4#include "../ext/emote/include/iemote.h"
6#include "base/FixedSizeString.h"
7#include "NativeTextureRenderer.h"
11 ref class SpriteBatch;
17 kmyBase::FixedSizePath path =
"";
18 IEmotePlayer* m_basePlayer =
nullptr;
28 void draw(u32 framebufferWidth, u32 framebufferHeight);
~EmoteInstance()
Definition: Emote.cpp:78
void setScale(float s)
Definition: Emote.cpp:164
void setColor(u32 rgba)
Definition: Emote.cpp:178
void setCoord(float x, float y)
Definition: Emote.cpp:171
void draw(u32 framebufferWidth, u32 framebufferHeight)
Definition: Emote.cpp:96
void drawToSpriteBatch(SpriteBatch^ sb, int zorder)
Definition: Emote.cpp:131
void playTimeLine(System::String^ label)
Definition: Emote.cpp:155
void progress(int frames)
Definition: Emote.cpp:110
EmoteInstance(System::String^ path)
Definition: Emote.cpp:23
array< System::String^> getMainTimeLineLabels()
Definition: Emote.cpp:138
EmoteTexture(System::String^ path, GameView^ gv, int width, int height)
Definition: Emote.cpp:187
InternalCommandList createCommand() override
Definition: Emote.cpp:215
~EmoteTexture()
Definition: Emote.cpp:195
EmoteInstance emo
Definition: Emote.h:51
RenderTexture rt
Definition: Emote.h:52
Definition: GameView.h:48
Definition: InternalCommandBuffer.h:152
Definition: NativeTextureRenderer.h:22
Definition: SpriteBatch.h:9
Definition: Billboard.cpp:4