Variable Boxes
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*Variable Boxes (assignment and calculation), String Vari...
>
#contents
**Variable Box Assignment and Calculation [#mc171edc]
Assign a value to a numeric variable that has been specif...
#ref(Variable_Box_Assignment_and_Calculation.png)
#br
-''Variable Box Number''
Specify the variable box to be used.
--''Variable Box Type''
---''Value''
The value to be used can be specified between -9999999 an...
---''Text''
Used to specify a string variable.
---''Local Value''
Used to specify a local variable.
-''Array Variable''
Used to specify an array variable.
--''Pointer''
Specify a pointer to be specified from an integer or vari...
-''Value''
Assign an integer between the specified values in the fol...
--''Overwrite by Value''
Assign a value.
--''Add a Random Number (0 to Value)''
Add a random number from the range of 0 to the specified ...
--''Add''
Add the value.
--''Subtract''
Subtract the value.
--''Multiply''
Multiply the value.
--''Divide''
Divide by the value.
**Advanced Variable Box Operation [#l3c6db7f]
Assign the specified parameter to a numeric variable in t...
-''About the (Deprecated) indication on some options for ...
--These are recommended options to be operated using the ...
---[[Obtain Cast Status:https://rpgbakin.com/pukiwiki_en/...
---[[Change Cast Status:https://rpgbakin.com/pukiwiki_en/...
---[[Obtain Item Parameter:https://rpgbakin.com/pukiwiki_...
--It is acceptable to use those options that have been ma...
--However, please note that these options may become non-...
Also, in the future, even if the number of obtainable val...
#ref(Advanced_Variable_Box_Operation.png)
#br
-''To what?''
Specify the variable box to be used.
-''What?''
Specify the parameter to be assigned by selecting one of ...
--''Fixed Value''
An integer from 0 to 9999999 can be entered.
--''Random Number''
Any integer from -9999999 (minimum) to 9999999 (maximum) ...
--''Variable Box''
Refer to the value in the assigned variable box.
--''Money in Possession''
Refer to the current money in possession.
--''Number of Items Possessed''
Refer to the number of the specified item in the possessi...
--''Total Cast Status:(Deprecated)''
Refer to various statuses of the specified cast. The stat...
---''LV''
---''Current HP''
---''Current MP''
---''Maximum HP''
---''Maximum MP''
---''Current HP(%)''
---''Current MP(%)''
---''Attack Power''
---''Magical Power''
---''Defense Power''
---''Accuracy''
---''Evasion Rate''
---''Agility''
---''EXP''
---''State Changes''
---''Class Level''
---''Subclass Level''
---''nth in the Party''
--''Total Status of the nth in the Party:(Deprecated)''
You can refer to the entries without "nth in the Party" f...
--''Total Event Status (Cast Event):(Deprecated)''
If the specified event is a cast-based event, its status ...
---''Current HP''
---''Current MP''
---''Maximum HP''
---''Maximum MP''
---''Current HP(%)''
---''Current MP(%)''
---''Attack Power''
---''Magical Power''
---''Defense Power''
---''Accuracy''
---''Evasion Rate''
---''Agility''
---''EXP''
---''G''
--''Current Time''
Year, Month, Day, Day of the Week, Hour, Minute, Second
--''Play Time''
Hour, Minute, Second
--''Map X Size''
--''Map Z Size''
--''Map ID''
The map ID can be specified in the Map Editor > Map Setti...
The map ID for each map is also listed on the Map List pa...
--''Operation Key''
Up, Down, Left, Right, Decision, Cancel, Dash, Camera: Ro...
#br
//(Analog), if the gamepad supports analog input, you can...
//If digital input is made with a device such as a keyboa...
--- (Repeat) is a special input type that is 1 at the mom...
It is best used for menus, etc.
--- (Analog), if the gamepad supports analog input, you c...
If digital input is made with a device such as a keyboard...
--- For other options, a value of "1" is obtained while t...
--''Camera Settings''
X Rotation, Y Rotation, Angle of View, Distance, X Coordi...
