b2df7]
** New and Improved Features [#s39b1942]
- Some Chinese translations have been improved.
***Sprite Tool [#s55325ca]
- When a mask layer is selected on the timeline, the mask...
- A new [RGBA] field was added to the color change inform...
- A single display mode has been added to the layer marker.
A new button has been added to the menu at the top of the...
- It is now possible to select multiple layers and switch...
***Events [#y69e551e]
- Added "Transfer Previous Class Skills" option to the "C...
**Bug Fixes [#o356e6a7]
***Resources [#cd16dca5]
- Fixed a bug that prevented "Object Transparency" of mat...
***Database [#o125e704]
- Fixed a bug that prevented "variable names containing s...
- Fixed a bug that caused unintended recovery when the "R...
''&color(red){(!)};''The "Recover Self with Damage Inflic...
- The amount of damage caused by a skill with the "Recove...
- Fixed a bug that prevented the "Recover with Damage Inf...
''&color(red){(!)};''By specifying a negative value for t...
- Fixed a bug where statuses added in "Casts" were not re...
***Test Play [#o2d4ecb7]
- Fixed a bug where the Equip field in the Attribute/Stat...
- Fixed a bug that caused the formula to be added as a va...
***Gameplay Issues [#da16aba9]
- Fixed a bug that caused events assigned "Automatically ...
- Fixed a bug in which attribute resistances of casts and...
- Fixed a bug that caused the EXP Gaining screen of the B...
- Fixed a bug where the "jumpup" motion would not release...
***Events [#c83723d8]
- Fixed a bug in which the start timing of movie playback...
- Fixed a bug in which specifying "Transfer of Grown-Up S...
***Camera Tool [#h9a51534]
- Fixed a bug in the "Use Skill" camera/"Use Item" camera...
- Fixed a bug in the "Use Skill" camera/"Use Item" camera...
***Layout Tool [#i079ca16]
- Fixed a bug that caused a momentary Disappearing Motion...
- Fixed a bug in which the "Sprite Edit Button" responded...
***Sprite Tool [#e3515fd5]
- Fixed a bug in which information such as display state ...
- Fixed a bug where the actual situation did not match th...
- Fixed a bug in which "Insert Mask Layer" in the context...
- Fixed a bug that could cause incorrect image names to b...
- Fixed a bug in which the undo buffer did not include in...
***Plugins [#m7ee2478]
- Fixed a bug that caused a crash during game play when a...
***Others [#m9a9dad7]
- Fixed a bug that prevented icons from being displayed f...
- Changed the import path for the lyrbr file to default t...
----
*''Ver. 1.9.0.2'' [#h78397a9]
**Bug Fixes [#taeb4ad7]
***Events [#dd7872ca]
- Fixed a bug that prevented the "Recover/Reduce HP or MP...
- Fixed a bug that caused an exception when trying to dis...
***Layout Tool [#n89e9744]
- The following bugs that occurred when opening the Sprit...
-- Fixed a bug that sometimes caused an exception when th...
-- Fixed a bug that prevented subsequent sprite edits fro...
- The function to open the Sprite Tool from the Layout To...
***Database [#t9591526]
- The names of the equipment parts in the cast "Initial E...
----
*''Ver. 1.9.0.1'' [#ofa9177d]
**'' Bug Fixes'' [#q23c8304]
***''Sprite Tool'' [#ab8c4527]
- Fixed a bug that caused regular mask and alpha inverted...
***''Events'' [#t5abf076]
- Fixed a bug that caused -1 to be assigned when obtainin...
- Fixed a bug in the "Check Collision State" panel in whi...
- Since Ver. 1.9.0, an exception occurred when attempting...
***''Database'' [#yd83d599]
- The following two bugs in the Casts > Battles tab > Bat...
-- Changing "Function to be Assigned" from "Guard" or "Ch...
--Change "Open Item (Skill) List" to "Open Skill (Item) L...
***''Layout Tool'' [#t1142dd9]
- Fixed a bug that caused interpolation from the initial ...
***''Test Play'' [#k8a629a4]
-Fixed a bug that could cause an exception in the update ...
----
*''Ver. 1.9'' [#i76fc840]
- ''"Chinese Style 2D Assets", a 2D asset pack with Chine...
- ''Simplified/Traditional Chinese translation has been i...
''&color(red){We will continue to enhance the quality of ...
