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Public Member Functions | Properties | List of all members
Yukar.Common.GameData.EquipmentBoolList Class Reference

Public Member Functions

void Clear ()
 
void Add (bool inItem)
 
IEnumerator< bool > GetEnumerator ()
 

Properties

Dictionary< Guid, bool > ItemDic = new Dictionary<Guid, bool>() [get, set]
 
bool this[int index] [get, set]
 
bool this[Guid id] [get, set]
 
int Count [get]
 

Member Function Documentation

◆ Add()

void Yukar.Common.GameData.EquipmentBoolList.Add ( bool  inItem)

◆ Clear()

void Yukar.Common.GameData.EquipmentBoolList.Clear ( )

◆ GetEnumerator()

IEnumerator< bool > Yukar.Common.GameData.EquipmentBoolList.GetEnumerator ( )

Property Documentation

◆ Count

int Yukar.Common.GameData.EquipmentBoolList.Count
get

◆ ItemDic

Dictionary<Guid, bool> Yukar.Common.GameData.EquipmentBoolList.ItemDic = new Dictionary<Guid, bool>()
getset

◆ this[Guid id]

bool Yukar.Common.GameData.EquipmentBoolList.this[Guid id]
getset

◆ this[int index]

bool Yukar.Common.GameData.EquipmentBoolList.this[int index]
getset