--''Coordinate Information for This Event''
X Coordinate, Y Coordinate (Elevation), Z Coordinate, X C...
--''Coordinate Information for Player''
The same settings as "Coordinate Information for This Eve...
--''Current Party Number''
--''Current Reserve Number''
--''Mouse Information''
Mouse Pointer X Coordinate, Mouse Pointer Y Coordinate, L...
--''Elapsed Time from Previous Frame''
--''Player Operation Locked State (0=Unlocked)''
--''nth Parameter in the Inventory:(Deprecated)''
The parameters that can be obtained are as follows:
---''Consumables Specified''
---''Weapons Specified''
---''Armors Specified''
---''Enhanceable''
---''Equipped Part Number''
---''Level''
---''Price''
---''Original Price''
---''Attack Range''
---''Original Attack Range''
---''Attribute Attack Power''
---''Original Attribute Attack Power''
---''Critical Rate''
---''Original Critical Rate''
---''Max Damage/Recovery Amount''
---''Original Max Damage/Recovery Amount''
---''HP Recovery Amount''
---''Original HP Recovery Amount''
---''HP Recovery Rate''
---''Original HP Recovery Rate''
---''MP Recovery Amount''
---''Original MP Recovery Amount''
---''MP Recovery Rate''
---''Original MP Recovery Rate''
---''Maximum HP''
---''Original Maximum HP''
---''Maximum MP''
---''Original Maximum MP''
---''Attack Power''
---''Original Attack Power''
---''Defense Power''
---''Original Defense Power''
---''Magical Power''
---''Original Magical Power''
---''Agility''
---''Original Agility''
---''Accuracy''
---''Original Accuracy''
---''Evasion Rate''
---''Original Evasion Rate''
--''Parameter for Item (Item Event):(Deprecated)''
If this event is an item event, you can get a parameter o...
The parameters that can be obtained are the same as those...
-''Do what?''
|''Assign''|Assign the obtained value to the variable box.|
|''Addition''|Add the obtained value to the value of the ...
|''Subtraction''|Subtract the obtained value from the val...
|''Multiplication''|Multiply the value of the variable bo...
|''Division''|Divide the value of the variable box by the...
|''Assign Remainder of Division''|Divide the value of the...
|''Assign with Decimals Rounded Down''|Assign the obtaine...
**Assign to String Variable [#qd711866]
Assign a string to a string variable in the specified man...
#ref(Assign_to_String_Variable.png)
#br
-''String Variable Number''
Select a variable to store the string to be changed.
If you select "Name of Cast" or "This Event's Name" speci...
-''String''
Specify the string to be assigned.
-''String Assigning Methods''
--''Overwrite''
Overwrite and assign a string.
--''Add to Beginning''
Add the string to the beginning.
--''Add to End''
Add the string to the end.
**Input String Variable [#i1f7b5df]
Open a panel for entering strings. The string the player ...
The layout when using this event panel, including the siz...
#ref(Input_String_Variable.png)
#br
-''String Variable Number''
Specify the variable box to be used.
-''Text to be Displayed on the Input Screen''
//Customize the text displayed on the input screen.
The letters to be displayed in the input panel can be spe...
Text input panels can be created by specifying the specia...
Please refer to the "Help" tab for information on how to ...
Up to four tabs can be set.
This allows you to use tab 1 in lowercase, tab 2 in upper...
-''Max Number of Letters to be Entered''
Specify the maximum number of letters that can be entered...
-''Window Display Position''
//Specify the window display position.
You can specify the position of the Input String Window.
The position is determined according to the "special coor...
Please refer to the default layout on the same screen.
-''Use Physical Keyboard''
Allows direct input of strings from the keyboard during e...
When this function is turned on, it is no longer necessar...
**Advanced String Variable Operation [#u7283f16]
Assign a specified parameter to a string variable in a sp...
#ref(Advanced_String_Variable_Operation.png)
#br
-''To what?''
Specify the variable box to be used.
-''What?''