**''New and Improved Features'' [#cf93a194]
***''Sprite Tool'' [#d80fcf50]
- ''Mask layer was implemented in the Sprite Tool.''
--In the sprite timeline, layers in the line above the ma...
--If "Invert Alpha Value" is turned on in the properties ...
-- Images of primitive shapes such as a square or circle ...
--Masked animation can be applied to layout elements by a...
--- "Sprite Set referring to "Motion"" in the rendering c...
---Selection cursor sprite set of menu containers
---Sprite set of sprite panel
- ''Easing selection function has been improved.''
A dialog box has been added to select the type of easing ...
You can try this feature in the frame properties, where y...
- Sprite list operations have been improved.
-- Improved paste position when copying and pasting tree ...
-- Support for reordering of motions by multiple selectio...
-- Implemented a hotkey (Ctrl+D) for duplicating entries.
- Preview playback/pause can now be performed with the sp...
- Layers can now be swapped with the +/- keys.
With the layer name selected by clicking on it, press + t...
***''Database'' [#ka7c52b7]
- ''The number of battle commands can now be added/remove...
-- A battle command can be added by pressing the Add butt...
-- When "Open Skill List" or "Open Item List" is selected...
For example, skills could be divided into "skill" and "sp...
- Added "Damage Reduction when "Guard"" to the Skills > B...
When turned on, this skill is subject to damage reduction...
- Under Items > Change Elements tab > Basic Settings, "Da...
However, if both effects have been specified, turning off...
- In Items > Change Elements tab > Basic Settings, "Parts...
However, if the "Parts" setting has been specified, turni...
***''Layout Tool'' [#l3672307]
- '' "Management Tags for Items to be Displayed" can now ...
"Skill Activator Selection", "Battle Skill Selection", "B...
- In the properties of layout parts, a button to start ed...
Clicking the pen icon activates the Sprite Tool.
- The layout property "Variable to Assign the Selection R...
- Added "Change the Controller Vibration Setting" as an a...
A controller vibration on/off setting has also been added...
- Added "EXP at Current Level" to layout special format \...
***''Test Play'' [#hf882fbd]
- A debugging feature has been added to the Cast Paramete...
It can be opened from the Edit menu of the Cast Parameter...
- Added ability to change cast statuses and consumption v...
- The log in the Debug Window now displays the expanded r...
***''Map Editor'' [#t06f3bc6]
- The ability to open the Event Editor with a hotkey has ...
The hotkey default is "G". After selecting the terrain wh...
***''Events'' [#x14736de]
- Improved judging of lifts (on top of events).
- "Display Damage Numbers on Screen" function has been ad...
- The "Make Battle Cast as Operation Target" panel and th...
- For C# calls, overloading of methods with the same name...
***''Others'' [#u6880ae2]
- The following processing/loading times have been improv...
-- Processing when the "Resources" menu is closed by Canc...
-- Data loading time at project startup.
-- Time until the Top Menu opens when Bakin starts up.
-- The time it takes for a list of local files to appear.
**'' Bug Fixes'' [#vea59b59]
***''Layout Tool'' [#s30e1481]
- Fixed a bug in which "Management Tags for Items to be D...
- Fixed a bug in special forms that display accumulated E...
- Fixed a bug in "Effects" where centering would not work...
- Fixed a bug that caused the use of name box command in ...
- In the shop-related layouts, a bug has been corrected i...
The total number of items in the inventory bag (including...
***''Battles'' [#d8be8677]
- Fixed a bug in which the lower limit of cast status was...
- Fixed a bug that caused redrawing of the attack target ...
- Fixed a bug that could cause abnormally low frame rates...
- Fixed a bug where the motion assigned to a "state" was ...
- Fixed a bug that caused cast members who were in the KO...
- Fixed a bug that could cause initialization to run mult...
- Fixed a bug that prevented obtaining monster levels dur...
- Fixed a bug that caused the "guard" motion to play when...
- Fixed a bug that caused the damage value that pops up t...
- Fixed a bug in which changing a cast's level during bat...
***''Database'' [#r97e0d51]
- Fixed a bug where the damage/healing formula did not wo...
- Fixed a bug where selecting "None" for the target of a ...
- Fixed a bug in the skill settings where the target of r...
- Changed so that when an item is newly added, the effect...
- Fixed a bug that could cause the Asset Picker to open t...
- Fixed a bug in which the "Valid Only for Those KO" sett...
- Fixed a bug that prevented changes to the Skill Ability...
- Fixed a bug in which the "State Recovery (Valid Only fo...
***''Events'' [#yec79c14]
- In the "Recover/Reduce HP for This Event" panel, the ma...
- Fixed a bug in which the status for calculating damage ...
- Fixed a bug that prevented variables from being used as...
- Fixed a bug in which "Disable Player Orientation Change...
- Fixed a bug that prevented screen shaking effects such ...
- Fixed a bug that caused the first cast to end its walk ...
- Fixed a bug where the symbols indicating particles did ...
- Fixed a bug where adding a "Change Cast Motion" panel w...
- Fixed a bug that caused an exception when trying to obt...
- Fixed a bug in which local variables could not be selec...
- Fixed a bug that caused the background color to be gree...
***''Game Definition'' [#kb41de4e]
- Fixed a bug that slowed down the test play after displa...
***''Map Editor'' [#n2294aad]
- Fixed a bug in which the state of the display and lock ...
***''Resources'' [#h73f1c24]
- In resource properties, if the resource you are jumping...
- Fixed a bug that could cause an exception in previewing...
***''Sprite Tool'' [#n27ebec5]
- Fixed a bug that prevented pasting only the numerical v...
***''Play Execution Issue'' [#sc2f639d]
- Fixed a bug that caused a frame blackout between the tr...
- Fixed a bug that caused an exception at the start of a ...
***''Test Play'' [#z369ff14]
- Fixed a bug in the Debug Window that caused an exceptio...
***''Others'' [#b57e1815]
- Fixed a bug that prevented games from starting if a vid...
- The common event "Item Enhancement (For Menu)" of the "...
The timing for reducing the number of items in their poss...
(The position of the "Increase/Decrease Item" panel has c...
&color(red){If you have created your own event based on t...
----
*''Ver. 1.8.1'' [#d41c0feb]
- Improved Chinese translation of resources included in t...
The main changes are in the wording of resources (default...
**''Bug Fixes'' [#b1043af3]
***''Map Editor'' [#c643467f]
- Fixed a bug that caused an exception when converting a ...
***''Resources'' [#g40afee4]
- Fixed a bug that prevented cancel from being disabled w...
The resources are still imported into the project folder ...
- Fixed a bug in which particles were not always immediat...
- Fixed a bug in which the end time of motion was not cor...
***''Events'' [#d384b144]
- Fixed a bug that caused an exception when trying to obt...
- Fixed a bug in the "Add/Remove Party Member" panel wher...
***''Layout'' [#j657f8f3]
- Fixed a bug in the title screen layout that did not pro...
- Fixed a bug that caused an exception when viewing a cas...
- Fixed a bug in the preview where the text color was not...
- Fixed a bug that caused incorrect branching to the sele...
***''Game Definition '' [#b3391b80]
- Fixed a bug where vibration was not turned off when Pro...
***''Plugins'' [#l5c5a1fc]
- Fixed a bug that allowed null to be assigned to a strin...
***'' Play Execution Issue '' [#tb1e40d0]
- Fixed a bug that prevented damage motions from being pl...
***''Others'' [#fd8d9b5d]
- Fixed a bug that caused the lower part of the font in t...
- Fixed a bug in some event templates in the Traditional ...
----
*''Ver. 1.8.0.6'' [#iafffbc3]
**''Bug Fixes'' [#r252cf63]
***''Events'' [#f2219b2a]
- Fixed a bug in the variable selection dialog in which a...
- Fixed a bug regarding "Event to be Generated" that coul...
***''Layout Tool'' [#z19ab36d]
- Fixed a bug in which the information of the currently s...
- Fixed a bug that caused incorrect sorting results when ...
***''Battles'' [#a31b0fb5]
- Fixed a bug that caused the status of equipped items to...
----
*''Ver. 1.8.0.5'' [#z447102c]
- For the Chinese (Simplified/Traditional) version, trans...
&color(red){We will continue to enhance the quality of ou...
**''Bug Fixes'' [#e5b60310]
***''Database'' [#f91d2116]
- Fixed a bug where when copying and pasting an item, the...
***''Layout Tool'' [#bcf1c98a]
- Fixed a bug in which the special format "partystatus***...
- Fixed a bug in the Special Coordinate Specification Tag...
***''Resources'' [#v459e79a]
- Fixed a bug in which the "Outline Width Map" was not ap...