Specify the content to be used.
--''String Variable Box''
Specify the variable box to be used.
--''Current Map Name''
Use the current map name.
--''Cast Status''
Specify the following for the specified cast member: cast...
--''nth Status in the Party''
The same settings as in "Cast Status" can be specified.
--''This Event's Name''
The name of the event itself can be obtained.
--''Name of Shooting Source''
The name of the event from which this event was generated...
--''nth Parameter in the Inventory''
You can assign a name, attack attribute, and equipment pa...
//Name, Attack Attribute, Parts
--''Parameter for Item (Item Event)''
If this event is an item event (specified in Database > I...
The parameters that can be obtained are the same as those...
--''Name of the Last Item Obtained''
--''Current Encounter Area Name''
You can obtain the "Area Name" specified in the Map Setti...
-''Do what?''
--''Overwrite''
Overwrite and assign a string.
--''Add to Beginning''
Add the string to the beginning.
--''Add to End''
Add the string to the end.
**String Replacement [#ide9f511]
Replaces string variable A in the specified variable box ...
#ref(String_Replacement.png)
#br
-''String Variable''
Select a variable to store the string to be changed.
If you select "Name of Cast" or "This Event's Name" speci...
**Obtain Terrain Information [#p89c594a]
Obtain terrain information for the current position of th...
#ref(Obtain _Terrain_Information.png)
#br
-''Specify by Player's Current Position''
Obtain terrain information for the player's current locat...
-''Specify by Event's Current Position''
Obtain terrain information for the current location of th...
-''Specify with Variable Boxes''
Use the value in the variable box as the coordinate to ge...
-''Terrain Resource Name''
Obtain the name of the resource used in the terrain as a ...
-''Terrain Elevation''
Obtain the elevation of the terrain in the variable box.
**Obtain Cast Status [#of6ea6d0]
Please read the [[Statuses > Obtain Cast Status:https://r...
**Obtain Item Parameter [#i0ba78a2]
Please read the [[Statuses > Obtain Item Parameter:https:...
End:
*Variable Boxes (assignment and calculation), String Vari...
>
#contents
**Variable Box Assignment and Calculation [#mc171edc]
Assign a value to a numeric variable that has been specif...
#ref(Variable_Box_Assignment_and_Calculation.png)
#br
-''Variable Box Number''
Specify the variable box to be used.
--''Variable Box Type''
---''Value''
The value to be used can be specified between -9999999 an...
---''Text''
Used to specify a string variable.
---''Local Value''
Used to specify a local variable.
-''Array Variable''
Used to specify an array variable.
--''Pointer''
Specify a pointer to be specified from an integer or vari...
-''Value''
Assign an integer between the specified values in the fol...
--''Overwrite by Value''
Assign a value.
--''Add a Random Number (0 to Value)''
Add a random number from the range of 0 to the specified ...
--''Add''
Add the value.
--''Subtract''
Subtract the value.
--''Multiply''
Multiply the value.
--''Divide''
Divide by the value.
**Advanced Variable Box Operation [#l3c6db7f]
Assign the specified parameter to a numeric variable in t...
-''About the (Deprecated) indication on some options for ...
--These are recommended options to be operated using the ...
---[[Obtain Cast Status:https://rpgbakin.com/pukiwiki_en/...
---[[Change Cast Status:https://rpgbakin.com/pukiwiki_en/...
---[[Obtain Item Parameter:https://rpgbakin.com/pukiwiki_...
--It is acceptable to use those options that have been ma...
--However, please note that these options may become non-...
Also, in the future, even if the number of obtainable val...
#ref(Advanced_Variable_Box_Operation.png)
#br
-''To what?''
Specify the variable box to be used.
-''What?''
Specify the parameter to be assigned by selecting one of ...
--''Fixed Value''
An integer from 0 to 9999999 can be entered.
--''Random Number''
Any integer from -9999999 (minimum) to 9999999 (maximum) ...
--''Variable Box''
Refer to the value in the assigned variable box.