***''Map Editor'' [#yb3572d7]
- Fixed a bug in the Placed List where the lock icons wer...
***''Play Execution Issue'' [#zf56ca80]
- Fixed a bug that could cause the execution engine to cr...
***''Battle Plugin Sample'' [#t066d85a]
- Fixed a bug in the Battle Plugin Sample where "assignin...
***''Game Definition '' [#qcfffdca]
- Fixed a bug that could cause the execution engine or la...
***''Others'' [#ne666c91]
- Fixed a bug that caused the variable selection dialog t...
- We have taken steps to reduce the number of cases where...
----
*''Ver. 1.8.0.4'' [#f5eab5ce]
**''Bug Fixes'' [#y71ae4b4]
***''Resources'' [#b216f67f]
- Fixed a bug that caused the tool to crash when attempti...
- Fixed a bug that caused an error when specifying "None"...
***''Battles'' [#qdba4cd7]
- Fixed a bug in which items that only have effects to re...
- Fixed a bug that caused the local lights of the origina...
***''Game Definition '' [#vb4e9d4b]
- The key/gamepad assignment dialog has been corrected to...
***''Events'' [#ie6dcb05]
- In the "Advanced String Variable Operation" panel, the ...
-Fixed a bug that caused an exception if an item specifie...
***'' Configuration'' [#wea72d0c]
- The "Use a rendering method that supports multi-languag...
----
*''Ver. 1.8.0.3'' [#n05f8ad8]
**''Bug Fixes'' [#uf9078a3]
***''Resources'' [#cd346243]
- Fixed a bug that could cause the tool to crash when cha...
After specifying cutoff in the Toon shader, a crash would...
***''Play Execution Issues'' [#v0d47e14]
- Fixed a bug that could cause the 3D models to appear co...
- Fixed a bug that could cause an exception when displayi...
***''Top Menu'' [#xac8b4df]
-Fixed a bug in the top menu that sometimes prevented use...
***''Game Definition'' [#p0811a4b]
- Fixed a bug that caused the key/button assignment dialo...
***''Map Editor'' [#tc26bae4]
-Fixed a bug that caused an exception when selecting and ...
----
*''Ver. 1.8.0.2'' [#ke161d45]
**''Bug Fixes'' [#p821edad]
***''Resources'' [#m87fef9a]
- Fixed a bug that WebM format movies were not rendered c...
***''Layout Tool'' [#s810fdf4]
- Fixed a bug that prevented the "Enhancement Item Select...
- Fixed a bug in the layout of the "Equipment Item Select...
Cases where this bug caused exceptions have also been fix...
***''Events'' [#bbe291d5]
- In the "Obtain Cast Status" panel, the "Current HP" of ...
***''Database'' [#d8ae0185]
- (Japanese version only) Fixed a bug that caused an exce...
----
*''Ver. 1.8'' [#y98798d3]
**''New and Improved Features'' [#pf6e79d1]
**'' Chinese (Simplified and Traditional) Language Suppor...
-'' Simplified (zh-Hans) and traditional (zh-Hant) Chines...
You can select your language from the top menu > Preferen...
''&color(red){We will continue to enhance the quality of ...
***''Layout Tool'' [#ac719df9]
-'' The "Mask Texture" setting has been implemented for r...
By specifying an image for the mask, you can display the ...
[[A sample mask image:https://rpgbakin.com/pukiwiki_en/?p...
-'' "Display Condition Switch" has been implemented for r...
The event switch can be used to show/hide them.
-'' "Variable to Assign the Result to" setting has been i...
You can assign which of the child submenu containers was ...
-'' Added an action "Change the Value of a Variable (For ...
- An option "Line Spacing Offset" has been implemented in...
- The filtering function of display entries by management...
//- CurrentParty-related formatting is now available on t...
-'' When the Special Coordinate Specification Tag "Damage...
In the past, only 2D sprites could be used for damage eff...
***''Events'' [#p72d5309]
-'' When specifying variables in conversations, messages,...
For example, in the "Display Conversation" panel, if you ...
This dialog can be closed with the ESC key.
- A new field to change the event name has been added to ...
- Added "Including Non-Collision Targets" checkbox to the...
When this is turned on, the condition panel will be activ...
- The "Including Non-Collision Targets" function has been...
When this is turned on, the condition panel will be activ...
- In the "Check Collision State" panel, when the Check De...
- The "Obtain Item Parameter" panel can now also be used ...