--''Money in Possession''
Refer to the current money in possession.
--''Number of Items Possessed''
Refer to the number of the specified item in the possessi...
--''Total Cast Status:(Deprecated)''
Refer to various statuses of the specified cast. The stat...
---''LV''
---''Current HP''
---''Current MP''
---''Maximum HP''
---''Maximum MP''
---''Current HP(%)''
---''Current MP(%)''
---''Attack Power''
---''Magical Power''
---''Defense Power''
---''Accuracy''
---''Evasion Rate''
---''Agility''
---''EXP''
---''State Changes''
---''Class Level''
---''Subclass Level''
---''nth in the Party''
--''Total Status of the nth in the Party:(Deprecated)''
You can refer to the entries without "nth in the Party" f...
--''Total Event Status (Cast Event):(Deprecated)''
If the specified event is a cast-based event, its status ...
---''Current HP''
---''Current MP''
---''Maximum HP''
---''Maximum MP''
---''Current HP(%)''
---''Current MP(%)''
---''Attack Power''
---''Magical Power''
---''Defense Power''
---''Accuracy''
---''Evasion Rate''
---''Agility''
---''EXP''
---''G''
--''Current Time''
Year, Month, Day, Day of the Week, Hour, Minute, Second
--''Play Time''
Hour, Minute, Second
--''Map X Size''
--''Map Z Size''
--''Map ID''
The map ID can be specified in the Map Editor > Map Setti...
The map ID for each map is also listed on the Map List pa...
--''Operation Key''
Up, Down, Left, Right, Decision, Cancel, Dash, Camera: Ro...
#br
//(Analog), if the gamepad supports analog input, you can...
//If digital input is made with a device such as a keyboa...
--- (Repeat) is a special input type that is 1 at the mom...
It is best used for menus, etc.
--- (Analog), if the gamepad supports analog input, you c...
If digital input is made with a device such as a keyboard...
--- For other options, a value of "1" is obtained while t...
--''Camera Settings''
X Rotation, Y Rotation, Angle of View, Distance, X Coordi...
--''Coordinate Information for This Event''
X Coordinate, Y Coordinate (Elevation), Z Coordinate, X C...
--''Coordinate Information for Player''
The same settings as "Coordinate Information for This Eve...
--''Current Party Number''
--''Current Reserve Number''
--''Mouse Information''
Mouse Pointer X Coordinate, Mouse Pointer Y Coordinate, L...
--''Elapsed Time from Previous Frame''
--''Player Operation Locked State (0=Unlocked)''
--''nth Parameter in the Inventory:(Deprecated)''
The parameters that can be obtained are as follows:
---''Consumables Specified''
---''Weapons Specified''
---''Armors Specified''
---''Enhanceable''
---''Equipped Part Number''
---''Level''
---''Price''
---''Original Price''
---''Attack Range''
---''Original Attack Range''
---''Attribute Attack Power''
---''Original Attribute Attack Power''
---''Critical Rate''
---''Original Critical Rate''
---''Max Damage/Recovery Amount''
---''Original Max Damage/Recovery Amount''
---''HP Recovery Amount''
---''Original HP Recovery Amount''
---''HP Recovery Rate''
---''Original HP Recovery Rate''
---''MP Recovery Amount''
---''Original MP Recovery Amount''
---''MP Recovery Rate''
---''Original MP Recovery Rate''
---''Maximum HP''
---''Original Maximum HP''
---''Maximum MP''
---''Original Maximum MP''
---''Attack Power''
---''Original Attack Power''
---''Defense Power''
---''Original Defense Power''
---''Magical Power''
---''Original Magical Power''
---''Agility''
---''Original Agility''
---''Accuracy''
---''Original Accuracy''
---''Evasion Rate''
---''Original Evasion Rate''
--''Parameter for Item (Item Event):(Deprecated)''
If this event is an item event, you can get a parameter o...
The parameters that can be obtained are the same as those...