- The "Obtain Cast Status" panel can now obtain the cast'...
- The "Change Cast Status" panel now allows cast events t...
- Fixed the notation in the "Call C# Program" panel so th...
***'' Variable Usage Location'' [#d4919e45]
- Fixed so that variables quoted in message texts and lay...
***''Game Definition'' [#l1e49d78]
-'' The number of action buttons that can be assigned has...
You can set your own keys in "Key/Button Assignments" und...
-'' A function to vibrate the controller in response to s...
It can be enabled/disabled from Game Definition > Project...
- The "Standard Turning Speed" setting has been added to ...
In addition, a panel to "Change Turning Speed" has been a...
- Added "Pause Event Walking as Needed" to "Movement (Ine...
Using this feature, the user can choose whether to stop w...
***''Database'' [#l2ac47e3]
-'' The UI has been improved for specifying the abilities...
-'' The UI has been improved for specifying the ability o...
We changed to a method of adding entries and summarizing ...
- Added "No Collision with the Same Cast Member" switch t...
The same cast members will not collide with each other ev...
- Decimals can now also be used as the specified values f...
Previously, only integer values could be managed, but thi...
--- "Basic Increase Value" in Casts > Basic Tab > Growth ...
--- "Basic Increase Value" in Classes > Basic Tab > Growt...
--- "Reward for Being Defeated as an Enemy" in Casts > Ba...
***''Map Editor'' [#hc73cfb6]
//- Added "Enable Condition Switch" to "Selected Appearan...
//This will allow you to create areas where encounters wi...
- When placing a stamp, even if the "Place on Top" button...
- The preview on the "Terrains" tab of the Stamp Palette ...
If it does not appear, try changing the size of the previ...
***''Camera Tool'' [#k61818ce]
- A function has been added to the camera properties "Bas...
***''Test Play'' [#i4f5bb12]
-'' An option has been added to the Options > Cast Parame...
This can be specified in the "Option" added at the top of...
***''Resources'' [#f61d5c23]
- For each resource section, the tabs that appear in the ...
Improvements have been made to this feature to reduce con...
***''Top Menu'' [#te028960]
- The maximum number of history projects displayed in "Hi...
- In "History," the ability to select multiple projects a...
***''Plugins'' [#z0091b70]
- Added description that bool/Vector2,3,4/Color can be us...
***''Others'' [#t77c0100]
- Fixed that letters that do not exist in the font used w...
- A "Delete All Error Thumbnails" option has been added t...
**''Bug Fixes'' [#de633fb8]
***''Database'' [#p949bcdf]
- Fixed a bug in which "0" could be entered as the initia...
***''Layout Tool'' [#ieb6e3e7]
- Fixed a bug where the menu container property "Hide whe...
- Fixed a bug that caused incorrect display in the game w...
- Fixed a bug when rendering a texture specified as "FILL...
Assigning 2 to the property "X Margin for Slider" under R...
***''Resources'' [#o5374723]
- Fixed a bug in which "Movement/Rotation/Scale Disable N...
- Fixed a bug where the screen vibration setting was not ...
- The rendering order of subgraphics for 2D stamps has be...
- In Blend Shapes, an exception occurred when creating a ...
***''Events'' [#qe83116e]
- Fixed a bug that prevented array variables from being s...
- Fixed a bug in the "Obtain Cast Status" panel where the...
- Fixed a bug that was preventing export/import from work...
- Fixed a bug that caused a variable entry with the name ...
- Fixed a bug that caused an exception when trying to ret...
- Fixed a bug that prevented specifying the ally side pla...
- Fixed a bug where the "Recover/Reduce HP for This Event...
***''Battles'' [#me694722]
- Fixed a problem in which the "Attack Camera" did not re...
***'' Play Execution Issues'' [#a8559756]
- When the event "Falling by Gravity" is turned off, the ...
- Fixed a bug where added statuses were not reflected in ...
***''Camera Tool'' [#oda9088f]
- Fixed a bug where the light coefficient specified in th...
Along with this correction, the DOF setting has been disa...
***''Map Editor'' [#j656e3cc]
- Fixed a bug regarding event symbols on the Map Editor w...
- Fixed a bug that caused an exception when specifying a ...
***''Game Definition'' [#fe152a75]
- Fixed a bug in the Initial Accompanied Members list in ...
- Fixed a bug that caused the "Select Target to Swap Plac...
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