-''Do what?''
|''Assign''|Assign the obtained value to the variable box.|
|''Addition''|Add the obtained value to the value of the ...
|''Subtraction''|Subtract the obtained value from the val...
|''Multiplication''|Multiply the value of the variable bo...
|''Division''|Divide the value of the variable box by the...
|''Assign Remainder of Division''|Divide the value of the...
|''Assign with Decimals Rounded Down''|Assign the obtaine...
**Assign to String Variable [#qd711866]
Assign a string to a string variable in the specified man...
#ref(Assign_to_String_Variable.png)
#br
-''String Variable Number''
Select a variable to store the string to be changed.
If you select "Name of Cast" or "This Event's Name" speci...
-''String''
Specify the string to be assigned.
-''String Assigning Methods''
--''Overwrite''
Overwrite and assign a string.
--''Add to Beginning''
Add the string to the beginning.
--''Add to End''
Add the string to the end.
**Input String Variable [#i1f7b5df]
Open a panel for entering strings. The string the player ...
The layout when using this event panel, including the siz...
#ref(Input_String_Variable.png)
#br
-''String Variable Number''
Specify the variable box to be used.
-''Text to be Displayed on the Input Screen''
//Customize the text displayed on the input screen.
The letters to be displayed in the input panel can be spe...
Text input panels can be created by specifying the specia...
Please refer to the "Help" tab for information on how to ...
Up to four tabs can be set.
This allows you to use tab 1 in lowercase, tab 2 in upper...
-''Max Number of Letters to be Entered''
Specify the maximum number of letters that can be entered...
-''Window Display Position''
//Specify the window display position.
You can specify the position of the Input String Window.
The position is determined according to the "special coor...
Please refer to the default layout on the same screen.
-''Use Physical Keyboard''
Allows direct input of strings from the keyboard during e...
When this function is turned on, it is no longer necessar...
**Advanced String Variable Operation [#u7283f16]
Assign a specified parameter to a string variable in a sp...
#ref(Advanced_String_Variable_Operation.png)
#br
-''To what?''
Specify the variable box to be used.
-''What?''
Specify the content to be used.
--''String Variable Box''
Specify the variable box to be used.
--''Current Map Name''
Use the current map name.
--''Cast Status''
Specify the following for the specified cast member: cast...
--''nth Status in the Party''
The same settings as in "Cast Status" can be specified.
--''This Event's Name''
The name of the event itself can be obtained.
--''Name of Shooting Source''
The name of the event from which this event was generated...
--''nth Parameter in the Inventory''
You can assign a name, attack attribute, and equipment pa...
//Name, Attack Attribute, Parts
--''Parameter for Item (Item Event)''
If this event is an item event (specified in Database > I...
The parameters that can be obtained are the same as those...
--''Name of the Last Item Obtained''
--''Current Encounter Area Name''
You can obtain the "Area Name" specified in the Map Setti...
-''Do what?''
--''Overwrite''
Overwrite and assign a string.
--''Add to Beginning''
Add the string to the beginning.
--''Add to End''
Add the string to the end.
**String Replacement [#ide9f511]
Replaces string variable A in the specified variable box ...
#ref(String_Replacement.png)
#br
-''String Variable''
Select a variable to store the string to be changed.
If you select "Name of Cast" or "This Event's Name" speci...
**Obtain Terrain Information [#p89c594a]
Obtain terrain information for the current position of th...
#ref(Obtain _Terrain_Information.png)
#br
-''Specify by Player's Current Position''
Obtain terrain information for the player's current locat...
-''Specify by Event's Current Position''
Obtain terrain information for the current location of th...
-''Specify with Variable Boxes''
Use the value in the variable box as the coordinate to ge...
-''Terrain Resource Name''
Obtain the name of the resource used in the terrain as a ...
-''Terrain Elevation''
Obtain the elevation of the terrain in the variable box.
**Obtain Cast Status [#of6ea6d0]
Please read the [[Statuses > Obtain Cast Status:https://r...
**Obtain Item Parameter [#i0ba78a2]
Please read the [[Statuses > Obtain Item Parameter:https:...
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